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* ''VideoGame/AlphaProtocol'' allows players to nearly play the entire game without ever being seen[[note]]That "nearly" is important to note-- there ''are'' mandatory boss fights, and they're almost {{Unwinnable}} unless you've invested at least a few points into your combat abilities.[[/note]].
* Games in the ''[[VideoGame/CallOfDuty Call]] [[VideoGame/ModernWarfare of]] [[VideoGame/CallOfDutyBlackOps Duty]]'' series will sometimes award [[CosmeticAward achievements/trophies]] for completing [[StealthBasedMission stealth segments]] without being spotted.
* ''VideoGame/DeusExHumanRevolution'' may not be a fully Stealth-Based game like the entries further down, but it does award ''big'' XP bonuses for completing objectives without being spotted and without setting off any alarms, sometimes more than you might earn for using a non-lethal takedown on every {{mook}} between you and the objective. With skill and patience, it is entirely possible to do a full Stealth Run through almost all mission environments. They're even called ''Ghost'' (avoiding detection) and ''Smooth Operator'' (avoiding alarms).
* ''VideoGame/{{Dishonored}}'' not only allows this, but rewards it as well, by decreasing the amount of Weepers and rats in Dunwall. At the end of each mission, you are told if you were never seen and if you killed anyone. Heck, it even replaces wanted posters (which usually have an image of Corvo wearing his spooky mask) with a silhouette of a person with a question mark, identified as an "Unknown Assailant", as well as an achievement for completing the game without being seen a single time. It's appropriately titled "Ghost".



* In ''VideoGame/MedalOfHonorFrontline'''s Operation Repunzel level, the guard at the entrance usually notices you and blows your cover, but if you're lucky, you might sneak past him. Similarly, you can stealth run On Track via a GoodBadBug. These don't work in the [[VideoGameRemake PS3-exclusive remaster]], however.



* In ''VideoGame/MedalOfHonorFrontline'''s Operation Repunzel level, the guard at the entrance usually notices you and blows your cover, but if you're lucky, you might sneak past him. Similarly, you can stealth run On Track via a GoodBadBug. These don't work in the [[VideoGameRemake PS3-exclusive remaster]], however.
* ''VideoGame/DeusExHumanRevolution'' may not be a fully Stealth-Based game like the entries further down, but it does award ''big'' XP bonuses for completing objectives without being spotted and without setting off any alarms, sometimes more than you might earn for using a non-lethal takedown on every {{mook}} between you and the objective. With skill and patience, it is entirely possible to do a full Stealth Run through almost all mission environments. They're even called ''Ghost'' (avoiding detection) and ''Smooth Operator'' (avoiding alarms).
* ''VideoGame/AlphaProtocol'' allows players to nearly play the entire game without ever being seen[[note]]That "nearly" is important to note-- there ''are'' mandatory boss fights, and they're almost {{Unwinnable}} unless you've invested at least a few points into your combat abilities.[[/note]].
* ''VideoGame/{{Dishonored}}'' not only allows this, but rewards it as well, by decreasing the amount of Weepers and rats in Dunwall. At the end of each mission, you are told if you were never seen and if you killed anyone. Heck, it even replaces wanted posters (which usually have an image of Corvo wearing his spooky mask) with a silhouette of a person with a question mark, identified as an "Unknown Assailant", as well as an achievement for completing the game without being seen a single time. It's appropriately titled "Ghost".
* Games in the ''[[VideoGame/CallOfDuty Call]] [[VideoGame/ModernWarfare of]] [[VideoGame/CallOfDutyBlackOps Duty]]'' series will sometimes award [[CosmeticAward achievements/trophies]] for completing [[StealthBasedMission stealth segments]] without being spotted.
* Pre-''Lockdown'' ''VideoGame/RainbowSix'' games always had emphasis on stealth as a way to make the game easier, but there were also several missions where you had no choice but to do a combination of this and PacifistRun. Thankfully, ''Rogue Spear'''s stealth missions made you do the level again a bit later, [[CatharsisFactor except with]] weapons free.

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* In ''VideoGame/MedalOfHonorFrontline'''s Operation Repunzel level, the guard at the entrance usually notices you and blows your cover, but if you're lucky, you might sneak past him. Similarly, you can stealth run On Track via a GoodBadBug. These don't work Some heists in the [[VideoGameRemake PS3-exclusive remaster]], however.
* ''VideoGame/DeusExHumanRevolution'' may not be a fully Stealth-Based game like the entries further down, but it does award ''big'' XP bonuses for completing objectives without being spotted and without setting off any alarms, sometimes more than you might earn for using a non-lethal takedown on every {{mook}} between you and the objective. With skill and patience, it is entirely possible to do a full Stealth Run through almost all mission environments. They're even called ''Ghost'' (avoiding detection) and ''Smooth Operator'' (avoiding alarms).
* ''VideoGame/AlphaProtocol'' allows players to nearly play the entire game without ever being seen[[note]]That "nearly" is important to note-- there ''are'' mandatory boss fights, and they're almost {{Unwinnable}} unless you've invested at least a few points into your combat abilities.[[/note]].
* ''VideoGame/{{Dishonored}}'' not only allows this, but rewards it as well, by decreasing the amount of Weepers and rats in Dunwall. At the end of each mission, you are told if you were never seen and if you killed anyone. Heck, it even replaces wanted posters (which usually
''Videogame/{{Payday 2}}'' have an image of Corvo wearing his spooky mask) with a silhouette of a person with a question mark, identified as an "Unknown Assailant", as well as an achievement for completing the game without being seen a single time. It's appropriately titled "Ghost".
* Games in the ''[[VideoGame/CallOfDuty Call]] [[VideoGame/ModernWarfare of]] [[VideoGame/CallOfDutyBlackOps Duty]]'' series will sometimes award [[CosmeticAward achievements/trophies]] for completing [[StealthBasedMission stealth segments]] without being spotted.
* Pre-''Lockdown'' ''VideoGame/RainbowSix'' games always had
huge emphasis on stealth. For an example, Shadow Raid, a stealth as a way to make the game easier, but there were also several missions only mission where you had no choice but to do break into a combination of this warehouse and PacifistRun. Thankfully, ''Rogue Spear'''s stealth missions made you do steal from right under the level again a bit later, [[CatharsisFactor except with]] weapons free.guard's noses.



* Some heists in ''{{Videogame/Payday 2}}'' have a huge emphasis on stealth. For an example, Shadow Raid, a stealth only mission where you break into a warehouse and steal from right under the guard's noses.

to:

* Some heists in ''{{Videogame/Payday 2}}'' have a huge Pre-''Lockdown'' ''VideoGame/RainbowSix'' games always had emphasis on stealth. For an example, Shadow Raid, a stealth only mission as a way to make the game easier, but there were also several missions where you break into had no choice but to do a warehouse combination of this and steal from right under PacifistRun. Thankfully, ''Rogue Spear'''s stealth missions made you do the guard's noses.level again a bit later, [[CatharsisFactor except with]] weapons free.



* Stalkers are best at it, but all characters in ''VideoGame/CityOfHeroes'' can pick up stealth skills. While most of the really rewarding arcs involve fighting things, you will often come across missions that only require you to pick up a single object at the end of a gauntlet of enemies.
* Similarly in ''VideoGame/DungeonsAndDragonsOnline'', anyone can learn the skills required but wizards tend to be surprisingly good for stealth runs as they, unlike rogues whose backstabbing abilities don't work when fighting alone, pack the necessary punch to defeat the end boss. There is also a low-level quest where this is all but required if one wants to avoid being chased by hordes of mooks, a certain type of which ([[SarcasmMode very conveniently the ones among the easiest to kill]]) mustn't be killed or the quest will fail.



* Stalkers are best at it, but all characters in ''VideoGame/CityOfHeroes'' can pick up stealth skills. While most of the really rewarding arcs involve fighting things, you will often come across missions that only require you to pick up a single object at the end of a gauntlet of enemies.
* Similarly in ''VideoGame/DungeonsAndDragonsOnline'', anyone can learn the skills required but wizards tend to be surprisingly good for stealth runs as they, unlike rogues whose backstabbing abilities don't work when fighting alone, pack the necessary punch to defeat the end boss. There is also a low-level quest where this is all but required if one wants to avoid being chased by hordes of mooks, a certain type of which ([[SarcasmMode very conveniently the ones among the easiest to kill]]) mustn't be killed or the quest will fail.



* Popular among the ''VideoGame/{{Thief}}'' community, where it is usually referred to as "ghosting". There are a few types of this; the basic Ghost involves not being discovered at all and not killing or knocking out any {{NPC}}s. "Supreme Ghost Mode" involves leaving no traces whatsoever of your presence, including not leaving any doors or chests open and not disturbing any objects that are not lootable valuables.

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* Popular among ''VideoGame/AssassinsCreedBrotherhood'' encourages this with its Perfect Assassin objectives, optional goals for missions that typically manifest as "Complete the ''VideoGame/{{Thief}}'' community, where it is usually referred to as "ghosting". There are a few types of this; the basic Ghost involves not mission without being discovered at all detected". However, the game only cares about the player: you can call in the Brotherhood to slaughter everyone in a riot of smoke bombs and not killing or knocking high-profile kills, and still have it counted as a stealth run so long as ''Ezio'' stays out any {{NPC}}s. "Supreme Ghost Mode" involves leaving no traces whatsoever of your presence, including not leaving any doors or chests open and not disturbing any objects that are not lootable valuables. sight.



* The ''VideoGame/SplinterCell'' series has caught on slowly to the fact that many fans of the series like to attempt stealth runs; by the third game, ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'', they give statistical breakdowns of how stealthy you had been in each mission (how many times you were spotted, how many guards you had to knock out, etc.). In the fourth, ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'', you unlock additional items if you perform above a certain level of stealth -- oddly, these items are mostly new types of grenades, weapon upgrades, all manner of things which are only useful if you ''don't'' want to use stealth and are just {{Bragging Rights Reward}}s otherwise.



* The ''VideoGame/SplinterCell'' series has caught on slowly to the fact that many fans of the series like to attempt stealth runs; by the third game, ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'', they give statistical breakdowns of how stealthy you had been in each mission (how many times you were spotted, how many guards you had to knock out, etc.). In the fourth, ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'', you unlock additional items if you perform above a certain level of stealth -- oddly, these items are mostly new types of grenades, weapon upgrades, all manner of things which are only useful if you ''don't'' want to use stealth and are just {{Bragging Rights Reward}}s otherwise.
* ''VideoGame/AssassinsCreedBrotherhood'' encourages this with its Perfect Assassin objectives, optional goals for missions that typically manifest as "Complete the mission without being detected". However, the game only cares about the player: you can call in the Brotherhood to slaughter everyone in a riot of smoke bombs and high-profile kills, and still have it counted as a stealth run so long as ''Ezio'' stays out of sight.

to:

* The ''VideoGame/SplinterCell'' series has caught on slowly to Popular among the fact that many fans of the series like ''VideoGame/{{Thief}}'' community, where it is usually referred to attempt stealth runs; by the third game, ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'', they give statistical breakdowns of how stealthy you had been in each mission (how many times you were spotted, how many guards you had to knock out, etc.). In the fourth, ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'', you unlock additional items if you perform above a certain level of stealth -- oddly, these items as "ghosting". There are mostly new a few types of grenades, weapon upgrades, all manner of things which are only useful if you ''don't'' want to use stealth and are just {{Bragging Rights Reward}}s otherwise.
* ''VideoGame/AssassinsCreedBrotherhood'' encourages this with its Perfect Assassin objectives, optional goals for missions that typically manifest as "Complete
this; the mission without basic Ghost involves not being detected". However, the game only cares about the player: you can call in the Brotherhood to slaughter everyone in a riot of smoke bombs discovered at all and high-profile kills, not killing or knocking out any {{NPC}}s. "Supreme Ghost Mode" involves leaving no traces whatsoever of your presence, including not leaving any doors or chests open and still have it counted as a stealth run so long as ''Ezio'' stays out of sight.not disturbing any objects that are not lootable valuables.
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* While the game as a whole doesn't encourage it, especially with the need to kill some teams of bandits or mutants, ''VideoGame/{{Metro 2033}}'' rewards you with achievements and [[KarmaMeter Morality Points]] for doing some of the more challenging 'war' missions without being seen or killing anyone[[note]]in Redux, the "Merciful" achievement becomes an outright Ghost Run, as you can't so much as [[TapOnTheHead punch out]] a single guard[[/note]]. There are many achievements for completing levels in the sequel, ''VideoGame/MetroLastLight'', without killing or raising an alarm; one of them, "Rain Man", requires the player to ghost past a level populated entirely by mutants under the cover of a spring rainstorm.

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* While the game as a whole doesn't encourage it, especially with the need to kill some teams of bandits or mutants, ''VideoGame/{{Metro 2033}}'' ''VideoGame/Metro2033'' rewards you with achievements and [[KarmaMeter Morality Points]] for doing some of the more challenging 'war' missions without being seen or killing anyone[[note]]in Redux, the "Merciful" achievement becomes an outright Ghost Run, as you can't so much as [[TapOnTheHead punch out]] a single guard[[/note]]. There are many achievements for completing levels in the sequel, ''VideoGame/MetroLastLight'', without killing or raising an alarm; one of them, "Rain Man", requires the player to ghost past a level populated entirely by mutants under the cover of a spring rainstorm.






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* The ''VideoGame/{{Hitman}}'' series has several titles that can be given to the player after a level. The greatest of these, "Silent Assassin", has different requirements depending on the game, but generally speaking requires you to not get spotted, not kill anyone except your target(s), and not leave behind any bodies, evidence, or witnesses. Variations of stealth run include the "All Zeros" run (no alerts, no guards harmed etc. and no shots fired whatsoever), "Suit-Only" Silent Assassin run (where you're not allowed to change your outfit during the course of the mission), and - in ''Blood Money'', "All Accidents" (where all of your kills have to be listed as being "accidents", natch).

to:

* The ''VideoGame/{{Hitman}}'' ''Franchise/{{Hitman}}'' series has several titles that can be given to the player after a level. The greatest of these, "Silent Assassin", has different requirements depending on the game, but generally speaking requires you to not get spotted, not kill anyone except your target(s), and not leave behind any bodies, evidence, or witnesses. Variations of stealth run include the "All Zeros" run (no alerts, no guards harmed etc. harmed, etc., and no shots fired whatsoever), "Suit-Only" Silent Assassin run (where you're not allowed to change your outfit during the course of the mission), and - and, in ''Blood Money'', ''[[VideoGame/HitmanBloodMoney Blood Money]]'', "All Accidents" (where all of your kills have to be listed as being "accidents", natch).



** ''VideoGame/MetalGearSolid3'' allowed you to unlock the Stealth Camo by going through the game without getting seen at any time. Since the Stealth Camo rendered you invisible, a ''cheat'' of a bonus in a StealthBasedGame, it was a very notorious case of the fact that [[BraggingRightsReward the player good enough to win the]] GameBreaker [[BraggingRightsReward doesn't need it]].
** You get the Stealth Camo in ''VideoGame/MetalGearSolid4'' either by coughing up an outrageous amount of in-game currency or by clearing the game without causing any alerts. Of course, Unmanned craft like the Gekko can still see you with it equipped and there's at least one optional [[BraggingRightsReward "emblem"]] that requires you to use no special items (Of which the Stealth Camo is one) and still get no alerts.

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** ''VideoGame/MetalGearSolid3'' ''VideoGame/MetalGearSolid3SnakeEater'' allowed you to unlock the Stealth Camo by going through the game without getting seen at any time. Since the Stealth Camo rendered you invisible, a ''cheat'' of a bonus in a StealthBasedGame, it was a very notorious case of the fact that [[BraggingRightsReward the player good enough to win the]] GameBreaker [[BraggingRightsReward doesn't need it]].
** You get the Stealth Camo in ''VideoGame/MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' either by coughing up an outrageous amount of in-game currency or by clearing the game without causing any alerts. Of course, Unmanned craft like the Gekko can still see you with it equipped and there's at least one optional [[BraggingRightsReward "emblem"]] that requires you to use no special items (Of which the Stealth Camo is one) and still get no alerts.



** In ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'' the game [[TheComputerIsACheatingBastard outright cheats]] [[InvertedTrope in your favour]] by disabling Alerts entirely during the action-packed mission "Get to the Control Tower".

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** In ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'' Walker]]'', the game [[TheComputerIsACheatingBastard outright cheats]] [[InvertedTrope in your favour]] by disabling Alerts entirely during the action-packed mission "Get to the Control Tower".



* The ''VideoGame/SplinterCell'' series has caught on slowly to the fact that many fans of the series like to attempt stealth runs; by the third game, ''Chaos Theory'', they gave statistical breakdowns of how stealthy you had been in each mission (how many times you were spotted, how many guards you had to knock out, etc), then in the fourth, ''Double Agent'', you unlocked additional items if you performed above a certain level of stealth -- oddly, these items were mostly new types of grenades, weapon upgrades, all manner of things which are only useful if you ''don't'' want to use stealth and are just {{Bragging Rights Reward}}s otherwise.

to:

* The ''VideoGame/SplinterCell'' series has caught on slowly to the fact that many fans of the series like to attempt stealth runs; by the third game, ''Chaos Theory'', ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'', they gave give statistical breakdowns of how stealthy you had been in each mission (how many times you were spotted, how many guards you had to knock out, etc), then in etc.). In the fourth, ''Double Agent'', ''[[VideoGame/SplinterCellDoubleAgent Double Agent]]'', you unlocked unlock additional items if you performed perform above a certain level of stealth -- oddly, these items were are mostly new types of grenades, weapon upgrades, all manner of things which are only useful if you ''don't'' want to use stealth and are just {{Bragging Rights Reward}}s otherwise.






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* The ''VideoGame/{{Hitman}}'' series has several titles that can be given to the player after a level. The greatest of these, "Silent Assassin", which has different requirements depending on the game, but generally speaking requires you to not get spotted, not kill anyone except your target(s), and not leave behind any bodies, evidence, or witnesses. Variations of stealth run include the "All Zeros" run (no alerts, no guards harmed etc. and no shots fired whatsoever), "Suit-Only" Silent Assassin run (where you're not allowed to change your outfit during the course of the mission), and - in ''Blood Money'', "All Accidents" (where all of your kills have to be listed as being "accidents", natch).

to:

* The ''VideoGame/{{Hitman}}'' series has several titles that can be given to the player after a level. The greatest of these, "Silent Assassin", which has different requirements depending on the game, but generally speaking requires you to not get spotted, not kill anyone except your target(s), and not leave behind any bodies, evidence, or witnesses. Variations of stealth run include the "All Zeros" run (no alerts, no guards harmed etc. and no shots fired whatsoever), "Suit-Only" Silent Assassin run (where you're not allowed to change your outfit during the course of the mission), and - in ''Blood Money'', "All Accidents" (where all of your kills have to be listed as being "accidents", natch).
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/{{Hitman}}'' series has several titles that can be given to the player after a level. The greatest of these, "Silent Assassin", ''requires'' you to perform a StealthRun - you cannot be seen, must not kill anyone other than the target(s), and are allowed only one shot from a silenced weapon per target. Variations of stealth run include the "All Zeros" run (no alerts, no guards harmed etc. and no shots fired whatsoever), "Suit-Only" Silent Assassin run (where you're not allowed to change your outfit during the course of the mission), and - in ''Hitman: Blood Money'', "All Accidents" (where all of your kills have to be listed as being "accidents", natch).

to:

* The ''VideoGame/{{Hitman}}'' series has several titles that can be given to the player after a level. The greatest of these, "Silent Assassin", ''requires'' which has different requirements depending on the game, but generally speaking requires you to perform a StealthRun - you cannot be seen, must not get spotted, not kill anyone other than the except your target(s), and are allowed only one shot from a silenced weapon per target.not leave behind any bodies, evidence, or witnesses. Variations of stealth run include the "All Zeros" run (no alerts, no guards harmed etc. and no shots fired whatsoever), "Suit-Only" Silent Assassin run (where you're not allowed to change your outfit during the course of the mission), and - in ''Hitman: Blood ''Blood Money'', "All Accidents" (where all of your kills have to be listed as being "accidents", natch).

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* ''VideoGame/{{Dishonored}}'' not only allows this, but rewards it as well, by decreasing the amount of Weepers and rats in Dunwall. At the end of each mission, you are told if you were never seen and if you killed anyone.
** Heck, it even replaces wanted posters (which usually have an image of Corvo wearing his spooky mask) with a silhouette of a person with a question mark, identified as an "Unknown Assailant", as well as an achievement for completing the game without being seen a single time. It's appropriately titled "Ghost".

to:

* ''VideoGame/{{Dishonored}}'' not only allows this, but rewards it as well, by decreasing the amount of Weepers and rats in Dunwall. At the end of each mission, you are told if you were never seen and if you killed anyone.
**
anyone. Heck, it even replaces wanted posters (which usually have an image of Corvo wearing his spooky mask) with a silhouette of a person with a question mark, identified as an "Unknown Assailant", as well as an achievement for completing the game without being seen a single time. It's appropriately titled "Ghost".
Is there an issue? Send a MessageReason:
None


* While the game as a whole doesn't encourage it, especially with the need to kill some teams of bandits or mutants, ''VideoGame/{{Metro 2033}}'' rewards you with achievements and [[KarmaMeter Morality Points]] for doing some of the more challenging 'war' missions without being seen or killing anyone[[note]]in Redux, the "Merciful" achievement becomes an outright Ghost Run, as you can't so much as [[TapOnTheHead punch out]] a single guard[[/note]]. There are many achievements for completing levels in the sequel, ''VideoGame/MetroLastLight'', without killing or raising an alarm.

to:

* While the game as a whole doesn't encourage it, especially with the need to kill some teams of bandits or mutants, ''VideoGame/{{Metro 2033}}'' rewards you with achievements and [[KarmaMeter Morality Points]] for doing some of the more challenging 'war' missions without being seen or killing anyone[[note]]in Redux, the "Merciful" achievement becomes an outright Ghost Run, as you can't so much as [[TapOnTheHead punch out]] a single guard[[/note]]. There are many achievements for completing levels in the sequel, ''VideoGame/MetroLastLight'', without killing or raising an alarm.alarm; one of them, "Rain Man", requires the player to ghost past a level populated entirely by mutants under the cover of a spring rainstorm.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AlphaProtocol'' allows players to nearly play the entire game without ever being seen[[note]]That "nearly" is important to note-- the mandatory boss fights are almost {{Unwinnable}} unless you've invested at least a few points into your combat abilities.[[/note]]

to:

* ''VideoGame/AlphaProtocol'' allows players to nearly play the entire game without ever being seen[[note]]That "nearly" is important to note-- the there ''are'' mandatory boss fights are fights, and they're almost {{Unwinnable}} unless you've invested at least a few points into your combat abilities.[[/note]][[/note]].
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* ''VideoGame/AlphaProtocol'' allows players to nearly play the entire game without ever being seen.

to:

* ''VideoGame/AlphaProtocol'' allows players to nearly play the entire game without ever being seen.seen[[note]]That "nearly" is important to note-- the mandatory boss fights are almost {{Unwinnable}} unless you've invested at least a few points into your combat abilities.[[/note]]
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** In ''VideoGame/QuestForGloryIII'', you can use your stealth in the savanna or in the jungle to avoid monsters, and you can also steal two potent McGuffins from the leaders of rival factions to settle a quarrel.

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** In ''VideoGame/QuestForGloryIII'', you can use your stealth in the savanna or in the jungle to avoid monsters, and you can also steal two potent McGuffins {{MacGuffin}}s from the leaders of rival factions to settle a quarrel.
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* Some heists in {{Videogame/Payday 2}} have a huge emphasis on stealth. For an example, Shadow Raid, A stealth only mission where you break into a warehouse and steal from right under the guard's noses.

to:

* Some heists in {{Videogame/Payday 2}} ''{{Videogame/Payday 2}}'' have a huge emphasis on stealth. For an example, Shadow Raid, A a stealth only mission where you break into a warehouse and steal from right under the guard's noses.
Is there an issue? Send a MessageReason:
None


* While the game as a whole doesn't encourage it, especially with the need to kill some teams of bandits or mutants, ''VideoGame/{{Metro 2033}}'' rewards you with achievements and [[KarmaMeter Morality Points]] for doing some of the more challenging 'war' missions without being seen or killing anyone[[note]]in Redux, the "Merciful" achievement prohibits you from knocking out any enemies in the Black Station as well, so the only alternative is to slip quietly past them all[[/note]]. There are many achievements for completing levels in the sequel, ''VideoGame/MetroLastLight'', without killing or raising an alarm.

to:

* While the game as a whole doesn't encourage it, especially with the need to kill some teams of bandits or mutants, ''VideoGame/{{Metro 2033}}'' rewards you with achievements and [[KarmaMeter Morality Points]] for doing some of the more challenging 'war' missions without being seen or killing anyone[[note]]in Redux, the "Merciful" achievement prohibits becomes an outright Ghost Run, as you from knocking out any enemies in the Black Station can't so much as well, so the only alternative is to slip quietly past them all[[/note]].[[TapOnTheHead punch out]] a single guard[[/note]]. There are many achievements for completing levels in the sequel, ''VideoGame/MetroLastLight'', without killing or raising an alarm.
Is there an issue? Send a MessageReason:
None


[[folder: MMORPGs ]]

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[[folder: MMORPGs [=MMORPGs=] ]]
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* While the game as a whole doesn't encourage it, especially with the need to kill some teams of bandits or mutants, ''VideoGame/{{Metro 2033}}'' rewards you with achievements and [[KarmaMeter Morality Points]] for doing some of the more challenging 'war' missions without being seen or killing anyone.

to:

* While the game as a whole doesn't encourage it, especially with the need to kill some teams of bandits or mutants, ''VideoGame/{{Metro 2033}}'' rewards you with achievements and [[KarmaMeter Morality Points]] for doing some of the more challenging 'war' missions without being seen or killing anyone.anyone[[note]]in Redux, the "Merciful" achievement prohibits you from knocking out any enemies in the Black Station as well, so the only alternative is to slip quietly past them all[[/note]]. There are many achievements for completing levels in the sequel, ''VideoGame/MetroLastLight'', without killing or raising an alarm.



[[folder: MMORP Gs ]]

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In {{Stealth Based Game}}s, the player is usually not required to be stealthy all the time. One will often be able to escape or kill opponents that discover the player character at an opportune moment. A Stealth Run is an attempt to play through one of these games without being discovered at all, and some games actually reward such behaviour.

to:

In {{Stealth Based Game}}s, the player is usually not required to be stealthy all the time. One will often be able to escape or kill opponents that discover the player character at an opportune moment. A Stealth Run is an attempt to play through one of these games without being discovered at all, and some games actually reward such behaviour.
behavior.
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* Popular among the ''VideoGame/{{Thief}}'' community, where it is usually referred to as "ghosting". There are a few types of this; the basic Ghost involves not being discovered at all and not killing or knocking out any {{NPC}}s. "Supreme Ghost Mode" involves leaving no traces whatsoever of your presence, including not leaving any doors or chests open and not disturbing any objects that are not lootable valuables. [[http://forums.eidosgames.com/showthread.php?t=30310 Exact rules listed here.]]

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* Popular among the ''VideoGame/{{Thief}}'' community, where it is usually referred to as "ghosting". There are a few types of this; the basic Ghost involves not being discovered at all and not killing or knocking out any {{NPC}}s. "Supreme Ghost Mode" involves leaving no traces whatsoever of your presence, including not leaving any doors or chests open and not disturbing any objects that are not lootable valuables. [[http://forums.eidosgames.com/showthread.php?t=30310 Exact rules listed here.]]
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* The ''VideoGame/SplinterCell'' series has caught on slowly to the fact that many fans of the series like to attempt stealth runs; by the third game, ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'', they gave statistical breakdowns of how stealthy you had been in each mission (how many times you were spotted, how many guards you had to knock out, etc), then in the fourth, ''Double Agent'', you unlocked additional items if you performed above a certain level of stealth -- oddly, these items were mostly new types of grenades, weapon upgrades, all manner of things which are only useful if you ''don't'' want to use stealth and are just {{Bragging Rights Reward}}s otherwise.

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* The ''VideoGame/SplinterCell'' series has caught on slowly to the fact that many fans of the series like to attempt stealth runs; by the third game, ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'', ''Chaos Theory'', they gave statistical breakdowns of how stealthy you had been in each mission (how many times you were spotted, how many guards you had to knock out, etc), then in the fourth, ''Double Agent'', you unlocked additional items if you performed above a certain level of stealth -- oddly, these items were mostly new types of grenades, weapon upgrades, all manner of things which are only useful if you ''don't'' want to use stealth and are just {{Bragging Rights Reward}}s otherwise.
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* In the ''Franchise/MetalGear'' series, a stealth run is defined as low/no Alerts, while alerting an enemy to your presence without being seen doesn't count against you, and is often the only way to get through certain areas undetected. Naturally the series rewards you for being stealthy:

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* In the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series, a stealth run is defined as low/no Alerts, while alerting an enemy to your presence without being seen doesn't count against you, and is often the only way to get through certain areas undetected. Naturally the series rewards you for being stealthy:

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