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* MayItNeverHappenAgain: If the reason the effort is made not to repeat the story is because repeating the story would change the status quo.

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* ShooOutTheNewGuy: A new character joins the main cast but is then promptly written out. However, this is often due to the negative reception of the character.

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* ShooOutTheNewGuy: A new character joins the main cast but is then promptly written out. However, this is often due to the [[TheScrappy negative reception reception]] of the character.
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* FissionMailed: When losing a game sometimes modifies the status quo, it would subvert it into the game being continued, though it's not always the case.
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* JerkWithAHeartOfJerk: When the story suggests that a {{jerkass}} might have a [[JerkWithAHeartOfGold nicer side]] but then [[SubvertedTrope doesn’t]] because of the status quo.
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* BaitTheDog: Sometimes, when a villain showing its likeable side would modify the status quo, the writers would make that disappear, but not always.

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* BaitTheDog: Sometimes, when a villain bad character showing its likeable side would modify the status quo, the writers would make that disappear, but not always.
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* BaitTheDog: Sometimes, when a villain showing its good side would modify the status quo, the writers would make that disappear, but not always.

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* BaitTheDog: Sometimes, when a villain showing its good likeable side would modify the status quo, the writers would make that disappear, but not always.
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* BaitTheDog: Sometimes, the reason for a [[{{Villains}} villain]]'s good side disappearing is because having the evil side disappearing would modify the status quo, but not always the reason why.

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* BaitTheDog: Sometimes, the reason for when a [[{{Villains}} villain]]'s villain showing its good side disappearing is because having the evil side disappearing would modify the status quo, the writers would make that disappear, but not always the reason why.always.
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* BaitTheDog: Sometimes, the reason for a [[{{Villains}} villain]]'s good side disappearing is because having the evil side disappearing would modify the status quo, but not always.

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* BaitTheDog: Sometimes, the reason for a [[{{Villains}} villain]]'s good side disappearing is because having the evil side disappearing would modify the status quo, but not always.always the reason why.
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* BaitTheDog: Sometimes, the reason for a [[{{Villains}} villain]]'s good side disappearing is because having the evil side disappearing would modify the status quo, but not always.
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* ShaggyDogStory: When the character's actions are rendered moot at the end. Sometimes done to maintain the status quo, but other times it's just played for drama or as a joke.

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* ShaggyDogStory: When the character's actions are rendered moot at the end. Sometimes done to maintain the status quo, but other times it's just played for drama or as a joke.A story's buildup has no payoff.
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No longer a page.


* DoTheyKnowItsChristmasTime: A character learns to be nicer on Christmas, but turns mean again once Christmas is over so as not to disturb the status quo.
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Up To Eleven is a defunct trope


NegativeContinuity is what happens when this trope is taken UpToEleven--not only does nothing ever change, it doesn't even require an explanation InUniverse, the world just resets at the end of every episode. See also, AlternateUniverseReedRichardsIsAwesome, in which characters get a glimpse of an alternative universe where things have, in fact, changed.

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NegativeContinuity is what happens when this trope is taken UpToEleven--not exaggerated--not only does nothing ever change, it doesn't even require an explanation InUniverse, the world just resets at the end of every episode. See also, AlternateUniverseReedRichardsIsAwesome, in which characters get a glimpse of an alternative universe where things have, in fact, changed.
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Capitalization was fixed from Main.Iron Buttmonkey to Main.Iron Butt Monkey. Null edit to update index.
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changed "boyfriend/girlfriend" to "significant other"
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changed "boyfriend/girlfriend" to significant other


Status Quo Is God can easily collide with HappilyEverAfter. Sometimes, a story simply can't have an ending that is both happy and maintains the status quo--thus, these two powerful tropes are in conflict with each other. When this conflict occurs, it's likely that the status quo will be maintained, and the ending will be less happy than it might have been if not for Status Quo Is God. For example, if a main character gains a boyfriend/girlfriend at the beginning of the episode, it is almost certain that they will break up by the end, for [[ItsNotYouItsMyEnemies one reason]] or [[MinorFlawMajorBreakup another]]. (On the other hand, if the entire ''series'' is due to end and the creators feel confident that they'll never do a sequel, they may decide to break this trope with a GrandFinale that permanently fixes everything.)

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Status Quo Is God can easily collide with HappilyEverAfter. Sometimes, a story simply can't have an ending that is both happy and maintains the status quo--thus, these two powerful tropes are in conflict with each other. When this conflict occurs, it's likely that the status quo will be maintained, and the ending will be less happy than it might have been if not for Status Quo Is God. For example, if a main character gains a boyfriend/girlfriend significant other at the beginning of the episode, it is almost certain that they will break up by the end, for [[ItsNotYouItsMyEnemies one reason]] or [[MinorFlawMajorBreakup another]]. (On the other hand, if the entire ''series'' is due to end and the creators feel confident that they'll never do a sequel, they may decide to break this trope with a GrandFinale that permanently fixes everything.)
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* VillainsActHeroesReact: If the hero were the one with a plan to change the world, a happy ending would involve the status quo changing. So instead, the villain is the one who wants to change the world, and the hero stops him to make sure nothing has to change.
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* AFoolAndHisNewMoneyAreSoonParted: A character suddenly comes into wealth and it is quickly lost, spent, or stolen, especially if the character is established as [[PerpetualPoverty always hard-up for money]].
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** ''StatusQuoIsGod/TheSimpsons''
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->''"Looks like everything's back the way it was! Which is the only way it should ever be."''

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->''"Looks like everything's back the way it was! Which is the only way it should ever be.be..."''



* VillainousPlanInertia: You've defeated the villain, and expect NoOntologicalInertia to take care of his plan/missiles/evil empire... But wait! Everything's still proceeding... um... according to plan! Oh, well. This just means the heroes are still on the clock for a little bit longer....

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* VillainousPlanInertia: You've defeated the villain, and expect NoOntologicalInertia to take care of his plan/missiles/evil empire... But wait! Everything's still proceeding... um... according to plan! Oh, well. This just means Looks like the heroes are still on the clock for a little bit longer....
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* BrokenSystemDogmatist: A system is broken and corrupt beyond redemption, but this person wants to keep it in place regardless.
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* TrueLoveIsBoring: If the status quo of the character forces him/her to remain single or without a couple.

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* TrueLoveIsBoring: If the status quo of the character forces him/her them to remain single or without a couple.
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* AgelessBirthdayEpisode: A character has a birthday, but his or her age doesn't change.

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* AgelessBirthdayEpisode: A character has a birthday, but his or her their age doesn't change.



* ComicBookTime: Time stands still in-universe, despite the long progression of time in the real world. Gets extra confusing when real years and events are mentioned; see OriginsMarchOn below.

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* ComicBookTime: Time stands still in-universe, despite the long progression of time in the real world. Gets extra confusing when real years and events are mentioned; see OriginsMarchOn below.mentioned.



!! Not quite a sub-trope but often overlaps with it:

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!! Not !!Not quite a sub-trope but often overlaps with it:
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* ItsAlwaysSpring: Perpetual sunshine and blue skies, because anything else would be inconvenient.
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Related to JustEatGilligan and UnConfession. For the opposite, in which a work changes dramatically over the course of its run, see NothingIsTheSameAnymore.

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Related to JustEatGilligan and UnConfession. UnlikelySpare may also be used to this effect. For the opposite, in which a work changes dramatically over the course of its run, see NothingIsTheSameAnymore.
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* TooGoodForExploiters: We're not scrapping the old system for a new one because we're too happy exploiting the old system to our benefit!
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* WeWantOurIdiotBack: An idiotic character becomes smarter, but goes back to their old intelligence level because other character want them to remain that way.
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* IronButtMonkey: When a ButtMonkey is exposed to extreme physical abuse, yet [[NighInvulnerability it never dies or gets hurt at all]]. Very common in {{Slapstick}} comedies.

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* IronButtMonkey: When a A ButtMonkey is exposed to extreme physical abuse, yet [[NighInvulnerability it never dies or gets hurt at all]]. Very common in {{Slapstick}} comedies.
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* IronButtMonkey: When a ButtMonkey is exposed to extreme physical abuse, yet [[NighInvulnerability it never dies or gets hurt at all]]. Very common in {{Slapstick}} comedies.



* TheyKilledKennyAgain: A comedic sub-trope of "Death is Cheap" and "Negative Continuity". Sometimes done to maintain the status quo but other times it's played purely for BlackComedy.

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* TheyKilledKennyAgain: A comedic sub-trope of "Death is Cheap" DeathIsCheap and "Negative Continuity".NegativeContinuity. Sometimes done to maintain the status quo but other times it's played purely for BlackComedy.
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Cut Trope


* OriginsMarchOn: While the basics of a character's OriginStory stay intact, the details are updated for various reasons.
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* ShooOutTheNewGuy: A new character joins the main cast but is then promptly written out. However, this is often due to the negaive reception of the character.

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* ShooOutTheNewGuy: A new character joins the main cast but is then promptly written out. However, this is often due to the negaive negative reception of the character.

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