Follow TV Tropes

Following

History Main / StatusBuff

Go To

OR

Is there an issue? Send a MessageReason:
Added link


* '''Haste''':

to:

* '''Haste''': '''[[AttackSpeedBuff Haste]]''':
Is there an issue? Send a MessageReason:

Added DiffLines:

* ''VideoGame/NobodySavesTheWorld'': You can temporarily increase your defense with Turtle's Slow and Steady skill and your attack with either Bodybuilder's Pump Up skill or Killer Bee's passive Nutri-Gains ability, which raises your attack whenever you eat any food item.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* ''VideoGame/MightAndMagic VI-VIII'' has most of these spells available in one form or another, with different magic schools specializing in different types. Besides usual spells that increased either primary (Strength, Endurance) or secondary (Damage, Armor Class) statistic or elemental damage resistance and gradual regeneration spells, there were more exotic buffs that allowed either party to walk on water or fly, resist status ailments for a certain number of times or become invisible until you casted a spell, collided with monster or yelled at someone. Dark Magic had, starting with VII, access to Pain Reflection which was not ''quite'' reflect as it didn't prevent damage done, but it did the same amount of damage to the attacker as well. Light Magic centered around buffs, as it allowed to cast almost all available buffs with three diffferent spells and at much higher power, and it was the only magic school with Dispel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Transistor}}'': Jaunt() + Void() boosts Red's damage by 150% for a second after Jaunt-ing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PAYDAY3'' has three basic buffs, all of which last 20 seconds and all of which are required to activate particular skills: Edge, which boosts damage by 10%, Grit, which cuts damage taken by 10%, and Rush, which boosts a heister's movement speed.
Is there an issue? Send a MessageReason:
crosswicking

Added DiffLines:

* ''VideoGame/DiceyDungeons'':
** Shield protects against incoming damage, similar to how a second health bar would work. [[spoiler:In the Parallel Universe, it heals you on the next turn by its value.]]
** Armor reduces all incoming damage. Particularly useful against enemies such as [[SpamAttack Sneezy, who attack multiple times per turn.]] [[spoiler:In the Parallel Universe, it blocks the next status effect by its value.]]
** Dodge negates the next attack, [[spoiler: but in the Parallel Universe, it has a 50% chance of working, and it lasts until it's triggered.]]
** Re-Equip Next re-equips the next item you use, even those that only work once per battle, [[spoiler:or your next dice in the Parallel Universe.]]
** Fury repeats the next equipment that you use, [[spoiler:but in the Parallel Universe, it locks you out from using the same weapon on the next turn. For the Jester, it also prevents that card from being discarded, even if it has a match.]] In the Halloween Special, the Spooky version only works 50% of the time and lasts until it's triggered.
** Survive [[LastChanceHitPoint lets you survive the next fatal blow with 1 health remaining.]] [[spoiler:It makes you invincible for a set number of turns in the Parallel Universe, but after the counter expires, you die.]]
** Illuminate gives you some extra dice of a certain value next turn.
** Thorns deals damage back to your enemy whenever they hit you. It also used to pierce through shields like Poison until the v1.4 update {{Nerf}}ed it. [[spoiler:In the Parallel Universe, it [[LifeDrain steals additional HP from your enemies]] by its stacks.]]
** Jinx either does damage to the enemy, heals you, or inflicts you or the enemy with a status condition depending on the item affected by it, but it only activates after a certain number of turns.
** ''Reunion'' adds new status buffs, most of them variants of existing ones:
*** Berserk doubles all damage for the rest of the turn.
*** Some of [[spoiler:Jester's]] cards equip them with permanent status buffs: Golden Dice makes them always roll evens, Turbo Charge makes them draw a card when they inflict Shock, Gauntlets copies the first card they play each turn, Diamond Dust doubles the damage done on frozen enemies, Jasra's Pendant gives 2 mana each turn, while the Sunlight Shield gives 2 Shield each turn.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ShadowHearts'': After the first game, the series is fond of these. One of the perks of the final available fusion in either game is that it has a spell that grants all available buffs to the entire party.

to:

* ''VideoGame/ShadowHearts'': After the first game, the series is fond of these. One of the perks of the final available fusion in either game ''Covenant'' and ''From the New World'' is that it has a spell that grants all available buffs to the entire party.party. (It's significantly less useful in the latter, however, as the FinalBoss and {{Superboss}} both respond to buffs by immediately casting [[StatusBuffDispel Lost Progress]].)



** If a spell's name ends in "-kaja" in , it's a status buff. Debuffs end in "-nda". Learn them ''very quickly'' or you're finished. Two exceptions are Dekaja and Dekunda. Dekaja is a StatusBuffDispel, while Dekunda washes debuffs off your characters and is a LIFESAVER when you get hit with Debilitate (another exception, and one you will learn to DREAD).

to:

** If a spell's name ends in "-kaja" in , "-kaja", it's a status buff. Debuffs end in "-nda". Learn them ''very quickly'' or you're finished. Two exceptions are Dekaja and Dekunda. Dekaja is a StatusBuffDispel, while Dekunda washes debuffs off your characters and is a LIFESAVER when you get hit with Debilitate (another exception, and one you will learn to DREAD).
Is there an issue? Send a MessageReason:
None


** ''VideoGame/DigitalDevilSaga2'': The FinalBoss takes this to its logical extreme with Eternal Zero, which maxes his stats and brings yours to their lowest.

to:

** ''VideoGame/DigitalDevilSaga2'': ''VideoGame/DigitalDevilSaga 2'': The FinalBoss takes this to its logical extreme with Eternal Zero, which maxes his stats and brings yours to their lowest.
Is there an issue? Send a MessageReason:
While many players likely didn’t make it past Matador, he isn’t anywhere near the final battle


** ''VideoGame/ShinMegamiTenseiIIINocturne'': The FinalBoss, Matador, has the SignatureMove Red Capote, which is a special buff that completely ''maximizes'' his agility/accuracy, making it the equivalent of casting four Sukukajas at once. It can only be used on himself, not the party, but is also one of the primary reasons he's a WakeUpCallBoss.

to:

** ''VideoGame/ShinMegamiTenseiIIINocturne'': The FinalBoss, Matador, Matador has the SignatureMove Red Capote, which is a special buff that completely ''maximizes'' his agility/accuracy, making it the equivalent of casting four Sukukajas at once. It can only be used on himself, not the party, but is also one of the primary reasons he's a WakeUpCallBoss.

Added: 688

Removed: 390

Is there an issue? Send a MessageReason:
None


* ''VideoGame/TrialsOfMana'' has an entire character devoted to these: Riesz, at least her light classes. (her dark classes devote themselves to StatusEffects instead). Lots of other characters can use some of the same spells, but with limits; Monk Kevin, for example, can give himself a strength buff, but ''only'' himself. Rise can give the entire party that same buff within ten seconds.


Added DiffLines:

*** There's also the Charge and Charge P badges which allows Mario and his partner respectively to double their attack power. The buff will dissipate after attacking once but the upside is that Charge can be used consecutively to increase power even more with each usage increasing attack power x2.


Added DiffLines:

* ''VideoGame/TrialsOfMana'' has an entire character devoted to these: Riesz, at least her light classes. (her dark classes devote themselves to StatusEffects instead). Lots of other characters can use some of the same spells, but with limits; Monk Kevin, for example, can give himself a strength buff, but ''only'' himself. Rise can give the entire party that same buff within ten seconds.

Changed: 127

Is there an issue? Send a MessageReason:
source link


[[caption-width-right:300:[-[[https://preview.redd.it/jycnjkji8i181.jpg?width=640&crop=smart&auto=webp&s=346e7be1c9505c7a3503b8bb54c6f8913e88df74 Image by]] [=KatalystComics=]-]]]

to:

[[caption-width-right:300:[-[[https://preview.redd.it/jycnjkji8i181.jpg?width=640&crop=smart&auto=webp&s=346e7be1c9505c7a3503b8bb54c6f8913e88df74 [[caption-width-right:300:[-[[https://www.instagram.com/p/Cq-fgmlyRzF/ Image by]] [=KatalystComics=]-]]]
Is there an issue? Send a MessageReason:
None


* ''Anime/Overlord2012'', true to form to being set in MMORPG environments, has plenty. One of the show's most memetic scenes is the protagonist Ainz realizing a strong enemy won't attack him unless he strikes first, and thus spending an entire minute just stacking dozens of buffs one after the other before he actually gets started.

to:

* ''Anime/Overlord2012'', ''Literature/Overlord2012'', true to form to being set in MMORPG environments, has plenty. One of the show's most memetic scenes is the protagonist Ainz realizing a strong enemy won't attack him unless he strikes first, and thus spending an entire minute just stacking dozens of buffs one after the other before he actually gets started.



* ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'': Haruhime has the Uchide no Kozuchi spell, which gives a temporary power-up to the receiver. In an universe where AntiGrinding is in its earnest[[note]]there's only one Level 7, and the number of Level 6's is in the single digit[[/note]], this is as close as an InUniverse GameBreaker as it can be, to the point that Ishtar wonder why it could have been legal in the first place.

to:

* ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'': ''Literature/IsItWrongToTryToPickUpGirlsInADungeon'': Haruhime has the Uchide no Kozuchi spell, which gives a temporary power-up to the receiver. In an universe where AntiGrinding is in its earnest[[note]]there's only one Level 7, and the number of Level 6's is in the single digit[[/note]], this is as close as an InUniverse GameBreaker as it can be, to the point that Ishtar wonder why it could have been legal in the first place.
Is there an issue? Send a MessageReason:
new entry

Added DiffLines:

* ''VideoGame/ZanZarahTheHiddenPortal'': Passive spells can reduce the damage you take, increase the charging speed of your spells, buff the damage of your attacks, gradually heal you, improve your movement speed, increase your stamina regeneration, reflect the damage you receive back to your attacker, or protect you from negative StatusEffects.

Top