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* ''DayOfDefeat'''s M1 Garand and Mauser Kar-43 fits this trope.

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* ''DayOfDefeat'''s ''VideoGame/DayOfDefeat'''s M1 Garand and Mauser Kar-43 fits this trope.
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* ''VideoGame/ShadowWarrior1997'' has a ''four''-barreled rotary shotgun that fires either single shots or four-shot bursts. Awesome.

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* ''VideoGame/ShadowWarrior1997'' ''VideoGame/{{Shadow Warrior|1997}}'' has a ''four''-barreled rotary shotgun that fires either single shots or four-shot bursts. Awesome.



* ''ShadowWarrior1997'' let the player operate one or two Uzis.

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* ''ShadowWarrior1997'' ''VideoGame/{{Shadow Warrior|1997}}'' let the player operate one or two Uzis.



* ''Singularity'' has a weapon; the Deathex Launcher, that drops a rolling grenade on the ground that can be steered. [[UtilityGun It's more useful for puzzles then anything else.]]

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* ''Singularity'' has a weapon; the Deathex Launcher, that drops a rolling grenade on the ground that can be steered. [[UtilityGun [[UtilityWeapon It's more useful for puzzles then anything else.]]



* ''ShadowWarrior1997'' had a missile launcher that could fire regular rockets. Optionally you could get a heat seaker card to make a few rockets heat seaking. And, rarely, you could get a [[TooAwesomeToUse nuclear warhead]].

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* ''ShadowWarrior1997'' ''VideoGame/{{Shadow Warrior|1997}}'' had a missile launcher that could fire regular rockets. Optionally you could get a heat seaker card to make a few rockets heat seaking. And, rarely, you could get a [[TooAwesomeToUse nuclear warhead]].
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* ''VideoGame/StarWarsBattlefront 2'' has the standard base class for every faction with an assault rifle. The award version shoots pulses of three bolts instead of being full-auto, but two hits will down anything short of a Wookie. The Clone Commander and the Destroyer Droid also have specialized high rate of fire unlimited ammo guns.

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* ''VideoGame/StarWarsBattlefront 2'' ''VideoGame/StarWarsBattlefrontII'' has the standard base class for every faction with an assault rifle. The award version shoots pulses of three bolts instead of being full-auto, but two hits will down anything short of a Wookie. The Clone Commander and the Destroyer Droid also have specialized high rate of fire unlimited ammo guns.



* Almost everyone in ''VideoGame/StarWarsBattlefront 2'' has at least a few grenades, and three of the four factions have unlockable classes that carry grenade launchers. Special mention goes to the Wookie Warrior, who carries four normal grenades and has fifteen shots for his grenade launcher.

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* Almost everyone in ''VideoGame/StarWarsBattlefront 2'' ''VideoGame/StarWarsBattlefrontII'' has at least a few grenades, and three of the four factions have unlockable classes that carry grenade launchers. Special mention goes to the Wookie Warrior, who carries four normal grenades and has fifteen shots for his grenade launcher.



* ''[[VideoGame/StarWarsBattlefront Satr Wars Battlefront 2]]'' has the rocket launchers carried by the Vanguard class, which can lock onto vehicles to help you take down those pesky snowspeeders. The award version allows you to remote-pilot the missile, though it has limited fuel.

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* ''[[VideoGame/StarWarsBattlefront Satr Wars Battlefront 2]]'' ''VideoGame/StarWarsBattlefrontII'' has the rocket launchers carried by the Vanguard class, which can lock onto vehicles to help you take down those pesky snowspeeders. The award version allows you to remote-pilot the missile, though it has limited fuel.



* The award pistol in ''Battlefront2'' is called the 'precision pistol' and can kill in one headshot, but it can be fired much more quickly and carries more ammunition than most examples in this section.

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* The award pistol in ''Battlefront2'' ''VideoGame/StarWarsBattlefrontII'' is called the 'precision pistol' and can kill in one headshot, but it can be fired much more quickly and carries more ammunition than most examples in this section.



* ''VideoGame/{{Battlefront}} 2'' has the sniper rifle, which can kill in one headshot or two body shots, and the award version kills in one hit regardless of where you hit the enemy with it. Yes, that's right, I just killed a stormtrooper by hitting him in the ''toe''.

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* ''VideoGame/{{Battlefront}} 2'' ''VideoGame/StarWarsBattlefrontII'' has the sniper rifle, which can kill in one headshot or two body shots, and the award version kills in one hit regardless of where you hit the enemy with it. Yes, that's right, I just killed a stormtrooper by hitting him in the ''toe''.



* The Dark Trooper's arc cannon in ''Battlefront2'' works like this. Fully charged, it can take down five normal infantry in a cluster, unless they are Wookies and even then it will put some serious hurt on them.

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* The Dark Trooper's arc cannon in ''Battlefront2'' ''VideoGame/StarWarsBattlefrontII'' works like this. Fully charged, it can take down five normal infantry in a cluster, unless they are Wookies and even then it will put some serious hurt on them.



* The Magnaguard in ''VideoGame/StarWarsBattlefront2'' has a weapon that is essentially a rapid-fire anti-infantry rocket launcher, which happens to look remarkably like a pistol on the model.

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* The Magnaguard in ''VideoGame/StarWarsBattlefront2'' ''VideoGame/StarWarsBattlefrontII'' has a weapon that is essentially a rapid-fire anti-infantry rocket launcher, which happens to look remarkably like a pistol on the model.



* The Marksman class in Battlefront2 can deploy a stationary laser turret.

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* The Marksman class in Battlefront2 ''VideoGame/StarWarsBattlefrontII'' can deploy a stationary laser turret.
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* ''VideoGame/BattlefieldHeroes'' has pistols for [[AnAdventurerIsYou Soldiers and Commandoes]] that are unlimited in magazines, but all other weapons in the game do also anyway. Pistols are less EmergencyWeapons in this game as they have variants for close, mid and [[SniperPistol far range]], [[PVPBalanced all of which do respectable damage in their range]], though they generally require being used with another weapon to assuredly finish off the target. The close-range one fires in bursts.

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* ''VideoGame/BattlefieldHeroes'' has pistols for [[AnAdventurerIsYou Soldiers and Commandoes]] that are unlimited in magazines, but all other weapons in the game do also anyway. Pistols are less EmergencyWeapons {{Emergency Weapon}}s in this game as they have variants for close, mid and [[SniperPistol far range]], [[PVPBalanced all of which do respectable damage in their range]], though they generally require being used with another weapon to assuredly finish off the target. The close-range one fires in bursts.
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* In ''VideoGame/{{Dusk}}'', you can hold two guns at the time.

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* In ''VideoGame/{{Dusk}}'', the guns are pretty standard, but you can hold two guns of them at the time.time, making them a good EmergencyWeapon if you need to save ammo for your others.
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* ''VideoGame/{{Dusk}}'' has a powerful crossbow which is as efficient as short and long range: for this reason, its ammo is harder to find than for standard weapons.

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* ''VideoGame/{{Dusk}}'' has a powerful crossbow which is as efficient as short and long range: for example, while you need at least ten shots (this means ''twenty'' bullets) from a super shotgun [[IncrediblyDurableEnemies to kill a fork maiden]], only '''five arrows''' to reach the same result. For this reason, its only found near the end of Episode 1, and its ammo is harder to find than for standard weapons.

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* ''VideoGame/{{Goldeneye 1997}}'' has two shotguns, but the differences between them are mostly cosmetic. The Automatic Shotgun (actually semi-automatic) has a magazine of 5 and deals the most damage per hit of any weapon but the Golden Gun. The Shotgun (unlockable with cheats) is the same thing, but noisier and with the shell holder moved.

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* ''VideoGame/{{Goldeneye 1997}}'' ''VideoGame/Goldeneye1997'' has two shotguns, but the differences between them are mostly cosmetic. The Automatic Shotgun (actually semi-automatic) has a magazine of 5 and deals the most damage per hit of any weapon but the Golden Gun. The Shotgun (unlockable with cheats) is the same thing, but noisier and with the shell holder moved.



* ''VideoGame/{{Goldeneye 007}}'' had several automatics, but the best known one was the RC-P90, which fired an incredibly fast wall of lead and was only available after killing Xenia at the Jungle level. It was based off the FN Herstal P90.

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* ''VideoGame/{{Goldeneye 007}}'' ''VideoGame/Goldeneye1997'' had several automatics, but the best known one was the RC-P90, which fired an incredibly fast wall of lead and was only available after killing Xenia at the Jungle level. It was based off the FN Herstal P90.


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* ''VideoGame/{{Dusk}}'' has the Assault rifle which makes everything you can expect from an automatic.


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* ''VideoGame/{{Dusk}}'' has the Mortar which fire explosives with two independant conditions for exploding: five seconds waiting, or a direct contact.


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* In ''VideoGame/{{Dusk}}', the Riveter fires some kind of missile which makes a big explosion at contact with an enemy or a wall.


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* ''VideoGame/{{Dusk}}'' has a Hunting Rifle which is more effective on enemies with {{Hitscan}}: it is especially useful against [[ScaryScarecrows scarecrows]] and [[FatBastard Welders]].


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* ''VideoGame/{{Dusk}}'' has a powerful crossbow which is as efficient as short and long range: for this reason, its ammo is harder to find than for standard weapons.
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* In ''VideoGame/Dusk'', you start the game with two meathooks which become your default melee weapon. Near the end of Episode 1, you can replace it with a big sword. You can even rotate your other weapons to melee with them.

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* In ''VideoGame/Dusk'', ''VideoGame/{{Dusk}}'', you start the game with two meathooks which become your default melee weapon. Near the end of Episode 1, you can replace it with a big sword. You can even rotate your other weapons to melee with them.



* In ''VideoGame/Dusk'', you can hold two guns at the time.

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* In ''VideoGame/Dusk'', ''VideoGame/{{Dusk}}'', you can hold two guns at the time.



* ''VideoGame/Dusk'' lets you hold ''two'' standard [[ShotgunsAreJustBetter shotguns]] at the time, ''Film/{{Terminator}}''-style, and has a more conventional [[ShortRangeShotgun short-range super shotgun]].

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* ''VideoGame/Dusk'' ''VideoGame/{{Dusk}}'' lets you hold ''two'' standard [[ShotgunsAreJustBetter shotguns]] at the time, ''Film/{{Terminator}}''-style, ''Franchise/{{Terminator}}''-style, and has a more conventional [[ShortRangeShotgun short-range super shotgun]].

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* In ''VideoGame/Dusk'', you start the game with two meathooks which become your default melee weapon. Near the end of Episode 1, you can replace it with a big sword.

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* In ''VideoGame/Dusk'', you start the game with two meathooks which become your default melee weapon. Near the end of Episode 1, you can replace it with a big sword. You can even rotate your other weapons to melee with them.


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* In ''VideoGame/Dusk'', you can hold two guns at the time.


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* ''VideoGame/Dusk'' lets you hold ''two'' standard [[ShotgunsAreJustBetter shotguns]] at the time, ''Film/{{Terminator}}''-style, and has a more conventional [[ShortRangeShotgun short-range super shotgun]].
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* In ''VideoGame/Dusk'', you start the game with two meathooks which become your default melee weapon. Near the end of Episode 1, you can replace it with a big sword.
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** This is further extended in the [[VideoGame/CallofDutyZombies zombies mode]], in which your basic starter weapon is an M1911 (however, this changed with the addition of the [[OurWeaponsWillBeBoxyInTheFuture MR6]] and the [[RevolversAreJustBetter Bloodhound]] in ''[[VideoGame/CallofDutyBlackOpsIII Black Ops 3]]'').

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** This is further extended in the [[VideoGame/CallofDutyZombies zombies mode]], in which your basic starter weapon is an M1911 (however, this changed with the addition of the [[OurWeaponsWillBeBoxyInTheFuture MR6]] and the [[RevolversAreJustBetter Bloodhound]] in ''[[VideoGame/CallofDutyBlackOpsIII Black Ops 3]]'').III]]'').
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** In ''[[VideoGame/BattlefieldBadCompany Bad Company 2]]'' the knife is almost exactly the same as in ''VideoGame/ModernWarfare 2'' (albeit a little slower). It also allows you to collect the dogtags of your victims. In previous games of the series, the knife was almost completely useless as a weapon and only found some use in [[CherryTapping humiliating]] careless snipers.

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** In ''[[VideoGame/BattlefieldBadCompany Bad Company 2]]'' the knife is almost exactly the same as in ''VideoGame/ModernWarfare 2'' ''VideoGame/CallOfDutyModernWarfare2'' (albeit a little slower). It also allows you to collect the dogtags of your victims. In previous games of the series, the knife was almost completely useless as a weapon and only found some use in [[CherryTapping humiliating]] careless snipers.



* In ''Call of Duty 4: VideoGame/ModernWarfare'', the knife is an invaluable offhand weapon that kills in one hit.
** The One-Hit-Kill knife returns in ''Call of Duty: World At War'', with a spiffy new perspective on close combat neck-stabbing. Some weapons can even have bayonets on them to allow you to strike from farther away.

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* In ''Call of Duty 4: VideoGame/ModernWarfare'', ''VideoGame/CallOfDuty4ModernWarfare'', the knife is an invaluable offhand weapon that kills in one hit.
** The One-Hit-Kill knife returns in ''Call of Duty: World At War'', ''VideoGame/CallOfDutyWorldAtWar'', with a spiffy new perspective on close combat neck-stabbing. Some weapons can even have bayonets on them to allow you to strike from farther away.



** ''Modern Warfare 2'' created the 'Commando' perk in multiplayer to allow you strike from farther away instead, as well as putting in the 'Tactical Knife' attachment for pistols, [[SwordAndGun allowing you to hold your knife out with your pistol at the same time]] to melee attack faster. Combine those with the 'Lightweight' perk to make you move faster as well as 'Marathon' to sprint forever, and you have a knife-using class ready. [[http://www.nerfnow.com/comic/214 Then add in nigh-impenetrable riot/ballistic shields...]]

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** ''Modern Warfare 2'' ''VideoGame/CallOfDutyModernWarfare2'' created the 'Commando' perk in multiplayer to allow you strike from farther away instead, as well as putting in the 'Tactical Knife' attachment for pistols, [[SwordAndGun allowing you to hold your knife out with your pistol at the same time]] to melee attack faster. Combine those with the 'Lightweight' perk to make you move faster as well as 'Marathon' to sprint forever, and you have a knife-using class ready. [[http://www.nerfnow.com/comic/214 Then add in nigh-impenetrable riot/ballistic shields...]]



* The [[LaserBlade Laser Rapier]] in ''VideoGame/SystemShock''. The Laser Rapier in ''System Shock 2'', however, [[AwesomeButImpractical is very emphatically not a Chainsaw]].

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* The [[LaserBlade Laser Rapier]] in ''VideoGame/SystemShock''. The Laser Rapier in ''System Shock 2'', ''VideoGame/SystemShock2'', however, [[AwesomeButImpractical is very emphatically not a Chainsaw]].



** This is further extended in the [[VideoGame/CallofDutyZombies zombies mode]], in which your basic starter weapon is an M1911 (however, this changed with the addition of the [[OurWeaponsWillBeBoxyInTheFuture MR6]] and the [[RevolversAreJustBetter Bloodhound]] in ''[[VideoGame/CallofDutyBlackOps3 Black Ops 3]]'').

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** This is further extended in the [[VideoGame/CallofDutyZombies zombies mode]], in which your basic starter weapon is an M1911 (however, this changed with the addition of the [[OurWeaponsWillBeBoxyInTheFuture MR6]] and the [[RevolversAreJustBetter Bloodhound]] in ''[[VideoGame/CallofDutyBlackOps3 ''[[VideoGame/CallofDutyBlackOpsIII Black Ops 3]]'').



*** And a recent example, ''VideoGame/ModernWarfare 2'' has you dual wielding the same. We don't get to see how to reload them, as the animation has the gun(s) slip off below the screen after they're broken open and not returning until the new shells are already in.

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*** And a recent example, ''VideoGame/ModernWarfare 2'' ''VideoGame/CallOfDutyModernWarfare2'' has you dual wielding the same. We don't get to see how to reload them, as the animation has the gun(s) slip off below the screen after they're broken open and not returning until the new shells are already in.



* Thrown and launched grenades have always been a staple of ''VideoGame/CallOfDuty'' games. Examples range from the simple potato mashers and smoke grenades in ''VideoGame/CallOfDuty 2'' to [[StickyBomb Semtex]], EMP, concussion and stun grenades, as well as the rifle-mounted launchers in ''VideoGame/ModernWarfare''.

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* Thrown and launched grenades have always been a staple of ''VideoGame/CallOfDuty'' games. Examples range from the simple potato mashers and smoke grenades in ''VideoGame/CallOfDuty 2'' ''VideoGame/CallOfDuty2'' to [[StickyBomb Semtex]], EMP, concussion and stun grenades, as well as the rifle-mounted launchers in ''VideoGame/ModernWarfare''.



* VideoGame/SystemShock 2 has a grenade launcher; which has several ammo types; frag, proximity mines, EMP, Incendiary, and disruption.

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* VideoGame/SystemShock 2 ''VideoGame/SystemShock2'' has a grenade launcher; which has several ammo types; frag, proximity mines, EMP, Incendiary, and disruption.



* The [=M16A4=] from ''VideoGame/CallOfDuty 4'' fits this mold closer than it does the "automatic" one, as it always fires a burst (on multiplayer) and is incredibly accurate even with plain iron sights. There are also the semi-automatic G3 and M14, whose lack of automatic generally has them out-matched in close-quarters.
** ''VideoGame/ModernWarfare 2'', ''3'', and ''Ghosts'' have the M14 EBR, which acts more as a sniper rifle in two of the three and may be equipped with an ACOG or thermal scope. They also have variations on the FN FAL that serves a similar role.
** In ''VideoGame/CallOfDuty: World at War'', most rifles fell under this, being semi-automatic or bolt-action which usually causes them to get completely outmatched at close-enough ranges by submachine guns and shotguns. In a less standard example, the [=StG44=] is automatic and causes very little recoil, but has a slower fire-rate and/or power than submachine guns or shotguns, once again causing them to get outmatched by them frequently at close-enough ranges, but allowing it to be far more effective from a farther distance.

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* The [=M16A4=] from ''VideoGame/CallOfDuty 4'' ''VideoGame/CallOfDuty4ModernWarfare'' fits this mold closer than it does the "automatic" one, as it always fires a burst (on multiplayer) and is incredibly accurate even with plain iron sights. There are also the semi-automatic G3 and M14, whose lack of automatic generally has them out-matched in close-quarters.
** ''VideoGame/ModernWarfare 2'', ''3'', ''VideoGame/CallOfDutyModernWarfare2'', ''VideoGame/CallOfDutyModernWarfare3'', and ''Ghosts'' ''VideoGame/CallOfDutyGhosts'' have the M14 EBR, which acts more as a sniper rifle in two of the three and may be equipped with an ACOG or thermal scope. They also have variations on the FN FAL that serves a similar role.
** In ''VideoGame/CallOfDuty: World at War'', ''VideoGame/CallOfDutyWorldAtWar'', most rifles fell under this, being semi-automatic or bolt-action which usually causes them to get completely outmatched at close-enough ranges by submachine guns and shotguns. In a less standard example, the [=StG44=] is automatic and causes very little recoil, but has a slower fire-rate and/or power than submachine guns or shotguns, once again causing them to get outmatched by them frequently at close-enough ranges, but allowing it to be far more effective from a farther distance.



* Every ''VideoGame/CallOfDuty'' game since ''VideoGame/ModernWarfare2'' sports a player-wieldable Riot Shield of some fashion. ''VideoGame/CallOfDutyBlackOpsII'' added the ability to drop yours as deployable cover. To date, though, the only attack available to the player is a simple ShieldBash - but [[TheComputerIsACheatingBastard don't tell the AI that of course.]]

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* Every ''VideoGame/CallOfDuty'' game since ''VideoGame/ModernWarfare2'' ''VideoGame/CallOfDutyModernWarfare2'' sports a player-wieldable Riot Shield of some fashion. ''VideoGame/CallOfDutyBlackOpsII'' added the ability to drop yours as deployable cover. To date, though, the only attack available to the player is a simple ShieldBash - but [[TheComputerIsACheatingBastard don't tell the AI that of course.]]
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* The signature WeaponOfChoice for the Soldier in ''VideoGame/TeamFortress2''. One of the few games to openly encourage {{Rocket Jump}}ing.

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* The signature WeaponOfChoice weapon for the Soldier in ''VideoGame/TeamFortress2''. One of the few games to openly encourage {{Rocket Jump}}ing.
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* ''Killzone 2'' has the Bolt Gun, which is like the Needler from ''Halo'' only bigger, slower firing, and less pink. Also, instead of homing in on your target, it pins them to the nearest wall.

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* ''Killzone 2'' ''[[VideoGame/{{Killzone}} Killzone 2]]'' has the Bolt Gun, which is like the Needler from ''Halo'' only bigger, slower firing, and less pink. Also, instead of homing in on your target, it pins them to the nearest wall.
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* ''VideoGame/TeamFortressClassic'' has a very accurate but, painfully slow, nailgun and Super Nailgun, which is only used by Themedic.

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* ''VideoGame/TeamFortressClassic'' has a very accurate but, painfully slow, nailgun and Super Nailgun, which is only used by Themedic.the Medic.
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* ''VideoGame/TeamFortressClassic''' has a very accurate but, painfully slow, nailgun and Super Nailgun, which is only used by Themedic.

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* ''VideoGame/TeamFortressClassic''' ''VideoGame/TeamFortressClassic'' has a very accurate but, painfully slow, nailgun and Super Nailgun, which is only used by Themedic.
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* ''ViedoGame/{{Heretic}}'''s Ethereal Crossbow may have been the earliest example. While literally a crossbow, the Ethereal Crossbow probably was that game's version of a Shotgun: it was weapon number 3, fired multiple projectiles, was less effective at long range, and had plentiful ammo.

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* ''ViedoGame/{{Heretic}}'''s ''VideoGame/{{Heretic}}'''s Ethereal Crossbow may have been the earliest example. While literally a crossbow, the Ethereal Crossbow probably was that game's version of a Shotgun: it was weapon number 3, fired multiple projectiles, was less effective at long range, and had plentiful ammo.
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* ''VideoGmae/{{Halo 3}}'' introduced a flamethrower; oftentimes lying around during levels with the Flood. It's awesomeness was mitigated by the fact that it slowed the user down significantly. The PC version of ''VideoGame/HaloCombatEvolved'' had a flamethrower that did not have this negative effect, but it was only found in multiplayer maps.

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* ''VideoGmae/{{Halo ''VideoGame/{{Halo 3}}'' introduced a flamethrower; oftentimes lying around during levels with the Flood. It's awesomeness was mitigated by the fact that it slowed the user down significantly. The PC version of ''VideoGame/HaloCombatEvolved'' had a flamethrower that did not have this negative effect, but it was only found in multiplayer maps.

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* ''VideoGame/ReturnToCastleWolfenstein'' has a knife that will instant-kill if you stealthily backstab an enemy. It also features the return of the good old [[VideoGame/DukeNukem boot]].

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* The granddaddy of all FPS's, ''VideoGame/Wolfenstein3D'', had a knife.
**
''VideoGame/ReturnToCastleWolfenstein'' also has a knife that will instant-kill if you stealthily backstab an enemy. It also features the return of the good old [[VideoGame/DukeNukem boot]].



* The granddaddy of all FPS's, ''VideoGame/Wolfenstein3D'', had a knife.
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** ''VideoGame/HalfLife1: Opposing Force'' had the wrench, would could be charged down for a secondary, slow, but powerful attack, and a knife which was weaker than the wrench but was much faster.

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** ''VideoGame/HalfLife1: Opposing Force'' ''VideoGame/HalfLifeOpposingForce'' had the wrench, would could be charged down for a secondary, slow, but powerful attack, and a knife which was weaker than the wrench but was much faster.



** In ''VideoGame/HalfLife1: Opposing Force'' you get a Desert Eagle with a slightly higher capacity and a LaserSight that can be toggled on and off; it fires slightly faster, especially with the laser off, but deals slightly less damage and is noticeably less accurate without the laser.

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** In ''VideoGame/HalfLife1: Opposing Force'' ''VideoGame/HalfLifeOpposingForce'' you get a Desert Eagle with a slightly higher capacity and a LaserSight that can be toggled on and off; it fires slightly faster, especially with the laser off, but deals slightly less damage and is noticeably less accurate without the laser.



*** The expansion Opposing Force has an M249 SAW.

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*** The expansion Opposing Force ''Opposing Force'' has an M249 SAW.



* In ''VideoGame/HalfLife1: Opposing Force'' you get an [=M40A1=] bolt-action Sniper Rifle.

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* In ''VideoGame/HalfLife1: Opposing Force'' ''VideoGame/HalfLifeOpposingForce'' you get an [=M40A1=] bolt-action Sniper Rifle.



* The Displacer in ''VideoGame/HalfLife1: Opposing Force'' functions almost identically to the TropeNamer, except it teleports with a direct hit. The alt-fire teleports the player to/from Xen, where you'll usually find ammo/medpacks/healing pools.

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* The Displacer in ''VideoGame/HalfLife1: Opposing Force'' ''VideoGame/HalfLifeOpposingForce'' functions almost identically to the TropeNamer, except it teleports with a direct hit. The alt-fire teleports the player to/from Xen, where you'll usually find ammo/medpacks/healing pools.
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* Lo Wang of ''ShadowWarrior1997'', when he's not using his sword, likes to break out the fists for some kung fu.

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* Lo Wang of ''ShadowWarrior1997'', ''VideoGame/ShadowWarrior1997'', when he's not using his sword, likes to break out the fists for some kung fu.
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Knife Nut is no longer a trope


* [[KnifeNut Knife]]: Melee attack [[EmergencyWeapon used as a last resort]]. Sometimes, this is just a punch, kick and/or [[PistolWhipping swipe with another weapon's butt]], and an actual knife is upgraded to Chainsaw status. In order to compensate for its notorious uselessness, many newer games give it [[BackStab stealthy instant kills]] or encourage you to [[DieChairDie break stuff]] with it. Frequently it also has the ability to let you run faster while it is equipped since you're not carrying anything heavy in your hand, and [[HyperspaceArsenal it's not like you're carrying anything else]]. Often used for CherryTapping.

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* [[KnifeNut Knife]]: Knife: Melee attack [[EmergencyWeapon used as a last resort]]. Sometimes, this is just a punch, kick and/or [[PistolWhipping swipe with another weapon's butt]], and an actual knife is upgraded to Chainsaw status. In order to compensate for its notorious uselessness, many newer games give it [[BackStab stealthy instant kills]] or encourage you to [[DieChairDie break stuff]] with it. Frequently it also has the ability to let you run faster while it is equipped since you're not carrying anything heavy in your hand, and [[HyperspaceArsenal it's not like you're carrying anything else]]. Often used for CherryTapping.



** ''Modern Warfare 2'' created the 'Commando' perk in multiplayer to allow you strike from farther away instead, as well as putting in the 'Tactical Knife' attachment for pistols, [[SwordAndGun allowing you to hold your knife out with your pistol at the same time]] to melee attack faster. Combine those with the 'Lightweight' perk to make you move faster as well as 'Marathon' to sprint forever, and you have a KnifeNut class ready. [[http://www.nerfnow.com/comic/214 Then add in nigh-impenetrable riot/ballistic shields...]]

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** ''Modern Warfare 2'' created the 'Commando' perk in multiplayer to allow you strike from farther away instead, as well as putting in the 'Tactical Knife' attachment for pistols, [[SwordAndGun allowing you to hold your knife out with your pistol at the same time]] to melee attack faster. Combine those with the 'Lightweight' perk to make you move faster as well as 'Marathon' to sprint forever, and you have a KnifeNut knife-using class ready. [[http://www.nerfnow.com/comic/214 Then add in nigh-impenetrable riot/ballistic shields...]]
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Up To Eleven is a defunct trope


** Anti-Materiel Rifle: The [[UpToEleven even bigger]] sniper rifle, a giant weapon meant to be used against vehicles and/or bosses. May overlap with the Rail Guns or Gauss Rifles mentioned below.

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** Anti-Materiel Rifle: The [[UpToEleven even bigger]] bigger sniper rifle, a giant weapon meant to be used against vehicles and/or bosses. May overlap with the Rail Guns or Gauss Rifles mentioned below.



* '''Grenades:''' Goes to ridiculous levels in ''[[VideoGame/{{Borderlands 2}} 2]]'': finding grenades that teleport, cause a black hole that sucks in enemies, splits into smaller grenades that set enemies on fire and give you back the damage they cause as health... will probably make you sell the mod, cause you can easily find one equipped that does things even ''[[UpToEleven MORE]]'' outrageous. Like the Storm Front, which will electrocute literally everything in a room, or Meteor Storm, which is literally 25 grenades in one.

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* '''Grenades:''' Goes to ridiculous levels in ''[[VideoGame/{{Borderlands 2}} 2]]'': finding grenades that teleport, cause a black hole that sucks in enemies, splits into smaller grenades that set enemies on fire and give you back the damage they cause as health... will probably make you sell the mod, cause you can easily find one equipped that does things even ''[[UpToEleven MORE]]'' ''MORE'' outrageous. Like the Storm Front, which will electrocute literally everything in a room, or Meteor Storm, which is literally 25 grenades in one.



* '''Marksman Gun:''' Many assault rifles have scopes that allow them to be used as marksman rifles, and some sniper rifles have ''[[MoreDakka burst fire]]''. Yet others have '''''[[UpToEleven Drum magazines]] [[ViolationOfCommonSense and full auto]]'''''. Hyperion weapons also get more accurate the longer they're firing continuously, making their pistols and sub-machine unusual examples of weapons that are Marksmans Gun ''only'' while in full auto.

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* '''Marksman Gun:''' Many assault rifles have scopes that allow them to be used as marksman rifles, and some sniper rifles have ''[[MoreDakka burst fire]]''. Yet others have '''''[[UpToEleven Drum magazines]] '''''Drum magazines [[ViolationOfCommonSense and full auto]]'''''. Hyperion weapons also get more accurate the longer they're firing continuously, making their pistols and sub-machine unusual examples of weapons that are Marksmans Gun ''only'' while in full auto.
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* The Vanish skill in ''VideoGame/ShadowWarrior2'' allows Lo Wang to go invisible and do more melee damage like the freakin' {{Ninja}} he is.
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* ''VideoGame/DoomEternal'''s Flame Belch doesn't do much damage to enemies, but kills dealt to flaming enemies give you armor, in the same way that Glory Kills give you health and the Chainsaw gives you ammo back.

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* ''VideoGame/DoomEternal'''s Flame Belch doesn't do much damage to enemies, enemies and indeed is more of a side-arm weapon and not part of the standard arsenal, but kills dealt to flaming enemies give you armor, in the same way that Glory Kills give you health and the Chainsaw gives you ammo back.

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** VideoGame/DoomEternal's chainsaw has pretty much the same function as the previous game's chainsaw and also requires fuel, though stronger enemies are immune, and the weapon is primarily used when you are getting low on ammo, with [[FinishingMove Glory Kills]] being used to get health back.



* The 2013 ''[[VideoGame/ShadowWarrior2013 Shadow Warrior]]'' remake has a crossbow that can nail yakuzas and lesser demons to walls, and can be upgraded with a more powerful draw and an upgrade that lets you fire remote-detonated explosive bolts called Sticky Bombs.

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* The 2013 ''[[VideoGame/ShadowWarrior2013 Shadow Warrior]]'' remake has a crossbow that can nail yakuzas and lesser demons to walls, and can be upgraded with a more powerful draw that acts as a charge shot and an upgrade that lets you fire remote-detonated explosive bolts called Sticky Bombs.


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* ''VideoGame/DoomEternal'''s Flame Belch doesn't do much damage to enemies, but kills dealt to flaming enemies give you armor, in the same way that Glory Kills give you health and the Chainsaw gives you ammo back.
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Moved


* ''VideoGame/{{Rage}}'' has a shotgun that can be loaded with a variety of rounds, including slugs and "Pop Rockets", which turn the weapon into a weaker rocket launcher.

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* ''VideoGame/{{Rage}}'' ''VideoGame/Rage2011'' has a shotgun that can be loaded with a variety of rounds, including slugs and "Pop Rockets", which turn the weapon into a weaker rocket launcher.



* Almost every gun in ''VideoGame/{{Rage}}'' has alternate ammunition types.

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* Almost every gun in ''VideoGame/{{Rage}}'' ''VideoGame/Rage2011'' has alternate ammunition types.
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* The Spy in ''VideoGame/TeamFortress2'' is armed with a ButterflyKnife that like Wolfenstein above, instantly kills an enemy with a backstab. The rest of the characters each have a standard melee weapon, ranging from a [[BatterUp metal baseball bat]] to a [[ImprobableWeaponUser shovel]] to GoodOldFisticuffs.

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* The Spy in ''VideoGame/TeamFortress2'' is armed with a ButterflyKnife butterfly knife that like Wolfenstein above, instantly kills an enemy with a backstab. The rest of the characters each have a standard melee weapon, ranging from a [[BatterUp metal baseball bat]] to a [[ImprobableWeaponUser shovel]] to GoodOldFisticuffs.
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** Dual Pistols: If playing as Salvador or Nisha in ''Videogame/{{Borderlands 2}}'' or ''VideoGame/BorderlandsThePreSequel'', yes! Though in the case of the former, it's optional as he can dual-wield everything.

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** Dual Pistols: If playing as Salvador or Salvador, Nisha or Claptrap in ''Videogame/{{Borderlands 2}}'' or ''VideoGame/BorderlandsThePreSequel'', yes! ''VideoGame/BorderlandsThePreSequel''. Though in the case of the former, Salvador and Claptrap, it's optional as he they can dual-wield everything.
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Fixing a red link


** Speaking of ''Postal 2'', there were three knife-type weapons used mostly for torturing innocent bystanders, the baton, the [[OffWithHisHead shovel]], and the [[StaticStunGuns taser]].

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** Speaking of ''Postal 2'', there were three knife-type weapons used mostly for torturing innocent bystanders, the baton, the [[OffWithHisHead shovel]], and the [[StaticStunGuns [[StaticStunGun taser]].

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