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** ''VideoGame/FateGrandOrder'': [[Main/TacticalRockPaperScissors due to the way class advantage works]] [[Main/GameplayAndStorySegregation Casters aren't any more fragile than other classes in-game]] (but they only do 90% of normal damage). In-universe, it's played mostly straight, although not without exceptions: Merlin, Morgan, and Artoria use melee more than magecraft, [[Main/KungFuWizard Xuanzang Sanzang]] fights almost exclusively with her staff and palms, and Charles Babbage constantly wears a suit of steampunk power armor.

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** ''Literature/HomeroomsAndHallPasses'': The party's magic-user, Albiorix, is weak and a poor fighter by Bríandalörian standards. Subverted when he is transported to Suburbia and ''kicks ass'' in gym class; since Bríandalör is a StandardFantasySetting with all the hard labor and foot travel that entails, even the squishiest Bríandalörian wizard is in better shape than a modern suburbanite.

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** * ''Literature/HomeroomsAndHallPasses'': The party's magic-user, Albiorix, is weak and a poor fighter by Bríandalörian standards. Subverted when he is transported to Suburbia and ''kicks ass'' in gym class; since Bríandalör is a StandardFantasySetting with all the hard labor and foot travel that entails, even the squishiest Bríandalörian wizard is in better shape than a modern suburbanite.



* While most of Creator/TamoraPierce's mages are skilled in combat as well as weaponry, in the fourth ''[[Literature/TortallUniverse Protector of the Small]]'' book, the villain Blaise relies on his seven-foot bodyguard for protection.

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* While most of Creator/TamoraPierce's mages are skilled in combat as well as weaponry, in vary.
** Literature/TortallUniverse generally has people who specialize one way or
the fourth other, so you might have a fighter who can use a little bit of magic or a mage who knows a move or two but few who're really good at both.
*** ''Literature/SongOfTheLioness'' has Gifted twins Alanna and Thom. Thom hates physical exertion and specializes purely in magic. Alanna goes to train as a knight and fears her magic, but gradually comes to embrace it and becomes a renowned MagicKnight. Alanna's greatest enemy, Duke Roger, is primarily a sorceror but he's a mean swordsman as well; part of the reason Alanna overcomes her fear is to take him on.
*** In
''[[Literature/TortallUniverse Protector of the Small]]'' book, Neal has specifically healing magic but he left the university to become a page. The magic education pages get just isn't enough to keep him caught up to what he would have learned at university, conversely he doesn't enjoy exertion and isn't as good a fighter as his BadassNormal friends. Neal ends up as Alanna's squire, though, and she takes him through a crash course trying to keep both sides sharp. The end villain Blaise of the quartet, Blayce, is a scrawny little "nothing" of a man who relies on his seven-foot bodyguard for protection.protection.
** In the {{Literature/Circleverse}} combat is downplayed compared to in the Tortall books. The character with the most destructive magic in the setting, Tris, is a chubby girl whose foster siblings have taught her how to break someone's hold if she's grabbed, a skill that she maintains because it's less dramatic than the other things she can resort to. Daja, the sibling who goes everywhere with a heavy staff that she can and has used on attackers to good effect, also has magic that's not that well suited to hurting people.
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* Marcille from ''Manga/DeliciousInDungeon'' is not much of a physical fighter, but let her get to a safe distance to work her magic and watch her mow down monster after monster with her spells.

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* Marcille from ''Manga/DeliciousInDungeon'' is not much of a physical fighter, but let physically. She has less stamina than her other party members, so the party is forced to move more slowly and rest often so that she doesn't hurt herself trying to keep up; she hates knowing she's slowing them down and usually claims she's good while ObviouslyNotFine. In the early chapters, she doesn't even get to a safe distance to work use her magic very often because they want her saving her strength and watch need the various low-level monsters left relatively intact, so she fears that she's TheLoad. Deeper levels of the dungeon bring other challenges and stronger monsters, though, and her mow down monster after monster with her spells.value as a mage becomes very clear.

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In terms of characterization, this trope creates a duality and contrast with the [[DumbMuscle strong, stupid guy]]. Since Squishy Wizards [[AnAdventurerIsYou tend to focus on powerful offensive attack spells ("Nuking")]], they are also contrasted by TheMedic, a form of Squishy Wizard who focuses on [[HealingHands healing and defensive magic]] to stand in for their frail defense instead[[note]]The medic may not necessarily be physically weak, but the Medic is often simply forbidden from even carrying weapons, let alone engaging in combat[[/note]]. Squishy Wizards, because of their fragility, are often paired up with fighters in a SwordAndSorcerer ensemble or part of a full-blown adventuring party.

In addition, in combination with the concept of [[DrawAggro Drawing Aggro]], this was one of the biggest contributors to the standard DamagerHealerTank party formation as seen in many {{M|assivelyMultiplayerOnlineRolePlayingGame}}MORPGs -- because characters that can nuke the hell out of the opposition and heal allies are usually the squishiest members of the party. The StoneWall, who can withstand aggro and keep it off the others, was created to keep these squishy party members alive during those big battles.

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In terms of characterization, this trope creates a duality and contrast with the [[DumbMuscle strong, stupid guy]]. Since Squishy Wizards [[AnAdventurerIsYou tend to focus on powerful offensive attack spells ("Nuking")]], they are also contrasted by TheMedic, a form of Squishy Wizard who focuses on [[HealingHands healing and defensive magic]] to stand in for their frail defense instead[[note]]The medic may not necessarily be physically weak, but the Medic is often simply forbidden from even carrying weapons, let alone engaging in combat[[/note]]. Squishy Wizards, because of their fragility, are often paired up with fighters in a SwordAndSorcerer ensemble or part of a full-blown adventuring party.

In addition, in combination with the concept of [[DrawAggro Drawing Aggro]], this was one of the biggest contributors to the standard DamagerHealerTank party formation as seen in many {{M|assivelyMultiplayerOnlineRolePlayingGame}}MORPGs -- because characters that can nuke the hell out of the opposition and heal allies are usually the squishiest members of the party. The StoneWall, who can withstand aggro and keep it off the others, was created to keep these squishy party members alive during those big battles.
party.



In addition, in combination with the concept of [[DrawAggro Drawing Aggro]], this was one of the biggest contributors to the standard DamagerHealerTank party formation as seen in many {{M|assivelyMultiplayerOnlineRolePlayingGame}}MORPGs -- because characters that can nuke the hell out of the opposition and heal allies are usually the squishiest members of the party. The StoneWall, who can withstand aggro and keep it off the others, was created to keep these squishy party members alive during those big battles.



In game mechanic terms, the Squishy Wizard is usually a GlassCannon, being able to dole out big hurt but generally dying if a tough monster looks at it funny. Although the Squishy Wizard is sometimes not completely a GlassCannon. They can have decent, or even good magical defense, to tank other wizards' (or a monster's) spells, but fall quickly to a single punch. On the other hand, some Squishy Wizards skip out on the 'cannon' part, providing powerful party utility (by empowering/healing allies, weakening/disrupting enemies, and so on) instead. This further encourages you to keep them out of the line of fire by making other people better at taking it/dishing it out for them.

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In game mechanic terms, the Squishy Wizard is usually has three varieties:
# The BlackMage:
a textbook GlassCannon, being able to dole out big hurt but generally dying if a tough monster looks at it funny. Although the Squishy Wizard is funny, although sometimes not completely a GlassCannon. They can have decent, or even good magical defense, to tank other wizards' (or a monster's) spells, but fall quickly to a single punch. On punch.
# The WhiteMage: on
the other hand, some Squishy Wizards skip out on the 'cannon' part, providing [[SupportPartyMember powerful party utility utility]] (by empowering/healing allies, weakening/disrupting enemies, and so on) instead. This further encourages you to keep them out of the line of fire by making other people better at taking it/dishing it out for them.
them. They might be less squishy than Black Mages, at least thanks to their healing abilities, but they are often bad at fighting, or even forbidden to do fight, while being vulnerable to the ShootTheMedicFirst.
# The RedMage: this Squishy Wizard can use powers for both combat AND support, they have all the strengths of Black and White Mages, and all the squishiness.



Contrast MagicallyIneptFighter, who are strong physically but weak with magic, and MagicKnight, KungFuWizard, and sometimes MageMarksman when mages are capable of holding their own without magic. Compare ArmorAndMagicDontMix, BlindSeer, WaifProphet, BlackMage, WhiteMage, and ShootTheMageFirst, and WeakButSkilled. Compare and contrast GeniusBruiser, who can be a mage and also have tons of muscles. Corollary to MagicIsMental.

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Contrast MagicallyIneptFighter, who are strong physically but weak with magic, and MagicKnight, KungFuWizard, and sometimes MageMarksman when mages are capable of holding their own without magic. Compare ArmorAndMagicDontMix, BlindSeer, WaifProphet, BlackMage, WhiteMage, and ShootTheMageFirst, and WeakButSkilled. Compare and contrast GeniusBruiser, who can be a mage and also have tons of muscles. Corollary to MagicIsMental.
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** Lelouch has a MagicalEye and an excellent sense of strategy but is one of the weaker cast members. This is usually played for comedy. In one example, during the school festival in R2, he was outrun by Suzaku, Shirley, Kallen in a walrus mascot suit, and even Milly, [[PimpedOutDress dressed as a dead ringer for Little Bo Peep.]] During actual combat however, while his strategies can make or break battles, his combat abilities are subpar, and will usually lose in a one-on-one fight.

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** [[Characters/CodeGeassLelouchLamperouge Lelouch Lamperouge]] has a MagicalEye and an excellent sense of strategy but is one of the weaker cast members. This is usually played for comedy. In one example, during the school festival in R2, he was outrun by Suzaku, Shirley, Kallen in a walrus mascot suit, and even Milly, [[PimpedOutDress dressed as a dead ringer for Little Bo Peep.]] During actual combat however, while his strategies can make or break battles, his combat abilities are subpar, and will usually lose in a one-on-one fight.
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* ''Fanfic/VowOfNudity'': Fiora is far and away the most fragile protagonist, with few melee capabilities and the smallest Hit Dice in the game. Her first point of order after getting stranded in the demon realm is to find the material components for ''mage armor'' so she won't die instantly to the first thing that attacks her.
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* ''Blandia'' a 1992 Japanese fighting game set in AncientGrome has various demihuman sorcerers as miniboss enemies. Their magic is impressive and one of these sorcerers uses a spear that gives them greater range than anything your characters might have. But unlike your characters who have breakable armor that greatly reduces damage while intact, those sorcerers are unarmoured and every attack you use on them does tremendous damage.

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* ''Blandia'' ''VideoGame/Blandia'' a 1992 Japanese fighting game set in AncientGrome has various demihuman sorcerers as miniboss enemies. Their magic is impressive and one of these sorcerers uses a spear that gives them greater range than anything your characters might have. But unlike your characters who have breakable armor that greatly reduces damage while intact, those sorcerers are unarmoured and every attack you use on them does tremendous damage.
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* ''Blandia'' a 1992 Japanese fighting game set in AncientGrome has various demihuman sorcerers as miniboss enemies. Their magic is impressive and one of these sorcerers uses a spear that gives them greater range than anything your characters might have. But unlike your characters who have breakable armor that greatly reduces damage while intact, those sorcerers are unarmoured and every attack you use on them does tremendous damage.

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* ''Blandia'' ''VideoGame/Blandia'' a 1992 Japanese fighting game set in AncientGrome has various demihuman sorcerers as miniboss enemies. Their magic is impressive and one of these sorcerers uses a spear that gives them greater range than anything your characters might have. But unlike your characters who have breakable armor that greatly reduces damage while intact, those sorcerers are unarmoured and every attack you use on them does tremendous damage.
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* ComicBook/DoctorFate: Inverted with the most well-known version of Dr. Fate, Kent Nielsen. This Dr. Fate is often portrayed as the best sorcerer on the side of good and he's a FlyingBrick who's not too far off from Wonder Woman's level of physical strength and Superman's invulnerability. It helps that this version of Dr. Fate directly derives his power from a CosmicEntity.
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* ''WesternAnimation/HazbinHotel'': [[Characters/HazbinHotelAlastor Alastor]] is incredibly powerful with his shadow magic, but he is not the most durable fighter. [[spoiler:Best shown in his fight with Adam. While he's able to hold his own quite well, one slash to the chest and his cane getting broken is all it takes to send him retreating.]]
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** Downplayed. [[Characters/TheDragonPrinceCallum Callum's]] shown to be very fit throughout the series but for most of his life, he felt like a failure because he couldn't live up to the martial skill expected of a prince. Then he tries magic for the first time, and turns out to be a natural at it. But much of Sky Magic, unlike Dark Magic, often requires Callum to rely on his physical strength as well; his Aspiro spell will only work as long as Callum has air in his lungs. By the season finale, Callum can use "mage wings" to fly, which make him inhumanly fast and strong in the air.
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*** In ''VideoGame/Persona3'' and ''VideoGame/Persona4'', the protagonist's squishiness depends entirely upon the persona he has equipped, but usually is more of a MagicKnight. Yukari is more of a Squishy Wizard in P3, while Yukiko is similarly so in P4.

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*** In ''VideoGame/Persona3'' and ''VideoGame/Persona4'', the protagonist's squishiness depends entirely upon the persona he has equipped, but usually is more of a MagicKnight. Yukari is more of a Squishy Wizard in P3, ''P3'', while Yukiko is similarly so in P4.''P4''.



** Fittingly [[FortuneTeller Rose and Menat]] focus on range instead of close combat and their defenses are lacking compared to other fighters.
** Dhalsim counts as well having poor defense but some of the best range and special moves in the games to point of a GameBreaker, averted In-Universe as Dhalsim tanks a punch from [[SuperPoweredEvilSide Satsui no Hado Ryu]] in ''VideoGame/StreetFighterV''.
** F.A.N.G is a villainous example his [[PoisonousPerson poison powers]] are meant to keeps opponents at bay while his actual close quarters strength is pitiful. However his V-Trigger, Dokunomu puts a poisonous aura around him upping his defense greatly.
* ''{{VideoGame/Suikoden}}'' series:

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** Fittingly Fittingly, [[FortuneTeller Rose and Menat]] focus on range instead of close combat and their defenses are lacking compared to other fighters.
** Dhalsim counts as well well, having poor defense but some of the best range and special moves in the games to point of a GameBreaker, averted In-Universe GameBreaker. Averted In-Universe, as Dhalsim tanks a punch from [[SuperPoweredEvilSide Satsui no Hado Ryu]] in ''VideoGame/StreetFighterV''.
** F.A.N.G is a villainous example his example. His [[PoisonousPerson poison powers]] are meant to keeps opponents at bay while his actual close quarters strength is pitiful. However However, his V-Trigger, Dokunomu puts a poisonous aura around him upping his defense greatly.
* ''{{VideoGame/Suikoden}}'' ''VideoGame/{{Suikoden}}'' series:
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*** Played completely straight in the ''VideoGame/FinalFantasyVIIRemake'' with Aerith's ranged support gameplay. Whilst Cloud, Barret and even Tifa (once you buff her up) can take hits, Aerith cannot having the lowest HP and Vitality in the party, requiring her to be protected constantly in battles. Aerith more than makes up for this with the best Magic and Spirit stats though, and in the story she can even defend against Sephiroth’s attacks with her magic.

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*** Played completely straight in the ''VideoGame/FinalFantasyVIIRemake'' with Aerith's ranged support gameplay. Whilst Cloud, Barret and even Tifa (once you buff her up) can take hits, Aerith cannot cannot, having the lowest HP and Vitality in the party, requiring her to be protected constantly in battles. Aerith more than makes up for this with the best Magic and Spirit stats though, and in the story she can even defend against Sephiroth’s attacks with her magic.



** Ana in ''VideoGame/EarthBoundBeginnings'' is the only party member capable of using offensive PSI and has huge library of PSI abilities (both offensive and healing). Her attack and defense are abysmal however, her non-PSI attack does one maybe two damage and while her PSI attacks are useful in battle she's typically knocked out before real use can be made of them. She can make a great healer but can't use her powers if knocked out (which is often) ironically she learns the PSI to revive knocked out members far before anyone but being unable to use them on herself means lots of expensive hospital trips. Made worse is the fact she joins the party at Level 1 while other party members are typically between the Level 18-30 mark meaning lots of level grinding to get her to the point were she can survive.
** Similar story with ''VideoGame/{{EarthBound|1994}}'''s Paula who also starts out at level 1 when you get her and you have to travel through an area that has monsters that tend to one shot her. Although unlike Ana, she doesn't stay as that squishy and she isn't totally incompetent in physical damage as is the norm for this trope.

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** Ana in ''VideoGame/EarthBoundBeginnings'' is the only party member capable of using offensive PSI and has a huge library of PSI abilities (both offensive and healing). Her attack and defense are abysmal however, her non-PSI attack does one one, maybe two damage damage, and while her PSI attacks are useful in battle she's typically knocked out before real use can be made of them. She can make a great healer healer, but can't use her powers if knocked out (which is often) ironically often); ironically, she learns the PSI to revive knocked out members far before anyone anyone, but being unable to use them on herself means lots of expensive hospital trips. Made worse is the fact she joins the party at Level 1 1, while other party members are typically between the Level 18-30 mark mark, meaning lots of level grinding to get her to the point were she can survive.
** Similar story with ''VideoGame/{{EarthBound|1994}}'''s Paula Paula, who also starts out at level 1 when you get her and you have to travel through an area that has monsters that tend to one shot her. Although unlike Ana, she doesn't stay as that squishy and she isn't totally incompetent in physical damage as is the norm for this trope.
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** Sugar fits the part, too. Her powers were incredibly lethal, able to transform and enslave someone with simply a touch, making it hard to get close to her. (Even Robin, as mentioned above, was only able to hold her for a few seconds before succumbing.) Sugar herself, however, was rather fragile, given that she was locked at the biological age of 9[[note]]WordOfGod gives her real age as 22[[/note]] when she ate her Devil Fruit. The whole plan to take her out revolved around tricking her into eating a spicy berry and hoping she'd pass out. It didn't work, but ''scaring'' her with a WildTake did the job.

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** Sugar fits the part, too. Her powers were incredibly lethal, able to transform and enslave someone into a toy with simply a touch, making it hard to get close to her. (Even Robin, as mentioned above, was only able to hold her for a few seconds before succumbing.) Sugar herself, however, was rather fragile, given that she was locked at the biological age of 9[[note]]WordOfGod gives her real age as 22[[/note]] when she ate her Devil Fruit. The whole plan to take her out revolved around tricking her into eating a spicy berry and hoping she'd pass out. It didn't work, but ''scaring'' her with a WildTake did the job.



** Basil Hawkins is pretty squishy. Despite his powerful Devil Fruit, he outright admits to Luffy and Zoro that he wouldn't be able to take the pair in a straight fight. However, the nature of Hawkin's VoodooDoll powers means that no matter how hard you hit him, the damage will pass on to one of his {{Mooks}}, leaving him unharmed. However, Admiral Kizaru's LightEmUp Devil Fruit completely negated Hawkins's advantage. [[spoiler:Also, [[TheSmartGuy Law]] and Killler were able to decisively overpower Hawkins once they bypassed the latter’s defenses.]]

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** Basil Hawkins is pretty squishy. Despite his powerful Devil Fruit, he outright admits to Luffy and Zoro that he wouldn't be able to take the pair in a straight fight. However, the nature of Hawkin's Hawkins's VoodooDoll powers means that no matter how hard you hit him, the damage will pass on to one of his {{Mooks}}, leaving him unharmed. However, Admiral Kizaru's LightEmUp Devil Fruit completely negated Hawkins's advantage. [[spoiler:Also, [[TheSmartGuy Law]] and Killler were able to decisively overpower Hawkins once they bypassed the latter’s defenses.]]



** Black Maria of Kaido’s EliteMooks the Flying Six counts: while [[GiantWoman big]] and powerful enough to capture Sanji and put Robin through the ringer, she herself has little to tolerance for pain compared to rest of the Flying Six. Her fighting style besides brass knuckles and a polearm is primarily trickery and illusions in order to get an advantage over her opponents. Once Robin was able to get hold of Maria with her SuperMode, the fight ended decisively.

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** Black Maria of Kaido’s EliteMooks the Flying Six counts: while [[GiantWoman big]] and powerful enough to capture Sanji and put Robin through the ringer, wringer, she herself has little to tolerance for pain compared to rest of the Flying Six. Her fighting style besides brass knuckles and a polearm is primarily trickery and illusions in order to get an advantage over her opponents. Once Robin was able to get hold of Maria with her SuperMode, the fight ended decisively.
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* Played straight in ''Manga/DragonBall'', the few cases we see of magic tends to not be directed towards combat. The one time a magician tried to fight was [[BigBadWannabe Babidi]] fighting Piccolo, and Piccolo quickly [[HalfTheManHeUsedToBe cut him in half]] (though it was a bit longer in the anime). Later, Buu easily kills Babidi by gagging him so he couldn't use any spells.

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* Played straight in ''Manga/DragonBall'', the ''Manga/DragonBall''. The few cases we see of magic tends to not be directed towards combat. The one time a magician tried to fight was [[BigBadWannabe Babidi]] fighting Piccolo, and Piccolo quickly [[HalfTheManHeUsedToBe cut him in half]] (though it was a bit longer in the anime). Later, Buu easily kills Babidi by gagging him so he couldn't use any spells.



* A major factor of Stand Users in ''Manga/JoJosBizarreAdventure''. Stands are powerful, come in many flavors and a representation of a person's fighting spirit. However many of the users are fairly weak physically and likely to go down easily once one finds a way around their powers. The BigBad and TheDragon of ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]'', (Dio Brando and Vanilla Ice) are an exception; even without their Stands they are still superhumanly powerful vampires.

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* A major factor of Stand Users in ''Manga/JoJosBizarreAdventure''. Stands are powerful, come in many flavors and a representation of a person's fighting spirit. However However, many of the users are fairly weak physically and likely to go down easily once one finds a way around their powers. The BigBad and TheDragon of ''[[Manga/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]'', (Dio Dio Brando and Vanilla Ice) Ice, are an exception; even without their Stands they are still superhumanly powerful vampires.



** Sugar fits the part, too. Her powers were incredibly lethal, able to transform and enslave someone with simply a touch, making it hard to get close to her. (Even Robin, as mentioned above, was only able to hold her for a few seconds before succumbing.) Sugar herself, however, was rather fragile. The whole plan to take her out revolved around tricking her into eating a spicy berry and hoping she'd pass out. It didn't work, but ''scaring'' her with a WildTake did the job.

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** Sugar fits the part, too. Her powers were incredibly lethal, able to transform and enslave someone with simply a touch, making it hard to get close to her. (Even Robin, as mentioned above, was only able to hold her for a few seconds before succumbing.) Sugar herself, however, was rather fragile.fragile, given that she was locked at the biological age of 9[[note]]WordOfGod gives her real age as 22[[/note]] when she ate her Devil Fruit. The whole plan to take her out revolved around tricking her into eating a spicy berry and hoping she'd pass out. It didn't work, but ''scaring'' her with a WildTake did the job.



*** [[SpoonyBard Edward]] can use his instruments to put status effects on opponents, but suffers from low HP, weak defences, and subpar attack strength (to the point where Edward would lose a purely physical fight with Rydia, ''a seven-year-old-girl''). In the GBA version, this is inverted beyond level 70, as his stats undergo the greatest gain potential; but that's only if he's taken into TheVeryDefinitelyFinalDungeon combined with a lot of LevelGrinding.

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*** [[SpoonyBard Edward]] Edward can use his instruments to put status effects on opponents, but suffers from low HP, weak defences, and subpar attack strength (to the point where Edward would lose a purely physical fight with Rydia, ''a seven-year-old-girl''). In the GBA version, this is inverted beyond level 70, as his stats undergo the greatest gain potential; but that's only if he's taken into TheVeryDefinitelyFinalDungeon combined with a lot of LevelGrinding.
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** Played with with the Emperor Ariakas, who is noted as being a legendary warrior as well as a magic-user of prodigious power. However, Ariakas derives his magical powers from Takhisis rather than the traditional three Gods of Magic.
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** Inverted with Selene Gallo of the Hellfire Club, she's a mutant sorceress who is eligible to be selected as Earth's Sorcerer Supreme but physically so superhuman that she's defeated the original and Hydra versions of Captain America - Steve Rogers. And both fights against the SuperSoldier (who's more superhuman than before to reflect the MCU movies) were melee brawls.

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** Inverted with Selene Gallo of the Hellfire Club, she's a mutant sorceress who is eligible to be selected as Earth's Sorcerer Supreme but physically so superhuman that she's defeated the original and Hydra versions of Captain America - Steve Rogers. And both fights against the SuperSoldier (who's more superhuman than before to reflect the MCU movies) were melee brawls. In the same story arc, she almost defeated Sharon Carter in an upgraded [[PoweredArmor Iron Patriot]] - only taking minor hurts from the battlesuit's weapons.
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** ''Literature/HomeroomsAndHallPasses'': The party's magic-user, Albiorix, is weak and a poor fighter by Bríandalörian standards. Subverted when he is transported to Suburbia and ''kicks ass'' in gym class; since Bríandalör is a StandardFantasySetting with all the hard labor and foot travel that entails, even the squishiest Bríandalörian wizard is in better shape than a modern suburbanite.
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** Inverted with Selene Gallo of the Hellfire Club, she's a mutant sorceress who is eligible to be selected as Earth's Sorcerer Supreme but physically so superhuman that she's defeated the original and Hydra versions of Captain America - Steve Rogers. And both fights against the SuperSoldier (who's more superhuman than before to reflect the MCU movies) were melee brawls.
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* ''VideoGame/CrescentPrism'': Lunita and Fluoros have low HP growth, but high magic stats. However, Lunita's Zodiac can slightly influence her stat growth and potentially give her extra defense.
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* ''ComicBook/XMen'' has many:

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* ''ComicBook/XMen'' has many:''ComicBook/XMen'':
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* ''VideoGame/MarvelUltimateAlliance3TheBlackOrder'' has Phoenix. Jean Grey is a really fragile character and can sometimes be a liability in some of the more difficult boss fights. However there's a reason she's a top tier character and the final unlockable character from the X-Men events. Her moves allow her to massacre hordes and devastate bosses one on one, plus she has flight and easily Top 1 or 2 support power in the game as she can uniquely replenish a team's energy. "Red" becomes especially fantastic if you partner along with fellow SquishyWizard Invisible Woman, as Sue Richards has the support power of encasing people in a DamageReduction shield.
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* ''Blandia'' a 1992 Japanese fighting game set in AncientGrome has various demihuman sorcerers as miniboss enemies. Their magic is impressive and one of these sorcerers uses a spear that gives them greater range than anything your characters might have. But unlike your characters who have breakable armor that greatly reduces damage while intact, those sorcerers are unarmoured and every attack you use on them does tremendous damage.
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* The Molecule Man, at least until he discovers his full potential. For example, in the ''ComicBook/{{Secret Wars|1984}}'' he is able to drop an entire mountain range that dwarfs the Appalachians on the heroes but is dropped by a single stab from Characters/{{Wolverine|JamesLoganHowlett}} who had spent most of the series to this point getting swatted around by lesser villains.

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* The Molecule Man, at least until he discovers his full potential. For example, in the ''ComicBook/{{Secret Wars|1984}}'' he is able to drop an entire mountain range that dwarfs the Appalachians on the heroes but is dropped by a single stab from Characters/{{Wolverine|JamesLoganHowlett}} [[Characters/MarvelComicsLogan Wolverine]] who had spent most of the series to this point getting swatted around by lesser villains.
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* Mages in all ''TabletopGame/TheWorldOfDarkness'' games are by far its most powerful and versatile supernatural creatures in general -- but since they're physically human, they're still Squishy Wizards compared to vampires, [[TabletopGame/PrometheanTheCreated Prometheans]], werewolves, and [[TabletopGame/DemonTheFallen demons]], and need time to set up their more impressive feats, not to mention the risk of a [[WeirdnessCensor Paradox backlash]] if any {{Muggles}} see them working "magick."

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* Mages in all ''TabletopGame/TheWorldOfDarkness'' games are by far its most powerful and versatile supernatural creatures in general -- general, but since they're physically human, they're still Squishy Wizards compared to vampires, [[TabletopGame/PrometheanTheCreated Prometheans]], {{TabletopGame/promethean|TheCreated}}s, werewolves, and [[TabletopGame/DemonTheFallen demons]], {{TabletopGame/demon|TheFallen}}s, and need time to set up their more impressive feats, not to mention the risk of a [[WeirdnessCensor Paradox backlash]] if any {{Muggles}} see them working "magick."

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