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* ''{{Battletoads}}'' has them in final level.
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* ''{{Battletoads}}'' ''VideoGame/{{Battletoads}}'' has them in final level.
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* Some of the levels in the ''Game/MegaMan'' series have a lot of springs. Examples are [[ThatOneLevel Plant Man's stage]] and, obviously, Spring Man's stage.
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* Some of the levels in the ''Game/MegaMan'' ''VideoGame/MegaMan'' series have a lot of springs. Examples are [[ThatOneLevel Plant Man's stage]] and, obviously, Spring Man's stage.
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* ''{{Portal}} 2'' introduces [[ExpospeakGag Aerial Faith Plates]], giant springloaded panels that propel any object on them great distances. For the more intricate puzzles, you have to utilize them in series for truly spectacular jumps. Oh, and they were originally designed to test subjects' puzzle solving skills... InSpace. As with most other Aperture Science technologies, this didn't turn out well.
to:
* ''{{Portal}} 2'' ''VideoGame/{{Portal 2}}'' introduces [[ExpospeakGag Aerial Faith Plates]], giant springloaded panels that propel any object on them great distances. For the more intricate puzzles, you have to utilize them in series for truly spectacular jumps. Oh, and they were originally designed to test subjects' puzzle solving skills... InSpace. As with most other Aperture Science technologies, this didn't turn out well.
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* Mushrooms and clouds in ''Sonic3AndKnuckles''.
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* Mushrooms and clouds in ''Sonic3AndKnuckles''.''VideoGame/Sonic3AndKnuckles''.
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* "Launchers" in ''{{Game/Jumper}}'' series. A green coloured block with upward-pointing arrow on them. Variations include one-time use orange ones. ''Jumper Three'' uses actual springboards.
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* "Launchers" in ''{{Game/Jumper}}'' ''VideoGame/{{Jumper}}'' series. A green coloured block with upward-pointing arrow on them. Variations include one-time use orange ones. ''Jumper Three'' uses actual springboards.
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----
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----
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* Jump pads in the ''{{Unreal}}'' series. Became more common starting from ''UnrealTournament2003''.
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* Jump pads in the ''{{Unreal}}'' series. Became more common starting from ''UnrealTournament2003''.''[[VideoGame/UnrealTournament2004 Unreal Tournament 2003]]''.
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* So does the ''JazzJackrabbit'' series. They've even shown in animated cutscenes.
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* So does the ''JazzJackrabbit'' ''VideoGame/JazzJackrabbit'' series. They've even shown in animated cutscenes.
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Natter.
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*** [[WildMassGuessing I always thought he pooped the spring out...]]
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* ''ApeEscape''
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* ''ApeEscape''''VideoGame/ApeEscape''
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* Mushrooms and clouds in ''Sonic3AndKnuckles''
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* Mushrooms and clouds in ''Sonic3AndKnuckles''''Sonic3AndKnuckles''.
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* They also appear in ''KidNiki'' games.
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* They also appear in ''KidNiki'' ''Kid Niki'' games.
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* Mushrooms and clouds in ''Sonic 3 & Knuckles''
** ''Sonic'' games normally have strange spring things all around, in one case it being an enemy that hides like normal ground spikes until it picks up its head and shoots at you ''but its spikes are bouncy''. Some of the mid-series games as features lever springs that don't bounce you nearly as high as red or yellow springs but are intended for short vaults.
*** The oddest example of a unconventional spring was the ''whole floor'' of the Sonic CD Wacky Workbench zone.
** ''Sonic'' games normally have strange spring things all around, in one case it being an enemy that hides like normal ground spikes until it picks up its head and shoots at you ''but its spikes are bouncy''. Some of the mid-series games as features lever springs that don't bounce you nearly as high as red or yellow springs but are intended for short vaults.
*** The oddest example of a unconventional spring was the ''whole floor'' of the Sonic CD Wacky Workbench zone.
to:
* Mushrooms and clouds in ''Sonic 3 & Knuckles''
''Sonic3AndKnuckles''
**''Sonic'' ''[[SonicTheHedgehog Sonic]]'' games normally have strange spring things all around, in one case it being an enemy that hides like normal ground spikes until it picks up its head and shoots at you ''but its spikes are bouncy''. Some of the mid-series games as features lever springs that don't bounce you nearly as high as red or yellow springs but are intended for short vaults.
*** The oddest example of a unconventional spring was the ''whole floor'' of theSonic CD SonicCD Wacky Workbench zone.
**
*** The oddest example of a unconventional spring was the ''whole floor'' of the
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** There's also a level in ''BowsersInsideStory'' where fat is used as a springboard.
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** There's also a level in ''BowsersInsideStory'' ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' where fat is used as a springboard.
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** Taken to the extreme in ''SuperMarioGalaxy'', in which Mario himself is turned into a spring a couple of places.
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** Taken to the extreme in ''SuperMarioGalaxy'', ''VideoGame/SuperMarioGalaxy'', in which Mario himself is turned into a spring a couple of places.
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* A few springboards appear in ''MrGimmick''.
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* Jump pads in the ''{{Unreal}}'' series. Became more common starting from UnrealTournament2003.
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* Jump pads in the ''{{Unreal}}'' series. Became more common starting from UnrealTournament2003.''UnrealTournament2003''.
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In many platform games, there is one common object that is rather rare in RealLife (except around the swimming pools): springboards. They usually look like plates with spring or more attached below them but they can take many forms, sometimes more practical but sometimes much more bizarre.
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In many platform games, there is one common object that is rather rare in RealLife (except around the swimming pools): springboards. They usually look like plates with spring or more springs attached below them to the bottom, but they can take many forms, sometimes more practical but sometimes much more bizarre.
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Some springboards will launch the player up whenever he lands on them but sometimes a jump button needs to be pressed on a springboard to jump higher. When the latter is implemented poorly, the Springboard Problem, a form of FakeDifficulty, occurs when it's easy to miss the exact timing and jump much lower, possibly into a [[BottomlessPit pit]].
to:
Some springboards will launch the player up whenever he lands on them them, but sometimes a jump button needs to be pressed on a springboard to jump higher. When the latter is implemented poorly, the Springboard Problem, a form of FakeDifficulty, occurs when it's easy to miss the exact timing and jump much lower, possibly into a [[BottomlessPit pit]].
BottomlessPit.
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* ''{{Bug}}!'' has a different type of spring for each level (sometimes, a level may have two kinds!)
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* ''{{Bug}}!'' ''{{VideoGame/Bug}}!'' has a different type of spring for each level (sometimes, a level may have two kinds!)
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* ''{{Bug}}'' has a different type of spring for each level (sometimes, a level may have two kinds!)
** [[GreenHillZone Insectia]] had mushrooms, and rather stiff-looking leaves that jutted out off walls.
** [[ShiftingSandLand Reptilia]] had mini-geysers.
** [[BubblegloopSwamp Splot]] had swamp gas geysers.
** [[UnderTheSea Quaria]] used beach balls.
** [[SlippySlideyIceWorld The Burrubs]] had leaves (like Insectia), and for some reason, mushrooms.
** [[LethalLavaLand Arachnia]] had gas vents as well as mushrooms (don't ask)
** [[GreenHillZone Insectia]] had mushrooms, and rather stiff-looking leaves that jutted out off walls.
** [[ShiftingSandLand Reptilia]] had mini-geysers.
** [[BubblegloopSwamp Splot]] had swamp gas geysers.
** [[UnderTheSea Quaria]] used beach balls.
** [[SlippySlideyIceWorld The Burrubs]] had leaves (like Insectia), and for some reason, mushrooms.
** [[LethalLavaLand Arachnia]] had gas vents as well as mushrooms (don't ask)
to:
** [[GreenHillZone Insectia]] had mushrooms, and rather stiff-looking leaves that jutted out off walls.
** [[ShiftingSandLand Reptilia]] had mini-geysers.
** [[BubblegloopSwamp Splot]] had swamp gas geysers.
** [[UnderTheSea Quaria]] used beach balls.
** [[SlippySlideyIceWorld The Burrubs]] had leaves (like Insectia), and for some reason, mushrooms.
** [[LethalLavaLand Arachnia]] had gas vents as well as mushrooms (don't ask)
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* ''{{Bug}}!'' has a different type of spring for each level (sometimes, a level may have two kinds!)
** [[GreenHillZone Insectia]] had mushrooms, and rather stiff-looking leaves that jutted out off walls.
** [[ShiftingSandLand Reptilia]] had mini-geysers.
** [[BubblegloopSwamp Splot]] had swamp gas geysers.
** [[UnderTheSea Quaria]] used beach balls.
** [[SlippySlideyIceWorld The Burrubs]] had leaves (like Insectia), and for some reason, mushrooms.
** [[LethalLavaLand Arachnia]] had gas vents as well as mushrooms (don't ask)
** [[GreenHillZone Insectia]] had mushrooms, and rather stiff-looking leaves that jutted out off walls.
** [[ShiftingSandLand Reptilia]] had mini-geysers.
** [[BubblegloopSwamp Splot]] had swamp gas geysers.
** [[UnderTheSea Quaria]] used beach balls.
** [[SlippySlideyIceWorld The Burrubs]] had leaves (like Insectia), and for some reason, mushrooms.
** [[LethalLavaLand Arachnia]] had gas vents as well as mushrooms (don't ask)
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to:
* ''{{Bug}}'' has a different type of spring for each level (sometimes, a level may have two kinds!)
** [[GreenHillZone Insectia]] had mushrooms, and rather stiff-looking leaves that jutted out off walls.
** [[ShiftingSandLand Reptilia]] had mini-geysers.
** [[BubblegloopSwamp Splot]] had swamp gas geysers.
** [[UnderTheSea Quaria]] used beach balls.
** [[SlippySlideyIceWorld The Burrubs]] had leaves (like Insectia), and for some reason, mushrooms.
** [[LethalLavaLand Arachnia]] had gas vents as well as mushrooms (don't ask)
** [[GreenHillZone Insectia]] had mushrooms, and rather stiff-looking leaves that jutted out off walls.
** [[ShiftingSandLand Reptilia]] had mini-geysers.
** [[BubblegloopSwamp Splot]] had swamp gas geysers.
** [[UnderTheSea Quaria]] used beach balls.
** [[SlippySlideyIceWorld The Burrubs]] had leaves (like Insectia), and for some reason, mushrooms.
** [[LethalLavaLand Arachnia]] had gas vents as well as mushrooms (don't ask)
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None
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* ''{{Portal}} 2'' introduces [[ExpospeakGag Aerial Faith Plates]], giant springloaded panels that propel any object on them great distances. For the more intricate puzzles, you have to utilize them in series for som truly spectacular jumps. Oh, and they were originally designed to test subjects' puzzle solving skills... InSpace. As with most other Aperture Science technologies, this didn't turn out well.
to:
* ''{{Portal}} 2'' introduces [[ExpospeakGag Aerial Faith Plates]], giant springloaded panels that propel any object on them great distances. For the more intricate puzzles, you have to utilize them in series for som truly spectacular jumps. Oh, and they were originally designed to test subjects' puzzle solving skills... InSpace. As with most other Aperture Science technologies, this didn't turn out well.
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None
* ''{{Portal}} 2'' introduces [[ExpospeakGag Aerial Faith Plates]], giant springloaded panels that propel any object on them great distances. For the more intricate puzzles, you have to utilize them in series for som truly spectacular jumps. Oh, and they were originally designed to test subjects' puzzle solving skills... InSpace. As with most other Aperture Science technologies, this didn't turn out well.
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* Starting on Surface Tension, organic craters start appearing in [[HalfLife Black Mesa]]. When you step on one, it emits a stream of gas that propels you upwards. They're a vital part of several jumping puzzles later on, and even necessary to defeat the FinalBoss.
to:
* ''HalfLife'': Starting on the Surface Tension, Tension level, organic craters start appearing in [[HalfLife Black Mesa]].Mesa. When you step on one, it emits a stream of gas that propels you upwards. They're a vital part of several jumping puzzles later on, and even necessary to defeat the FinalBoss.FinalBoss.
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I said \"streams of gas\" because you can hover over the launcher. They activate even if you\'re not in direct contact with them.
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* Starting on Surface Tension, organic craters start appearing in [[HalfLife Black Mesa]]. When you step on one, it emits a stream of gas that propels you upwards. They're a vital part of several jumping puzzles later on, and even necessary to defeat the FinalBoss.
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* ''{{Purple}}'' has springboards in several places, especially boss fortresses.
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* "Launchers" in ''{{Game/Jumper}}'' series. A green coloured block with upward-pointing arrow on them. Variations include one-time use orange ones. ''Jumper Three'' uses actual springboards.
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* Some of the levels in the ''MegaMan'' series have a lot of springs. Examples are Plant Man's stage and, obviously, Spring Man's stage.
to:
* Some of the levels in the ''MegaMan'' ''Game/MegaMan'' series have a lot of springs. Examples are [[ThatOneLevel Plant Man's stage stage]] and, obviously, Spring Man's stage.
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See also GoombaSpringboard. SpringCoil is for when the springs are on a character's person.
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See also GoombaSpringboard.GoombaSpringboard, SpringJump. SpringCoil is for when the springs are on a character's person.
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!!Examples of a springboards in video games.
* The ''SuperMarioBros.'' series has them. In many games, springboards can also be carried.
* The ''SuperMarioBros.'' series has them. In many games, springboards can also be carried.
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!!Examples of a springboards in video games.
games:
* The''SuperMarioBros.'' ''SuperMarioBros'' series has them. In many games, springboards can also be carried.
* The
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!!Examples of other objects that function as springboards.
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!!Examples of other objects that function as springboards.
springboards:
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* Jump pads in the {{Unreal}} series. Became more common starting from Unreal Tournament 2003.
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* Jump pads in the {{Unreal}} ''{{Unreal}}'' series. Became more common starting from Unreal Tournament 2003.UnrealTournament2003.
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** And when there aren't any, you can probably use Rush Coil.
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** There's also a level in ''BowsersInsideStory'' where fat is used as a springboard.
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* They also appear in ''KidNiki'' games.