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* This is [[FragileSpeedster Vax's]] M.O. in the first campaign of ''WebVideo/CriticalRole'', generally accompanied by the [[CallingYourAttacks catchphrase]] ''[[DeviousDaggers "Dagger, dagger, dagger!"]]''
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* In ''Anime/QueenEmeraldas'', the title ship unleashes the mother of all spam attacks annihilating about 70% of a fleet numbering in the thousands ''with one salvo'' of an impossibly high number of energy cannon and missile launchers. Bonus point for having just [[NoSell survived unscratched]] two minutes of ''all'' those ships unleashing a SpamAttack on their own concluded by a WaveMotionGun.

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* In ''Anime/QueenEmeraldas'', ''Manga/QueenEmeraldas'', the title ship unleashes the mother of all spam attacks annihilating about 70% of a fleet numbering in the thousands ''with one salvo'' of an impossibly high number of energy cannon and missile launchers. Bonus point for having just [[NoSell survived unscratched]] two minutes of ''all'' those ships unleashing a SpamAttack Spam Attack on their own concluded by a WaveMotionGun.
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*** Yuma's SignatureMove is his "Hope + Double Up Chance!" combo, where he interrupts Hope's first attack with Hope's effect, then use "Double Up Chance!" to double Hope's ATK and attack again.

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*** Yuma's SignatureMove is his "Hope + Double Up Chance!" combo, where he interrupts Hope's first attack with Hope's effect, then use uses "Double Up Chance!" to double Hope's ATK and attack again.



*** Playmaker's "Shootingcode Talker" gains more number of attacks for every monster is pointing to at the beginning of the Battle Phase, meaning it can attack up to three times with how its Link Arrows are positioned. And for each monster it destroys in battle, Playmaker can draw one card each.

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*** Playmaker's "Shootingcode Talker" gains more number of attacks for every monster it is pointing to at the beginning of the Battle Phase, meaning it can attack up to three times with how its Link Arrows are positioned. And for each monster it destroys in battle, Playmaker can draw one card each.



*** Playmaker's "Accesscode Talker" can use its effect multiple times per turn, each time to destroy an opponent's card. All Playmaker has to do is banish Link Monsters from his GY, but he cannot banish Link Monsters with the same attributes, meaning he can destroy up to six cards, which he does.

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*** Playmaker's "Accesscode Talker" can use its effect multiple times per turn, each time to destroy an opponent's card. All Playmaker has to do is banish Link Monsters from his GY, but he cannot banish Link Monsters with the same attributes, Attributes, meaning he can destroy up to six cards, which he does.
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*** Rin uses the effect of her "Wind Witch -- Ice Bell" ''five times'' during her duel with Yugo, inflicting 500 damage each time. The first two times, it's with two copies of "Ice Bell", and the next three times, it's with the ''copied effect'' of "Snow Bell".

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*** Rin uses the effect of her "Wind Witch -- Ice Bell" ''five times'' during her duel with Yugo, inflicting 500 damage each time. The first two times, it's with two copies of "Ice Bell", and the next three times, it's with the ''copied effect'' of "Snow "Ice Bell".
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*** Yuri defeats four {{Red Shirt}}s with a combo that allows his Starve Venom Fusion Dragon to attack all their monsters after it attacked the defenseless one of them directly.

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*** Yuri defeats four five {{Red Shirt}}s with a combo that allows his Starve Venom Fusion Dragon to attack all their monsters after it attacked the defenseless one of them directly.
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*** Kaito's Photon deck being built to combat Xyz-focused deck shows again how deadly it is with the evolved form of his "Galaxy-Eyes Photon Dragon", which is "Neo Galaxy-Eyes Photon Dragon". "Neo Galaxy-Eyes" can absorb the Overlay Units of all the opposing Xyz Monsters into its body and gains 500 ATK for each Overlay Unit it has eaten, while also being able to attack up to the number of absorbed Overlay Units. The only time this monster has attacked more than once with its own effect is in the Tag Duel against IV and III, but in all subsequent appearances, it never attacks more than once with its effect again. Tron later uses the effect of his "No. 69: Godmedallion - Coat of Arms" to steal the effects of "Neo Galaxy-Eyes Dragon" and attacks it three times.
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** ''VideoGame/MonsterHunterFreedom'': Gypceros usually tends to have this bum rush style attack where he tends to slam you against a wall and keep doing it. Inevitably, if he decides not to use another attack, you'll end up dying.
** The Dual Blades can be this for the player. Enter Demon Mode, fill up the gauge, exit Demon Mode, and use the Archdemon Mode's ability to grant the Demon Mode's bonuses without using up your stamina to tear apart your prey. The fact that you can chain combos together seamlessly emphasizes the 'spam' part. Sadly, Dual Blades can-and will- eat through Sharpness like nobody's business.

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** ''VideoGame/MonsterHunterFreedom'': ''VideoGame/MonsterHunter2004'': Gypceros usually tends to have this bum rush style attack where he tends to slam you against a wall and keep doing it. Inevitably, if he decides not to use another attack, you'll end up dying.
** Series-wide: The Dual Blades can be this for the player. Enter Demon Mode, fill up the gauge, exit Demon Mode, and use the Archdemon Mode's ability to grant the Demon Mode's bonuses without using up your stamina to tear apart your prey. The fact that you can chain combos together seamlessly emphasizes the 'spam' part. Sadly, Dual Blades can-and will- eat through Sharpness like nobody's business.

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*** Yuzu's "Bloom Prima" can attack twice, but lacks the invincibility of "Bloom Diva".
*** Serena's "Moonlight" Fusion Monsters specialize in this trope, as they typically are capable of attacking at least twice. "Cat Dancer" and "Panther Dancer" in particular can attack all of the opponent's monsters twice, leaving them alive the first time. This allows her to maximize the damage she can dish out. "Lio Dancer" can only attack twice in general, but is capable of wiping out all the opponent's Special Summoned monsters upon destroying a monster in battle, having free reign for a direct attack afterwards.



*** Playmaker's "Accesscode Talker" can use its effect multiple times per turn, each time to destroy an opponent's card. All Playmaker has to do is banish Link Monster from his GY, but he cannot banish Link Monsters with the same attributes, meaning he can destroy up to six cards.

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*** Playmaker's "Accesscode Talker" can use its effect multiple times per turn, each time to destroy an opponent's card. All Playmaker has to do is banish Link Monster Monsters from his GY, but he cannot banish Link Monsters with the same attributes, meaning he can destroy up to six cards.cards, which he does.
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*** In the manga and anime version of Ra's "Instant Attack" and "One-Turn Kill" abilities, Ra is capable of attacking all of the opponent's monsters and then the opponent directly, which is demonstrated during the duel between Yami Marik and Yami Bakura.
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*** The brainwashed Jonouchi uses the Spell Card "Fireball" three times during his duel with Yami Yugi/regular Yugi, inflicting 500 damage each time and putting him in agony.


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*** Rin uses the effect of her "Wind Witch -- Ice Bell" ''five times'' during her duel with Yugo, inflicting 500 damage each time. The first two times, it's with two copies of "Ice Bell", and the next three times, it's with the ''copied effect'' of "Snow Bell".
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** '''Anime/YuGiOhBondsBeyondTime'': Judai's "Elemental HERO Neos Knight" can attack twice per turn, destroying both Sin versions of Cyber End Dragon and Rainbow Dragon.

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** '''Anime/YuGiOhBondsBeyondTime'': ''Anime/YuGiOhBondsBeyondTime'': Judai's "Elemental HERO Neos Knight" can attack twice per turn, destroying both Sin versions of Cyber End Dragon and Rainbow Dragon.
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*** Yuri defeats four {{Red}} shirts with a combo that allows his Starve Venom Fusion Dragon to attack all their monsters after it attacked the defenseless one of them directly.

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*** Yuri defeats four {{Red}} shirts {{Red Shirt}}s with a combo that allows his Starve Venom Fusion Dragon to attack all their monsters after it attacked the defenseless one of them directly.
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* ''Franchise/YuGiOh'': There are a couple of instances when a monster attacks more than once, which is actually quite rare, as most monsters can attack only once per Battle Phase.
** ''Anime/YuGiOh'':
*** Yami Yugi's "Diffusing Wave" (localized as "Diffusion Wave-Motion") allows a Level 7 or higher Spellcaster to attack all of the opponent's monsters. He uses this Spell Card three times in the anime and wins every single time with it.
*** Jonouchi's "Hayabusa Knight" can attack twice per turn.
** ''Anime/YuGiOhGX:''
** Kaiser's "Chimeratech Overdragon" and "Chimeratech Fortress Dragon" can attack up to the number of Fusion Materials that were used to summon them. Whenever he does that, he will yell the number of the attack during the barrage.
** After destroying one monster in battle, Kagurazaka uses the effect of the legendary "Chaos Soldier -Envoy of the Beginning-" to attack a second monster.
** A couple of minor opponents use Armed Samurai -- Ben Kei, which can attack multiple times when equipped with Equip Spells.
** ''Anime/YuGiOh5Ds'':
*** Yusei commonly uses a combo with "Nitro Warrior" that allows his monster to attack more than once and defeat the opponent in just one turn.
*** Yusei's "Shooting Star Dragon" has an effect that allows Yusei to excavate the top five cards of his deck and for each revealed Tuner Monster, the dragon's number of attack becomes equal to that, meaning it can attack up to five time during the turn. Whenever this effect is used, Yusei will always reveal at least three Tuners, allowing it to attack up to three times.
*** Jack Atlas defeats Mukuro Enjou in episode 8 by using a combo that makes "Red Daemon's Dragon" attack four times.
** '''Anime/YuGiOhBondsBeyondTime'': Judai's "Elemental HERO Neos Knight" can attack twice per turn, destroying both Sin versions of Cyber End Dragon and Rainbow Dragon.
** ''Anime/YuGiOhZexal'':
*** Yuma's SignatureMove is his "Hope + Double Up Chance!" combo, where he interrupts Hope's first attack with Hope's effect, then use "Double Up Chance!" to double Hope's ATK and attack again.
*** Yamikawa's "Armor Ninja -- Blade Heart" can attack a second time by detaching an Overlay Unit.
*** Shark's "No. 32: Marine Biting Shark -- Shark Drake" can revive the monster it destroyed in battle and decrease the monster's ATK by 1000, then Shark Drake is able to attack again, inflicting even more battle damage than before.
** ''Anime/YuGiOhArcV''':
*** Yuya, Kurosaki and Asuka all have boss monsters that can attack multiple times if certain conditions are met, usually as a punishment of the opponent having summoned so many monsters in the first place.
*** Speaking of Kurosaki, his "Satellite Cannon Falcon" can use its effect multiple times on a single monster, weakening the enemy, which he shouts in very hammy fashion, not unlike Kaiser.
*** Gongenzaka's "Superheavy Samurai Soul Double Horn" can equip itself to another Superheavy Samurai, so that the equipped monster can attack twice.
*** Yuri defeats four {{Red}} shirts with a combo that allows his Starve Venom Fusion Dragon to attack all their monsters after it attacked the defenseless one of them directly.
*** Ruri's "Lyrical Luscinia -- Assembly Nightingale" can attack the opponent directly and up to the number of Overlay Unit she currently has. The first time "Assembly Nightingale" is summoned, she has five Overlay Units.
** ''Anime/YuGiOhVrains'':
*** Playmaker's "Shootingcode Talker" gains more number of attacks for every monster is pointing to at the beginning of the Battle Phase, meaning it can attack up to three times with how its Link Arrows are positioned. And for each monster it destroys in battle, Playmaker can draw one card each.
*** If Playmaker's "Update Jammer" is used as a Link Material, the Link Summoned monster is granted the effect to attack twice during that turn.
*** Playmaker's "Accesscode Talker" can use its effect multiple times per turn, each time to destroy an opponent's card. All Playmaker has to do is banish Link Monster from his GY, but he cannot banish Link Monsters with the same attributes, meaning he can destroy up to six cards.


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* ''TabletopGame/YuGiOh'': There are a number of monsters that have the effect to attack more than once per turn or grant other monsters' the ability to do so. There also a number of Spell or Trap Cards that allow monsters to attack more than once. Depending on the effect, the monster is either limited to attacking only other monsters or it can attack monsters and the opponent directly.

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Per TRS, Bonus Boss is to be sorted between Optional Boss and Superboss. Also fixed Example Indentation.


** ''VideoGame/ArtOfFighting'''s Ryo Sakazaki and Robert Garcia: Ryo and Robert have two attacks called "Zanretsuken/Thresher Punch" and "Genei Kyaku/Great Spirit Kick" respectively. In Ryo's case, he flails his fist continuously. Should you get hit, he combos you for at least 13 hits usually, allowing for dangerous comboability. Robert's is the same, except with his leg. They've always had the same direction input (Forward Backward Forward), except in KOF 94 and 95, wherein it was a HCB input.
* In the original NES version of ''VideoGame/FinalFantasyIII'', the final boss has an extremely simple pattern - it will simply use Flare Wave after Flare Wave after Flare Wave after Flare Wave after Flare Wave after Flare Wave. Hey, why bother with something else if it works? Flare Wave gets replaced with [[WaveMotionGun Particle Beam]] spam in the ''Pixel Remaster'' version of this game. Same strategy, just with lasers.
** The Gigantaur BonusBoss from ''VideoGame/FinalFantasyXIII'' gladly takes a leaf (needle?) from the Cloud's book: All he knows is 10000 Needles. [[TotalPartyKill And it's all he needs]].
* In ''VideoGame/FinalFantasyVI'' the Offering allows four hits per attack command. Adding the Genji Glove lets a character hold two weapons, and together they let a character hit eight times for every attack command.
* Cloud's Omnislash in ''VideoGame/FinalFantasyVII'' is a flurry of quick slashes followed by a spectacular finishing move. ''VideoGame/CrisisCore'' gives us Chain Slash, which is five slashes, as well as the eight slashes from [[MeaningfulName Octaslash]].
* In ''VideoGame/FinalFantasyVIII'', Squall's LimitBreak is Renzokuken, which means "Continuous Sword." When combined with his ultimate finishing move "Lion Heart," he can hit up to fifteen times in quick succession. ''{{VideoGame/Dissidia|FinalFantasy}}'' takes it even further: Squall's entire combat style, aptly called Relentless Revolver, is designed around {{Spam Attack}}s.
** ''FFVIII'' has a somewhat lesser example in Kiros, whose "Blood Pain" LimitBreak involves repeatedly slicing at the enemy with dual [[BladeBelowTheShoulder katar]].
* Tidus in ''VideoGame/FinalFantasyX'' gets in on this action too, with Overdrives like "Slice and Dice" and "Blitz Ace".
** Lulu's Fury Overdrive allows her to spam a low-level version of any Black Magic spell she's learnt from the Sphere Grid.
** The International Version changes Anima's Oblivion Overdrive into this; in the original and NA versions, it only hits once. In the PAL and International versions, it becomes this.
* ''VideoGame/FinalFantasyXIV'' requires this for DPS and tank AOE damage, as well as for healer AOE damage. While all tanks and almost all DPS (except for dancers, whose kit is specifically proc-based and therefore have to change based on what they have open) have set rotations, those set rotations are usually ''single-target only.'' If you're pulling as a tank, or attacking a large pull from said tank as a DPS, you ''must'' usually spam two AOE attacks in their proc order to maintain enmity (tank) or knock down everything's HP to the extent that it all dies at once (tanks, ranged DPS), or can be one-shot with a switch to more standard rotation on stronger mobs after the weaklings are eliminated (melee DPS).

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** * ''VideoGame/ArtOfFighting'''s Ryo Sakazaki and Robert Garcia: Ryo and Robert have two attacks called "Zanretsuken/Thresher Punch" and "Genei Kyaku/Great Spirit Kick" respectively. In Ryo's case, he flails his fist continuously. Should you get hit, he combos you for at least 13 hits usually, allowing for dangerous comboability. Robert's is the same, except with his leg. They've always had the same direction input (Forward Backward Forward), except in KOF 94 and 95, wherein it was a HCB input.
* ''Franchise/FinalFantasy'':
**
In the original NES version of ''VideoGame/FinalFantasyIII'', the final boss has an extremely simple pattern - it will simply use Flare Wave after Flare Wave after Flare Wave after Flare Wave after Flare Wave after Flare Wave. Hey, why bother with something else if it works? Flare Wave gets replaced with [[WaveMotionGun Particle Beam]] spam in the ''Pixel Remaster'' version of this game. Same strategy, just with lasers.
** The Gigantaur BonusBoss {{Superboss}} from ''VideoGame/FinalFantasyXIII'' gladly takes a leaf (needle?) from the Cloud's book: All he knows is 10000 Needles. [[TotalPartyKill And it's all he needs]].
* ** In ''VideoGame/FinalFantasyVI'' the Offering allows four hits per attack command. Adding the Genji Glove lets a character hold two weapons, and together they let a character hit eight times for every attack command.
* ** Cloud's Omnislash in ''VideoGame/FinalFantasyVII'' is a flurry of quick slashes followed by a spectacular finishing move. ''VideoGame/CrisisCore'' gives us Chain Slash, which is five slashes, as well as the eight slashes from [[MeaningfulName Octaslash]].
* In ''VideoGame/FinalFantasyVIII'', ** ''VideoGame/FinalFantasyVIII'':
***
Squall's LimitBreak is Renzokuken, which means "Continuous Sword." When combined with his ultimate finishing move "Lion Heart," he can hit up to fifteen times in quick succession. ''{{VideoGame/Dissidia|FinalFantasy}}'' takes it even further: Squall's entire combat style, aptly called Relentless Revolver, is designed around {{Spam Attack}}s.
** ''FFVIII'' has a somewhat lesser example in *** Kiros, whose "Blood Pain" LimitBreak involves repeatedly slicing at the enemy with dual [[BladeBelowTheShoulder katar]].
* ** Tidus in ''VideoGame/FinalFantasyX'' gets in on this action too, with Overdrives like "Slice and Dice" and "Blitz Ace".
** *** Lulu's Fury Overdrive allows her to spam a low-level version of any Black Magic spell she's learnt from the Sphere Grid.
** *** The International Version changes Anima's Oblivion Overdrive into this; in the original and NA versions, it only hits once. In the PAL and International versions, it becomes this.
* ** ''VideoGame/FinalFantasyXIV'' requires this for DPS and tank AOE damage, as well as for healer AOE damage. While all tanks and almost all DPS (except for dancers, whose kit is specifically proc-based and therefore have to change based on what they have open) have set rotations, those set rotations are usually ''single-target only.'' If you're pulling as a tank, or attacking a large pull from said tank as a DPS, you ''must'' usually spam two AOE attacks in their proc order to maintain enmity (tank) or knock down everything's HP to the extent that it all dies at once (tanks, ranged DPS), or can be one-shot with a switch to more standard rotation on stronger mobs after the weaklings are eliminated (melee DPS).

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* In ''The Perfect Weapon'', martial artist Jeff Speakman strikes his opponents with escrima sticks that move so quickly that even in single-frame captures, the sticks are blurred.

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* In ''The Perfect Weapon'', martial artist Jeff Speakman strikes his opponents with escrima sticks that move so quickly that even in single-frame captures, the sticks are blurred.
[[folder:Films -- Animated]]



* In ''Film/WhoAmI1998'', during the second part of the climactic fight scene, Jackie Chan and an [[EliteMooks elite mook]] perform the same kick at the same time against each other (colliding shins whilst doing so) 30 times in a row. After they break apart, both rub their shins in rather severe pain.



[[folder:Films -- Live-Action]]
* In ''The Perfect Weapon'', martial artist Jeff Speakman strikes his opponents with escrima sticks that move so quickly that even in single-frame captures, the sticks are blurred.
* In ''Film/WhoAmI1998'', during the second part of the climactic fight scene, Jackie Chan and an [[EliteMooks elite mook]] perform the same kick at the same time against each other (colliding shins whilst doing so) 30 times in a row. After they break apart, both rub their shins in rather severe pain.
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* ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Aria of Sorrow]]'' adds the Kaiser Knuckles, which let you hit five times with a single button press.

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* ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania: Aria of Sorrow]]'' ''VideoGame/CastlevaniaAriaOfSorrow'' adds the Kaiser Knuckles, which let you hit five times with a single button press.

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[[folder:Comics]]
* Whenua from one of the ''Toys/{{Bionicle}}'' comics has a HeroicBSOD moment when a bunch of [[GiantSpider Visorak]] try to invade the room he and his friends have taken refuge in. His mental state deteriorating due to TheCorruption, he starts blasting Rhotuka energy spinners in every direction (so fast that the art makes it look like legit BeamSpam), which only results in the ensuing rubble burying everything and everyone in the room.
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[[folder:Comics]]
* Whenua from one of the ''Toys/{{Bionicle}}'' comics has a HeroicBSOD moment when a bunch of [[GiantSpider Visorak]] try to invade the room he and his friends have taken refuge in. His mental state deteriorating due to TheCorruption, he starts blasting Rhotuka energy spinners in every direction (so fast that the art makes it look like legit BeamSpam), which only results in the ensuing rubble burying everything and everyone in the room.
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[[folder: Fan Works]]

* ''Fanfic/EquestriaGirlsFriendshipSouls'': After training with Captain Puddinhead of the Kido Corps, Clover can now invoke multiple Kido in quick succession, allowing her to rain down an assault of low-level Kido against foes.

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** [[OlderThanTheyThink Which he actually had in the first two]] ''VideoGame/SuperSmashBros'' games, and it could even be done in ''VideoGame/ZeldaIITheAdventureOfLink'' with a turbo controller.
* The Bandit class in ''VideoGame/MapleStory'' gets an attack called "Savage Blow", which is a series of rapid slashes with a dagger.
** Don't forget the Pirate class: the brawler-type's first attack skill always attacks at the highest normal weapon speed. Counts because it's spammable since its execution is fast and the animation is short.

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* ''VideoGame/MapleStory'':
** [[OlderThanTheyThink Which he actually had in the first two]] ''VideoGame/SuperSmashBros'' games, and it could even be done in ''VideoGame/ZeldaIITheAdventureOfLink'' with a turbo controller.
*
The Bandit class in ''VideoGame/MapleStory'' gets an attack called "Savage Blow", which is a series of rapid slashes with a dagger.
** Don't forget the The Pirate class: the brawler-type's first attack skill always attacks at the highest normal weapon speed. Counts because it's spammable since its execution is fast and the animation is short.



* In the original ''VideoGame/MonsterHunter Freedom'', Gypceros usually tended to have this bum rush style attack where he would tend to slam you against a wall and keep doing it. Inevitably, if he decided not to use another attack, you'd end up dying. This is true for some monsters, but at the moment not many names come to mind.

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* In the original ''VideoGame/MonsterHunter Freedom'', ''VideoGame/MonsterHunter'':
** ''VideoGame/MonsterHunterFreedom'':
Gypceros usually tended tends to have this bum rush style attack where he would tend tends to slam you against a wall and keep doing it. Inevitably, if he decided decides not to use another attack, you'd you'll end up dying. This is true for some monsters, but at the moment not many names come to mind.dying.



* The ''Franchise/TouhouProject'' fighting games has resident NinjaMaid Sakuya and her Cutting Sign: "Inscribe Red Soul" spell card, where she dual-wields a pair of knives to slice up an opponent lots and lots of times. There are also her Cutting Soul: "Soul Sculpture" spell card, which is the same attack taken up to eleven and any other knife-throwing-spellcard she use, actually.

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* ''Franchise/TouhouProject'':
**
The ''Franchise/TouhouProject'' fighting games has resident NinjaMaid Sakuya and her Cutting Sign: "Inscribe Red Soul" spell card, where she dual-wields a pair of knives to slice up an opponent lots and lots of times. There are also her Cutting Soul: "Soul Sculpture" spell card, which is the same attack taken up to eleven and any other knife-throwing-spellcard she use, actually.
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Knife Nut is no longer a trope


* The ''Franchise/TouhouProject'' fighting games has resident NinjaMaid KnifeNut Sakuya and her Cutting Sign: "Inscribe Red Soul" spell card, where she dual-wields a pair of knives to slice up an opponent lots and lots of times. There are also her Cutting Soul: "Soul Sculpture" spell card, which is the same attack taken up to eleven and any other knife-throwing-spellcard she use, actually.

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* The ''Franchise/TouhouProject'' fighting games has resident NinjaMaid KnifeNut Sakuya and her Cutting Sign: "Inscribe Red Soul" spell card, where she dual-wields a pair of knives to slice up an opponent lots and lots of times. There are also her Cutting Soul: "Soul Sculpture" spell card, which is the same attack taken up to eleven and any other knife-throwing-spellcard she use, actually.

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* Various builds in ''VideoGame/TheElderScrollsOnline'' can make use of spam attacks:
** Templars have their starting Aedric Spear ability, Puncturing Strikes, which consists of spammed jabs with a divine lance. There's even a passive perk that gives bonuses if the attack is spammed at least 4 times in quick succession.

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* ''Franchise/TheElderScrolls'':
** Uniquely for the series, in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', you can choose a settings option to "always use best attack" with a weapon. Instead of thrusting, stabbing, or chopping depending on how you are moving when you attack, you will only use the method which causes the most damage depending on the weapon you are using (chop for axe, slash for sword, stab for dagger/spear, etc.) giving all melee combat the appearance of the trope.
**
Various builds in ''VideoGame/TheElderScrollsOnline'' can make use of spam attacks:
**
attacks. For example, Templars have their starting Aedric Spear ability, Puncturing Strikes, "Puncturing Strikes", which consists of spammed jabs with a divine lance. There's even a passive perk that gives bonuses if the attack is spammed at least 4 times in quick succession.
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* In the original NES version of ''VideoGame/FinalFantasyIII'', the final boss has an extremely simple pattern - it will simply use Flare Wave after Flare Wave after Flare Wave after Flare Wave after Flare Wave after Flare Wave. Hey, why bother with something else if it works?

to:

* In the original NES version of ''VideoGame/FinalFantasyIII'', the final boss has an extremely simple pattern - it will simply use Flare Wave after Flare Wave after Flare Wave after Flare Wave after Flare Wave after Flare Wave. Hey, why bother with something else if it works?works? Flare Wave gets replaced with [[WaveMotionGun Particle Beam]] spam in the ''Pixel Remaster'' version of this game. Same strategy, just with lasers.
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* ''VideoGame/DevilMayCry'' has this in some of the Crazy Combos, although a few normal attacks worked this way too.

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* ''VideoGame/DevilMayCry'' ''VideoGame/DevilMayCry3DantesAwakening'' has this in some of the Crazy Combos, Combos (some of Dante's weapons allow him to rapidly pummel a foe with high-speed repeated attacks instead of the normal finisher), although a few normal attacks worked this way too.
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Fix indentation


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Alphabetise manga


* Noda from ''Anime/AngelBeats'' performs a spam attack on Otonashi in the very first episode, resulting in a 100-hit combo meter and a very dead Otonashi. But just for a few minutes until he revives again.
* In ''Manga/{{Bleach}}'', Ichigo Kurosaki's bankai (final release sword ability) takes the power other [[{{BFS}} zanpaku-to]] put into force and instead turns it into speed instead. Not only does it let him parry literally ''millions'' of razor-sharp sword-petals in seconds, it lets him launch multiple [[SwordBeam Getsuga Tensho]] from opposite sides of an opponent almost simultaneously.
** Technically, He fires one from a distance, [[FlashStep Flash steps]] to almost in the opponents face behind them, and shoots the second point blank at the moment the first one hits.
** Byakuya's bankai (the aforementioned millions of sword-petals) is a more straightforward application of this family of tropes. Ichigo never uses the slashing speed he demonstrates when parrying Senbonzakura to launch a true Spam Attack so much as a Spam Defense.
** [[spoiler:Gin]]'s bankai works by [[spoiler:extending his sword]] to attack so fast that Ichigo is incapable of noticing the regular attacks are even happening, and then he starts using it repeatedly and so rapidly that the damn thing is drawn as a way of stabbing thing.
* ''Manga/BusoRenkin'': The offensive ability of Ouka Hayasaka's Angel Gozen buso renkin is to use its floating automaton to quickly generate and fire a massive amount of energy arrows at the target in an attempt to overwhelm their defences with sheer volume of fire.
* ''Manga/{{Claymore}}'', from "The Endless Gravestones IV", when [[AxCrazy Ophelia]] finishes off the [[OneWingedAngel Awakened Being]]. Her predecessor, Illena of the Quicksword, is more proficient by an order of magnitude.



* ''Manga/{{Claymore}}'', from "The Endless Gravestones IV", when [[AxCrazy Ophelia]] finishes off the [[OneWingedAngel Awakened Being]]. Her predecessor, Illena of the Quicksword, is more proficient by an order of magnitude.
* Manga/{{Naruto}}'s Ten-Ten will summon hundreds of weapons and let them fly in rapid fire. The weapons seem to be more or less random, so the battlefield quickly becomes carpeted with knives, scythes, spiky balls with chains, and really whatever the animator feels like drawing.

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* ''Manga/{{Claymore}}'', from "The Endless Gravestones IV", ''Manga/FistOfTheNorthStar'': ATATATATATATATATATATATATATATATA!!! [[CallingYourAttacks Hokuto]]! [[RapidFireFisticuffs Hyakuretsu Ken]]!
* This is how Roy Mustang [[KillItWithFire kills]] [[spoiler: Lust]] in ''Manga/FullmetalAlchemist.'' He makes a repeat performance [[spoiler: battling Envy]] in the finale.
* RapidFireFisticuffs is the basic attack of many Stand users in ''Manga/JoJosBizarreAdventure'', at least the ones who have humanoid Stands. Accompanied by a battlecry like "ORAORAORAORA" or "MUDAMUDAMUDAMUDA!"
** Polnareff made this into an art form with Silver Chariot;
when [[AxCrazy Ophelia]] finishes off Silver Chariot [[ShedArmorGainSpeed sheds their armor to make them faster]] it allows the [[OneWingedAngel Awakened Being]]. Her predecessor, Illena of the Quicksword, is knightly stand to move so fast that it looks like there's more proficient by than one and can slash apart an order oppenent faster than they could ever react. Too bad he never uses this later when it could have really helped.
* Fate
of magnitude.
''Franchise/LyricalNanoha'' would sometimes do this, though since she uses a LaserBlade, she only uses this sort of attack on MechaMooks or her [[WreckedWeapon opponent's weapon]] in [[PrecisionGuidedBoomerang Sette's case]]. Since she uses SuperSpeed while doing this, viewers would only see her passing her target and catch a glimpse of it suddenly sporting several slash marks before it explodes or falls apart.
* Manga/{{Naruto}}'s ''Manga/{{Naruto}}'''s Ten-Ten will summon hundreds of weapons and let them fly in rapid fire. The weapons seem to be more or less random, so the battlefield quickly becomes carpeted with knives, scythes, spiky balls with chains, and really whatever the animator feels like drawing.



* In ''Manga/OnePiece'', this is basically Luffy's fighting style, finding new ways to hit his opponent as much as he can in a few seconds. Ivankov's Galaxy Wink also counts.
** "Gomu-gomu-no...Jet...GATLING!!!"
** Let's not forget Usopp vs Choo.
-->USOPP HAMMER!! USOPP HAMMER!! USOPP HAMMER!!
** Admiral Kizaru's "Sacred String of Jewels" attack is essentially BeamSpam. As the user of the Glint-Glint Fruit, a Devil Fruit that grants the user control over the element of light, Kizaru is able to fire explosive light beams with piercing properties. For this particular attack, Kizaru levitates into the air and fires a barrage of light particles from his hands, which can pierce objects as well as detonate on impact.
** Admiral Akainu's Ryusei Kazan basically boils down to him spamming fist-shaped magma projectiles at people, whether they're launched directly at enemies, or sent upwards in order to have them rain down on a wide area like a meteor shower.
* In ''Anime/QueenEmeraldas'', the title ship unleashes the mother of all spam attacks annihilating about 70% of a fleet numbering in the thousands ''with one salvo'' of an impossibly high number of energy cannon and missile launchers. Bonus point for having just [[NoSell survived unscratched]] two minutes of ''all'' those ships unleashing a SpamAttack on their own concluded by a WaveMotionGun.



** Kuno performs this with his wooden sword, thrusting forward so rapidly it's impossible to follow, and causing such a potent air pressure it demolished a water fountain (built out of concrete!) behind Ranma.
** Ranma himself countered this (long before his hand speed had been enhanced by the Chestnut Fist) by [[RapidFireFisticuffs kicking Kuno across the torso and face so unbelievably ''quickly'']] that, to an untrained observer, it looked like he had simply swept his foot up Kuno's body.

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** Kuno performs this with his wooden sword, thrusting forward so rapidly it's impossible to follow, and causing such a potent air pressure it demolished demolishes a water fountain (built out of concrete!) behind Ranma.
** Ranma himself countered counters this (long before his hand speed had been enhanced by the Chestnut Fist) by [[RapidFireFisticuffs kicking Kuno across the torso and face so unbelievably ''quickly'']] that, to an untrained observer, it looked like he had simply swept his foot up Kuno's body.



* RapidFireFisticuffs is the basic attack of many Stand users in ''Manga/JoJosBizarreAdventure'', at least the ones who have humanoid Stands. Accompanied by a battlecry like "ORAORAORAORA" or "MUDAMUDAMUDAMUDA!"
** Polnareff made this into an art form with Silver Chariot; when Silver Chariot [[ShedArmorGainSpeed sheds their armor to make them faster]] it allows the knightly stand to move so fast that it looks like there's more than one and can slash apart an oppenent faster than they could ever react. Too bad he never uses this later when it could have really helped.
* In ''Manga/{{Bleach}}'', Ichigo Kurosaki's bankai (final release sword ability) takes the power other [[{{BFS}} zanpaku-to]] put into force and instead turns it into speed instead. Not only does it let him parry literally ''millions'' of razor-sharp sword-petals in seconds, it lets him launch multiple [[SwordBeam Getsuga Tensho]] from opposite sides of an opponent almost simultaneously.
** Technically, He fires one from a distance, [[FlashStep Flash steps]] to almost in the opponents face behind them, and shoots the second point blank at the moment the first one hits.
** Byakuya's bankai (the aforementioned millions of sword-petals) is a more straightforward application of this family of tropes. Ichigo never uses the slashing speed he demonstrates when parrying Senbonzakura to launch a true Spam Attack so much as a Spam Defense.
** [[spoiler:Gin]]'s bankai works by [[spoiler:extending his sword]] to attack so fast that Ichigo is incapable of noticing the regular attacks are even happening, and then he starts using it repeatedly and so rapidly that the damn thing is drawn as a way of stabbing thing.
* ''Manga/FistOfTheNorthStar'': ATATATATATATATATATATATATATATATA!!! [[CallingYourAttacks Hokuto]]! [[RapidFireFisticuffs Hyakuretsu Ken]]!
* In ''Manga/OnePiece'', this is basically Luffy's fighting style, finding new ways to hit his opponent as much as he can in a few seconds. Ivankov's Galaxy Wink also counts.
** "Gomu-gomu-no...Jet...GATLING!!!"
** Let's not forget Usopp vs Choo.
-->USOPP HAMMER!! USOPP HAMMER!! USOPP HAMMER!!
** Admiral Kizaru's "Sacred String of Jewels" attack is essentially BeamSpam. As the user of the Glint-Glint Fruit, a Devil Fruit that grants the user control over the element of light, Kizaru is able to fire explosive light beams with piercing properties. For this particular attack, Kizaru levitates into the air and fires a barrage of light particles from his hands, which can pierce objects as well as detonate on impact.
** Admiral Akainu's Ryusei Kazan basically boils down to him spamming fist-shaped magma projectiles at people, whether they're launched directly at enemies, or sent upwards in order to have them rain down on a wide area like a meteor shower.



* Fate of ''Franchise/LyricalNanoha'' would sometimes do this, though since she uses a LaserBlade, she only uses this sort of attack on MechaMooks or her [[WreckedWeapon opponent's weapon]] in [[PrecisionGuidedBoomerang Sette's case]]. Since she uses SuperSpeed while doing this, viewers would only see her passing her target and catch a glimpse of it suddenly sporting several slash marks before it explodes or falls apart.
* Noda from ''Anime/AngelBeats'' performs a spam attack on Otonashi in the very first episode, resulting in a 100-hit combo meter and a very dead Otonashi. But just for a few minutes until he revives again.
* In ''Anime/QueenEmeraldas'', the title ship unleashes the mother of all spam attacks annihilating about 70% of a fleet numbering in the thousands ''with one salvo'' of an impossibly high number of energy cannon and missile launchers. Bonus point for having just [[NoSell survived unscratched]] two minutes of ''all'' those ships unleashing a SpamAttack on their own concluded by a WaveMotionGun.
* This is how Roy Mustang [[KillItWithFire kills]] [[spoiler: Lust]] in ''Manga/FullmetalAlchemist.'' He makes a repeat performance [[spoiler: battling Envy]] in the finale.
* ''Manga/BusoRenkin'': The offensive ability of Ouka Hayasaka's Angel Gozen buso renkin is to use its floating automaton to quickly generate and fire a massive amount of energy arrows at the target in an attempt to overwhelm their defences with sheer volume of fire.
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* ''Literature/ChrysalisRinoZ'': Tier-seven demons are, individually, vastly more powerful than the tier-four ants that make up most of the Colony's forces. However, when ''ten thousand'' ants launch a barrage of acid and magic, that's enough to give even the demons a bad day.
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** In ''VideoGame/FateGrandOrder'', this is the core of "Phantasm loop" strategies-- a Servant with a high hit-count, a charge skill, and/or high NP gain can recharge their Noble Phantasm attack in the turn it was deployed, letting them use it again in the next. Especially common with Arts-style users, but some Quick-style users can loop with the right support.
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** Rogue "stunlock" may also be viewed as this - when the rogue chains their attacks which stun or incapacitate a foe one after another, preventing them from retaliating for a rather lengthy period of time while dealing damage. This specific technique is utterly reviled by every other class because it completely prevents a target from moving and attacking. However, it's by no means unbalanced: the rogue, being a FragileSpeedster, is reliant on it to survive, his offensive potential is significantly reduced while he spends energy on stuns, the actual execution of a stun combo isn't actually spam but [[DifficultButAwesome rather reliant on precision timing and luck]], and the stun effects themselves are prone to DiminishingReturnsForBalance, shortly rendering them ineffective against the target. Furthermore, the stunlock can be broken with a common equipment piece which may periodically remove StandardStatusEffects and is considered a must have in [[PlayerVersusPlayer PvP]].

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** Rogue "stunlock" may also be viewed as this - when the rogue chains their attacks which stun or incapacitate a foe one after another, preventing them from retaliating for a rather lengthy period of time while dealing damage. This specific technique is utterly reviled by every other class because it completely prevents a target from moving and attacking. However, it's by no means unbalanced: the rogue, being a FragileSpeedster, is reliant on it to survive, his offensive potential is significantly reduced while he spends energy on stuns, the actual execution of a stun combo isn't actually spam but [[DifficultButAwesome rather reliant on precision timing and luck]], and the stun effects themselves are prone to DiminishingReturnsForBalance, shortly rendering them ineffective against the target. Furthermore, the stunlock can be broken with a common equipment piece which may periodically remove StandardStatusEffects StatusEffects and is considered a must have in [[PlayerVersusPlayer PvP]].
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** SpamAttacks are also an effective OhCrap strategy for DPS if you lose your place in your rotation/can't see your positionals as a melee DPS/are lagging/overpulls from an overconfident tank or a luring trap in Palace of the Dead or Heaven-On-High: it's better to be doing something than completely losing uptime. Specifically for monks and ninjas, while resorting to AOE spamming will drop your parse, it's also a valid survival tactic when a fight goes pear-shaped.
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* ''VideoGame/FinalFantasyXIV'' requires this for DPS and tank AOE damage, as well as for healer AOE damage. While all tanks and almost all DPS (except for dancers, whose kit is specifically proc-based and therefore have to change based on what they have open) have set rotations, those set rotations are usually ''single-target only.'' If you're pulling as a tank, or attacking a large pull from said tank as a DPS, you ''must'' usually spam two AOE attacks in their proc order to maintain enmity (tank) or knock down everything's HP to the extent that it all dies at once (tanks, ranged DPS), or can be one-shot with a switch to more standard rotation on stronger mobs after the weaklings are eliminated (melee DPS).

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