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** ''VideoGame/SuperMarioGalaxy'': The entire basis of the game, although only Space Junk Galaxy consciously displays the setting among the main fifteen levels (as the others mix it with a different setting, for the sake of variety). ''VideoGame/SuperMarioGalaxy2'' has Battle Belt Galaxy.

to:

** ''VideoGame/SuperMarioGalaxy'': The entire basis game takes place among sets of the game, although only rounded and irregular planetoids floating in deep space; GravityScrew is a central theme to movement, and enemies include a variety of weird little aliens, robots and [=UFOs=]. Space Junk Galaxy consciously displays the setting the most among the main fifteen levels (as the others mix it with a different setting, for the sake of variety). ''VideoGame/SuperMarioGalaxy2'' has Battle Belt Galaxy.variety), consisting of a field of debris and drifting starships against a galactic backdrop.



*** ''VideoGame/YoshisCraftedWorld'' has Outer Orbit.

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*** %%*** ''VideoGame/YoshisCraftedWorld'' has Outer Orbit.

Added: 6870

Changed: 5207

Removed: 7107

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* In ''VideoGame/{{Overcooked}},'' the final levels in both games are set in space. In the first game, it's largely set in a space station, while in the sequel, it's an alien planet. Mostly, it's just for looks, as the space theme doesn't really contribute to the level gimmicks for either game.

to:

* In ''VideoGame/{{Overcooked}},'' the ''VideoGame/{{Overcooked}}'': The final levels in both games are set in space. In the first game, it's largely set in a space station, while in the sequel, it's an alien planet. Mostly, it's just for looks, as the space theme doesn't really contribute to the level gimmicks for either game.



* Early in ''VideoGame/DoubleDragonNeon'', the Lee brothers find themselves on a space rocket owned by Skullmageddon. One stage on the rocket involves the brothers [[BatmanCanBreatheInSpace taking a big breath of air and holding it before jumping out of an airlock]].

to:

* ''VideoGame/DoubleDragonNeon'': Early in ''VideoGame/DoubleDragonNeon'', the game, the Lee brothers find themselves on a space rocket owned by Skullmageddon. One stage on the rocket involves the brothers [[BatmanCanBreatheInSpace taking a big breath of air and holding it before jumping out of an airlock]].



* The entirety of ''VideoGame/DukeNukem3D'''s Lunar Apocalypse episode is set on either a space station or the moon.
* ''VideoGame/{{Quake II}}'' has a {{secret level}} on a low gravity space station.

to:

* ''VideoGame/DukeNukem3D'': The entirety of ''VideoGame/DukeNukem3D'''s Lunar Apocalypse episode is set on either a space station or the moon.
* ''VideoGame/{{Quake II}}'' has a {{secret level}} on a low gravity space station.
moon.



* ''VideoGame/QuakeII'' has a {{secret level}} on a low gravity space station.



** ''VideoGame/MarioParty1'': Eternal Star in the original game takes place on a giant star up in space that Bowser has broken apart [[ArsonMurderAndJaywalking and vandalized with graffiti]]. The board is unlocked after Bowser steals every Star the heroes had collected across their parties, meaning they have to navigate the board's teleporter maze and challenge Koopa Kids to dice-rolling minigames to retrieve them.

to:

** ''VideoGame/MarioParty1'': Eternal Star in the original game takes place on a giant star up in space that Bowser has broken apart [[ArsonMurderAndJaywalking and vandalized with graffiti]]. The board is unlocked after Bowser steals every Star the heroes had collected across their parties, meaning that they have to navigate the board's teleporter maze and challenge Koopa Kids to dice-rolling minigames to retrieve them.



* ''VideoGame/TheAdventuresOfLomax'': The last world looks like pieces of moon's surface suspended in space. Despite its looks, the world functions just like the previous worlds and there's no difference in gravity and such.
* ''VideoGame/TheAdventuresOfRadGravity'': The Asteroid Belt, where Rad must propel himself with his gun in zero gravity.
* ''VideoGame/CrashBandicoot2CortexStrikesBack'': In the levels Rock It and Pack Attack, Crash is exploring a space vessel with zero gravity, so he has to use a space suit to move forward. He also chases Cortex in outer space in the FinalBoss battle.
* ''VideoGame/Disgaea3AbsenceOfJustice'': The seventh chapter takes place on a path that goes through outer space, and connects the game's netherworld with the human world (Which exist as separate planets, contrary to what the names may imply).
%%* ''VideoGame/DKJungleClimber'': "Space A Go-Go".
%%* ''VideoGame/DuckTales'': The Moon. [[WithLyrics "Hey Uncle Scrooge, you need a suit up there!]] [[https://www.youtube.com/watch?v=fHEgzRtKC5o How are you alive? You need heat! Also air!"]]
%%* ''VideoGame/TheFairlyOddparentsShadowShowdown'' has the level "Vicky Strikes Back", a parody of old sci-fi space shows.
* ''VideoGame/GarfieldCaughtInTheAct'': The PC version has "Alien Landscape", a sci-fi-themed level that takes place in outer space.
%%* ''VideoGame/{{Gruntz}}'' has this as the last world.
%%* ''Franchise/{{Kirby}}'': Many levels, often featuring the [[PowerCopying especially delicious]] UFO enemies.
* ''Franchise/LooneyTunes'' games:
** ''VideoGame/BugsBunnyInDoubleTrouble'': The final three levels take place in outer space. Marvin the Martian may be unrelated to Dr. Sam's hunt for a brain but manages to easily escalate things quickly. You first race against Marvin on a space scooter, then you traverse through Mars on a UFO, and finally, you need to "rescue" the dynamite plunger and switch Marvin's lasers into reverse so that it [[EarthShatteringKaboom blows up Mars instead of Earth]].
** ''VideoGame/BugsBunnyRabbitRampage'': Level 2001 takes place in outer space. Bugs must make his way through a fleet of spaceships, while avoiding the Instant Martians and red [[Franchise/SuperMarioBros Bob-omb]] lookalikes.
** ''WesternAnimation/DaffyDuck in Hollywood'' has the fifth world, "Duck Dodgers in the 24½th Century", based on [[WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury the 1953 short of the same name]].
** ''VideoGame/DesertDemolition Starring [[WesternAnimation/WileECoyoteAndTheRoadRunner Road Runner and Wile E. Coyote]]'': The end of Wile E. Coyote's bonus round at the end of "Red Rock Rondevous" has him riding rockets through space, and, when he reaches the very end, Marvin the Martian can be seen shooting at Bugs Bunny.
** ''VideoGame/RoadRunnersDeathValleyRally'': The fifth and final world, "Quantum Beep", takes place in outer space. Wile E. has teamed up with Marvin the Martian to create the Solid Tin Coyote, which serves as the game's FinalBoss.
** ''VideoGame/SpeedyGonzalesLosGatosBandidos'' has Galactical Galaxies, which serves as the sixth world of the game.
** ''VideoGame/TazInEscapeFromMars'': Taz travels to different planets, but the world that suits this trope the most is Mars, the first world in the game, as it takes place in Marvin the Martian's zoo. A very unusual choice for a first level and one that sets some pretty strange standards about what's to follow.
%%* ''VideoGame/MathRescue'' has some of these in the second episode.
* ''Advertising/McDonaldland'' games:
** ''VideoGame/McKids'': [=CosMc=]'s retreat take place entirely on the moon, with low gravity.
** ''VideoGame/McDonaldsTreasureLandAdventure'': The first half of the fourth and final world takes place on the moon. Ronald and his friends crash their rocket looking for the treasure when it is revealed to be in space, and thus give up the hunt for a way back home. With the lack of gravity, Ronald is able to jump twice as high as before. The second half of the stage takes place inside the spaceship of the Alien King, who has captured Ronald's friends and is guarding the treasure.
* ''VideoGame/MegaMan5'': Star Man's stage takes place in a space station. In the starting area, meteors fall down and can harm Mega Man. There are also many SpikesOfDoom in the ceilings.
%%* ''VideoGame/MegaMan10'' has [[spoiler:the final stage of Wily's fortress, along with the fight against the Wily Capsule]].
* ''VideoGame/MonkeyShines'': The world "Spaced Out", which is loaded with flying saucers, aliens and robots. GravityScrew is averted.
* ''VideoGame/RocketKnightAdventures'' has a shoot-em-up level in orbit towards the end of the game.
* ''VideoGame/SesameStreetCountdown'': The fifth level takes place on the moon. With the lack of gravity, The Count is able to jump twice as high.
* ''VideoGame/SnoopysGrandAdventure'': The third world, "Lunar Surface", takes place on the moon, where the goal is to rescue Lucy. Enemies in this world consist of robots. The boss of the world is a giant robot that resembles Lucy, who [[AdvancingBossOfDoom chases Snoopy throughout its level]].
* ''VideoGame/SonicTheHedgehog'' includes both space station levels (usually with [[GravityScrew reversed gravity]]) and {{True Final Boss}}es [[AstralFinale in outer space that require Super Sonic.]]
%%** ''VideoGame/SonicAndKnuckles'': The Death Egg. There's also the AstralFinale, the Doomsday Zone.
** ''VideoGame/SonicAdventure2'' has a bunch of levels and several boss fights set in and around the Space Colony ARK. The ones inside the ARK also count as EternalEngine levels (one of them is even the TropeNamer). There are even different GravityScrew mechanics in different levels. Meteor Herd and Cosmic Wall have low gravity, Crazy Gadget has switches which change the direction of gravity, and Mad Space consists of multiple tiny planets which each have their own gravitational pull. The rest just have normal gravity. And, as always [[BatmanCanBreatheInSpace air is never an issue]]. Interestingly, everyone in the game with the exception of Knuckles has SuperDrowningSkills, so they can't breathe in ''water'', but they can breathe in space. [[note]]Knuckles has [[OxygenMeter Regular Drowning Skills]] unless the player finds an oxygen mask that allows him to stay underwater indefinitely.[[/note]]
%%** ''VideoGame/SonicAdvanceTrilogy'': X-Zone, the Moon Zone, Egg Utopia, True Area 53, and Nonaggression.
%%** ''VideoGame/SonicTheHedgehog4'': E.G.G. Station and Death Egg mk.II.
** ''VideoGame/SonicColors'': Starlight Carnival and Asteroid Coaster are mostly set in outer space, unlike the other zones which take place in multiple planets.
* ''VideoGame/{{Superfrog}}'': "Project F" is a shoot-em-up space level, but World 6 after that is set on a space station in platformer space.



** ''VideoGame/SuperMarioGalaxy'': The entire basis of the game, though only Space Junk Galaxy consciously displays the setting among the main fifteen levels (as the others mix it with a different setting, for the sake of variety). ''VideoGame/SuperMarioGalaxy2'' has Battle Belt Galaxy.

to:

** ''VideoGame/SuperMarioGalaxy'': The entire basis of the game, though although only Space Junk Galaxy consciously displays the setting among the main fifteen levels (as the others mix it with a different setting, for the sake of variety). ''VideoGame/SuperMarioGalaxy2'' has Battle Belt Galaxy.



* ''Franchise/MegaMan'':
** ''VideoGame/MegaMan5'': Star Man's stage takes place in a space station. In the starting area, meteors fall down and can harm Mega Man. There are also many SpikesOfDoom in the ceilings.
** ''VideoGame/MegaMan10'' has [[spoiler:the final stage of Wily's fortress, along with the fight against the Wily Capsule.]]
* The seventh chapter of ''VideoGame/Disgaea3AbsenceOfJustice'' takes place on a path that goes through outer space, and connects the game's netherworld with the human world (Which exist as separate planets, contrary to what the names may imply).
* The ''VideoGame/SonicTheHedgehog'' series includes both space station levels (usually with [[GravityScrew reversed gravity]]) and {{True Final Boss}}es [[AstralFinale in outer space that require Super Sonic.]]
** The Death Egg from ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]''. There's also the AstralFinale, The Doomsday Zone.
** ''VideoGame/SonicAdventure2'' has a bunch of levels and several boss fights set in and around the Space Colony ARK. The ones inside the ARK also count as EternalEngine levels (one of them is even the TropeNamer). There are even different GravityScrew mechanics in different levels. Meteor Herd and Cosmic Wall have low gravity, Crazy Gadget has switches which change the direction of gravity, and Mad Space consists of multiple tiny planets which each have their own gravitational pull. The rest just have normal gravity. And, as always [[BatmanCanBreatheInSpace air is never an issue]]. Interestingly, everyone in the game with the exception of Knuckles has SuperDrowningSkills, so they can't breathe in ''water'', but they can breathe in space. [[note]]Knuckles has [[OxygenMeter Regular Drowning Skills]] unless the player finds an oxygen mask that allows him to stay underwater indefinitely.[[/note]]
** X-Zone, the Moon Zone, Egg Utopia, True Area 53, and Nonaggression from the ''{{VideoGame/Sonic Advance|Trilogy}}'' [[VideoGame/SonicAdvanceTrilogy trilogy]].
** E.G.G. Station and Death Egg mk.II in ''VideoGame/SonicTheHedgehog4 Episode I and Episode II'', respectively.
** Starlight Carnival and Asteroid Coaster in ''VideoGame/SonicColors'' are mostly set in outer space, unlike the other zones which take place in multiple planets.
* Many ''Franchise/{{Kirby}}'' levels, often featuring the [[PowerCopying especially delicious]] UFO enemies.
* "Project F" from ''Superfrog'' is a shoot-em-up space level, but World 6 after that is set on a space station in platformer space.
* ''VideoGame/RocketKnightAdventures'', a platformer for Sega Genesis, had a shoot-em-up level in orbit towards the end of the game.
* The Moon in ''VideoGame/DuckTales''. [[WithLyrics "Hey Uncle Scrooge, you need a suit up there!]] [[https://www.youtube.com/watch?v=fHEgzRtKC5o How are you alive? You need heat! Also air!"]]
* The space levels in ''Franchise/RatchetAndClank'' (at least in the first game) seem to avert this trope. Ratchet can't go out there himself, but has to send his RobotBuddy Clank to explore. Then it turns out that the only thing Ratchet needed was an oxygen mask, and suddenly the space levels function exactly as the planet levels. Gravity works the same, there's no need for a pressurized suit, and even propellers work just as normal! Later games gave Ratchet some sort of commando suit, which kind of made more sense.
* ''VideoGame/MathRescue'' has some of these in the second episode.
* "Space A Go-Go" from ''VideoGame/DKJungleClimber''.
* An amusement park actually called the Space Zone in ''VideoGame/ThemeParkWorld''.
* In ''VideoGame/TheAdventuresOfLomax'', the last world is this. It kind of looks like pieces of moon's surface suspended in space. Despite its looks, the world functions just like the previous worlds and there's no difference in gravity and such.
* ''VideoGame/{{Gruntz}}'' has this as the last world as well.
* The Asteroid Belt in ''VideoGame/TheAdventuresOfRadGravity'', where Rad must propel himself with his gun in zero gravity.
* ''Advertising/McDonaldland'' games:
** In ''VideoGame/McKids'', [=CosMc=]'s retreat take place entirely on the moon, with low gravity.
** The first half of the fourth and final world of ''VideoGame/McDonaldsTreasureLandAdventure'' takes place on the moon. Ronald and his friends crash their rocket looking for the treasure when it is revealed to be in space, and thus give up the hunt for a way back home. With the lack of gravity, Ronald is able to jump twice as high as before. The second half of the stage takes place inside the spaceship of the Alien King, who has captured Ronald's friends and is guarding the treasure.
* The last stage of ''VideoGame/TinyToonAdventuresBusterBustsLoose'' takes place in space. It is based on the episode, "[[Recap/TinyToonAdventuresS1E2AQuackInTheQuarks A Quack in the Quarks]]" from the [[WesternAnimation/TinyToonAdventures cartoon series]], and most of the enemies are characters that appeared in that episode, such as the Stormtwoopers. The final boss is Duck Vader, who attempts to zap Buster with a giant laser, which Buster must [[HoistByHisOwnPetard snatch from him and zap him with]]. [[spoiler:At the end of the game, the stage is [[ProsceniumReveal revealed to have been filmed in a studio]], and Duck Vader is really a costumed Plucky.]]
* ''Cleemalt Soa'' (''Saturn'' in other variants) in the arcade game ''VideoGame/XaindSleena'' . This stage is a moon that features floating, non-moving asteroids, [[BottomlessPit bottomless pits]] that kill you instantly, and a [[SceneryPorn cool background]] with [[AlienSky Saturn and its rings floating in the black, star-studded sky]].
* ''VideoGame/TheFairlyOddparentsShadowShowdown'' has the level "Vicky Strikes Back", a parody of old sci-fi space shows.
* In ''Snoopy's Grand Adventure'', the third world, "Lunar Surface", takes place on the moon, where the goal is to rescue Lucy. Enemies in this world consist of robots. The boss of the world is a giant robot that resembles Lucy, who [[AdvancingBossOfDoom chases Snoopy throughout its level]].
* The world "Spaced Out" in ''VideoGame/MonkeyShines'', which is loaded with flying saucers, aliens and robots. GravityScrew is averted.
* ''VideoGame/YoshisIsland'':
** In the original game (''VideoGame/SuperMarioWorld2YoshisIsland''), Raphael the Raven fights Yoshi on the moon.
** ''VideoGame/YoshisIslandDS'' has several space rocket piloting sections.
** ''VideoGame/YoshisCraftedWorld'' has Outer Orbit.
* ''Franchise/LooneyTunes'' games:
** In ''VideoGame/RoadRunnersDeathValleyRally'', the fifth and final world, "Quantum Beep", takes place in outer space. Wile E. has teamed up with Marvin the Martian to create the Solid Tin Coyote, which serves as the game's FinalBoss.
** In ''VideoGame/BugsBunnyRabbitRampage'', Level 2001 takes place in outer space. Bugs must make his way through a fleet of spaceships, while avoiding the Instant Martians and red [[Franchise/SuperMarioBros Bob-omb]] lookalikes.
** Throughout ''VideoGame/TazInEscapeFromMars'', Taz travels to different planets, but the world that suits this trope the most is Mars, the first world in the game, as it takes place in Marvin the Martian's zoo. A very unusual choice for a first level and one that sets some pretty strange standards about what's to follow.
** ''WesternAnimation/DaffyDuck in Hollywood'' has the fifth world, "Duck Dodgers in the 24½th Century", based on [[WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury the 1953 short of the same name]].
** In ''VideoGame/DesertDemolition Starring [[WesternAnimation/WileECoyoteAndTheRoadRunner Road Runner and Wile E. Coyote]]'', the end of Wile E. Coyote's bonus round at the end of "Red Rock Rondevous" has him riding rockets through space, and when he reaches the very end, Marvin the Martian can be seen shooting at Bugs Bunny.
** ''VideoGame/SpeedyGonzalesLosGatosBandidos'' has Galactical Galaxies, which serves as the sixth world of the game.
** ''VideoGame/BugsBunnyInDoubleTrouble'' has the final three levels taking place in outer space. Marvin the Martian may be unrelated to Dr. Sam's hunt for a brain but manages to easily escalate things quickly. You first race against Marvin on a space scooter, then you traverse through Mars on a UFO, and finally, you need to "rescue" the dynamite plunger and switch Marvin's lasers into reverse so that it [[EarthShatteringKaboom blows up Mars instead of Earth]].
* Galleon Galaxy in ''VideoGame/YookaLaylee'' which also has a [[GangplankGalleon pirate motif]].
* In ''VideoGame/SesameStreetCountdown'', the fifth level takes place on the moon. With the lack of gravity, The Count is able to jump twice as high.
* ''VideoGame/CrashBandicoot2CortexStrikesBack'' has the levels Rock It and Pack Attack. In them, Crash is exploring a space vessel with zero gravity, so he has to use a space suit to move forward. He also chases Cortex in outer space in the FinalBoss battle.
* The PC version of ''VideoGame/GarfieldCaughtInTheAct'' has "Alien Landscape", a sci-fi-themed level that takes place in outer space.

to:

* ''Franchise/MegaMan'':
** ''VideoGame/MegaMan5'': Star Man's stage takes place in a space station. In ''VideoGame/YoshisIsland'':
*** ''VideoGame/SuperMarioWorld2YoshisIsland'': Raphael
the starting area, meteors fall down and can harm Mega Man. There are also many SpikesOfDoom in Raven fights Yoshi on the ceilings.
** ''VideoGame/MegaMan10''
moon.
*** ''VideoGame/YoshisIslandDS''
has [[spoiler:the final stage of Wily's fortress, along with the fight against the Wily Capsule.]]
* The seventh chapter of ''VideoGame/Disgaea3AbsenceOfJustice'' takes place on a path that goes through outer space, and connects the game's netherworld with the human world (Which exist as separate planets, contrary to what the names may imply).
* The ''VideoGame/SonicTheHedgehog'' series includes both space station levels (usually with [[GravityScrew reversed gravity]]) and {{True Final Boss}}es [[AstralFinale in outer space that require Super Sonic.]]
** The Death Egg from ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]''. There's also the AstralFinale, The Doomsday Zone.
** ''VideoGame/SonicAdventure2'' has a bunch of levels and
several boss fights set in and around the Space Colony ARK. The ones inside the ARK also count as EternalEngine levels (one of them is even the TropeNamer). There are even different GravityScrew mechanics in different levels. Meteor Herd and Cosmic Wall have low gravity, Crazy Gadget has switches which change the direction of gravity, and Mad Space consists of multiple tiny planets which each have their own gravitational pull. The rest just have normal gravity. And, as always [[BatmanCanBreatheInSpace air is never an issue]]. Interestingly, everyone in the game with the exception of Knuckles has SuperDrowningSkills, so they can't breathe in ''water'', but they can breathe in space. [[note]]Knuckles has [[OxygenMeter Regular Drowning Skills]] unless the player finds an oxygen mask that allows him to stay underwater indefinitely.[[/note]]
** X-Zone, the Moon Zone, Egg Utopia, True Area 53, and Nonaggression from the ''{{VideoGame/Sonic Advance|Trilogy}}'' [[VideoGame/SonicAdvanceTrilogy trilogy]].
** E.G.G. Station and Death Egg mk.II in ''VideoGame/SonicTheHedgehog4 Episode I and Episode II'', respectively.
** Starlight Carnival and Asteroid Coaster in ''VideoGame/SonicColors'' are mostly set in outer space, unlike the other zones which take place in multiple planets.
* Many ''Franchise/{{Kirby}}'' levels, often featuring the [[PowerCopying especially delicious]] UFO enemies.
* "Project F" from ''Superfrog'' is a shoot-em-up
space level, but World 6 after that is set on a space station in platformer space.
* ''VideoGame/RocketKnightAdventures'', a platformer for Sega Genesis, had a shoot-em-up level in orbit towards the end of the game.
* The Moon in ''VideoGame/DuckTales''. [[WithLyrics "Hey Uncle Scrooge, you need a suit up there!]] [[https://www.youtube.com/watch?v=fHEgzRtKC5o How are you alive? You need heat! Also air!"]]
* The space levels in ''Franchise/RatchetAndClank'' (at least in the first game) seem to avert this trope. Ratchet can't go out there himself, but
rocket piloting sections.
*** ''VideoGame/YoshisCraftedWorld''
has to send his RobotBuddy Clank to explore. Then it turns out that the only thing Ratchet needed was an oxygen mask, and suddenly the space levels function exactly as the planet levels. Gravity works the same, there's no need for a pressurized suit, and even propellers work just as normal! Later games gave Ratchet some sort of commando suit, which kind of made more sense.
* ''VideoGame/MathRescue'' has some of these in the second episode.
* "Space A Go-Go" from ''VideoGame/DKJungleClimber''.
*
Outer Orbit.
%%* ''VideoGame/ThemeParkWorld'':
An amusement park actually called the Space Zone in ''VideoGame/ThemeParkWorld''.
Zone.
* In ''VideoGame/TheAdventuresOfLomax'', the last world is this. It kind of looks like pieces of moon's surface suspended in space. Despite its looks, the world functions just like the previous worlds and there's no difference in gravity and such.
* ''VideoGame/{{Gruntz}}'' has this as the last world as well.
* The Asteroid Belt in ''VideoGame/TheAdventuresOfRadGravity'', where Rad must propel himself with his gun in zero gravity.
* ''Advertising/McDonaldland'' games:
** In ''VideoGame/McKids'', [=CosMc=]'s retreat take place entirely on the moon, with low gravity.
** The first half of the fourth and final world of ''VideoGame/McDonaldsTreasureLandAdventure'' takes place on the moon. Ronald and his friends crash their rocket looking for the treasure when it is revealed to be in space, and thus give up the hunt for a way back home. With the lack of gravity, Ronald is able to jump twice as high as before. The second half of the stage takes place inside the spaceship of the Alien King, who has captured Ronald's friends and is guarding the treasure.
*
''VideoGame/TinyToonAdventuresBusterBustsLoose'': The last stage of ''VideoGame/TinyToonAdventuresBusterBustsLoose'' takes place in space. It is based on the episode, "[[Recap/TinyToonAdventuresS1E2AQuackInTheQuarks A Quack in the Quarks]]" from the [[WesternAnimation/TinyToonAdventures cartoon series]], and most of the enemies are characters that appeared in that episode, such as the Stormtwoopers. The final boss is Duck Vader, who attempts to zap Buster with a giant laser, which Buster must [[HoistByHisOwnPetard snatch from him and zap him with]]. [[spoiler:At the end of the game, the stage is [[ProsceniumReveal revealed to have been filmed in a studio]], and Duck Vader is really a costumed Plucky.]]
* ''VideoGame/XaindSleena'': ''Cleemalt Soa'' (''Saturn'' in other variants) in the arcade game ''VideoGame/XaindSleena'' . This stage is a moon that features floating, non-moving asteroids, [[BottomlessPit bottomless pits]] that kill you instantly, and a [[SceneryPorn cool background]] with [[AlienSky Saturn and its rings floating in the black, star-studded sky]].
* ''VideoGame/TheFairlyOddparentsShadowShowdown'' has the level "Vicky Strikes Back", a parody of old sci-fi space shows.
* In ''Snoopy's Grand Adventure'', the third world, "Lunar Surface", takes place on the moon, where the goal is to rescue Lucy. Enemies in this world consist of robots. The boss of the world is a giant robot that resembles Lucy, who [[AdvancingBossOfDoom chases Snoopy throughout its level]].
* The world "Spaced Out" in ''VideoGame/MonkeyShines'', which is loaded with flying saucers, aliens and robots. GravityScrew is averted.
* ''VideoGame/YoshisIsland'':
** In the original game (''VideoGame/SuperMarioWorld2YoshisIsland''), Raphael the Raven fights Yoshi on the moon.
** ''VideoGame/YoshisIslandDS'' has several space rocket piloting sections.
** ''VideoGame/YoshisCraftedWorld'' has Outer Orbit.
* ''Franchise/LooneyTunes'' games:
** In ''VideoGame/RoadRunnersDeathValleyRally'', the fifth and final world, "Quantum Beep", takes place in outer space. Wile E. has teamed up with Marvin the Martian to create the Solid Tin Coyote, which serves as the game's FinalBoss.
** In ''VideoGame/BugsBunnyRabbitRampage'', Level 2001 takes place in outer space. Bugs must make his way through a fleet of spaceships, while avoiding the Instant Martians and red [[Franchise/SuperMarioBros Bob-omb]] lookalikes.
** Throughout ''VideoGame/TazInEscapeFromMars'', Taz travels to different planets, but the world that suits this trope the most is Mars, the first world in the game, as it takes place in Marvin the Martian's zoo. A very unusual choice for a first level and one that sets some pretty strange standards about what's to follow.
** ''WesternAnimation/DaffyDuck in Hollywood'' has the fifth world, "Duck Dodgers in the 24½th Century", based on [[WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury the 1953 short of the same name]].
** In ''VideoGame/DesertDemolition Starring [[WesternAnimation/WileECoyoteAndTheRoadRunner Road Runner and Wile E. Coyote]]'', the end of Wile E. Coyote's bonus round at the end of "Red Rock Rondevous" has him riding rockets through space, and when he reaches the very end, Marvin the Martian can be seen shooting at Bugs Bunny.
** ''VideoGame/SpeedyGonzalesLosGatosBandidos'' has Galactical Galaxies, which serves as the sixth world of the game.
** ''VideoGame/BugsBunnyInDoubleTrouble'' has the final three levels taking place in outer space. Marvin the Martian may be unrelated to Dr. Sam's hunt for a brain but manages to easily escalate things quickly. You first race against Marvin on a space scooter, then you traverse through Mars on a UFO, and finally, you need to "rescue" the dynamite plunger and switch Marvin's lasers into reverse so that it [[EarthShatteringKaboom blows up Mars instead of Earth]].
*
%%* ''VideoGame/YookaLaylee'': Galleon Galaxy in ''VideoGame/YookaLaylee'' Galaxy, which also has a [[GangplankGalleon pirate motif]].
* In ''VideoGame/SesameStreetCountdown'', the fifth level takes place on the moon. With the lack of gravity, The Count is able to jump twice as high.
* ''VideoGame/CrashBandicoot2CortexStrikesBack'' has the levels Rock It and Pack Attack. In them, Crash is exploring a space vessel with zero gravity, so he has to use a space suit to move forward. He also chases Cortex in outer space in the FinalBoss battle.
* The PC version of ''VideoGame/GarfieldCaughtInTheAct'' has "Alien Landscape", a sci-fi-themed level that takes place in outer space.
motif]].



* Most of the Rainbow Road courses in the ''VideoGame/MarioKart'' series. In ''VideoGame/MarioKart8'', THAT Rainbow Road takes place in a space station.
* ''VideoGame/NeedForSpeed III'' has a hidden course set on a space station.
* The Oovo IV courses in ''VideoGame/StarWarsEpisodeIRacer'' run through an asteroid penal colony, and include zero gravity tube sections.
* There are three space levels in ''VideoGame/CelDamage'', including one set on a space station, and one where you drive directly on the rings of Saturn.
* ''VideoGame/SonicDrift 2'' has Milky Way, which serves as the fifth track in the Blue GP. The track is a linear one that leads to the [[EternalEngine Death Egg]], which serves as the sixth and final track.

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* Most of the Rainbow Road courses in the ''VideoGame/MarioKart'' series. In ''VideoGame/MarioKart8'', THAT Rainbow Road takes place in a space station.
* ''VideoGame/NeedForSpeed III'' has a hidden course set on a space station.
* The Oovo IV courses in ''VideoGame/StarWarsEpisodeIRacer'' run through an asteroid penal colony, and include zero gravity tube sections.
*
''VideoGame/CelDamage'': There are three space levels in ''VideoGame/CelDamage'', levels, including one set on a space station, and one where you drive directly on the rings of Saturn.
* ''VideoGame/SonicDrift 2'' ''VideoGame/MarioKart'': Most of the Rainbow Road courses are set in a winding ribbon of rainbows in planetary orbit, which bottomless drops on all sides. In ''VideoGame/MarioKart8'', it takes place in a space station.
* ''VideoGame/NeedForSpeedIII'' has a hidden course set on a space station.
* ''VideoGame/SonicDrift2''
has Milky Way, which serves as the fifth track in the Blue GP. The track is a linear one that leads to the [[EternalEngine Death Egg]], which serves as the sixth and final track.track.
* ''VideoGame/StarWarsEpisodeIRacer'': The Oovo IV courses run through an asteroid penal colony, and include zero gravity tube sections.



[[folder:Role Playing Games]]

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[[folder:Role Playing [[folder:Role-Playing Games]]



* Mothership Zeta from the ''VideoGame/{{Fallout 3}}'' DLC of the same name. One part has you take a spacewalk on the outside of the ship.
* ''VideoGame/MassEffect2'', when navigating in star system or cluster. All star systems and planets, plus ships and stations are in same plane. This is a feature of the Galaxy Map and not an actual reflection of what the galaxy looks like - its the same reason that the ''Normandy'' is shown bigger than whole planets and how you can fly it through suns.
* Deep Space from ''VideoGame/KingdomHeartsBirthBySleep'', which is based on the prologue of ''WesternAnimation/LiloAndStitch''. Parts of the stage allow you to explore the areas outside of the spaceship and even allow you to turn off gravity to reach higher places in the spaceship.
* In ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby/Alpha Sapphire]]'', the [[spoiler:immediate postgame, where you fight Deoxys in space. While riding [[OlympusMons Rayquaza]].]]
* ''Franchise/SuperMarioBros'':
** In ''VideoGame/PaperMarioTheThousandYearDoor'' you go to the moon, without any oxygen gear. [[MrExposition Goombella]] tells you [[MST3KMantra not to think about it too hard]].
** Also shows up in ''VideoGame/SuperPaperMario''. You do need a space suit, but the space suit is merely a fishbowl on your head. One BossBattle does an UnexpectedGameplayChange and turns it into ShootEmUp space. Hop on Carrie and it's already a Shmup in space.

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* ''VideoGame/Fallout3'': Mothership Zeta from the ''VideoGame/{{Fallout 3}}'' DLC of the same name.name takes place aboard an alien UFO. One part has you take a spacewalk on the outside of the ship.
* ''VideoGame/MassEffect2'', when navigating in star system or cluster. All star systems and planets, plus ships and stations are in same plane. This is a feature of the Galaxy Map and not an actual reflection of what the galaxy looks like - its the same reason that the ''Normandy'' is shown bigger than whole planets and how you can fly it through suns.
*
''VideoGame/KingdomHeartsBirthBySleep'': Deep Space from ''VideoGame/KingdomHeartsBirthBySleep'', Space, which is based on the prologue of ''WesternAnimation/LiloAndStitch''. Parts of the stage allow you to explore the areas outside of the spaceship and even allow you to turn off gravity to reach higher places in the spaceship.
* In ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby/Alpha Sapphire]]'', ''VideoGame/MassEffect2'', when navigating in star system or cluster. All star systems and planets, plus ships and stations, are in same plane. This is a feature of the [[spoiler:immediate Galaxy Map and not an actual reflection of what the galaxy looks like -- it's the same reason that the ''Normandy'' is shown bigger than whole planets and how you can fly it through suns.
* ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'': In the immediate
postgame, where you [[spoiler:you fight Deoxys in space. While riding [[OlympusMons Rayquaza]].]]
* ''Franchise/SuperMarioBros'':
''VideoGame/PaperMario'':
** In ''VideoGame/PaperMarioTheThousandYearDoor'' you ''VideoGame/PaperMarioTheThousandYearDoor'': You go to the moon, without any oxygen gear. [[MrExposition Goombella]] tells you [[MST3KMantra not to think about it too hard]].
** Also shows up ''VideoGame/SuperPaperMario'': Chapter 4: Outer Space is set in ''VideoGame/SuperPaperMario''.an extradimensional area loosely resembling deep space. Most of it is spent floating around in a void filled with floating debris and filled with surreal flying enemies. You do need a space suit, but the space suit is merely a fishbowl on your head. One BossBattle does an UnexpectedGameplayChange and turns it into ShootEmUp space. Hop on Carrie and it's already a Shmup in space.



* The Lylat System of ''VideoGame/StarFox'' is a relatively narrow corridor of space with {{Invisible Wall}}s keeping the player from moving out-of-bounds. The player can generally only fly in one direction.

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* ''VideoGame/StarFox'': The Lylat System of ''VideoGame/StarFox'' is a relatively narrow corridor of space with {{Invisible Wall}}s keeping the player from moving out-of-bounds. The player can generally only fly in one direction.



%%* The shmup part of ''VideoGame/WonderBoyIIIMonsterLair'''s final stage.

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%%* ''VideoGame/WonderBoyIIIMonsterLair'': The shmup part of ''VideoGame/WonderBoyIIIMonsterLair'''s the final stage.



* The Space course in ''VideoGame/GolfWithYourFriends'' appears to take place in a space station. There are lots of vents, black hole-like things, clear tubes, and windows providing a view of space.

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* ''VideoGame/GolfWithYourFriends'': The Space course in ''VideoGame/GolfWithYourFriends'' appears to take place in a space station. There are lots of vents, black hole-like things, clear tubes, and windows providing a view of space.



* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', the map 'Extremity' takes place on a rapidly spinning asteroid near a bright star. Gravity is significantly reduced to the point where PowerArmor players can stay permanently aloft with their regenerating JumpJetPack, and due to the rotation the level's ambient conditions change over the course of the match; at night, the temperature drops and the atmosphere freezes into lakes, while at daytime the [[OverHeating temperature rises to dangerous levels]], the lakes boil off and a steady stream of gas vents from the surface. The community map 'Deepspace' is a more straight example, set in a zero-gravity asteroid field where vehicles are limited to the SpacePlane fighters and powered armor.

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* In ''[[Videogame/MechWarrior MechWarrior ''VideoGame/MechWarrior: Living Legends]]'', the Legends'': The map 'Extremity' "Extremity" takes place on a rapidly spinning asteroid near a bright star. Gravity is significantly reduced to the point where PowerArmor players can stay permanently aloft with their regenerating JumpJetPack, and due to the rotation the level's ambient conditions change over the course of the match; at night, the temperature drops and the atmosphere freezes into lakes, while at daytime the [[OverHeating temperature rises to dangerous levels]], the lakes boil off and a steady stream of gas vents from the surface. The community map 'Deepspace' "Deepspace" is a more straight example, set in a zero-gravity asteroid field where vehicles are limited to the SpacePlane fighters and powered armor.






* Once you get your archwings in ''VideoGame/{{Warframe}}'', you get access to several missions where you use them to fly in freefall through {{asteroid thicket}}s and over the hulls of spaceships. These missions feel very much like a different game, what with your equipment being replaced with archwing-exclusive weapons (Even your warframes' abilities are replaced with archwing-specific abilities!) and any mods found there also being specifically for archwing equipment.

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* ''VideoGame/{{Warframe}}'': Once you get your archwings in ''VideoGame/{{Warframe}}'', archwings, you get access to several missions where you use them to fly in freefall through {{asteroid thicket}}s and over the hulls of spaceships. These missions feel very much like a different game, what with your equipment being replaced with archwing-exclusive weapons (Even your warframes' abilities are replaced with archwing-specific abilities!) and any mods found there also being specifically for archwing equipment.



* In ''VideoGame/{{Terraria}}'' if you go high enough up in the sky you will eventually reach space where gravity is much weaker.

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* In ''VideoGame/{{Terraria}}'' if ''VideoGame/{{Terraria}}'': If you go high enough up in the sky sky, you will eventually reach space where gravity is much weaker.
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Crosswicking

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[[folder:Puzzle Games]]
* ''VideoGame/KuruKuruKururin'': The levels in World 7 (Star Land) take place in outer space, showcasing rockets, UFOs and planets of varying colors and sizes in the background. The levels feature walls shaped like octagons, small dots or diamonds that are placed very close to each other, thus requiring Kururin to move around very carefully. The third levels also has mazes and corridors with lots of springs, which mess up with the orientation of Kururin's ship.
[[/folder]]
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Crosswicking

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** ''VideoGame/MarioParty10'': The Rosalina board in amiibo Party is designed to resemble space, and includes a variety of references to the ''VideoGame/SuperMarioGalaxy'' series, including crystals filled with Star Bits, a giant Launch Star event, and figures of Lumas, Star Bunnies, and the Starshroom.
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We have a page for this game now. =)


** ''VideoGame/MarioParty2'': Space Land takes place on a space station being attacked by Black Hole Bowser, who fires a Bowser Coin Beam across the station after charging up his satellite. Also present are Thwomp/Whomp criminals and Snifit Patrol police, who chase each other around in flying cars while pushing away any players on their path. This board returns in ''Superstars''.

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** ''VideoGame/MarioParty2'': Space Land takes place on a space station being attacked by Black Hole Bowser, who fires a Bowser Coin Beam across the station after charging up his satellite. Also present are Thwomp/Whomp criminals and Snifit Patrol police, who chase each other around in flying cars while pushing away any players on their path. This board returns in ''Superstars''.''VideoGame/MarioPartySuperstars''.
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Bonus Boss was renamed by TRS


* ''VideoGame/EtrianOdysseyVBeyondTheMyth'' has the BonusDungeon Empyreal Bridge, located well above the Yggdrasil of Arcania, even beyond the planet's atmosphere. It's filled with teleporters that take explorers to different parts of the stratum (''where'' they're taken to depends on each teleporter's color), many forms of alien wildlife, and a BonusBoss capable of supermassive destruction.

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* ''VideoGame/EtrianOdysseyVBeyondTheMyth'' has the BonusDungeon Empyreal Bridge, located well above the Yggdrasil of Arcania, even beyond the planet's atmosphere. It's filled with teleporters that take explorers to different parts of the stratum (''where'' they're taken to depends on each teleporter's color), many forms of alien wildlife, and a BonusBoss {{Superboss}} capable of supermassive destruction.
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None


** ''Videogame/SuperMarioSunshine''A few of the secret levels in the game have a space background.

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** ''Videogame/SuperMarioSunshine''A ''Videogame/SuperMarioSunshine'': A few of the secret levels in the game have a space background.
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Expanded an example


** ''VideoGame/MarioPartyIslandTour'': Rocket Road is a ''VideoGame/SuperMarioGalaxy''-themed board where players acquire Booster items to race to the finish line.

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** ''VideoGame/MarioPartyIslandTour'': Rocket Road is a ''VideoGame/SuperMarioGalaxy''-themed board that goes through a rainbow-colored linear path (similar to the Rainbow Road tracks of ''VideoGame/MarioKart'' fame), and where players acquire Booster items to race to the finish line.line. The Boosters can be obtained in many ways, including winning minigames.
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* ''VideoGame/HaloReach'' features parts of the level ''Long Night of Solace'' being exposed to vacuum (complete with muffled noises) and having lower gravity. Two multiplayer maps (Anchor 9 and Condemned) have areas with a similar mechanic, being both on board a space station.
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* ''VideoGame/EtrianOdyssey V: Beyond the Myth'' has the BonusDungeon Empyreal Bridge, located well above the Yggdrasil of Arcania, even beyond the planet's atmosphere. It's filled with teleporters that take explorers to different parts of the stratum (''where'' they're taken to depends on each teleporter's color), many forms of alien wildlife, and a BonusBoss capable of supermassive destruction.

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* ''VideoGame/EtrianOdyssey V: Beyond the Myth'' ''VideoGame/EtrianOdysseyVBeyondTheMyth'' has the BonusDungeon Empyreal Bridge, located well above the Yggdrasil of Arcania, even beyond the planet's atmosphere. It's filled with teleporters that take explorers to different parts of the stratum (''where'' they're taken to depends on each teleporter's color), many forms of alien wildlife, and a BonusBoss capable of supermassive destruction.
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Typo fix


** ''VideoGame/MarioParty8'': Bowser's Warped Orbit in is a space station parked above a star, with paths and directions controlled by Bowser. It serves as the Star-stealing board of the game, with players using special candy to attack other players as they pass by.

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** ''VideoGame/MarioParty8'': Bowser's Warped Orbit in is a space station parked above a star, with paths and directions controlled by Bowser. It serves as the Star-stealing board of the game, with players using special candy to attack other players as they pass by.
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None


** Bowser's Warped Orbit in ''8'' is a space station parked above a star, with paths and directions controlled by Bowser. It serves as the Star-stealing board of the game, with players using special candy to attack other players as they pass by.
** Bowser Station in ''9'' is another Bowser-themed space station that players fly above on a spaceship. They can take detours to nearby colonies for bonuses in-between the boss fights with Bowser Jr. and Bowser.
** Rocket Road in ''Island Tour'' is a ''VideoGame/SuperMarioGalaxy''-themed board where players acquire Booster items to race to the finish line.

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** ''VideoGame/MarioParty8'': Bowser's Warped Orbit in ''8'' is a space station parked above a star, with paths and directions controlled by Bowser. It serves as the Star-stealing board of the game, with players using special candy to attack other players as they pass by.
** ''VideoGame/MarioParty9'': Bowser Station in ''9'' is another Bowser-themed space station that players fly above on a spaceship. They can take detours to nearby colonies for bonuses in-between the boss fights with Bowser Jr. and Bowser.
** ''VideoGame/MarioPartyIslandTour'': Rocket Road in ''Island Tour'' is a ''VideoGame/SuperMarioGalaxy''-themed board where players acquire Booster items to race to the finish line.



** In ''VideoGame/SuperMarioWorld'', the secret Star World takes place on a star, and three of its levels have a starry sky background based on outer space.
** The Space Zone in ''VideoGame/SuperMarioLand2SixGoldenCoins'' is the TropeNamer, and also the first space-themed world in the series. In the levels, Mario wears a spacesuit, and the gravity is lessened. The boss is Tatanga, who was originally the FinalBoss of the first ''VideoGame/SuperMarioLand''.
** A few of the secret levels in ''Videogame/SuperMarioSunshine'' have a space background.
** The entire basis of ''VideoGame/SuperMarioGalaxy'', though only Space Junk Galaxy consciously displays the setting among the main fifteen levels (as the others mix it with a different setting, for the sake of variety). ''VideoGame/SuperMarioGalaxy2'' has Battle Belt Galaxy.
** The respective maps of all four secret worlds in ''VideoGame/SuperMario3DWorld'' are space-themed, though only Worlds Star and Crown have actual space-themed levels (World Star has Rainbow Run, Super Galaxy, Honeycomb Starway, Cosmic Cannon Cluster and Captain Toad Takes A Spin; World Crown has Champion's Road, Captain Toad's Fiery Finale and Mystery House Marathon), and it's also in World Star where [[spoiler:Rosalina can be unlocked to play as her]]. There's also the earlier Beep Block Skyway from World 4.
** The Moon Kingdom in ''VideoGame/SuperMarioOdyssey'' is set on the Moon which also has a hot and molten interior. There are also the secret areas set on the Dark Side of the Moon and the Darker Side of the Moon.

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** In ''VideoGame/SuperMarioWorld'', the ''VideoGame/SuperMarioWorld'': The secret Star World takes place on a star, and three of its levels have a starry sky background based on outer space.
** ''VideoGame/SuperMarioLand2SixGoldenCoins'': The Space Zone in ''VideoGame/SuperMarioLand2SixGoldenCoins'' is the TropeNamer, and also the first space-themed world in the series. In the levels, Mario wears a spacesuit, and the gravity is lessened. The boss is Tatanga, who was originally the FinalBoss of the first ''VideoGame/SuperMarioLand''.
** A ''Videogame/SuperMarioSunshine''A few of the secret levels in ''Videogame/SuperMarioSunshine'' the game have a space background.
** ''VideoGame/SuperMarioGalaxy'': The entire basis of ''VideoGame/SuperMarioGalaxy'', the game, though only Space Junk Galaxy consciously displays the setting among the main fifteen levels (as the others mix it with a different setting, for the sake of variety). ''VideoGame/SuperMarioGalaxy2'' has Battle Belt Galaxy.
** ''VideoGame/SuperMario3DWorld'': The respective maps of all four secret worlds in ''VideoGame/SuperMario3DWorld'' the game are space-themed, though only Worlds Star and Crown have actual space-themed levels (World Star has Rainbow Run, Super Galaxy, Honeycomb Starway, Cosmic Cannon Cluster and Captain Toad Takes A Spin; World Crown has Champion's Road, Captain Toad's Fiery Finale and Mystery House Marathon), and it's also in World Star where [[spoiler:Rosalina can be unlocked to play as her]]. There's also the earlier Beep Block Skyway from World 4.
** ''VideoGame/SuperMarioOdyssey'': The Moon Kingdom in ''VideoGame/SuperMarioOdyssey'' is set on the Moon which also has a hot and molten interior. There are also the secret areas set on the Dark Side of the Moon and the Darker Side of the Moon.
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None


* In ''VideoGame/{{Terraria}}'' if you go high enough up in the sky you will eventually reach space where gravity is a much weaker.

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* In ''VideoGame/{{Terraria}}'' if you go high enough up in the sky you will eventually reach space where gravity is a much weaker.

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* ''VideoGame/ThemeParkWorld'' contains a level that [[ExactlyWhatItSaysOnTheTin is actually called "Space Zone"]] as one of the four park themes.



* ''[[VideoGame/ThemeParkWorld]] contains a level that [[ExactlyWhatItSaysOnTheTin is actually called "Space Zone"]] as one of the four park themes.

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* ''[[VideoGame/ThemeParkWorld]] contains a level that [[ExactlyWhatItSaysOnTheTin is actually called "Space Zone"]] as one of the four park themes.

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None



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* ''[[VideoGame/ThemeParkWorld]] contains a level that [[ExactlyWhatItSaysOnTheTin is actually called "Space Zone"]] as one of the four park themes.
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* ''VideoGame/NoMoreHeroesIII'': Over the course of the game, there are special MiniBoss fights, as well as the second phase of the Rank 10 boss fight (Mr. Blackhole) and the entirety of the Rank 9 one (Gold Joe), that are set in outer space. With the exception of the latter boss, for all others Travis is always piloting a mecha to fight them, and can maneuver it smoothly to dodge their attacks. Gold Joe, meanwhile, is fought on-foot inside his spaceship, in a battlefield made up of stone cubes and a pink electrical fence.
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Up To Eleven is a defunct trope


* Most of the Rainbow Road courses in the ''VideoGame/MarioKart'' series. Taken UpToEleven come ''VideoGame/MarioKart8'', where THAT Rainbow Road takes place in a space station.

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* Most of the Rainbow Road courses in the ''VideoGame/MarioKart'' series. Taken UpToEleven come In ''VideoGame/MarioKart8'', where THAT Rainbow Road takes place in a space station.
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There's a page for this game now


** The Solo board Astro Avenue in ''6'' is a series of tiny planets and space stations where [=UFOs=] can carry the player forward.

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** ''VideoGame/MarioParty6'': The Solo board Astro Avenue in ''6'' is a series of tiny planets and space stations where [=UFOs=] can carry the player forward.
Is there an issue? Send a MessageReason:
Expanded the Mario Party 5 example, and providing a wick since I began working on the game's page and it'll be launched soon!


** Future Dream in ''5'' is a trio of space stations that are traveled between using rocket ships and air taxis.

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** ''VideoGame/MarioParty5'': Future Dream in ''5'' is a trio of space stations that are traveled between by using rocket ships and air taxis.taxis, or more mundanely blue-colored teleport panels (as the former two require landing on Event Spaces). The south station is featureless gameplay-wise (other than the transport rockes), but the northwest station has an Event Space which invites a player to ride a spinning car to get coins, while the northwest one has an Event Space that invites them to test their luck with a slot machine to earn a capsule.
Is there an issue? Send a MessageReason:
There's a page for this game now


** Space Land in ''2'' takes place on a space station being attacked by Black Hole Bowser, who fires a Bowser Coin Beam across the station after charging up his satellite. Also present are Thwomp/Whomp criminals and Snifit Patrol police, who chase each other around in flying cars while pushing away any players on their path. This board returns in ''Superstars''.

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** ''VideoGame/MarioParty2'': Space Land in ''2'' takes place on a space station being attacked by Black Hole Bowser, who fires a Bowser Coin Beam across the station after charging up his satellite. Also present are Thwomp/Whomp criminals and Snifit Patrol police, who chase each other around in flying cars while pushing away any players on their path. This board returns in ''Superstars''.
Is there an issue? Send a MessageReason:
There's a page for this game now


** Eternal Star in the original game takes place on a giant star up in space that Bowser has broken apart [[ArsonMurderAndJaywalking and vandalized with graffiti]]. The board is unlocked after Bowser steals every Star the heroes had collected across their parties, meaning they have to navigate the board's teleporter maze and challenge Koopa Kids to dice-rolling minigames to retrieve them.

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** ''VideoGame/MarioParty1'': Eternal Star in the original game takes place on a giant star up in space that Bowser has broken apart [[ArsonMurderAndJaywalking and vandalized with graffiti]]. The board is unlocked after Bowser steals every Star the heroes had collected across their parties, meaning they have to navigate the board's teleporter maze and challenge Koopa Kids to dice-rolling minigames to retrieve them.
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None


[[folder: Action Game]]

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[[folder: Action [[folder:Action Game]]
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None


** ''VideoGame/BugsBunnyInDoubleTrouble'' has the final three levels taking place in outer space. Marvin the Martian maybe be unrelated to Dr. Sam's hunt for a brain but manages to easily escalate things quickly. You first race against Marvin on a space scooter, then you traverse through Mars on a UFO, and finally, you need to "rescue" the dynamite plunger and switch Marvin's lasers into reverse so that it [[EarthShatteringKaboom blows up Mars instead of Earth]].

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** ''VideoGame/BugsBunnyInDoubleTrouble'' has the final three levels taking place in outer space. Marvin the Martian maybe may be unrelated to Dr. Sam's hunt for a brain but manages to easily escalate things quickly. You first race against Marvin on a space scooter, then you traverse through Mars on a UFO, and finally, you need to "rescue" the dynamite plunger and switch Marvin's lasers into reverse so that it [[EarthShatteringKaboom blows up Mars instead of Earth]].
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** In ''VideoGame/BugsBunnyRabbitRampage'', Level 2001 takes place in outer space. Bugs must make his way through a fleet of spaceships, while avoiding the Instant Martians and red [[Franchise/SuperMarioBros Bob-omb]] lookalikes.
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** In ''VideoGame/RoadRunnersDeathValleyRally'', the fifth and final world, "Quantum Beep", takes place in outer space. Wile E. has teamed up with Marvin the Martian to create the Solid Tin Coyote, which serves as the game's FinalBoss.


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** ''WesternAnimation/DaffyDuck in Hollywood'' has the fifth world, "Duck Dodgers in the 24½th Century", based on [[WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury the 1953 short of the same name]].
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* The PC version of ''VideoGame/GarfieldCaughtInTheAct'' has "Alien Landscape", a sci-fi-themed level that takes place in outer space.

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* The first half of the fourth and final world of ''VideoGame/McDonaldsTreasureLandAdventure'' takes place on the moon. Ronald and his friends crash their rocket looking for the treasure when it is revealed to be in space, and thus give up the hunt for a way back home. With the lack of gravity, Ronald is able to jump twice as high as before. The second half of the stage takes place inside the spaceship of the Alien King, who has captured Ronald's friends and is guarding the treasure.

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* ''Advertising/McDonaldland'' games:
** In ''VideoGame/McKids'', [=CosMc=]'s retreat take place entirely on the moon, with low gravity.
**
The first half of the fourth and final world of ''VideoGame/McDonaldsTreasureLandAdventure'' takes place on the moon. Ronald and his friends crash their rocket looking for the treasure when it is revealed to be in space, and thus give up the hunt for a way back home. With the lack of gravity, Ronald is able to jump twice as high as before. The second half of the stage takes place inside the spaceship of the Alien King, who has captured Ronald's friends and is guarding the treasure.
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Adding context to the Mario Party examples.


** Eternal Star in the original game.
** Space Land in ''2'', which returns in ''Superstars''.
** Future Dream in ''5''.
** The Solo board Astro Avenue in ''6''.
** Bowser's Warped Orbit in ''8''.
** Bowser Station in ''9''.
** Rocket Road in ''Island Tour''.

to:

** Eternal Star in the original game.
game takes place on a giant star up in space that Bowser has broken apart [[ArsonMurderAndJaywalking and vandalized with graffiti]]. The board is unlocked after Bowser steals every Star the heroes had collected across their parties, meaning they have to navigate the board's teleporter maze and challenge Koopa Kids to dice-rolling minigames to retrieve them.
** Space Land in ''2'', which ''2'' takes place on a space station being attacked by Black Hole Bowser, who fires a Bowser Coin Beam across the station after charging up his satellite. Also present are Thwomp/Whomp criminals and Snifit Patrol police, who chase each other around in flying cars while pushing away any players on their path. This board returns in ''Superstars''.
** Future Dream in ''5''.
''5'' is a trio of space stations that are traveled between using rocket ships and air taxis.
** The Solo board Astro Avenue in ''6''.
''6'' is a series of tiny planets and space stations where [=UFOs=] can carry the player forward.
** Bowser's Warped Orbit in ''8''.
''8'' is a space station parked above a star, with paths and directions controlled by Bowser. It serves as the Star-stealing board of the game, with players using special candy to attack other players as they pass by.
** Bowser Station in ''9''.
''9'' is another Bowser-themed space station that players fly above on a spaceship. They can take detours to nearby colonies for bonuses in-between the boss fights with Bowser Jr. and Bowser.
** Rocket Road in ''Island Tour''.Tour'' is a ''VideoGame/SuperMarioGalaxy''-themed board where players acquire Booster items to race to the finish line.
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None


** Space Land in ''2''.

to:

** Space Land in ''2''.''2'', which returns in ''Superstars''.
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Needless to say, SpaceDoesNotWorkThatWay. If the zone appears at the end of the game, it's an AstralFinale.

to:

Needless to say, SpaceDoesNotWorkThatWay.this is a subtrope of ArtisticLicenseSpace. If the zone appears at the end of the game, it's an AstralFinale.

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