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** This is played completely straight by the [[https://memory-alpha.fandom.com/wiki/Nausicaan Nausicaans]], who might best be described as Klingons with all their positive traits and complexity removed - they're almost exclusively cruel, dimwitted louts who mostly appear as thuggish {{Mooks}} or SpacePirates, and while they love to fight they seem to have nothing resembling a code of honor or ethics like Klingon society does.

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** This is played completely straight by the [[https://memory-alpha.fandom.com/wiki/Nausicaan Nausicaans]], who might best be described as Klingons with all their positive traits and complexity removed - they're almost exclusively cruel, dimwitted louts who mostly appear as thuggish {{Mooks}} or SpacePirates, and while they love to fight they seem to have nothing resembling a code of honor or ethics like Klingon society does.

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** This is played completely straight by the [[https://memory-alpha.fandom.com/wiki/Nausicaan Nausicaans]], who might best be described as Klingons with all the positive qualities and development removed - they're almost exclusively cruel, dimwitted louts who mostly appear as thuggish {{Mooks}} or SpacePirates, and while they love to fight they have nothing resembling a code of honor or ethics like Klingon society does.

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** This is played completely straight by the [[https://memory-alpha.fandom.com/wiki/Nausicaan Nausicaans]], who might best be described as Klingons with all the their positive qualities traits and development complexity removed - they're almost exclusively cruel, dimwitted louts who mostly appear as thuggish {{Mooks}} or SpacePirates, and while they love to fight they seem to have nothing resembling a code of honor or ethics like Klingon society does.

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Crosswicking.


* ''Literature/AllTomorrows'': Marine edition. While the Sail People are not evil outright, they are noted as being inherently oriented towards extreme violence and their history is marked by constant warfare.



* ''VideoGame/LifeOfASpaceForceCaptain'': The Orroks; it's in the name. They're seven-foot-tall four-armed brutes, big, strong, and not very intelligent, and were enslaved by the Reticulans before the Darian Space Force forced the Reticulans to free them. They have legends of a past as [[ProudWarriorRace a warrior race]] before the Reticulans took them away, but it's impossible to know how much of this is true, and currently they're mostly used as cheap general labor and mob goons in DSF territory. They have no nation of their own, [[spoiler:but can declare independence on Mars with the appropriate push]].



* ''VideoGame/SpaceEmpires'': The Sithrak are described as being in a constant state of warfare with all non-Sithrak lifeforms ([[GameplayAndStorySegregation in the lore, at least; in the actual game they can be negotiated and allied with like any other empire]]). Because they are natives to another dimension who invaded this universe, it's theorised that in their home dimension they're at the bottom of the food chain, [[HadToBeSharp so constant fighting and treating others as a potential threat are necessary survival tactics]].



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* ''Videogame/{{Fallout}}'': Super-mutants are humans who have been mutated into monsters by exposure to the Forced Evolutionary Virus, and generally appear to be giant, well-muscled humanoids with green, blue or yellow skin. Their intelligence ranges from on par with humans (1st generation), to human but with a strong disposition towards mental instabilities (the Nightkin sub-caste), to DumbMuscle (2nd generation and most subsequent generations), depending on how pure the batch of FEV used to create them was and how much radiation the human has been exposed to prior to mutation[[note]]as explained in the first game, some humans become dumber and some become smarter when turned into Mariposa super-mutants, with humans from Vaults more often falling into the second category and humans from the wasteland more often falling into the first[[/note]]. They are able to use human tech like guns and laser rifles, although these are generally assumed to have been scavenged from humans. They are often violent towards humans due to the mutual FantasticRacism between the two species, and while some super-mutants show tolerance towards humans, they tend to be the exception.

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* ''Videogame/{{Fallout}}'': ''Franchise/{{Fallout}}'': Super-mutants are humans who have been mutated into monsters by exposure to the Forced Evolutionary Virus, and generally appear to be giant, well-muscled humanoids with green, blue or yellow skin. Their intelligence ranges from on par with humans (1st generation), to human but with a strong disposition towards mental instabilities (the Nightkin sub-caste), to DumbMuscle (2nd generation and most subsequent generations), depending on how pure the batch of FEV used to create them was and how much radiation the human has been exposed to prior to mutation[[note]]as explained in the first game, some humans become dumber and some become smarter when turned into Mariposa super-mutants, with humans from Vaults more often falling into the second category and humans from the wasteland more often falling into the first[[/note]]. They are able to use human tech like guns and laser rifles, although these are generally assumed to have been scavenged from humans. They are often violent towards humans due to the mutual FantasticRacism between the two species, and while some super-mutants show tolerance towards humans, they tend to be the exception.

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** Any AI empire with the [[TheEmpire Hegemonic Imperialists]], [[ProudWarriorRace Honorbound Warriors]], or [[SlaveryIsASpecialKindOfEvil Slaving Despots]] personality can belong to this group, especially if they are much more competitive in terms of fleet power than in terms of technology level.

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** Any The "Barbaric Despoilers" civic depicts a society that essentially lives by the law of the jungle, where "the strongest may seize whatever they covet." Naturally, they maintain this manner of behavior on the galactic stage as well - empires with said civic have access to the "Despoliation" casus belli, which allows them to wage wars to [[RapePillageAndBurn plunder their enemies]], stealing energy, minerals, and even pops. There are, however, some downsides: Migration Treaties are blocked, there are only two Federation types available to them, and finally, all empires without the "Barbaric Despoilers" civic will view one having it as a pillaging menace, resulting in the latter receiving a permanent opinion penalty in relations with most of the galaxy.
** This image is likely to be evoked by any
AI empire with the [[TheEmpire Hegemonic Imperialists]], [[ProudWarriorRace Honorbound Warriors]], or [[SlaveryIsASpecialKindOfEvil Slaving Despots]] personality can belong to this group, especially if they are type whose behavior fits the bill and which is much more competitive in terms of fleet power than in terms of technology level.
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* ''Videogame/StarControlII'': The Thraddash are a species of hulking aliens with a great love of fighting and a firm belief that MightMakesRight. They've built their way to high-tech society and bombed themselves back to the metaphorical stone age a solid eighteen or nineteen times, with the cycle only coming to a halt when they were enslaved by the Ur-Quan and pressed into service as BattleThralls. They quite like their new lifestyle, although they don't care for how the Ur-Quan won't let them fight among themselves anymore.
* ''VideoGame/StarCraft'': [[HumansAreTheRealMonsters Terrans]] look like this [[HumansThroughAlienEyes through the eyes of]] [[SpaceElves the Protoss]] -- by their standards, they're a primitive, crude, physically repulsive, aggressive, low-tech species prone to infighting, though unlike the usual standards of this trope, humans are the only (major) race that wasn't uplifted by the local precursors.

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* ''Videogame/StarControlII'': ''Videogame/StarControl'': The Thraddash are a species of hulking aliens with a great love of fighting and a firm belief that MightMakesRight. They've built their way to high-tech society and bombed themselves back to the metaphorical stone age a solid eighteen or nineteen times, with the cycle only coming to a halt when they were enslaved by the Ur-Quan and pressed into service as BattleThralls. They quite like their new lifestyle, although they don't care for how the Ur-Quan won't let them fight among themselves anymore.
* ''VideoGame/StarCraft'': ''Franchise/StarCraft'': [[HumansAreTheRealMonsters Terrans]] look like this [[HumansThroughAlienEyes through the eyes of]] eyes]] of [[SpaceElves the Protoss]] -- by their standards, they're a primitive, crude, physically repulsive, aggressive, low-tech species prone to infighting, though unlike the usual standards of this trope, humans are the only (major) race that wasn't uplifted by the local precursors.
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** Marauders are SpaceCossacks with mid- to late-game technology but who live in dingy overcrowded space stations and survive by raiding and extorting tribute from other empires or or hiring themselves out as PrivateMilitaryContractors. One of their three custom personalities is prone to screaming threats to kill and eat the player in communications. And of course, when one marauder tribe unites under a [[NamesToRunAwayFromReallyFast Great Khan]], they become TheHorde and invade everybody around them with extremely powerful fleets (although the Khan is a VisionaryVillain trying to lead his species ''away'' from zero-sum pillaging and violence).

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** Marauders are SpaceCossacks with mid- to late-game technology but who live in dingy overcrowded space stations and survive by raiding and extorting tribute from other empires or or hiring themselves out as PrivateMilitaryContractors. One of their three custom personalities is prone to screaming threats to kill and eat the player in communications. And of course, when one marauder tribe unites under a [[NamesToRunAwayFromReallyFast Great Khan]], they become TheHorde and invade everybody around them with extremely powerful fleets (although the Khan is a VisionaryVillain trying to lead his species ''away'' from zero-sum pillaging and violence).
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** Any AI empire with the [[TheEmpire Hegemonic Imperialists]], [[ProudWarriorRace Honorbound Warriors]] or [[SlaveryIsASpecialKindOfEvil Slaving Despots]] personality can belong to this group, especially if they are much more competitive in terms of fleet power than in terms of technology level.

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** Any AI empire with the [[TheEmpire Hegemonic Imperialists]], [[ProudWarriorRace Honorbound Warriors]] Warriors]], or [[SlaveryIsASpecialKindOfEvil Slaving Despots]] personality can belong to this group, especially if they are much more competitive in terms of fleet power than in terms of technology level.
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** Any AI empire with the Honorbound Warriors or Slaving Despots personality, especially since their slaves aren't particularly good at research.

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** Any AI empire with the [[TheEmpire Hegemonic Imperialists]], [[ProudWarriorRace Honorbound Warriors Warriors]] or [[SlaveryIsASpecialKindOfEvil Slaving Despots personality, Despots]] personality can belong to this group, especially since their slaves aren't particularly good at research.if they are much more competitive in terms of fleet power than in terms of technology level.
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* ''Toys/{{Bionicle}}'': The Skakdi species is fractious and warlike, and distinguished by their huge jaws and natural SpikesOfVillainy. They're not stupid, but they ''are'' extremely violent. A team of six, calling themselves the Piraka (a [[AppropriatedAppellation near-slur]] meaning "thief and murderer") serves as the collective villain of the 2006 Voya Nui arc, where, in search of an ArtifactOfDoom, they enslave all the villagers, trounce the heroes of the previous story arc in a fight, and spend as much time fighting each other as they do fighting everyone else. The only reason the rest of the Skakdi aren't a bigger problem in the Matoran Universe is that their home island was placed under quarantine after an experiment in giving them superpowers went as poorly as you'd expect. In the meantime, their island has become a constant battleground divided up between a feuding, ever-shifting cast of warlords.

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* ''Toys/{{Bionicle}}'': The Skakdi species is fractious and warlike, and distinguished by their huge jaws and natural SpikesOfVillainy. They're not stupid, but they ''are'' extremely violent. A team of six, calling themselves the Piraka (a [[AppropriatedAppellation near-slur]] meaning "thief and murderer") serves as the collective villain of the 2006 Voya Nui arc, where, in search of an ArtifactOfDoom, they enslave all the villagers, trounce the heroes of the previous story arc in a fight, and spend as much time fighting each other as they do fighting everyone else. The Skakdi ''used'' to be relatively peaceful, but then someone decided they'd make great {{Mooks}} and gave them superpowers and training, and now the only reason the rest of the Skakdi they aren't a bigger problem in the Matoran Universe is that their home island was placed under quarantine after an experiment in giving them superpowers went as poorly as you'd expect.a military blockade. In the meantime, their island has become a constant battleground divided up between a feuding, ever-shifting cast of warlords.
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* ''Toys/{{Bionicle}}'': The Skakdi species is fractious and warlike, and distinguished by their huge jaws and natural SpikesOfVillainy. They're not stupid, but they ''are'' extremely violent. A team of six, calling themselves the Piraka (a [[AppropriatedAppellation near-slur]] meaning "thief and murderer") serves as the collective villain of the 2006 Voya Nui arc, where, in search of an ArtifactOfDoom, they enslave all the villagers, trounce the heroes of the previous story arc in a fight, and spend as much time fighting each other as they do fighting everyone else. The only reason the rest of the Skakdi aren't a bigger problem in the Matoran Universe is that their home island was placed under quarantine after an experiment in giving them superpowers went as poorly as you'd expect. In the meantime, their island has become a constant battleground divided up between a feuding, ever-shifting cast of warlords.
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** The Orks were originally ''TabletopGame/WarhammerFantasy's'' Orcs transplanted directly into a space-age setting. They're big, green, dim-witted apelike brutes who live to fight and kill, speak in a rough and crude manner distorted by a heavy FunetikAksent, and go to war in massive hordes of howling barbarians supported by crude smoke-spewing technology, ramshackle war machines and giant beasts. They have very little technical knowledge themselves, and what technology they possess they either steal from others or build from hardwired instinct. They could quite easily overrun the whole galaxy if they united, but will never stop fighting one another long enough for that to happen. They are also an artificial species, having been created as a species of living weapons by the Old Ones long ago, who made them ferocious and nearly unkillable and gifted with instinctive knowledge of machinery as a last-ditch attempt to stem the tide of the C'Tan and their Necron armies.

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** The Orks were originally ''TabletopGame/WarhammerFantasy's'' Orcs transplanted directly into a space-age setting. They're big, green, dim-witted apelike brutes who live to fight and kill, speak in a rough and crude manner distorted by a heavy FunetikAksent, and go to war in massive hordes of howling barbarians supported by crude smoke-spewing technology, ramshackle war machines and giant beasts. They have very little technical knowledge themselves, and what technology they possess they either steal from others or build from hardwired instinct. They could quite easily overrun the whole galaxy if they united, but will never stop fighting one another long enough for that to happen. They are also an artificial species, having been created as a species of living weapons by the Old Ones long ago, who made them ferocious and nearly unkillable and gifted with instinctive knowledge of machinery as a last-ditch attempt to stem the tide of the C'Tan and their Necron armies. As they were originally designed, the Krork were far more advanced both technologically and societally; the Orks are the result of millions of years of CloneDegeneration.



** Marauders are SpaceCossacks with mid- to late-game technology but who live in dingy overcrowded space stations and survive by raiding and extorting tribute from other empires or or hiring themselves out as PrivateMilitaryContractors. One of their three custom personalities is prone to screaming threats to kill and eat the player in communications. And of course, when one marauder tribe unites under a [[NamesToRunAwayFromReallyFast Great Khan]], they become TheHorde and invade everybody around them with extremely powerful fleets.

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** Marauders are SpaceCossacks with mid- to late-game technology but who live in dingy overcrowded space stations and survive by raiding and extorting tribute from other empires or or hiring themselves out as PrivateMilitaryContractors. One of their three custom personalities is prone to screaming threats to kill and eat the player in communications. And of course, when one marauder tribe unites under a [[NamesToRunAwayFromReallyFast Great Khan]], they become TheHorde and invade everybody around them with extremely powerful fleets.fleets (although the Khan is a VisionaryVillain trying to lead his species ''away'' from zero-sum pillaging and violence).
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* ''Franchise/TheMandalorian'': The Klatooinian raiders who are roaming around and attacking villages in "[[Recap/TheMandalorianS1E4Chapter4Sanctuary Sanctuary]]" look like orcs straight out of Middle-earth... only with blaster guns and a mecha.

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* ''Franchise/TheMandalorian'': ''Series/TheMandalorian'': The Klatooinian raiders who are roaming around and attacking villages in "[[Recap/TheMandalorianS1E4Chapter4Sanctuary Sanctuary]]" look like orcs straight out of Middle-earth... only with blaster guns and a mecha.
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* ''Franchise/TheMandalorian'': The Klatooinian raiders who are roaming around and attacking villages in "[[Recap/TheMandalorianS1E4Chapter4Sanctuary Sanctuary]]" look like orcs straight out of Middle-earth... only with blaster guns and a mecha.

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* ''Franchise/StarWars'': The Gamorreans are short, stout aliens resembling green-skinned [[PigMan humanoid pigs]]. They're mostly characterized as dim and uncultured thugs, and are often used as minions and low-level grunts by Hutt crime lords. Despite living in a galaxy full of high-tech weapons, including both {{Ray Gun}}s and {{Laser Blade}}s, Gamorreans use simple metal-bladed axes.

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* ''Franchise/StarWars'': ''Franchise/StarWars'':
**
The Gamorreans are short, stout aliens resembling green-skinned [[PigMan humanoid pigs]]. They're mostly characterized as dim and uncultured thugs, and are often used as minions and low-level grunts by Hutt crime lords. Despite living in a galaxy full of high-tech weapons, including both {{Ray Gun}}s and {{Laser Blade}}s, Gamorreans use simple metal-bladed axes.axes.
** To a lesser extent are the Weequay, Nikto, and Klatoonians. While not as low-tech as the Gamorreans, they tend to be widely associated with lower elements such as the Hutts and other criminal cartels, Space Pirates, and Bounty Hunters.
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Asskicking Equals Authority has been renamed.


* ''Manga/DragonBall'': The Saiyans are a race of violent barbarians with a constantly warring society built entirely on an AsskickingEqualsAuthority political system. They initially lived in stone huts and wore simple fur, but ([[ContinuitySnarl depending on who you listen to]]) they gained high-tech after they reverse-engineered the technology of their advanced neighbors after wiping them out, or got it after being recruited into the [[TheEmpire Planet Trade Organization]] as EliteMooks. They later became Frieza's {{Mooks}}, fighting to help him conquer planets.

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* ''Manga/DragonBall'': The Saiyans are a race of violent barbarians with a constantly warring society built entirely on an AsskickingEqualsAuthority AsskickingLeadsToLeadership political system. They initially lived in stone huts and wore simple fur, but ([[ContinuitySnarl depending on who you listen to]]) they gained high-tech after they reverse-engineered the technology of their advanced neighbors after wiping them out, or got it after being recruited into the [[TheEmpire Planet Trade Organization]] as EliteMooks. They later became Frieza's {{Mooks}}, fighting to help him conquer planets.
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* ''Webcomic/DriveDaveKellet'': The Tesskans are violent space age barbarians whose culture never developed past the most brutal of stone age structures. They're violent, short-tempered and interested in little beyond fighting and eating; they're entirely dependent on their enslavement of the Fillipods for advanced technology or society of any sort, reacted to first contact with both the Fillipods and humanity by trying to utterly destroy them, and nowadays mostly serve the Imperio as goons and thugs.

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* ''Webcomic/DriveDaveKellet'': ''Webcomic/DriveDaveKellett'': The Tesskans are violent space age barbarians whose culture never developed past the most brutal of stone age structures. They're violent, short-tempered and interested in little beyond fighting and eating; they're entirely dependent on their enslavement of the Fillipods for advanced technology or society of any sort, reacted to first contact with both the Fillipods and humanity by trying to utterly destroy them, and nowadays mostly serve the Imperio as goons and thugs.
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[[caption-width-right:350:[[FunetikAksent WHO'Z DIS TOOLKEN GIT YOUZ KEEP GOIN' ON ABOUT ANYWAYZ!?]]]]

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[[caption-width-right:350:[[FunetikAksent WHO'Z DIS TOOLKEN DIS]] [[Creator/JRRTolkien TOOLKEN]] [[FunetikAksent GIT YOUZ KEEP GOIN' ON ABOUT ANYWAYZ!?]]]]
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TRS disambig


** The [[https://memory-alpha.fandom.com/wiki/Chalnoth Chalnoth]] are apparently natural anarchists and only respect strength. The only one seen is a violent, hairy brute who threatens to eat his cellmates if they aren't freed within three or four days, as he calls the AlienLunch "poison" (and it might well be).

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** The [[https://memory-alpha.fandom.com/wiki/Chalnoth Chalnoth]] are apparently natural anarchists and only respect strength. The only one seen is a violent, hairy brute who threatens to eat his cellmates if they aren't freed within three or four days, as he calls the AlienLunch meals "poison" (and it they might well be).

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** The [[https://memory-alpha.fandom.com/wiki/Nausicaan Nausicaans]] can best be described as Klingons with all the positive qualities removed - they're almost exclusively dimwitted louts with no apparent care for history or culture, they love to fight but have no sense of honor, and most who appear are thuggish {{Mooks}} or SpacePirates. Physically, they bear a passing resemblance to tall Klingons with monstrous, tusked faces.

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** The This is played completely straight by the [[https://memory-alpha.fandom.com/wiki/Nausicaan Nausicaans]] can Nausicaans]], who might best be described as Klingons with all the positive qualities and development removed - they're almost exclusively cruel, dimwitted louts with no apparent care for history or culture, they love to fight but have no sense of honor, and most who mostly appear are as thuggish {{Mooks}} or SpacePirates. Physically, SpacePirates, and while they bear a passing resemblance love to tall Klingons with monstrous, tusked faces.fight they have nothing resembling a code of honor or ethics like Klingon society does.

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** The [[https://memory-alpha.fandom.com/wiki/Nausicaan Nausicaans]] can best be described as Klingons with all their positive qualities removed - they're almost exclusively dimwitted louts with no apparent sense of history or culture, and while they love to fight they have no sense of honor, and most who appear are thuggish {{Mooks}} or SpacePirates. Physically, they resemble taller Klingons with monstrous, tusked faces.

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** The [[https://memory-alpha.fandom.com/wiki/Nausicaan Nausicaans]] can best be described as Klingons with all their the positive qualities removed - they're almost exclusively dimwitted louts with no apparent sense of care for history or culture, and while they love to fight they but have no sense of honor, and most who appear are thuggish {{Mooks}} or SpacePirates. Physically, they resemble taller bear a passing resemblance to tall Klingons with monstrous, tusked faces.
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** The [[https://memory-alpha.fandom.com/wiki/Nausicaan Nausicaans]] can best be described as Klingons with all their positive qualities removed - they're almost exclusively dimwitted louts with no apparent sense of history or culture, and while they love to fight they have no sense of honor, and most who appear are thuggish {{Mooks}} or SpacePirates. Physically, they resemble taller Klingons with monstrous, tusked faces.
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* ''Film/ArmyOfTheDead'', while it's [[ZombieApocalypse post-apocalyptic]] rather than sci-fi, portrays its [[EliteZombie alpha zombies]] this way, complete with a MonsterLord in the form of their leader Zeus. Unlike regular shamblers, alphas retain enough intelligence to organize, use crude weapons, and [[ItsPersonal show emotion]], but like any zombie, they are AlwaysChaoticEvil and completely devoted to eating and infecting the living, what little culture they have revolving around the pursuit of human flesh.
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* The Zentraedi of ''Anime/SuperDimensionFortressMacross'' and ''Anime/{{Robotech}}'' qualify, being a race of green-skinned[[note]]for the males[[/note]] giants whose society revolves around war so much that not only do they not know how to maintain their own technology, but they also have no grasp of culture or music (which is what allows humanity to prevail over them as their growing interest in human culture leads to an EnemyCivilWar). Like the Klingons, they would mellow out over subsequent ''Macross'' installments due to their integration into human society.

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* The Zentraedi of ''Anime/SuperDimensionFortressMacross'' and ''Anime/{{Robotech}}'' qualify, being ''Anime/{{Robotech}}'': The Zentraedi are a race of green-skinned[[note]]for the males[[/note]] giants whose society revolves around war so much that not only do they not know how to maintain their own technology, but they also have no grasp of culture or music (which is what allows humanity to prevail over them as their growing interest in human culture leads to an EnemyCivilWar). Like the Klingons, they would mellow out over subsequent ''Macross'' installments due to their integration into human society.



* In the ''ComicBook/NewGods'' series, Darkseid has all sorts of monster-mooks serving as his soldiers. These include the aerial parademons, the aquatic Deep Six, the land-based gravi-guards and numerous other beings that resemble orcs. They're distinct from the new gods by being more animalistic in both appearance and mannerisms despite their skill with high-tech weaponry.

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* In the ''ComicBook/NewGods'' series, ''ComicBook/NewGods'': Darkseid has all sorts of monster-mooks serving as his soldiers. These include the aerial parademons, the aquatic Deep Six, the land-based gravi-guards and numerous other beings that resemble orcs. They're distinct from the new gods by being more animalistic in both appearance and mannerisms despite their skill with high-tech weaponry.
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* In the ''ComicBook/NewGods'' series, Darkseid has all sorts of monster-mooks serving as his soldiers. These include the aerial parademons, the aquatic Deep Six, the land-based gravi-guards and numerous other beings that resemble orcs. They're distinct from the new gods by being more animalistic in both appearance and mannerisms despite their skill with high-tech weaponry.

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*
"Orcs In Space" is about three Orcs, well, in space. Gor, Mongtar, and Kravis are three orcs fleeing from their fellow orcs (they didn't really mean to run from battle, they just had better things to do than fight) who accidentally steal the Starbleep 's most advanced spaceship, the Aarken, and fly off into space. Befriending the ship's AI, named DONA, they then proceed to wreak comical havoc across the galaxy.

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*
"Orcs
* ''Orcs In Space" Space'' is about three Orcs, well, in space. Gor, Mongtar, and Kravis are three orcs fleeing from their fellow orcs (they didn't really mean to run from battle, they just had better things to do than fight) who accidentally steal the Starbleep 's most advanced spaceship, the Aarken, and fly off into space. Befriending the ship's AI, named DONA, they then proceed to wreak comical havoc across the galaxy.
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* ''Videogame/{{Fallout}}'': Super-mutants are humans who have been mutated into monsters by exposure to the Forced Evolutionary Virus, and generally appear to be giant, well-muscled humanoids with green, blue or yellow skin. Their intelligence ranges from on par with humans (1st generation), to human but with a strong disposition towards mental instabilities (the Nightkin sub-caste), to DumbMuscle (2nd generation and most subsequent generations), depending on how pure the batch of FEV used to create them was and in the case of the Mariposa FEV strain individual variation somewhat correlated to lack of mutation from radiation[[note]]as explained in the first game, some humans become dumber and some become smarter when turned into Mariposa super-mutants, with humans from Vaults more often falling into the second category and humans from the wasteland more often falling into the first[[/note]]. They are able to use human tech like guns and laser rifles, although these are generally assumed to have been scavenged from humans. They are often violent towards humans due to the mutual FantasticRacism between the two species, and while some super-mutants show tolerance towards humans, they tend to be the exception.

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* ''Videogame/{{Fallout}}'': Super-mutants are humans who have been mutated into monsters by exposure to the Forced Evolutionary Virus, and generally appear to be giant, well-muscled humanoids with green, blue or yellow skin. Their intelligence ranges from on par with humans (1st generation), to human but with a strong disposition towards mental instabilities (the Nightkin sub-caste), to DumbMuscle (2nd generation and most subsequent generations), depending on how pure the batch of FEV used to create them was and in how much radiation the case of the Mariposa FEV strain individual variation somewhat correlated human has been exposed to lack of mutation from radiation[[note]]as prior to mutation[[note]]as explained in the first game, some humans become dumber and some become smarter when turned into Mariposa super-mutants, with humans from Vaults more often falling into the second category and humans from the wasteland more often falling into the first[[/note]]. They are able to use human tech like guns and laser rifles, although these are generally assumed to have been scavenged from humans. They are often violent towards humans due to the mutual FantasticRacism between the two species, and while some super-mutants show tolerance towards humans, they tend to be the exception.
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"Orcs In Space" is about three Orcs, well, in space. Gor, Mongtar, and Kravis are three orcs fleeing from their fellow orcs (they didn't really mean to run from battle, they just had better this to do than fight) who accidentally steal the Starbleep 's most advanced spaceship, the Aarken, and fly off into space. Befriending the ship's AI, named DONA, they then proceed to wreak comical havoc across the galaxy.

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"Orcs In Space" is about three Orcs, well, in space. Gor, Mongtar, and Kravis are three orcs fleeing from their fellow orcs (they didn't really mean to run from battle, they just had better this things to do than fight) who accidentally steal the Starbleep 's most advanced spaceship, the Aarken, and fly off into space. Befriending the ship's AI, named DONA, they then proceed to wreak comical havoc across the galaxy.

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