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** [[PlayingWithFire Firebending]] is stronger during the day while [[MakingASplash waterbending]] is stronger at night, due to the [[ThePowerOfTheSun sun]] and [[{{Lunacy}} moon]], respectively. A comet that passes by the world also greatly amplifies firebending depending on how close it is, a solar eclipse makes firebending unusable (and while the effects of a lunar eclipse are never shown, it would presumably do the same to waterbending), and waterbending is stronger depending on how full the moon is. We at least know that the moon has a Moon Spirit, whose existence effects the moon; if the Moon Spirit is captured or physically endangered in any way, the moon glows red, and if the Moon Spirit is killed, moonlight ceases.

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** [[PlayingWithFire Firebending]] is stronger during the day while [[MakingASplash waterbending]] is stronger at night, due to the [[ThePowerOfTheSun sun]] and [[{{Lunacy}} moon]], respectively. A comet that passes by the world also greatly amplifies firebending depending on how close it is, a solar eclipse makes firebending unusable (and while the effects of a lunar eclipse are never shown, it would presumably do the same to waterbending), and waterbending is stronger depending on how full the moon is. is(except for the inconsistent lunar phases). We at least know that the moon has a Moon Spirit, whose existence effects the moon; Spirit; if the Moon Spirit is captured or physically endangered in any way, the moon glows red, and if the Moon Spirit is killed, moonlight ceases.ceases, causing a lunar eclipse which blocks waterbending.
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* In the ''VideoGame/{{Warcraft}}'' franchise, space itself (thought it's called the Great Dark Beyond) is quite normal and unmagical, but it exists beside an alternate dimension called the Twisting Nether, a space filled with chaotic magics. Since distances are significantly shorter within the Nether, all teleportation and portal magic works by short-cutting through it. The bad thing is that [[DemonicInvaders demons]] originate from the Nether and the magics required to warp through it are addictive and slightly corrupting. Certain more mystical races such as the [[{{Precursors}} Titans]] choose to instead travel through space.

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* In the ''VideoGame/{{Warcraft}}'' franchise, space itself (thought it's called the Great Dark Beyond) is quite normal and unmagical, but it exists beside an alternate dimension called the Twisting Nether, a space filled with chaotic magics. Since distances are significantly shorter within the Nether, all teleportation and portal magic works by short-cutting through it. The bad thing is that [[DemonicInvaders [[TheLegionsOfHell demons]] originate from the Nether and the magics required to warp through it are addictive and slightly corrupting. Certain more mystical races such as the [[{{Precursors}} Titans]] choose to instead travel through space.

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Alphabetizing example(s)


Once you leave the surface of the Earth, all bets are off. What we think of as immutable laws of nature are merely local phenomena, and all manner of things unexplainable by anything we know are out there between the stars -- planets identical to Earth in every way, elements that no one has ever suspected existed, chemical compounds that don't behave the way "our" science says they should, and creatures with powers that seem paranormal. Why? Because [[TechnoBabble they're from]] ''[[TechnoBabble outer space]]''.

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Once you leave the surface of the Earth, all bets are off. What we think of as immutable laws of nature are merely local phenomena, and all manner of things unexplainable by anything we know are out there between the stars -- planets identical to Earth in every way, elements that no one has ever suspected existed, chemical compounds that don't behave the way "our" science says they should, and creatures with powers that seem paranormal. Why? Because [[TechnoBabble ''[[{{Technobabble}} they're from]] ''[[TechnoBabble from outer space]]''.



Subtropes:

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Subtropes:{{Subtrope}}s:



* SufficientlyAdvancedAlien
* TelepathicSpacemen



In ScienceFiction, space is rarely deliberately magical, but rather ends up that way due to insufficient research, the RuleOfCool, or excessive [[HandWave handwaving]]. Thus it's better described by its related tropes. However, when fantasy ventures into the final frontier, space is literally magical. Natural law isn't just ignored; it's shown the door and told not to come back. It's entirely replaced by a [[HereThereBeDragons Here be Dragons]] sign. This is typical for fantasy, but when it's applied to outer space, things can get... weird.

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In ScienceFiction, space is rarely deliberately magical, but rather ends up that way due to insufficient research, the RuleOfCool, or excessive [[HandWave handwaving]]. Thus Thus, it's better described by its related tropes. However, when fantasy ventures into the final frontier, space is literally magical. Natural law isn't just ignored; it's shown the door and told not to come back. It's entirely replaced by a [[HereThereBeDragons Here be Dragons]] sign. This is typical for fantasy, but when it's applied to outer space, things can get... weird.



[[folder:Comics]]

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[[folder:Comics]][[folder:Comic Books]]



[[folder:Fanfic]]
* ''FanFic/ThePalaververse'': Theia lies in a classical geocentric system: it is orbited by a life-bearing moon with literal lunar seas and a moon-sized sun home to phoenixes that periodically emigrate from its depths in massive solar flares, and is surrounded by a shell of stars composed in good part of pure magic. Beyond that, rather than any sort of actual galaxy, pony astronomers can barely glimpse vast, dark gulfs of space home to enormous beasts that swim through it like whales in a sea, distant systems both geocentric and heliocentric, vast clouds of primal cosmic matter and {{eldritch abomination}}s.

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[[folder:Fanfic]]
[[folder:Fan Fiction]]
* ''FanFic/ThePalaververse'': ''Fanfic/ThePalaververse'': Theia lies in a classical geocentric system: it is orbited by a life-bearing moon with literal lunar seas and a moon-sized sun home to phoenixes that periodically emigrate from its depths in massive solar flares, and is surrounded by a shell of stars composed in good part of pure magic. Beyond that, rather than any sort of actual galaxy, pony astronomers can barely glimpse vast, dark gulfs of space home to enormous beasts that swim through it like whales in a sea, distant systems both geocentric and heliocentric, vast clouds of primal cosmic matter and {{eldritch abomination}}s.{{Eldritch Abomination}}s.



* ''WesternAnimation/TreasurePlanet'': The film is essentially an ''extremely'' soft science fiction work that approaches this trope by way of {{Steampunk}}, a very literal take on SpaceSailing, and a base concept that consists of taking a story from pre-industrial times and putting it in space with as few narrative and aesthetic changes as possible, resulting in a nominal outer space setting where things like the law of gravity and hard vacuum are cheerfully absent. Among other things, the movie features literal space galleons, a space port that is for all intents and purposed a port city floating in space and shaped like a crescent moon for some inexplicable reason, pods of space whales, aliens that have as much in common with fantasy creatures as with science fiction aliens and the titular treasure planet with its trove of pirate gold. Comparisons are often made to ''TabletopGame/{{Spelljammer}}''.

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* ''WesternAnimation/TreasurePlanet'': The film ''WesternAnimation/TreasurePlanet'' is essentially an ''extremely'' soft science fiction work that approaches this trope by way of {{Steampunk}}, a very literal take on SpaceSailing, and a base concept that consists of taking a story from pre-industrial times and putting it in space with as few narrative and aesthetic changes as possible, resulting in a nominal outer space setting where things like the law of gravity and hard vacuum are cheerfully absent. Among other things, the movie features literal space galleons, a space port that is for all intents and purposed a port city floating in space and shaped like a crescent moon for some inexplicable reason, pods of space whales, aliens that have as much in common with fantasy creatures as with science fiction aliens and the titular treasure planet with its trove of pirate gold. Comparisons are often made to ''TabletopGame/{{Spelljammer}}''.



* In ''Film/{{Coherence}}'', a mysterious comet passing the earth causes {{Alternate Timeline}}s to intersect at the dark zone.



* In the sci-fi thriller ''Film/{{Coherence}}'', a mysterious comet passing the earth causes {{Alternate Timeline}}s to intersect at the dark zone.



* An [[OrphanedSeries aborted]] trilogy from Creator/MargaretWeis and Tracy Hickman made this explicit, with the rules of the universe changing radically in different areas of space. This left a human exploration ship in rather bad shape, as while it could navigate well near earth, if it entered the zone where, for example, a circle of magical statues is required for safety there would be trouble.

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[[AC:Examples by author:]]
* An [[OrphanedSeries aborted]] trilogy from Creator/TracyHickman and Creator/MargaretWeis and Tracy Hickman made this explicit, with the rules of the universe changing radically in different areas of space. This left a human exploration ship in rather bad shape, as while it could navigate well near earth, if it entered the zone where, for example, a circle of magical statues is required for safety there would be trouble.



* The ''Literature/ZonesOfThought'' series by Creator/VernorVinge plays with this trope, even though it is (on some levels at least) moderately hard sci-fi. The basic idea is that the laws of physics become more lax at increasing distances from a galactic core. In the "Unthinking Depths" at the center of a galaxy, not even thought is possible. The "Slow Zone" further from the core (where Earth is located) uses MundaneDogmatic physics. In the "Beyond", still further away from the galactic core, more fantastic things like FTL and strong AI become possible, and in the "Transcend", beginning at the farthest edges of a galaxy and extending out into intergalactic space, Space Is Magic.
* Creator/IsaacAsimov's novel ''Literature/TheGodsThemselves'' was written largely in response to this trope. Asimov once heard Robert Silverberg make up an isotope off the top of his head, Plutonium-186. When Asimov pointed out that said isotope does not and cannot exist, Silverberg responded "So what?" Asimov, who was never one to back down from a challenge (even a self-imposed one), decided to work out under what conditions Plutonium-186 could be possible. He concluded that it would have to be a parallel universe where the laws of physics behaved differently than they do here (such as the strong force being a lot stronger than it is in our universe). He went on to figure out how such a Universe would operate, and eventually developed his ideas into what he considered his most ambitious novel.

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* The ''Literature/ZonesOfThought'' series [[AC:Examples by Creator/VernorVinge plays with this trope, even though it is (on some levels at least) moderately hard sci-fi. The basic idea is that the laws of physics become more lax at increasing distances from a galactic core. In the "Unthinking Depths" at the center of a galaxy, not even thought is possible. The "Slow Zone" further from the core (where Earth is located) uses MundaneDogmatic physics. In the "Beyond", still further away from the galactic core, more fantastic things like FTL and strong AI become possible, and in the "Transcend", beginning at the farthest edges of a galaxy and extending out into intergalactic space, Space Is Magic.
title:]]
* Creator/IsaacAsimov's novel ''Literature/TheGodsThemselves'' was written largely in response to this trope. Asimov Creator/IsaacAsimov once heard Robert Silverberg Creator/RobertSilverberg make up an isotope off the top of his head, Plutonium-186. When Asimov pointed out that said isotope does not and cannot exist, Silverberg responded "So what?" Asimov, who was never one to back down from a challenge (even a self-imposed one), decided to work out under what conditions Plutonium-186 could be possible. He concluded that it would have to be a parallel universe where the laws of physics behaved differently than they do here (such as the strong force being a lot stronger than it is in our universe). He went on to figure out how such a Universe would operate, and eventually developed his ideas into what he considered his most ambitious novel.novel.
* The ''Literature/ZonesOfThought'' series plays with this trope, even though it is (on some levels at least) moderately hard sci-fi. The basic idea is that the laws of physics become more lax at increasing distances from a galactic core. In the "Unthinking Depths" at the center of a galaxy, not even thought is possible. The "Slow Zone" further from the core (where Earth is located) uses MundaneDogmatic physics. In the "Beyond", still further away from the galactic core, more fantastic things like FTL and strong AI become possible, and in the "Transcend", beginning at the farthest edges of a galaxy and extending out into intergalactic space, Space Is Magic.



* Few sci-fi series better embody this trope than ''Series/{{Farscape}}''. Some characters do claim to have actual magic or psychic powers, but a technological mishap also causes the crew to swap bodies.



* Few sci-fi series better embody this trope than ''Series/{{Farscape}}''. Some characters do claim to have actual magic or psychic powers, but a technological mishap also caused the crew to swap bodies.



** Likewise, the ''TabletopGame/{{Ravenloft}}'' setting is situated in "the Demiplane of Dread", which is a pocket dimension that serves as a prison for various [[BigBad Big Bads]]. Looking up in the sky you'd see stars, but in reality the entire realm is surrounded by a thick, endless mist.
** In 4e, space is just the void between celestial bodies. However, the Astral Sea is basically a port over of the version of space from ''Spelljammer'', but on a higher physical plane than the material universe.

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** Likewise, the ''TabletopGame/{{Ravenloft}}'' setting is situated in "the Demiplane of Dread", which is a pocket dimension that serves as a prison for various [[BigBad Big Bads]]. Looking up in the sky you'd see stars, but in reality reality, the entire realm is surrounded by a thick, endless mist.
** In 4e, ''TabletopGame/DungeonsAndDragonsFourthEdition'', space is just the void between celestial bodies. However, the Astral Sea is basically a port over of the version of space from ''Spelljammer'', but on a higher physical plane than the material universe.



* ''TabletopGame/{{Pathfinder}}'': The setting’s take on outer space owes as much to pulp fiction and cosmic horror as anything else.
** To begin with, every planet and most moons in Golarion’s solar system are inhabitable, with some being clearer genre shout outs than others -- the lush world of Castrovel, home of monster-filled jungles and the fantastic cities of the elves and the [[GreenSkinnedSpaceBabe beautiful]], psychic Lashunta, is directly inspired by the VenusIsWet trope, while the red planet Akiton, a world of deserts and dried seas home to red-skinned humanoids and four-armed alien barbarians, is in turn a ShoutOut to ''Literature/JohnCarterOfMars'' and derivative works. Notably, most interplanetary travel takes place by means of magical gates or travel through alternate planes of reality, actual space travel being largely absent.

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* ''TabletopGame/{{Pathfinder}}'': The setting’s ''TabletopGame/GURPSTechnomancer'' has this in a {{technobabbl|e}}y way. Magic is caused by ''Oz'' particles, which were initially scarce on earth. (A nuclear test and a necromantic ritual later, though...) However, it's been discovered that there ''are'' indeed Oz particles in space, radiated by the sun, they just got blocked by the atmosphere along with the other harmful rays.
* ''TabletopGame/{{Pathfinder}}'''s
take on outer space owes as much to pulp fiction and cosmic horror as anything else.
** To begin with, every planet and most moons in Golarion’s Golarion's solar system are inhabitable, with some being clearer genre shout outs shout-outs than others -- the lush world of Castrovel, home of monster-filled jungles and the fantastic cities of the elves and the [[GreenSkinnedSpaceBabe beautiful]], psychic Lashunta, is directly inspired by the VenusIsWet trope, while the red planet Akiton, a world of deserts and dried seas home to red-skinned humanoids and four-armed alien barbarians, is in turn a ShoutOut to ''Literature/JohnCarterOfMars'' and derivative works. Notably, most interplanetary travel takes place by means of magical gates or travel through alternate planes of reality, actual space travel being largely absent.



** An inversion of this trope came with the crash of the spaceship ''Divinity'' and its cargo of robots, androids and aliens, whose realistic but extremely advanced science is utterly alien to Golarion’s peoples’ understanding of the world -- genuine aliens are distinctly unlike anything commonly found in a MedievalEuropeanFantasy world, while the robots and androids break pretty much every established rule for how constructs work in the setting.
* ''TabletopGame/{{Starfinder}}'', being set much later in the same universe as ''Pathfinder'', continues the tradition, with a twist. Now, you're equally as likely to find items made from "mundane" SuperScience as anything magical, and FasterThanLightTravel is accomplished by shifting into [[{{Hyperspace}} a separate plane that absorbs parts of the Material Plane]] through tech (invented by a techno-deity allegedly to benefit nonmagical species). That said, all the magical aspects of the universe still function perfectly well, and have even added terrifying new threats: the LegionsOfHell can now invade your planet with a massive, living EldritchStarship, for example.
* ''TabletopGame/OldWorldOfDarkness'': The Deep Umbra is a spiritual analog to outer space. It is home to spirits, monsters, insane mages, ''relatively'' sane mages (no guarantees), gods, [[DragonsAreDinosaurs weredragons]], and {{Eldritch Abomination}}s. Celestial bodies represent various metaphysical aspects, and you can visit their spirit-world mirrors. Because in ''TabletopGame/MageTheAscension'' [[ClapYourHandsIfYouBelieve reality is consensual]], some books indicate that deep space (beyond the local solar system and its nearest neighbours) is really a part of the Umbra, because humans have only imagined it. For this very same reason, this trope is ''literally true'' for the Void Engineers.
* ''TabletopGame/GURPSTechnomancer'' has this in a technobabbly way. Magic is caused by ''Oz'' particles, which were initially scarce on earth. (A nuclear test and a necromantic ritual later though...) However, it's been discovered that there ''are'' indeed oz particles in space, radiated by the sun, they just got blocked by the atmosphere along with the other harmful rays.
* ''TabletopGame/{{Shadowrun}}'': Inverted. Because space is mainly, well, ''space'', there is no {{Mana}} there at all and the BackgroundMagicField is non-existent. [[AntiMagic Magic does not work in space]] and AstralProjection causes the projection to be torn asunder, killing the mage in the process. Magical beings like faeries, vampires, spirits and dragons usually die shortly after leaving the atmosphere.
* ''TabletopGame/Warhammer40000'': The galaxy is a dark and wild place, ruled by strange entities and supernatural horrors. The Warp, the immaterial reality where faster-than-light travel happens and demons live, has a habit of leaking into reality through Warp storms, which engulf entire star sectors and make ftl travel impossible while scouring affected worlds with supernatural disasters, and Warp rifts, where the Immaterium spills fully into the material universe to create burning nebulas and great vortexes where reality breaks down. Even in fully material space, the stars are filled with spaceborne monsters, haunted ghost ships, ancient alien superstructures, and more inexplicable anomalies than a planet's worth of scribes could hope to record.

to:

** An inversion of this trope came with the crash of the spaceship ''Divinity'' and its cargo of robots, androids and aliens, whose realistic but extremely advanced science is utterly alien to Golarion’s peoples’ Golarion's peoples' understanding of the world -- genuine aliens are distinctly unlike anything commonly found in a MedievalEuropeanFantasy world, while the robots and androids break pretty much every established rule for how constructs work in the setting.
* ''TabletopGame/{{Starfinder}}'', being set much later in the same universe as ''Pathfinder'', continues the tradition, with a twist. Now, you're equally as likely to find items made from "mundane" SuperScience as anything magical, and FasterThanLightTravel is accomplished by shifting into [[{{Hyperspace}} a separate plane that absorbs parts of the Material Plane]] through tech (invented by a techno-deity allegedly to benefit nonmagical species). That said, all the magical aspects of the universe still function perfectly well, and have even added terrifying new threats: the LegionsOfHell can now invade your planet with a massive, living EldritchStarship, for example.
* ''TabletopGame/OldWorldOfDarkness'': The Deep Umbra is a spiritual analog to outer space. It is home to spirits, monsters, insane mages, ''relatively'' sane mages (no guarantees), gods, [[DragonsAreDinosaurs weredragons]], and {{Eldritch Abomination}}s. Celestial bodies represent various metaphysical aspects, and you can visit their spirit-world mirrors. Because in ''TabletopGame/MageTheAscension'' [[ClapYourHandsIfYouBelieve reality is consensual]], consensual]] in ''TabletopGame/MageTheAscension'', some books indicate that deep space (beyond the local solar system and its nearest neighbours) is really a part of the Umbra, because humans have only imagined it. For this very same reason, this trope is ''literally true'' for the Void Engineers.
* ''TabletopGame/GURPSTechnomancer'' has this Inverted in a technobabbly way. Magic is caused by ''Oz'' particles, which were initially scarce on earth. (A nuclear test and a necromantic ritual later though...) However, it's been discovered that there ''are'' indeed oz particles in space, radiated by the sun, they just got blocked by the atmosphere along with the other harmful rays.
* ''TabletopGame/{{Shadowrun}}'': Inverted.
''TabletopGame/{{Shadowrun}}''. Because space is mainly, well, ''space'', there is no {{Mana}} there at all and the BackgroundMagicField is non-existent. [[AntiMagic Magic does not work in space]] and AstralProjection causes the projection to be torn asunder, killing the mage in the process. Magical beings like faeries, vampires, spirits and dragons usually die shortly after leaving the atmosphere.
* ''TabletopGame/{{Starfinder}}'', being set much later in the same universe as ''Pathfinder'' above, continues the tradition, with a twist. Now, you're equally as likely to find items made from "mundane" [[WeirdScience super-science]] as anything magical, and FasterThanLightTravel is accomplished by shifting into [[SubspaceOrHyperspace a separate plane that absorbs parts of the Material Plane]] through tech (invented by a techno-deity allegedly to benefit nonmagical species). That said, all the magical aspects of the universe still function perfectly well, and have even added terrifying new threats: the LegionsOfHell can now invade your planet with a massive, living EldritchStarship, for example.
* ''TabletopGame/Warhammer40000'': The galaxy is a dark and wild place, ruled by strange entities and supernatural horrors. The Warp, the immaterial reality where faster-than-light travel happens and demons live, has a habit of leaking into reality through Warp storms, which engulf entire star sectors and make ftl faster-than-light travel impossible while scouring affected worlds with supernatural disasters, and Warp rifts, where the Immaterium spills fully into the material universe to create burning nebulas and great vortexes where reality breaks down. Even in fully material space, the stars are filled with spaceborne monsters, haunted ghost ships, ancient alien superstructures, and more inexplicable anomalies than a planet's worth of scribes could hope to record.



* In the ''Franchise/{{Warcraft|ExpandedUniverse}}'' franchise the space itself (thought it's called the Great Dark Beyond) is quite normal and unmagical, but it exists beside an alternate dimension called the Twisting Nether, a space filled with chaotic magics. Since distances are significantly shorter within the Nether, all teleportation and portal magic works by short-cutting through it. The bad thing is that [[DemonicInvaders demons]] originate from the Nether and the magics required to warp through it are addictive and slightly corrupting. Certain more mystical races such as the [[{{Precursors}} Titans]] choose to instead travel through space.
* In the ''VideoGame/StarCraft'' franchise, the Protoss are SufficientlyAdvancedAliens with psychic powers. The overwhelming majority of the Protoss derive their psychic powers from the Khala, a sort of mystical energy that connects all the Protoss together. A certain splinter sect of the Protoss, the Dark Templar, are not connected to the Khala. They draw their powers from "the void", which is explained as a sort of dark energy inherent to the emptiness of space itself.
* Cosmology in ''Franchise/TheElderScrolls'' universe is a little weird. For example, the [[WeirdMoon two moons]] of Nirn are actually the [[GodIsDead physical corpse ("flesh divinity") of a dead god]]. And other planets are projections of {{Alternate Dimension}}s owned by the [[OurGodsAreDifferent Aedra and Daedra]] puncturing through a [[VoidBetweenTheWorlds murky region known as the Oblivion]] in which everything floats. [[AlienSky Stars and the sun]] are other punctures in Oblivion, but project into [[SpiritWorld Aetherius]], the "immortal realm" and the "realm of magic". [[BackgroundMagicField Magic flows in from Aetherius]], visible in the night sky as nebulae. Also, the Serpent constellation moves around the sky without rhyme or reason and is said to be made of "[[MindScrew unstars]]".
* While previous games set in the same universe drop tidbits, it's in ''Videogame/SunlessSkies'' that the true nature of space (or the High Wilderness, as it's called) is revealed. There is breathable air, often fraught with toxic mists, and in each segment the laws of reality are dictated by the closest star, or simply don't exist if the distance is too great. Depending on the local star, things can go from quite normal to [[WorldOfChaos utterly insane]]. These vast expanses even have their own unique flora and fauna, making a whole ecosystem with a biome around each star.



* Cosmology in ''Franchise/TheElderScrolls'' is a little weird. For example, the [[WeirdMoon two moons]] of Nirn are actually the [[GiantCorpseWorld physical corpse ("flesh divinity") of a dead god]], and other planets are projections of [[AnotherDimension other dimensions]] owned by the [[OurGodsAreDifferent Aedra and Daedra]] puncturing through a [[VoidBetweenTheWorlds murky region known as the Oblivion]] in which everything floats. [[AlienSky Stars and the sun]] are other punctures in Oblivion, but project into [[SpiritWorld Aetherius]], the "immortal realm" and the "realm of magic". [[BackgroundMagicField Magic flows in from Aetherius]], visible in the night sky as nebulae. Also, the Serpent constellation moves around the sky without rhyme or reason and is said to be made of "[[MindScrew unstars]]".
* In the ''Franchise/StarCraft'' franchise, the Protoss are {{Sufficiently Advanced Alien}}s with PsychicPowers. The overwhelming majority of the Protoss derive their psychic powers from the Khala, a sort of mystical energy that connects all the Protoss together. A certain splinter sect of the Protoss, the Dark Templar, are not connected to the Khala. They draw their powers from "the void", which is explained as a sort of dark energy inherent to the emptiness of space itself.
* While previous games set in the same universe drop tidbits, it's in ''VideoGame/SunlessSkies'' that the true nature of space (or the High Wilderness, as it's called) is revealed. There is breathable air, often fraught with toxic mists, and in each segment the laws of reality are dictated by the closest star, or simply don't exist if the distance is too great. Depending on the local star, things can go from quite normal to [[WorldOfChaos utterly insane]]. These vast expanses even have their own unique flora and fauna, making a whole ecosystem with a biome around each star.
* In the ''VideoGame/{{Warcraft}}'' franchise, space itself (thought it's called the Great Dark Beyond) is quite normal and unmagical, but it exists beside an alternate dimension called the Twisting Nether, a space filled with chaotic magics. Since distances are significantly shorter within the Nether, all teleportation and portal magic works by short-cutting through it. The bad thing is that [[DemonicInvaders demons]] originate from the Nether and the magics required to warp through it are addictive and slightly corrupting. Certain more mystical races such as the [[{{Precursors}} Titans]] choose to instead travel through space.



[[folder:Web Animation]]
* ''WebAnimation/DSBTInsaniT'': Amber, oddly, has powers over space.
[[/folder]]



[[folder:Web Original]]
* ''WebAnimation/DSBTInsaniT'': Amber, oddly, has powers over space.
[[/folder]]



* ''WesternAnimation/AvatarTheLastAirbender'' has [[PlayingWithFire firebending]] be stronger during the day while [[MakingASplash waterbending]] is stronger at night, due to the sun and moon respectively. A comet that passes by the world also greatly amplifies firebending depending on how close it is, a solar eclipse makes firebending unusable (and while the effects of a lunar eclipse are never shown, it would presumably do the same to waterbending), and waterbending is stronger depending on how full the moon is. We at least know that the moon has a Moon Spirit, whose existence effects the moon; if the Moon Spirit is captured or physically endangered in any way, the moon glows red, and if the Moon Spirit is killed, moonlight ceases.
** A meteorite also lands nearby the Gaang in one episode and it can be affected by earthbending.

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* ''WesternAnimation/AvatarTheLastAirbender'' has ''Franchise/AvatarTheLastAirbender'':
**
[[PlayingWithFire firebending]] be Firebending]] is stronger during the day while [[MakingASplash waterbending]] is stronger at night, due to the sun [[ThePowerOfTheSun sun]] and moon [[{{Lunacy}} moon]], respectively. A comet that passes by the world also greatly amplifies firebending depending on how close it is, a solar eclipse makes firebending unusable (and while the effects of a lunar eclipse are never shown, it would presumably do the same to waterbending), and waterbending is stronger depending on how full the moon is. We at least know that the moon has a Moon Spirit, whose existence effects the moon; if the Moon Spirit is captured or physically endangered in any way, the moon glows red, and if the Moon Spirit is killed, moonlight ceases.
** A meteorite also lands nearby the Gaang in one episode ''WesternAnimation/AvatarTheLastAirbender'' episode, and it can be affected by earthbending.

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* In ''TabletopGame/Warhammer40000'', space is definitely magical. This is [[HyperspaceIsAScaryPlace unfortunate]], given [[EldritchAbomination what it spawns]].


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* ''TabletopGame/Warhammer40000'': The galaxy is a dark and wild place, ruled by strange entities and supernatural horrors. The Warp, the immaterial reality where faster-than-light travel happens and demons live, has a habit of leaking into reality through Warp storms, which engulf entire star sectors and make ftl travel impossible while scouring affected worlds with supernatural disasters, and Warp rifts, where the Immaterium spills fully into the material universe to create burning nebulas and great vortexes where reality breaks down. Even in fully material space, the stars are filled with spaceborne monsters, haunted ghost ships, ancient alien superstructures, and more inexplicable anomalies than a planet's worth of scribes could hope to record.
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* During the very earliest stages of the Universe, just after the Big Bang[[note]](we're talking about ''[[https://en.wikipedia.org/wiki/Chronology_of_the_universe#Planck_epoch very tiny]]'' fractions of second, that in the most extreme cases, in proportion to each other, would look like a year (or even (much) less) compared to the current age of the Universe)[[/note]], among other things not only temperature and density were ''far'' higher than anything in these times we're living, but also the four different elementary forces of the nature were combined into one or more. Anything that could have existed by then would have been quite different of what exists in our epoch.

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* During the very earliest stages of the Universe, just after the Big Bang[[note]](we're talking about ''[[https://en.wikipedia.org/wiki/Chronology_of_the_universe#Planck_epoch very tiny]]'' fractions of second, that in the most extreme cases, in proportion to each other, would look like a year (or even (much) less) compared to the current age of the Universe)[[/note]], among other things not only temperature and density were ''far'' higher than anything in these times we're living, but also the four different elementary forces of the nature were combined into one or more. Anything that could have existed by then would have been quite different of what exists in our epoch.

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* The ''Literature/ZonesOfThought'' series by Creator/VernorVinge plays with this trope, even though it is (on some levels at least) moderately hard sci-fi. The basic idea is that the laws of physics become more lax at increasing distances from a galactic core. In the "Unthinking Depths" at the center of a galaxy, not even thought is possible. The "Slow Zone" further from the core (where Earth is located) uses MundaneDogmatic physics. In the "Beyond", still further away from the galactic core, more fantastic things like FTL and strong AI become possible, and in the "Transcend", beginning at the farthest edges of a galaxy and extending out into intergalactic space, Space Is Magic. * Creator/IsaacAsimov's novel ''Literature/TheGodsThemselves'' was written largely in response to this trope. Asimov once heard Robert Silverberg make up an isotope off the top of his head, Plutonium-186. When Asimov pointed out that said isotope does not and cannot exist, Silverberg responded "So what?" Asimov, who was never one to back down from a challenge (even a self-imposed one), decided to work out under what conditions Plutonium-186 could be possible. He concluded that it would have to be in an parallel universe where the laws of physics behaved differently than they do here (such as the strong force being a lot stronger than it is in our universe). He went on to figure out how such a Universe would operate, and eventually developed his ideas into what he considered his most ambitious novel.

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* The ''Literature/ZonesOfThought'' series by Creator/VernorVinge plays with this trope, even though it is (on some levels at least) moderately hard sci-fi. The basic idea is that the laws of physics become more lax at increasing distances from a galactic core. In the "Unthinking Depths" at the center of a galaxy, not even thought is possible. The "Slow Zone" further from the core (where Earth is located) uses MundaneDogmatic physics. In the "Beyond", still further away from the galactic core, more fantastic things like FTL and strong AI become possible, and in the "Transcend", beginning at the farthest edges of a galaxy and extending out into intergalactic space, Space Is Magic. Magic.
* Creator/IsaacAsimov's novel ''Literature/TheGodsThemselves'' was written largely in response to this trope. Asimov once heard Robert Silverberg make up an isotope off the top of his head, Plutonium-186. When Asimov pointed out that said isotope does not and cannot exist, Silverberg responded "So what?" Asimov, who was never one to back down from a challenge (even a self-imposed one), decided to work out under what conditions Plutonium-186 could be possible. He concluded that it would have to be in an a parallel universe where the laws of physics behaved differently than they do here (such as the strong force being a lot stronger than it is in our universe). He went on to figure out how such a Universe would operate, and eventually developed his ideas into what he considered his most ambitious novel.
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* ''VideoGame/DevilMayCry1'': In the first stage of the final battle with [[BigBad Mundus]], he teleports Dante and himself to a pocket dimension which has it's own galaxy complete with stars and at least one planetoid.

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* ''VideoGame/DevilMayCry1'': In the first stage of the final battle with [[BigBad Mundus]], he teleports Dante and himself to a pocket dimension which has it's its own galaxy complete with stars and at least one planetoid.

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* The ''Literature/ZonesOfThought'' series by Creator/VernorVinge plays with this trope, even though it is (on some levels at least) moderately hard sci-fi. The basic idea is that the laws of physics become more lax at increasing distances from a galactic core. In the "Unthinking Depths" at the center of a galaxy, not even thought is possible. The "Slow Zone" further from the core (where Earth is located) uses MundaneDogmatic physics. In the "Beyond", still further away from the galactic core, more fantastic things like FTL and strong AI become possible, and in the "Transcend", beginning at the farthest edges of a galaxy and extending out into intergalactic space, Space Is Magic. The series basically uses the entire MohsScaleOfScienceFictionHardness.
* Creator/IsaacAsimov's novel ''Literature/TheGodsThemselves'' was written largely in response to this trope. Asimov once heard Robert Silverberg make up an isotope off the top of his head, Plutonium-186. When Asimov pointed out that said isotope does not and cannot exist, Silverberg responded "So what?" Asimov, who was never one to back down from a challenge (even a self-imposed one), decided to work out under what conditions Plutonium-186 could be possible. He concluded that it would have to be in an parallel universe where the laws of physics behaved differently than they do here (such as the strong force being a lot stronger than it is in our universe). He went on to figure out how such a Universe would operate, and eventually developed his ideas into what he considered his most ambitious novel.

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* The ''Literature/ZonesOfThought'' series by Creator/VernorVinge plays with this trope, even though it is (on some levels at least) moderately hard sci-fi. The basic idea is that the laws of physics become more lax at increasing distances from a galactic core. In the "Unthinking Depths" at the center of a galaxy, not even thought is possible. The "Slow Zone" further from the core (where Earth is located) uses MundaneDogmatic physics. In the "Beyond", still further away from the galactic core, more fantastic things like FTL and strong AI become possible, and in the "Transcend", beginning at the farthest edges of a galaxy and extending out into intergalactic space, Space Is Magic. The series basically uses the entire MohsScaleOfScienceFictionHardness.
* Creator/IsaacAsimov's novel ''Literature/TheGodsThemselves'' was written largely in response to this trope. Asimov once heard Robert Silverberg make up an isotope off the top of his head, Plutonium-186. When Asimov pointed out that said isotope does not and cannot exist, Silverberg responded "So what?" Asimov, who was never one to back down from a challenge (even a self-imposed one), decided to work out under what conditions Plutonium-186 could be possible. He concluded that it would have to be in an parallel universe where the laws of physics behaved differently than they do here (such as the strong force being a lot stronger than it is in our universe). He went on to figure out how such a Universe would operate, and eventually developed his ideas into what he considered his most ambitious novel.

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See: AppliedPhlebotinum, DeusExMachina, SpaceDoesNotWorkThatWay.

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See: AppliedPhlebotinum, DeusExMachina, SpaceDoesNotWorkThatWay.
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[[folder: Comics]]
* {{Inverted}} in ''ComicBook/{{Superman}}''. Kryptonians are nearly identical to humans under a red sun (such as that orbited by Krypton), but under a yellow sun (such as ours), they develop powers and abilities far beyond those of mortal men.

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[[folder: Comics]]
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* {{Inverted}} {{Inverted|Trope}} in ''ComicBook/{{Superman}}''. Kryptonians are nearly identical to humans under a red sun (such as that orbited by Krypton), but under a yellow sun (such as ours), they develop powers and abilities far beyond those of mortal men.
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* In the sci-fi thriller ''Film/{{Coherence}}'', a mysterious comet passing the earth causes AlternateTimelines to intersect at the dark zone.

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* In the sci-fi thriller ''Film/{{Coherence}}'', a mysterious comet passing the earth causes AlternateTimelines {{Alternate Timeline}}s to intersect at the dark zone.
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** In the ''TabletopGame/{{Spelljammer}}'' setting, the Greek philosophers were right. Each solar system is enclosed in an enormous crystal sphere, which has the stars embedded in its inner surface in the form of glowing crystals. Spaceships are frequently modified [[SpaceSailing ocean-faring vessels]]. Gravity is uniform; even the ships have an intrinsic gravitational field. The laws of reality within the spheres themselves are wildly variable, with some being geocentric and some heliocentric, while others are {{Dyson Sphere}}s populated by planet-sized megafauna. Inhabited worlds range from regular planets to asteroid fields with their own atmospheres to {{Flat World}}s on the back of giant animals. Space outside the spheres is a flammable substance called Phlogiston that allows for fast travel between the spheres.

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** In the ''TabletopGame/{{Spelljammer}}'' setting, the Greek philosophers were right. Each solar system is enclosed in an enormous crystal sphere, which has the stars embedded in its inner surface in the form of glowing crystals. Spaceships are frequently modified [[SpaceSailing ocean-faring vessels]]. Gravity is uniform; even the ships have an intrinsic gravitational field. The laws of reality within the spheres themselves are wildly variable, with some being geocentric and some heliocentric, while others are {{Dyson Sphere}}s populated by planet-sized megafauna. Inhabited worlds range from regular planets to asteroid fields with their own atmospheres to {{Flat World}}s on the back backs of giant animals. Space outside the spheres is a flammable substance called Phlogiston that allows for fast travel between the spheres.
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* Few sci-fi series better embody this trope then ''Series/{{Farscape}}''. Some characters do claim to have actual magic or psychic powers, but a technological mishap also caused the crew to swap bodies.

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* Few sci-fi series better embody this trope then than ''Series/{{Farscape}}''. Some characters do claim to have actual magic or psychic powers, but a technological mishap also caused the crew to swap bodies.
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* PlanarShockwave
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* ''TabletopGame/{{Exalted}}'':
** In ''Gunstar Autocthonia'', the center of existence is the Spiral, a great coil of stars and worlds where the Primordials built their kingdoms. Beneath it is the city of Black Non, a metaphysical black hole where existence ends. Outside its edges is an infinite void of space, scattered through with drifts of asteroids, lonely worlds flung from the spiral or never shaped by the Primordials at all, shimmering Wyld nebulae where the laws of reality break down an existence becomes malleable, terrible alien horrors, and the the Gunstar itself, the world-body of a primordial turned into a spaceship and endlessly fleeing the lords of the Spiral.
** ''Heaven's Reach'' is for the most part a classic SpaceOpera, but retains supernatural elements such as the spiritual power of Essence, the dark matter intelligences of the Shrieking Hordes that lurk in places where reality breaks down and in the chaotic fringes of intergalactic space, and the negative sub-universe of Terminus where the Tomb-Stars lie.



* In the ''TabletopGame/OldWorldOfDarkness'', a spiritual analog to outer space is the Deep Umbra. It is home to spirits, monsters, insane mages, ''relatively'' sane mages (no guarantees), gods, [[DragonsAreDinosaurs weredragons]], and [[EldritchAbomination Eldritch Abominations]]. Celestial bodies represent various metaphysical aspects, and you can visit their spirit-world mirrors. And because in ''TabletopGame/MageTheAscension'' [[ClapYourHandsIfYouBelieve reality is consensual]], some books indicate that deep space (beyond the local solar system and its nearest neighbours) is really a part of the Umbra, because humans have only imagined it. And for this very same reason, this trope is ''literally true'' for the Void Engineers.

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* In the ''TabletopGame/OldWorldOfDarkness'', ''TabletopGame/OldWorldOfDarkness'': The Deep Umbra is a spiritual analog to outer space is the Deep Umbra. space. It is home to spirits, monsters, insane mages, ''relatively'' sane mages (no guarantees), gods, [[DragonsAreDinosaurs weredragons]], and [[EldritchAbomination Eldritch Abominations]].{{Eldritch Abomination}}s. Celestial bodies represent various metaphysical aspects, and you can visit their spirit-world mirrors. And because Because in ''TabletopGame/MageTheAscension'' [[ClapYourHandsIfYouBelieve reality is consensual]], some books indicate that deep space (beyond the local solar system and its nearest neighbours) is really a part of the Umbra, because humans have only imagined it. And for For this very same reason, this trope is ''literally true'' for the Void Engineers.



* In ''TabletopGame/{{Warhammer 40000}}'', space is definitely magical. This is [[HyperspaceIsAScaryPlace unfortunate]], given [[EldritchAbomination what it spawns]].
* Inverted in ''TabletopGame/{{Shadowrun}}''. Because space is mainly, well, ''space'', there is no {{Mana}} there at all and the BackgroundMagicField is non-existent. [[AntiMagic Magic does not work in space]] and AstralProjection causes the projection to be torn asunder, killing the mage in the process. Magical beings like faeries, vampires, spirits and dragons usually die shortly after leaving the atmosphere.

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* In ''TabletopGame/{{Warhammer 40000}}'', ''TabletopGame/Warhammer40000'', space is definitely magical. This is [[HyperspaceIsAScaryPlace unfortunate]], given [[EldritchAbomination what it spawns]].
* Inverted in ''TabletopGame/{{Shadowrun}}''.''TabletopGame/{{Shadowrun}}'': Inverted. Because space is mainly, well, ''space'', there is no {{Mana}} there at all and the BackgroundMagicField is non-existent. [[AntiMagic Magic does not work in space]] and AstralProjection causes the projection to be torn asunder, killing the mage in the process. Magical beings like faeries, vampires, spirits and dragons usually die shortly after leaving the atmosphere.



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* ''Disney/TreasurePlanet'': The film is essentially an ''extremely'' soft science fiction work that approaches this trope by way of {{Steampunk}}, a very literal take on SpaceSailing, and a base concept that consists of taking a story from pre-industrial times and putting it in space with as few narrative and aesthetic changes as possible, resulting in a nominal outer space setting where things like the law of gravity and hard vacuum are cheerfully absent. Among other things, the movie features literal space galleons, a space port that is for all intents and purposed a port city floating in space and shaped like a crescent moon for some inexplicable reason, pods of space whales, aliens that have as much in common with fantasy creatures as with science fiction aliens and the titular treasure planet with its trove of pirate gold. Comparisons are often made to ''TabletopGame/{{Spelljammer}}''.

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* ''Disney/TreasurePlanet'': ''WesternAnimation/TreasurePlanet'': The film is essentially an ''extremely'' soft science fiction work that approaches this trope by way of {{Steampunk}}, a very literal take on SpaceSailing, and a base concept that consists of taking a story from pre-industrial times and putting it in space with as few narrative and aesthetic changes as possible, resulting in a nominal outer space setting where things like the law of gravity and hard vacuum are cheerfully absent. Among other things, the movie features literal space galleons, a space port that is for all intents and purposed a port city floating in space and shaped like a crescent moon for some inexplicable reason, pods of space whales, aliens that have as much in common with fantasy creatures as with science fiction aliens and the titular treasure planet with its trove of pirate gold. Comparisons are often made to ''TabletopGame/{{Spelljammer}}''.
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* ''VideoGame/DevilMayCry1'': In the first stage of the final battle with [[BigBad Mundus]], he teleports Dante and himself to a pocket dimension which has it's own galaxy complete with stars and at least one planetoid.
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[[folder:Western Animation]]
* ''WesternAnimation/AvatarTheLastAirbender'' has [[PlayingWithFire firebending]] be stronger during the day while [[MakingASplash waterbending]] is stronger at night, due to the sun and moon respectively. A comet that passes by the world also greatly amplifies firebending depending on how close it is, a solar eclipse makes firebending unusable (and while the effects of a lunar eclipse are never shown, it would presumably do the same to waterbending), and waterbending is stronger depending on how full the moon is. We at least know that the moon has a Moon Spirit, whose existence effects the moon; if the Moon Spirit is captured or physically endangered in any way, the moon glows red, and if the Moon Spirit is killed, moonlight ceases.
** A meteorite also lands nearby the Gaang in one episode and it can be affected by earthbending.
** In ''WesternAnimation/TheLegendOfKorra'', we learn of Harmonic Convergence, where the alignment of the solar system every 1000 years causes the spirit portals on the opposite poles of the world to merge and greatly amplify the world's spiritual energy, marking a cyclical event where Raava and Vaatu must fight to determine the fate of the world.
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* ''TabletopGame/{{Starfinder}}'', being set much later in the same universe as ''Pathfinder'', continues the tradition, with a twist. Now, you're equally as likely to find items made from "mundane" SuperScience as anything magical, and FasterThanLightTravel is accomplished by shifting into [[{{Hyperspace}} a separate plane that absorbs parts of the Material Plane]] through tech (invented by a techno-deity allegedly to benefit nonmagical species). That said, all the magical aspects of the universe still function perfectly well, and have even added terrifying new threats: the LegionsOfHell can now invade your planet with a massive, living EldritchStarship, for example.
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* While previous games set in the same universe drop tidbits, it's in ''Videogame/SunlessSkies'' that the true nature of space (or the High Wilderness, as it's called) is revealed. There is breathable air, often fraught with toxic mists, and in each segment the laws of reality are dictated by the closest star, or simply don't exist if the distance is too great. Depending on the local star, things can go from quite normal to [[WorldOfChaos utterly insane]]. These vast expanses even have their own unique flora and fauna, making a whole ecosystem with a biome around each star.
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* ''Disney/TreasurePlanet'': The film is essentially an ''extremely'' soft science fiction work that approaches this trope by way of {{Steampunk}}, a very literal take on SpaceSailing, and a base concept that consists of taking a story from pre-industrial times and putting it in space with as few narrative and aesthetic changes as possible, resulting in a nominal outer space setting where things like the law of gravity and hard vacuum are cheerfully absent. Among other things, the movie features literal space galleons, a space port that is for all intents and purposed a port city floating in space and shaped like a crescent moon for some inexplicable reason, pods of space whales, aliens that have as much in common with fantasy creatures as with science fiction aliens and the titular treasure planet with its trove of pirate gold.

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* ''Disney/TreasurePlanet'': The film is essentially an ''extremely'' soft science fiction work that approaches this trope by way of {{Steampunk}}, a very literal take on SpaceSailing, and a base concept that consists of taking a story from pre-industrial times and putting it in space with as few narrative and aesthetic changes as possible, resulting in a nominal outer space setting where things like the law of gravity and hard vacuum are cheerfully absent. Among other things, the movie features literal space galleons, a space port that is for all intents and purposed a port city floating in space and shaped like a crescent moon for some inexplicable reason, pods of space whales, aliens that have as much in common with fantasy creatures as with science fiction aliens and the titular treasure planet with its trove of pirate gold. Comparisons are often made to ''TabletopGame/{{Spelljammer}}''.
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[[folder:Web Original]]
* ''WebAnimation/DSBTInsaniT'': Amber, oddly, has powers over space.
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Elder Scrolls cleanup


* Cosmology in ''Franchise/TheElderScrolls'' universe is a little weird. For example, the two moons of Nirn are actually the [[GodIsDead physical corpse of a dead god]]. And other planets are projections of {{Alternate Dimension}}s owned by the [[EldritchAbomination Aedra and Daedra]] puncturing through a [[VoidBetweenTheWorlds murky region known as the Oblivion]] in which everything floats. Stars and the sun are other punctures in Oblivion but project into the [[TheLifestream Aetherius]]. Also, the Serpent constellation moves around the sky without rhyme or reason and is said to be made of "[[MagiBabble unstars]]." Yeah.

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* Cosmology in ''Franchise/TheElderScrolls'' universe is a little weird. For example, the [[WeirdMoon two moons moons]] of Nirn are actually the [[GodIsDead physical corpse ("flesh divinity") of a dead god]]. And other planets are projections of {{Alternate Dimension}}s owned by the [[EldritchAbomination [[OurGodsAreDifferent Aedra and Daedra]] puncturing through a [[VoidBetweenTheWorlds murky region known as the Oblivion]] in which everything floats. [[AlienSky Stars and the sun sun]] are other punctures in Oblivion Oblivion, but project into [[SpiritWorld Aetherius]], the [[TheLifestream Aetherius]]. "immortal realm" and the "realm of magic". [[BackgroundMagicField Magic flows in from Aetherius]], visible in the night sky as nebulae. Also, the Serpent constellation moves around the sky without rhyme or reason and is said to be made of "[[MagiBabble unstars]]." Yeah."[[MindScrew unstars]]".
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* An [[OrphanedSeries aborted]] trilogy from MargaretWeis and Tracy Hickman made this explicit, with the rules of the universe changing radically in different areas of space. This left a human exploration ship in rather bad shape, as while it could navigate well near earth, if it entered the zone where, for example, a circle of magical statues is required for safety there would be trouble.

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* An [[OrphanedSeries aborted]] trilogy from MargaretWeis Creator/MargaretWeis and Tracy Hickman made this explicit, with the rules of the universe changing radically in different areas of space. This left a human exploration ship in rather bad shape, as while it could navigate well near earth, if it entered the zone where, for example, a circle of magical statues is required for safety there would be trouble.
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* ''Disney/TreasurePlanet'': The film is essentially an ''extremely'' soft science fiction work that approaches this trope by way of {{Steampunk}}, a very literal take on SpaceSailing, and base concept that consists of taking a story from pre-industrial times and putting it in space with as few narrative and aesthetic changes as possible, resulting in a nominal outer space setting where things like the law of gravity and hard vacuum are cheerfully absent. Among other things, the movie features literal space galleons, a space port that is for all intents and purposed a port city floating in space and shaped like a crescent moon for some inexplicable reason, pods of space whales, aliens that have as much in common with fantasy creatures as with science fiction aliens and the titular treasure planet with its trove of pirate gold.

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* ''Disney/TreasurePlanet'': The film is essentially an ''extremely'' soft science fiction work that approaches this trope by way of {{Steampunk}}, a very literal take on SpaceSailing, and a base concept that consists of taking a story from pre-industrial times and putting it in space with as few narrative and aesthetic changes as possible, resulting in a nominal outer space setting where things like the law of gravity and hard vacuum are cheerfully absent. Among other things, the movie features literal space galleons, a space port that is for all intents and purposed a port city floating in space and shaped like a crescent moon for some inexplicable reason, pods of space whales, aliens that have as much in common with fantasy creatures as with science fiction aliens and the titular treasure planet with its trove of pirate gold.



** To begin with, every planet and most moons in Golarion’s solar system are inhabitable, with some being clearer genre shout outs than others -- the lush world of Castrovel, home of monster-filled jungles and the fantastic cities of the elves and the [[GreenSkinnedSpaceBabe beautiful]], psychic Lashunta, is directly inspired by the VenusIsWet trope, while the red desert planet Akiton, a world of deserts and dried seas home to red-skinned humanoids and four-armed alien barbarians, is in turn a ShoutOut to ''Literature/JohnCarterOfMars'' and derivative works. Notably, most interplanetary travel takes place by means of magical gates or travel through alternate planes of reality, actual space travel being largely absent.

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** To begin with, every planet and most moons in Golarion’s solar system are inhabitable, with some being clearer genre shout outs than others -- the lush world of Castrovel, home of monster-filled jungles and the fantastic cities of the elves and the [[GreenSkinnedSpaceBabe beautiful]], psychic Lashunta, is directly inspired by the VenusIsWet trope, while the red desert planet Akiton, a world of deserts and dried seas home to red-skinned humanoids and four-armed alien barbarians, is in turn a ShoutOut to ''Literature/JohnCarterOfMars'' and derivative works. Notably, most interplanetary travel takes place by means of magical gates or travel through alternate planes of reality, actual space travel being largely absent.

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* ''Disney/TreasurePlanet'': The film is essentially an ''extremely'' soft science fiction work that approaches this trope by way of {{Steampunk}}, a very literal take on SpaceSailing, and base concept that consists of taking a story from pre-industrial times and putting it in space with as few narrative and aesthetic changes as possible, resulting in a nominal outer space setting where things like the law of gravity and hard vacuum are cheerfully absent. Among other things, the movie features literal space galleons, a space port that is for all intents and purposed a port city floating in space and shaped like a crescent moon for some inexplicable reason, pods of space whales, aliens that have as much in common with fantasy creatures as with science fiction aliens and the titular treasure planet with its trove of pirate gold.
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[[folder:Film -- Live-Action]]



* ''Disney/TreasurePlanet''. It's probably best to think of it as a film adaptation of ''TabletopGame/{{Spelljammer}}'' (discussed below).

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In ScienceFiction, space is rarely deliberately magical, but rather ends up that way due to insufficient research, the RuleOfCool, or excessive [[HandWave handwaving]]. Thus it's better described by its related tropes. However, when fantasy ventures into the final frontier, space is literally magical. Natural law isn't just ignored; it's shown the door and told not to come back. It's entirely replaced by a [[HereThereBeDragons Here be Dragons]] sign. This is typical for fantasy, but when it's applied to outer space, things can get...weird.

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In ScienceFiction, space is rarely deliberately magical, but rather ends up that way due to insufficient research, the RuleOfCool, or excessive [[HandWave handwaving]]. Thus it's better described by its related tropes. However, when fantasy ventures into the final frontier, space is literally magical. Natural law isn't just ignored; it's shown the door and told not to come back. It's entirely replaced by a [[HereThereBeDragons Here be Dragons]] sign. This is typical for fantasy, but when it's applied to outer space, things can get... weird.


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[[folder:Fanfic]]
* ''FanFic/ThePalaververse'': Theia lies in a classical geocentric system: it is orbited by a life-bearing moon with literal lunar seas and a moon-sized sun home to phoenixes that periodically emigrate from its depths in massive solar flares, and is surrounded by a shell of stars composed in good part of pure magic. Beyond that, rather than any sort of actual galaxy, pony astronomers can barely glimpse vast, dark gulfs of space home to enormous beasts that swim through it like whales in a sea, distant systems both geocentric and heliocentric, vast clouds of primal cosmic matter and {{eldritch abomination}}s.
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* ''TabletopGame/{{Pathfinder}}'': The setting’s take on outer space owes as much to pulp fiction and cosmic horror as anything else.
** To begin with, every planet and most moons in Golarion’s solar system are inhabitable, with some being clearer genre shout outs than others -- the lush world of Castrovel, home of monster-filled jungles and the fantastic cities of the elves and the [[GreenSkinnedSpaceBabe beautiful]], psychic Lashunta, is directly inspired by the VenusIsWet trope, while the red desert planet Akiton, a world of deserts and dried seas home to red-skinned humanoids and four-armed alien barbarians, is in turn a ShoutOut to ''Literature/JohnCarterOfMars'' and derivative works. Notably, most interplanetary travel takes place by means of magical gates or travel through alternate planes of reality, actual space travel being largely absent.
** Beyond the bounds of the solar system and in the depths of space are distant worlds, dark interstellar voids ruled by unimaginable {{Eldritch Abomination}}s, {{Space Whale}}s and advanced civilizations, only occasionally interacting with the backwards world of the setting by means of a visiting horror or crashing starship.
** An inversion of this trope came with the crash of the spaceship ''Divinity'' and its cargo of robots, androids and aliens, whose realistic but extremely advanced science is utterly alien to Golarion’s peoples’ understanding of the world -- genuine aliens are distinctly unlike anything commonly found in a MedievalEuropeanFantasy world, while the robots and androids break pretty much every established rule for how constructs work in the setting.
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* The ''Literature/ZonesOfThought'' series by Creator/VernorVinge plays with this trope, even though it is (on some levels at least) moderately hard sci-fi. The basic idea is that the laws of physics become more lax at increasing distances from a galactic core. In the "Unthinking Depths" at the center of a galaxy, not even thought is possible. The "Slow Zone" further from the core (where Earth is located) uses MundaneDogmatic physics. In the "Beyond", still further away from the galactic core, more fantastic things like FTL and strong AI become possible, and in the "Transcend", beginning at the farthest edges of a galaxy and extending out into intergalactic space, SpaceIsMagic. The series basically uses the entire MohsScaleOfScienceFictionHardness.

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* The ''Literature/ZonesOfThought'' series by Creator/VernorVinge plays with this trope, even though it is (on some levels at least) moderately hard sci-fi. The basic idea is that the laws of physics become more lax at increasing distances from a galactic core. In the "Unthinking Depths" at the center of a galaxy, not even thought is possible. The "Slow Zone" further from the core (where Earth is located) uses MundaneDogmatic physics. In the "Beyond", still further away from the galactic core, more fantastic things like FTL and strong AI become possible, and in the "Transcend", beginning at the farthest edges of a galaxy and extending out into intergalactic space, SpaceIsMagic.Space Is Magic. The series basically uses the entire MohsScaleOfScienceFictionHardness.

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