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Somehow I missed that the Epic Battle Fantasy series was already on here. Well, 5 wasn't, so I'm merging that with this. And adding Bullet Heaven 2.


* ''VideoGame/EpicBattleFantasy'' series:

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* ''VideoGame/EpicBattleFantasy'' series:series: The games typically start in a forest and end somewhere dark and ominous.



** ''VideoGame/BulletHeaven2'' starts with tame environments like a forest and a beach. The entire later half in the game is made of more dangerous settings, in order: A volcano, an EternalEngine, a haunted graveyard, the sky, and deep space, with the sky zone being the only outlier. The final specific level is an EldritchLocation inside of a black hole, with a background made of eyes and teeth.
** ''VideoGame/EpicBattleFantasy5'' progresses from some tropical wilds, to an oppressive fortress, a haunted forest, a freezing coast, ending in an apocalyptic wasteland and a dimensional rift in space.



* ''VideoGame/EpicBattleFantasy'' series: All five main games in the series and the ''VideoGame/BulletHeaven'' spinoffs start in a general grassy or forested area, and end somewhere dark and ominous. For specific games:
** ''VideoGame/EpicBattleFantasy3'' starts in [[TheLostWoods a forest,]] then progresses to [[PalmtreePanic a beach,]] [[SlippySlideyIceWorld an icy valley,]] [[ShiftingSandLand a desert ruin filled with killer robots,]] [[LethalLavaLand a volcanic wasteland,]] and it ends in a space-like PocketDimension created by the FinalBoss.
** ''VideoGame/EpicBattleFantasy4'' downplays this as the starting forest is also half on-fire. It is still portrayed as less dangerous than the locations after it, which consist of a freezing cave, a deadly factory, a vast jungle, and a TempleOfDoom that reaches out to the sky at the end.
** ''VideoGame/EpicBattleFantasy5'' progresses from some tropical wilds, to an oppressive fortress, a haunted forest, a freezing coast, ending in an apocalyptic wasteland and a dimensional rift in space.
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* ''VideoGame/EpicBattleFantasy'' series: All five main games in the series and the ''VideoGame/BulletHeaven'' spinoffs start in a general grassy or forested area, and end somewhere dark and ominous. For specific games:
** ''VideoGame/EpicBattleFantasy3'' starts in [[TheLostWoods a forest,]] then progresses to [[PalmtreePanic a beach,]] [[SlippySlideyIceWorld an icy valley,]] [[ShiftingSandLand a desert ruin filled with killer robots,]] [[LethalLavaLand a volcanic wasteland,]] and it ends in a space-like PocketDimension created by the FinalBoss.
** ''VideoGame/EpicBattleFantasy4'' downplays this as the starting forest is also half on-fire. It is still portrayed as less dangerous than the locations after it, which consist of a freezing cave, a deadly factory, a vast jungle, and a TempleOfDoom that reaches out to the sky at the end.
** ''VideoGame/EpicBattleFantasy5'' progresses from some tropical wilds, to an oppressive fortress, a haunted forest, a freezing coast, ending in an apocalyptic wasteland and a dimensional rift in space.
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[[folder:Anime & Manga]]
* Played straight in ''Anime/DigimonAdventure''. Throughout the series, the locations each arc focuses on are: A tropical island, a mysterious continent, a city under siege, and a version of the world that has been remade in the image of the primary antagonist faction and [[spoiler: their EldritchAbomination master]]. In a clearer cut sense, the areas of this remade digital world are, in order: An ocean with a tropical beach, a forest with a spooky house in it, a mostly uninhabited city ruled by evil robots, a gloomy and desolate wasteland, and a void of nonexistance.
* ZigZagged with in Season 2 of ''Anime/DigimonFusion''. The first land they visit is Dragon Land, which is a combination of jagged rocky terrain and flowery fields inhabited by dragon monsters. The second land is the far more threatening Vampire Land, [[{{Mordor}} a dark and spooky wasteland]] where all the digimon live in fear. However, the third land is Honey Land, [[CrapsaccharineWorld a happy friendly place of fields and forests]]. Then we're back to the uncanny with Cyber Land, an uncanny metropolis barren of life after its leader [[spoiler: commited genocide on the residents via subterfuge.]] Then, its back to the nonthreatening geography with Gold Land, a beautiful and shiny ocean of golden ooze. Canyon Land, on its own, seems more threatening than Gold Land but less threatening than the likes of Vampire Land and Cyber Land(although the lighting makes it look quite sinister at times). The last major land is [[LightIsNotGood Bright Land]], which wouldn't be that threatening if it weren't attatched to [[spoiler:[[PlanetHeck the Digital Underworld]], a realm filled with spikes, lava, and other vicious hazards where evil is more powerful and good is weaker.]] Finally, there is the main antagonist's [[OminousFloatingCastle grim fortress dimension]] known as the [[NamesToRunAwayFromReallyFast Bagra Pandaemonium]].
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** ''VideoGame/DonkeyKong94'' starts out by remaking the ConstructionZoneCalamity from the original game for its "World 0," and stays nearby in the MetropolisLevel for World 1. It then proceeds to TheLostWoods, a ShipLevel, JungleJapes, ShiftingSandLand, an [[EternalEngine Airplane,]] SlippySlideyIceWorld, and DeathMountain, concluding with the final showdown with DK at [[ItsAllUpstairsFromHere his tower.]]
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** Starting with ''VideoGame/SuperMarioBros3'', most 2D games in the ''Franchise/SuperMarioBros'' series start in GreenHillZone and end in LethalLavaLand.[[note]]While ''VideoGame/SuperMarioBros2'' was the first to introduce most of the classical settings, it ends with a [[LevelInTheClouds sky world]] instead[[/note]] ShiftingSandLand is usually world 2, UnderTheSea or another aquatic level is typically World 3. An [[SlippySlideyIceWorld ice world]] and a [[JungleJapes jungle world]] are also common somewhere in the middle. A notable exception is ''VideoGame/SuperMarioWorld'', which starts with ''two'' grassland worlds and continue with different settings (a whole world of {{Underground Level}}s, LevelInTheClouds, TheLostWoods, DeathMountain and another underground world). This pattern is almost always also the standard for fan games and ROM hacks based on the series.

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** Starting with ''VideoGame/SuperMarioBros3'', most 2D games in the ''Franchise/SuperMarioBros'' series start in GreenHillZone and end in LethalLavaLand.LethalLavaLand or OminousFloatingCastle. or both.[[note]]While ''VideoGame/SuperMarioBros2'' was the first to introduce most of the classical settings, it ends with a [[LevelInTheClouds sky world]] instead[[/note]] ShiftingSandLand is usually world 2, UnderTheSea or another aquatic level is typically World 3. An [[SlippySlideyIceWorld ice world]] and a [[JungleJapes jungle world]] are also common somewhere in the middle. A notable exception is ''VideoGame/SuperMarioWorld'', which starts with ''two'' grassland worlds and continue with different settings (a whole world of {{Underground Level}}s, LevelInTheClouds, TheLostWoods, DeathMountain and another underground world). This pattern is almost always also the standard for fan games and ROM hacks based on the series.
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* The ''VideoGame/SonicTheHedgehog'' series, having codified the GreenHillZone, frequently follows this trope, beginning with the aforementioned environment and ending with Dr. Eggman's latest base. This even carries over to ''VideoGame/Sonic3AndKnuckles'', [[OneGameForThePriceOfTwo a game built in two halves]]: the ''Sonic 3'' half begins in the jungles of Angel Island and proceeds through moderately threatening levels, whereas the ''Sonic & Knuckles'' half is mostly comprised of levels building up to the climax.

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* The ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' series, having codified the GreenHillZone, frequently follows this trope, beginning with the aforementioned environment and ending with Dr. Eggman's latest base. This even carries over to ''VideoGame/Sonic3AndKnuckles'', [[OneGameForThePriceOfTwo a game built in two halves]]: the ''Sonic 3'' half begins in the jungles of Angel Island and proceeds through moderately threatening levels, whereas the ''Sonic & Knuckles'' half is mostly comprised of levels building up to the climax.
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[[quoteright:320:[[VideoGame/MarioParty https://static.tvtropes.org/pmwiki/pub/images/mario_party_star_rush_toad_scramble.png]]]]

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[[quoteright:320:[[VideoGame/MarioParty [[quoteright:320:[[VideoGame/MarioPartyStarRush https://static.tvtropes.org/pmwiki/pub/images/mario_party_star_rush_toad_scramble.png]]]]

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