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She is OlderThanFeudalism -- see Circe -- and a stock figure of the ChivalricRomance.
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* Zecora of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' lives by herself in the Everfree Forest. Everypony thinks she's an evil enchantress until they get to know her. She's good at potion making, but she's rather benign and even helpful.

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* Zecora of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' lives by herself in the Everfree Forest. Everypony thinks she's an evil enchantress until they get to know her. her due to her odd appearance (she's a zebra) and strange way of speaking (which sounds vaguely threatening). She's good at potion making, but she's rather benign and even helpful.quite helpful once you get to know her. She can't actually cast spells, either, since she's an earth pony instead of a unicorn.
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* Circe from GreekMythology lives in a solitary palace in the middle of a clearing at the center of a forest on a small island.
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* Circe from GreekMythology lives in a solitary palace in the middle of a clearing at the center of a forest on a small island.
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* Tia Dalma from the [[Film/PiratesOfTheCaribbeanDeadMansChest second]] and [[Film/PiratesOfTheCaribbeanAtWorldsEnd third]] ''Film/PiratesOfTheCaribbean'' movies is a voodoo lady living in a hut on a remote island. She provides information via divination, specifically reading crab bones, and can bring people BackFromTheDead. [[spoiler: In the third movie she is revealed to be the sea goddess Calypso, trapped in a human body.]]

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* Tia Dalma from the [[Film/PiratesOfTheCaribbeanDeadMansChest second]] and [[Film/PiratesOfTheCaribbeanAtWorldsEnd third]] ''Film/PiratesOfTheCaribbean'' ''Franchise/PiratesOfTheCaribbean'' movies is a voodoo lady living in a hut on a remote island. She provides information via divination, specifically reading crab bones, and can bring people BackFromTheDead. [[spoiler: In the third movie she is revealed to be the sea goddess Calypso, trapped in a human body.]]
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* Tia Dalma from the second and third ''Film/PiratesOfTheCaribbean'' movies is a voodoo lady living in a hut on a remote island. She provides information via divination, specifically reading crab bones, and can bring people BackFromTheDead. [[spoiler: In the third movie she is revealed to be the sea goddess Calypso, trapped in a human body.]]

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* Tia Dalma from the second [[Film/PiratesOfTheCaribbeanDeadMansChest second]] and third [[Film/PiratesOfTheCaribbeanAtWorldsEnd third]] ''Film/PiratesOfTheCaribbean'' movies is a voodoo lady living in a hut on a remote island. She provides information via divination, specifically reading crab bones, and can bring people BackFromTheDead. [[spoiler: In the third movie she is revealed to be the sea goddess Calypso, trapped in a human body.]]
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A notable exception to this trend exists, however: sisters. Specifically, [[TheWeirdSisters three]] of them, often according to the pattern of TheHecateSisters. Like the [[Myth/ClassicalMythology Fates]], who shared a single eye and tooth among them, a typical trio of [[FamilyOfChoice sisterly]] witches function narratively as a single unit and thus qualify as "solitary" for the purposes of this trope.

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A notable exception to this trend exists, however: sisters. Specifically, [[TheWeirdSisters three]] three of them, them]], often according to the pattern of TheHecateSisters. Like the [[Myth/ClassicalMythology Fates]], who shared a single eye and tooth among them, a typical trio of [[FamilyOfChoice sisterly]] witches function narratively as a single unit and thus qualify as "solitary" for the purposes of this trope.
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A notable exception to this trend exists, however: sisters. Specifically, three of them, often according to the pattern of TheHecateSisters. Like the [[Myth/ClassicalMythology Fates]], who shared a single eye and tooth among them, a typical trio of [[FamilyOfChoice sisterly]] witches function narratively as a single unit and thus qualify as "solitary" for the purposes of this trope.

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A notable exception to this trend exists, however: sisters. Specifically, three [[TheWeirdSisters three]] of them, often according to the pattern of TheHecateSisters. Like the [[Myth/ClassicalMythology Fates]], who shared a single eye and tooth among them, a typical trio of [[FamilyOfChoice sisterly]] witches function narratively as a single unit and thus qualify as "solitary" for the purposes of this trope.
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added video game example: anise, skyrim

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* In ''VideoGame/{{Skyrim}}'', Anise is a kindly old lady who lives in a cabin on the outskirts of Falkreath until you find a letter of her conspiring with her Hagraven sister in her basement, where she becomes hostile.
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* ''Wiki/SCPFoundation'': [[http://www.scp-wiki.net/scp-352 SCP-352 ("Baba Yaga")]]. She's the original Baba Yaga, including child eating. She used to live in an "Enchanted Forest" in southern Russia before the Foundation captured her. She can lift more than 200 kilograms of weight and move at speeds of more than 70 km/hour. She secretes an enzyme that renders her prey helpless and has PrehensileHair.

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* ''Wiki/SCPFoundation'': [[http://www.scp-wiki.net/scp-352 SCP-352 ("Baba Yaga")]]. Yaga").]] She's the original Baba Yaga, including child eating. She used to live in an "Enchanted Forest" in southern Russia before the Foundation captured her. She can lift more than 200 kilograms of weight and move at speeds of more than 70 km/hour. She secretes an enzyme that renders her prey helpless and has PrehensileHair.
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* Creator/UrsulaVernon's short story "[[http://www.apex-magazine.com/razorback/ Razorback]]" has two: Sal and Elizabeth Gray. Between them they demonstrate the typical gamut of the trope between helpful and callous.

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* Creator/UrsulaVernon's short story "[[http://www.[[http://www.apex-magazine.com/razorback/ Razorback]]" "Razorback"]] has two: Sal and Elizabeth Gray. Between them they demonstrate the typical gamut of the trope between helpful and callous.
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* In ''[[Literature/ConanTheBarbarian Hour Of The Dragon]]'', (usurped) King Conan is healed by one.
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* ''Franchise/FinalFantasy'' has a few examples.
** It is first done with Matoya of ''VideoGame/FinalFantasyI''.
** ''VideoGame/FinalFantasyIX'' has one as well, though this one is different from all the others in that she's much younger. Eiko, roughly six years old, plays this role. She's encountered in Madain Sari, and is the [[LastOfHisKind last summoner]] (aside from Garnet), living alone except with the moogles, which can be counted as her {{Familiar}}. She helps the group get into the [[WorldTree Iifa Tree]] and is one of the few examples on this page who abandons solitude and joins the party.
** A subverted version is Belgemine from ''VideoGame/FinalFantasyX'', in that you encounter her often in different places in your travels. However, by the end of the game, it's revealed that Remiem Temple is her home [[spoiler: and if you go there, she reveals she's Unsent]]. She is a summoner, like Yuna, and she often offers Yuna friendly duels throughout the game to train her.
** In ''VideoGame/FinalFantasyXIV'', Y'shtola brings Alphinaud and the Warrior of Light to see her former master, [[spoiler: also named Matoya. The cave she lives in even has the same music as the first one. This Matoya helps them get to Azys Lla, the forbidden land, and she also holds the secrets to the Antitower. She's specifically meant to be a MythologyGag of the first one]].
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* In ''Literature/TalesOfTheFiveHundredKingdoms'', women with power above the level of an ordinary hedge-witch live outside the town. For Godmothers, whose role includes judging cases and meting out punishments, this is to help them stay neutral. For Sorceresses, especially the evil kind, there are various Traditional reasons.
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[[folder:Fan Works]]
* In ''Fanfic/TheWitchOfTheEverfree'', Sunset spends her first few years in the Everfree as this, and actively cultivates it as her public image. She becomes more social as time goes on, though, starting to visit Ponyville increasingly often as time passes.
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* [[Literature/TheForgottenBeastsOfEld Sybel]] is a young sorceress, descended from a line of wizards, who lives alone in a white stone house surrounded by a large garden stocked with legendary magical animals. People do ''not'' come to her for help, there's a witch farther down the mountain for that, until a young lord knocks at her gates with a baby he wants her to shelter and raise.

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* [[Literature/TheForgottenBeastsOfEld Sybel]] In ''Literature/TheForgottenBeastsOfEld'', Sybel is a young sorceress, descended from a line of wizards, who lives alone in a white stone house surrounded by a large garden stocked with legendary magical animals. People do ''not'' come to her for help, there's a witch farther down the mountain for that, until a young lord knocks at her gates with a baby he wants her to shelter and raise.raise.
* Creator/UrsulaVernon's short story "[[http://www.apex-magazine.com/razorback/ Razorback]]" has two: Sal and Elizabeth Gray. Between them they demonstrate the typical gamut of the trope between helpful and callous.
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None

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* [[Literature/TheForgottenBeastsOfEld Sybel]] is a young sorceress, descended from a line of wizards, who lives alone in a white stone house surrounded by a large garden stocked with legendary magical animals. People do ''not'' come to her for help, there's a witch farther down the mountain for that, until a young lord knocks at her gates with a baby he wants her to shelter and raise.
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* The Witch in ''WesternAnimation/{{Brave}}'' is an elderly woman living alone (apart from her [[CleverCrows sapient crow familiar]]) in a cottage in the woods. Merida finds her cottage following a group of WillOTheWisp, and asks her help to fix her relationship with her mother.

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* The Witch in ''WesternAnimation/{{Brave}}'' is an elderly woman living alone (apart from her [[CleverCrows sapient crow familiar]]) in a cottage in the woods. Merida finds her cottage following a group trail of WillOTheWisp, [[WillOTheWisp Will-o'-the-Wisps]], and asks her help to fix her relationship with her mother.
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A notable exception to this trend exists, however: sisters. Specifically, three of them, often according to the pattern of TheHecateSisters. Like the [[ClassicalMythology Fates]], who shared a single eye and tooth among them, a typical trio of [[FamilyOfChoice sisterly]] witches function narratively as a single unit and thus qualify as "solitary" for the purposes of this trope.

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A notable exception to this trend exists, however: sisters. Specifically, three of them, often according to the pattern of TheHecateSisters. Like the [[ClassicalMythology [[Myth/ClassicalMythology Fates]], who shared a single eye and tooth among them, a typical trio of [[FamilyOfChoice sisterly]] witches function narratively as a single unit and thus qualify as "solitary" for the purposes of this trope.

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* ''WesternAnimation/ThundarrTheBarbarian'': In the episode "Island of the Body Snatchers" the witch Circe (no relation to the Circe from GreekMythology) lives alone on an island except for some mooks she keeps as soldiers and servants.

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* ''WesternAnimation/ThundarrTheBarbarian'': In the episode "Island of the Body Snatchers" the witch Circe (no relation to the Circe from GreekMythology) Myth/ClassicalMythology) lives alone on an island except for some mooks she keeps as soldiers and servants.
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Out in the wilderness, probably in TheLostWoods, lives a woman with magical abilities. She may be a [[UnequalRites sorceress]], witch ([[WickedWitch wicked]] or [[GoodWitchVersusBadWitch otherwise]]), [[DivineParentage demi]][[OurGodsAreDifferent goddess]], [[OurMonstersAreDifferent supernatural creature]] in [[VoluntaryShapeshifting human form]], or some combination of these. Whatever the case, she at least looks like a woman, lives apart from the rest of society, and has some kind of special ability.

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Out in the wilderness, probably in TheLostWoods, lives a woman with magical abilities. She may be a [[UnequalRites sorceress]], witch ([[WickedWitch wicked]] or [[GoodWitchVersusBadWitch [[WitchClassic otherwise]]), [[DivineParentage demi]][[OurGodsAreDifferent goddess]], [[OurMonstersAreDifferent supernatural creature]] in [[VoluntaryShapeshifting human form]], or some combination of these. Whatever the case, she at least looks like a woman, lives apart from the rest of society, and has some kind of special ability.
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In order for the characters to encounter her at all, her solitude must not be absolute—perhaps she lives within walking distance of an otherwise normal village, maybe even right on the outskirts of town. She may be a friend of the community, visited frequently by its members according to their need, or be shunned and feared by them. This latter characterization is common of a WickedWitch, who may even prey on the townsfolk, steal babies, etc.

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In order for the characters to encounter her at all, her solitude must not be absolute—perhaps absolute: perhaps she lives within walking distance of an otherwise normal village, maybe even right on the outskirts of town. She may be a friend of the community, visited frequently by its members according to their need, or be shunned and feared by them. This latter characterization is common of a WickedWitch, who may even prey on the townsfolk, steal babies, etc.
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In order for the characters to encounter her at all, her solitude must not be absolute -- perhaps she lives within walking distance of an otherwise normal village, maybe even right on the outskirts of town. She may be a friend of the community, visited frequently by its members according to their need, or be shunned and feared by them. This latter characterization is common of a WickedWitch, who may even prey on the townsfolk, steal babies, etc.

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In order for the characters to encounter her at all, her solitude must not be absolute -- perhaps absolute—perhaps she lives within walking distance of an otherwise normal village, maybe even right on the outskirts of town. She may be a friend of the community, visited frequently by its members according to their need, or be shunned and feared by them. This latter characterization is common of a WickedWitch, who may even prey on the townsfolk, steal babies, etc.



The Solitary Sorceress can be beneficial to the cast, maleficent -- perhaps even the main villain of the story -- or ambiguous, either serving her own ends at the expense of everyone else or giving aid only at great cost to the characters.

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The Solitary Sorceress can be beneficial to the cast, maleficent -- perhaps malevolent—perhaps even the main villain of the story -- or story—or ambiguous, either serving her own ends at the expense of everyone else or giving aid only at great cost to the characters.
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* In ''Literature/TheDresdenFiles'', the Queen Mothers of [[TheFairFolk Faerie courts]], most powerful of their kin and theoretically mortal enemies, live together in [[AFormYouAreMoreComfortableWith what seems to Harry]] a simple cottage. Their isolation here is near-absolute: they occupy a corner of the [[SpiritWorld Nevernever]] that is inaccessible by normal means]], and don't like uninvited visitors.

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* In ''Literature/TheDresdenFiles'', the Queen Mothers of [[TheFairFolk Faerie courts]], most powerful of their kin and theoretically mortal enemies, live together in [[AFormYouAreMoreComfortableWith [[AFormYouAreComfortableWith what seems to Harry]] a simple cottage. Their isolation here is near-absolute: they occupy a corner of the [[SpiritWorld Nevernever]] that is inaccessible by normal means]], means, and don't like uninvited visitors.
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* Red Reera of the Literature/LandOfOz books is a Yookoohoo (a powerful magic user specializing in transformations) and lives isolated with her pets in a cottage in the woods, because she dislikes human company. Usually she neither helps nor harms others, but Ervic manages to trick her into restoring the Three Adepts to their true forms. She takes being tricked with good grace, but tells him and the Adepts not to spread the word of her uncharacteristic helpfulness, because she doesn't want people to start pestering her for help all the time.

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* Red Reera of the Literature/LandOfOz ''Literature/LandOfOz'' books is a Yookoohoo (a powerful magic user specializing in transformations) and lives isolated with her pets in a cottage in the woods, because she dislikes human company. Usually she neither helps nor harms others, but Ervic manages to trick her into restoring the Three Adepts to their true forms. She takes being tricked with good grace, but tells him and the Adepts not to spread the word of her uncharacteristic helpfulness, because she doesn't want people to start pestering her for help all the time.
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* Red Reera of the [[Literature/LandOfOz]] books is a Yookoohoo (a powerful magic user specializing in transformations) and lives isolated with her pets in a cottage in the woods, because she dislikes human company. Usually she neither helps nor harms others, but Ervic manages to trick her into restoring the Three Adepts to their true forms.

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* Red Reera of the [[Literature/LandOfOz]] Literature/LandOfOz books is a Yookoohoo (a powerful magic user specializing in transformations) and lives isolated with her pets in a cottage in the woods, because she dislikes human company. Usually she neither helps nor harms others, but Ervic manages to trick her into restoring the Three Adepts to their true forms. She takes being tricked with good grace, but tells him and the Adepts not to spread the word of her uncharacteristic helpfulness, because she doesn't want people to start pestering her for help all the time.
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* Red Reera of the [[Literature/LandOfOz]] books is a Yookoohoo (a powerful magic user specializing in transformations) and lives isolated with her pets in a cottage in the woods, because she dislikes human company. Usually she neither helps nor harms others, but Ervic manages to trick her into restoring the Three Adepts to their true forms.

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* ''Literature/GoodOmens'': Agnes Nutter, witch and prophetess, seems to have lived alone on the outskirts of Tadfield until a {{witch hunt}}ing mob came to burn her on a stake, and she, having foreseen this, packet her garments with gunpowder and roofing nails. Agnes' many descendants seem to have occupied the same house over the centuries, but by the time of the modern day her last scion, Anathema Device, also lives there alone.

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* ''Literature/GoodOmens'': Agnes Nutter, witch and prophetess, seems to have Nutter apparently lived alone on the outskirts of Tadfield until a {{witch hunt}}ing mob came to burn her on a stake, and she, having foreseen this, packet her garments with gunpowder and roofing nails. Agnes' many descendants seem to have occupied the same house over the centuries, but by the time of the modern day her village. Her last scion, Anathema Device, also lives there alone.alone, in a cottage she rented outside Tadfield, and acts as a source of information and assistance to Adam and Newt.
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** A different fire-witch in ''Talking to Dragons'' lives in an invisible castle that teleports randomly around the Enchanted Forest (presumably she had some way to track it down). She attacks passersby in order to [[TakenForGranite turn them to stone]] and use them as decoration for the castle.
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Out in the wilderness, probably in TheLostWoods, lives a woman with magical abilities. She may be a [[UnequalRites sorceress]], witch ([[WickedWitch wicked]] or [[GoodWitchVersusBadWitch otherwise]]), [[DivineParentage demi]][[OurGodsAreDifferent goddess]], [[OurMonstersAreDifferent supernatural creature]] in [[VoluntaryShapeshifting human form]], or some combination of these. Whatever the case, she at least looks like a woman, lives apart from the rest of society, and has some kind of special ability.

She becomes important to the story when the characters decide to seek her aid, whether for information (achieved by scrying or prophecy) or magical service (a [[ItMayHelpYouOnYourQuest magical item for later]], [[HealingHands healing]], removal of a {{curse}}, application of a protective enchantment, etc.) This aid may be given in good faith or as a means to her own ends; freely, or at a price. She may have interfered via a third party to bring the protagonists to her door, but she may also be sought out as a known provider of services, or simply someone the protagonists stumbled across in the course of their travels.

In order for the characters to encounter her at all, her solitude must not be absolute -- perhaps she lives within walking distance of an otherwise normal village, maybe even right on the outskirts of town. She may be a friend of the community, visited frequently by its members according to their need, or be shunned and feared by them. This latter characterization is common of a WickedWitch, who may even prey on the townsfolk, steal babies, etc.

Whatever her reputation, her abode will be a simple house or cottage, where she may have a {{familiar}} or bevy of servants, but no family members.

A notable exception to this trend exists, however: sisters. Specifically, three of them, often according to the pattern of TheHecateSisters. Like the [[ClassicalMythology Fates]], who shared a single eye and tooth among them, a typical trio of [[FamilyOfChoice sisterly]] witches function narratively as a single unit and thus qualify as "solitary" for the purposes of this trope.

The Solitary Sorceress can be beneficial to the cast, maleficent -- perhaps even the main villain of the story -- or ambiguous, either serving her own ends at the expense of everyone else or giving aid only at great cost to the characters.

This character type leans heavily female, but male versions do exist, usually living in a MageTower instead of a cottage. HermitGuru is a related trope that is usually male. The main distinction between the Guru and the Sorceress is that while characters will consult a HermitGuru for the kind of training, enlightenment, or wisdom that comes from years of discipline, study, and contemplation, they will consult the SolitarySorceress specifically for supernatural aid.

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!! Examples:

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[[folder:Comic Strips]]
* ''Magazine/{{Dragon}}'' magazine #86 ''Snarf Quest'' #11. Etheah of the Woodland is a benevolent sorceress who lives by herself in a small house far away from civilization.
[[/folder]]

[[folder: Film - Animated]]
* The Witch in ''WesternAnimation/{{Brave}}'' is an elderly woman living alone (apart from her [[CleverCrows sapient crow familiar]]) in a cottage in the woods. Merida finds her cottage following a group of WillOTheWisp, and asks her help to fix her relationship with her mother.
* ''Disney/{{Frozen}}'': After accidentally exposing her powers to the world, Elsa flees to the mountains and plans on living her life like this.
* Ursula, the Sea Witch in ''Disney/TheLittleMermaid'' is a villainous example. She was banished from the Kingdom of Atlantica, but still gives magical help to "poor unfortunate souls"... [[DealWithTheDevil with a hook in it]].
* Mama Odie in ''Disney/ThePrincessAndTheFrog'' is an [[CoolOldLady elderly]], [[HandicappedBadass blind]] voodoo priestess living in the Louisiana bayou who helps Naveen and Tiana break the curse that turned them into frogs.
* ''Disney/TheSwordInTheStone''. Madam Mim is a powerful witch with VoluntaryShapeshifter powers who lives in a hut in the wilderness.
* The sorceress Roleil from Creator/RalphBakshi's ''WesternAnimation/FireAndIce'' has a secluded hut in the steamy jungle. When her brutish lackey Otwa brings her a young girl, Roleil uses magic to divine two crucial facts about the stranger: that she is Princess Teegra, daughter of the king of Firekeep; and that she is sought by the ice wizard Nekron.
[[/folder]]

[[folder: Film - Live-Action]]
* In ''Film/BigFish'' there is a Witch who lives in a very dilapidated house outside of the suburbs, and supposedly if you look her in the eye you see how you will die. According to the UnreliableNarrator, he and some friends in their boyhood went on a ScareDare to knock on her door. It ended badly, but she turned out to be NotEvilJustMisunderstood.
* TheHero gelfling Jen from ''Film/TheDarkCrystal'' consults the reclusive Aughra, the Keeper of Secrets in her mountain cave, to learn clues about his mission and the purpose of the crystal shard. Aughra, however, is such a {{Cloudcuckoolander}} that her clues are cryptic and questionable at best. Jen is certain only that he must get to the stronghold of the sinister Skekses, and that time is running out to press the ResetButton.
* The Sanderson sisters, three {{Wicked Witch}}es in ''Film/HocusPocus'', seem to live just outside of the village of salem, though by the modern day, the house is within the limits of the town and has been made into a museum.
* Tia Dalma from the second and third ''Film/PiratesOfTheCaribbean'' movies is a voodoo lady living in a hut on a remote island. She provides information via divination, specifically reading crab bones, and can bring people BackFromTheDead. [[spoiler: In the third movie she is revealed to be the sea goddess Calypso, trapped in a human body.]]
* As ''Film/HanselAndGretelWitchHunters'' is loosely based on the fairy tale, the isolated witch in her candy house in the forest makes an appearance in their backstory; the intro newspaper-clipping animation that shows their exploits and growth into professional witch-hunters shows evidence of several more, such as "The Swamp Witch" and "Meadow Witch", and the witch they find that sets off the plot is a woman living off in the forest. And so are the main antagonists. And a good side character. The witches' isolation seems to be {{justified}} in this universe by the fact that dark witches are inherently corrupt and evil, and they start to visibly decay, which makes them too obvious to stay around people.
* In the film adaptation of ''Literature/{{Stardust}}'' Lamia is one of three witches who live in a crumbling manor within a wasteland and seek a fallen star to restore their youth. Each of the three assaults the protagonists in her own way.
* The Wicked Witch of the West from ''Film/TheWizardOfOz'' has a castle all to herself, with a platoon of guards patrolling the approach, and a battalion of flying monkeys nearby. Only one monkey is ever seen in the same room as the Witch; otherwise, her servants seem to steer clear unless summoned.
[[/folder]]

[[folder: Folklore]]
* One of the most famous examples of the overlap of WickedWitch and this trope is in ''Literature/HanselAndGretel'', in which the witch lives in the deep woods, in a GingerbreadHouse specifically in order to lure children, which she then fattens and eats.
* BabaYaga is generally depicted as an old witch who lives in the deep woods, and sojourns out to capture and eat children. Modern versions of the character are more ambiguous and in line with a TricksterArchetype.
* The mountain hag Yama-Uba from JapaneseMythology lives in the remote mountains and eats people.
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[[folder: Literature]]
* In the ''Literature/ArciaChronicles'', this becomes Gerika's ''modus operandi'' after she learns to control her powers. Before returning to Tarra, she lived on the outskirts of a kingdom in another world, counseling many generations of kings as the a Wise Witch. Afterwards, she uses the same guise to explain herself to Alexander (that she lived in a forest hut that his horse just happened to bring his wounded and unconscious body to), in order to avoid revealing that she was basically summoned to save his life by the self-sacrifice of one of his most loyal friends.
* ''[[AuntDimity Aunt Dimity and the Village Witch]]'' has the residents of Finch learn of such a person who lived in the area centuries earlier when they go on a TreasureHunt for the pages of a firsthand account of her.
* ''Literature/TheBelgariad'' has Vordai, the Witch of the Fens. Shunned by her homeland because of her powers, she lives in the swamplands of southern Drasnia and has become fond of the fenlings, otter-like critters that are native there. When Belgarath and Garion are passing through, she compels them to give the fenlings the power of speech in exchange for passage back out of the fens.
* In ''Literature/TheChroniclesOfPrydain'', Taran and his friends journey multiple times into the treacherous Marshes of Morva to seek the counsel of the Three Sisters, Orwen, Orgoch, and Orddu, inscrutable witches of unspeakable power who like to play with people's lives.
* In ''Literature/TheDresdenFiles'', the Queen Mothers of [[TheFairFolk Faerie courts]], most powerful of their kin and theoretically mortal enemies, live together in [[AFormYouAreMoreComfortableWith what seems to Harry]] a simple cottage. Their isolation here is near-absolute: they occupy a corner of the [[SpiritWorld Nevernever]] that is inaccessible by normal means]], and don't like uninvited visitors.
* ''Literature/EnchantedForestChronicles'':
** The witch Morwen lives out in the Enchanted Forest with a ridiculously large number of cats. She has a few notable friends who will journey into the forest to visit her, including a dragon who regularly borrows her crepe pan, but for the most part she's alone with her cats and she likes it that way. She provides aid to other main characters in all four books, usually when they encounter her house by chance.
** The magician Telemain is Morwen's male counterpart. He's an eccentric who spends most of his time in the middle of nowhere doing SufficientlyAnalyzedMagic experiments. In ''Talking to Dragons'' Daystar and Shiara happen upon his WizardsTower while in need of aid.
** The fire-witch in ''Calling on Dragons'' doesn't fit the mold, but he ended up in the position of one, taking over the role from his sister Rachel, who inherited the isolated tower from the original Solitary Sorceress when she retired. Rachel got tired of misguided adventurers trying to "rescue" her and so gave the place up to her brother, who got tired of the same thing and eventually filled in the road, making the tower truly isolated. The protagonist party wouldn't have encountered him at all but for a teleportation mishap.
* Witches on the ''Literature/{{Discworld}}'' live this way, Nanny Ogg being an exception- she lives in a huge sprawling house in Lancre town as the matriarch of her massive family. Witches are given a grudging and sometimes hesitant reverence by the community, which they consider it their duty to protect, even without gratitude.
* The witch Granny Pinchbottom Creator/BruceCoville novel ''Goblins in the Castle'' is a sort of boogeyman figure the main character William was taught to fear, but when he encounters her, she turns out to be well-intentioned, though somewhat duplicitous and scary, and gives him [[ItMayHelpYouOnYourQuest a few items he needs]].
* ''Literature/GoodOmens'': Agnes Nutter, witch and prophetess, seems to have lived alone on the outskirts of Tadfield until a {{witch hunt}}ing mob came to burn her on a stake, and she, having foreseen this, packet her garments with gunpowder and roofing nails. Agnes' many descendants seem to have occupied the same house over the centuries, but by the time of the modern day her last scion, Anathema Device, also lives there alone.
* The Sea Witch in ''Literature/TheLittleMermaid'' lives by herself in a dangerous part of the ocean. Unlike in the [[Disney/TheLittleMermaid Disney adaptation]], here, she's a TrueNeutral character who tells the mermaid about every negative consequence her spell has.
* In one of the ''Literature/{{Lythande}}'' stories, Lythande is under the influence of a cursed lute that leads the way to a small house isolated in a swamp, with a single beautiful woman living there. Initially she's taken to be a hedge-witch hiding her power from society[[spoiler:, but it turns out that she's a dragon in human form]].
* There are two in ''Literature/TheSwordOfTruth'' series: Adie, a sorceress who helps early on and eventually becomes one of Zedd's traveling companions, and Shota, a witch who is more antisocial and tell and gives things to Richard that he doesn't like but she deems to be for his own good.
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[[folder: Live-Action TV]]
* Flashback-only character Maggy the Toad in ''Series/GameOfThrones'' is a forest witch that practices BloodMagic and lives alone in a small cabin in the woods. Her book counterpart, on the other hand, is an urban fortune-teller.
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[[folder: Mythology and Religion]]
* Circe of ''Literature/TheOdyssey'' may be a candidate for UrExample for western culture. She lives on an island and [[BalefulPolymorph turns shipwrecked sailors into pigs]], in order to fill her larder. Though often described as a sorceress, she is technically a demigoddess.
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[[folder: Tabletop Games]]
* ''Magazine/{{Dragon}}'' magazine #82 article "Wounds And Weeds". A fighter wounded in battle encounters an old woman living by herself. She saves him from death with her knowledge of herbal healing.
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[[folder: Video Games]]
* Erika Redmark is the most powerful mage in ''{{VideoGame/Avernum}}''. Because of her anti-social personality and all-consuming desire for revenge on TheEmpire, she lives by herself in a MageTower far to the west, rather than some [[WizardingSchool more centralized location]].
* In ''VideoGame/{{Diablo}}'', Adria the witch lives just outside of Tristram and sells magical items and {{mana potion}}s.
* Flemeth initially appears to be just an elderly "apostate" mage hiding out in the wilderness from the church's enforcers when you first meet her in ''VideoGame/DragonAgeOrigins''.
* In many of ''Franchise/TheLegendOfZelda'' games, Link can buy potions from a witch (usually named Syrup) who lives by herself in the woods.
* The Voodoo Lady fits the bill in three of the ''VideoGame/MonkeyIsland'' games: in ''[[VideoGame/MonkeyIsland2LeChucksRevenge LeChuck's Revenge]]'', ''[[VideoGame/TheCurseOfMonkeyIsland Curse]]'' and ''[[VideoGame/TalesOfMonkeyIsland Tales]]'', she lives in a place remote enough that Guybrush will find her somewhere around the end of the first act, around when he gains the [[OpeningTheSandbox freedom to move around the game world]]. However, in the original ''[[VideoGame/TheSecretOfMonkeyIsland Secret]]'' and ''[[VideoGame/EscapeFromMonkeyIsland Escape]]'', she lives right in the middle of Mêlée town and is accessible right away. In all games, she gives Guybrush boundless advice and helps to construct some [[HollywoodVoodoo voodoo spell]] to [[ItMayHelpYouOnYourQuest help him on his quest]].
* Witchie of ''Franchise/HarvestMoon: Sunshine Islands'' moves to a forest near the town in ''Videogame/StoryOfSeasons'', invoking this trope.
* Metallia, the titular witch of ''VideoGame/TheWitchAndTheHundredKnight'' lives in a swamp somewhat isolated from civilization, only having her butler and the Hundred Knight for immediate company. She's [[HotWitch not]] [[JerkAss exactly]] the wise hermit archetype though, and she does have a few friends outside the swamp [[spoiler: although all but one of them betrayed her]].
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[[folder: Web Animation]]
* Lemony Wee the witch may well be the only human in ''WebAnimation/{{Brackenwood}}'', though she spends a lot of her time with the Auld Sage, an ancient, naked [[BigfootSasquatchAndYeti bigfoot]].
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[[folder: Web Original]]
* ''Wiki/SCPFoundation'': [[http://www.scp-wiki.net/scp-352 SCP-352 ("Baba Yaga")]]. She's the original Baba Yaga, including child eating. She used to live in an "Enchanted Forest" in southern Russia before the Foundation captured her. She can lift more than 200 kilograms of weight and move at speeds of more than 70 km/hour. She secretes an enzyme that renders her prey helpless and has PrehensileHair.
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[[folder: Western Animation]]
* Zecora of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' lives by herself in the Everfree Forest. Everypony thinks she's an evil enchantress until they get to know her. She's good at potion making, but she's rather benign and even helpful.
* ''WesternAnimation/ThundarrTheBarbarian'': In the episode "Island of the Body Snatchers" the witch Circe (no relation to the Circe from GreekMythology) lives alone on an island except for some mooks she keeps as soldiers and servants.
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