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* Rapture from ''VideoGame/BioShock'' is an underwater city that lies on the ocean floor where the only means to get there is via bathysphere. It's quite amazing that almost no one on the surface knows about it by much, considering the feat of building an underwater city isn't exactly easy.
** Colombia in ''VideoGame/BioShockInfinite'' is in the same boat, though much better off relatively speaking. Bound by a strict racial hierarchy Colombia is largely more stable years after it started but tensions rise underneath. Much like Rapture, the once shining city is lead to ruin by a civil war [[spoiler: [[BadFuture or by Elizabeth Comstock becoming what her father wanted, turning Colombia into a theocratic police state]].]]

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* Rapture from ''VideoGame/BioShock'' is an underwater city that lies was secretly built in the early 20th century by a cabal of wealthy elites, to get away from communism, socialism, theocracy, and anything else that prevented capitalists from keeping their wealth. They planned to cut all remaining ties with the surface from the start, believing that it was only a matter of time before World War III stole everything from those living on the ocean floor where surface. Unfortunately for them, they (or rather, the only means workers they needed to get there is via bathysphere. It's quite amazing that almost no one maintain the city) were more dependent on the surface knows about it by much, considering than they realized; when the feat of building city's founder decided to crack down on smugglers and completely shut all travel down forever, it only took a few years before the starving, drug-addicted, and partially-mutated population snapped and unleashed a civil war that destroyed the city, leaving it an underwater city isn't exactly easy.
isolated anarchic hellhole for a decade as life support systems slowly died off.
** Colombia in ''VideoGame/BioShockInfinite'' is in the same boat, as there are few ways to escape a floating city, though their impact on the rest of the world is much better off relatively speaking. of the focus. Bound by a strict racial hierarchy caste system, Colombia is largely more stable years after it started was designed to occasionally trade and communicate with the surface world, but was extremely provincial and racked up a bounty for 'interfering' with foreign affairs by ''committing genocide'' with their aerial artillery, which exacerbated the ongoing tensions rise underneath. between the workers who were constantly starved and even murdered for sport, and the soldiers who were growing increasingly radical and fascist under their founder's regime. Much like Rapture, the once shining city is lead to ruin by a civil war [[spoiler: [[BadFuture [[spoiler:[[BadFuture or by Elizabeth Comstock becoming what her father wanted, turning Colombia into a theocratic police state]].state that starts its war on Earth in New York]].]]


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** ''VideoGame/Deathloop'': The Island contains a supernatural anomaly that was refined into an infinite time loop. The grand plan was to destroy all outside communications and any means of escape, and then blow up the island in an orgy of hedonistic chaos - only to wake up the next day with their lives and resources restored, and do it all again. Forever. Theoretically, the rest of the planet would eventually find the island in total ruins and everyone dead, and assume they were just a suicide cult, meaning they wouldn't investigate the anomaly further and risk catching the hedonistic Loopers in an alternate universe with time travel. In reality, something has gone horrifyingly wrong, and the loop has apparently become an existential threat.
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* ''Literature/{{Pale}}'': Thea and her friend group accidentally threw themselves into a Small, Secluded World when they were little, which is how she was introduced to the magical world, and now she specializes in building such spaces. An Other in Kennet Found once lived in a Small, Secluded World that consists of a boarding school and that she believes was built by the school's headmaster.

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* ''Literature/{{Pale}}'': Thea and her friend group accidentally threw themselves into a Small, Secluded World when they were little, which is how she was introduced to the magical world, and now she specializes in building such spaces. An Other in Kennet Found [[spoiler:Kennet Found]] once lived in a Small, Secluded World that consists of a boarding school and that she believes was built by the school's headmaster.
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The character(s) live in a small secluded world. It could be a PocketDimension, MiddleOfNowhereStreet, an island without communication with TheOutsideWorld, a spaceship lost in the void, a LostColony, a special kind of prison, or something else that has the same effect. If there is any contact at all with an outside world, then this contact is very limited.

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The character(s) live in a small small, secluded world. It could be a PocketDimension, MiddleOfNowhereStreet, an island without communication with TheOutsideWorld, a spaceship lost in the void, a LostColony, a special kind of prison, or something else that has the same effect. If there is any contact at all with an outside world, then this contact is very limited.



May often have a WallAroundTheWorld. Any HiddenElfVillage or OminousFloatingCastle is likely to qualify for this trope if the characters are forced to live there for a while. Also, any case of OntologicalMystery is likely to also be a case of Small Secluded World or WorldLimitedToThePlot, or both.

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May often have a WallAroundTheWorld. Any HiddenElfVillage or OminousFloatingCastle is likely to qualify for this trope if the characters are forced to live there for a while. Also, any case of OntologicalMystery is likely to also be a case of Small Small, Secluded World or WorldLimitedToThePlot, or both.



** The ruler of the universe lives on a world shrouded in secrecy by the few people who know who he is. In his own perspective, his shack is all that exists, making it its own small secluded world.

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** The ruler of the universe lives on a world shrouded in secrecy by the few people who know who he is. In his own perspective, his shack is all that exists, making it its own small small, secluded world.

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When there doesn't seem to ''be'' any world outside the Small Secluded World, then this trope overlaps with WorldLimitedToThePlot. If there ''is'' an outside world, characters who grew up secluded from it are very likely to be naïve to it. They might mistakenly believe themselves to understand their world -- be IgnorantOfTheirOwnIgnorance. Alternatively, the characters are ''completely unaware'' that there exists an outside world at all: there's only the CityInABottle.

In any case, living in such narrow boundaries is likely to affect the characters negatively. They might get depressed, desperate to get out, or even fail to comprehend that anything larger then their Small Secluded World exists.

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When there doesn't seem to ''be'' any world outside the Small Small, Secluded World, then this trope overlaps with WorldLimitedToThePlot. If there ''is'' an outside world, characters who grew up secluded from it are very likely to be naïve to it. They might mistakenly believe themselves to understand their world -- be IgnorantOfTheirOwnIgnorance. Alternatively, the characters are ''completely unaware'' that there exists an outside world at all: there's only the CityInABottle.

In any case, living in such narrow boundaries is likely to affect the characters negatively. They might get depressed, desperate to get out, or even fail to comprehend that anything larger then their Small Small, Secluded World exists.



* In ''Literature/{{Helliconia}}'', some maggots are mentioned which live in nuts, and people in-story think that the maggots must be very surprised when someone eats the nut, and the maggots suddenly realize (if they could think) that the world is much bigger than they thought. Yuli, protagonist of the prologue, compares his companions who spent their whole life in a cave to the maggots. The occupants of ''Avernus'', the Earth-made observational outpost that monitors Helliconia, have degenerated into savagery and madness by the end of the trilogy, sealed away in a Small Secluded Space Station.

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* In ''Literature/{{Helliconia}}'', some maggots are mentioned which live in nuts, and people in-story think that the maggots must be very surprised when someone eats the nut, and the maggots suddenly realize (if they could think) that the world is much bigger than they thought. Yuli, protagonist of the prologue, compares his companions who spent their whole life in a cave to the maggots. The occupants of ''Avernus'', the Earth-made observational outpost that monitors Helliconia, have degenerated into savagery and madness by the end of the trilogy, sealed away in a Small Small, Secluded Space Station.



* ''Literature/{{Pale}}'': Thea and her friend group accidentally threw themselves into a Small, Secluded World when they were little, which is how she was introduced to the magical world, and now she specializes in building such spaces. An Other in Kennet Found once lived in a Small, Secluded World that consists of a boarding school and that she believes was built by the school's headmaster.



* The ''VideoGame/{{Myst}}'' series is all about exploring Small Secluded Worlds.

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* The ''VideoGame/{{Myst}}'' series is all about exploring Small Small, Secluded Worlds.
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* ''VideoGame/{{Inversion}}'': [[spoiler:The city you start out in is revealed to be one of many moon-sized pod worlds, each containing a similar city, and the inhabitants have forgotten that other cities used to exist. The core 'world-between-worlds' is a ColonyShip whose crew has mysteriously disappeared - whether or not they were originally human is unknown]]. Unfortunately for everyone, one of these tiny worlds suffered a tiny ''apocalypse'', driving the inhabitants insane and coalescing them into a military dictatorship, which then spilled out into the 'world between worlds' to invade and conquer all the other tiny worlds.
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* ''Series/TheArk2023'': The SleeperShip is the sole setting for long chunks of time, although it does encounter other ships and eventually reach another planet.
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* In ''VideoGame/{{Stellaris}}'', there is an example with a [[RingWorldPlanet Ring World]] in the Sanctuary system, where four pre-FTL civilizations exist in such conditions at once, one per each habitable segment. Due to the lack of connection between their ring segments, these primitive civilizations are totally unable to establish contacts with each other. In addition, they are secluded from the rest of the galaxy as well: apart from the star of their system and neighboring ring segments, the only thing they can possibly see in their sky is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]], and which are very aggressive towards any spaceship what will go into the system. Thus, the complete loneliness of all four primitive civilizations can be expected to last for several centuries from the start of the game, or even forever.

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* In ''VideoGame/{{Stellaris}}'', there is an example with a [[RingWorldPlanet Ring World]] in the Sanctuary system, where four pre-FTL civilizations exist in such conditions at once, one per each habitable segment. Due to the lack of connection between their ring segments, these primitive civilizations are totally unable to establish contacts with each other. In addition, they are secluded from the rest of the galaxy as well: apart from the star of their system and neighboring ring segments, the only thing they can possibly see in their sky is automated [[spoiler:automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]], and which are very aggressive towards any spaceship what will go into the system. system.]] Thus, the complete loneliness of all four primitive civilizations can be expected to last for several centuries from the start of the game, or even forever.
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None


* In ''VideoGame/{{Stellaris}}'', there is an example with a [[RingWorldPlanet Ring World]] in the Sanctuary system, where four pre-FTL civilizations exist in such conditions at once, one per each habitable segment. Due to the lack of connection between the ring segments, these primitive civilizations are totally unable to establish contacts with each other. In addition, they are secluded from the rest of the galaxy as well: apart from the star of their system and neighboring ring segments, the only thing they can possibly see in their sky is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]], and which are very aggressive towards any spaceship what will go into the system. Thus, the complete loneliness of all four primitive civilizations can be expected to last for several centuries from the start of the game, or even forever.

to:

* In ''VideoGame/{{Stellaris}}'', there is an example with a [[RingWorldPlanet Ring World]] in the Sanctuary system, where four pre-FTL civilizations exist in such conditions at once, one per each habitable segment. Due to the lack of connection between the their ring segments, these primitive civilizations are totally unable to establish contacts with each other. In addition, they are secluded from the rest of the galaxy as well: apart from the star of their system and neighboring ring segments, the only thing they can possibly see in their sky is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]], and which are very aggressive towards any spaceship what will go into the system. Thus, the complete loneliness of all four primitive civilizations can be expected to last for several centuries from the start of the game, or even forever.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Stellaris}}'', there is an example with a [[RingWorldPlanet Ring World]] in the Sanctuary system, where four pre-FTL civilizations exist in such conditions at once, one per each habitable segment. Due to the lack of connection between the ring segments, these primitive civilizations are totally unable to establish contacts with each other. In addition, they are secluded from the rest of the galaxy as well: the only thing they can potentially see in their sky (other than the star of their system and neighboring ring segments, of course) is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]], and which are very aggressive towards any spaceship what will go into the system. Thus, the complete loneliness of all four primitive civilizations can be expected to last for several centuries from the start of the game, or even forever.

to:

* In ''VideoGame/{{Stellaris}}'', there is an example with a [[RingWorldPlanet Ring World]] in the Sanctuary system, where four pre-FTL civilizations exist in such conditions at once, one per each habitable segment. Due to the lack of connection between the ring segments, these primitive civilizations are totally unable to establish contacts with each other. In addition, they are secluded from the rest of the galaxy as well: the only thing they can potentially see in their sky (other than apart from the star of their system and neighboring ring segments, of course) the only thing they can possibly see in their sky is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]], and which are very aggressive towards any spaceship what will go into the system. Thus, the complete loneliness of all four primitive civilizations can be expected to last for several centuries from the start of the game, or even forever.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Stellaris}}'', there is an example with a [[RingWorldPlanet Ring World]] in the Sanctuary system, where four pre-FTL civilizations exist in such conditions at once, one per each habitable segment. Due to the lack of connection between the ring segments, these primitive civilizations are totally unable to establish contacts with each other. In addition, they are secluded from the rest of the galaxy as well: the only thing they can see in their sky (other than the star of their system and neighboring ring segments, of course) is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]], and which are very aggressive towards any spaceship what will go into the system. Thus, the complete loneliness of all four primitive civilizations can be expected to last for several centuries from the start of the game, or even forever.

to:

* In ''VideoGame/{{Stellaris}}'', there is an example with a [[RingWorldPlanet Ring World]] in the Sanctuary system, where four pre-FTL civilizations exist in such conditions at once, one per each habitable segment. Due to the lack of connection between the ring segments, these primitive civilizations are totally unable to establish contacts with each other. In addition, they are secluded from the rest of the galaxy as well: the only thing they can potentially see in their sky (other than the star of their system and neighboring ring segments, of course) is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]], and which are very aggressive towards any spaceship what will go into the system. Thus, the complete loneliness of all four primitive civilizations can be expected to last for several centuries from the start of the game, or even forever.
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None


* Lo and behold, [[JustForFun/RecycledInSpace the website version of this trope]], named the "Bloody Board". The Bloody Board was a forum on [=ProBoards=] dedicated to Series/BuffyTheVampireSlayer; or specifically, one of the actors of the show, Creator/JamesMarsters. The board was owned and moderated by an Aussie fangirl, who spent nearly 6 years staying active by posting news articles on James Marsters on the forum. What made it "small" and "secluded" was that [[DancingBear the only member active on the forum during its entire existence was the owner herself]] -- she had posted 37,650 posts on the forum for '''[[PunctuatedForEmphasis SIX. YEARS. STRAIGHT!]]''' That's almost 99,9% of all the forum's posts. That is one persistent Buffista. But of course, all things must come to an end. On October 26, 2010, Website/{{Cracked}} [[http://www.cracked.com/article_18792_the-7-most-unintentionally-creepy-places-internet.html unveiled the Bloody Board's existence to the world]]. Cracked's article caught the attention of [[Website/FourChan Anonymous]], who decided to pay a visit to the board. The board [[AlphaStrike was flooded with all signs of]] [[InternetJerk Anonymous' pervasive culture of]] [[ForTheEvulz trolling and lulz]]. Soon, shit hit the fan; after a few minutes of failed attempts at getting rid of Anonymous' presence, [[DownerEnding the board's owner shutted down the Bloody Board for good]].

to:

* Lo and behold, [[JustForFun/RecycledInSpace the website version of this trope]], named the "Bloody Board". The Bloody Board was a forum on [=ProBoards=] dedicated to Series/BuffyTheVampireSlayer; ''Series/BuffyTheVampireSlayer''; or specifically, one of the actors of the show, Creator/JamesMarsters. The board was owned and moderated by an Aussie fangirl, who spent nearly 6 years staying active by posting news articles on James Marsters on the forum. What made it "small" and "secluded" was that [[DancingBear the only member active on the forum during its entire existence was the owner herself]] -- she had posted 37,650 posts on the forum for '''[[PunctuatedForEmphasis SIX. YEARS. STRAIGHT!]]''' That's almost 99,9% of all the forum's posts. That is one persistent Buffista. But of course, all things must come to an end. On October 26, 2010, Website/{{Cracked}} [[http://www.cracked.com/article_18792_the-7-most-unintentionally-creepy-places-internet.html unveiled the Bloody Board's existence to the world]]. Cracked's article caught the attention of [[Website/FourChan Anonymous]], who decided to pay a visit to the board. The board [[AlphaStrike was flooded with all signs of]] [[InternetJerk Anonymous' pervasive culture of]] [[ForTheEvulz trolling and lulz]]. Soon, shit hit the fan; after a few minutes of failed attempts at getting rid of Anonymous' presence, [[DownerEnding the board's owner shutted down the Bloody Board for good]].
Is there an issue? Send a MessageReason:
None


* Lo and behold, [[JustForFun/RecycledInSpace the website version of this trope]], named the "Bloody Board". The Bloody Board was a forum on [=ProBoards=] dedicated to Series/BuffyTheVampireSlayer; or specifically, one of the actors of the show, Creator/JamesMarsters. The board was owned and moderated by an Aussie fangirl, who spent nearly 6 years staying active by posting news articles on James Marsters on the forum. What made it "small" and "secluded" was that [[DancingBear the only member active on the forum during its entire existence was the owner herself]] -- she had posted 37,650 posts on the forum for '''[[PunctuatedForEmphasis SIX. YEARS. STRAIGHT!]]''' That's almost 99,9% of all the forum's posts. That is one persistent Buffista. But of course, all things must come to an end. On October 26, 2010, Website/{{Cracked}} [[http://www.cracked.com/article_18792_the-7-most-unintentionally-creepy-places-internet.html unveiled the Bloody Board's existence to the world]]. Cracked's article caught the attention of [[Website/FourChan Anonymous]], who decided to pay a visit to the board. The board [[AlphaStrike was flooded with all signs of]] [[InternetJerk Anonymous' culture of]] [[ForTheEvulz pervasive troll and lulz]]. Soon, shit hit the fan; after a few minutes of failed attempts at getting rid of Anonymous' presence, [[DownerEnding the board's owner shutted down the Bloody Board for good]].

to:

* Lo and behold, [[JustForFun/RecycledInSpace the website version of this trope]], named the "Bloody Board". The Bloody Board was a forum on [=ProBoards=] dedicated to Series/BuffyTheVampireSlayer; or specifically, one of the actors of the show, Creator/JamesMarsters. The board was owned and moderated by an Aussie fangirl, who spent nearly 6 years staying active by posting news articles on James Marsters on the forum. What made it "small" and "secluded" was that [[DancingBear the only member active on the forum during its entire existence was the owner herself]] -- she had posted 37,650 posts on the forum for '''[[PunctuatedForEmphasis SIX. YEARS. STRAIGHT!]]''' That's almost 99,9% of all the forum's posts. That is one persistent Buffista. But of course, all things must come to an end. On October 26, 2010, Website/{{Cracked}} [[http://www.cracked.com/article_18792_the-7-most-unintentionally-creepy-places-internet.html unveiled the Bloody Board's existence to the world]]. Cracked's article caught the attention of [[Website/FourChan Anonymous]], who decided to pay a visit to the board. The board [[AlphaStrike was flooded with all signs of]] [[InternetJerk Anonymous' pervasive culture of]] [[ForTheEvulz pervasive troll trolling and lulz]]. Soon, shit hit the fan; after a few minutes of failed attempts at getting rid of Anonymous' presence, [[DownerEnding the board's owner shutted down the Bloody Board for good]].
Is there an issue? Send a MessageReason:
None


* Lo and behold, [[JustForFun/RecycledInSpace the website version of this trope]], named the "Bloody Board". The Bloody Board was a forum on [=ProBoards=] dedicated to Series/BuffyTheVampireSlayer; or specifically, one of the actors of the show, Creator/JamesMarsters. The board was owned and moderated by an Aussie fangirl, who spent nearly 6 years staying active by posting news articles on James Marsters on the forum. What made it "small" and "secluded" was that [[DancingBear the only member active on the forum during its entire existence was the owner herself]] -- she had posted 37,650 posts on the forum for '''[[PunctuatedForEmphasis SIX. YEARS. STRAIGHT!]]''' That's almost 99,9% of all the forum's posts. That is one persistent Buffista. But of course, all things must come to an end. On October 26, 2010, Website/{{Cracked}} [[http://www.cracked.com/article_18792_the-7-most-unintentionally-creepy-places-internet.html unveiled the Bloody Board's existence to the world]]. Cracked's article caught the attention of [[Website/FourChan Anonymous]], who decided to pay a visit to the board. The board [[AlphaStrike was flooded with all signs of]] [[InternetJerk Anonymous' culture of pervasive troll]] [[ForTheEvulz and lulz]].

to:

* Lo and behold, [[JustForFun/RecycledInSpace the website version of this trope]], named the "Bloody Board". The Bloody Board was a forum on [=ProBoards=] dedicated to Series/BuffyTheVampireSlayer; or specifically, one of the actors of the show, Creator/JamesMarsters. The board was owned and moderated by an Aussie fangirl, who spent nearly 6 years staying active by posting news articles on James Marsters on the forum. What made it "small" and "secluded" was that [[DancingBear the only member active on the forum during its entire existence was the owner herself]] -- she had posted 37,650 posts on the forum for '''[[PunctuatedForEmphasis SIX. YEARS. STRAIGHT!]]''' That's almost 99,9% of all the forum's posts. That is one persistent Buffista. But of course, all things must come to an end. On October 26, 2010, Website/{{Cracked}} [[http://www.cracked.com/article_18792_the-7-most-unintentionally-creepy-places-internet.html unveiled the Bloody Board's existence to the world]]. Cracked's article caught the attention of [[Website/FourChan Anonymous]], who decided to pay a visit to the board. The board [[AlphaStrike was flooded with all signs of]] [[InternetJerk Anonymous' culture of pervasive troll]] of]] [[ForTheEvulz pervasive troll and lulz]].lulz]]. Soon, shit hit the fan; after a few minutes of failed attempts at getting rid of Anonymous' presence, [[DownerEnding the board's owner shutted down the Bloody Board for good]].
Is there an issue? Send a MessageReason:
None


* Lo and behold, [[JustForFun/RecycledInSpace the website version of this trope]], named the "Bloody Board". The Bloody Board was a forum on [=ProBoards=] dedicated to Series/BuffyTheVampireSlayer; or specifically, one of the actors of the show, Creator/JamesMarsters. The board was owned and moderated by an Aussie fangirl, who spent nearly 6 years staying active, posting news articles on James Marsters on the forum. What made it "small" and "secluded" was that [[DancingBear the only member active on the forum during its entire existence was the owner herself]].

to:

* Lo and behold, [[JustForFun/RecycledInSpace the website version of this trope]], named the "Bloody Board". The Bloody Board was a forum on [=ProBoards=] dedicated to Series/BuffyTheVampireSlayer; or specifically, one of the actors of the show, Creator/JamesMarsters. The board was owned and moderated by an Aussie fangirl, who spent nearly 6 years staying active, active by posting news articles on James Marsters on the forum. What made it "small" and "secluded" was that [[DancingBear the only member active on the forum during its entire existence was the owner herself]].herself]] -- she had posted 37,650 posts on the forum for '''[[PunctuatedForEmphasis SIX. YEARS. STRAIGHT!]]''' That's almost 99,9% of all the forum's posts. That is one persistent Buffista. But of course, all things must come to an end. On October 26, 2010, Website/{{Cracked}} [[http://www.cracked.com/article_18792_the-7-most-unintentionally-creepy-places-internet.html unveiled the Bloody Board's existence to the world]]. Cracked's article caught the attention of [[Website/FourChan Anonymous]], who decided to pay a visit to the board. The board [[AlphaStrike was flooded with all signs of]] [[InternetJerk Anonymous' culture of pervasive troll]] [[ForTheEvulz and lulz]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Lo and behold, [[JustForFun/RecycledInSpace the website version of this trope]], named the "Bloody Board". The Bloody Board was a forum on [=ProBoards=] dedicated to Series/BuffyTheVampireSlayer; or specifically, one of the actors of the show, Creator/JamesMarsters. The board was owned and moderated by an Aussie fangirl, who spent nearly 6 years staying active, posting news articles on James Marsters on the forum. What made it "small" and "secluded" was that [[DancingBear the only member active on the forum during its entire existence was the owner herself]].
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Stellaris}}'', there is an example with a [[RingWorldPlanet Ring World]] in the Sanctuary system, where four pre-FTL civilizations exist in such conditions at once, one per each habitable segment. Due to the lack of connection between the ring segments, these primitive civilizations are totally unable to establish contacts with each other. In addition, they are secluded from the rest of the galaxy as well: the only thing they can see in their sky (other than the star of their system, of course) is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]] and which are very aggressive towards any spaceship, what will go into the system. Thus, the complete loneliness of all four primitive civilizations can be expected to last for several centuries from the start of the game, or even forever.

to:

* In ''VideoGame/{{Stellaris}}'', there is an example with a [[RingWorldPlanet Ring World]] in the Sanctuary system, where four pre-FTL civilizations exist in such conditions at once, one per each habitable segment. Due to the lack of connection between the ring segments, these primitive civilizations are totally unable to establish contacts with each other. In addition, they are secluded from the rest of the galaxy as well: the only thing they can see in their sky (other than the star of their system, system and neighboring ring segments, of course) is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]] galaxy[[/note]], and which are very aggressive towards any spaceship, spaceship what will go into the system. Thus, the complete loneliness of all four primitive civilizations can be expected to last for several centuries from the start of the game, or even forever.
Is there an issue? Send a MessageReason:
None


* In ''Literature/{{Helliconia}}'', some maggots are mentioned which live in nuts, and people in-story think that the maggots must be very surprised when someone eats the nut, and the maggots suddenly realize (if they could think) that the world is much bigger than they thought. Yuli, protagonist of the prologue, compares his companions who spent their whole life in a cave to the maggots.
** The occupants of ''Avernus'', the Earth-made observational outpost that monitors Helliconia, have degenerated into savagery and madness by the end of the trilogy, sealed away in a Small Secluded Space Station.

to:

* In ''Literature/{{Helliconia}}'', some maggots are mentioned which live in nuts, and people in-story think that the maggots must be very surprised when someone eats the nut, and the maggots suddenly realize (if they could think) that the world is much bigger than they thought. Yuli, protagonist of the prologue, compares his companions who spent their whole life in a cave to the maggots.
**
maggots. The occupants of ''Avernus'', the Earth-made observational outpost that monitors Helliconia, have degenerated into savagery and madness by the end of the trilogy, sealed away in a Small Secluded Space Station.Station.
* ''Literature/{{Incandescence}}'' has the Splinterites, small insectoid aliens who live in tunnels in a small meteor just a few meters across. They have everything they need inside - two less intelligent species they can use for meat and other animal products, and fungi that not only feed them but also automatically repair damage to the walls. It turns out that their ancestors designed the environment during a HomeworldEvacuation, and genetically engineered themselves to be complacent and incurious so they and their descendants wouldn't go crazy from boredom.
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The character(s) live in a small secluded world. It could be a PocketDimension, MiddleOfNowhereStreet, an island without communication with TheOutsideWorld, a spaceship lost in the void, a special kind of prison, or something else that has the same effect. If there is any contact at all with an outside world, then this contact is very limited.

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The character(s) live in a small secluded world. It could be a PocketDimension, MiddleOfNowhereStreet, an island without communication with TheOutsideWorld, a spaceship lost in the void, a LostColony, a special kind of prison, or something else that has the same effect. If there is any contact at all with an outside world, then this contact is very limited.
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* ''Literature/TheCityOfEmber'' is the only known settlement in a world covered in darkness. Nobody knows what's outside of the city, and everyone who's tried to find out has failed. [[spoiler:It was built underground as a refuge from a nuclear apocalypse]], but the instructions for escape were lost long ago, and now the city's supplies are running out.

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* ''Literature/TheCityOfEmber'' ''Literature/TheBooksOfEmber'': Ember is the only known settlement in a world covered in darkness. Nobody knows what's outside of the city, and everyone who's tried to find out has failed. [[spoiler:It was built underground as a refuge from a nuclear apocalypse]], but the instructions for escape were lost long ago, and now the city's supplies are running out.
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* In ''VideoGame/{{Stellaris}}'', there is an example with a [[RingWorldPlanet Ring World]] in the Sanctuary system, where four pre-FTL civilizations live like this at once, one per each habitable segment. Due to the lack of connection between the ring segments, these primitive civilizations are totally unable to establish contacts with each other. In addition, they are secluded from the rest of the galaxy as well: the only thing they can see in their sky (other than the star of their system, of course) is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]] and which are very aggressive towards any spaceship, what will go into the system. Thus, the complete loneliness of all four primitive civilizations can be expected to last for several centuries from the start of the game, or even forever.

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* In ''VideoGame/{{Stellaris}}'', there is an example with a [[RingWorldPlanet Ring World]] in the Sanctuary system, where four pre-FTL civilizations live like this exist in such conditions at once, one per each habitable segment. Due to the lack of connection between the ring segments, these primitive civilizations are totally unable to establish contacts with each other. In addition, they are secluded from the rest of the galaxy as well: the only thing they can see in their sky (other than the star of their system, of course) is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]] and which are very aggressive towards any spaceship, what will go into the system. Thus, the complete loneliness of all four primitive civilizations can be expected to last for several centuries from the start of the game, or even forever.
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* In ''VideoGame/{{Stellaris}}'', there is an example with a [[RingWorldPlanet Ring World]] in the Sanctuary system, where four pre-FTL civilizations live like this at once, one per each habitable segment. Due to the lack of connection between the ring segments, these primitive civilizations are completely unable to establish contacts with each other. In addition, they are secluded from the rest of the galaxy as well: the only thing they can see in their sky (other than the star of their system, of course) is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]] and which are very aggressive towards any spaceship, what will go into the system. Thus, the complete loneliness of all four primitive civilizations can be expected to last for several centuries from the start of the game, or even forever.

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* In ''VideoGame/{{Stellaris}}'', there is an example with a [[RingWorldPlanet Ring World]] in the Sanctuary system, where four pre-FTL civilizations live like this at once, one per each habitable segment. Due to the lack of connection between the ring segments, these primitive civilizations are completely totally unable to establish contacts with each other. In addition, they are secluded from the rest of the galaxy as well: the only thing they can see in their sky (other than the star of their system, of course) is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]] and which are very aggressive towards any spaceship, what will go into the system. Thus, the complete loneliness of all four primitive civilizations can be expected to last for several centuries from the start of the game, or even forever.
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* In ''VideoGame/{{Stellaris}}'', there is an example with a [[RingWorldPlanet Ring World]] in the Sanctuary system, where four pre-FTL civilizations live like this at once, one per each habitable segment. Due to the lack of connection between the ring segments, these primitive civilizations are completely unable to establish contacts with each other. In addition, they are also secluded from the greater galaxy as well: the only thing they can see in their sky (other than the star of their system, of course) is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]] and which are very aggressive towards any spaceship, what will go into the system. Thus, the complete loneliness of all four primitive civilizations can be expected to last for several centuries from the start of the game, or even forever.

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* In ''VideoGame/{{Stellaris}}'', there is an example with a [[RingWorldPlanet Ring World]] in the Sanctuary system, where four pre-FTL civilizations live like this at once, one per each habitable segment. Due to the lack of connection between the ring segments, these primitive civilizations are completely unable to establish contacts with each other. In addition, they are also secluded from the greater rest of the galaxy as well: the only thing they can see in their sky (other than the star of their system, of course) is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]] and which are very aggressive towards any spaceship, what will go into the system. Thus, the complete loneliness of all four primitive civilizations can be expected to last for several centuries from the start of the game, or even forever.
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* In ''VideoGame/{{Stellaris}}'', this is represented by a [[RingWorldPlanet Ring World]] in the Sanctuary system, where at once four pre-FTL civilizations live like this, one per each habitable segment. Due to the lack of any connection between the ring segments, these primitive civilizations are completely unable to establish contacts with each other. In addition, they are also secluded from the greater galaxy as well: the only thing they can see in their sky (other than the star of their system, of course) is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]] and which are very aggressive towards any spaceship, what will go into the system. That is why all four primitive civilizations remain isolated from the rest of the galaxy for several centuries from the start of the game, or even forever.

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* In ''VideoGame/{{Stellaris}}'', this there is represented by an example with a [[RingWorldPlanet Ring World]] in the Sanctuary system, where at once four pre-FTL civilizations live like this, this at once, one per each habitable segment. Due to the lack of any connection between the ring segments, these primitive civilizations are completely unable to establish contacts with each other. In addition, they are also secluded from the greater galaxy as well: the only thing they can see in their sky (other than the star of their system, of course) is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]] and which are very aggressive towards any spaceship, what will go into the system. That is why Thus, the complete loneliness of all four primitive civilizations remain isolated from the rest of the galaxy can be expected to last for several centuries from the start of the game, or even forever. forever.
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* In ''VideoGame/{{Stellaris}}'', this is represented by a [[RingWorldPlanet Ring World]] in the Sanctuary system. On each of its four habitable segments, there is a primitive civilization, which, however, are unable to establish contacts with each other due to the lack of connection between their segments. The only thing they can see in their sky (other than the star of their system, of course) is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]] and which are very aggressive towards any spaceship, what will go into the system. That is why all four primitive civilizations remain isolated from the rest of the galaxy for several centuries from the start of the game, or even forever.

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* In ''VideoGame/{{Stellaris}}'', this is represented by a [[RingWorldPlanet Ring World]] in the Sanctuary system. On system, where at once four pre-FTL civilizations live like this, one per each of its four habitable segment. Due to the lack of any connection between the ring segments, there is a these primitive civilization, which, however, civilizations are completely unable to establish contacts with each other due to other. In addition, they are also secluded from the lack of connection between their segments. The greater galaxy as well: the only thing they can see in their sky (other than the star of their system, of course) is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]] and which are very aggressive towards any spaceship, what will go into the system. That is why all four primitive civilizations remain isolated from the rest of the galaxy for several centuries from the start of the game, or even forever.
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* In ''VideoGame/{{Stellaris}}'', this is represented by a [[RingWorldPlanet Ring World]] in the Sanctuary system. On each of its four segments, a primitive civilization arose, which, however, are unable to establish contacts with each other due to the lack of connection between their segments. The only thing they can see in their sky (other than the star of their system, of course) is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]] and which are very aggressive towards any spaceship, what will go into the system. That is why all four primitive civilizations remain isolated from the rest of the galaxy for several centuries from the start of the game, or even forever.

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* In ''VideoGame/{{Stellaris}}'', this is represented by a [[RingWorldPlanet Ring World]] in the Sanctuary system. On each of its four habitable segments, there is a primitive civilization arose, civilization, which, however, are unable to establish contacts with each other due to the lack of connection between their segments. The only thing they can see in their sky (other than the star of their system, of course) is automated defense platforms, constructed once by the {{Precursors}}[[note]]who created this ring world, which was originally a preserve of rare non-sapient species from all the galaxy[[/note]] and which are very aggressive towards any spaceship, what will go into the system. That is why all four primitive civilizations remain isolated from the rest of the galaxy for several centuries from the start of the game, or even forever.

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* Aeolia, the main setting of ''Webcomic/SplittingImage'', is closed off by an unbreakable barrier that makes any landmass beyond appear as an indistinct mist, and other than a few rare occurrences and ancient history, there is no contact with the outside world.

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* ''Webcomic/SplittingImage'': Aeolia, the main setting of ''Webcomic/SplittingImage'', setting, is closed off by an unbreakable barrier that makes any landmass beyond appear as an indistinct mist, and other than a few rare occurrences and ancient history, there is no contact with the outside world.


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[[folder:Web Original]]
* ''WebOriginal/BosunsJournal'':
** The ''Nebukadnezar'' itself a MileLongShip that became stranded in the void of space, cutting its passengers' world down to just its four rotating habitat sections and life-support systems.
** After the Nebu-Kadn war, the Kadn habitat is entirely destroyed and vented into space. The only survivors are the staff of an aviary and genetic research center, who were able to seal their home off from the vacuum of space but remained stranded within afterwards. The researchers were able to engineer a population of diminutive humans who were able to endure in the confines of their isolated, now 0-G environment, and who gradually lost all knowledge of life outside of the confines of their three habitat domes and connecting hallways.
[[/folder]]
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Compare with BottleEpisode, where the characters are only locked in a secluded world, the bottle, for a single episode. Contrast with TheOutsideWorld.

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Compare with BottleEpisode, where the characters are only locked in a secluded world, the bottle, for a single episode. Contrast with TheOutsideWorld.
TheOutsideWorld. See also WainscotSociety, where the world is within a larger world, and its inhabitants are usually aware of this.
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* ''Literature/TheCityOfEmber'' [[spoiler:was built underground as a refuge from a nuclear apocalypse]], but the instructions for escape were lost long ago, and now the city's supplies are running out.

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* ''Literature/TheCityOfEmber'' [[spoiler:was is the only known settlement in a world covered in darkness. Nobody knows what's outside of the city, and everyone who's tried to find out has failed. [[spoiler:It was built underground as a refuge from a nuclear apocalypse]], but the instructions for escape were lost long ago, and now the city's supplies are running out.



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* In ''Literature/HayyIbnYaqzan'', the titular WildChild lives from infancy on a DesertedIsland. He doesn't realize that there are landmasses other than his island, so as far as he knows he's the only human being in the world. [[spoiler:Until he's fifty, when another man comes to the island to meditate.]]



* The generation ship in the short story ''Paradises Lost''. Communication with Earth is infrequent, difficult to understand, and has been known to fail for years at a time. Most people simply don't pay any attention to it at all. It gets to the point where the religious sect Bliss bases its entire system of belief on the conviction that there is ''nothing'' outside the ship at all.

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* The generation ship in the short story ''Paradises Lost''.''Literature/ParadisesLost''. Communication with Earth is infrequent, difficult to understand, and has been known to fail for years at a time. Most people simply don't pay any attention to it at all. It gets to the point where the religious sect Bliss bases its entire system of belief on the conviction that there is ''nothing'' outside the ship at all.
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* Hender's Island in the sci-fi novel 'Fragment' by Warren Fahy is the last surviving remnant of the original supercontinent, where evolution has progressed in complete isolation for over 400 million years. Most of the island's life forms, including the single intelligent species, are highly evolved terrestrial stomatopods -- i.e. mantis shrimp.

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* Hender's Island in the sci-fi novel 'Fragment' ''Literature/{{Fragment}}'' by Warren Fahy is the last surviving remnant of the original supercontinent, where evolution has progressed in complete isolation for over 400 million years. Most of the island's life forms, including the single intelligent species, are highly evolved terrestrial stomatopods -- i.e. mantis shrimp.

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