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* ''VideoGame/Dota2'': Emulating its [[VideoGame/WarcraftIII precedessor]], neutral creeps are asleep in the night, not engaging in fights with nearby opponents. They wake at a moment's notice when attacked and just as quickly go back to CatchingSomeZs when losing aggro.



* ''VideoGame/WarcraftIII'': Non-player controlled creatures spend the night cycle asleep in their camps, letting otherwise hostile units from player forces and others get close to them without starting a fight -- attacking one member of a camp wakes up their allies too. Certain beings such as [[TheNeedless Rock Golems]] are exempt from this and stay alert around the clock.



* ''{{VideoGame/Spelunky 2}}'': Some of the Cavemen in their Dwelling begin the stage asleep, laying on the side while leaning the head on their arm. Noises caused by running spelunkers will rouse them from sleep after a short while spent winking sleep away, while the sound of an exploding bomb will immediately wake a Caveman up, full alert. It's possible to avoid waking them up by slowing down to walking pace, but it's not necessary because it's easy to hit and stun one with a whip or deliver a GoombaStomp before he's fully awake anyway.



* ''VideoGame/{{Undertale}}'': Napstablook ''pretends'' to be asleep when the PlayerCharacter first encounters them early in the game. Closer examination will reveal that they are actually saying the letter 'Z' repeatedly in an attempt to avoid notice. Unfortunately for Blooky, they are blocking the only way forward, so there is no choice but to confront them.

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* ''VideoGame/{{Undertale}}'': Napstablook ''pretends'' to be asleep when the PlayerCharacter first encounters them early in the game. Closer examination will reveal that they are actually [[CatchingSomeZs saying the letter 'Z' repeatedly repeatedly]] in an attempt to avoid notice. Unfortunately for Blooky, they are blocking the only way forward, so there is no choice but to confront them.
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Not actually named Bereskarn.


* ''VideoGame/DragonAgeOrigins'': In the quest, "The Harrowing", a [[PlayerCharacter Warden]] who picked the Circle Mage origin is tested in the [[EldritchLocation Fade]] with resisting the temptations of the spirits and demons that call the Fade home. Aided by a companion named Mouse, one such creature they encounter is a MiniBoss[=/=]EliteMook Sloth Demon named Bereskarn, who complains about being woken up by the two of them, and constantly yawns whenever the Warden speaks with him. He eventually agrees to teach Mouse how to shapeshift into a bear if the Warden correctly answers his riddles or defeats him in combat (and will automatically engage the two in combat if the Warden incorrectly guesses any of the riddles), and once the Warden has done so, he teaches Mouse how to assume his bear form, and then goes right back to sleep.

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* ''VideoGame/DragonAgeOrigins'': In the quest, "The Harrowing", a [[PlayerCharacter Warden]] who picked the Circle Mage origin is tested in the [[EldritchLocation Fade]] with resisting the temptations of the spirits and demons that call the Fade home. Aided by a companion named Mouse, one such creature they encounter is a MiniBoss[=/=]EliteMook Sloth Demon named in the form of a Bereskarn, who complains about being woken up by the two of them, and constantly yawns whenever the Warden speaks with him. He Sloth eventually agrees to teach Mouse how to shapeshift into a bear if the Warden correctly answers his riddles or defeats him in combat (and will automatically engage the two in combat if the Warden incorrectly guesses any of the riddles), and once the Warden has done so, he teaches Mouse how to assume his bear form, and then goes right back to sleep.
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** The Bulborb family are nocturnal and thus typically found laying down in the open and snoring away. If awoken, they will pursue you and your squad but return to their sleeping spots if you lose them. Sneaking up on them is complicated by the fact that they're usually found alongside dwarf bulborbs, which unlike them are diurnal and will wake the larger creature with their cries if startled. Spotty Bulbears also have this behaviour in the first game, although the later games have them be awake at all times.

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** The Bulborb family are nocturnal and thus typically found laying down in the open and snoring away. If awoken, they will pursue you and your squad but return to their sleeping spots if you lose them. Sneaking up on them is complicated by the fact that they're usually found alongside dwarf bulborbs, which unlike them are diurnal and will wake the larger creature with their cries if startled. Orange Bulborbs are lighter sleepers than their kin, and thus more easily awoken. Spotty Bulbears also have this behaviour in the first game, although the later games have them be awake at all times.

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[[folder:Maze Games]]
* ''VideoGame/PacManChampionshipEdition DX'' has sleeping ghosts, which are usually colored green, but if Pac-Man comes near a sleeping ghost, they'll turn into angry rainbow ghosts that chase after him.
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* ''VideoGame/PacMan'': The sleeping ghosts from CE DX act as this. Sleeping ghosts are usually colored green, but if Pac-Man comes near a sleeping ghost, they'll turn into angry rainbow ghosts that chase Pac-Man.
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** ''VideoGame/PokemonRedAndBlue'': The games introduce Snorlax, which often appears in the series as a sleeping BrokenBridge that requires special means to wake up. Once you've done so, it proves to be a MightyGlacier that likes to use "Rest" to restore its health. Later generation games give it additional moves like Belly Drum (maxes out it's attack at the cost of half of its HP, which it restores easily with Rest) and moves it can use while asleep like Snore and Sleep Talk.

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** ''VideoGame/PokemonRedAndBlue'': The games introduce Snorlax, which often appears in the series as a sleeping BrokenBridge that requires special means to wake up. Once you've done so, it proves to be a MightyGlacier that likes to use "Rest" to restore its health. Later generation games give it additional moves like Belly Drum (maxes out it's its attack at the cost of half of its HP, which it restores easily with Rest) and moves it can use while asleep like Snore and Sleep Talk.
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Crosswicking

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[[folder:Party Games]]
* ''VideoGame/MarioPartyStarRush'': The Mega Goomba in Mega Goomba's Bad Dream spends the first half of the minigame snoozing, leaving wandering regular Goombas as the only thing hindering the players from stealing the apples surrounding it. Once the players collect 25, however, the Goomba does awaken and start actively attacking players that get close to it.
[[/folder]]
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The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Clubba
Enemies come in all sorts of variations. Whether they're competent EliteMooks or easily disposable CannonFodder like TheGoomba, you would at least expect them to pull their weight when it comes to assisting the BigBad on their conquest to TakeOverTheWorld.

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The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Clubba
Enemies come in all sorts of variations.
Whether they're competent EliteMooks or easily disposable CannonFodder like TheGoomba, you would at least expect them to pull their weight when it comes to assisting the BigBad on their conquest to TakeOverTheWorld.
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->''"This chubby brawler is called a Clubba. Interestingly they love to take naps... They will fall asleep if you lose them, so take them out before they wake up..."''
-->-- '''Tippi''', ''VideoGame/SuperPaperMario''

The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Clubba
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* ''VideoGame/GoldenForce'' have an underwater cavern where enemies (piranhas, water-grubs, etc) are asleep. Unfortunately it's an area where the water current throws you around, as such you're ''very'' likely to bump into a sleeping monster and awaken them to attack.
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SubTrope of {{Sleepyhead}} and DontWakeTheSleeper. Compare LazyDragon. See also CowardlyMooks and TheGuardsMustBeCrazy, which are related tropes that share the same family tree as this one. Tends to overlap with HarmlessVillain most of the time, and even if they retaliate against the hero, it's usually because [[SkewedPriorities they don't like being woken up]] rather than fulfilling an ulterior motive the BigBad set for them. Contrast ForcedSleep, which is about using spells or powers to put people (including enemies) to sleep, and NeverWakeUpASleepwalker, where waking up a sleepwalker causes their death.

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SubTrope of {{Sleepyhead}} and DontWakeTheSleeper. Compare LazyDragon. Can be a form of SavageSetpiece. See also CowardlyMooks and TheGuardsMustBeCrazy, which are related tropes that share the same family tree as this one. Tends to overlap with HarmlessVillain most of the time, and even if they retaliate against the hero, it's usually because [[SkewedPriorities they don't like being woken up]] rather than fulfilling an ulterior motive the BigBad set for them. Contrast ForcedSleep, which is about using spells or powers to put people (including enemies) to sleep, and NeverWakeUpASleepwalker, where waking up a sleepwalker causes their death.

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