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* ''VideoGame/SuperMarioGalaxy2'': The level Shiverburn Galaxy is known for its skybox. If you look at the right spot, you can see a trio of ghostly figures standing on top of the cliff, seemingly watching you. Even stranger is that, in the game's files, the image including these entities is named "[=HellValleySkyTree=]," kicking off a lot of speculation about why it was included and what the name means.
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* ''Platform/{{Roblox}}'': It has tons and tons, all user-defined.

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* ''Platform/{{Roblox}}'': It has tons and tons, all user-defined.
What makes the skies in the majority of games. It's in the shape of a cube, so you can paste custom decals on it to your preference.

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* ''Franchise/SpyroTheDragon1998'': Flying outside the bounds of the flight levels reveals that you are inside a skybox.



* ''Franchise/SpyroTheDragon'': Flying outside the bounds of the flight levels reveals that you are inside a skybox.



* ''VideoGame/TrackMania'': The sky is shaped like a bubble. You can build outside of it in the LevelEditor

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* ''VideoGame/TrackMania'': The sky is shaped like a bubble. You can build outside of it in the LevelEditorLevelEditor.
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* ''VideoGame/{{Mabinogi}}: Fantasy Life'': The skybox moves as time flows; since time is sped up in the game compared to real life, you can actually watch the clouds/moon/sun move across the sky.

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* ''VideoGame/{{Mabinogi}}: Fantasy Life'': ''VideoGame/MabinogiFantasyLife'': The skybox moves as time flows; since time is sped up in the game compared to real life, you can actually watch the clouds/moon/sun move across the sky.
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* ''LetsPlay/PBGHardcore'': In the finale of ''Terraria #3'', the backplate and the avatars glitch.
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* ''VideoGame/VirtuaRacing'': The skybox and the rest of the environment scroll at 60 frames per second.
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* ''VideoGame/Meridian59'': Notable in that, despite being the first graphical MMO, Meridian 59 took great care to create a coherent artistic style. The sky was therefore very detailed, changing slowly from day to night and back again, complete with a functional and moving sun and moon that could even naturally eclipse at various points. Lampshaded after a graphics engine upgrade changed the skybox, where right-clicking on the moon would give you lore information about it, including the line '... legend says that the moon was once a lot larger.'

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* ''VideoGame/Meridian59'': Notable in that, despite being the first graphical MMO, Meridian 59 took great care to create a coherent artistic style. The sky was therefore very detailed, changing slowly from day to night and back again, complete with a functional and moving sun and moon that could even naturally eclipse at various points. Lampshaded {{Lampshaded}} after a graphics engine upgrade changed the skybox, where right-clicking on the moon would give you some lore information about it, including the line '... legend says that the moon was once a lot larger.'



* ''Webcomic/DungeonReset'': LampShaded by Dawoon who, as a glitch, can explore outside the bounds of the skybox.

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* ''Webcomic/DungeonReset'': LampShaded {{Lampshaded}} by Dawoon who, as a glitch, can explore outside the bounds of the skybox.
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* ''VideoGame/VigilBloodBitterness'': Here, it is composed of a solid wall with a texture on it. No [[MotionParallax parallax]].

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[[AC:Films -- Animation]]
* ''WesternAnimation/JetsonsTheMovie'': In {{Tracking Shot}}s of Spacely's Orbiting Ore Asteroid, it becomes obvious that the CGI artists used this technique to create the star backdrop.



* ''VideoGame/TenEightySnowboarding'': Very noticeable in the training level.



* ''VideoGame/UnrealI'': It contains the UrExample of the miniature enclosed out-of-bounds area and sometimes employs it to ''multiple levels'' i.e. skybox in skybox.

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* ''VideoGame/UnrealI'': It contains the UrExample of the miniature enclosed out-of-bounds area and sometimes employs it to ''multiple levels'' i.e. skybox in a skybox.
* ''VideoGame/WindomXP'': A circular and static skybox, noticeable if you fall off the map (especially in the Skyland map) or fly too high without the map boundaries (by deleting the "Hit" files from their folders).

[[AC:Webcomics]]
* ''Webcomic/DungeonReset'': LampShaded by Dawoon who, as a glitch, can explore outside the bounds of the skybox.


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[[AC:Fan Works]]
* ''VideoGame/TheLordOfTheRingsModBringingMiddleEarthToMinecraft'': While vanilla Minecraft had skyboxes of its own, the ones found in this mod are far more detailed.



* ''VideoGame/TheElderScrollsIIIMorrowind'': The InUniverse reason you can't do levitation magic in [[GatelessGhetto Mournhold]] is that Almalexia has forbidden it. The game engine reason, however, is because the city is coded as an enclosed cell.

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* ''Franchise/TheElderScrolls'':
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''VideoGame/TheElderScrollsIIIMorrowind'': The InUniverse reason you can't do levitation magic in [[GatelessGhetto Mournhold]] is that Almalexia has forbidden it. The game engine reason, however, is because the city is coded as an enclosed cell.cell.
** ''VideoGame/TheElderScrollsIVOblivion'': Utilized exceptionally well. And the number of mods out there to enhance ''Oblivion's'' skies even further is mind-blowing.


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* ''VideoGame/TrackMania'': The sky is shaped like a bubble. You can build outside of it in the LevelEditor

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