Follow TV Tropes

Following

History Main / SituationalDamageAttack

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

See also DamageDiscrimination, a video game trope where attacks don't affect certain targets, such as [[FriendlyFireproof teammates]] or neutral [=NPCs=].
Is there an issue? Send a MessageReason:
Removing misuse of You Will Not Evade Me (Pursuit punishes the target for trying to escape, but it doesn't do anything to actually pull them in)


** The Dark type is particularly prone to these attacks, with them amounting to about half of all Dark-type attacks. Under the right conditions, [[YouWillNotEvadeMe Pursuit]], [[note]]target switches out[[/note]] Payback,[[note]]user attacks last[[/note]] [[KickThemWhileTheyAreDown Assurance]],[[note]]Target took damage that turn prior to the attack[[/note]] Punishment,[[note]]amount of stat boosts the target has[[/note]] Knock Off[[note]]target has a removable item[[/note]] and [[HoistByHisOwnPetard Foul Play]] [[note]]depends on target's attack stat[[/note]] will deal extra damage.

to:

** The Dark type is particularly prone to these attacks, with them amounting to about half of all Dark-type attacks. Under the right conditions, [[YouWillNotEvadeMe Pursuit]], Pursuit, [[note]]target switches out[[/note]] Payback,[[note]]user attacks last[[/note]] [[KickThemWhileTheyAreDown Assurance]],[[note]]Target took damage that turn prior to the attack[[/note]] Punishment,[[note]]amount of stat boosts the target has[[/note]] Knock Off[[note]]target has a removable item[[/note]] and [[HoistByHisOwnPetard Foul Play]] [[note]]depends on target's attack stat[[/note]] will deal extra damage.
Is there an issue? Send a MessageReason:
None


* TabletopGame/{{Munchkin}} has the [[WeaponOfXSlaying Sword Of Slaying Everything Except Squid]], which is a highly effective weapon...[[ExactlyWhatItSaysOnTheTin except when fighting a squid]], such as Squidzilla.

to:

* TabletopGame/{{Munchkin}} has the [[WeaponOfXSlaying Sword Of Slaying Everything Except Squid]], which is a highly effective weapon... [[ExactlyWhatItSaysOnTheTin except when fighting a squid]], such as Squidzilla.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MegaManX3'': Parasitic Bomb fires a projectile that will attach itself to most weaker enemies, rendering them useless and causing them to explode after a few seconds or even throw them into another nearby mook if they're light enough, essentially a OneHitKill. If the enemy's immune to it, it just explodes on them for measly damage.

Added: 2685

Changed: 2861

Removed: 1527

Is there an issue? Send a MessageReason:
None


* The Dark Knight's Minus Strike skill in ''VideoGame/BravelyDefault'' does damage equal to the difference between the user's total and current HP. The Monk's Phoenix Flight deals damage equal to the amount of HP the user currently has and brings their HPToOne. Ringabel notes that using these abilities in conjunction with each other makes for a devastating combo, particularly if there is a potent healer nearby.



* ''VideoGame/MegaManBattleNetwork'' series:
** The Number Ball chip deals damage based on the last two digits of your HP, times 5.
** The Custom Sword chip deals damage based on how much the Custom Gauge is filled (the gauge refers to the cooldown time between every access to the chip selection screen). If it's filled to full, however, it deals minimal damage, so precision plays a big part here.
** The Muramasa chip deals damage based on how much HP you've lost (with the cap of 999), making it a good DesperationAttack.

to:

* ''VideoGame/MegaManBattleNetwork'' series:
** The Number Ball chip deals
In ''VideoGame/DarkestDungeon'', a fair few attacks benefit from Marks: the Bounty Hunter's "Collect Bounty", Arbalest's "Sniper Shot", Shieldbreaker's "Captivate", Highwayman's "Pistol Shot", Houndmaster's "Hound's Rush" and Grave Robber's "Thrown Dagger" all gain a percentile damage based on bonus when directed at a marked enemy, particularly since the last two digits of your HP, times 5.
** The Custom Sword chip deals
Bounty Hunter and Houndmaster have mark skills that also reduce the enemy's damage based on how much the Custom Gauge is filled reduction (the gauge refers to the cooldown time between every access to the chip selection screen). If it's filled to full, however, it deals minimal damage, so precision plays a big part here.
**
Arbalest and Occultist have mark skills that reduce dodge, which isn't quite as useful). The Muramasa chip deals Bounty Hunter also gets damage based bonuses against stunned enemies with "Finish Him", and can gain additional damage bonuses with all attacks against enemies with stuns and/or bleeds on how much HP you've lost (with them with his Crimson Court trinket set. On top of that, certain attacks are more damaging against specific enemy types: the cap of 999), making it a good DesperationAttack.Houndmaster excels at killing Beasts, the Bounty Hunter takes down Humans quickly and violently, Eldritch enemies fear the Occultist, and undead don't like dealing with the Crusader or the Vestal much.



* ''VideoGame/FinalFantasyV'': The Blue Magic Spell "Goblin Punch" is normally not impressive, but its damage is multiplied by 8 if the user and target are the same level.
* Step Mine, a BlueMagic attack in ''VideoGame/FinalFantasyVI'', does damage according to how many steps the party has taken. It is devastating when used against the party, but because of HealthDamageAsymmetry, is less effective when used against monsters.
* In ''Videogame/FinalFantasyX2'', all of the Gun Mage's "Fiend Hunter" abilities deal quadruple damage to specific classes of enemies such as Elementals, Lizards, Canines and so on.

to:

* ** ''VideoGame/FinalFantasyV'': The Blue Magic Spell "Goblin Punch" is normally not impressive, but its damage is multiplied by 8 if the user and target are the same level.
* ** Step Mine, a BlueMagic attack in ''VideoGame/FinalFantasyVI'', does damage according to how many steps the party has taken. It is devastating when used against the party, but because of HealthDamageAsymmetry, is less effective when used against monsters.
* ** In ''Videogame/FinalFantasyX2'', all of the Gun Mage's "Fiend Hunter" abilities deal quadruple damage to specific classes of enemies such as Elementals, Lizards, Canines and so on.



* ''VideoGame/MegaManBattleNetwork'' series:
** The Number Ball chip deals damage based on the last two digits of your HP, times 5.
** The Custom Sword chip deals damage based on how much the Custom Gauge is filled (the gauge refers to the cooldown time between every access to the chip selection screen). If it's filled to full, however, it deals minimal damage, so precision plays a big part here.
** The Muramasa chip deals damage based on how much HP you've lost (with the cap of 999), making it a good DesperationAttack.
* ''VideoGame/PathOfExile'' has a lot of these. Some basic examples include the Hypothermia support gem which adds extra damage against chilled enemies, Herald of Thunder zaps nearby enemies for a few seconds after killing a shocked enemy, and a multitude of effects that activate when some requirement was fulfilled within the past 4 seconds. Some more unusual ones include Ahn's Might, which grants bonus critical damage multiplier at no frenzy charges and bonus accuracy at maximum frenzy charges[[note]]If you can lower your maximum number of charges to 0, you can be at no charges ''and'' max charges at the same time.[[/note]], and even some negative ones like a unique glove that prevents your hits from killing anything that ''isn't'' frozen.



* In ''VideoGame/VocaloidNoNatsuyasumiFinalFourDays'', Miku's Electro is a CastFromHitPoints attack that is rather weak and not worth it. However, it deals 3x damage of Miku's base attack against machine enemies, which is more powerful than Kagamine Cannon without buffs. It also helps that most of machine enemies are bosses.
* In ''VideoGame/WildArms3'', the ability Dark Luceid, granted when equipping the Guardian Luceid, is a highly situational move: it only deals significant damage directly proportional to the amount of elemental resistances the enemy has. Most of the time, it deals extremely little damage because most enemies do not have any elemental resistances whatsoever and most even have a weakness or two to balance any resistances it has. However, some bosses (in particular, Power Trask and the Final Boss) are resistant or even immune to every element at once. It's so effective at what it does it actually [[NotCompletelyUseless justifies it being useless for 95% of the game]].



* The Dark Knight's Minus Strike skill in ''VideoGame/BravelyDefault'' does damage equal to the difference between the user's total and current HP. The Monk's Phoenix Flight deals damage equal to the amount of HP the user currently has and brings their HPToOne. Ringabel notes that using these abilities in conjunction with each other makes for a devastating combo, particularly if there is a potent healer nearby.
* In ''VideoGame/WildArms3'', the ability Dark Luceid, granted when equipping the Guardian Luceid, is a highly situational move: it only deals significant damage directly proportional to the amount of elemental resistances the enemy has. Most of the time, it deals extremely little damage because most enemies do not have any elemental resistances whatsoever and most even have a weakness or two to balance any resistances it has. However, some bosses (in particular, Power Trask and the Final Boss) are resistant or even immune to every element at once. It's so effective at what it does it actually [[NotCompletelyUseless justifies it being useless for 95% of the game]].
* ''VideoGame/PathOfExile'' has a lot of these. Some basic examples include the Hypothermia support gem which adds extra damage against chilled enemies, Herald of Thunder zaps nearby enemies for a few seconds after killing a shocked enemy, and a multitude of effects that activate when some requirement was fulfilled within the past 4 seconds. Some more unusual ones include Ahn's Might, which grants bonus critical damage multiplier at no frenzy charges and bonus accuracy at maximum frenzy charges[[note]]If you can lower your maximum number of charges to 0, you can be at no charges ''and'' max charges at the same time.[[/note]], and even some negative ones like a unique glove that prevents your hits from killing anything that ''isn't'' frozen.
* In ''VideoGame/DarkestDungeon'', a fair few attacks benefit from Marks: the Bounty Hunter's "Collect Bounty", Arbalest's "Sniper Shot", Shieldbreaker's "Captivate", Highwayman's "Pistol Shot", Houndmaster's "Hound's Rush" and Grave Robber's "Thrown Dagger" all gain a percentile damage bonus when directed at a marked enemy, particularly since the Bounty Hunter and Houndmaster have mark skills that also reduce the enemy's damage reduction (the Arbalest and Occultist have mark skills that reduce dodge, which isn't quite as useful). The Bounty Hunter also gets damage bonuses against stunned enemies with "Finish Him", and can gain additional damage bonuses with all attacks against enemies with stuns and/or bleeds on them with his Crimson Court trinket set. On top of that, certain attacks are more damaging against specific enemy types: the Houndmaster excels at killing Beasts, the Bounty Hunter takes down Humans quickly and violently, Eldritch enemies fear the Occultist, and undead don't like dealing with the Crusader or the Vestal much.

to:

* The Dark Knight's Minus Strike skill in ''VideoGame/BravelyDefault'' does damage equal to the difference between the user's total and current HP. The Monk's Phoenix Flight deals damage equal to the amount of HP the user currently has and brings their HPToOne. Ringabel notes that using these abilities in conjunction with each other makes for a devastating combo, particularly if there is a potent healer nearby.
* In ''VideoGame/WildArms3'', the ability Dark Luceid, granted when equipping the Guardian Luceid, is a highly situational move: it only deals significant damage directly proportional to the amount of elemental resistances the enemy has. Most of the time, it deals extremely little damage because most enemies do not have any elemental resistances whatsoever and most even have a weakness or two to balance any resistances it has. However, some bosses (in particular, Power Trask and the Final Boss) are resistant or even immune to every element at once. It's so effective at what it does it actually [[NotCompletelyUseless justifies it being useless for 95% of the game]].
* ''VideoGame/PathOfExile'' has a lot of these. Some basic examples include the Hypothermia support gem which adds extra damage against chilled enemies, Herald of Thunder zaps nearby enemies for a few seconds after killing a shocked enemy, and a multitude of effects that activate when some requirement was fulfilled within the past 4 seconds. Some more unusual ones include Ahn's Might, which grants bonus critical damage multiplier at no frenzy charges and bonus accuracy at maximum frenzy charges[[note]]If you can lower your maximum number of charges to 0, you can be at no charges ''and'' max charges at the same time.[[/note]], and even some negative ones like a unique glove that prevents your hits from killing anything that ''isn't'' frozen.
* In ''VideoGame/DarkestDungeon'', a fair few attacks benefit from Marks: the Bounty Hunter's "Collect Bounty", Arbalest's "Sniper Shot", Shieldbreaker's "Captivate", Highwayman's "Pistol Shot", Houndmaster's "Hound's Rush" and Grave Robber's "Thrown Dagger" all gain a percentile damage bonus when directed at a marked enemy, particularly since the Bounty Hunter and Houndmaster have mark skills that also reduce the enemy's damage reduction (the Arbalest and Occultist have mark skills that reduce dodge, which isn't quite as useful). The Bounty Hunter also gets damage bonuses against stunned enemies with "Finish Him", and can gain additional damage bonuses with all attacks against enemies with stuns and/or bleeds on them with his Crimson Court trinket set. On top of that, certain attacks are more damaging against specific enemy types: the Houndmaster excels at killing Beasts, the Bounty Hunter takes down Humans quickly and violently, Eldritch enemies fear the Occultist, and undead don't like dealing with the Crusader or the Vestal much.


Added: 1064

Changed: 409

Is there an issue? Send a MessageReason:
None


* ''VideoGame/FugaMelodiesOfSteel'' has two children who has their own flavor of this trope:
** [[TheLeader Malt Marzipan]]'s Brave Shot skill has its damage output tied to the amount of health the Taranis has left. The lower HP it has, the stronger the attack. However, below 50%, the children will start becoming susceptible to status effects like Fear and Depression, so if you're really unlucky, Malt could be rendered gimped and unable to use any of his skills effectively regardless of turn setup.
** [[ThePrankster Hack Montblanc]] has the Burning Trigger skill, [[MagikarpPower which damage stacks the more you use it in a single encounter]].

to:

* ''VideoGame/FugaMelodiesOfSteel'' and [[VideoGame/FugaMelodiesOfSteel2 its sequel]] has two a few children who has their own flavor of this trope:
** [[TheLeader Malt Marzipan]]'s Brave Shot skill has its damage output tied to the amount of health the Taranis has left. The lower HP it has, the stronger the attack. However, below 50%, the children will start becoming susceptible to status effects like Fear and Depression, so if you're really unlucky, Malt could be rendered gimped and unable to use any of his skills effectively regardless of turn setup.
setup. In ''2'', this skill is given to newcomer Vanilla as Revenge Shot.
** Instead, the sequel gives Malt First Strike, which will always deal the most damage if the targeted enemy is above 50% HP. Vanilla has an inverted version of this called Coup de Grace, which deals the most damage if the targeted enemy is below 50% HP.
** [[ThePrankster Hack Montblanc]] has the Burning Trigger skill, [[MagikarpPower which damage stacks the more you use it in a single encounter]]. In the sequel, this is replaced with a similarly functioning move called Frenzy, which instead starts as 3-hit attack but adds an extra hit with each shot, totaling up to a potential 10-hit attack when maxed out.
** Kyle Bavarois in the sequel has Sharp Bolt, an attack that ignores armor and deals extra damage depending on how many layers of armor the enemy has. When maxed out at 9 layers, that means Kyle's Sharp Bolt can deal an extra ''270%'' damage boost, and that's ignoring if his Hero Mode goes off that turns all of his attacks into {{Critical Hit}}s
** Wappa Charlotte in ''2'' has Heart Shoot, an armor-ignoring attack that damage increases depending on how much her link level gauge is filled. Good news, when she first appears, [[LevelUpAtIntimacy5 she instantly has Level 2 Affinity with everyone on the Exo-Taranis]]. Bad news, [[ImmediateSelfContradiction this doesn't include Malt, Vanilla, or Jin]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FugaMelodiesOfSteel'' has two children who has their own flavor of this trope:
** [[TheLeader Malt Marzipan]]'s Brave Shot skill has its damage output tied to the amount of health the Taranis has left. The lower HP it has, the stronger the attack. However, below 50%, the children will start becoming susceptible to status effects like Fear and Depression, so if you're really unlucky, Malt could be rendered gimped and unable to use any of his skills effectively regardless of turn setup.
** [[ThePrankster Hack Montblanc]] has the Burning Trigger skill, [[MagikarpPower which damage stacks the more you use it in a single encounter]].
Is there an issue? Send a MessageReason:
new entry



to:

* ''VideoGame/ZanZarahTheHiddenPortal'': Offensive spells deal more damage the longer you charge them. There is also a number of spells that deal additional damage on critical hit (either a fixed amount or a percentage of the basic damage).

Added: 623

Changed: 616

Is there an issue? Send a MessageReason:
None


Supertrope to DesperationAttack, GatheringSteam, FullHealthBonus, and SituationalSword. Compare and contrast TacticalRockPaperScissors and ElementalRockPaperScissors, which typically apply to an entire combat system as opposed to just one attack. Contrast FixedDamageAttack and PercentDamageAttack, which typically ignore variables usually taken into account, and RandomizedDamageAttack, when the damage is completely random. Compare and contrast DamageIncreasingDebuff, InjuredVulnerability, StatusEffectPoweredAbility, and AttackItsWeakPoint when it's a property of the ''defender'' rather than the ''attack'' that affects the amount of damage dealt, and StatusBuff where it's a property of a beneficial spell.

to:

Supertrope to DesperationAttack, GatheringSteam, FullHealthBonus, SituationalSword, and SituationalSword. MoralityGuidedAttack.

Compare and contrast TacticalRockPaperScissors and ElementalRockPaperScissors, which typically apply to an entire combat system as opposed to just one attack. Contrast FixedDamageAttack and PercentDamageAttack, which typically ignore variables usually taken into account, and RandomizedDamageAttack, when the damage is completely random. random.

Compare and contrast DamageIncreasingDebuff, InjuredVulnerability, StatusEffectPoweredAbility, and AttackItsWeakPoint when it's a property of the ''defender'' rather than the ''attack'' that affects the amount of damage dealt, and StatusBuff where it's a property of a beneficial spell.
Is there an issue? Send a MessageReason:
None


[[folder:Turn-Based Tactics]]

to:

[[folder:Turn-Based Tactics]]Strategy]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Turn-Based Tactics]]
* In ''VideoGame/KaijuWars'', infantry squadrons will deal an extra 2 points of [[CounterAttack counter damage]] if they didn't move on the turn before they got attacked.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Manga/{{Bleach}}'': Shunsui Kyōraku's sword has several powers themed around children's games. In one of them, combatants take turns naming a colour, and can only damage areas covered with that colour. The damage done is proportional to how much of that colour is on the attacker's body, and therefore how much risk they accept.
Is there an issue? Send a MessageReason:
None



to:

* ''TabletopGame/WarhammerFantasyRoleplay'': The spell "Mindfire", granted by the GodOfChaos Tzeentch, hits differently based on whether the target has [[SanityMeter Insanity Points]] -- if not, it [[NonHealthDamage inflicts some]]; if so, it [[RestorationOfSanity burns them away]] in an ArmorPiercingAttack.
Is there an issue? Send a MessageReason:
Added a new comparison.


Supertrope to DesperationAttack, GatheringSteam, FullHealthBonus, and SituationalSword. Compare and contrast TacticalRockPaperScissors and ElementalRockPaperScissors, which typically apply to an entire combat system as opposed to just one attack. Contrast FixedDamageAttack and PercentDamageAttack, which typically ignore variables usually taken into account, and RandomizedDamageAttack, when the damage is completely random. Compare and contrast DamageIncreasingDebuff, InjuredVulnerability, and AttackItsWeakPoint when it's a property of the ''defender'' rather than the ''attack'' that affects the amount of damage dealt, and StatusBuff where it's a property of a beneficial spell.

to:

Supertrope to DesperationAttack, GatheringSteam, FullHealthBonus, and SituationalSword. Compare and contrast TacticalRockPaperScissors and ElementalRockPaperScissors, which typically apply to an entire combat system as opposed to just one attack. Contrast FixedDamageAttack and PercentDamageAttack, which typically ignore variables usually taken into account, and RandomizedDamageAttack, when the damage is completely random. Compare and contrast DamageIncreasingDebuff, InjuredVulnerability, StatusEffectPoweredAbility, and AttackItsWeakPoint when it's a property of the ''defender'' rather than the ''attack'' that affects the amount of damage dealt, and StatusBuff where it's a property of a beneficial spell.

Added: 141

Changed: 835

Is there an issue? Send a MessageReason:
None


[[folder: Action RPG ]]

to:

[[folder: Action RPG ]]
[[folder:Action RPG]]



[[folder: Fighting Game ]]

to:

[[folder: Fighting Game ]]
[[folder:Fighting Game]]



[[folder: First Person Shooter ]]

to:

[[folder: First [[folder:First Person Shooter ]]
Shooter]]



[[folder: Four X ]]

to:

[[folder: Four X ]]
[[folder:Four X]]



[[folder: MMORPG ]]

to:

[[folder: MMORPG ]]
[[folder:MMORPG]]



[[folder: Multiplayer Online Battle Arena ]]

to:

[[folder: Multiplayer [[folder:Multiplayer Online Battle Arena ]]
Arena]]



[[folder: Platformer ]]

to:

[[folder: Platformer ]]
[[folder:Platformer]]



[[folder: Real Time Strategy ]]

to:

[[folder: Real [[folder:Real Time Strategy ]]
Strategy]]



[[folder: Role Playing Game ]]

to:

[[folder: Role [[folder:Role Playing Game ]]
Game]]



[[folder: Simulation Games ]]

to:

[[folder: Simulation Games ]]
[[folder:Simulation Games]]



[[folder: Anime And Manga ]]

to:

[[folder: Anime [[folder:Anime And Manga ]]
Manga]]



[[folder: Comic Books ]]

to:

[[folder: Comic Books ]]
[[folder:Comic Books]]



[[folder: Card Game ]]

to:

[[folder: Card Game ]]
[[folder:Card Game]]



[[folder: Tabletop Games ]]

* In ''TabletopGame/DungeonsAndDragons'' 5th edition:
** The spell ''Blight'' normally deals 8d8 necrotic damage to its target. If you cast the spell on a plant creature or a magical plant, you don't need to roll: the spell just inflicts maximum damage.
** The damage roll for the spell ''Toll the Dead'' is made with d8s if the target is at maximum HitPoints or d12s if it's currently injured.

to:

[[folder: Tabletop Games ]]

[[folder:Tabletop Games]]

* ''TabletopGame/DungeonsAndDragons'':
**
In ''TabletopGame/DungeonsAndDragons'' [[TabletopGame/DungeonsAndDragonsThirdEdition 3rd Edition]], many HolyHandGrenade-type effects work based on CharacterAlignment: ThePaladin's Smite Evil deals bonus damage to evil creatures only; whereas the spell Unholy Blight deals full damage to Good creatures (more so if they're [[OurAngelsAreDifferent Outsiders]]), [[PercentBasedValues half]] to Neutral creatures, and none to the Evil.
** In [[TabletopGame/DungeonsAndDragonsFifthEdition
5th edition:
**
Edition]]:
***
The spell ''Blight'' normally deals 8d8 necrotic damage to its target. If you cast the spell on a plant creature or a magical plant, you don't need to roll: the spell just inflicts maximum damage.
** *** The damage roll for the spell ''Toll the Dead'' is made with d8s if the target is at maximum HitPoints or d12s if it's currently injured.

Added: 140

Changed: 398

Is there an issue? Send a MessageReason:
None


* In ''TabletopGame/DungeonsAndDragons'' 5th edition, the ''Blight'' spell normally deals 8d8 necrotic damage to its target. If you cast the spell on a plant creature or a magical plant, you don’t need to roll: the spell just inflicts maximum damage.

to:

* In ''TabletopGame/DungeonsAndDragons'' 5th edition, the edition:
** The spell
''Blight'' spell normally deals 8d8 necrotic damage to its target. If you cast the spell on a plant creature or a magical plant, you don’t don't need to roll: the spell just inflicts maximum damage.
** The damage roll for the spell ''Toll the Dead'' is made with d8s if the target is at maximum HitPoints or d12s if it's currently injured.

Added: 731

Changed: 65

Is there an issue? Send a MessageReason:
None



to:

** BlueMage is centered around comboing these types of abilities:
*** High Voltage deals more damage and has its Paralysis debuff extended if the target has a Water DamageOverTime debuff from Aqua Breath.
*** Self-Destruct deals more damage if the user has the Toad Oil buff.
*** The Dragon's Voice deals more damage if the target has been frozen by The Ram's Voice.
*** White Knight's Tour and Black Knight's Tour deal bonus damage if the target is Bound or Slowed, respectively. The spells themselves inflict Slow and Bind, respectively.
*** Mustard Bomb inflicts a DamageOverTime effect on targets who are Lightheaded from Peripheral Synthesis.
*** Saintly Beam deals quintuple damage if the target is undead.
*** Choco Meteor deals 50% more damage if the player has their Chocobo companion summoned.
Is there an issue? Send a MessageReason:
None


This trope is about attacks whose damage changes according to non-random variables that don't apply to "normal" attacks within the same system. Common variables that may affect a Situational Damage Attack are [[NoRangeLikePointBlankRange range]], the attacker's health being [[DesperationAttack low]] or [[FullHealthBonus high]], [[ChargedAttack time spent charging up]], [[WouldntHitAGirl the gender of the target]], [[HomefieldAdvantage the type of terrain the attacker is on]], [[WeaponOfXSlaying the category of opponent the attacker is facing]], or even truly esoteric things like how many steps the party has taken or the last digit of their gold total.

to:

This trope is about attacks whose damage changes according to non-random variables that don't apply to "normal" attacks within the same system. Common variables that may affect a Situational Damage Attack are [[NoRangeLikePointBlankRange range]], the attacker's health being [[DesperationAttack low]] or [[FullHealthBonus high]], [[ChargedAttack time spent charging up]], [[WouldntHitAGirl the gender of the target]], [[HomefieldAdvantage the type of terrain the attacker is on]], [[WeaponOfXSlaying the category of opponent the attacker is facing]], or even truly esoteric things like how many steps the party has taken or the last digit of their gold total.
total. In some cases, the Situational Damage Attack is [[HighlySpecificCounterplay designed to counter a very specific situation]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[VideoGame/DragonQuest The Hero's]] Metal Slash only does one percent of damage and has very little knockback, unless you hit a metal opponent, which will kill them instantly.
Is there an issue? Send a MessageReason:
None


This trope is about attacks whose damage changes according to non-random variables that don't apply to "normal" attacks within the same system. Common variables that may affect a Situational Damage Attack are [[NoRangeLikePointBlankRange range]], [[DesperationAttack the attacker's health]], [[ChargedAttack time spent charging up]], [[WouldntHitAGirl the gender of the target]], [[HomefieldAdvantage the type of terrain the attacker is on]], [[WeaponOfXSlaying the category of opponent the attacker is facing]], or even truly esoteric things like how many steps the party has taken or the last digit of their gold total.

to:

This trope is about attacks whose damage changes according to non-random variables that don't apply to "normal" attacks within the same system. Common variables that may affect a Situational Damage Attack are [[NoRangeLikePointBlankRange range]], the attacker's health being [[DesperationAttack the attacker's health]], low]] or [[FullHealthBonus high]], [[ChargedAttack time spent charging up]], [[WouldntHitAGirl the gender of the target]], [[HomefieldAdvantage the type of terrain the attacker is on]], [[WeaponOfXSlaying the category of opponent the attacker is facing]], or even truly esoteric things like how many steps the party has taken or the last digit of their gold total.



Supertrope to DesperationAttack, GatheringSteam, and SituationalSword. Compare and contrast TacticalRockPaperScissors and ElementalRockPaperScissors, which typically apply to an entire combat system as opposed to just one attack. Contrast FixedDamageAttack and PercentDamageAttack, which typically ignore variables usually taken into account, and RandomizedDamageAttack, when the damage is completely random. Compare and contrast DamageIncreasingDebuff, InjuredVulnerability, and AttackItsWeakPoint when it's a property of the ''defender'' rather than the ''attack'' that affects the amount of damage dealt, and StatusBuff where it's a property of a beneficial spell.

to:

Supertrope to DesperationAttack, GatheringSteam, FullHealthBonus, and SituationalSword. Compare and contrast TacticalRockPaperScissors and ElementalRockPaperScissors, which typically apply to an entire combat system as opposed to just one attack. Contrast FixedDamageAttack and PercentDamageAttack, which typically ignore variables usually taken into account, and RandomizedDamageAttack, when the damage is completely random. Compare and contrast DamageIncreasingDebuff, InjuredVulnerability, and AttackItsWeakPoint when it's a property of the ''defender'' rather than the ''attack'' that affects the amount of damage dealt, and StatusBuff where it's a property of a beneficial spell.
Is there an issue? Send a MessageReason:
None



to:

* In ''VideoGame/CryingSuns'', the Core Blaster battleship weapon blows up one of your own squadrons to damage adjacent units. The explosion inflicts a flat amount of damage, plus an amount equal to half the sacrificed squadron's hit points.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder: Tabletop Games ]]

* In ''TabletopGame/DungeonsAndDragons'' 5th edition, the ''Blight'' spell normally deals 8d8 necrotic damage to its target. If you cast the spell on a plant creature or a magical plant, you don’t need to roll: the spell just inflicts maximum damage.

[[/folder]]
Is there an issue? Send a MessageReason:
None


* All of Fiend Hunter abilities of Gun Mage in ''Videogame/FinalFantasyX2'' are these, each of them dealing quadruple damage to specific class of enemies such as Elementals, Lizards, Canines and so on.

to:

* All In ''Videogame/FinalFantasyX2'', all of Fiend Hunter the Gun Mage's "Fiend Hunter" abilities of Gun Mage in ''Videogame/FinalFantasyX2'' are these, each of them dealing deal quadruple damage to specific class classes of enemies such as Elementals, Lizards, Canines and so on.



** Some moves like Gyro Ball or Electro Ball calculate their base damage on the user's stats relative to the target's. Other moves are more powerful depending on the target's current health[[note]]such as Brine[[/note]] or debuffs[[note]]such as Venoshock[[/note]] or even whether the target has previously used a certain move such as Stomp.[[note]]Stomp's power is boosted if target had used Minimize prior to the attack.[[/note]]

to:

** Some moves like Gyro Ball or Electro Ball calculate their base damage on the user's stats relative to the target's. Other moves are more powerful depending on the target's current health[[note]]such as Brine[[/note]] or debuffs[[note]]such as Venoshock[[/note]] or even whether the target has previously used a certain move such as Stomp.[[note]]Stomp's power is boosted if the target had used Minimize prior to the attack.[[/note]]

Top