Follow TV Tropes

Following

History Main / SidequestSidestory

Go To

OR

Is there an issue? Send a MessageReason:
None


** One sidequest has the player act as a go-between to reunite a mother and daughter, helping the daughter acquire the right ingredients to properly make her mother's"Kabal Skewer" recipe. At the end of the quest, they'll reconcile their differences with her mother agreeing to start visiting her daughter again.
** The UsefulNotes/NintendoGameCube remake (''Skies of Arcadia: Legends'') has the exclusive [[ThatOneSidequest Piastol/Moonfish sidequest]], which is time consuming and requires you to fight [[BonusBoss Piastol]][[note]]she's the toughest boss in the game, with each encounter being significantly tougher than the last.[[/note]] 3 times, while collecting Moonfish for Maria, who 's found on Doc's ship. During which, you learn that she's Piastol's missing sister and eventually reunite them.

to:

** One sidequest has the player act as a go-between to reunite a mother and daughter, helping the daughter acquire the right ingredients to properly make her mother's"Kabal mother's "Kabal Skewer" recipe. At the end of the quest, they'll they reconcile their differences with her mother agreeing to start visiting her daughter again.
** The UsefulNotes/NintendoGameCube remake (''Skies UpdatedRerelease, ''Skies of Arcadia: Legends'') Legends'', has the exclusive [[ThatOneSidequest Piastol/Moonfish sidequest]], Piastol / Moonfish sidequest, which is time consuming runs alongside almost the entire game and requires you to fight [[BonusBoss Piastol]][[note]]she's the toughest boss in the game, with each encounter being significantly tougher than the last.[[/note]] 3 Piastol]] three times, while collecting Moonfish for Maria, who 's who's found on Doc's ship. During which, you learn that she's [[spoiler:she's Piastol's missing sister and eventually reunite them.]]

Added: 335

Changed: 486

Removed: 121

Is there an issue? Send a MessageReason:


* The ''VideoGame/DeusEx'' series has something similar to that. You can hack computers and read emails on them. A lot of times if you have enough time and patience to do this on every PC you find in the game, you'll notice that a lot of them are tied together in complex stories that don't even have anything to do with the game plot - they're just there because the developers wanted them to be.

to:

* The ''VideoGame/DeusEx'' series has something similar to that. series.
**
You can hack computers and read emails on them. A lot of times if you have enough time and patience to do this on every PC you find in the game, you'll notice that a lot of them are tied together in complex stories that don't even have anything to do with the game plot - they're just there because the developers wanted them to be.



* In ''VideoGame/{{Wild ARMs 3}}'', a series of sidequests involve investigating UFO sightings. Not only these don't have anything to do with the main plot, it eventually results in the discovery of a separate menace to the whole world: an alien invasion!
** This quest also finally explains what those bizarre orchid-shaped monsters unique to the Wild Arms series are: aliens!

to:

* In ''VideoGame/{{Wild ARMs 3}}'', a series of sidequests involve investigating UFO sightings. Not only these don't have anything to do with the main plot, it eventually results in the discovery of a separate menace to the whole world: an alien invasion!
**
invasion! This quest also finally explains what those bizarre orchid-shaped monsters unique to the Wild Arms series are: aliens!



** ''VideoGame/FinalFantasyTacticsA2'' has several of them with varying length, but there are two that play the biggest impact in the game:
*** One side story involves a non-hostile zombie who seems to have retained some human intelligence and is trying to find out what changed her into a monster. As you investigate through a series of missions, you uncover a sordid tale of jealousy and betrayal, and eventually [[spoiler:discover the cure that changes her back into Frimelda Lotice, a legendary swordswoman who joins your party]].
*** Another side story has you clashing with "Duelhorn", a foreign criminal organisation who is laying groundwork for an invasion into Ivalice. As the story progresses, the four leaders develop in character and eventually turn on each other when it becomes apparent that [[EvenEvilHasStandards some are way more malicious than others]], and that they are being manipulated from within.

to:

** * ''VideoGame/FinalFantasyTacticsA2'' has several of them with varying length, but there are two that play the biggest impact in the game:
*** ** One side story involves a non-hostile zombie who seems to have retained some human intelligence and is trying to find out what changed her into a monster. As you investigate through a series of missions, you uncover a sordid tale of jealousy and betrayal, and eventually [[spoiler:discover the cure that changes her back into Frimelda Lotice, a legendary swordswoman who joins your party]].
*** ** Another side story has you clashing with "Duelhorn", a foreign criminal organisation who is laying groundwork for an invasion into Ivalice. As the story progresses, the four leaders develop in character and eventually turn on each other when it becomes apparent that [[EvenEvilHasStandards some are way more malicious than others]], and that they are being manipulated from within.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A more standard example can be seen in ''VideoGame/DeusExInvisibleWar'' with a series of sidequests for rival coffee chains, with the various proprietors trying to get a leg up on their competition through increasingly underhanded and illegal means. Ultimately, the player discovers that [[spoiler:both chains are owned by the same parent company, a secret that can result in the (off screen) death of a quest giver if the player chooses to reveal the secret to them.]]
** A series of side missions in ''VideoGame/DeusExMankindDivided'' delves into the politics of the Dvali crime family; choices by the player can have dramatic consequences in the syndicate's power structure.
Is there an issue? Send a MessageReason:
None of these are actual sidequests. They're mandatory main quests as they unlock one of the game's dungeons. Thus, not this trope


* ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Reaching the City in the Sky hinges on completing the sidequest chain to restore Ilia's memories. At the end of which, she tells Link about the old woman in the Hidden Village who says she's waiting for the "messanger from the sky," who will come bearing [[PlotCoupon "the Rod"]] as proof.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*''VideoGame/TheLegendOfZeldaTwilightPrincess'': Reaching the City in the Sky hinges on completing the sidequest chain to restore Ilia's memories. At the end of which, she tells Link about the old woman in the Hidden Village who says she's waiting for the "messanger from the sky," who will come bearing [[PlotCoupon "the Rod"]] as proof.
Is there an issue? Send a MessageReason:
Elder Scrolls cleanup


* ''Franchise/TheElderScrolls'' series started off without use of this trope in ''[[VideoGame/TheElderScrollsArena Arena]]'', and then started to add more and more story-driven sidequests as the series progressed. Different entries in the series typically have the main quest, the standalone sidequests, and major story arcs consisting of sidequests for each big faction in the setting (Fighters Guild, Mages Guild, Thieves Guild, etc.). The latter are often almost as expansive as the main quest.

to:

* Initially in ''Franchise/TheElderScrolls'' series started off without use of this trope in series, with ''[[VideoGame/TheElderScrollsArena Arena]]'', this trope was not used. Side quests there are completely [[RandomlyGeneratedLevels random]] and then started [[LoadsAndLoadsOfSidequests infinite]], existing only to add more provide the player with extra experience and more story-driven money. After seeing how much time players spent on the sidequests as in ''Arena'', they were given some additional story development in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Every game since has seen the series progressed. Different entries in use of this trope grow exponentially. In addition to the series typically have the game's main quest, the standalone sidequests, and major there are faction questlines ([[AdventureGuild Fighters' Guild]], [[MagicalSociety Mages' Guild]], ThievesGuild, etc.) with their own story arcs consisting of sidequests for each big faction in the setting (Fighters Guild, Mages Guild, Thieves Guild, etc.). The latter are often almost (some nearly as expansive as the main quest.quest), as well as standalone sidequests with their own story arcs. [[OurGodsAreDifferent Daedric]] quests are another prime example, growing from, initially, simple quests to kill a specific person or retrieve a specific item, to having full blown stories in their own right.

Added: 586

Changed: 6

Is there an issue? Send a MessageReason:
None


* ''VideoGame/StarWarsTheOldRepublic'' has planets that each have their own quest chain that usually revolve around the situation going on there at the time the player arrives. Most if not all of the planets in the game have stories that revolve around the war with the Republic or the Empire and, depending on which faction the player is on, will determine what types of quests you can do there.

to:

* ''VideoGame/StarWarsTheOldRepublic'' has planets that each have their own quest chain that usually revolve around the situation going on there at the time the player arrives. Most if not all of the planets in the game have stories that revolve around the war with the Republic or the Empire and, depending on which faction the player is on, will determine what types of quests you can do there. there.
* ''VideoGame/FinalFantasyXIV'' has several side stories separate from the main story quest, usually referred to collectively as "Chronicles of a new Era". Most broadly, there's [[BreatherEpisode Gentleman Inspector Hildibrand's]] hijinks, which are almost always hilarious and are there to take the edge off of the main story when it gets too dark ([[MoodWhiplash most new Hildibrand chapters are added when the Main Story gets at its most heart rending]]), other than that, there's getting your [[InfinityPlusOneSword Relic weapon]], and an arc devoted to whatever the 24 man raid is.
Is there an issue? Send a MessageReason:
None


* ''FinalFantasyTacticsAdvance'' has a developing side story in over 30 missions involving a criminal organization. You start off in apprehending a chicken thief and then snowball it from there to reach the head of the faction himself as he tries to take over Ivalice with his power.
** ''FinalFantasyTacticsA2'' has several of them with varying length, but there are two that play the biggest impact in the game:

to:

* ''FinalFantasyTacticsAdvance'' ''VideoGame/FinalFantasyTacticsAdvance'' has a developing side story in over 30 missions involving a criminal organization. You start off in apprehending a chicken thief and then snowball it from there to reach the head of the faction himself as he tries to take over Ivalice with his power.
** ''FinalFantasyTacticsA2'' ''VideoGame/FinalFantasyTacticsA2'' has several of them with varying length, but there are two that play the biggest impact in the game:
Is there an issue? Send a MessageReason:
Further elaboration. While the game has plenty of extra content, only a few of those qualify as this trope


* VideoGame/AssassinsCreedIII has this with the Homestead missions from recruiting new people to join as well as helping them deal with their own story arcs. Notable arcs involve Warren and Prudence finally having a child of their own, Norris and Myriam's relationship, Ellen dealing with her abusive husband and Big Dave defecting from the Redcoats.
* ''VideoGame/TheLegendOfZeldaMajorasMask'' has several sidequests of this kind, with the Anju & Kafei sequence particularly standing out.

to:

* VideoGame/AssassinsCreedIII ''VideoGame/AssassinsCreedIII'' has this with the Homestead missions from recruiting new people to join as well as helping them deal with their own story arcs. Notable arcs involve Warren and Prudence finally having a child of their own, Norris and Myriam's relationship, Ellen dealing with her abusive husband and Big Dave defecting from the Redcoats.
* ''VideoGame/TheLegendOfZeldaMajorasMask'' has several one involving the characters Anju and Kafei, and indirectly many other characters in Clock Town; it requires performing numerous actions in an interval that makes use of all three available in-game days. Out of the 20 regular masks that can be earned in the game, ''four'' are acquired here, and in turn those four masks are required in other circumstances to obtain additional prizes. To a lesser extent, there's also the string of sidequests of this kind, with involving Romani (where Link has to help her protect the Anju & Kafei sequence particularly standing out.ranch's cows from some alien-like ghosts), Cremia (where she and Link and to safely transport the milk obtained from the saved cows to Clock Town), Toto and Gorman (where Link and the former perform a melody from the Indigo-Go's to make the latter feel better).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A number of quest chains in ''VideoGame/DragonFable'' are technically optional and mostly irrelevant to the main arc of whichever Book you're playing, but they serve as interesting diversions that explore the lives and pasts of the [=NPCs=] you're likely to encounter. Some of them later become instrumental to understanding some of these [=NPCs=], who often go on to have an impact on the main plot, e.g. [[spoiler: playing through Alexander's diary to really understand what makes Xan tick the way he does.]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/GoldenSun'' hits this up a few times, mostly between the first two games. Opting to save an imprisoned merchant or rescue a man trapped in a land slide has it's own immediate rewards, but then in ''VideoGame/GoldenSunTheLostAge' many of these people track your party down to give you helpful items for helping them out.

to:

* ''VideoGame/GoldenSun'' hits this up a few times, mostly between the first two games. Opting to save an imprisoned merchant or rescue a man trapped in a land slide has it's own immediate rewards, but then in ''VideoGame/GoldenSunTheLostAge' ''VideoGame/GoldenSunTheLostAge'' many of these people track your party down to give you helpful items for helping them out.
Is there an issue? Send a MessageReason:
Thaaat\'s not actually an example at all.


** ''VideoGame/GoldenSunDarkDawn'' does this poorly. The initial quest you were sent out on gets completed, and then the games real quest starts. By the end of the game, the player's original mission has been demoted to an uncompleted side quest, with only the item sitting in their inventory as a reminder of why this even started in the first place.
Is there an issue? Send a MessageReason:
None


** The {{Gamecube}} remake (''Skies of Arcadia: Legends'') has the exclusive [[ThatOneSidequest Piastol/Moonfish sidequest]], which is time consuming and requires you to fight [[BonusBoss Piastol]][[note]]she's the toughest boss in the game, with each encounter being significantly tougher than the last.[[/note]] 3 times, while collecting Moonfish for Maria, who 's found on Doc's ship. During which, you learn that she's Piastol's missing sister and eventually reunite them.

to:

** The {{Gamecube}} UsefulNotes/NintendoGameCube remake (''Skies of Arcadia: Legends'') has the exclusive [[ThatOneSidequest Piastol/Moonfish sidequest]], which is time consuming and requires you to fight [[BonusBoss Piastol]][[note]]she's the toughest boss in the game, with each encounter being significantly tougher than the last.[[/note]] 3 times, while collecting Moonfish for Maria, who 's found on Doc's ship. During which, you learn that she's Piastol's missing sister and eventually reunite them.

Changed: 24

Is there an issue? Send a MessageReason:
None


* ''WorldOfWarcraft'' used to overuse this trope to the point that it was almost impossible to distinguish main quests from sidequests. They generally have an area-wide story arc, along with many many smaller story arcs that you could pick up while you are running about. A lot of leveling guides take advantage of this by making you pick up quests that go in the same area.
* StarWarsTheOldRepublic has planets that each have their own quest chain that usually revolve around the situation going on there at the time the player arrives. Most if not all of the planets in the game have stories that revolve around the war with the Republic or the Empire and, depending on which faction the player is on, will determine what types of quests you can do there.

to:

* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' used to overuse this trope to the point that it was almost impossible to distinguish main quests from sidequests. They generally have an area-wide story arc, along with many many smaller story arcs that you could pick up while you are running about. A lot of leveling guides take advantage of this by making you pick up quests that go in the same area.
* StarWarsTheOldRepublic ''VideoGame/StarWarsTheOldRepublic'' has planets that each have their own quest chain that usually revolve around the situation going on there at the time the player arrives. Most if not all of the planets in the game have stories that revolve around the war with the Republic or the Empire and, depending on which faction the player is on, will determine what types of quests you can do there.
Is there an issue? Send a MessageReason:
None


* Nearly all sidequests in TheLastRemnant have their own backstory and characters. The sidequests cover a wide range os stories that really flesh out the world, and are often necessary to unlock extra characters and boost their stats.

to:

* Nearly all sidequests in TheLastRemnant ''VideoGame/TheLastRemnant'' have their own backstory and characters. The sidequests cover a wide range os stories that really flesh out the world, and are often necessary to unlock extra characters and boost their stats.
Is there an issue? Send a MessageReason:
None


* Most of the ''SandsOfDestruction'' {{anime}} is a series of sidequests that, while none of them connect into a ''separate'' story, they culminate in [[spoiler: WoobieDestroyerOfWorlds Morte]] coming to the realization that [[spoiler: what she had seen as a CrapsackWorld is really a WorldHalfFull, because [[RousseauWasRight of the inherent goodness in the people around her]]]], leading to the decision [[spoiler: not to use the Destruct Code to destroy the world.]]

to:

* Most of the ''SandsOfDestruction'' ''Anime/SandsOfDestruction'' {{anime}} is a series of sidequests that, while none of them connect into a ''separate'' story, they culminate in [[spoiler: WoobieDestroyerOfWorlds Morte]] coming to the realization that [[spoiler: what she had seen as a CrapsackWorld is really a WorldHalfFull, because [[RousseauWasRight of the inherent goodness in the people around her]]]], leading to the decision [[spoiler: not to use the Destruct Code to destroy the world.]]
Is there an issue? Send a MessageReason:
the ilia memory thing is part of the main story, not a sidequest


** In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', there's a brief sidequest in which Link has to gather clues to help restore [[ImpliedLoveInterest Ilia's]] memories. At the end of which, [[http://www.youtube.com/watch?v=P4UYayCJM5U she recalls the time they spent together in Ordon Village.]] After giving him the Horse Call, she tells him that he needn't worry about her anymore and says [[IWillWaitForYou she'll wait for him to return to her.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGame/AssassinsCreedIII has this with the Homestead missions from recruiting new people to join as well as helping them deal with their own story arcs. Notable arcs involve Warren and Prudence finally having a child of their own, Norris and Myriam's relationship, Ellen dealing with her abusive husband and Big Dave defecting from the Redcoats.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FantasyLife'' has a main story whose main purpose is OpeningTheSandbox as new areas won't become available before the portion of the story that will require the player to travel there. All tutorial quests for the jobs the character can take have an ExcusePlot of sorts involving the other characters with the same job. When the player gains higher rank in their job, it unlocks new dialogue from colleagues that sometimes calls back to what happened in the tutorial quest.

to:

* ''VideoGame/FantasyLife'' has a main story whose main purpose is OpeningTheSandbox as new areas won't become available before the portion of the story that will require the player to travel there. All tutorial quests for the jobs the character can take have an ExcusePlot of sorts a small plot involving the other characters with the same job. When the player gains higher rank in their job, it unlocks new dialogue from colleagues that sometimes calls back to what happened in the tutorial quest.quest and gives them a little development.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FantasyLife'' has a main story whose main purpose is OpeningTheSandbox as new areas won't become available before the portion of the story that will require the player to travel there. All tutorial quests for the jobs the character can take have an ExcusePlot of sorts involving the other characters with the same job. When the player gains higher rank in their job, it unlocks new from colleagues that sometimes calls back to what happened in the tutorial quest.

to:

* ''VideoGame/FantasyLife'' has a main story whose main purpose is OpeningTheSandbox as new areas won't become available before the portion of the story that will require the player to travel there. All tutorial quests for the jobs the character can take have an ExcusePlot of sorts involving the other characters with the same job. When the player gains higher rank in their job, it unlocks new dialogue from colleagues that sometimes calls back to what happened in the tutorial quest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FantasyLife'' has a main story whose main purpose is OpeningTheSandbox as new areas won't become available before the portion of the story that will require the player to travel there. All tutorial quests for the jobs the character can take have an ExcusePlot of sorts involving the other characters with the same job. When the player gains higher rank in their job, it unlocks new from colleagues that sometimes calls back to what happened in the tutorial quest.
Is there an issue? Send a MessageReason:
None


** In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', there's a brief sidequest in which Link has to gather clues to help restore [[ImpliedLoveInterest Ilia's]] memories. At the end of which, [[http://www.youtube.com/watch?v=P4UYayCJM5U she recalls the time they spent together in Ordon Village.]] After giving him the Horse Call, she tells him that he needn't worry about her anymore and says [[ThePromise she'll wait for him to return to her.]]

to:

** In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', there's a brief sidequest in which Link has to gather clues to help restore [[ImpliedLoveInterest Ilia's]] memories. At the end of which, [[http://www.youtube.com/watch?v=P4UYayCJM5U she recalls the time they spent together in Ordon Village.]] After giving him the Horse Call, she tells him that he needn't worry about her anymore and says [[ThePromise [[IWillWaitForYou she'll wait for him to return to her.]]
Is there an issue? Send a MessageReason:
None


* StarWarsTheOldRepublic has planets that each have their own quest chain that usually revolve around the situation going on there at the time the player arrives. Most if not all of the planets in the game have stories that revolve around the war with the republic or the empire and,depending on which faction the player is on,will determine what types of quests you can do there.

to:

* StarWarsTheOldRepublic has planets that each have their own quest chain that usually revolve around the situation going on there at the time the player arrives. Most if not all of the planets in the game have stories that revolve around the war with the republic Republic or the empire and,depending Empire and, depending on which faction the player is on,will on, will determine what types of quests you can do there.there.

Changed: 2770

Removed: 337

Is there an issue? Send a MessageReason:
Bit of gush in there, plus Example Indentation


* ''VideoGame/{{Xenoblade}}'' can't get enough of this trope. A big achievement in the game is completing the "affinity map" showing every [[NonPlayerCharacter NPC]] and how they relate to each other, and an even bigger achievement is to make sure the majority of those relationships are happy ones!
** And some of the more prominent [[NonPlayerCharacter NPCs]] get moral choice quests where you're basically deciding which of 2 paths someone's life should take, and the game makes it deliberately ambiguous which choice is "bad", almost like real life! It does a great job of making you become attached to certain passers-by...
* A lot of them in ''VideoGame/DragonAgeII'': completing a sidequest in one act will make you deal with its consequences in the next or even until the end of the game, such as the Bone Pit quests. WordOfGod is, this was the whole reasoning behind the three-acts-and-time-skips plot structure.
* ''Franchise/TheElderScrolls'' games typically have the main quest, the standalone sidequests, and major story arcs consisting of sidequests for each big faction in the setting (Fighters Guild, Mages Guild, Thieves Guild, etc.). The latter are often almost as expansive as the main quest.
** Interestingly, up until ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' each game had topped the previous one in this regard: ''[[VideoGame/TheElderScrollsArena Arena]]'' lacked the trope, ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' introduced the possibility of joining factions and had small sub-stories for some of them (and had quests that intersect with the main quest and may appear to be part of it when playing), ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' made the Faction quests into more of stories, and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' went all-out and had the Faction quests centre around some important thing to the faction in question (''Skyrim'' did the same, but re-added random quests for the first time since ''Daggerfall'').
* ''VideoGame/SkiesOfArcadia'' has one where you act as a go-between to reunite a mother and daughter. You'll have to help the daughter acquire the right ingredients to properly make her mother's"Kabal Skewer" recipe. At the end of which, they'll reconcile their differences with her mother agreeing to start visiting her daughter again.

to:

* ''VideoGame/{{Xenoblade}}'' can't get enough of this trope. A big achievement in the game is completing the "affinity map" showing every [[NonPlayerCharacter NPC]] and how they relate to each other, and an even bigger achievement is to make sure the majority of those [[LoadsAndLoadsOfSidequests filled with sidequests]] that involve [[NominalImportance named NPCs]]. Completing these sidequests affects relationships between these characters, something shown in the global affinity chart; and there are happy ones!
** And
many that connect with each other, further evolving these relationships. Furthermore, there are some of the more prominent [[NonPlayerCharacter NPCs]] get moral choice overarching sidequest arcs that progress alongside main plot, and whose connection between individual quests where you're basically deciding which becomes apparent as they are completed; one of 2 paths someone's life should take, and the game makes it deliberately ambiguous which choice is "bad", almost like real life! It does them in particular ending with a great job of making you become attached to certain passers-by...
rather special BonusBoss.
* A lot of them in ''VideoGame/DragonAgeII'': completing Completing a sidequest in one act will make you deal with its consequences in the next or even until the end of the game, such as the Bone Pit quests. WordOfGod is, this was the whole reasoning behind the three-acts-and-time-skips plot structure.
* ''Franchise/TheElderScrolls'' games series started off without use of this trope in ''[[VideoGame/TheElderScrollsArena Arena]]'', and then started to add more and more story-driven sidequests as the series progressed. Different entries in the series typically have the main quest, the standalone sidequests, and major story arcs consisting of sidequests for each big faction in the setting (Fighters Guild, Mages Guild, Thieves Guild, etc.). The latter are often almost as expansive as the main quest.
* ''VideoGame/SkiesOfArcadia''
** Interestingly, up until ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' each game had topped One sidequest has the previous one in this regard: ''[[VideoGame/TheElderScrollsArena Arena]]'' lacked the trope, ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' introduced the possibility of joining factions and had small sub-stories for some of them (and had quests that intersect with the main quest and may appear to be part of it when playing), ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' made the Faction quests into more of stories, and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' went all-out and had the Faction quests centre around some important thing to the faction in question (''Skyrim'' did the same, but re-added random quests for the first time since ''Daggerfall'').
* ''VideoGame/SkiesOfArcadia'' has one where you
player act as a go-between to reunite a mother and daughter. You'll have to help daughter, helping the daughter acquire the right ingredients to properly make her mother's"Kabal Skewer" recipe. At the end of which, the quest, they'll reconcile their differences with her mother agreeing to start visiting her daughter again.



* There's a fair amount of this in the ''FinalFantasyTactics'' series, but since each game is pretty much ''made'' of sidequests...

to:

* There's a fair amount of this in the ''FinalFantasyTactics'' ''VideoGame/FinalFantasyTactics'' series, but since each game is pretty much ''made'' of sidequests...



* ''BaldursGate2'' had a number of different examples of quests that linked to one another separate to the main storyline- each class had their stronghold quests, while any class could do the main quest line for each stronghold.

to:

* ''BaldursGate2'' ''VideoGame/BaldursGate2'' had a number of different examples of quests that linked to one another separate to the main storyline- each class had their stronghold quests, while any class could do the main quest line for each stronghold.
Is there an issue? Send a MessageReason:
None


** The {{Gamecube}} remake (''Skies of Arcadia: Legends'') has the exclusive [[ThatOneSidequest Piastol/Moonfish sidequest]], which is time consuming and requires you to fight [[BonusBoss Piastol]][[note]]she's the toughest boss in the game, with each encounter being significantly tougher than the last.[[/note]] 3 times, while collecting Moonfish for Maria. During which, you learn that she's Piastol's missing sister and eventually reunite them.

to:

** The **The {{Gamecube}} remake (''Skies of Arcadia: Legends'') has the exclusive [[ThatOneSidequest Piastol/Moonfish sidequest]], which is time consuming and requires you to fight [[BonusBoss Piastol]][[note]]she's the toughest boss in the game, with each encounter being significantly tougher than the last.[[/note]] 3 times, while collecting Moonfish for Maria.Maria, who 's found on Doc's ship. During which, you learn that she's Piastol's missing sister and eventually reunite them.

Added: 447

Changed: 307

Is there an issue? Send a MessageReason:
None


* ''SkiesOfArcadia'' has you trying to reunite a mother and daughter via several fetch quests back and forth between the two.

to:

* ''SkiesOfArcadia'' ''VideoGame/SkiesOfArcadia'' has one where you trying act as a go-between to reunite a mother and daughter. You'll have to help the daughter via several fetch quests back acquire the right ingredients to properly make her mother's"Kabal Skewer" recipe. At the end of which, they'll reconcile their differences with her mother agreeing to start visiting her daughter again.
**The {{Gamecube}} remake (''Skies of Arcadia: Legends'') has the exclusive [[ThatOneSidequest Piastol/Moonfish sidequest]], which is time consuming
and forth between requires you to fight [[BonusBoss Piastol]][[note]]she's the two. toughest boss in the game, with each encounter being significantly tougher than the last.[[/note]] 3 times, while collecting Moonfish for Maria. During which, you learn that she's Piastol's missing sister and eventually reunite them.
Is there an issue? Send a MessageReason:
None


** In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', there's a brief sidequest in which Link has to gather clues to help restore [[ImpliedLoveInterest Ilia's]] memories. At the end of which, she recalls the time they spent together in Ordon Village. After giving him the Horse Call, she tells him that he needn't worry about her anymore and says [[ThePromise she'll wait for him to return to her.]]

to:

** In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', there's a brief sidequest in which Link has to gather clues to help restore [[ImpliedLoveInterest Ilia's]] memories. At the end of which, [[http://www.youtube.com/watch?v=P4UYayCJM5U she recalls the time they spent together in Ordon Village. Village.]] After giving him the Horse Call, she tells him that he needn't worry about her anymore and says [[ThePromise she'll wait for him to return to her.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**In ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', there's a brief sidequest in which Link has to gather clues to help restore [[ImpliedLoveInterest Ilia's]] memories. At the end of which, she recalls the time they spent together in Ordon Village. After giving him the Horse Call, she tells him that he needn't worry about her anymore and says [[ThePromise she'll wait for him to return to her.]]
Is there an issue? Send a MessageReason:
None


In a typical RPG videogame, it's basic practice to stuff a few [[FetchQuest fetch quests]] and collectable hunts in to beef up the play time. Some games go the extra mile, and make these [[SideQuest sidequests]] string together to tell the backstories and continuing tales of the [[NonPlayerCharacter NPCs]] around you. For example, a sidequest could be to fetch a [[PoisonedWeapons poison sword]] for someone to help them win an upcoming duel, and a follow-up quest deals with everybody calling that person a cheat for using poison and ostracizing them (real example from XenobladeChronicles). Done well, this can lead to the feeling of playing within a living, breathing game world.

to:

In a typical RPG videogame, it's basic practice to stuff a few [[FetchQuest fetch quests]] and collectable hunts in to beef up the play time. Some games go the extra mile, and make these [[SideQuest sidequests]] string together to tell the backstories and continuing tales of the [[NonPlayerCharacter NPCs]] around you. For example, a sidequest could be to fetch a [[PoisonedWeapons poison sword]] for someone to help them win an upcoming duel, and a follow-up quest deals with everybody calling that person a cheat for using poison and ostracizing them (real example from XenobladeChronicles).''VideoGame/{{Xenoblade}}''). Done well, this can lead to the feeling of playing within a living, breathing game world.



* ''XenobladeChronicles'' can't get enough of this trope. A big achievement in the game is completing the "affinity map" showing every [[NonPlayerCharacter NPC]] and how they relate to each other, and an even bigger achievement is to make sure the majority of those relationships are happy ones!

to:

* ''XenobladeChronicles'' ''VideoGame/{{Xenoblade}}'' can't get enough of this trope. A big achievement in the game is completing the "affinity map" showing every [[NonPlayerCharacter NPC]] and how they relate to each other, and an even bigger achievement is to make sure the majority of those relationships are happy ones!
Is there an issue? Send a MessageReason:
None


* ''[[TheLegendOfZeldaMajorasMask Zelda: Majora's Mask]]'' has several sidequests of this kind, with the Anju & Kafei sequence particularly standing out.

to:

* ''[[TheLegendOfZeldaMajorasMask Zelda: Majora's Mask]]'' ''VideoGame/TheLegendOfZeldaMajorasMask'' has several sidequests of this kind, with the Anju & Kafei sequence particularly standing out.

Top