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* ''VideoGame/BatenKaitos'' is no stranger to this trope. Perhaps the most notorious ones are Quzman's family tree quest where you're tasked by an old man on his deathbed to track down his family members scattered throughout the world so he may pass away in peace and the Star Map where an attendant of the church asks you to retrieve all the missing Constellation magnus so the now destroyed Star Map can return to his former glory.
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* ''VideoGame/FlynnSonOfCrimson'': Quest givers have a big red exclamation point hovering over them.
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** ''VideoGame/FinalFantasyXII'' has many sidequests, one example of which is killing of [[BountyHunter "marks"]]. Actually, you could say most of this game are sidequests.
** Similarly, ''VideoGame/FinalFantasyXIII'' has sixty-four side quests available in Chapter 11. All of them revolve around killing a fairly powerful enemy.
** Similarly, ''VideoGame/FinalFantasyXIII'' has sixty-four side quests available in Chapter 11. All of them revolve around killing a fairly powerful enemy.
to:
** ''VideoGame/FinalFantasyXII'' has many sidequests, one example of which is killing of [[BountyHunter "marks"]]. Actually, you could say most of this game are sidequests.
"marks"]].
**Similarly, ''VideoGame/FinalFantasyXIII'' has sixty-four side quests available in Chapter 11. All of them revolve around killing a fairly powerful enemy.
**
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* Even the ''Franchise/MegaMan'' games are not immune. Collecting plates in [[VideoGame/MegaManClassic the Classic series]]; the armors from ''VideoGame/MegaManX'', the Cyber Elves from ''VideoGame/MegaManZero''; and the RPG games ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManLegends'' haven't even been mentioned yet...
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* Even the ''Franchise/MegaMan'' games are not immune. Collecting plates in [[VideoGame/MegaManClassic the Classic series]]; the armors from ''VideoGame/MegaManX'', the Cyber Elves from ''VideoGame/MegaManZero''; and the RPG games ''actual'' {{NPC}} sidequests from ''VideoGame/MegaManZX'', ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManLegends'' haven't even been mentioned yet...
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* ''VideoGame/KisekiSeries'' Has what is called "jobs" that players can fulfill outside of the story. Some may be a bit harder than others, despite that they garner great rewards.
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* ''VideoGame/KisekiSeries'' Has ''VideoGame/TrailsSeries'' has what is called "jobs" that players can fulfill outside of the story. Some may be a bit harder than others, despite that they garner great rewards.
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* ''VideoGame/UnhappyEverAfter'': You can talk to some [=NPC=]s, who will ask you to do things for them. They promise to pay you, of course. Gretel, however, [[LampshadeHanging has a few choice words about always being asked to do things]].
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* Even the ''VideoGame/MegaMan'' games are not immune. Collecting plates in the Classic series; the armors from ''VideoGame/MegaManX'', the Cyber Elves from ''VideoGame/MegaManZero''; and the RPG games ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManLegends'' haven't even been mentioned yet...
to:
* Even the ''VideoGame/MegaMan'' ''Franchise/MegaMan'' games are not immune. Collecting plates in [[VideoGame/MegaManClassic the Classic series; series]]; the armors from ''VideoGame/MegaManX'', the Cyber Elves from ''VideoGame/MegaManZero''; and the RPG games ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManLegends'' haven't even been mentioned yet...
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** ''VideoGame/FinalFantasyVIIRemake'' justifies this by having Cloud undertake odd jobs to pass time while waiting for the main plot to progress and make a little scratch.
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* ''VideoGame/BugFables'' has plenty of sidequests that can be accessed from job boards.
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* ''VideoGame/{{Dawn}}'' has 23 big purple flowers for [[PlayerCharacter Ash]] to find and bloom.
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* Present in ''VideoGame/{{Borderlands}}'' and its sequels, ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'', with characters paying in XP, money, and/or loot. Especially notable is the (only) Face [=McShooty=] quest "Shoot This Guy In The Face". Should you find him in the middle of nowhere screaming about how he ''needs'' someone to [[CaptainObvious shoot him in the face]], accepting means you have to do so. Completing it actually awards you with cash and XP too, as well as the achievement ''[[ZeroEffortBoss "Well that was easy..."]]''
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* Present in ''VideoGame/{{Borderlands}}'' and its sequels, ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'', with characters paying in XP, money, and/or loot. Especially notable is the (only) Face [=McShooty=] quest "Shoot This Guy In The Face". Should you find him in the middle of nowhere screaming about how he ''needs'' someone to [[CaptainObvious shoot him in the face]], face, accepting means you have to do so. Completing it actually awards you with cash and XP too, as well as the achievement ''[[ZeroEffortBoss "Well that was easy..."]]''
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!Examples
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!!Non-video game examples
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!!Non-video game examples
examples:
[[folder:Fan Works]]
* {{Lampshade|Hanging}}d in ''Ian's Adventures in Morrowind'' ([[http://web.archive.org/web/20030627014843/machall.com/morrowind/page8.html archived here]]).
-->'''Dagoth Ur:''' What the hell are you doing here? I'm the end boss!\\
'''Ren:''' Correction, you ''were'' the end boss. That's my job now...\\
'''Dagoth Ur:''' But you can't just skip to the end of the game without doing any of the 400 side missions!?\\
'''Ren:''' Fine then, you can go tramping around this God forsaken rock for years on end, doing odd jobs for complete strangers, which in some twisted way ends up saving the whole world for no reason at all...
[[/folder]]
[[folder:Fan Works]]
* {{Lampshade|Hanging}}d in ''Ian's Adventures in Morrowind'' ([[http://web.archive.org/web/20030627014843/machall.com/morrowind/page8.html archived here]]).
-->'''Dagoth Ur:''' What the hell are you doing here? I'm the end boss!\\
'''Ren:''' Correction, you ''were'' the end boss. That's my job now...\\
'''Dagoth Ur:''' But you can't just skip to the end of the game without doing any of the 400 side missions!?\\
'''Ren:''' Fine then, you can go tramping around this God forsaken rock for years on end, doing odd jobs for complete strangers, which in some twisted way ends up saving the whole world for no reason at all...
[[/folder]]
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[[folder:Mythology]]
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* [[Webcomic/TheOrderOfTheStick Roy Greenhilt]], on the other hand, hates [[http://www.giantitp.com/comics/oots0349.html wasting time]] [[http://www.giantitp.com/comics/oots0134.html on sidequests.]] And Tarquin [[ItsAllAboutMe refuses to be one]].
to:
* [[Webcomic/TheOrderOfTheStick ''Webcomic/TheOrderOfTheStick'': Roy Greenhilt]], Greenhilt, on the other hand, hates [[http://www.giantitp.com/comics/oots0349.html wasting time]] [[http://www.giantitp.com/comics/oots0134.html on sidequests.]] And Tarquin [[ItsAllAboutMe refuses to be one]].
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* In ''{{Webcomic/Homestuck}}'', Vriska and Tavros [[HeroOfAnotherStory apparently]] spent quite a while doing side quests on the Land of Maps and Treasure, hoarding wealth and experience.
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* In ''{{Webcomic/Homestuck}}'', ''Webcomic/{{Homestuck}}'', Vriska and Tavros [[HeroOfAnotherStory apparently]] spent quite a while doing side quests on the Land of Maps and Treasure, hoarding wealth and experience.
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[[folder:Web Original]]
* {{Lampshade|Hanging}}d in ''Ian's Adventures in Morrowind'' ([[http://web.archive.org/web/20030627014843/machall.com/morrowind/page8.html archived here]]).
-->'''Dagoth Ur''': What the hell are you doing here? I'm the end boss!\\
'''Ren''': Correction, you ''were'' the end boss. That's my job now...\\
'''Dagoth Ur''': But you can't just skip to the end of the game without doing any of the 400 side missions!?\\
'''Ren''': Fine then, you can go tramping around this God forsaken rock for years on end, doing odd jobs for complete strangers, which in some twisted way ends up saving the whole world for no reason at all...
* {{Lampshade|Hanging}}d in ''Ian's Adventures in Morrowind'' ([[http://web.archive.org/web/20030627014843/machall.com/morrowind/page8.html archived here]]).
-->'''Dagoth Ur''': What the hell are you doing here? I'm the end boss!\\
'''Ren''': Correction, you ''were'' the end boss. That's my job now...\\
'''Dagoth Ur''': But you can't just skip to the end of the game without doing any of the 400 side missions!?\\
'''Ren''': Fine then, you can go tramping around this God forsaken rock for years on end, doing odd jobs for complete strangers, which in some twisted way ends up saving the whole world for no reason at all...
to:
[[folder:Web Original]]
* {{Lampshade|Hanging}}d in ''Ian's Adventures in Morrowind'' ([[http://web.archive.org/web/20030627014843/machall.com/morrowind/page8.html archived here]]).
-->'''Dagoth Ur''': What the hell are you doing here? I'm the end boss!\\
'''Ren''': Correction, you ''were'' the end boss. That's my job now...\\
'''Dagoth Ur''': But you can't just skip to the end of the game without doing any of the 400 side missions!?\\
'''Ren''': Fine then, you can go tramping around this God forsaken rock for years on end, doing odd jobs for complete strangers, which in some twisted way ends up saving the whole world for no reason at all...Videos]]
* {{Lampshade|Hanging}}d in ''Ian's Adventures in Morrowind'' ([[http://web.archive.org/web/20030627014843/machall.com/morrowind/page8.html archived here]]).
-->'''Dagoth Ur''': What the hell are you doing here? I'm the end boss!\\
'''Ren''': Correction, you ''were'' the end boss. That's my job now...\\
'''Dagoth Ur''': But you can't just skip to the end of the game without doing any of the 400 side missions!?\\
'''Ren''': Fine then, you can go tramping around this God forsaken rock for years on end, doing odd jobs for complete strangers, which in some twisted way ends up saving the whole world for no reason at all...
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* Parodied in the WebOriginal/KingDragonCanon ([[https://youtu.be/Uq20WAuTUdQ link]])
-->'''Archebald''': Shouldn't we be saving Prince Horace from King Dragon?\\
'''Dennis''': Will you relax? I am trying to find every pinecone, okay?
-->'''Archebald''': Shouldn't we be saving Prince Horace from King Dragon?\\
'''Dennis''': Will you relax? I am trying to find every pinecone, okay?
to:
* Parodied in the WebOriginal/KingDragonCanon ''WebVideo/TheKingDragonCanon'' ([[https://youtu.be/Uq20WAuTUdQ link]])
-->'''Archebald''': -->'''Archebald:''' Shouldn't we be saving Prince Horace from King Dragon?\\
'''Dennis''': '''Dennis:''' Will you relax? I am trying to find every pinecone, okay?
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* ''WesternAnimation/{{Tigtone}}: As the series takes place in a world that runs on video game logic, Tigtone often gets distracted by sidequests.
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* ''WesternAnimation/{{Tigtone}}: ''WesternAnimation/{{Tigtone}}'': As the series takes place in a world that runs on video game logic, Tigtone often gets distracted by sidequests.
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In a lot of post-''VideoGame/WorldOfWarcraft'' [=MMOs=] (and games inspired by it), most sidequests fall into the Big Five templates: [[MassMonsterSlaughterSidequest Kill Quests]][[note]]"kill a certain number of certain mobs"[[/note]], {{Fetch Quest}}s[[note]]"bring me a specific thing"[[/note]], [=FedEx=] Quests[[note]]"[[InvertedTrope deliver this thing to another place]]"[[/note]], [[CollectionSidequest Collect Quests]][[note]]"find a certain number of certain things", often [[TwentyBearAsses rolled into Kill Quests]][[/note]], and [[EscortMission Escort Quests]][[note]]"guide this vulnerable NPC to another place"--i.e. an extra frustrating variation of [=FedEx=] Quests[[/note]]. As [[https://www.youtube.com/watch?v=otAkP5VjIv8 discussed]] by ''WebAnimation/ExtraCredits'', the prevalence of the Big Five is often a result of the common view among game designers that the only purpose of sidequests is to [[JustifiedTrope justify]] in-story the endless [[RPGsEqualCombat combat]] [[LevelGrinding grind]] gameplay.
to:
In a lot of post-''VideoGame/WorldOfWarcraft'' [=MMOs=] (and games inspired by it), most sidequests fall into the Big Five templates: [[MassMonsterSlaughterSidequest Kill Quests]][[note]]"kill a certain number of certain mobs"[[/note]], {{Fetch Quest}}s[[note]]"bring me a specific thing"[[/note]], [=FedEx=] Quests[[note]]"[[InvertedTrope deliver this thing to another place]]"[[/note]], [[CollectionSidequest Collect Quests]][[note]]"find a certain number of certain things", often [[TwentyBearAsses rolled into Kill Quests]][[/note]], and [[EscortMission Escort Quests]][[note]]"guide this vulnerable NPC to another place"--i.e. an extra frustrating variation of [=FedEx=] Quests[[/note]]. As [[https://www.youtube.com/watch?v=otAkP5VjIv8 discussed]] by ''WebAnimation/ExtraCredits'', the prevalence of the Big Five is often a result of the common view among game designers that the only purpose of sidequests is to [[JustifiedTrope justify]] {{justif|iedTrope}}y in-story the endless [[RPGsEqualCombat combat]] [[LevelGrinding grind]] gameplay.
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!!Examples:
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** ''VideoGame/LightningReturnsFinalFantasyXIII:'' The official guide states that completing all of the side quests will raise Lightning's stats more than the five main quests and the Canvas of Prayers quests combined.
* The ''VideoGame/DragonQuest'' series has quite a few of them, but the one that stands out is ''VideoGame/DragonQuestIX'', which has ''one hundred and twenty'' of them... that came in the box. With DLC, this gets upgraded to over one hundred and eighty. True, the majority of them are either {{Fetch Quest}}s or killing a certain enemy a number of times and/or in a certain way, but the rewards are almost always worth it, such as class-exclusive armour, rare [[ItemCrafting alchemy]] ingredients, or even [[PrestigeClass new Vocations]]. This is a JustifiedTrope as well, your PC is part of a race of {{Winged Humanoid}}s called [[OurAngelsAreDifferent Celestrians]], who ''all'' have [[JustifiedTrope justified]] ChronicHeroSyndrome.
* The ''VideoGame/DragonQuest'' series has quite a few of them, but the one that stands out is ''VideoGame/DragonQuestIX'', which has ''one hundred and twenty'' of them... that came in the box. With DLC, this gets upgraded to over one hundred and eighty. True, the majority of them are either {{Fetch Quest}}s or killing a certain enemy a number of times and/or in a certain way, but the rewards are almost always worth it, such as class-exclusive armour, rare [[ItemCrafting alchemy]] ingredients, or even [[PrestigeClass new Vocations]]. This is a JustifiedTrope as well, your PC is part of a race of {{Winged Humanoid}}s called [[OurAngelsAreDifferent Celestrians]], who ''all'' have [[JustifiedTrope justified]] ChronicHeroSyndrome.
to:
** ''VideoGame/LightningReturnsFinalFantasyXIII:'' ''VideoGame/LightningReturnsFinalFantasyXIII'': The official guide states that completing all of the side quests will raise Lightning's stats more than the five main quests and the Canvas of Prayers quests combined.
* The ''VideoGame/DragonQuest'' series has quite a few of them, but the one that stands out is ''VideoGame/DragonQuestIX'', which has ''one hundred and twenty'' of them... that came in the box. With DLC, this gets upgraded to over one hundred and eighty. True, the majority of them are either {{Fetch Quest}}s or killing a certain enemy a number of times and/or in a certain way, but the rewards are almost always worth it, such as class-exclusive armour, rare [[ItemCrafting alchemy]] ingredients, or even [[PrestigeClass new Vocations]]. This is a JustifiedTrope as well, your PC is part of a race of {{Winged Humanoid}}s called [[OurAngelsAreDifferent Celestrians]], who ''all'' have[[JustifiedTrope justified]] {{justified|Trope}} ChronicHeroSyndrome.
* The ''VideoGame/DragonQuest'' series has quite a few of them, but the one that stands out is ''VideoGame/DragonQuestIX'', which has ''one hundred and twenty'' of them... that came in the box. With DLC, this gets upgraded to over one hundred and eighty. True, the majority of them are either {{Fetch Quest}}s or killing a certain enemy a number of times and/or in a certain way, but the rewards are almost always worth it, such as class-exclusive armour, rare [[ItemCrafting alchemy]] ingredients, or even [[PrestigeClass new Vocations]]. This is a JustifiedTrope as well, your PC is part of a race of {{Winged Humanoid}}s called [[OurAngelsAreDifferent Celestrians]], who ''all'' have
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[[folder: Simulation Game ]]
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[[folder: Survival Horror]]
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[[folder: Turn Based Strategy ]]
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[[folder: Wide Open Sandbox ]]
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!!Non-video game examples:
[[folder: LARP]]
[[folder: LARP]]
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!!Non-video game examples:
[[folder: LARP]]examples
[[folder:LARP]]
[[folder: LARP]]
[[folder:LARP]]
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[[folder: Web Comics ]]
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[[folder: Web Original ]]
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-->'''Dagoth Ur''': What the hell are you doing here? I'm the end boss!
-->'''Ren''': Correction, you ''were'' the end boss. That's my job now...
-->'''Dagoth Ur''': But you can't just skip to the end of the game without doing any of the 400 side missions!?
-->'''Ren''': Fine then, you can go tramping around this God forsaken rock for years on end, doing odd jobs for complete strangers, which in some twisted way ends up saving the whole world for no reason at all...
-->'''Ren''': Correction, you ''were'' the end boss. That's my job now...
-->'''Dagoth Ur''': But you can't just skip to the end of the game without doing any of the 400 side missions!?
-->'''Ren''': Fine then, you can go tramping around this God forsaken rock for years on end, doing odd jobs for complete strangers, which in some twisted way ends up saving the whole world for no reason at all...
to:
-->'''Dagoth Ur''': What the hell are you doing here? I'm the end boss!
-->'''Ren''':boss!\\
'''Ren''': Correction, you ''were'' the end boss. That's my jobnow...
-->'''Dagothnow...\\
'''Dagoth Ur''': But you can't just skip to the end of the game without doing any of the 400 sidemissions!?
-->'''Ren''':missions!?\\
'''Ren''': Fine then, you can go tramping around this God forsaken rock for years on end, doing odd jobs for complete strangers, which in some twisted way ends up saving the whole world for no reason at all...
-->'''Ren''':
'''Ren''': Correction, you ''were'' the end boss. That's my job
-->'''Dagoth
'''Dagoth Ur''': But you can't just skip to the end of the game without doing any of the 400 side
-->'''Ren''':
'''Ren''': Fine then, you can go tramping around this God forsaken rock for years on end, doing odd jobs for complete strangers, which in some twisted way ends up saving the whole world for no reason at all...
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-->'''Archebald''': Shouldn't we be saving Prince Horace from King Dragon?
-->'''Dennis''': Will you relax? I am trying to find every pinecone, okay?
%%
-->'''Dennis''': Will you relax? I am trying to find every pinecone, okay?
%%
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-->'''Archebald''': Shouldn't we be saving Prince Horace from King Dragon?
-->'''Dennis''':Dragon?\\
'''Dennis''': Will you relax? I am trying to find every pinecone,okay?
%%okay?
-->'''Dennis''':
'''Dennis''': Will you relax? I am trying to find every pinecone,
%%
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** After seeing how much time players spent on the much more limited sidequests in ''[[VideoGame/TheElderScrollsArena Arena]]'', Bethesda responded by adding dozens of unique sidequests and an infinite number of [[RandomlyGeneratedLevels randomly generated]] sidequests in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. (Though they do get repetitive rather quickly.)
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** After seeing how much time players spent on the much more limited sidequests in ''[[VideoGame/TheElderScrollsArena Arena]]'', Bethesda responded by adding dozens of unique sidequests and an infinite number of [[RandomlyGeneratedLevels randomly generated]] sidequests in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. (Though they do get repetitive rather quickly.)) They also added a reason why you'd do sidequest (the same one as in ''Morrowind'', although less explicitly stated) and joinable factions as a reliable source and framework for sidequests with additional rewards for doing many (although actual faction ''[[SidequestSidestory stories]]'' did not come until later).
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[[folder:Western Animation]]
* ''WesternAnimation/{{Tigtone}}: As the series takes place in a world that runs on video game logic, Tigtone often gets distracted by sidequests.
[[/folder]]
* ''WesternAnimation/{{Tigtone}}: As the series takes place in a world that runs on video game logic, Tigtone often gets distracted by sidequests.
[[/folder]]
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* ''VideoGame/TheSimpsonsHitAndRun'' has collector cards that contain items from [[WesternAnimation/TheSimpsons the cartoon]] (Such as [[Recap/TheSimpsonsS9E1TheCityOfNewYorkVsHomerSimpson crab juice]]), collecting all in a level unlocked a multi player bonus track that was specific to the level, collecting all in the game allowed you (in level 3) to trade all of them (although they're still there in the pause menu) for a ticket to the "Itchy and Scratchy: 300 Yard Gash" from the Comic Book Guy.
to:
* ''VideoGame/TheSimpsonsHitAndRun'' has collector cards that contain items from [[WesternAnimation/TheSimpsons the cartoon]] (Such as [[Recap/TheSimpsonsS9E1TheCityOfNewYorkVsHomerSimpson crab juice]]), collecting all in a level unlocked a multi player bonus track that was specific to the level, collecting all in the game allowed you (in level 3) to trade all of them (although they're still there in the pause menu) for a ticket to the "Itchy and Scratchy: 300 Yard Gash" from the Comic Book Guy. There is also a bonus mission in each level where you can unlock a car, as well as three races that will also unlock a car if you complete them.
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A very fundamental video game trope, a sidequest (or optional quest, or side mission, etc.) is any part of a video game that is not required to complete the game. Sidequests come in a variety of forms, and completing sidequests generally brings reward to the player such as additional equipment or abilities, areas to explore, supplemental plot related details, or fun unlockables.
Going out of your way and completing all sidequests results in [[HundredPercentCompletion one hundred percent completion]].
Some side quests such as the BonusDungeon and BonusBoss may provide challenges more difficult than any content available through the main storyline. This allows more casual players to still complete the game and see the plot resolved, while also giving gamers seeking an additional challenge something to go after.
It is important to note that this trope appears in practically every game which gives the player even a slight amount of free rein, and is one of the best way for a developer to add more content and extend the length of a game. If sidequests take up the majority of the game, it may be a WideOpenSandbox.
Going out of your way and completing all sidequests results in [[HundredPercentCompletion one hundred percent completion]].
Some side quests such as the BonusDungeon and BonusBoss may provide challenges more difficult than any content available through the main storyline. This allows more casual players to still complete the game and see the plot resolved, while also giving gamers seeking an additional challenge something to go after.
It is important to note that this trope appears in practically every game which gives the player even a slight amount of free rein, and is one of the best way for a developer to add more content and extend the length of a game. If sidequests take up the majority of the game, it may be a WideOpenSandbox.
to:
A very fundamental video game trope, a sidequest (or optional quest, or side mission, etc.) is any part of a video game that is not required to complete the game. it. Sidequests come in a variety of forms, and completing sidequests them generally brings reward to the player such as additional equipment or abilities, areas to explore, supplemental plot related details, or fun unlockables.
Going out of your way and completing all sidequests results in[[HundredPercentCompletion one hundred percent completion]].
HundredPercentCompletion.
Someside quests sidequests such as the BonusDungeon and BonusBoss may provide challenges more difficult than any content available through the main storyline. This allows more casual players to still complete the game and see the plot resolved, while also giving gamers seeking an additional challenge something to go after.
It is important to note that thistrope appears in practically every game which gives the player even a slight amount of free rein, and is one of the best way for a developer to add more content and extend the length of a game. If sidequests take up the majority of the game, it may be a WideOpenSandbox.
Going out of your way and completing all sidequests results in
Some
It is important to note that this
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* Featured in every single ''Franchise/TheLegendOfZelda'' game since the beginning of the series. A well-known example is ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' for its sheer number of sidequests, which translates in several characters in need of help, more complex mini-games to play and more secret zones to explore. Other games in the series, such as ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'', ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' follow a similar trend. In general terms, the availability of sidequests in a Zelda game is inversely proportional to how many dungeons exist.
** ''Breath of the Wild'' actually takes this UpToEleven, since it is entirely possible to make a dash for the final boss the second you complete the NoobCave, meaning that ''everything'' is technically a sidequest. Even worse, the '''900''' Korok seeds, fully half of which ''do nothing'', account for 72% of the total completion percentage of the game.
** ''Breath of the Wild'' actually takes this UpToEleven, since it is entirely possible to make a dash for the final boss the second you complete the NoobCave, meaning that ''everything'' is technically a sidequest. Even worse, the '''900''' Korok seeds, fully half of which ''do nothing'', account for 72% of the total completion percentage of the game.
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* Featured in every single ''Franchise/TheLegendOfZelda'' game since the beginning of the series. A well-known example is ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' for its sheer number of sidequests, which translates in several characters in need of help, more complex mini-games to play and more secret zones to explore. Other games in the series, such as ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'', ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' follow a similar trend. trend (the latter one's case is especially notable because ''nearly all'' of its content is optional due to the availability of the FinalBoss since the beginning). In general terms, the availability of sidequests in a Zelda game is inversely proportional to how many dungeons exist.
** ''Breath of the Wild'' actually takes this UpToEleven, since it is entirely possible to make a dash for the final boss the second you complete the NoobCave, meaning that ''everything'' is technically a sidequest. Even worse, the '''900''' Korok seeds, fully half of which ''do nothing'', account for 72% of the total completion percentage of the game.exist.
** ''Breath of the Wild'' actually takes this UpToEleven, since it is entirely possible to make a dash for the final boss the second you complete the NoobCave, meaning that ''everything'' is technically a sidequest. Even worse, the '''900''' Korok seeds, fully half of which ''do nothing'', account for 72% of the total completion percentage of the game.
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** ''VideoGame/LightningReturnsFinalFantasyXIII:'' The official guide states that completing all of the side quests will raise Lightning's stats more than the five main quests and the Canvas of Prayers quests combined.
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* The ''Franchise/{{Fallout}}'' series generally have a game-spanning storyline that consists of a handful of major quests in key locations and a plethora of sidequests to fill out the world, such as rescuing a town from raiders or clearing out monsters from an abandoned mine. The results of these quests may determine the fate of settlements and people you come across in your travels.
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* The ''Franchise/{{Fallout}}'' ''VideoGame/{{Fallout}}'' series generally have a game-spanning storyline that consists of a handful of major quests in key locations and a plethora of sidequests to fill out the world, such as rescuing a town from raiders or clearing out monsters from an abandoned mine. The results of these quests may determine the fate of settlements and people you come across in your travels.
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* ''VideoGame/GearHead'' features both more conventional sidequests that can be completed once, and also constantly refreshing series of random quests. The random quests are generated by creating events in the gameworld, and then creating quests based on those events. For example, if a city is under attack, you can travel there and talk to members of the military to get quests to help fight enemy forces, or if you're well-liked by a town's mayor they may ask you to help with renegotiating contracts for town services with the corporations. Watching the news will give you some hints on where these quests are, or you can wander around and stumble upon them.
* ''VideoGame/{{Elona}}'' has a job board in most towns with quests that cover all the sidequests types above. Jobs are regularly added and removed as time passes. They're a good way for a new character to get some starting capital, or can be used by a higher-level character who wants resources like platinum coins or music tickets.
* ''VideoGame/{{Elona}}'' has a job board in most towns with quests that cover all the sidequests types above. Jobs are regularly added and removed as time passes. They're a good way for a new character to get some starting capital, or can be used by a higher-level character who wants resources like platinum coins or music tickets.
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* ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'' is a game constructed almost entirely out of sidequests.
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** The second half of ''VideoGame/FinalFantasyVI'' is free form. There are three missions you have to do, but other than that, the missions are all side-quests, with rewards like powerful magic and recovering your warriors.
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** The second half of ''VideoGame/FinalFantasyVI'' is free form. There are three missions you have to do, but other than that, the missions are all side-quests, with rewards like powerful magic and recovering your warriors.party members.
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** ''VideoGame/FinalFantasyXII'' has many sidequests, one example of which is killing of [[BountyHunter "marks"]].
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** ''VideoGame/FinalFantasyX2'' is a game constructed almost entirely out of sidequests.
** ''VideoGame/FinalFantasyXII'' has many sidequests, one example of which is killing of [[BountyHunter "marks"]]. Actually, you could say most of this game are sidequests.
** ''VideoGame/FinalFantasyXII'' has many sidequests, one example of which is killing of [[BountyHunter "marks"]]. Actually, you could say most of this game are sidequests.
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* ''VideoGame/FinalFantasyTacticsAdvance'' and its sequel both have tons of sidequests (out of 300 missions, around 30 are mandatory to see the ending). The sequel has up to 400 missions if you count random encounters etc.
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* ''VideoGame/BlazingSouls'' [[SidetrackedByTheGoldSaucer has so much side content that you don't even know what part of it is required to advance the story]], [[GuideDangIt and you need to do every sidequest and nail everything right in order to get the]] TrueEnding. That said, this is true of basically all Creator/IdeaFactory games of this genre.
* ''Videogame/FinalFantasyTactics'' opens up a lot in Chapter 4. The PSP version even added new sidequests.
* ''VideoGame/FinalFantasyTacticsAdvance'' [[VideoGame/FinalFantasyTacticsA2 and itssequel sequel]] both have tons of sidequests (out of 300 missions, around 30 are mandatory to see the ending). The sequel has up to 400 missions if you count random encounters etc.etc.
* ''VideoGame/TacticsOgre'' is quite unusual for its genre, in its approach in which the game opens almost completely after you do the first half of Chapter 4. In the [[VideoGameRemake PSP version]], you get new quests in earlier chapters, too.
* ''Videogame/FinalFantasyTactics'' opens up a lot in Chapter 4. The PSP version even added new sidequests.
* ''VideoGame/FinalFantasyTacticsAdvance'' [[VideoGame/FinalFantasyTacticsA2 and its
* ''VideoGame/TacticsOgre'' is quite unusual for its genre, in its approach in which the game opens almost completely after you do the first half of Chapter 4. In the [[VideoGameRemake PSP version]], you get new quests in earlier chapters, too.
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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' dropped the infinite randomly generated sidequests in favor of having non-random LoadsAndLoadsOfSidequests, and even had an in-story explanation for why your character would do them. (You're a spy for the Empire and need to keep up a cover identity as a freelance adventurer, cleverly playing with TakeYourTime.) The Guilds and Factions all have their own [[SideQuestSideStory Side Quest Side Stories]] which are nearly as expansive as the main quest itself.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' kept the trend going with plenty of sidequests available and expansive faction questlines as well. However, the main quest's [[ContinueYourMissionDammit sense of urgency makes a stark contrast]] with the still sidequest-focused gameplay.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' kept the trend going with plenty of sidequests available and expansive faction questlines as well. However, the main quest's [[ContinueYourMissionDammit sense of urgency makes a stark contrast]] with the still sidequest-focused gameplay.
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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' dropped drops the infinite randomly generated sidequests in favor of having non-random LoadsAndLoadsOfSidequests, and even had has an in-story explanation for why your character would do them. (You're a spy for the Empire and need to keep up a cover identity as a freelance adventurer, cleverly playing with TakeYourTime.) The Guilds and Factions all have their own [[SideQuestSideStory Side Quest Side Stories]] Stories]], which are nearly as expansive as the main quest itself.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''kept keeps the trend going with plenty of sidequests available and expansive faction questlines as well. However, the main quest's [[ContinueYourMissionDammit sense of urgency makes a stark contrast]] conflicts rather sharply]] with the still sidequest-focused gameplay.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''
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* Present in ''VideoGame/{{Borderlands}}'' and its sequel, ''VideoGame/{{Borderlands 2}}'', with characters paying in XP, money, and/or bonuses. Especially notable is the (only) Face [=McShooty=] quest "Shoot This Guy In The Face". Should you find him in the middle of nowhere screaming about how he ''needs'' someone to [[CaptainObvious shoot him in the face]], accepting means you have to do so. Completing it actually awards you with cash and XP too, as well as the achievement ''[[ZeroEffortBoss "Well that was easy..."]]''
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* Present in ''VideoGame/{{Borderlands}}'' and its sequel, ''VideoGame/{{Borderlands 2}}'', sequels, ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'', with characters paying in XP, money, and/or bonuses.loot. Especially notable is the (only) Face [=McShooty=] quest "Shoot This Guy In The Face". Should you find him in the middle of nowhere screaming about how he ''needs'' someone to [[CaptainObvious shoot him in the face]], accepting means you have to do so. Completing it actually awards you with cash and XP too, as well as the achievement ''[[ZeroEffortBoss "Well that was easy..."]]''
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In a lot of post-''VideoGame/WorldOfWarcraft'' [=MMOs=] (and games inspired by it), most sidequests fall into the Big Five templates: [[MassMonsterSlaughterSidequest Kill Quests]][[note]]"kill a certain number of certain mobs"[[/note]], {{Fetch Quest}}s[[note]]"bring me a specific thing"[[/note]], [=FedEx=] Quests[[note]]"[[InvertedTrope deliver this thing to another place]]"[[/note]], [[CollectionSidequest Collect Quests]][[note]]"find a certain number of certain things", often [[TwentyBearAsses rolled into Kill Quests]][[/note]], and [[EscortMission Escort Quests]][[note]]"guide this vulnerable NPC to another place"--i.e. an extra frustrating variation of [=FedEx=] Quests[[/note]]. As [[https://www.youtube.com/watch?v=otAkP5VjIv8 discussed]] by ''WebVideo/ExtraCredits'', the prevalence of the Big Five is often a result of the common view among game designers that the only purpose of sidequests is to [[JustifiedTrope justify]] in-story the endless [[RPGsEqualCombat combat]] [[LevelGrinding grind]] gameplay.
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In a lot of post-''VideoGame/WorldOfWarcraft'' [=MMOs=] (and games inspired by it), most sidequests fall into the Big Five templates: [[MassMonsterSlaughterSidequest Kill Quests]][[note]]"kill a certain number of certain mobs"[[/note]], {{Fetch Quest}}s[[note]]"bring me a specific thing"[[/note]], [=FedEx=] Quests[[note]]"[[InvertedTrope deliver this thing to another place]]"[[/note]], [[CollectionSidequest Collect Quests]][[note]]"find a certain number of certain things", often [[TwentyBearAsses rolled into Kill Quests]][[/note]], and [[EscortMission Escort Quests]][[note]]"guide this vulnerable NPC to another place"--i.e. an extra frustrating variation of [=FedEx=] Quests[[/note]]. As [[https://www.youtube.com/watch?v=otAkP5VjIv8 discussed]] by ''WebVideo/ExtraCredits'', ''WebAnimation/ExtraCredits'', the prevalence of the Big Five is often a result of the common view among game designers that the only purpose of sidequests is to [[JustifiedTrope justify]] in-story the endless [[RPGsEqualCombat combat]] [[LevelGrinding grind]] gameplay.
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** ''Breath of the Wild'' actually takes this UpToEleven, since it is entirely possible to make a dash for the final boss the second you complete the NoobCave, meaning that ''everything'' is technically a sidequest.
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** ''Breath of the Wild'' actually takes this UpToEleven, since it is entirely possible to make a dash for the final boss the second you complete the NoobCave, meaning that ''everything'' is technically a sidequest. Even worse, the '''900''' Korok seeds, fully half of which ''do nothing'', account for 72% of the total completion percentage of the game.
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** ''Breath of the Wild'' actually takes this UpToEleven, since it is entirely possible to make a dash for the final boss the second you complete the NoobCave, meaning that ''everything'' is technically a sidequest.
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* Parodied in the WebOriginal/KingDragonCanon ([[https://youtu.be/Uq20WAuTUdQ link]])
-->'''Archebald''': Shouldn't we be saving Prince Horace from King Dragon?
-->'''Dennis''': Will you relax? I am trying to find every pinecone, okay?
%%
-->'''Archebald''': Shouldn't we be saving Prince Horace from King Dragon?
-->'''Dennis''': Will you relax? I am trying to find every pinecone, okay?
%%
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* The ''Franchise/DragonQuest'' series has quite a few of them, but the one that stands out is ''VideoGame/DragonQuestIX'', which has ''one hundred and twenty'' of them... that came in the box. With DLC, this gets upgraded to over one hundred and eighty. True, the majority of them are either {{Fetch Quest}}s or killing a certain enemy a number of times and/or in a certain way, but the rewards are almost always worth it, such as class-exclusive armour, rare [[ItemCrafting alchemy]] ingredients, or even [[PrestigeClass new Vocations]]. This is a JustifiedTrope as well, your PC is part of a race of {{Winged Humanoid}}s called [[OurAngelsAreDifferent Celestrians]], who ''all'' have [[JustifiedTrope justified]] ChronicHeroSyndrome.
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* The ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' series has quite a few of them, but the one that stands out is ''VideoGame/DragonQuestIX'', which has ''one hundred and twenty'' of them... that came in the box. With DLC, this gets upgraded to over one hundred and eighty. True, the majority of them are either {{Fetch Quest}}s or killing a certain enemy a number of times and/or in a certain way, but the rewards are almost always worth it, such as class-exclusive armour, rare [[ItemCrafting alchemy]] ingredients, or even [[PrestigeClass new Vocations]]. This is a JustifiedTrope as well, your PC is part of a race of {{Winged Humanoid}}s called [[OurAngelsAreDifferent Celestrians]], who ''all'' have [[JustifiedTrope justified]] ChronicHeroSyndrome.
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* Featured in every single ''Franchise/TheLegendOfZelda'' game since the beginning of the series. A well-known example is ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' for its sheer number of sidequests, which translates in several characters in need of help, more complex mini-games to play and more secret zones to explore. Other games in the series, such as ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'' and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' follow a similar trend. In general terms, the availability of sidequests in a Zelda game is inversely proportional to how many dungeons exist.
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* Featured in every single ''Franchise/TheLegendOfZelda'' game since the beginning of the series. A well-known example is ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' for its sheer number of sidequests, which translates in several characters in need of help, more complex mini-games to play and more secret zones to explore. Other games in the series, such as ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'' and Cap]]'', ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' follow a similar trend. In general terms, the availability of sidequests in a Zelda game is inversely proportional to how many dungeons exist.