Follow TV Tropes

Following

History Main / Sidequest

Go To

OR

Is there an issue? Send a MessageReason:

Added DiffLines:

* ''VideoGame/BearAndBreakfast'': In your Quest Log, the mandatory story quests are marked with three chevrons pointing up while the optional quests aren't marked.
Is there an issue? Send a MessageReason:
None


*** Almost all the companions you can meet after you leave the initial dungeon are also tied to an accompanying major side quest: either you can only recruit them while doing the task, or the quest itself becomes available after you meet them. All of them but one also have a further [[LoyaltyQuest companion quest]] that will become available later on if you keep them in the party long enough.
*** Some of the major side quests are also [[Railroading handed to you by the game]], by dialogues automatically triggered when you enter a certain area or meet someone, which makes them hardly missable (in some case also unskippable). For example, the aforementioned Nalia will come and talk to you the first time you enter the Copper Coronet, which is a likely destination at start, even if you aren't a Fighter. You can avoid her. But the first time you leave the city you will also trigger the timed quest for the poisoned Harper with no chance to TakeYourTime if you don't want to fail it. An interesting crossquest: you can avoid Delon in the government district (unless you have Minsc in the party), but if you accepted Tolgerias' quest to hunt Valygar, you will have to go to the Umar Hills, starting Delon's quest anyway at arrival.

to:

*** Almost all the companions you can meet after you leave the initial dungeon are also tied to an accompanying major side quest: either you can only recruit them while doing the task, or the quest itself becomes available after you meet them. All of them but one also have a further [[LoyaltyQuest [[LoyaltyMission companion quest]] that will become available later on if you keep them in the party long enough.
*** Some of the major side quests are also [[Railroading handed to you by the game]], game, by dialogues automatically triggered when you enter a certain area or meet someone, which makes them hardly missable (in some case also unskippable). For example, the aforementioned Nalia will come and talk to you the first time you enter the Copper Coronet, which is a likely destination at start, even if you aren't a Fighter. You can avoid her. But the first time you leave the city you will also trigger the timed quest for the poisoned Harper with no chance to TakeYourTime if you don't want to fail it. An interesting crossquest: you can avoid Delon in the government district (unless you have Minsc in the party), but if you accepted Tolgerias' quest to hunt Valygar, you will have to go to the Umar Hills, starting Delon's quest anyway at arrival.

Added: 1274

Changed: 4522

Is there an issue? Send a MessageReason:
None


** ''VideoGame/BaldursGate'': What is most fascinating about this game is that you unravel many side quests simply by roaming, talking to random people that might or might not have something to tell you, meeting strange creatures or unexpected folks in unlikely places, stumbling upon hidden ruins in a forest, finding the entrance of a dungeon that you weren't aware of. You can directly go for the main quest, or TakeYourTime by wandering in the wilderness.

to:

** ''VideoGame/BaldursGate'': ''VideoGame/BaldursGate'':
***
What is most fascinating about this game is that you unravel many side quests simply by roaming, talking to random people that might or might not have something to tell you, meeting strange creatures or unexpected folks in unlikely places, stumbling upon hidden ruins in a forest, finding the entrance of a dungeon that you weren't aware of. You can directly go for the main quest, or TakeYourTime by wandering in the wilderness.



** ''VideoGame/BaldursGate2'' is mostly famous (amongst other things) for the detail and depth of many of the side quests, which are often termed as major side quests. They can come with full stories and highly detailed series of dungeons, each being like a small version of a main quest. It is also interesting that while all of them are technically facultative, to proceed in the main story you first need to accumulate a certain amount of money [[ButThouMust regardless]], and the intended way to fullfill the task (particularly for first-time players who don't know how to metagame) is to undergo one or two of the major side quests, usually at least the one suggested by Brus at the start of chapter 2 depending on your class (e.g. if you are a fighter he will point you to Nalia in the Copper Coronet).
*** In opposition to the first game, many quests are only available after you talk to someone and get a map update. Outside of Athkatla you cannot simply wander around and unlock new areas.
*** Almost all companions after you leave the initial dungeon are also tied to an accompanying major side quest: either you can only recruit them while doing the task, or the quest itself becomes available after you meet them. All of them but one also have a further [[LoyaltyQuest companion quest]] that will become available later on if you keep them in the party long enough.
*** Some of the major side quests are also handed to you by the game, by dialogues automatically triggered when you enter a certain area or meet someone, which makes them hardly missable (in some case also unskippable). For example, the aforementioned Nalia will come and talk to you the first time you enter the Copper Coronet, which is a likely destination at start, even if you aren't a Fighter. You can avoid her. But the first time you leave the city you will also trigger the timed quest for the poisoned Harper with no chance to TakeYourTime if you don't want to fail it. An interesting crossquest: you can avoid Delon in the government district (unless you have Minsc in the party), but if you accepted Tolgerias' quest to hunt Valygar, you will have to go to the Umar Hills, starting Delon's quest anyway at arrival.
*** The game is also famous for having ''no'' pure {{Fetch Quest}}s. Even those that technically are solved by a delivery, like retrieving the ore for sir Arles or bringing the smuggled crates to Aran Linvail, are only part of a more significant story and can have multiple ways of dealing with the tasks. There is also ''one'' pure FetchQuest which is PlayedForLaughs but you have to go out of your way and [[BeCarefulWhatYouWishFor wish]] for "[[ExactWords A quest unlike any other]] (Sic)". [[HilarityEnsues You then have to find a gong which ends up being]] [[ItMakesSenseInContext a cow dung shovel]].

to:

** ''VideoGame/BaldursGate2'' ''VideoGame/BaldursGate2'':
*** The game
is mostly famous (amongst other things) for the detail and depth of many of the side quests, which are often termed as major side quests. They can come with full stories and highly detailed series of dungeons, each being like a small version of a main quest. It is also interesting that while all of them are technically facultative, to proceed in the main story you first need to accumulate a certain amount of money [[ButThouMust regardless]], and the intended way to fullfill the task (particularly for first-time players who don't know how to metagame) is to undergo one or two of the major side quests, usually at least the one suggested by Brus at the start of chapter 2 depending on your class (e.g. if you are a fighter he will point you to Nalia in the Copper Coronet).
*** In opposition to the first game, many quests are only available after you talk to someone and get a map update. Outside of Athkatla you cannot simply wander around and unlock new areas.
*** Almost all companions after you leave the initial dungeon are also tied to an accompanying major side quest: either you can only recruit them while doing the task, or the quest itself becomes available after you meet them. All of them but one also have a further [[LoyaltyQuest companion quest]] that will become available later on if you keep them in the party long enough.
*** Some of the major side quests are also handed to you by the game, by dialogues automatically triggered when you enter a certain area or meet someone, which makes them hardly missable (in some case also unskippable). For example, the aforementioned Nalia will come and talk to you the first time you enter the Copper Coronet, which is a likely destination at start, even if you aren't a Fighter. You can avoid her. But the first time you leave the city you will also trigger the timed quest for the poisoned Harper with no chance to TakeYourTime if you don't want to fail it. An interesting crossquest: you can avoid Delon in the government district (unless you have Minsc in the party), but if you accepted Tolgerias' quest to hunt Valygar, you will have to go to the Umar Hills, starting Delon's quest anyway at arrival.
*** The game sequel is also famous for having ''no'' pure {{Fetch Quest}}s.Quest}}s, in opposition to the first game. Even those that technically are solved by a delivery, like retrieving the ore for sir Arles or bringing the smuggled crates to Aran Linvail, are only part of a more significant story and can have multiple ways of dealing with the tasks. There is also ''one'' pure FetchQuest which is PlayedForLaughs but you have to go out of your way and [[BeCarefulWhatYouWishFor wish]] for "[[ExactWords A quest unlike any other]] (Sic)". [[HilarityEnsues You then have to find a gong which ends up being]] [[ItMakesSenseInContext a cow dung shovel]].shovel]].
*** Another difference from the first game is that many quests are only available after you talk to someone and get a map update, most of the major quests anyway. Outside of Athkatla you cannot simply wander around and unlock new areas. While in the city, however, you can still find new big or small tasks to do by talking to random people or entering a building.
*** Almost all the companions you can meet after you leave the initial dungeon are also tied to an accompanying major side quest: either you can only recruit them while doing the task, or the quest itself becomes available after you meet them. All of them but one also have a further [[LoyaltyQuest companion quest]] that will become available later on if you keep them in the party long enough.
*** Some of the major side quests are also [[Railroading handed to you by the game]], by dialogues automatically triggered when you enter a certain area or meet someone, which makes them hardly missable (in some case also unskippable). For example, the aforementioned Nalia will come and talk to you the first time you enter the Copper Coronet, which is a likely destination at start, even if you aren't a Fighter. You can avoid her. But the first time you leave the city you will also trigger the timed quest for the poisoned Harper with no chance to TakeYourTime if you don't want to fail it. An interesting crossquest: you can avoid Delon in the government district (unless you have Minsc in the party), but if you accepted Tolgerias' quest to hunt Valygar, you will have to go to the Umar Hills, starting Delon's quest anyway at arrival.

Added: 4269

Changed: 1628

Is there an issue? Send a MessageReason:
None


** ''VideoGame/BaldursGate'' is just full of lazy, lazy gits always asking you to go and fetch them a book, a sword, a dead body, a scroll, or something else that's often less than thirty feet away. To the point where your character has the [[LampShade opportunity]] to go on [[RageBreakingPoint a long tirade]] that anyone who has ever played [=RPGs=] will agree with. Your journal will be full of [[DeadpanSnarker snark]] about it.
** ''VideoGame/BaldursGate2'' is famous (amongst other things) for having ''no'' pure {{Fetch Quest}}s. Subverted and parodied in "Throne of Bhaal", where you can subcontract a recovery quest to younger adventurers you just depetrified. They try to kill you for more loot, but reload the game after you slaughter them.
** It also has ''one'' pure FetchQuest but you have to go out of your way and [[BeCarefulWhatYouWishFor wish]] for "[[ExactWords A quest unlike any other]](Sic)". [[HilarityEnsues You then have to find a gong which ends up being]] [[ItMakesSenseInContext a cow dung shovel]].

to:

** ''VideoGame/BaldursGate'' ''VideoGame/BaldursGate'': What is most fascinating about this game is that you unravel many side quests simply by roaming, talking to random people that might or might not have something to tell you, meeting strange creatures or unexpected folks in unlikely places, stumbling upon hidden ruins in a forest, finding the entrance of a dungeon that you weren't aware of. You can directly go for the main quest, or TakeYourTime by wandering in the wilderness.
*** The game is also
just full of lazy, lazy gits always asking you to go and fetch them a book, a sword, a dead body, a scroll, or something else that's often less than thirty feet away. To the point where your character has the [[LampShade opportunity]] to go on [[RageBreakingPoint a long tirade]] that anyone who has ever played [=RPGs=] will agree with. Your journal will be full of [[DeadpanSnarker snark]] about it.
*** The expansion ''Tales of the Sworld Coast" added three large sidequests in increasing size that put in a shadow most of the simplier quests of the base game: the Ice Island, the Werewolf Island, and Durlag's Tower. The latter is considered one of the best crafted dungeons in the history of computer role-playing games for immersion, lore, lut, challenge.
*** The game starts without a clear direction for the true main quest, but explicitly suggesting to go meet two people (Khalid and Jaheira) at the Friendly Arm Inn, with a journal entry. You might think of them as plot mandatory, but they are actually optional - you don't need to meet them to go where you have to be. They will however ask to you to go to investigate the Nashkel mines, just like two other optional characters you can meet right after the start of chapter 1 (Xzar and Montaron) who might have made you think of them as a side quest. Regardless of the characters suggesting you where to go, the mines ARE part of the main quest, although you don't initially know and the world map puts them on the opposite side of the titular city you might want to try to reach.
** ''VideoGame/BaldursGate2'' is mostly famous (amongst other things) for the detail and depth of many of the side quests, which are often termed as major side quests. They can come with full stories and highly detailed series of dungeons, each being like a small version of a main quest. It is also interesting that while all of them are technically facultative, to proceed in the main story you first need to accumulate a certain amount of money [[ButThouMust regardless]], and the intended way to fullfill the task (particularly for first-time players who don't know how to metagame) is to undergo one or two of the major side quests, usually at least the one suggested by Brus at the start of chapter 2 depending on your class (e.g. if you are a fighter he will point you to Nalia in the Copper Coronet).
*** In opposition to the first game, many quests are only available after you talk to someone and get a map update. Outside of Athkatla you cannot simply wander around and unlock new areas.
*** Almost all companions after you leave the initial dungeon are also tied to an accompanying major side quest: either you can only recruit them while doing the task, or the quest itself becomes available after you meet them. All of them but one also have a further [[LoyaltyQuest companion quest]] that will become available later on if you keep them in the party long enough.
*** Some of the major side quests are also handed to you by the game, by dialogues automatically triggered when you enter a certain area or meet someone, which makes them hardly missable (in some case also unskippable). For example, the aforementioned Nalia will come and talk to you the first time you enter the Copper Coronet, which is a likely destination at start, even if you aren't a Fighter. You can avoid her. But the first time you leave the city you will also trigger the timed quest for the poisoned Harper with no chance to TakeYourTime if you don't want to fail it. An interesting crossquest: you can avoid Delon in the government district (unless you have Minsc in the party), but if you accepted Tolgerias' quest to hunt Valygar, you will have to go to the Umar Hills, starting Delon's quest anyway at arrival.
*** The game is also famous
for having ''no'' pure {{Fetch Quest}}s. Even those that technically are solved by a delivery, like retrieving the ore for sir Arles or bringing the smuggled crates to Aran Linvail, are only part of a more significant story and can have multiple ways of dealing with the tasks. There is also ''one'' pure FetchQuest which is PlayedForLaughs but you have to go out of your way and [[BeCarefulWhatYouWishFor wish]] for "[[ExactWords A quest unlike any other]] (Sic)". [[HilarityEnsues You then have to find a gong which ends up being]] [[ItMakesSenseInContext a cow dung shovel]].
***
Subverted and parodied in "Throne of Bhaal", the expansion "VideoGame/BaldursGateIIThroneOfBhaal", where you can subcontract a recovery quest to younger adventurers you just depetrified. They try to kill you for more loot, but reload the game after you slaughter them.
** It *** The expansion also has ''one'' pure FetchQuest but you have to go out of your way and [[BeCarefulWhatYouWishFor wish]] for "[[ExactWords A adds a new side quest unlike any other]](Sic)". [[HilarityEnsues mega-dungeon in the spirit of Durlag's Tower, that is the Watcher's Keep. It's immensely huge, on its own it can be a single main quest in a smaller game, and can be accessed both in the base campaign and the expansion part whenever you want. You then have can also use it to find a gong which ends up being]] [[ItMakesSenseInContext a cow dung shovel]].store items from the former so that they won't be [[PermanentlyMissableContent lost]] once transitioning to the latter.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BreadAndFred'':
** These generally take the form of picking up an item ([[EscortMission or character]]) and carrying them to a specific location. Such as delivering a canvas to where a painter has set up their easel, or finding the owner of Gertrude the seal and reuniting her with her.
** One of the missions of the Fishy Mines is given by a mole whose brothers are very late for their band gig at the penguin town. Your job is to find them all and remind them of their compromise.
** There are also all the photographs you can collect. They turn out to belong to [[spoiler:Greg]]'s album. When his rope snapped and he fell over the precipice, the pics of his photo album get scattered all throughout the mountain.

Top