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* In ''VideoGame/HenryStickmin: Infiltrating The Airship'', when facing Right Hand Man in a ''Franchise/FinalFantasy'' battle, if Henry attempts to use magic, the fire blast will be thrown back at him after [=RHM=] placed an AttackReflector.

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* ''VideoGame/HenryStickminSeries'': In ''VideoGame/HenryStickmin: Infiltrating The ''Infiltrating the Airship'', when facing Right Hand Man in a ''Franchise/FinalFantasy'' battle, if Henry attempts to use magic, the fire blast will be thrown back at him after [=RHM=] placed an AttackReflector.
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* Priests in ''VideoGame/WorldOfWarcraft'' have ''Shadow Word: Death'' that's supposed to be their FinishingMove. It deals heavy damage and massive bonus damage on targets below certain hp threshold, but if it fails to kill the target, the caster takes backlash damage equal to the inflicted damage.
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* ''Literature/TheFarawayPaladin'': Being interrupted while speaking a MagicalIncantation usually causes a MagicMisfire: Gus recounts an incident where a mage blew himself up because he was so furious with his opponent that his incantation turned into {{Angrish}}. This can also be {{Invoked|Trope}} with the spell "''Tacere! Os!''" (literally [[LatinIsMagic "Mouth! Shut!" in dog-Latin]]) which causes the target's mouth to snap shut, disrupting any spell they were trying to cast.
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* In ''TabletopGames/MutantsAndMasterminds'', one of the stated effects for one level of Side Effect is having the negative effect happen on a miss, or if the target succeeds in resisting it.

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* In ''TabletopGames/MutantsAndMasterminds'', ''TabletopGame/MutantsAndMasterminds'', one of the stated effects for one level of Side Effect is having the negative effect happen on a miss, or if the target succeeds in resisting it.
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* In ''TabletopGames/MutantsAndMasterminds'', one of the stated effects for one level of Side Effect is having the negative effect happen on a miss, or if the target succeeds in resisting it.
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* ''WesternAnimation/Ben10'': Ben as Heatjaws tries blasting Heatblast's flames at a bat that had been mutated with Heatblast's DNA in an attempt to fight fire with fire. Doing so visibly causes the Ripjaws half of him agony, and when he's done, Heatbat isn't fazed at all.
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Renamed page


* Primrose (and anyone with the Dancer job) in ''VideoGame/OctopathTraveler'' can use Bewildering Grace, which may have a beneficial effect like dealing damage... or a negative effect like damaging ''your'' party. If you're lucky, it'll just be ScratchDamage. If you're unlucky, it'll ''leave everyone in the party with zero MP and BP and [[HPToOne only one HP]]''.

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* Primrose (and anyone with the Dancer job) in ''VideoGame/OctopathTraveler'' can use Bewildering Grace, which may have a beneficial effect like dealing damage... or a negative effect like damaging ''your'' party. If you're lucky, it'll just be ScratchDamage. If you're unlucky, it'll ''leave everyone in the party with zero MP and BP and [[HPToOne [[HPTo1 only one HP]]''.

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Indentation, again


* VideoGame/Doom3: In addition to the standard SplashDamage from the Rocket Launcher, the [[{{BFG}} BFG 9000]] not only also has splash damage but can be overloaded and instantly kill you if you charge it up for too long.

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* VideoGame/Doom3: ''VideoGame/Doom3'': In addition to the standard SplashDamage from the Rocket Launcher, the [[{{BFG}} BFG 9000]] not only also has splash damage but can be overloaded and instantly kill you if you charge it up for too long.



* ''VideoGame/Dota2'': Alchemist's ''Unstable Concoction'' ability has him whip up an unstable, exploding compound in a vial that he can throw at enemies to damage and stun them. The longer he holds onto the concoction, the more damage it deals and the longer the stun. However, if he doesn't throw it in time, the concoction explodes in his hand, causing him to take the damage and stun instead.

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* ''VideoGame/Dota2'': ''VideoGame/Dota2'':
**
Alchemist's ''Unstable Concoction'' ability has him whip up an unstable, exploding compound in a vial that he can throw at enemies to damage and stun them. The longer he holds onto the concoction, the more damage it deals and the longer the stun. However, if he doesn't throw it in time, the concoction explodes in his hand, causing him to take the damage and stun instead.
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** Scout's Boston Basher has the helpful description of "On Miss: Hit yourself. Idiot."

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** Scout's Boston Basher has the helpful description of "On Miss: Hit yourself. Idiot."" And no, you don't get to escape the bleeding effect it usually has.
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Seems right.


SubTrope of CriticalFailure, which covers failed attacks in general. Can overlap with DeadlyDodging. Related to AttackingThroughYourself. Compare HoistByHisOwnPetard, when the use of a weapon or plan not only backfires, but leads to the user's death or at least defeat. See also the FriendlyFireIndex for tropes about those times your attacks accidentally (or "accidentally") hurt your allies instead of (or in addition to) yourself.

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SubTrope of CriticalFailure, which covers failed attacks in general.general, and if MagicMisfire is a possibility, self-damage would overlap that with this trope. Can overlap with DeadlyDodging. Related to AttackingThroughYourself. Compare HoistByHisOwnPetard, when the use of a weapon or plan not only backfires, but leads to the user's death or at least defeat. See also the FriendlyFireIndex for tropes about those times your attacks accidentally (or "accidentally") hurt your allies instead of (or in addition to) yourself.

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* ''VideoGame/RuphandAnApothecarysAdventure'': In the outtakes unlocked in the Champion's Guild after completing three quests, the first outtake shows Brill trying to target an enemy with a Pepperflask and instead hitting herself with it, which can never happen in the actual game.



* In ''Literature/HarryPotterAndTheChamberOfSecrets'', Ron Weasley tries to cast a slug-vomiting spell on Draco Malfoy with his broken wand. It backfires, causing Ron to vomit slugs instead. [[spoiler:Before the climax, the same happens to Gilderoy Lockhart when he tries to wipe the memories of Ron and Harry Potter.]]

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* In ''Literature/HarryPotterAndTheChamberOfSecrets'', ''Literature/HarryPotterAndTheChamberOfSecrets'': Due to Ron's broken wand:
**
Ron Weasley tries to cast a slug-vomiting spell on Draco Malfoy with his broken wand. it. It backfires, causing Ron to vomit slugs instead. [[spoiler:Before instead.
** Before
the climax, the same happens to Gilderoy [[spoiler:Gilderoy Lockhart when he tries to wipe the memories of Ron and Harry Potter.]]



* ''Literature/PrincessesOfThePizzaParlor'': In ''Grandmothers and Other Fearsome Encounters'', it's mentioned that this can happen if magic is enhanced beyond a regular spell through adding more power to it, when it's not made to handle it, or just casting it with more, heroic, effort, and if it fails, it can damage the user:
--> '''Uncle:''' Piling up spells like that is dangerous. Adding heroic effort to spells is also dangerous.



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* ''VideoGame/ZanZarahTheHiddenPortal'': If you let a spell charge up for too long (indicated by the screen starting to flash) without unloading it into the enemy, it hits ''you'' instead. While at low levels, your main concern is losing half of your hit points that way, at higher levels, spells with nasty side effects are introduced, which also apply to you.
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Wick swap


** Some side specials, such as Little Mac's Jolt Haymaker in ''VideoGame/SuperSmashBros4'', send their user flying sideways and render them helpless. Of course, if you mess up and accidentally send yourself flying off the stage with one of them, you're doomed.

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** Some side specials, such as Little Mac's Jolt Haymaker in ''VideoGame/SuperSmashBros4'', ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', send their user flying sideways and render them helpless. Of course, if you mess up and accidentally send yourself flying off the stage with one of them, you're doomed.
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An Axe To Grind is no longer a trope


* Devil weapons (especially the [[AnAxeToGrind Devil Axe]]) in ''Franchise/FireEmblem'' are powerful weapons that boast very high might with little need of training but is offset with a chance of dealing damage to the wielder instead of the opponent. Since the enemy often has less stats than you, it's much more painful if it reverse back to you. The reduced chance of self-infliction is usually based on luck but ''VideoGame/FireEmblemTheBindingBlade'' lowers the devil effect based on level (which will also reset upon class change).

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* Devil weapons (especially the [[AnAxeToGrind Devil Axe]]) Axe) in ''Franchise/FireEmblem'' are powerful weapons that boast very high might with little need of training but is offset with a chance of dealing damage to the wielder instead of the opponent. Since the enemy often has less stats than you, it's much more painful if it reverse back to you. The reduced chance of self-infliction is usually based on luck but ''VideoGame/FireEmblemTheBindingBlade'' lowers the devil effect based on level (which will also reset upon class change).
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* Primrose (and anyone with the Dancer job) in ''VideoGame/OctopathTraveler'' can use Bewildering Grace, which may have a beneficial effect like dealing damage... or a negative effect like damaging ''your'' party. If you're lucky, it'll just be ScratchDamage. If you're unlucky, it'll ''leave everyone in the party with zero MP and PP and [[HPToOne only one HP]]''.

to:

* Primrose (and anyone with the Dancer job) in ''VideoGame/OctopathTraveler'' can use Bewildering Grace, which may have a beneficial effect like dealing damage... or a negative effect like damaging ''your'' party. If you're lucky, it'll just be ScratchDamage. If you're unlucky, it'll ''leave everyone in the party with zero MP and PP BP and [[HPToOne only one HP]]''.
Is there an issue? Send a MessageReason:
None


* VideoGame/Doom3: In addition to the standard SplashDamage from the Rocket Launcher, the [[BFG BFG9000]] not only also has splash damage but can be overloaded and instantly kill you if you charge it up for too long.

to:

* VideoGame/Doom3: In addition to the standard SplashDamage from the Rocket Launcher, the [[BFG BFG9000]] [[{{BFG}} BFG 9000]] not only also has splash damage but can be overloaded and instantly kill you if you charge it up for too long.
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None

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* VideoGame/Doom3: In addition to the standard SplashDamage from the Rocket Launcher, the [[BFG BFG9000]] not only also has splash damage but can be overloaded and instantly kill you if you charge it up for too long.

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[[quoteright:350:[[Webcomic/AskWhitePearlAndStevenAlmostAnything https://static.tvtropes.org/pmwiki/pub/images/selfdamagingattackbackfire_askwhitesteven.png]]]]
[[caption-width-right:350:[[WesternAnimation/StevenUniverse Jasper vs. Diamond.]] Diamond Wins.]]

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[[quoteright:350:[[Webcomic/AskWhitePearlAndStevenAlmostAnything https://static.tvtropes.org/pmwiki/pub/images/selfdamagingattackbackfire_askwhitesteven.png]]]]
[[caption-width-right:350:[[WesternAnimation/StevenUniverse Jasper vs. Diamond.]] Diamond Wins.]]
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%%Image removed per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1654145501056482800
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* In ''VideoGame/HenryStickmin: Infiltrating The Airship'', when facing Right Hand Man in a ''Franchise/FinalFantasy'' battle, if Henry attempts to use magic, the fire blast will be thrown back at him after [=RHM=] placed an AttackReflector.
* In ''VideoGame/Pikmin2'', if a Creeping Crysanthemum tries to eat Pikmin but misses, it'll smack itself in the face and fall over for a short time.
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** Some side specials, such as Little Mac's Jolt Haymaker in ''Smash 4'', send their user flying sideways and render them helpless. Of course, if you mess up and accidentally send yourself flying off the stage with one of them, you're doomed.

to:

** Some side specials, such as Little Mac's Jolt Haymaker in ''Smash 4'', ''VideoGame/SuperSmashBros4'', send their user flying sideways and render them helpless. Of course, if you mess up and accidentally send yourself flying off the stage with one of them, you're doomed.




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* ''VideoGame/BanjoTooie'': Kazooie can do a powerful "Beak Bomb" that can damage enemies and sometimes herself.




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* In ''VideoGame/FinalFantasyVI'', Setzer's special command, Slot, can roll the combination of 7-7-Bar. When that happens, [[TotalPartyKill everyone in your party dies]]. Game over, man, unless you had Reraise or are exploiting a {{Good Bad Bug|s}} that redirects this effect onto your opponents. This feature carries over to ''VideoGame/FinalFantasyVII'' in Cait Sith's Slot Limit Break, with the 7s being replaced by sections of Cait Sith's face.

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* ''Franchise/FinalFantasy'':
**
In ''VideoGame/FinalFantasyVI'', Setzer's special command, Slot, can roll the combination of 7-7-Bar. When that happens, [[TotalPartyKill everyone in your party dies]]. Game over, man, unless you had Reraise or are exploiting a {{Good Bad Bug|s}} that redirects this effect onto your opponents.
**
This feature carries over to ''VideoGame/FinalFantasyVII'' in Cait Sith's Slot Limit Break, with the 7s being replaced by sections of Cait Sith's face.



** ''VideoGame/MarioAndLuigiPartnersInTime'' features a major enemy — [[spoiler:the PostFinalBoss]] — who doesn't let you attack at all. However, its attacks mysteriously come back and hit it if you can dodge them. Most other opportunities to counterattack require you to hit projectiles back with a hammer or directly hit/jump on the enemy.

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** ''VideoGame/MarioAndLuigiPartnersInTime'' features a major enemy — [[spoiler:the PostFinalBoss]] — who doesn't let you attack at all. However, its attacks mysteriously come back and hit it if you can dodge them. Most other opportunities to counterattack require you to hit projectiles back with a hammer or directly hit/jump on the enemy.



* ''VideoGame/Persona3'' and ''VideoGame/Persona4'': Rarely, when going for a regular attack, there is a chance of the character overshooting their attack and stumbling, causing themselves to fall over and either lose their next turn (in vanilla ''3'' and ''FES'') or be vulnerable to extra damage (in ''4'' and ''Persona 3 Portable'', in which fallen party members get up on their next turn or when an ally helps them up). In ''3'', ranged weapons wouldn't cause this, giving them a small extra benefit despite their lower accuracy.

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* ''Franchise/{{Persona}}'': In ''VideoGame/Persona3'' and ''VideoGame/Persona4'': Rarely, ''VideoGame/Persona4'', when rarely going for a regular attack, there is a chance of the character overshooting their attack and stumbling, causing themselves to fall over and either lose their next turn (in vanilla ''3'' and ''FES'') or be vulnerable to extra damage (in ''4'' and ''Persona 3 Portable'', in which fallen party members get up on their next turn or when an ally helps them up). In ''3'', ranged weapons wouldn't cause this, giving them a small extra benefit despite their lower accuracy.



* ''VideoGame/{{Undertale}}'': The Mad Dummy is defeated by the PlayerCharacter homing their attacks on themself.




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* ''ComicStrip/FootrotFlats: The Dog's Tale'': During the rugby match, Wal throws an uppercut in the scrum, and ends up punching himself. To add insult to injury, the referee tells him that next time he punches himself, he'll be sent off.
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* In [[https://tapas.io/episode/1983101 Season 3, Episode 57]] of ''Webcomic/AskWhitePearlAndStevenAlmostAnything'' , when Jasper tries hitting Steven in the head with her crash-helmet, it breaks the helmet and poofs Jasper while Steven is perfectly fine, his gem protecting him from any potential head-trauma. Even with whatever impurities the White Diamond's gem may have had, diamond is one the hardest substances in the universe while gem-weapons are just HardLight constructs. Since Jasper can crush boulders and poof gems in one attack, apply that kind of force to a nigh-indestructible object and the sheer physics of it would be painful.

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* In [[https://tapas.io/episode/1983101 Season 3, Episode 57]] of ''Webcomic/AskWhitePearlAndStevenAlmostAnything'' , when Jasper tries hitting Steven [[WesternAnimation/StevenUniverse Steven]] in the head with her crash-helmet, it breaks the helmet and poofs Jasper while Steven is perfectly fine, his gem protecting him from any potential head-trauma. Even with whatever impurities the White Diamond's gem may have had, diamond is one the hardest substances in the universe while gem-weapons are just HardLight constructs. Since Jasper can crush boulders and poof gems in one attack, apply that kind of force to a nigh-indestructible object and the sheer physics of it would be painful.

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* ''ComicStrip/FootrotFlats: The Dog's Tale'': During the rugby match, Wal throws an uppercut in the scrum, and ends up punching himself. To add insult to injury, the referee tells him that next time he punches himself, he'll be sent off.

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* ''ComicStrip/FootrotFlats: The Dog's Tale'': During the rugby match, Wal throws an uppercut in the scrum, and ends up punching himself. To add insult to injury, the referee tells him that next time he punches himself, he'll be sent off.[[/folder]]
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* Every weapon has a chance of critical failure in ''VideoGame/KingdomOfLoathing'', which it calls a Fumble. Fumbles cause the character to drop their weapon on (insert body part here) and hurt themselves.

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* Every weapon has Most weapons have a chance of critical failure in ''VideoGame/KingdomOfLoathing'', which it calls a Fumble. Fumbles cause the character to drop their weapon on (insert body part here) and hurt themselves.
themselves. (There are a very few weapons which specifically never fumble if you meet some qualification, a few that will always fumble due to your character lacking either any idea how to use them or the appropriate anatomy to do so, and one set of themed ClockPunk gear which can ensure fumbles come with happy accidents ala WesternAnimation/InspectorGadget.)

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