Follow TV Tropes

Following

History Main / SegmentedSerpent

Go To

OR

Is there an issue? Send a MessageReason:
None


%%* ''VideoGame/HarryPotter [[Literature/HarryPotterAndTheChamberOfSecrets and the Chamber of Secrets]]'': The Basilisk in the game of the movie is this.

to:

%%* ''VideoGame/HarryPotter [[Literature/HarryPotterAndTheChamberOfSecrets and the Chamber of Secrets]]'': ''VideoGame/HarryPotterAndTheChamberOfSecrets'': The Basilisk in the game of the movie is this.
Is there an issue? Send a MessageReason:
Instant Awesome Just Add Dragons is now a disambiguation, removing pointless wicks


** ''Salamander'' has the [[InstantAwesomeJustAddDragons Intruder]], a serpentine fire dragon as its [[LethalLavaLand 3rd stage]] boss, although unlike most examples, the Intruder is pretty clunky and rigid in its first appearance, but future Gradius games give the Intruder and its kind more fluid animations due to more advanced computer programming.

to:

** ''Salamander'' has the [[InstantAwesomeJustAddDragons [[OurDragonsAreDifferent Intruder]], a serpentine fire dragon as its [[LethalLavaLand 3rd stage]] boss, although unlike most examples, the Intruder is pretty clunky and rigid in its first appearance, but future Gradius games give the Intruder and its kind more fluid animations due to more advanced computer programming.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/ZeldaIITheAdventureofLink'': Barba/[[SpellMyNameWithAnS Volvagia]] is a serpentine dragon whose body consists of several centipede-like segments. In the official art, however, its a regular serpent.

to:

** ''VideoGame/ZeldaIITheAdventureofLink'': ''VideoGame/ZeldaIITheAdventureOfLink'': Barba/[[SpellMyNameWithAnS Volvagia]] is a serpentine dragon whose body consists of several centipede-like segments. In the official art, however, its a regular serpent.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/TheLegendOfZeldaLinksAwakening'' has the return of Moldorm (twice), as well as the miniboss Lanmola, all retaining their jointed appearances. Pincers, enemies that pop out of holes to attack you, are a particularly odd examples in that their segments aren't actually connected -- there's a very noticeable gap between each free-floating sphere. The boss Slime Eel is a much larger segmented beast; its weak spot is the segment right behind its head. Obviously this game is very big on segmented serpents.

to:

** ''VideoGame/TheLegendOfZeldaLinksAwakening'' has the return of Moldorm (twice), as well as the miniboss Lanmola, all retaining their jointed appearances. Pincers, enemies that pop out of holes to attack you, are a particularly odd examples example in that their segments aren't actually connected -- there's a very noticeable gap between each free-floating sphere. The boss Slime Eel is a much larger segmented beast; its weak spot is the segment right behind its head. Obviously this game is very big on segmented serpents.

Added: 398

Changed: 53

Is there an issue? Send a MessageReason:
None


Most easy examples of this trope occurred due to graphical limitations, as a set of discrete rigid objects moving in a sequence is easier to animate than a single flexible length. Modern examples tend to be deliberate artistic choices, usually either representing mechanical or arthropod-like beings who actually look like that or as [[{{Retraux}} nostalgic call-backs to older games' art styles]].






** ''VideoGame/ZeldaIITheAdventureofLink'': Barba/[[SpellMyNameWithAnS Volvagia]] is a serpentine dragon whose body consists of several centipede-like segments.

to:

** ''VideoGame/ZeldaIITheAdventureofLink'': Barba/[[SpellMyNameWithAnS Volvagia]] is a serpentine dragon whose body consists of several centipede-like segments. In the official art, however, its a regular serpent.

Added: 8634

Changed: 13733

Removed: 6392

Is there an issue? Send a MessageReason:
Cleanup. Hid zero-context entries, alphabetized, cut irrelevant information.


%%
%% The examples on this page have been sorted alphabetically. Please help keep this page tidy by adding new ones in order. Thank you!
%%
%% Zero-context examples are not allowed on wiki pages; all such examples have been commented out.
%% Please add proper context before uncommenting them -- a good example should explain *how* it's an example.
%%
%% Please restrict information in an example to what is actually relevant for the trope.
%% Trope pages aren't for describing characters in their entirety, they're for describing examples of their trope.
%%



* In ''Franchise/TheLegendOfZelda'' series:
** Moldorm in ''VideoGame/TheLegendOfZelda''. Unlike later games, they can be damaged anywhere on their bodies.
** Barba/[[SpellMyNameWithAnS Volvagia]] from ''VideoGame/ZeldaIITheAdventureofLink''.
** From ''VideoGame/TheLegendOfZeldaALinkToThePast'' there's the Lanmolas, who can only be damaged on their heads, the Moldorm King, which has to be defeated by hitting its tail (ordinary moldorms are mostly head and targeting the tail isn't necessary for them), and the second form of Trinexx, the boss of Turtle Rock whose weak point is unusually in the middle. Finally, there are the Swamolas in the swamp areas.
** ''VideoGame/TheLegendOfZeldaLinksAwakening'' has the return of Moldorm (twice), as well the Slime Eel and the miniboss Lanmola. Obviously this game is very big on segmented serpents.
** The serpents that appear in Jabu-Jabu's belly in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', as well as Volvagia.
** Twinmold from ''VideoGame/TheLegendOfZeldaMajorasMask''.
** Also Skeldrich from ''VideoGame/TheLegendOfZeldaSpiritTracks''. Odd example in that it has a human skull on a spine rather than a snake or worm.
** Pictured above is Moldorm from ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''.
* ''VideoGame/LaMulana'' has Amphisbaena, Bashumu (a MiniBoss in the Dimensional Corridor) and Nu Wa.
* The [=DeepDive=] dragon boss from ''VideoGame/AnUntitledStory''. Strange in that he is a ''StationaryBoss'', and his weak point is one specific segment of his neck.
* The Basilisk in the ''VideoGame/HarryPotter [[Literature/HarryPotterAndTheChamberOfSecrets and the Chamber of Secrets]]'' game of the movie is this.
* The boss Centipede in ''VideoGame/DeadlyTowers''.
* The Shadow Snake in "VideoGame/ShounenKinindenTsumuji".
* In ''[[VideoGame/NintendoLand Pikmin Adventure]]'', one of the later bosses is a large centipede monster on wheels. It attempts to bite the players. Its body segments are its main weak spots, and some of them break off and becomes whirling tops o' doom. The best part? When you kill all its body segments, it TurnsRed and starts doing a charge-up version of its usual bite move. Its weakspot is only viewable during the charge, but it doesn't move either. After this is beaten it simply charges around with a single weak point, making it arguably tougher. The damaging tops are there in all three parts of the fight.



%%* ''VideoGame/DeadlyTowers'': The boss Centipede.
%%* ''VideoGame/HarryPotter [[Literature/HarryPotterAndTheChamberOfSecrets and the Chamber of Secrets]]'': The Basilisk in the game of the movie is this.
%%* ''VideoGame/LaMulana'' has Amphisbaena, Bashumu (a MiniBoss in the Dimensional Corridor) and Nu Wa.
* ''Franchise/TheLegendOfZelda'': This is a common appearance for the Lanmola and Moldorm/Tail enemies and bosses, especially in the 2D games.
** ''VideoGame/TheLegendOfZelda'': Moldorm is represented as a string of five red-and-orange circles. Unlike later games, they can be damaged anywhere on their bodies. Lanmola has a similar appearance, but with a large eye for its head segment.
** ''VideoGame/ZeldaIITheAdventureofLink'': Barba/[[SpellMyNameWithAnS Volvagia]] is a serpentine dragon whose body consists of several centipede-like segments.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': Lanmolas blur the line between this and just a segmented arthropod, and can only be damaged on their heads. The Moldorm King consists of five progressively smaller segments, and has to be defeated by hitting its tail (ordinary moldorms are mostly head and targeting the tail isn't necessary for them). The second form of Trinexx, the boss of Turtle Rock, resembles a segmented snake whose weak point is unusually in the middle. Swamolas are enemies found in the swamp areas whose bodies are composed of several circulation segments.
** ''VideoGame/TheLegendOfZeldaLinksAwakening'' has the return of Moldorm (twice), as well as the miniboss Lanmola, all retaining their jointed appearances. Pincers, enemies that pop out of holes to attack you, are a particularly odd examples in that their segments aren't actually connected -- there's a very noticeable gap between each free-floating sphere. The boss Slime Eel is a much larger segmented beast; its weak spot is the segment right behind its head. Obviously this game is very big on segmented serpents.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Tailpasaran, enemies found in Jabu-Jabu's belly, resemble serpents made out of several balls of energy.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': The dual boss Twinmold resemble a pair of giant burrowing worms composed of multiple armored segments, with their heads and tails being their only weak spots.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'': Skeldrich is an odd example in that it's a human skull on a spine rather than a snake or worm.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'': Moldorm, like its inspiration in ''A Link to the Past'', resembles a set of four uncannily hamburger-like segments ending in a bright red, vulnerable tail.
* ''VideoGame/NintendoLand'': In ''Pikmin Adventure'', one of the later bosses is a large centipede monster on wheels. It attempts to bite the players. Its body segments are its main weak spots, and some of them break off and becomes whirling tops o' doom. The best part? When you kill all its body segments, it TurnsRed and starts doing a charge-up version of its usual bite move. Its weakspot is only viewable during the charge, but it doesn't move either. After this is beaten it simply charges around with a single weak point, making it arguably tougher. The damaging tops are there in all three parts of the fight.
%%* ''VideoGame/ShounenKinindenTsumuji'': The Shadow Snake.
* ''VideoGame/AnUntitledStory'': The [=DeepDive=] dragon boss is strange in that he is a ''StationaryBoss'', and his weak point is one specific segment of his neck.



* ''VideoGame/GunstarHeroes'' loves this. To list some of the more obvious bosses:
** Seven Force manages to do seven bosses out of the same set of segments.
** Valvalis in the Dice Palace.
** The Core Guard System's "Unit of the Dragon".
* An early boss in ''VideoGame/StriderArcade'' is a long, segmented TransformingMecha that slithers around in the air and is ''made of politicians''.
* Orchidee, the third proper boss of ''VideoGame/PN03'', is a mecha-centipede on rails.
* The second boss of ''VideoGame/{{Kamiko}}'' is a serpentine demon whose body is broken up into six segments, one of which contains its [[AttackItsWeakPoint weak point.]] As it takes damage, it begins to split its body apart and becomes more difficult to avoid.

to:

* %%* ''VideoGame/GunstarHeroes'' loves this. To list some of the more obvious bosses:
** %%** Seven Force manages to do seven bosses out of the same set of segments.
** %%** Valvalis in the Dice Palace.
** %%** The Core Guard System's "Unit of the Dragon".
* An early boss in ''VideoGame/StriderArcade'' is a long, segmented TransformingMecha that slithers around in the air and is ''made of politicians''.
* Orchidee, the third proper boss of ''VideoGame/PN03'', is a mecha-centipede on rails.
*
''VideoGame/{{Kamiko}}'': The second boss of ''VideoGame/{{Kamiko}}'' is a serpentine demon whose body is broken up into six segments, one of which contains its [[AttackItsWeakPoint weak point.]] As it takes damage, it begins to split its body apart and becomes more difficult to avoid.avoid.
* ''VideoGame/PN03'': Orchidee, the third proper boss, is a mecha-centipede on rails.
* ''VideoGame/StriderArcade'': An early boss is a long, segmented TransformingMecha that slithers around in the air and is ''made of politicians''.



* ''VideoGame/{{Battletoads}}'' for the NES has these in Karnath's Lair. Instead of killing them, though, you have to climb them as they slither around spiked balls hovering in the air.

to:

* ''VideoGame/{{Battletoads}}'' for the ''VideoGame/{{Battletoads}}'':
** The
NES game has these in Karnath's Lair. Instead of killing them, though, you have to climb them as they slither around spiked balls hovering in the air.



* ''Franchise/SuperMarioBros''
** Wigglers throughout the series. Technically, they're actually more like caterpillars, but the way to defeat them focuses on killing each segment at once.
** Fracktail and Wracktail in ''VideoGame/SuperPaperMario''.
** Fire Snakes in 2D platformers such as ''VideoGame/SuperMarioBros3'' and ''VideoGame/NewSuperMarioBrosWii''.
** ''VideoGame/SuperMario3DLand'' features floating snakelike enemies made almost entirely out of brick and "?" blocks.
* VideoGame/DonkeyKongCountryReturns has the boss Mangoruby, a plant-like serpent with an electrified body. In order to attack it, its body must first be de-electrified

to:

* ''Franchise/SuperMarioBros''
** Wigglers throughout
%%* ''VideoGame/The3DBattlesOfWorldRunner'' has the series. Technically, they're actually more like caterpillars, but Alien Serpentbeasts, fought in the way to defeat them focuses on killing each segment {{Boss Battle}}s at once.
** Fracktail and Wracktail
the end of every stage.
%%* ''VideoGame/AladdinCapcom'' depicts Jafar's snake form
in ''VideoGame/SuperPaperMario''.
** Fire Snakes in 2D platformers such as ''VideoGame/SuperMarioBros3'' and ''VideoGame/NewSuperMarioBrosWii''.
** ''VideoGame/SuperMario3DLand'' features floating snakelike
this way.
* ''VideoGame/AlienSoldier'' has about four
enemies made almost entirely of this variety. One of them attacks by breaking apart and hurling all its segments at you.
* ''VideoGame/{{Bug}}'' has a borderline example in the form of... "caterpillars". They will fire
out of brick their "segments" one by one, and "?" blocks.
only after all the segments have been fired out will the "head" (actually an insect by itself) run away and become vulnerable.
%%* ''Franchise/{{Castlevania}}'': Bone Dragons.
* VideoGame/DonkeyKongCountryReturns ''VideoGame/DragonEgg'': The fifth boss is a segmented dragon that circles around and loses segments when hit.
* ''VideoGame/CrystalCaves'' has a rare enemy which looks like a green snake built of four segments. Shooting it in the head causes it to become shorter.
* ''VideoGame/DonkeyKongCountryReturns''
has the boss Mangoruby, a plant-like serpent with an electrified body. In order to attack it, six purple, spherical segments strung along its body must length.
%%* ''VideoGame/DynamiteHeaddy'': The robot dragon MiniBoss Snake Eyes.
* ''VideoGame/DisneysMagicalQuest'': In ''Mickey Mouse's Magical Quest'', the
first be de-electrified boss is one of these, and you can knock the segments off to throw back as a missile weapon at him.
%%* ''VideoGame/GhostsNGoblins'' has multiple [[BossBattle battles]] against dragons of this type.
%%* ''Videogame/HammerinHarry'': A curious example is a giant earthworm that extends its front part to squirt blue stuff at you and generally looks very out of place in the game.
* ''VideoGame/KidNikiRadicalNinja'': Green Grub, whose segments become skeletonized as you fight it.



* ''VideoGame/SuperMetroid'' features Botwoon, the water serpent. ''VideoGame/MetroidFusion'' features Serris, a snake with super speed. ''VideoGame/MetroidZeroMission'' features the Charge Worm and Acid Worm. They all must be shot in the face.
* ''VideoGame/DynamiteHeaddy'' has the [[SkippableBoss skippable]] robot dragon MiniBoss Snake Eyes on the upper path toward the end of Scene 2-2, which can be fought for a Secret Bonus Point.
* Megapede, the final arena boss in ''VideoGame/RatchetAndClankGoingCommando,'' where blasted-off segments turn into irritating cannons that distract you from the main boss.
* ''VideoGame/AlienSoldier'' has about ''four'' enemies of this variety. Oddly, one of them attacks by breaking apart and hurling all its segments at you.
* Turns up from time to time in the ''VideoGame/SonicTheHedgehog'' series. The Caterkillers from [[VideoGame/SonicTheHedgehog1 the first game]] come to mind, as do the Caterkiller Jr.'s in ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'', and from ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]'', the jumping worms in Sandopolis and the flying worms in Lava Reef. One also shows up as part of the Oil Ocean boss in ''Sonic 2'' this, plus one of the bosses in ''VideoGame/SonicAdvance2''. ''Sonic Advance 3'' also involves these as a regular enemy.
** Eggman builds one as the final boss battle in Sonic's storyline in ''VideoGame/SonicAdventure''.
* In ''[[VideoGame/DisneysMagicalQuest Mickey Mouse's Magical Quest]]'' the first boss is one of these, and you can knock the segments off to throw back as a missile weapon at him.
* ''VideoGame/CrystalCaves'' has a rare enemy which looks like a green snake built of four segments. Shooting it in the head causes it to become shorter.
* ''VideoGame/MegaMan3'' and the Big Snakey minibosses in Snake Man's stage. Somewhat unusually, the segmented portion is actually part of the floor and stops moving when you destroy the head.
* ''VideoGame/MegaMan7'' has these in Junk Man's stage.
* ''VideoGame/MegaManX'' has two on Launch Octopus' stage: One that actually obstructs the path leading to the boss and must be killed to advance, and another that blocks the way to a secret Heart Tank. Neither can be harmed in any way except by shooting the head or the tail, and those are the only parts that can hurt you, so you can go for a ride on its body and pelt the head or tail with shots as much as you want.
* In ''VideoGame/MegaManZero 2'', a variation is used in an early boss fight, where it's the battlefield that's the segmented serpent. The boss is simply a snake-themed robot master.
* ''VideoGame/MegaManZX'' has Giga Aspis, which as an intro level boss is one of the easiest enemies you'll face.
* One of the bosses fought in world 8 in ''VideoGame/MonsterParty''.
* ''VideoGame/{{Bug}}'' has a borderline example in the form of... "caterpillars". They will fire out their "segments" one by one, and only after all the segments have been fired out will the "head" (actually an insect by itself) run away and become vulnerable.
* ''VideoGame/GhostsNGoblins'' has multiple [[BossBattle battles]] against dragons of this type.
* A curious example is the giant earthworm that appears in ''Videogame/HammerinHarry''. It extends its front part to squirt blue stuff at you and generally looks very out of place in the game.
* ''VideoGame/Stinkoman20X6'' has Saargtsson, a giant snake that jumps out of lava and shoots lasers at Stinkoman.
* Green Grub from ''VideoGame/KidNikiRadicalNinja'', whose segments become skeletonized as you fight it.
* The red worm boss of Stage 5 of ''VideoGame/TheLegendaryAxe II''.
* ''VideoGame/The3DBattlesOfWorldRunner'' has the Alien Serpentbeasts, fought in the {{Boss Battle}}s at the end of every stage.
* In ''Dragon Egg!'', the fifth boss is a segmented dragon that circles around and loses segments when hit.
* Bone Dragons in the ''Franchise/{{Castlevania}}'' series.
* ''VideoGame/AladdinCapcom'' depicts Jafar's snake form in this way.
* In ''VideoGame/TazInEscapeFromMars'', the boss of Planet X is a snake-like monster, whose weak point is his tail. With each hit, a piece of his body bursts off.
* A difficult sidequest in ''VideoGame/SpyroYearOfTheDragon'' involves combining the Superfly and Superflame powerups to chase after two Segmented Serpents that regrow their segments if you don't destroy them fast enough.

to:

* ''VideoGame/SuperMetroid'' features Botwoon, the water serpent. ''VideoGame/MetroidFusion'' features Serris, a snake with super speed. ''VideoGame/MetroidZeroMission'' features the Charge Worm and Acid Worm. They all must be shot in the face.
* ''VideoGame/DynamiteHeaddy'' has the [[SkippableBoss skippable]] robot dragon MiniBoss Snake Eyes on the upper path toward the end of Scene 2-2, which can be fought for a Secret Bonus Point.
* Megapede, the final arena
%%* ''VideoGame/TheLegendaryAxe'': The red worm boss in ''VideoGame/RatchetAndClankGoingCommando,'' where blasted-off segments turn into irritating cannons that distract you from the main boss.
* ''VideoGame/AlienSoldier'' has about ''four'' enemies
of this variety. Oddly, one of them attacks by breaking apart and hurling all its segments at you.
Stage 5 ''The Legendary Axe II''.
* Turns up from time to time in the ''VideoGame/SonicTheHedgehog'' series. The Caterkillers from [[VideoGame/SonicTheHedgehog1 the first game]] come to mind, as do the Caterkiller Jr.'s in ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'', and from ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]'', the jumping worms in Sandopolis and the flying worms in Lava Reef. One also shows up as part of the Oil Ocean boss in ''Sonic 2'' this, plus one of the bosses in ''VideoGame/SonicAdvance2''. ''Sonic Advance 3'' also involves these as a regular enemy.
''Franchise/MegaMan'':
** Eggman builds one as the final boss battle in Sonic's storyline in ''VideoGame/SonicAdventure''.
* In ''[[VideoGame/DisneysMagicalQuest Mickey Mouse's Magical Quest]]'' the first boss is one of these, and you can knock the segments off to throw back as a missile weapon at him.
* ''VideoGame/CrystalCaves'' has a rare enemy which looks like a green snake built of four segments. Shooting it in the head causes it to become shorter.
*
''VideoGame/MegaManClassic'':
***
''VideoGame/MegaMan3'' and the Big Snakey minibosses in Snake Man's stage. Somewhat unusually, the segmented portion is actually part of the floor and stops moving when you destroy the head.
* *** ''VideoGame/MegaMan7'' has these in Junk Man's stage.
* ** ''VideoGame/MegaManX'' has two on Launch Octopus' stage: One that actually obstructs the path leading to the boss and must be killed to advance, and another that blocks the way to a secret Heart Tank. Neither can be harmed in any way except by shooting the head or the tail, and those are the only parts that can hurt you, so you can go for a ride on its body and pelt the head or tail with shots as much as you want.
* ** ''VideoGame/MegaManZero'': In ''VideoGame/MegaManZero ''Mega Man Zero 2'', a variation is used in an early boss fight, where it's the battlefield that's the segmented serpent. The boss is simply a snake-themed robot master.
* %%** ''VideoGame/MegaManZX'' has Giga Aspis, which as an intro level boss is one of the easiest enemies you'll face.
Aspis.
* ''VideoGame/MonsterParty'': One of the bosses fought in world 8 in ''VideoGame/MonsterParty''.
8.
* ''VideoGame/{{Bug}}'' has a borderline example in ''VideoGame/RatchetAndClankGoingCommando'': Megapede, the form of... "caterpillars". They will fire out their "segments" one by one, and only after all the final arena boss, whose blasted-off segments have been fired out will the "head" (actually an insect by itself) run away and become vulnerable.
* ''VideoGame/GhostsNGoblins'' has multiple [[BossBattle battles]] against dragons of this type.
* A curious example is the giant earthworm
turn into irritating cannons that appears in ''Videogame/HammerinHarry''. It extends its front part to squirt blue stuff at distract you and generally looks very out of place from the main boss.
%%* ''VideoGame/SonicTheHedgehog'': Turns up from time to time
in the game.
series.
%%** ''VideoGame/SonicTheHedgehog1'': The Caterkillers.
%%** ''VideoGame/Sonic2'': One shows up as part of the Oil Ocean boss.
%%** ''VideoGame/Sonic3AndKnuckles'': Caterkiller Jr., and the jumping worms in Sandopolis and the flying worms in Lava Reef.
%%** ''VideoGame/SonicAdvance2'': One of the bosses.
%%** ''VideoGame/SonicAdvance3'' involves these as a regular enemy.
%%** ''VideoGame/SonicAdventure'': Eggman builds one as the final boss battle in Sonic's storyline.
* ''VideoGame/SpyroYearOfTheDragon'': A sidequest involves combining the Superfly and Superflame powerups to chase after two Segmented Serpents that regrow their segments if you don't destroy them fast enough.
%%*
''VideoGame/Stinkoman20X6'' has Saargtsson, a giant snake that jumps out of lava and shoots lasers at Stinkoman.
* Green Grub from ''VideoGame/KidNikiRadicalNinja'', whose segments become skeletonized ''Franchise/SuperMarioBros''
** Wigglers throughout the series. Technically, they're actually more like caterpillars, but the way to defeat them focuses on killing each segment at once.
** Fracktail and Wracktail in ''VideoGame/SuperPaperMario''.
** Fire Snakes in 2D platformers such
as you fight it.
''VideoGame/SuperMarioBros3'' and ''VideoGame/NewSuperMarioBrosWii''.
** ''VideoGame/SuperMario3DLand'' features floating snakelike enemies made almost entirely out of brick and "?" blocks.
* ''VideoGame/TazInEscapeFromMars'': The red worm boss of Stage 5 of ''VideoGame/TheLegendaryAxe II''.
* ''VideoGame/The3DBattlesOfWorldRunner'' has the Alien Serpentbeasts, fought in the {{Boss Battle}}s at the end of every stage.
* In ''Dragon Egg!'', the fifth boss is a segmented dragon that circles around and loses segments when hit.
* Bone Dragons in the ''Franchise/{{Castlevania}}'' series.
* ''VideoGame/AladdinCapcom'' depicts Jafar's snake form in this way.
* In ''VideoGame/TazInEscapeFromMars'', the
boss of Planet X is a snake-like monster, whose weak point is his tail. With each hit, a piece of his body bursts off.
* A difficult sidequest in ''VideoGame/SpyroYearOfTheDragon'' involves combining %%* ''VideoGame/SuperMetroid'' features Botwoon, the Superfly water serpent. ''VideoGame/MetroidFusion'' features Serris, a snake with super speed. ''VideoGame/MetroidZeroMission'' features the Charge Worm and Superflame powerups to chase after two Segmented Serpents that regrow their segments if you don't destroy them fast enough. Acid Worm. They all must be shot in the face.%%They all must also explain how they're segmented.



* ''{{VideoGame/Snake}}'' features one as the protagonist, where the snake keeps moving around a WrapAround map and grabbing segments of food that cause it to grow another block in length. The main difficulty comes from the fact that hitting the snake's own body causes a GameOver, which becomes increasingly harde to do since the snake occupies most of the screen.
* In ''Gomola Speed'' for the UsefulNotes/PCEngine, you play as the head of a worm-like creature and join up with other segments, which will scatter if you get hit. The object of the game is to eat food by enclosing it; enemies can also be defeated this way.

to:

* ''{{VideoGame/Snake}}'' features one as the protagonist, where the snake keeps moving around a WrapAround map and grabbing segments of food that cause it to grow another block in length. The main difficulty comes from the fact that hitting the snake's own body causes a GameOver, which becomes increasingly harde to do since the snake occupies most of the screen.
* In ''Gomola Speed'' for the UsefulNotes/PCEngine, you
''VideoGame/GomolaSpeed'': You play as the head of a worm-like creature and join up with other segments, which will scatter if you get hit. The object of the game is to eat food by enclosing it; enemies can also be defeated this way.



* ''VideoGame/{{Snake}}'' features one as the protagonist, where the snake keeps moving around a WrapAround map and grabbing segments of food that cause it to grow another block in length. The main difficulty comes from the fact that hitting the snake's own body causes a GameOver, which becomes increasingly harde to do since the snake occupies most of the screen.



* The dragons in ''VideoGame/SpaceHarrier'' are quite impressive-looking examples of this for a 1985 game. Averted in the UsefulNotes/PlayStation2 remake, where the dragons have more complex 3D models.

to:

* The dragons in ''VideoGame/SpaceHarrier'' ''VideoGame/KidIcarusUprising'': Lurchthorns are quite impressive-looking examples enemies formed from a string of this for a 1985 game. Averted in connected triangular segments, essentially resembling flying fish skeletons with laser cannons on their sides. Their segments can be destroyed independently, but taking out the UsefulNotes/PlayStation2 remake, where head will destroy the dragons have more complex 3D models.whole beast at once.



* ''VideoGame/SpaceHarrier'': The dragons are quite impressive-looking examples of this for a 1985 game. Averted in the UsefulNotes/PlayStation2 remake, where they have more complex 3D models.



[[folder:Real-Time Strategy]]
* ''[[VideoGame/CommandAndConquerTiberiumWars Command & Conquer 3]]: [[ExpansionPack Kane's Wrath]]'' has the Mechapede for the Scrin faction. It's customisable and quite useful since all of its pieces are armed.
[[/folder]]

to:

[[folder:Real-Time %%[[folder:Real-Time Strategy]]
* ''[[VideoGame/CommandAndConquerTiberiumWars Command %%* ''VideoGame/CommandAndConquerTiberiumWars'': ''Command & Conquer 3]]: 3: [[ExpansionPack Kane's Wrath]]'' has the Mechapede for the Scrin faction. It's customisable and quite useful since all of its pieces are armed.
[[/folder]]
armed.%%How is it an example?
%%[[/folder]]



* ''VideoGame/NetHack'' includes the [[http://nethackwiki.com/wiki/Long_worm long worm]], which will likely split in half if you attack the middle.
* Larry Jr. and its improved form, the Hollow, in ''VideoGame/TheBindingOfIsaac'', as well as Pin and Scolex to a lesser extent. The first two have the segment-by-segment destruction and the capability to split into two if cut straight down the middle, while Scolex is only vunerable to shots that hit its tail. Interestingly, the fact that each segment takes damage for the whole unit means that you can hit them with something that hits all the parts at once (like piercing shots, lasers, or a HerdHittingAttack) for massive damage.

to:

* ''VideoGame/NetHack'' includes the [[http://nethackwiki.com/wiki/Long_worm long worm]], which will likely split in half if you attack the middle.
*
''VideoGame/TheBindingOfIsaac'': Larry Jr. and its improved form, the Hollow, in ''VideoGame/TheBindingOfIsaac'', as well as Pin and Scolex to a lesser extent. The first two have the segment-by-segment destruction and the capability to split into two if cut straight down the middle, while Scolex is only vunerable to shots that hit its tail. Interestingly, the fact that each segment takes damage for the whole unit means that you can hit them with something that hits all the parts at once (like piercing shots, lasers, or a HerdHittingAttack) for massive damage.



%%* ''VideoGame/NetHack'' includes the [[http://nethackwiki.com/wiki/Long_worm long worm]], which will likely split in half if you attack the middle.



* ''VideoGame/ColossatronMassiveWorldThreat'', in a unique version of this trope, allows ''the player'' to become one of these. While you don't really control Colossatron's movement directly, you add on new segments with corresponding weapons onto its body, some of which merge primary colors into secondary colors, unlocking new weapon types, or combining three consecutive like-colored segments into a more powerful version of that weapon.
* One of the toughest viruses in the first ''VideoGame/MegaManBattleNetwork'' is a three-segmented serpent. It can't trap you, but it can easily block attacks to its head with its two body segments. Luckily, you only ever have to deal with just the snake, being one of two virus types that are only ever fought by themselves.
* The Pot Centipede from ''VideoGame/KingdomHeartsI''. Actually, the monster itself is nothing but the head and tail piece; the rest of it is made of of Pot Spiders. While you can destroy the Spiders to make the Centipede smaller, the only way to deal damage to the boss itself is to attack the head or tail.
* ''VideoGame/SecretOfMana'' has [[PaletteSwap two]] snake bosses like this.
* ''VideoGame/PokemonRanger'' subverts this with Steelix. It's made up of several chained segments, unlike all the other Pokemon in the game, but due to the way the game plays you don't target the segments at all. Instead, you have to draw circles around the whole beast in a continuous loop while it slithers around, with the segmentation simply making it bigger and more flexible. Known for being very, ''very'', [[ThatOneBoss hard]].
* Zigzagged in ''VideoGame/FinalFantasyXIII'', of all games. The [[PhysicalGod fal'Cie Dahaka]] is a flying serpent creature that resembles a chain of beads, and while the "bead" segments do have to be destroyed, [[spoiler:it's not part of the critter's boss fight, but rather done in cutscenes by the [[TakenForGranite Menhirrim]], not the party]]. But in true Segmented Serpent form, Dahaka will only die after you take out its "head" segment.
* ''VideoGame/{{Ys}} I'' has Nygtilger (who gets a full 3D makeover in ''Ys Origin''), and ''Ys III'' has Gilan the fire dragon.
* Vaides, the dragon in ''VideoGame/DragonSlayerJrRomancia''.
* The giant Wiggler from ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]''. Unlike many examples, you have to attack the segments first as its head is invulnerable until all the body segments are turned yellow. Once you do so, the head can be attacked, but only for a short while- the Wiggler will turn red again after a few turns, forcing you to repeat the process.

to:

* ''VideoGame/ColossatronMassiveWorldThreat'', in a unique version of this trope, ''VideoGame/ColossatronMassiveWorldThreat'' allows ''the player'' the player to become one of these. While you don't really control Colossatron's movement directly, you add on new segments with corresponding weapons onto its body, some of which merge primary colors into secondary colors, unlocking new weapon types, or combining three consecutive like-colored segments into a more powerful version of that weapon.
* One of %%* ''VideoGame/DragonSlayerJrRomancia'': Vaides, the toughest viruses in the first ''VideoGame/MegaManBattleNetwork'' is a three-segmented serpent. It can't trap you, but it can easily block attacks to its head with its two body segments. Luckily, you only ever have to deal with just the snake, being one of two virus types that are only ever fought by themselves.
dragon.
* The Pot Centipede from ''VideoGame/KingdomHeartsI''. Actually, the monster itself is nothing but the head and tail piece; the rest of it is made of of Pot Spiders. While you can destroy the Spiders to make the Centipede smaller, the only way to deal damage to the boss itself is to attack the head or tail.
* ''VideoGame/SecretOfMana'' has [[PaletteSwap two]] snake bosses like this.
* ''VideoGame/PokemonRanger'' subverts this with Steelix. It's made up of several chained segments, unlike all the other Pokemon in the game, but due to the way the game plays you don't target the segments at all. Instead, you have to draw circles around the whole beast in a continuous loop while it slithers around, with the segmentation simply making it bigger and more flexible. Known for being very, ''very'', [[ThatOneBoss hard]].
* Zigzagged in ''VideoGame/FinalFantasyXIII'', of all games.
''VideoGame/FinalFantasyXIII'': Zigzagged. The [[PhysicalGod fal'Cie Dahaka]] is a flying serpent creature that resembles a chain of beads, and while the "bead" segments do have to be destroyed, [[spoiler:it's not part of the critter's boss fight, but rather done in cutscenes by the [[TakenForGranite Menhirrim]], not the party]]. But in true Segmented Serpent form, Dahaka will only die after you take out its "head" segment.
* ''VideoGame/KingdomHeartsI'': The Pot Centipede is nothing but the head and tail piece; the rest of it is made of of Pot Spiders. While you can destroy the Spiders to make the Centipede smaller, the only way to deal damage to the boss itself is to attack the head or tail.
* ''VideoGame/MarioAndLuigiBowsersInsideStory': The giant Wiggler. When Bowser fights him, he has to attack the segments first as its head is invulnerable until all the body segments are turned yellow. Once he does so, the head can be attacked, but only for a short while -- the Wiggler will turn red again after a few turns, forcing you to repeat the process.
* ''VideoGame/MegaManBattleNetwork'': One of the toughest viruses in the first game is a three-segmented serpent. It can't trap you, but it can easily block attacks to its head with its two body segments. Luckily, you only ever have to deal with just the snake, being one of two virus types that are only ever fought by themselves.
* ''Franchise/{{Pokemon}}'': Onix and Steelix resemble large snakes made out of several linked boulder or chunks of steel, respectively, although this is a purely aesthetic detail -- you can't target or affect any particular segment.
%%* ''VideoGame/SecretOfMana'' has [[PaletteSwap two]] snake bosses like this.
%%*
''VideoGame/{{Ys}} I'' has Nygtilger (who gets a full 3D makeover in ''Ys Origin''), and ''Ys III'' has Gilan the fire dragon.
* Vaides, the dragon in ''VideoGame/DragonSlayerJrRomancia''.
* The giant Wiggler from ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]''. Unlike many examples, you have to attack the segments first as its head is invulnerable until all the body segments are turned yellow. Once you do so, the head can be attacked, but only for a short while- the Wiggler will turn red again after a few turns, forcing you to repeat the process.
dragon.



* ''VideoGame/{{Gradius}} Series'':
** ''Salamander'' has the [[InstantAwesomeJustAddDragons Intruder]], a serpentine fire dragon as its [[LethalLavaLand 3rd stage]] boss, although unlike most examples, the Intruder is pretty clunky and rigid in its first appearance, but future Gradius games give the Intruder and its kind more fluid animations due to more advanced computer programming.
** ''Gradius III's'' dragon boss starts off as a [[MultipleHeadCase 3-headed]] [[OurWyvernsAreDifferent wyvern]] (kinda like [[Franchise/{{Godzilla}} King Ghidorah]]), but it transforms into a serpentine dragon with AHeadAtEachEnd, making the [[PlayerCharacter Vic Viper]] attack two [[AttackItsWeakPoint weak points]]. This is only for the Arcade version; the UsefulNotes/{{SNES}} version just skips right to the serpentine form.
** ''Gradius V'' has huge wormy monsters with vulnerable heads or tails. The ones in the WombLevel are actually [[DegradedBoss downgraded versions]] of ''Gradius Gaiden'''s first boss.
** [[http://gradius.classicgaming.gamespy.com/g2nes1.gif A fire serpent enemy]] from the NES version of ''Gradius II'', which was previously a boss in the arcade version of ''Salamander/Life Force''.
** Robotic worm-like creatures in ''Gradius: The Interstellar Assault/Nemesis II: The Return of the Hero'' show up as enemies in stage 2.
** Speaking of the [[CoolStarship Vic Viper]], the fighter's [[AttackDrones Options]] and their tail-like behavior give the Vic Viper a vaguely serpentine appearance, [[MeaningfulName hence its name]]. The Vic Viper's ally fighters also have these kinds of Options.
* ''VideoGame/RType'' has long, indestructible worms which coil around the player and seem to be one with the boss, a ''giant heart''. [[IncrediblyLamePun Talk about a bad case of heartworm]]...
* ''VideoGame/{{Recca}}'' had these as normal enemies, as well as [[MiniBoss sub-bosses]]. Like most examples they can only be attacked in the head.
* ''VideoGame/InTheHunt'' had a long, ancient fish with a vulnerable head as the MiniBoss of the [[ThatOneLevel fourth stage]].
* ''VideoGame/BioHazardBattle'' has a few enemies like this. Like many other games, their weak point was usually the head.
* ''VideoGame/BioMetal'' has these as regular enemies, as well as the fourth boss.



%% * ''Project X'' ZCE
* ''VideoGame/SteelSaviour'' has these in [[LethalLavaLand stage 2]], as well as the boss of stage 4.

to:

%% * ''Project X'' ZCE
''VideoGame/{{Awesome}}'' has a segmented space dragon as a RecurringBoss during the ''VideoGame/AfterBurner''-style pseudo-3D sequences.
* ''VideoGame/SteelSaviour'' ''VideoGame/BioHazardBattle'' has a few enemies like this. Like many other games, their weak point was usually the head.
%%* ''VideoGame/BioMetal''
has these in [[LethalLavaLand stage 2]], as regular enemies, as well as the boss of stage 4.fourth boss.



%% * ''VideoGame/GeometryWars'' features these. ZCE
* The fifth boss in ''[[VideoGame/StarSoldier Super Star Soldier]]'' represents this very clearly- the thing is huge and consists entirely of joints, and moves very very fast. The fifth stage also features regular enemies of this wormy type (appearing one and a half minutes into [[https://www.youtube.com/watch?v=P_oF1ab-4-I this video]]).
** ''Star Parodier'' has some odd takes on this: a flying roller coaster train at the end of the first stage, and a string of triangle blocks that rearrange themselves into various shapes at the end of the second.
* ''VideoGame/StarFoxCommand'' has quite a few of these, including two bosses. Sometimes all segments need to be shot, sometimes only the head (but shooting all other segments first will give more points).



* ''VideoGame/EliminateDown'' has the first MiniBoss as one of these.

to:

%%* ''VideoGame/DragonBreed'' has the player controlling one of these.
* ''VideoGame/ElementalMaster'': The water dragon boss is composed of segments, unlike all other dragons in the game.
%%*
''VideoGame/EliminateDown'' has the first MiniBoss as one of these.these.
%%* ''VideoGame/GeometryWars'' features these.
%%* ''VideoGame/{{Gynoug}}'' has a MiniBoss like this.
* ''VideoGame/{{Gradius}}'':
** ''Salamander'' has the [[InstantAwesomeJustAddDragons Intruder]], a serpentine fire dragon as its [[LethalLavaLand 3rd stage]] boss, although unlike most examples, the Intruder is pretty clunky and rigid in its first appearance, but future Gradius games give the Intruder and its kind more fluid animations due to more advanced computer programming.
** ''Gradius III's'' dragon boss starts off as a [[MultipleHeadCase 3-headed]] [[OurWyvernsAreDifferent wyvern]] (kinda like [[Franchise/{{Godzilla}} King Ghidorah]]), but it transforms into a serpentine dragon with AHeadAtEachEnd, making the [[PlayerCharacter Vic Viper]] attack two [[AttackItsWeakPoint weak points]]. This is only for the Arcade version; the UsefulNotes/{{SNES}} version just skips right to the serpentine form.
** ''Gradius V'' has huge wormy monsters with vulnerable heads or tails. The ones in the WombLevel are actually [[DegradedBoss downgraded versions]] of ''Gradius Gaiden'''s first boss.
** [[http://gradius.classicgaming.gamespy.com/g2nes1.gif A fire serpent enemy]] from the NES version of ''Gradius II'', which was previously a boss in the arcade version of ''Salamander/Life Force''.
** Robotic worm-like creatures in ''Gradius: The Interstellar Assault/Nemesis II: The Return of the Hero'' show up as enemies in stage 2.
** The fighter's [[AttackDrones Options]] and their tail-like behavior give the Vic Viper a vaguely serpentine appearance, [[MeaningfulName hence its name]]. The Vic Viper's ally fighters also have these kinds of Options.



* Creator/{{Irem}}'s ''Dragon Breed'' and Creator/{{Jaleco}}'s ''Saint Dragon'' have the player controlling one of these.
* ''Shadow of the Ninja'' has a pair of these as a miniboss in Stage 2-1.
* The second boss of ''VideoGame/WonderBoyIIIMonsterLair''.
* The Dragon Laser in ''Lightning Fighters'', a {{Smart Bomb}}-like special weapon that flies around the screen obliterating enemies.
* ''Rezon'' has these as an enemy type in Stage 2 and also as a boss that stretches the width of the screen.
* In ''VideoGame/ElementalMaster'', the water dragon boss is composed of segments, unlike all other dragons in the game.
* ''VideoGame/{{Gynoug}}'' has a MiniBoss like this. It moves in tight circles at first, then wider and faster across the screen.
* In ''Zed Blade'' for the UsefulNotes/NeoGeo, the Stage 4 boss is a serpentine segmented mecha named Constrictor.
* Creator/{{Psygnosis}}'s UsefulNotes/{{Amiga}} game ''Awesome'' has a segmented space dragon (also featured in the ''VideoGame/{{Lemmings}}'' level "What an AWESOME level!") as a RecurringBoss during the ''VideoGame/AfterBurner''-style pseudo-3D sequences.

to:

* Creator/{{Irem}}'s ''Dragon Breed'' ''VideoGame/InTheHunt'' had a long, ancient fish with a vulnerable head as the MiniBoss of the [[ThatOneLevel fourth stage]].
%%* ''VideoGame/LightningFighters'': The Dragon Laser.
* ''VideoGame/{{Recca}}'' had these as normal enemies, as well as [[MiniBoss sub-bosses]]. Like most examples they can only be attacked in the head.
%%* ''VideoGame/{{Rezon}}'' has these as an enemy type in Stage 2
and Creator/{{Jaleco}}'s ''Saint Dragon'' have as a boss.
* ''VideoGame/RType'' has long, indestructible worms which coil around the player and seem to be one with the boss, a ''giant heart''. [[IncrediblyLamePun Talk about a bad case of heartworm]]...
%%* ''VideoGame/SaintDragon'' has
the player controlling one of these.
* ''Shadow of the Ninja'' ''VideoGame/ShadowOfTheNinja'' has a pair of these as a miniboss in Stage 2-1.
* ''VideoGame/StarFoxCommand'' has quite a few of these, including two bosses. Sometimes all segments need to be shot, sometimes only the head (but shooting all other segments first will give more points).
* ''VideoGame/StarSoldier'':
** ''VideoGame/SuperStarSoldier'': The fifth boss consists entirely of joints, and moves very very fast. The fifth stage also features regular enemies of this wormy type (appearing one and a half minutes into [[https://www.youtube.com/watch?v=P_oF1ab-4-I this video]]).
** ''VideoGame/StarParodier'' has some odd takes on this: a flying roller coaster train at the end of the first stage, and a string of triangle blocks that rearrange themselves into various shapes at the end of the second.
* ''VideoGame/SteelSaviour'' has these in [[LethalLavaLand stage 2]], as well as the boss of stage 4.
%%* ''VideoGame/WonderBoyIIIMonsterLair'':
The second boss of ''VideoGame/WonderBoyIIIMonsterLair''.
boss.
* The Dragon Laser in ''Lightning Fighters'', a {{Smart Bomb}}-like special weapon that flies around the screen obliterating enemies.
* ''Rezon'' has these as an enemy type in Stage 2 and also as a boss that stretches the width of the screen.
* In ''VideoGame/ElementalMaster'', the water dragon boss is composed of segments, unlike all other dragons in the game.
* ''VideoGame/{{Gynoug}}'' has a MiniBoss like this. It moves in tight circles at first, then wider and faster across the screen.
* In ''Zed Blade'' for the UsefulNotes/NeoGeo,
''VideoGame/ZedBlade'' the Stage 4 boss is a serpentine segmented mecha named Constrictor.
* Creator/{{Psygnosis}}'s UsefulNotes/{{Amiga}} game ''Awesome'' has a segmented space dragon (also featured in the ''VideoGame/{{Lemmings}}'' level "What an AWESOME level!") as a RecurringBoss during the ''VideoGame/AfterBurner''-style pseudo-3D sequences.
Constrictor.



* Creator/JunjiIto: One story features one made entirely of human heads, each head growing out of the mouth of the one above it.



* At least two of these show up in ''[[Anime/ScienceNinjaTeamGatchaman Gatchaman]]''.
* One Creator/JunjiIto story features one made entirely of human heads, each head growing out of the mouth of the one above it.

to:

* %%* ''Anime/ScienceNinjaTeamGatchaman'': At least two of these show up in ''[[Anime/ScienceNinjaTeamGatchaman Gatchaman]]''.
* One Creator/JunjiIto story features one made entirely of human heads, each head growing out of the mouth of the one above it.
up.



* Spine chains in ''TabletopGame/{{Exalted}}''. They are made of animated skeletons.
* One made out of animated corpses shows up in the sample adventure in early editions of ''Palladium Fantasy RPG''.

to:

* ''TabletopGame/{{Exalted}}'': Spine chains in ''TabletopGame/{{Exalted}}''. They are made of animated skeletons.
skeletons linked together to form giant undead serpents.
* ''TabletopGame/PalladiumFantasy'': One made out of animated corpses shows up in the sample adventure in early editions of ''Palladium Fantasy RPG''.editions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A difficult sidequest in ''VideoGame/SpyroYearOfTheDragon'' involves combining the Superfly and Superflame powerups to chase after two Segmented Serpents that regrow their segments if you don't destroy them fast enough.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Bugsnax}}'': the Megamaki, the boss Bugsnak of Wiggle's sidequest line, is a huge serpentine creature made up of several small sushi rolls (Minimakis) which follow the main head. To defeat it, you have to use the Trip Shot to break it apart, which scatters the Minimakis, then catch all of them, which will leave the Megamaki head vulnerable to capture.

to:

* ''VideoGame/{{Bugsnax}}'': the The Megamaki, the boss Bugsnak of Wiggle's sidequest line, is a huge serpentine creature made up of several small sushi rolls (Minimakis) which follow the main head. To defeat it, you have to use the Trip Shot to break it apart, which scatters the Minimakis, then catch all of them, which will leave the Megamaki head vulnerable to capture.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Bugsnax}}'': the Megamaki, the boss Bugsnak of Wiggle's sidequest line, is a huge serpentine creature made up of several small sushi rolls (Minimakis) which follow the main head. To defeat it, you have to use the Trip Shot to break it apart, which scatters the Minimakis, then catch all of them, which will leave the Megamaki head vulnerable to capture.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Creator/{{Psygnosis}}'s UsefulNotes/{{Amiga}} game ''Awesome'' has a segmented space dragon (also featured in the ''VideoGame/{{Lemmings}}'' level "What an AWESOME level!") as a RecurringBoss during the ''VideoGame/AfterBurner''-style pseudo-3D sequences.
Is there an issue? Send a MessageReason:
None


* The second boss of ''VideoGame/{{Kamiko}} is a serpentine demon whose body is broken up into six segments, one of which contains its [[AttackItsWeakPoint weak point.]] As it takes damage, it begins to split its body apart and becomes more difficult to avoid.

to:

* The second boss of ''VideoGame/{{Kamiko}} ''VideoGame/{{Kamiko}}'' is a serpentine demon whose body is broken up into six segments, one of which contains its [[AttackItsWeakPoint weak point.]] As it takes damage, it begins to split its body apart and becomes more difficult to avoid.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The second boss of ''VideoGame/{{Kamiko}} is a serpentine demon whose body is broken up into six segments, one of which contains its [[AttackItsWeakPoint weak point.]] As it takes damage, it begins to split its body apart and becomes more difficult to avoid.
Is there an issue? Send a MessageReason:
Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


*** [[MechaMook The Destroyer]], who is extremely long, can shoot [[FrickinLaserBeams lasers]] from its segments, and can [[FlunkyBoss deploy drones]] from its segments to shoot [[BulletHell even more lasers]] at you.

to:

*** [[MechaMook The Destroyer]], who is extremely long, can shoot [[FrickinLaserBeams [[EnergyWeapon lasers]] from its segments, and can [[FlunkyBoss deploy drones]] from its segments to shoot [[BulletHell even more lasers]] at you.

Added: 265

Changed: 338

Is there an issue? Send a MessageReason:
None


** ''Gradius III's'' dragon boss starts off as a [[MultipleHeadCase 3-headed]] [[OurWyvernsAreDifferent wyvern]] (kinda like [[Franchise/{{Godzilla}} King Ghidorah]]), but it transforms into a serpentine dragon with AHeadAtEachEnd, making the [[CoolStarship Vic Viper]] attack two [[AttackItsWeakPoint weak points]]. This is only for the Arcade version; the UsefulNotes/{{SNES}} version just skips right to the serpentine form.

to:

** ''Gradius III's'' dragon boss starts off as a [[MultipleHeadCase 3-headed]] [[OurWyvernsAreDifferent wyvern]] (kinda like [[Franchise/{{Godzilla}} King Ghidorah]]), but it transforms into a serpentine dragon with AHeadAtEachEnd, making the [[CoolStarship [[PlayerCharacter Vic Viper]] attack two [[AttackItsWeakPoint weak points]]. This is only for the Arcade version; the UsefulNotes/{{SNES}} version just skips right to the serpentine form.



** Speaking of the Vic-Viper, the fighter's [[AttackDrones Options]] and their tail-like behavior give the Vic-Viper a vaguely serpentine appearance, [[MeaningfulName hence its name]]. The Vic-Viper's ally fighters also have these kinds of Options.

to:

** Robotic worm-like creatures in ''Gradius: The Interstellar Assault/Nemesis II: The Return of the Hero'' show up as enemies in stage 2.
** Speaking of the Vic-Viper, [[CoolStarship Vic Viper]], the fighter's [[AttackDrones Options]] and their tail-like behavior give the Vic-Viper Vic Viper a vaguely serpentine appearance, [[MeaningfulName hence its name]]. The Vic-Viper's Vic Viper's ally fighters also have these kinds of Options.
Is there an issue? Send a MessageReason:
None


* An early boss in ''VideoGame/{{Strider}}'' is a long, segmented TransformingMecha that slithers around in the air and is ''made of politicians''.

to:

* An early boss in ''VideoGame/{{Strider}}'' ''VideoGame/StriderArcade'' is a long, segmented TransformingMecha that slithers around in the air and is ''made of politicians''.
Is there an issue? Send a MessageReason:
None


* ''{{VideoGame/Snake}}'' features one as the protagonist, where the snake keeps moving around a WraparoundMap and grabbing segments of food that cause it to grow another block in length. The main difficulty comes from the fact that hitting the snake's own body causes a GameOver, which becomes increasingly harde to do since the snake occupies most of the screen.

to:

* ''{{VideoGame/Snake}}'' features one as the protagonist, where the snake keeps moving around a WraparoundMap WrapAround map and grabbing segments of food that cause it to grow another block in length. The main difficulty comes from the fact that hitting the snake's own body causes a GameOver, which becomes increasingly harde to do since the snake occupies most of the screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''{{VideoGame/Snake}}'' features one as the protagonist, where the snake keeps moving around a WraparoundMap and grabbing segments of food that cause it to grow another block in length. The main difficulty comes from the fact that hitting the snake's own body causes a GameOver, which becomes increasingly harde to do since the snake occupies most of the screen.


Added DiffLines:

* One Creator/JunjiIto story features one made entirely of human heads, each head growing out of the mouth of the one above it.
Is there an issue? Send a MessageReason:
None


* Zigzagged in ''VideoGame/FinalFantasyXIII'', of all games. The [[PhysicalGod fal'Cie Dahaka]] is a flying serpent creature that resembles a chain of beads, and while the "bead" segments do have to be destroyed, [[spoiler:it's not part of the critter's boss fight, but rather done in cutscenes by the [[TakenForGranite Menhirrim]], not the party]]. But in true SegmentedSerpent form, Dahaka will only die after you take out its "head" segment.

to:

* Zigzagged in ''VideoGame/FinalFantasyXIII'', of all games. The [[PhysicalGod fal'Cie Dahaka]] is a flying serpent creature that resembles a chain of beads, and while the "bead" segments do have to be destroyed, [[spoiler:it's not part of the critter's boss fight, but rather done in cutscenes by the [[TakenForGranite Menhirrim]], not the party]]. But in true SegmentedSerpent Segmented Serpent form, Dahaka will only die after you take out its "head" segment.

Added: 1211

Changed: 176

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Gradius}} V'' has huge wormy monsters with vulnerable heads or tails. The ones in the WombLevel are actually [[DegradedBoss downgraded versions]] of ''Gradius Gaiden'''s first boss.

to:

* ''VideoGame/{{Gradius}} Series'':
** ''Salamander'' has the [[InstantAwesomeJustAddDragons Intruder]], a serpentine fire dragon as its [[LethalLavaLand 3rd stage]] boss, although unlike most examples, the Intruder is pretty clunky and rigid in its first appearance, but future Gradius games give the Intruder and its kind more fluid animations due to more advanced computer programming.
** ''Gradius III's'' dragon boss starts off as a [[MultipleHeadCase 3-headed]] [[OurWyvernsAreDifferent wyvern]] (kinda like [[Franchise/{{Godzilla}} King Ghidorah]]), but it transforms into a serpentine dragon with AHeadAtEachEnd, making the [[CoolStarship Vic Viper]] attack two [[AttackItsWeakPoint weak points]]. This is only for the Arcade version; the UsefulNotes/{{SNES}} version just skips right to the serpentine form.
** ''Gradius
V'' has huge wormy monsters with vulnerable heads or tails. The ones in the WombLevel are actually [[DegradedBoss downgraded versions]] of ''Gradius Gaiden'''s first boss.


Added DiffLines:

** Speaking of the Vic-Viper, the fighter's [[AttackDrones Options]] and their tail-like behavior give the Vic-Viper a vaguely serpentine appearance, [[MeaningfulName hence its name]]. The Vic-Viper's ally fighters also have these kinds of Options.
Is there an issue? Send a MessageReason:
None


* The Pot Centipede from ''VideoGame/KingdomHearts''. Actually, the monster itself is nothing but the head and tail piece; the rest of it is made of of Pot Spiders. While you can destroy the Spiders to make the Centipede smaller, the only way to deal damage to the boss itself is to attack the head or tail.

to:

* The Pot Centipede from ''VideoGame/KingdomHearts''.''VideoGame/KingdomHeartsI''. Actually, the monster itself is nothing but the head and tail piece; the rest of it is made of of Pot Spiders. While you can destroy the Spiders to make the Centipede smaller, the only way to deal damage to the boss itself is to attack the head or tail.
Is there an issue? Send a MessageReason:
None


* Turns up from time to time in the ''Franchise/SonicTheHedgehog'' series. The Caterkillers from [[VideoGame/SonicTheHedgehog the first game]] come to mind, as do the Caterkiller Jr.'s in ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'', and from ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]'', the jumping worms in Sandopolis and the flying worms in Lava Reef. One also shows up as part of the Oil Ocean boss in ''Sonic 2'' this, plus one of the bosses in ''VideoGame/SonicAdvance2''. ''Sonic Advance 3'' also involves these as a regular enemy.

to:

* Turns up from time to time in the ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' series. The Caterkillers from [[VideoGame/SonicTheHedgehog [[VideoGame/SonicTheHedgehog1 the first game]] come to mind, as do the Caterkiller Jr.'s in ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'', and from ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]'', the jumping worms in Sandopolis and the flying worms in Lava Reef. One also shows up as part of the Oil Ocean boss in ''Sonic 2'' this, plus one of the bosses in ''VideoGame/SonicAdvance2''. ''Sonic Advance 3'' also involves these as a regular enemy.
Is there an issue? Send a MessageReason:
Added entry under Roguelikes

Added DiffLines:

* ''VideoGame/EnterTheGungeon'' features the Ammoconda, a second floor boss inspired by ''Snake''. Each segment can fire and be destroyed (which only stops them from firing; the segments remain until the boss is defeated) individually, though each segment shares a health bar and shooting the head does more damage as a whole. Additionally, as you deal damage, more segments occasionally appear around the battlefield; if the Ammoconda manages to eat one before you can destroy it, it will regenerate some health, add the segment to its body, and move and fire faster for a few seconds. Once defeated, each segment explodes one-by-one starting with the tail.

Added: 1182

Changed: 1

Is there an issue? Send a MessageReason:
None


* ''VideoGame/ColossatronMassiveWorldThreat'', in a unique version of this trope, allows ''the player'' to become one of these. While you don't really control Colossatron's movement directly, you add on new segments with corresponding weapons onto its body, some of which merge primary colors into secondary colors, unlocking new weapon types, or combining three consecutive like-colored segments into a more powerful verion of that weapon.

to:

* ''VideoGame/ColossatronMassiveWorldThreat'', in a unique version of this trope, allows ''the player'' to become one of these. While you don't really control Colossatron's movement directly, you add on new segments with corresponding weapons onto its body, some of which merge primary colors into secondary colors, unlocking new weapon types, or combining three consecutive like-colored segments into a more powerful verion version of that weapon.


Added DiffLines:

[[folder:Real Life]]
* Tapeworms consist of a sucker-lined head, called a ''scolex'', which is then attached to a long chain of segments called ''proglottids'' that gradually mature the further they get from the worm's head. If the tail-end segments are broken off, they can often carry eggs that can spread to new hosts while the rest of the worm continues growing segments: this makes removal of tapeworms difficult, as if even only the head remains, it can coninue on growing.
* Despite common belief this is actually averted with earthworms, and cutting them in half won't actually grow into two separate worms. The head end can regrow a new tail (provided it's cut low enough and none of its vital organs are harmed), while the tail end wiggles about for a while but ultimately dies.
* Glass snakes, a type of legless lizard, get their name for the length of their body being mostly tail (unlike true snakes which only have a rather short "tail" section), with multiple fracture points. When grabbed by a predator, the glass snake's tail breaks apart into multiple twitching fragments to confuse an attacker, while the rest of it escapes to eventually grow a new tail.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ColossatronMassiveWorldThreat'', in a unique version of this trope, allows ''the player'' to become one of these. While you don't really control Colossatron's movement directly, you add on new segments with corresponding weapons onto its body, some of which merge primary colors into secondary colors, unlocking new weapon types, or combining three consecutive like-colored segments into a more powerful verion of that weapon.

Added: 217

Changed: 1211

Is there an issue? Send a MessageReason:
None


[[folder:ActionAdventure]]

to:

[[folder:ActionAdventure]][[folder:Action-Adventure]]



[[folder:ActionGame]]

to:

[[folder:ActionGame]][[folder:Action]]



[[folder:BeatEmUp]]

to:

[[folder:BeatEmUp]][[folder:Beat 'em Up]]



[[folder:PlatformGame]]

to:

[[folder:PlatformGame]][[folder:Platform Games]]



[[folder:Puzzle Game]]

to:

[[folder:Puzzle Game]]Games]]



[[folder:RailShooter]]

to:

[[folder:RailShooter]][[folder:Rail Shooters]]



[[folder:RealTimeStrategy]]

to:

[[folder:RealTimeStrategy]][[folder:Real-Time Strategy]]



[[folder:{{Roguelike}}]]

to:

[[folder:{{Roguelike}}]][[folder:Roguelike]]



[[folder:RolePlayingGame]]

to:

[[folder:RolePlayingGame]][[folder:Roleplaying Games]]



[[folder:ShootEmUp]]

to:

[[folder:ShootEmUp]][[folder:Shoot 'em Up]]



[[folder:WideOpenSandbox]]
* Several of the bosses in ''Videogame/{{Terraria}}'' fit the AsteroidsMonster model. They can be very tough to beat the first time (because you probably won't have access to the really good weapons yet), but since the game world is almost infinitely customizable and most bosses don't appear until certain triggering events, you can improve your chances significantly by building an "arena" to fight them in ahead of time.
** There's a variety of worm and serpent enemies that take this form, but the most significant ones are the bosses: [[KingMook Eater of Worlds]], whose [[AsteroidsMonster segments can break off and function on their own]], and [[MechaMook The Destroyer]], who is extremely long, can shoot [[FrickinLaserBeams lasers]] from its segments, and can [[FlunkyBoss deploy drones]] from its segments to shoot [[BulletHell even more lasers]] at you.
** The Eater of Worlds and the Destroyer are the most dramatic of these, but there are others. All of the other worm enemies have multiple segments of varying size and HP, and to kill them, you have to destroy any one. This can prove difficult with Bone Serpents.

to:

[[folder:WideOpenSandbox]]
[[folder:Wide-Open Sandbox]]
* Several ''Videogame/{{Terraria}}'': Many worm and serpent enemies take this form -- they typically have multiple segments of varying size and HP, and to kill them, you have to destroy any one, which can prove difficult with Bone Serpents -- but the most significant ones are several of the bosses in ''Videogame/{{Terraria}}'' bosses, which fit the AsteroidsMonster model. They can be very tough to beat the first time (because you probably won't have access to the really good weapons yet), but since the game world is almost infinitely customizable and most bosses don't appear until certain triggering events, you can improve your chances significantly by building an "arena" to fight them in ahead of time.
** There's a variety The Eater of worm Worlds and serpent enemies that take this form, but the Destroyer are the most significant ones dramatic of these, although there are the bosses: others.
***
[[KingMook The Eater of Worlds]], whose Worlds]]' [[AsteroidsMonster segments can break off and function on their own]], and own]].
***
[[MechaMook The Destroyer]], who is extremely long, can shoot [[FrickinLaserBeams lasers]] from its segments, and can [[FlunkyBoss deploy drones]] from its segments to shoot [[BulletHell even more lasers]] at you.
** The Eater of Worlds and the Destroyer are the most dramatic of these, but there are others. All of the other worm enemies have multiple segments of varying size and HP, and to kill them, you have to destroy any one. This can prove difficult with Bone Serpents.
you.



[[folder:{{Anime}} and {{Manga}}]]

to:

[[folder:{{Anime}} [[folder:Anime and {{Manga}}]]Manga]]



[[folder:LiveActionTelevision]]

to:

[[folder:LiveActionTelevision]][[folder:Live-Action Television]]



[[folder:Mythology]]
* The joint snake is [[FearsomeCrittersOfAmericanFolklore a creature from North American folklore]] that resembles an ordinary snake, but can split its body into multiple sections when threatened.

to:

[[folder:Mythology]]
[[folder:Mythology and Folklore]]
* The joint snake is [[FearsomeCrittersOfAmericanFolklore a creature from North American folklore]] that resembles an ordinary snake, but can split its body into multiple sections when threatened.threatened and reassemble itself if chopped to bits. Additionally, if one of the segments is taken away from the chopped-up snake, it can use the knife used to cut it up as a replacement.



[[folder:TabletopGames]]

to:

[[folder:TabletopGames]][[folder:Tabletop Games]]



[[folder:WebOriginal]]

to:

[[folder:WebOriginal]][[folder:Web Original]]
Is there an issue? Send a MessageReason:
None


* In ''Gomola Speed'' for the PCEngine, you play as the head of a worm-like creature and join up with other segments, which will scatter if you get hit. The object of the game is to eat food by enclosing it; enemies can also be defeated this way.

to:

* In ''Gomola Speed'' for the PCEngine, UsefulNotes/PCEngine, you play as the head of a worm-like creature and join up with other segments, which will scatter if you get hit. The object of the game is to eat food by enclosing it; enemies can also be defeated this way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/TazInEscapeFromMars'', the boss of Planet X is a snake-like monster, whose weak point is his tail. With each hit, a piece of his body bursts off.
Is there an issue? Send a MessageReason:
None


* ''MuramasaTheDemonBlade'' features a couple of centipedes as Kisuke's second boss that crawl over the buildings and fire flames out of the various segments.

to:

* ''MuramasaTheDemonBlade'' ''VideoGame/MuramasaTheDemonBlade'' features a couple of centipedes as Kisuke's second boss that crawl over the buildings and fire flames out of the various segments.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Bug}}!'' has a borderline example in the form of... "caterpillars". They will fire out their "segments" one by one, and only after all the segments have been fired out will the "head" (actually an insect by itself) run away and become vulnerable.

to:

* ''VideoGame/{{Bug}}!'' ''VideoGame/{{Bug}}'' has a borderline example in the form of... "caterpillars". They will fire out their "segments" one by one, and only after all the segments have been fired out will the "head" (actually an insect by itself) run away and become vulnerable.
Is there an issue? Send a MessageReason:
None


* In ''[[NintendoLand Pikmin Adventure]]'', one of the later bosses is a large centipede monster on wheels. It attempts to bite the players. Its body segments are its main weak spots, and some of them break off and becomes whirling tops o' doom. The best part? When you kill all its body segments, it TurnsRed and starts doing a charge-up version of its usual bite move. Its weakspot is only viewable during the charge, but it doesn't move either. After this is beaten it simply charges around with a single weak point, making it arguably tougher. The damaging tops are there in all three parts of the fight.

to:

* In ''[[NintendoLand ''[[VideoGame/NintendoLand Pikmin Adventure]]'', one of the later bosses is a large centipede monster on wheels. It attempts to bite the players. Its body segments are its main weak spots, and some of them break off and becomes whirling tops o' doom. The best part? When you kill all its body segments, it TurnsRed and starts doing a charge-up version of its usual bite move. Its weakspot is only viewable during the charge, but it doesn't move either. After this is beaten it simply charges around with a single weak point, making it arguably tougher. The damaging tops are there in all three parts of the fight.

Top