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* Fracktail from ''Super PaperMario''.

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* Fracktail from ''Super PaperMario''.''VideoGame/SuperPaperMario''.
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* Megapede, the final arena boss in ''RatchetAndClank Up Your Arsenal,'' where blasted-off segments turn into irritating cannons that distract you from the main boss.

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* Megapede, the final arena boss in ''RatchetAndClank Up Your Arsenal,'' ''RatchetAndClankUpYourArsenal,'' where blasted-off segments turn into irritating cannons that distract you from the main boss.
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* Turns up from time to time in the ''SonicTheHedgehog'' series. The Caterkillers from [[Game/SonicTheHedgehog the first game]] come to mind, as do the Caterkiller Jr.'s in ''{{Sonic 3}}'', and from ''SonicAndKnuckles'', the jumping worms in Sandopolis and the flying worms in Lava Reef. Also, the first phase of one of the bosses in "Sonic2" involved this, plus one of the bosses in SonicAdvance2.

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* Turns up from time to time in the ''SonicTheHedgehog'' series. The Caterkillers from [[Game/SonicTheHedgehog the first game]] come to mind, as do the Caterkiller Jr.'s in ''{{Sonic 3}}'', and from ''SonicAndKnuckles'', the jumping worms in Sandopolis and the flying worms in Lava Reef. Also, the first phase of one of the bosses in "Sonic2" involved this, plus one of the bosses in SonicAdvance2. Sonic advance 3 also involved these as a regular enemy.
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Sometimes instead, turns into an AsteroidsMonster when destroying a segment causes it to split into two smaller creatures.
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** The Gohmas in link's awakening are actually 2 different monsters, rather than segments. They are rather far apart from each other as well.

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** The Gohmas in link's awakening Link's Awakening are actually 2 different monsters, rather than segments. They are rather far apart from each other as well.
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** The Gohmas in link's awakening are actually 2 different monsters, rather than segments. They are rather far apart from each other as well.
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* MegaMan7 has these in Junk Man's stage.

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* MegaMan7 MegaMan 7 has these in Junk Man's stage.

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* Wigglers from the Mario series. Technically, they're actually more like caterpillars, but the way to defeat them focuses on killing each segment at once.



* Turns up from time to time in the ''SonicTheHedgehog'' series. The Caterkillers from [[Game/SonicTheHedgehog the first game]] come to mind, as do the Caterkiller Jr.'s in ''{{Sonic 3}}'', and from ''SonicAndKnuckles'', the jumping worms in Sandopolis and the flying worms in Lava Reef.

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* Turns up from time to time in the ''SonicTheHedgehog'' series. The Caterkillers from [[Game/SonicTheHedgehog the first game]] come to mind, as do the Caterkiller Jr.'s in ''{{Sonic 3}}'', and from ''SonicAndKnuckles'', the jumping worms in Sandopolis and the flying worms in Lava Reef. Also, the first phase of one of the bosses in "Sonic2" involved this, plus one of the bosses in SonicAdvance2.


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* MegaMan7 has these in Junk Man's stage.
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** An example of an actual segmented serpent from Ocarina would be the serpents that appear in Jabu-Jabu's belly.
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\n* ''VideoGame/{{Terraria}}'' has several of them, but the most prominent would probably be the [[DemBones Bone Serpent]] in the Underworld, and the [[KingMook Eater of Worlds]] in the Corruption (the latter adding a bit of [[AsteroidsMonster Asteroids Monster ]]to the fray, with each broken off part coming back to haunt you in great numbers if you're not careful).

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** Also Gohma from ''[[LinksAwakening Link's Awakening]]''.

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** Also Gohma from ''[[LinksAwakening Link's Awakening]]''. Plus, the Slime Eel from the same game. Also moldorm, the first boss, and the miniboss Lanmola. Obviously this game was very big on segmented serpents.
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\n* ''VideoGame/{{Bug}}!'' has a borderline example in the form of... "caterpillars". They will fire out their "segments" one by one, and only after all the segments have been fired out will the "head" (actually an insect by itself) run away and become vulnerable.

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** One of the bosses fought in world 8 in [[MonsterParty Monster Party.]]


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** In [[MegaManZero Megaman Zero 2]], a variation is used in an early boss fight, where it's the battlefield that's the segmented serpent. The boss is simply a snake-themed robot master.
*
One of the bosses fought in world 8 in [[MonsterParty Monster Party.]]

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* The Basilisk in the HarryPotterAndTheChamberOfSecrets game of the movie is this.
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** Those fire-serpent enemies from [[SuperMarioBros3 Super Mario Bros. 3]].

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** * Those fire-serpent enemies from [[SuperMarioBros3 Super Mario Bros. 3]].

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** Those fire-serpent enemies from [[SuperMarioBros3 Super Mario Bros. 3]].




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** One of the bosses fought in world 8 in [[MonsterParty Monster Party.]]

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** Also Skeldrich from "[[SpiritTracks Spirit Tracks]]".
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* ''Muramasa:TheDemonBlade'' features a couple of centipedes as Kisuke's second boss that crawl over the buildings and fire flames out of the various segments.

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* ''Muramasa:TheDemonBlade'' ''MuramasaTheDemonBlade'' features a couple of centipedes as Kisuke's second boss that crawl over the buildings and fire flames out of the various segments.
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* ''Muramasa:TheDemonBlade'' features a couple of centipedes as Kisuke's second boss that crawl over the buildings and fire flames out of the various segments.

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* Zigzagged in ''FinalFantasyXIII'', of all games. The [[PhysicalGod fal'Cie Dahaka]] is a flying serpent creature that resembles a chain of beads, and while the "bead" segments do have to be destroyed, [[spoiler:it's not part of the critter's boss fight, but rather done in cutscenes by the [[TakenForGranite Menhirrim]], not the party]]. But in true SegmentedSerpent form, Dahaka will only die after you take out its "head" segment.
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* At least two of these show up in ''{{Gatchaman}}''.
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* ''BioMetal'' had these as regular enemies, as well as the fourth boss.
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* The final arena boss in ''RatchetAndClank Up Your Arsenal,'' where blasted-off segments turn into irritating cannons that distract you from the main boss.

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* The Megapede, the final arena boss in ''RatchetAndClank Up Your Arsenal,'' where blasted-off segments turn into irritating cannons that distract you from the main boss.
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* MegaManX has two on Launch Octopus' stage: One that actually obstructs the path leading to the boss, another that blocks the way to a secret Heart Container. Neither can be harmed in any way except by shooting the head or the tail, and those are the only parts that can hurt you, so you can go for a ride on its body and pelt the head or tail with shots as much as you want.

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* MegaManX has two on Launch Octopus' stage: One that actually obstructs the path leading to the boss, another that blocks the way to a secret Heart Container. Neither can be harmed in any way except by shooting the head or the tail, and those are the only parts that can hurt you, so you can go for a ride on its body and pelt the head or tail with shots as much as you want.



* ''CrystalCaves'' has a rare enemy which looks like a green snake built of four segments. Shooting it in the head causes it to become shorter.

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* ''CrystalCaves'' has a rare enemy which looks like a green snake built of four segments. Shooting it in the head causes it to become shorter.
shorter.
* MegaManX has two on Launch Octopus' stage: One that actually obstructs the path leading to the boss, and must kill to advance, and another that blocks the way to a secret Heart Container. Neither can be harmed in any way except by shooting the head or the tail, and those are the only parts that can hurt you, so you can go for a ride on its body and pelt the head or tail with shots as much as you want.
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to:

* MegaManX has two on Launch Octopus' stage: One that actually obstructs the path leading to the boss, another that blocks the way to a secret Heart Container. Neither can be harmed in any way except by shooting the head or the tail, and those are the only parts that can hurt you, so you can go for a ride on its body and pelt the head or tail with shots as much as you want.

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* ''{{R-Type}}'' has long, indestructible worms which coil around the player and seem to be one with the boss, a ''giant heart''.
** [[IncrediblyLamePun Talk about a bad case of heartworm]]...
* ''{{Gradius}} V'' has huge wormy monsters with vulnerable heads. or tails.
** [[http://gradius.classicgaming.gamespy.com/g2nes1.gif A fire serpent enemy]] from the NES version of ''Gradius II''.
* ''{{Recca}}'' had these as normal enemies, as well as [[MiniBoss sub-bosses]]. Like most examples they can only be attacked in the head.
* ''InTheHunt'' had a long, ancient fish with a vulnerable head as the MiniBoss of the [[ThatOneLevel fourth stage]].
* ''{{Bio-Hazard Battle}}'' has a few enemies like this. Like many other games, their weak point was usually the head.
* ''Apidya'' has [[http://shmups.classicgaming.gamespy.com/reviews/apidya/images/apidya21boss.gif an eel like this]]. Again, only the head can be damaged.
* ''Project X''
* The obscure ShootEmUp ''SteelSaviour'' has these in [[LethalLavaLand stage 2]], as well as the boss of stage 4.
* ''BioshipPaladin'' has these as {{Giant Mook}}s. One of which you will encounter is seemingly [[InvincibleMinorMinion indestructible]], but actually isn't.
* PlatformGame example: Fracktail from ''Super PaperMario''.
* Moldorms in ''TheLegendOfZelda'' series, which have to be defeated by hitting their tails. Possibly also Twinmold from ''The Legend of Zelda: Majora's Mask''. Also, [[http://www.guiasnintendo.com/4_Nintendo_64/Zelda64/tempfuego/volvagia_1.jpg Volvagia]] from ''The Legend of Zelda: Ocarina of Time''.

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* ''{{R-Type}}'' has long, indestructible worms which coil around the player and seem to be one with the boss, a ''giant heart''.
** [[IncrediblyLamePun Talk about a bad case of heartworm]]...
* ''{{Gradius}} V'' has huge wormy monsters with vulnerable heads. or tails.
** [[http://gradius.classicgaming.gamespy.com/g2nes1.gif A fire serpent enemy]] from the NES version of ''Gradius II''.
* ''{{Recca}}'' had these as normal enemies, as well as [[MiniBoss sub-bosses]]. Like most examples they can only be attacked in the head.
* ''InTheHunt'' had a long, ancient fish with a vulnerable head as the MiniBoss of the [[ThatOneLevel fourth stage]].
* ''{{Bio-Hazard Battle}}'' has a few enemies like this. Like many other games, their weak point was usually the head.
* ''Apidya'' has [[http://shmups.classicgaming.gamespy.com/reviews/apidya/images/apidya21boss.gif an eel like this]]. Again, only the head can be damaged.
* ''Project X''
* The obscure ShootEmUp ''SteelSaviour'' has these in [[LethalLavaLand stage 2]], as well as the boss of stage 4.
* ''BioshipPaladin'' has these as {{Giant Mook}}s. One of which you will encounter is seemingly [[InvincibleMinorMinion indestructible]], but actually isn't.
* PlatformGame example: Fracktail from ''Super PaperMario''.

[[AC:ActionAdventure]]
* Moldorms in ''TheLegendOfZelda'' series, which have to be defeated by hitting their tails. Possibly also Twinmold from ''The Legend of Zelda: [[MajorasMask Majora's Mask''.Mask]]''. Also, [[http://www.guiasnintendo.com/4_Nintendo_64/Zelda64/tempfuego/volvagia_1.jpg Volvagia]] from ''The Legend of Zelda: Ocarina of Time''.OcarinaOfTime''.



** Also Gohma from Link's Awakening.
* ''GeometryWars'' features these.
* [[http://img404.imageshack.us/img404/4199/spaceharrier3dge5.jpg A dragon-like boss]] from ''Space Harrier 3D''.
** Hell, the original ''SpaceHarrier'' has ''four'' of these. Plus the one you ride during the bonus levels [[spoiler:and the ending]].
* The fifth boss in ''Super Star Soldier'' represents this very clearly- the thing is huge and consists entirely of joints, and moves very very fast. The fifth stage also features regular enemies of this wormy type (appearing one and a half minutes into [[http://www.youtube.com/watch?v=P_oF1ab-4-I this video]]).

to:

** Also Gohma from ''[[LinksAwakening Link's Awakening.
Awakening]]''.
* ''GeometryWars'' features these.
''{{La-Mulana}}'' has Amphisbaena, Bashumu (a MiniBoss in the Dimensional Corridor) and Nu Wa.
* [[http://img404.imageshack.us/img404/4199/spaceharrier3dge5.jpg A dragon-like boss]] [=DeepDive=] dragon boss from ''Space Harrier 3D''.
** Hell, the original ''SpaceHarrier'' has ''four'' of these. Plus the
''AnUntitledStory''. Strange in that he is a ''StationaryBoss'', and his weak point is one you ride during the bonus levels [[spoiler:and the ending]].
* The fifth boss in ''Super Star Soldier'' represents this very clearly- the thing is huge and consists entirely
specific segment of joints, and moves very very fast. The fifth stage also features regular enemies of this wormy type (appearing one and a half minutes into [[http://www.youtube.com/watch?v=P_oF1ab-4-I this video]]).his neck.

[[AC:ActionGame]]



* ''Super {{Metroid}}'' features Botwoon, the water serpent. ''Metroid Fusion'' features Serris, a snake with super speed. ''Metroid Zero Mission'' features the Charge Worm and Acid Worm. They all must be shot in the face.
* {{Nethack}} includes the [[http://nethack.wikia.com/wiki/Long_worm long worm]], which will likely split in half if you attack the middle.
* ''DynamiteHeaddy'' has a [[SkippableBoss skippable]] robot dragon MiniBoss on the upper path toward the end of Scene 2-2, which can be fought for a Secret Bonus Point.
* ''Star Fox Command'' has quite a few of these, including two bosses. Sometimes all segments need to be shot, sometimes only the head (but shooting all other segments first will give more points).



* One of the toughest viruses in the first {{Megaman Battle Network}} is a three-segmented serpent. It couldn't trap you, but it could easily block attacks to its head with its two body segments. Luckily, you only ever have to deal with just the snake, being one of two virus types that are only ever fought by themselves.
** MegaManZX, on the other hand has Giga Aspis, which as an intro level boss is one of the easiest enemies you'll face.
* The final arena boss in ''RatchetAndClank Up Your Arsenal,'' where blasted-off segments turn into irritating cannons that distract you from the main boss.
* Anime example: ''VictoryGundam'' has the modular mobile armor Doggorla, whose segments can function as [[AttackDrone Attack Drones]].
* The Pot Centipede from ''KingdomHearts''. Actually, the monster itself was nothing but the head and tail piece; the rest of it was made of of Pot Spiders. While you could destroy the Spiders to make the Centipede smaller, the only way to deal damage to the boss itself is to attack the head or tail.
* ''{{Alien Soldier}}'' has about ''four'' enemies of this variety. Oddly, one of them attacks by breaking apart and hurling all its segments at you.
* {{Battletoads}} for the NES had these. But instead of killing them, you had to climb them as they slithered around spiked balls hovering in the air.

to:


[[AC:BeatEmUp]]
* One of the toughest viruses in the first {{Megaman Battle Network}} is a three-segmented serpent. It couldn't trap you, but it could easily block attacks to its head with its two body segments. Luckily, you only ever have to deal with just the snake, being one of two virus types that are only ever fought by themselves.
** MegaManZX, on the other hand has Giga Aspis, which as an intro level boss is one of the easiest enemies you'll face.
* The final arena boss in ''RatchetAndClank Up Your Arsenal,'' where blasted-off segments turn into irritating cannons that distract you from the main boss.
* Anime example: ''VictoryGundam'' has the modular mobile armor Doggorla, whose segments can function as [[AttackDrone Attack Drones]].
* The Pot Centipede from ''KingdomHearts''. Actually, the monster itself was nothing but the head and tail piece; the rest of it was made of of Pot Spiders. While you could destroy the Spiders to make the Centipede smaller, the only way to deal damage to the boss itself is to attack the head or tail.
* ''{{Alien Soldier}}'' has about ''four'' enemies of this variety. Oddly, one of them attacks by breaking apart and hurling all its segments at you.
* {{Battletoads}}
''{{Battletoads}}'' for the NES had these. But instead of killing them, you had to climb them as they slithered around spiked balls hovering in the air.




[[AC:PlatformGame]]
* Fracktail from ''Super PaperMario''.
* ''Super {{Metroid}}'' features Botwoon, the water serpent. ''Metroid Fusion'' features Serris, a snake with super speed. ''Metroid Zero Mission'' features the Charge Worm and Acid Worm. They all must be shot in the face.
* ''DynamiteHeaddy'' has a [[SkippableBoss skippable]] robot dragon MiniBoss on the upper path toward the end of Scene 2-2, which can be fought for a Secret Bonus Point.
* The final arena boss in ''RatchetAndClank Up Your Arsenal,'' where blasted-off segments turn into irritating cannons that distract you from the main boss.
* ''{{Alien Soldier}}'' has about ''four'' enemies of this variety. Oddly, one of them attacks by breaking apart and hurling all its segments at you.



** Eggman builds one as the final boss battle in Sonics storyline in ''Sonic Adventure''.
* ''[[HomestarRunner Stinkoman 20X6]]'' has Saargtsson, a giant snake that jumps out of lava and shoots lasers at Stinkoman.
* ''{{Centipede}}''. Blowing up a segment within the body of the centipede results in multiple centipedes, and individual segments are also mobile.
* ''[[WorldOfMana Secret of Mana]]'' has [[PaletteSwap two]] snake bosses like this.
* ''{{La-Mulana}}'' has Amphisbaena, Bashumu (a MiniBoss in the Dimensional Corridor) and Nu Wa.
* ''EliminateDown'' has the first MiniBoss as one of these.

to:

** Eggman builds one as the final boss battle in Sonics storyline in ''Sonic Adventure''.
* ''[[HomestarRunner Stinkoman 20X6]]'' has Saargtsson, a giant snake that jumps out of lava and shoots lasers at Stinkoman.
* ''{{Centipede}}''. Blowing up a segment within the body of the centipede results in multiple centipedes, and individual segments are also mobile.
* ''[[WorldOfMana Secret of Mana]]'' has [[PaletteSwap two]] snake bosses like this.
* ''{{La-Mulana}}'' has Amphisbaena, Bashumu (a MiniBoss in the Dimensional Corridor) and Nu Wa.
* ''EliminateDown'' has the first MiniBoss as one of these.
''SonicAdventure''.



* [=DeepDive=] dragon boss from ''AnUntitledStory''. Strange in that he is a ''StationaryBoss'', and his weak point is one specific segment of his neck.
* PokemonRanger subverts this with Steelix. It's made up of several chained segments, unlike all the other Pokemon in the game, but due to the way the game plays you don't target the segments at all. Instead, you have to draw circles around the whole beast in a continuous loop while it slithers around, with the segmentation simply making it bigger and more flexible. Known for being very, ''very'', [[ThatOneBoss hard]].
----

to:


[[AC:RailShooter]]
* [=DeepDive=] dragon [[http://img404.imageshack.us/img404/4199/spaceharrier3dge5.jpg A dragon-like boss]] from ''Space Harrier 3D''.
** Hell, the original ''SpaceHarrier'' has ''four'' of these. Plus the one you ride during the bonus levels [[spoiler:and the ending]].

[[AC:{{Roguelike}}]]
* ''{{Nethack}}'' includes the [[http://nethack.wikia.com/wiki/Long_worm long worm]], which will likely split in half if you attack the middle.

[[AC:RolePlayingGame]]
* One of the toughest viruses in the first ''MegaManBattleNetwork'' is a three-segmented serpent. It couldn't trap you, but it could easily block attacks to its head with its two body segments. Luckily, you only ever have to deal with just the snake, being one of two virus types that are only ever fought by themselves.
** ''MegaManZX'', on the other hand has Giga Aspis, which as an intro level
boss from ''AnUntitledStory''. Strange in that he is a ''StationaryBoss'', and his weak point is one specific segment of his neck.
the easiest enemies you'll face.
* PokemonRanger The Pot Centipede from ''KingdomHearts''. Actually, the monster itself was nothing but the head and tail piece; the rest of it was made of of Pot Spiders. While you could destroy the Spiders to make the Centipede smaller, the only way to deal damage to the boss itself is to attack the head or tail.
* ''[[WorldOfMana Secret of Mana]]'' has [[PaletteSwap two]] snake bosses like this.
* ''PokemonRanger''
subverts this with Steelix. It's made up of several chained segments, unlike all the other Pokemon in the game, but due to the way the game plays you don't target the segments at all. Instead, you have to draw circles around the whole beast in a continuous loop while it slithers around, with the segmentation simply making it bigger and more flexible. Known for being very, ''very'', [[ThatOneBoss hard]].
hard]].

[[AC:ShootEmUp]]
* ''{{R-Type}}'' has long, indestructible worms which coil around the player and seem to be one with the boss, a ''giant heart''.
** [[IncrediblyLamePun Talk about a bad case of heartworm]]...
* ''{{Gradius}} V'' has huge wormy monsters with vulnerable heads. or tails.
** [[http://gradius.classicgaming.gamespy.com/g2nes1.gif A fire serpent enemy]] from the NES version of ''Gradius II''.
* ''{{Recca}}'' had these as normal enemies, as well as [[MiniBoss sub-bosses]]. Like most examples they can only be attacked in the head.
* ''InTheHunt'' had a long, ancient fish with a vulnerable head as the MiniBoss of the [[ThatOneLevel fourth stage]].
* ''{{Bio-Hazard Battle}}'' has a few enemies like this. Like many other games, their weak point was usually the head.
* ''Apidya'' has [[http://shmups.classicgaming.gamespy.com/reviews/apidya/images/apidya21boss.gif an eel like this]]. Again, only the head can be damaged.
* ''Project X''
* The obscure ShootEmUp ''SteelSaviour'' has these in [[LethalLavaLand stage 2]], as well as the boss of stage 4.
* ''BioshipPaladin'' has these as {{Giant Mook}}s. One of which you will encounter is seemingly [[InvincibleMinorMinion indestructible]], but actually isn't.
* ''GeometryWars'' features these.
* The fifth boss in ''Super Star Soldier'' represents this very clearly- the thing is huge and consists entirely of joints, and moves very very fast. The fifth stage also features regular enemies of this wormy type (appearing one and a half minutes into [[http://www.youtube.com/watch?v=P_oF1ab-4-I this video]]).
* ''StarFox Command'' has quite a few of these, including two bosses. Sometimes all segments need to be shot, sometimes only the head (but shooting all other segments first will give more points).
* ''{{Centipede}}''. Blowing up a segment within the body of the centipede results in multiple centipedes, and individual segments are also mobile.
* ''EliminateDown'' has the first MiniBoss as one of these.

!!Non-video game examples:

[[AC:{{Anime}} and {{Manga}}]]
* ''VictoryGundam'' has the modular mobile armor Doggorla, whose segments can function as [[AttackDrone Attack Drones]].

[[AC:WebAnimation]]
* ''[[HomestarRunner Stinkoman 20X6]]'' has Saargtsson, a giant snake that jumps out of lava and shoots lasers at Stinkoman.
----
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* ''{{Recca}}'' had these as normal enemies, as well as [[MiniBoss sub-bosses]]. Like most examples they can only be attacked in the head.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PokemonRanger subverts this with Steelix. It's made up of several chained segments, unlike all the other Pokemon in the game, but due to the way the game plays you don't target the segments at all. Instead, you have to draw circles around the whole beast in a continuous loop while it slithers around, with the segmentation simply making it bigger and more flexible. Known for being very, ''very'', [[ThatOneBoss hard]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [=DeepDive=] dragon boss from ''AnUntitledStory''. Strange in that he is a ''StationaryBoss'', and his weak point is one specific segment of his neck.

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