Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AccordionToMostSailors: Instruments from the accordion family associated with seafarers.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PlaylistSoundtrack: The game's soundtrack in an area or over an entire game is composed of multiple songs playing randomly one after the other like a playlist on shufffle.
Is there an issue? Send a MessageReason:
* DiegeticSoundtrackUsage: The theme song is played, whistled or hummed in-universe.
Deleted line(s) 163 (click to see context) :
* ThemeTuneCameo: The theme song is played, whistled or hummed in-universe.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* SugarWiki/AwesomeMusic: A SugarWiki entry for talking about music you find cool.
to:
* SugarWiki/AwesomeMusic: A SugarWiki [[SugarWiki/SweetExists Sugar Wiki]] entry for talking about music you find cool.
Added DiffLines:
* TickTockTune: Music with a ticking motif.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ChaosOfTheBells: When "Carol of the Bells" is used as a soundtrack to underscore suspense, action, and/or dread.
Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
* AfricanChant: Background music in the jungle is accompanied by chanting in Swahili or Zulu.
to:
* AfricanChant: Background music in the jungle is accompanied by chanting in an African language (usually Swahili or Zulu.Zulu), or at least [[AsLongAsItSoundsForeign a mock-up thereof]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 84 (click to see context) from:
* LettingTheAirOutOfTheBand: When the background music is no longer needed, it slowly fades out.
to:
* LettingTheAirOutOfTheBand: When the The background music is no longer needed, it slowly fades out.slows to a stop upon revealing something not so good.
Is there an issue? Send a MessageReason:
None
Changed line(s) 90 (click to see context) from:
* MassiveMultiplayerEnsembleNumber: A song that sums up the main characters.
to:
* MassiveMultiplayerEnsembleNumber: A song that sums up the attitudes of all the main characters.characters before a major event, sometimes with plenty of counterpoint.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SoundtrackLullaby: As someone is sleeping/falling asleep, the soundtrack plays a lullaby-like tune.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AvianFlute: The use of flutes and piccolos in imitation of birdsong.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 22 (click to see context) :
* AvianFlute: The use of flutes and piccolos in imitation of birdsong.
Is there an issue? Send a MessageReason:
Added a trope
Added DiffLines:
* AvianFlute: The use of flutes and piccolos in imitation of birdsong.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Sexophone}}: A saxophone solo is used to illustrate sensual or romantic scenes or characters.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FrenchAccordion: French settings are scored to the sounds of the accordion-based ''bal musette''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14,16 (click to see context) from:
* AfricanChant
* AmazingFreakingGrace
* AMFMCharacterization
* AmazingFreakingGrace
* AMFMCharacterization
to:
* AfricanChant
AfricanChant: Background music in the jungle is accompanied by chanting in Swahili or Zulu.
*AmazingFreakingGrace
AmazingFreakingGrace: The hymn "Amazing Grace" is played at funerals.
*AMFMCharacterizationAMFMCharacterization: A character's music they play in the car says something about their personality.
*
*
Changed line(s) 18,26 (click to see context) from:
* AssociatedComposer
* AutobotsRockOut
* SugarWiki/AwesomeMusic
* BackgroundMusic
* BadToTheBone
* BattleThemeMusic
* BoleroEffect
* BootstrappedTheme
** BootstrappedLeitmotif
* AutobotsRockOut
* SugarWiki/AwesomeMusic
* BackgroundMusic
* BadToTheBone
* BattleThemeMusic
* BoleroEffect
* BootstrappedTheme
** BootstrappedLeitmotif
to:
* AssociatedComposer
AngryMobSong: A group of angry people singing.
*AutobotsRockOut
AssociatedComposer: The director and the composer are buddies.
*SugarWiki/AwesomeMusic
AutobotsRockOut: Rock music plays during action scenes.
*BackgroundMusic
SugarWiki/AwesomeMusic: A SugarWiki entry for talking about music you find cool.
*BadToTheBone
BackgroundMusic: Music played in the background to convey ideas and emotions.
*BattleThemeMusic
BadToTheBone: When a certain song is played so many times in movies, that when it's played, the audience knows what it's signifying.
*BoleroEffect
BattleThemeMusic: Music that plays during battle scenes in video games.
*BootstrappedTheme
** BootstrappedLeitmotifBoleroEffect: A song that gets louder and louder.
* BootstrappedLeitmotif: A piece of music becomes a character, place, or thing's theme.
* BootstrappedTheme: A piece of music turns into the theme tune.
*
*
*
*
*
*
*
** BootstrappedLeitmotif
* BootstrappedLeitmotif: A piece of music becomes a character, place, or thing's theme.
* BootstrappedTheme: A piece of music turns into the theme tune.
Changed line(s) 29,33 (click to see context) from:
* CartoonConductor
* CherubicChoir
* CircusSynths
* ClimacticMusic
* CreditsMedley
* CherubicChoir
* CircusSynths
* ClimacticMusic
* CreditsMedley
to:
* CartoonConductor
CartoonConductor: In cartoons, conductors control what music the audience plays as if by magic.
*CherubicChoir
CherubicChoir: A kids' choir signifies victory or that the danger is over.
*CircusSynths
CircusSynths: Circus music played with electronic instruments.
*ClimacticMusic
ClimacticMusic: The music gets more dramatic during the most exciting part of the plot.
*CreditsMedleyCreditsMedley: Closing credits are scored with a playlist of different songs from the movie or game.
*
*
*
*
Changed line(s) 35,41 (click to see context) from:
* CreepyCircusMusic
* CreepyJazzMusic
* CrowdSong
** AngryMobSong
** SpontaneousChoreography
* CultSoundtrack
* CyberPunkIsTechno
* CreepyJazzMusic
* CrowdSong
** AngryMobSong
** SpontaneousChoreography
* CultSoundtrack
* CyberPunkIsTechno
to:
* CreepyCircusMusic
CreepyCircusMusic: Circus music played to induce fear.
*CreepyJazzMusic
CreepyJazzMusic: Jazz music used to signify creepiness, often a particular villain.
*CrowdSong
** AngryMobSong
** SpontaneousChoreography
CrowdSong: A large group of people sing perfectly in unison.
*CultSoundtrack
CultSoundtrack: When a movie becomes popular mainly because of its music.
*CyberPunkIsTechnoCyberPunkIsTechno: Electronic music signifies a gritty sci-fi setting.
*
*
** AngryMobSong
** SpontaneousChoreography
*
*
Changed line(s) 43,52 (click to see context) from:
* DescentIntoDarknessSong
* DisneyAcidSequence
* DramaticPause
* DreadfulMusician
* DreamMelody
* DroneOfDread
* TheElevatorFromIpanema
* EstablishingCharacterMusic
* EtherealChoir
* EverythingIsAnInstrument
* DisneyAcidSequence
* DramaticPause
* DreadfulMusician
* DreamMelody
* DroneOfDread
* TheElevatorFromIpanema
* EstablishingCharacterMusic
* EtherealChoir
* EverythingIsAnInstrument
to:
* DescentIntoDarknessSong
TheDayTheMusicLied: Music seems to signify something, but that something doesn't happen.
*DisneyAcidSequence
DescentIntoDarknessSong: A song that starts out upbeat, but gets darker.
*DramaticPause
DiegeticSwitch: A song is played in-universe, then it stops but the song keeps playing out-of-universe.
*DreadfulMusician
DisneyAcidSequence: A song with trippy visuals.
*DreamMelody
DramaticPause: A moment where there isn't any dialogue and there's no (or hardly any) music, played for drama.
*DroneOfDread
DreadfulMusician: Someone who's horrible at playing music.
*TheElevatorFromIpanema
DreamMelody: A character likes to sing or hum a certain tune that's mysterious to them.
*EstablishingCharacterMusic
DroneOfDread: Droning music played as unsettling.
*EtherealChoir
TheElevatorFromIpanema: All elevators play "The Girl from Ipanema".
*EverythingIsAnInstrumentEstablishingCharacterMusic: Background music establishes someone's personality.
* EtherealChoir: A choir singing in harmony to signify otherworldiness.
* EverythingIsAnInstrument: Using things besides musical instruments to make music.
*
*
*
*
*
*
*
*
*
* EtherealChoir: A choir singing in harmony to signify otherworldiness.
* EverythingIsAnInstrument: Using things besides musical instruments to make music.
Changed line(s) 54,55 (click to see context) from:
* FamiliarSoundtrackForeignLyrics
* {{Fanfare}}
* {{Fanfare}}
to:
* FamiliarSoundtrackForeignLyrics
FamiliarSoundtrackForeignLyrics: A cover of a popular song in a foreign language, used to provide a sense of familiarity but also signify that they're in a foreign country or a character is from one.
*{{Fanfare}}{{Fanfare}}: Uplifting brass instruments, used to celebrate something.
*
Changed line(s) 57 (click to see context) from:
* ForeignReScore
to:
* ForeignReScoreForeignReScore: A work gets re-scored when it's shown in a different country.
Changed line(s) 59,64 (click to see context) from:
* FutureMusic
* GospelChoirsAreJustBetter
* GratuitousMariachiBand
* HappyBirthdayToYou
* HappyCircusMusic
* HeartbeatSoundtrack
* GospelChoirsAreJustBetter
* GratuitousMariachiBand
* HappyBirthdayToYou
* HappyCircusMusic
* HeartbeatSoundtrack
to:
* FutureMusic
FutureMusic: Either characters in the future listen to different music, or works set in the future have music that has either theremins, sci-fi noises, copies of modern-day songs, or disco music.
*GospelChoirsAreJustBetter
GospelChoirsAreJustBetter: Gospel choir music signifies "this scene is important".
*GratuitousMariachiBand
GratuitousMariachiBand: Mariachi bands pop up randomly.
*HappyBirthdayToYou
HappyBirthdayToYou: It's someone's birthday, but nobody sings "Happy Birthday" because the work was made during the time when the song was under copyright.
*HappyCircusMusic
HappyCircusMusic: Circus music that sets a fun mood, usually at an actual circus or similar.
*HeartbeatSoundtrackHeartbeatSoundtrack: Music meant to mimic a heartbeat, signifying that a character is going to die or is afraid.
*
*
*
*
*
Changed line(s) 67,72 (click to see context) from:
* HolyPipeOrgan
* IconicSequelSong
* ImageSong
* IncessantChorus
* InvisibleBackupBand
* IronicNurseryTune
* IconicSequelSong
* ImageSong
* IncessantChorus
* InvisibleBackupBand
* IronicNurseryTune
to:
* HolyPipeOrgan
HolyPipeOrgan: A pipe organ means that something is sacred or religious.
*IconicSequelSong
IconicSequelSong: A song that came from a later instalment but is iconic for the franchise as a whole.
*ImageSong
ImageSong: A song about an anime character.
*IncessantChorus
IncessantChorus: A character who sings this particular song in every scene they're in.
*InvisibleBackupBand
IntersceneDiegetic: A character is singing, the scene changes, but you can still hear the singing.
*IronicNurseryTuneInUniverseSoundtrack: Background music is played in-universe.
* InvisibleBackupBand: Whenever someone in-universe plays an instrument, there will be inexplicable background vocals or instruments.
* IronicNurseryTune: A nursery rhyme used to set a creepy atmosphere.
*
*
*
*
*
* InvisibleBackupBand: Whenever someone in-universe plays an instrument, there will be inexplicable background vocals or instruments.
* IronicNurseryTune: A nursery rhyme used to set a creepy atmosphere.
Changed line(s) 74,75 (click to see context) from:
* JungleJazz
* LastEpisodeThemeReprise
* LastEpisodeThemeReprise
to:
* JungleJazz
JungleJazz: Jazz music for scenes in the jungle.
*LastEpisodeThemeRepriseLastEpisodeThemeReprise: The theme song plays in the background of a climatic scene in the finale.
*
Changed line(s) 78,90 (click to see context) from:
* LettingTheAirOutOfTheBand
* Level1MusicRepresents
* LocationSong
* LohengrinAndMendelssohn
* LoveTheme
* MassiveMultiplayerEnsembleNumber
* TheMelBrooksNumber
* MelodramaticPause
* MickeyMousing
** WalkingInRhythm
* MinskyPickup
* MockingMusic
* MoodyTrailerCoverSong
* Level1MusicRepresents
* LocationSong
* LohengrinAndMendelssohn
* LoveTheme
* MassiveMultiplayerEnsembleNumber
* TheMelBrooksNumber
* MelodramaticPause
* MickeyMousing
** WalkingInRhythm
* MinskyPickup
* MockingMusic
* MoodyTrailerCoverSong
to:
* LettingTheAirOutOfTheBand
LettingTheAirOutOfTheBand: When the background music is no longer needed, it slowly fades out.
*Level1MusicRepresents
Level1MusicRepresents: The first level theme music of a video game becomes iconic.
*LocationSong
LocationSong: A song about a place.
*LohengrinAndMendelssohn
LohengrinAndMendelssohn: If there's a wedding, the "Here Comes the Bride" song or the intro to ''Theatre/AMidsummerNightsDream'' will play.
*LoveTheme
LonelyPianoPiece: Sad piano music that plays during sad scenes, especially when a character is alone.
*MassiveMultiplayerEnsembleNumber
LoveTheme: When romance has its own theme.
*TheMelBrooksNumber
MassiveMultiplayerEnsembleNumber: A song that sums up the main characters.
*MelodramaticPause
TheMelBrooksNumber: A song that sounds like a sad song, but is actually funny because the lyrics, context, or characters' behaviour is.
*MickeyMousing
** WalkingInRhythm
MelodramaticPause: A pause to convey drama, similar to Dramatic Pause, except this time with a hammy orchestra.
*MinskyPickup
MickeyMousing: The music illustrates the physical movements.
*MockingMusic
MinskyPickup: A certain old-timey intro fanfare.
*MoodyTrailerCoverSongMockingMusic: A character is in a bad mood, but when they try to listen to music, the song is about what put the character in the bad mood.
* MoodyTrailerCoverSong: Trailers use a cover of a pop song sung in an alto voice and with moody instruments.
*
*
*
*
*
*
*
*
** WalkingInRhythm
*
*
*
* MoodyTrailerCoverSong: Trailers use a cover of a pop song sung in an alto voice and with moody instruments.
Changed line(s) 92,115 (click to see context) from:
* MusicalGag
* MusicalGameplay
* MusicalisInterruptus
* MusicalNod
* MusicalPastiche
* MusicalSpoiler
** TheDayTheMusicLied
* MusicalTrigger
* MusicboxIntervals
* MusicVideoSyndrome
* NationalAnthem
* NearVictoryFanfare
* NothingButHits
* OminousLatinChanting
* OminousMusicBoxTune
* OminousPipeOrgan
* OneManSong
* OneWomanSong
* OneWomanWail
* OrchestraHitTechnoBattle
* OrchestralBombing
* OrchestralVersion
* PopStarComposer
* PsychoStrings
* MusicalGameplay
* MusicalisInterruptus
* MusicalNod
* MusicalPastiche
* MusicalSpoiler
** TheDayTheMusicLied
* MusicalTrigger
* MusicboxIntervals
* MusicVideoSyndrome
* NationalAnthem
* NearVictoryFanfare
* NothingButHits
* OminousLatinChanting
* OminousMusicBoxTune
* OminousPipeOrgan
* OneManSong
* OneWomanSong
* OneWomanWail
* OrchestraHitTechnoBattle
* OrchestralBombing
* OrchestralVersion
* PopStarComposer
* PsychoStrings
to:
* MusicalGag
MusicalGag: A joke in the soundtrack.
*MusicalGameplay
MusicalGameplay: A video game in which the sound effects are, or contribute to, the music.
*MusicalisInterruptus
MusicalisInterruptus: Interrupting a song.
*MusicalNod
MusicalNod: A tune returns sometime later, usually in a video game.
*MusicalPastiche
MusicalPastiche: Making an existing song darker by changing the instruments.
*MusicalSpoiler
** TheDayTheMusicLied
MusicalSpoiler: The first sign that something is going to happen is that the score changes.
*MusicalTrigger
MusicalTrigger: When a character plays a certain tune, it triggers off an event.
*MusicboxIntervals
MusicboxIntervals: A song has intervals of music that sound like they came from a music box.
*MusicVideoSyndrome
MusicVideoSyndrome: A work is cut to look like a music video, even though it isn't one.
*NationalAnthem
NationalAnthem: A country's theme song.
*NearVictoryFanfare
NearVictoryFanfare: Video game music that plays if you're close to victory.
*NothingButHits
NostalgicMusicbox: Music box tunes used for nostalgia.
*OminousLatinChanting
NothingButHits: Radios only play popular songs.
*OminousMusicBoxTune
OminousLatinChanting: Latin chanting used during ominous scenes.
*OminousPipeOrgan
OminousMusicBoxTune: A music box tune that's creepy due to sounding off or playing at an inopportune time.
*OneManSong
OminousPipeOrgan: A villain has organ music as their theme.
*OneWomanSong
OneManSong: Songs named after guys.
*OneWomanWail
OneWomanSong: Songs named after women.
*OrchestraHitTechnoBattle
OneWomanWail: A woman or a child wailing melodiously used for sad scenes.
*OrchestralBombing
OrchestraHitTechnoBattle: Rave music used for battles.
*OrchestralVersion
OrchestralBombing: Orchestra music used for a battle, especially if it involves areal warfare.
*PopStarComposer
OrchestralVersion: A song from a video game gets an orchestral version done.
*PsychoStringsPlayingTheHeartStrings: String music used for dramatic, sad scenes.
* PopStarComposer: The work's composer is famous.
* PsychoStrings: Sharp notes on a string instrument signify insanity, evil, or otherworldliness.
*
*
*
*
*
** TheDayTheMusicLied
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
* PopStarComposer: The work's composer is famous.
* PsychoStrings: Sharp notes on a string instrument signify insanity, evil, or otherworldliness.
Changed line(s) 118,128 (click to see context) from:
* RecordNeedleScratch
* RecurringRiff
* RecycledSoundtrack
* RecycledTrailerMusic
* RegionalRiff
* ReReleaseSoundtrack
* SadBattleMusic
* SettingOffSong
* SentimentalMusicCue
* SerendipitousSymphony
* ShaveAndAHaircut
* RecurringRiff
* RecycledSoundtrack
* RecycledTrailerMusic
* RegionalRiff
* ReReleaseSoundtrack
* SadBattleMusic
* SettingOffSong
* SentimentalMusicCue
* SerendipitousSymphony
* ShaveAndAHaircut
to:
* RecordNeedleScratch
RecordNeedleScratch: The background music stops with the sound of a record needle scratching to signify something abruptly changing or stopping.
*RecurringRiff
RecurringRiff: A series has its own theme, but it's not a theme song.
*RecycledSoundtrack
RecycledSoundtrack: Background music from a work gets used again in another work.
*RecycledTrailerMusic
RecycledTrailerMusic: The music from the trailer comes from another work, or is a song in its own right.
*RegionalRiff
RegionalRiff: Musical instruments used to signify places.
*ReReleaseSoundtrack
ReReleaseSoundtrack: A song is changed for the movie's home release.
*SadBattleMusic
SadBattleMusic: Sad music is used to add pathos to a battle scene.
*SettingOffSong
SettingOffSong: A song about going on a trip.
*SentimentalMusicCue
SentimentalMusicCue: You can tell that the conflict is going to be resolved when sentimental music plays.
*SerendipitousSymphony
SerendipitousSymphony: Background noises are turned into music.
*ShaveAndAHaircutShaveAndAHaircut: That little tune that plays at the end of songs that goes "Dun dun dun dun dun... DUN DUN!".
*
*
*
*
*
*
*
*
*
*
Changed line(s) 130,140 (click to see context) from:
* SimpleScoreOfSadness
** LonelyPianoPiece
** NostalgicMusicbox
** OneWomanWail
** PlayingTheHeartStrings
* SinisterTangoMusic
* SofterAndSlowerCover
* SoloDuet
* SongsInTheKeyOfPanic
* SoundCodedForYourConvenience
* SoundTest
** LonelyPianoPiece
** NostalgicMusicbox
** OneWomanWail
** PlayingTheHeartStrings
* SinisterTangoMusic
* SofterAndSlowerCover
* SoloDuet
* SongsInTheKeyOfPanic
* SoundCodedForYourConvenience
* SoundTest
to:
* SimpleScoreOfSadness
** LonelyPianoPiece
** NostalgicMusicbox
** OneWomanWail
** PlayingTheHeartStrings
SimpleScoreOfSadness: Sad music is slow and has few instruments.
*SinisterTangoMusic
SinisterTangoMusic: Tango music sets a creepy atmosphere.
*SofterAndSlowerCover
SofterAndSlowerCover: A slower, quieter cover of a song.
*SoloDuet
SoloDuet: When it sounds like a duet but the singer is actually alone.
*SongsInTheKeyOfPanic
SongsInTheKeyOfPanic: Video game music that plays when someone is running out of time or in danger.
*SoundCodedForYourConvenience
SoundCodedForYourConvenience: Video game sounds that provide info.
*SoundTestSoundTest: An option in a video game where you can listen to all its music.
** LonelyPianoPiece
** NostalgicMusicbox
** OneWomanWail
** PlayingTheHeartStrings
*
*
*
*
*
*
Changed line(s) 143,152 (click to see context) from:
** DiegeticSwitch
** InUniverseSoundtrack
** IntersceneDiegetic
* StandardSnippet
* SteelDrumsAndSunshine
* {{Sting}}
* StockTrailerMusic
* SuddenSoundtrackStop
* SungThroughMusical
* SuspiciouslyAproposMusic
** InUniverseSoundtrack
** IntersceneDiegetic
* StandardSnippet
* SteelDrumsAndSunshine
* {{Sting}}
* StockTrailerMusic
* SuddenSoundtrackStop
* SungThroughMusical
* SuspiciouslyAproposMusic
to:
** InUniverseSoundtrack
** IntersceneDiegetic
*
*
*
*
*
*
* SuspiciouslyAproposMusic: When a character plays music, it's oddly relevant to the matter at hand.
Changed line(s) 154,158 (click to see context) from:
* ThemeAndVariationsSoundtrack
* ThemeMusicAbandonment
* ThemeMusicPowerUp
* ThemeMusicWithholding
* ThemeSongReveal
* ThemeMusicAbandonment
* ThemeMusicPowerUp
* ThemeMusicWithholding
* ThemeSongReveal
to:
* ThemeAndVariationsSoundtrack
ThemeAndVariationsSoundtrack: The songs are all variations on a theme.
*ThemeMusicAbandonment
ThemeMusicAbandonment: The theme song goes away.
*ThemeMusicPowerUp
ThemeMusicPowerUp: When a character does something amazing, their theme plays loudly.
*ThemeMusicWithholding
ThemeMusicWithholding: The theme song goes away for a few episodes, but then comes back.
*ThemeSongRevealThemeSongReveal: Elements of the plot are suggested via the theme song.
*
*
*
*
Changed line(s) 160,161 (click to see context) from:
* ThisIsASong
* TitleThemeDrop
* TitleThemeDrop
to:
* ThisIsASong
ThisIsASong: A song that is, at least partially, about itself.
*TitleThemeDropTitleThemeDrop: The title screen theme for a game shows up within the actual game.
*
Changed line(s) 163,165 (click to see context) from:
* UnDuet
* VariableMix
* VictoriousChorus
* VariableMix
* VictoriousChorus
to:
* UnDuet
UnDuet: During a breakup, characters try to duet but because the other side is a no-show, they end up with a Solo Duet instead.
*VariableMix
VariableMix: When game music occasionally changes.
*VictoriousChorusVictoriousChorus: A chorus signifies triumph.
*
*
Changed line(s) 168,171 (click to see context) from:
* WanderlustSong
* WestminsterChimes
* WithLyrics
* XylophonesForWalkingBones
* WestminsterChimes
* WithLyrics
* XylophonesForWalkingBones
to:
* WanderlustSong
WalkingInRhythm: A character walks to the beat of the background music.
*WestminsterChimes
WanderlustSong: A song about roaming.
*WithLyrics
WestminsterChimes: Those "bing bong bing bong, bong bing bing bong" chimes associated with Big Ben.
*XylophonesForWalkingBonesWithLyrics: An instrumental song is given lyrics.
* XylophonesForWalkingBones: Skeletons and xylophone music is associated.
*
*
*
* XylophonesForWalkingBones: Skeletons and xylophone music is associated.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 4 (click to see context) :
Deleted line(s) 8 (click to see context) :
Deleted line(s) 16 (click to see context) :
Deleted line(s) 47 (click to see context) :
* DiegeticSwitch
Deleted line(s) 74 (click to see context) :
* IntersceneDiegetic
Changed line(s) 145 (click to see context) from:
* SourceMusic
to:
* SourceMusicSourceMusic: Background music that is actually playing in-universe.
** DiegeticSwitch
** InUniverseSoundtrack
** IntersceneDiegetic
** DiegeticSwitch
** InUniverseSoundtrack
** IntersceneDiegetic
Is there an issue? Send a MessageReason:
None
+ EvilMusicIndex
+ GenreMotif
+ GenreMotif
Deleted line(s) 12 (click to see context) :
+ GenreMotif
Is there an issue? Send a MessageReason:
None
Deleted line(s) 70 (click to see context) :
* HomeVersionSoundtrackReplacement
Added DiffLines:
* ReReleaseSoundtrack
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
* AnachronisticSoundtrack
to:
* AnachronisticSoundtrackAnachronisticSoundtrack: The movie's soundtrack includes songs that wouldn't have existed yet in the time period the movie takes place in.
Changed line(s) 29,30 (click to see context) from:
* BossRemix
* CaptivityHarmonica
* CaptivityHarmonica
to:
* BossRemix
BossRemix: The boss theme is a remix of another piece of music from the video game.
*CaptivityHarmonicaCaptivityHarmonica: Someone in jail plays the harmonica.
*
Changed line(s) 36 (click to see context) from:
* CreepyChildrenSinging
to:
* CreepyChildrenSingingCreepyChildrenSinging: A scene is made disturbing by accompanying it with children singing in a creepy manner.
Changed line(s) 44 (click to see context) from:
* DarkReprise
to:
* DarkRepriseDarkReprise: A sadder or scarier version of a previously sung happy song.
Changed line(s) 55 (click to see context) from:
* EverythingsLouderWithBagpipes
to:
* EverythingsLouderWithBagpipesEverythingsLouderWithBagpipes: Playing the bagpipes to annoy people.
Changed line(s) 58,59 (click to see context) from:
* FollowTheBouncingBall
* ForgottenThemeTuneLyrics
* ForgottenThemeTuneLyrics
to:
* FollowTheBouncingBall
FollowTheBouncingBall: A ball bounces along the lyrics to a song so that the audience can sing along.
*ForgottenThemeTuneLyrics ForgottenThemeTuneLyrics: The theme song has lyrics that aren't used.
*
Changed line(s) 65,66 (click to see context) from:
* TheHeroSucksSong
* HollywoodToneDeaf
* HollywoodToneDeaf
to:
* TheHeroSucksSong
TheHeroSucksSong: The villain sings a song insulting the hero.
*HollywoodToneDeafHollywoodToneDeaf: People who can't sing well sound exaggeratedly awful.
*
Changed line(s) 75 (click to see context) from:
* IsntItIronic
to:
* IsntItIronicIsntItIronic: The work uses a song the creators assumed to be appropriate, but paying close attention to the lyrics will reveal that this song actually doesn't fit the scene it is being played in.
Changed line(s) 78,79 (click to see context) from:
* LeftTheBackgroundMusicOn
* {{Leitmotif}}
* {{Leitmotif}}
to:
* LeftTheBackgroundMusicOn
LeftTheBackgroundMusicOn: The background music turns out to be coming from an in-universe source that is then turned off.
*{{Leitmotif}}{{Leitmotif}}: A piece of theme music associated with a specific character, group, recurring event or location.
*
Changed line(s) 93 (click to see context) from:
* MusicalEpisode
to:
* MusicalEpisodeMusicalEpisode: An episode where everyone sings.
Changed line(s) 117,118 (click to see context) from:
* PublicDomainSoundtrack
* RearrangeTheSong
* RearrangeTheSong
to:
* PublicDomainSoundtrack
PublicDomainSoundtrack: The soundtrack uses music that is in the public domain.
*RearrangeTheSongRearrangeTheSong: A different version of the theme song is played.
*
Changed line(s) 129 (click to see context) from:
* SilentCredits
to:
* SilentCreditsSilentCredits: Music does not play during the end credits.
Changed line(s) 141 (click to see context) from:
* SoundtrackDissonance
to:
* SoundtrackDissonanceSoundtrackDissonance: The music does not match the tone of the scene it is accompanying.
Changed line(s) 149 (click to see context) from:
* SuspiciouslySimilarSong
to:
* SuspiciouslySimilarSongSuspiciouslySimilarSong: A song or piece of music that sounds like a copyright-friendly version of another song or piece of music.
Changed line(s) 155 (click to see context) from:
* ThemeTuneCameo
to:
* ThemeTuneCameoThemeTuneCameo: The theme song is played, whistled or hummed in-universe.
Changed line(s) 158 (click to see context) from:
* TriumphantReprise
to:
* TriumphantRepriseTriumphantReprise: A happier version of a previous song that was depressing in tone.
Changed line(s) 162,163 (click to see context) from:
* VillainSong
* TheVillainSucksSong
* TheVillainSucksSong
to:
* VillainSong
VillainSong: The villain sings about their villainy.
*TheVillainSucksSongTheVillainSucksSong: A song that insults the villain.
*