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* ''VideoGame/PhantasyStarII'' has a hidden item called the Visiphone, which allows you to contact Data Memory and save your game from anywhere an infinite number of times. If protagonist Rolf uses Ryuka, his WarpWhistle technique that transports the party to the last city you saved in, after saving with the Visiphone, the location defaults to his home back in Paseo.

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* The early games in the ''Franchise/ResidentEvil'' franchise have an interesting combination of SavePoint and save token. You can only save the game at a typewriter, but you need a consumable Ink Ribbon to do so; these ribbons are often few and far between, and the one you start with is consumed after a few uses - unless you pick up some of which are lying around.[[note]]But they don't respawn, so you can't save too many times per playthrough.[[/note]] ''VideoGame/ResidentEvil4'' does away with the token part (you can save as much as you want once you find a typewriter) and ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' lack save points completely (they just save automatically as you go through the games).
** ''VideoGame/ResidentEvil7Biohazard'' returns to the classic save system but instead of using typewriters and ink ribbons, protagonist Ethan Winters collects blank cassette tapes and inserts them into cassette decks to save. Thankfully, this is [[AvertedTrope averted]] if you're not playing on [[HarderThanHard Madhouse difficulty]].

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* The early games in the ''Franchise/ResidentEvil'' franchise have an interesting combination of SavePoint and save token. You can only save the game at a typewriter, but you need a consumable and use up an Ink Ribbon to do so; these ribbons are often few and far between, and the one you start with is consumed after a few uses - unless you pick up some of which are lying around.[[note]]But they don't respawn, so you can't save too many times per playthrough.[[/note]] so. ''VideoGame/ResidentEvil4'' keeps the typewriters but does away with the token part (you can save as much as you want once you find a typewriter) ink ribbons, and ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' lack save points completely (they -- they just save automatically as you go through the games).
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games. ''VideoGame/ResidentEvil7Biohazard'' returns makes a return to the classic save system but instead of using typewriters and ink ribbons, protagonist Ethan Winters collects blank cassette tapes and inserts them into with cassette decks as save points, which in normal modes are free to save. Thankfully, this is [[AvertedTrope averted]] if you're not playing on use, but require blank tapes in [[HarderThanHard Madhouse difficulty]].

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* If you took Shir to the Paseo Tower's baggage room in ''VideoGame/PhantasyStarII'' when she reached level 10, there was a chance she would steal a Visiphone, which let you save wherever you wanted. However, using this item lessened the usefulness of the Ryuka technique, since it was reliant on what city you had last saved in, so it would default to Rolf's home back in Paseo.


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* Early in ''VideoGame/MansionOfHiddenSouls'' you're led by the voice of your sister into a living room, where you find a diary on a chair. Using it records your current progress.
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* ''VideoGame/MyFriendlyNeighborhood'' has coin-operated save stations that require a nickel for each save. Save stations tend to be placed near healing stations that also cost a nickel to heal Gordon to max.
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* ''VideoGame/LieOfCaelum'': The E-Terminal item can be consumed to access the save menu, even without a proper save point.
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* The early games in the ''Franchise/ResidentEvil'' franchise have an interesting combination of SavePoint and save token. You can only save the game at a typewriter, but you need a consumable Ink Ribbon to do so; these ribbons are often few and far between. ''VideoGame/ResidentEvil4'' does away with the token part (you can save as much as you want once you find a typewriter) and ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' lack save points completely (they just save automatically as you go through the games).

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* The early games in the ''Franchise/ResidentEvil'' franchise have an interesting combination of SavePoint and save token. You can only save the game at a typewriter, but you need a consumable Ink Ribbon to do so; these ribbons are often few and far between. between, and the one you start with is consumed after a few uses - unless you pick up some of which are lying around.[[note]]But they don't respawn, so you can't save too many times per playthrough.[[/note]] ''VideoGame/ResidentEvil4'' does away with the token part (you can save as much as you want once you find a typewriter) and ''VideoGame/ResidentEvil5'' and ''VideoGame/ResidentEvil6'' lack save points completely (they just save automatically as you go through the games).
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* ''VideoGame/TormentedSouls'' is inspired by ''VideoGame/ResidentEvil'': you can only save on a tape recorder, using a consumable tape reel. The rooms with the tape recorders also have a very similar soundtrack to the save rooms in ''Resident Evil 1''.
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* ''VideoGame/{{Viscerafest}}'' uses consumable Save Tokens, often encountered normally, usually [[SuspiciousVideogameGenerosity in places a less brave player would use up as soon as they collect them]] while a ballsier player could save these up for later.

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* ''VideoGame/{{Viscerafest}}'' uses consumable Save Tokens, Beacons, often encountered normally, usually [[SuspiciousVideogameGenerosity in places a less brave player would use up as soon as they collect them]] while a ballsier player could save these up for later.
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* ''VideoGame/{{Viscerafest}}'' uses consumable Save Tokens, often encountered normally, usually [[SuspiciousVideogameGenerosity in places a less brave player would use up as soon as they collect them]] while a ballsier player could save these up for later.

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* ''VideoGame/{{Final Fantasy IX}}'' has the Moogle's Flute item, which summons a moogle on the world map to save your game. This fits, of course, with other moogles throughout the game serving as save points in dungeons.[[/folder]]
[[folder:Simulation Game]]
* In some ''VideoGame/HarvestMoon'' games you can save from a journal in your inventory.

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* ''VideoGame/{{Final Fantasy IX}}'' has the Moogle's Flute item, which summons a moogle on the world map to save your game. This fits, of course, with other moogles throughout the game serving as save points in dungeons.[[/folder]]
[[folder:Simulation Game]]
* In some ''VideoGame/HarvestMoon'' games you can save from a journal in your inventory.


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[[folder:Simulation Game]]
* In some ''VideoGame/HarvestMoon'' games you can save from a journal in your inventory.
[[/folder]]
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* Taking a level 10 Shir to the Central Tower of Paseo in ''VideoGame/PhantasyStarII'' might convince her to steal a Visiphone, which you use to contact Data Memory from anywhere. The only downside to this is that it also makes Rolf's Ryuka technique teleport the party to his home, which can be a hassle if you're exploring Dezoris.
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-->-- Chris Redfield/Jill Valentine, ''VideoGame/ResidentEvil1''

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-->-- Chris '''Chris Redfield/Jill Valentine, Valentine''', ''VideoGame/ResidentEvil1''

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