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* ''VideoGame/DuneII'': The Harkonnen Death Hand missile can destroy nearly anything, but [[PowerfulButInaccurate its accuracy is absolutely atrocious]] -- save scumming is pretty much the only way to make any practical use of it.
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Fixing capitalization


* In ''{{Franchise/Disgaea}}'', you can steal items and weapons from enemies using hand items. Most items come in three rarity types, Common, Rare and Legendary. The rarity of the enemy items is randomized, so players save-scum to get Legendary items, especially the Rank 40 Weapons from [[SuperBoss Item Gods]]

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* In ''{{Franchise/Disgaea}}'', you can steal items and weapons from enemies using hand items. Most items come in three rarity types, Common, Rare and Legendary. The rarity of the enemy items is randomized, so players save-scum to get Legendary items, especially the Rank 40 Weapons from [[SuperBoss [[{{Superboss}} Item Gods]]
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* Two examples from ''Literature/{{Worm}}'' and its sequel ''Literature/{{Ward}}'':
** Coil can do something like this. His power allows him to split his perception between two nearly perfect simulations of the near future, separated a decision point that he controls. Having observed two possible futures, he selects one and acts it out, which allows him to try out a pair of strategies while remaining safe and then choose the optimal one. He uses this to great effect in manipulating economics and [[DiabolicalMastermind taking over the city.]] It should be noted that per WordOfGod Coil doesn't fully understand his power and thinks he is actually creating two alternate realities and then deleting one of them every time he uses his ability.
** Imp's power causes others to [[PerceptionFilter completely fail to notice her with any of their senses,]] and [[LaserGuidedAmnesia forget having ever perceived her or anything she's done that they've observed]]. It's on by default, but she can suppress it to allow others to notice her. She uses it to "replay" conversations and interactions with others until she gets the result she wants, by causing people to forget anything she has done and trying again.
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* Two examples from ''Literature/{{Worm}}'' and its sequel ''Literature/{{Ward}}'':
** Coil can do something like this. His power allows him to split his perception between two nearly perfect simulations of the near future, separated a decision point that he controls. Having observed two possible futures, he selects one and acts it out, which allows him to try out a pair of strategies while remaining safe and then choose the optimal one. He uses this to great effect in manipulating economics and [[DiabolicalMastermind taking over the city.]] It should be noted that per WordOfGod Coil doesn't fully understand his power and thinks he is actually creating two alternate realities and then deleting one of them every time he uses his ability.
** Imp's power causes others to [[PerceptionFilter completely fail to notice her with any of their senses,]] and [[LaserGuidedAmnesia forget having ever perceived her or anything she's done that they've observed]]. It's on by default, but she can suppress it to allow others to notice her. She uses it to "replay" conversations and interactions with others until she gets the result she wants, by causing people to forget anything she has done and trying again.
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* Zoss in ''WebComic/KillSixBillionDemons'' [[spoiler:has been living through a GroundhogDayLoop consisting of chosing a successor, mentoring them through TheHerosJourney and ultimately see them take down [[BigBad the Seven]] and become supreme ruler of the universe, before it is reset back to the start.]] [[spoiler:It's eventually revealed that this is not his doing, but rather [[GreaterScopeVillain Metatron 1]], who's been forcing the loop to reset through Zoss. Chosing Allison, who deffinitely does not fit the requirements of the Successor, is his attempt at breaking the cycle]].
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* ''VideoGame/XenobladeChronicles'' series:

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* ''VideoGame/XenobladeChronicles'' ''Xenoblade Chronicles'' series:
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''Much'' easier (and more tempting) to do with emulators, which often have save state features that allow the player to instantly backtrack anywhere, anytime, making the lives system pointless. This and other emulator features are used to put together or practice for "perfect" runs of pattern-based video games, especially 2D shooters. PlatformHell games are made with this in mind (with [[VideoGame/KaizoMarioWorld horrifying results]]), and SpeedRun players use this to get the exact sequence of events required to make absolute fastest time. These are called "tool-assisted speedruns", and the divide between savescummed and classic speedruns is vast. The gamers on both sides [[BrokenBase defend their position vehemently]]. In addition, emulator save states have one major downfall: the ability to save yourself into a corner. Without limits on when you can save, it becomes possible to save the game in situations that make the game {{Unwinnable}}, such as ''saving at the GameOver screen''. Smarter players will use multiple saves in case this happens by accident, but a newcomer to the art of save state scumming can easily find himself trapped.

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''Much'' easier (and more tempting) to do with emulators, which often have save state features that allow the player to instantly backtrack anywhere, anytime, making the lives system pointless. This and other emulator features are used to put together or practice for "perfect" runs of pattern-based video games, especially 2D shooters. PlatformHell games are made with this in mind (with [[VideoGame/KaizoMarioWorld horrifying results]]), and SpeedRun players use this to get the exact sequence of events required to make the absolute fastest time. These are called "tool-assisted speedruns", and the divide between savescummed and classic speedruns is vast. The gamers on both sides [[BrokenBase defend their position vehemently]]. In addition, emulator save states have one major downfall: the ability to save yourself into a corner. Without limits on when you can save, it becomes possible to save the game in situations that make the game {{Unwinnable}}, such as ''saving at the GameOver screen''. Smarter players will use multiple saves in case this happens by accident, but a newcomer to the art of save state scumming can easily find himself trapped.
trapped. Thankfully, more modern emulators often include the ability to undo the last created save state.
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** The first game practically doesn't even give you a choice when it comes to getting the Advanced Art Books needed to fully level up your characters' skills. They can only be obtained from boss-level monsters that are all level seventy or higher, and some of them have very difficult spawn conditions. And just to add insult to injury, some of these Art Books have a [[RareRandomDrop drop rate of less than one percent.]] So your choices for getting these books are to either go through the pains to repeatedly respawn these boss-level enemies, then fight them and beat them, and then rinse and repeat until you get the item, or just spawn and beat them once, save, and then open the chest that they drop. Since the contents of the chest aren't determined until after you open them, you can just keep reloading your save until you get the item you want.

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** The [[VideoGame/XenobladeChronicles1 first game game]] practically doesn't even give you a choice when it comes to getting the Advanced Art Books needed to fully level up your characters' skills. They can only be obtained from boss-level monsters that are all level seventy or higher, and some of them have very difficult spawn conditions. And just to add insult to injury, some of these Art Books have a [[RareRandomDrop drop rate of less than one percent.]] So your choices for getting these books are to either go through the pains to repeatedly respawn these boss-level enemies, then fight them and beat them, and then rinse and repeat until you get the item, or just spawn and beat them once, save, and then open the chest that they drop. Since the contents of the chest aren't determined until after you open them, you can just keep reloading your save until you get the item you want.
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* ''{{Hamtaro}}: Ham-Ham Games'', like the other ''Hamtaro'' licensed games, has no manual save function and autosaves when moving between from one area to another. In case you still try Save Scumming your way to victory by restarting in the middle of an event, the game starts up immediately ''after'' the event and [[DevelopersForesight declares you the loser,]] [[NoFairCheating regardless of how you were actually doing in the event itself.]]

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* ''{{Hamtaro}}: ''{{Anime/Hamtaro}}: Ham-Ham Games'', like the other ''Hamtaro'' licensed games, has no manual save function and autosaves when moving between from one area to another. In case you still try Save Scumming your way to victory by restarting in the middle of an event, the game starts up immediately ''after'' the event and [[DevelopersForesight declares you the loser,]] [[NoFairCheating regardless of how you were actually doing in the event itself.]]
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* The entire premise of ''VideoGame/RadiantHistoria'' is that the hero, Starke, has access to a [[GameBook magical history book that acts like a "Choose your own Adventure!" novel.]] By sticking bookmarks in the relevant parts, he can find the one path that can Save The World. It was reputedly inspired by how everyone reads CYOA books with a finger on a couple descisions in case they [[HaveANiceDeath end up dying hilariously.]]
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* Every ''Franchise/{{Hitman}}'' game has save points to some degree. ''VideoGame/HitmanBloodMoney'' lets you have up to seven slots, while ''VideoGame/HitmanAbsolution'' is checkpoint-based (meaning save scumming is actually enforced). ''VideoGame/Hitman2016'' and ''VideoGame/Hitman2'' use identical save systems, and allows you to save in eight separate slots, and combines this with an auto-save, which itself also has eight separate slots.

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* Every ''Franchise/{{Hitman}}'' game has save points to some degree. ''VideoGame/HitmanBloodMoney'' lets you have up to seven slots, while ''VideoGame/HitmanAbsolution'' is checkpoint-based (meaning save scumming is actually enforced). ''VideoGame/Hitman2016'' and ''VideoGame/Hitman2016'', ''VideoGame/Hitman2'' and ''VideoGame/Hitman3'' all use identical save systems, and allows you to manually save in eight separate slots, and combines this with an auto-save, which itself also has eight separate slots.slots. Even Master Mode allows one save slot as a fallback.
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* Abused as a highly-popular strategy among seasoned veterans of the ''VideoGame/{{XCOM}}'' series. Because a single, sometimes seemingly insignificant unit placement mistake or missed shot can cause someone to have their face melted off with alien plasma weapons at best or a [[UnwinnableByMistake ruined campaign state]] at worst, it would be wise to make and keep many, ''many'' saves as the player progresses through the missions in case something goes wrong.

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* Abused as a highly-popular strategy among seasoned veterans of the ''VideoGame/{{XCOM}}'' series. Because a single, sometimes seemingly insignificant unit placement mistake or missed shot can cause someone to have their face melted off with alien plasma weapons at best or a [[UnwinnableByMistake [[UnintentionallyUnwinnable ruined campaign state]] at worst, it would be wise to make and keep many, ''many'' saves as the player progresses through the missions in case something goes wrong.
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* The Snake Miraculous in ''WesternAnimation/MiraculousLadybug'' has the power of "Second Chance", which allows the user to mark down a specific point in time and then return to that point at will, retaining their memories. This can be done an unlimited number of times, but can only be used to travel back a maximum of five minutes.

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* The Snake Miraculous in ''WesternAnimation/MiraculousLadybug'' has the power of "Second Chance", which allows the user to mark down a specific point in time and then return to that point at will, retaining their memories. This can be done an unlimited number of times, but can only be used to travel back within a maximum of five minutes.minute window of the initial reset point.
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** In general, the trope gets deconstructed throughout the game, as multiple characters are aware that the player character can do this and will call you out on abusing it. The FinalBoss of the [[VillainProtagonist No Mercy Route]], [[spoiler:Sans]], even acts as an SNKBoss specifically to get around this; he knows that you'll just reset if he defeats you, so the only way for him to win is to make you RageQuit by fighting as unfairly as possible.
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* ''VideoGame/OctopathTraveler'': As an homage to classic RPGs, the Rogue abilities and their percentage-based success rates can be overcome if the player is willing to invest enough time and resets until they succeed.

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* ''VideoGame/OctopathTraveler'': As an homage to classic RPGs, [=RPGs=], the Rogue abilities and their percentage-based success rates can be overcome if the player is willing to invest enough time and resets until they succeed.
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* In ''Series/{{DayBreak2006}}'', Detective Brett Hopper is framed for murder and has to unravel the conspiracy while experiencing a GroundhogDayLoop. While this means he has to do a lot of things over and over again, he finds he can effectively save his progress if he gets certain peripheral things right, eg. once he manages to convince his police partner's ex-boyfriend to go to rehab, he finds that the guy reaches that decision on his own every subsequent day.

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* In ''Series/{{DayBreak2006}}'', ''Series/DayBreak2006'', Detective Brett Hopper is framed for murder and has to unravel the conspiracy while experiencing a GroundhogDayLoop. While this means he has to do a lot of things over and over again, he finds he can effectively save his progress if he gets certain peripheral things right, eg. once he manages to convince his police partner's ex-boyfriend to go to rehab, he finds that the guy reaches that decision on his own every subsequent day.
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** The GBA games made this practice quite a bit trickier. Each time the game autosaves, it saves ''the RNG roll at the time of the save'' - so resetting and resuming the turn gives you the exact same results. In order to save a unit from death, you have to restart the ''chapter''.
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dewicking finaldeath per trs


* This style of play is seen as an inherent part of the ''Franchise/FireEmblem'' series. Until ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' introduced "Casual Mode"[[note]]-- and ''[[VideoGame/FireEmblemFates Fates]]'' introduced the [[EasierThanEasy even more forgiving]] "Phoenix Mode" --[[/note]], every installment had players dealing with FinalDeath at ''every difficulty level''. Any character that falls in battle is unable to be used again and is even removed from the game entirely depending on their plot importance. As a result, most players quickly restart whenever someone is killed to prevent their death.

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* This style of play is seen as an inherent part of the ''Franchise/FireEmblem'' series. Until ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' introduced "Casual Mode"[[note]]-- and ''[[VideoGame/FireEmblemFates Fates]]'' introduced the [[EasierThanEasy even more forgiving]] "Phoenix Mode" --[[/note]], every installment had players dealing with FinalDeath {{Permadeath}} at ''every difficulty level''. Any character that falls in battle is unable to be used again and is even removed from the game entirely depending on their plot importance. As a result, most players quickly restart whenever someone is killed to prevent their death.
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* In ''Series/MashinSentaiKiramager'', ResetButton Jamen had the ability to do this. By triggering his ability, he could restart his attack with full knowledge of what the Kiramagers would do so he could counter them, even surprising Kiramei Pink by saying her CatchPhrase to her.
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** This is basically the standard approach to the blackjack game in ''VideoGame/LeisureSuitLarry'', which is necessary to accumulate sufficient finances but is a LuckBasedMission. Same with the slots-o-death machine in ''VideoGame/SpaceQuestITheSarienEncounter''

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** This is basically the standard approach to the blackjack game in ''VideoGame/LeisureSuitLarry'', which is necessary to accumulate sufficient finances but is a LuckBasedMission. Same with The game even {{lampshade|hanging}}s that you need to do this at one part where, after being robbed, the narration remarks "with your consummate gambling skills you should be back on your feet at no time!" Similarly, the slots-o-death machine in ''VideoGame/SpaceQuestITheSarienEncounter''''VideoGame/SpaceQuestITheSarienEncounter'' more or less requires the exact same approach.
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* A rare dark (almost as dark as it gets) example is in ''Film/FunnyGames'': just when it seemed that the heroes managed to turn the tables on the sadist killers, the latter ([[BreakingTheFourthWall with a wink to the audience]]) literally '''rewinded''' the film and made necessary changes. Alhough used only once, this move instils [[DarknessInducedAudienceApathy crushing sense of helplessness on the audience]].

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* A rare dark (almost as dark as it gets) example is in ''Film/FunnyGames'': just when it seemed that the heroes managed to turn the tables on the sadist killers, the latter ([[BreakingTheFourthWall with a wink to the audience]]) literally '''rewinded''' the film and made necessary changes. Alhough Although used only once, this move instils [[DarknessInducedAudienceApathy [[TooBleakStoppedCaring crushing sense of helplessness on the audience]].
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* Version control systems are a form of this. Every change you make to your files is recorded for all posterity (or at least until you change systems...), so that you can revert a change that has gone horribly wrong, research a series of changes that led to a current predicament, or even reach way back in time to resurrect something that had been deleted long ago.
* Virtual machines (sort of a computer-within-a-computer) are often used this way. Set up your VM, take a snapshot of its current state, and then you're free to do all kinds of horrible things to it and just reset to the snapshot when you're done. Very useful for both software developers/testers and malware researchers.
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* In the ''Series/OddSquad'' episode "6:00 to 6:05", Olive and Otto arrive at Headquarters at 6:00 and a disaster is destroying Headquarters five minutes later. Oscar has an experimental time machine but it's only powerful enough to send them back five minutes, to when they first arrived at Headquarters. Olive and Otto have to live through the same five minutes for several iterations to figure out what went wrong and how to stop it.
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* ''VideoGame/KerbalSpaceProgram'' allows you to revert flights to the Vehicle Assembly Building or [=SpacePlane=] Hangar (Depending on where you launched it). {{Averted}} in Hardcore Career Mode (which doesn’t allow reverting flights, by the way).

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* If you exit the game in ''VideoGame/SlayTheSpire'' and reload, you'll start over at the start of the fight. However, it still uses the same seed, so if you try the exact same actions as before, it'll have the same outcome.
''However'', you can still manipulate the seed by changing the order of card draw or killing monsters and such.

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* If you exit the game in ''VideoGame/SlayTheSpire'' and reload, you'll start over at the start of the fight. However, it still uses the same seed, so if you try the exact same actions as before, it'll have the same outcome. \n ''However'', you can still manipulate the seed by changing the order of card draw or killing monsters and such.
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* If you exit the game in ''VideoGame/SlayTheSpire'' and reload, you'll start over at the start of the fight. However, it still uses the same seed, so if you try the exact same actions as before, it'll have the same outcome.
''However'', you can still manipulate the seed by changing the order of card draw or killing monsters and such.
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* In ''Webcomic/{{Grrl Power}}'' In one instance while scouting out a possible Bad Guy Hangout, [[spoiler: Krona, the reality hacker, sets a 'Checkpoint' program on Sydney in case anything happens.]] Unfortunately, [[spoiler:Krona learns that she can only affect local time, so that although the save scum triggers and resets everyone nearby to their previous position, the Bad Guy is alerted when time rewrites itself. It's revealed that time outside the local area continued normally, and Krona ended up shelving the program out of fear of breaking time and/or reality.]]

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* In ''Nightmare of Druaga'', the save file is marked "Do Not Copy." And if you close the game by any means other than a save and quit, it subjects you to a rant about mucking with the flow of time, and if you answer even ONE question the wrong way, it inflicts you with the death penalty. and the rant gets longer each time, with new questions. Heaven help you if the power goes out while playing.
* ''Franchise/{{Pokemon}}''

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* In ''Nightmare of Druaga'', ''VideoGame/NightmareOfDruaga'', the save file is marked "Do Not Copy." And if you close the game by any means other than a save and quit, it subjects you to a rant about mucking with the flow of time, and if you answer even ONE question the wrong way, it inflicts you with the death penalty. and the rant gets longer each time, with new questions. Heaven help you if the power goes out while playing.
* ''Franchise/{{Pokemon}}''''VideoGame/OctopathTraveler'': As an homage to classic RPGs, the Rogue abilities and their percentage-based success rates can be overcome if the player is willing to invest enough time and resets until they succeed.
* ''Franchise/{{Pokemon}}'':



* Subverted with Kang the Conqueror. He admits he can easily go back in time and replay his losses to achieve victory. He also acknowledges he can just go back and stop the Avengers from ever being born. However, Kang finds the Avengers far too worthy foes to take such an easy victory. He wants the satisfaction of beating them in their primes and on their own terms. To simply replay his losses to make them wins would be cheating and Kang knows that undermines any victory he could boast.
* Creator/JonathanHickman's ''[[ComicBook/JonathanHickmansXMen House of X]]'' reveals that [[spoiler:Moira [=MacTaggert=] ]]has a mutant power that works like this. When she dies, her consciousness returns to the moment of her birth and she restarts her life with full knowledge of the ones that came before. She's spent nine lives trying to find a harmonious solution to the problem of human/mutant relations; the series (and by extension all her previous appearances) show her tenth and possibly final attempt.

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* ''ComicBook/TheAvengers'': Subverted with Kang the Conqueror. He admits he can easily go back in time and replay his losses to achieve victory. He also acknowledges he can just go back and stop the Avengers from ever being born. However, Kang finds the Avengers far too worthy foes to take such an easy victory. He wants the satisfaction of beating them in their primes and on their own terms. To simply replay his losses to make them wins would be cheating and Kang knows that undermines any victory he could boast.
* Creator/JonathanHickman's ''[[ComicBook/JonathanHickmansXMen House of X]]'' ''ComicBook/JonathanHickmansXMen'' reveals that [[spoiler:Moira [=MacTaggert=] ]]has a mutant power that works like this. When she dies, her consciousness returns to the moment of her birth and she restarts her life with full knowledge of the ones that came before. She's spent nine lives trying to find a harmonious solution to the problem of human/mutant relations; the series (and by extension all her previous appearances) show her tenth and possibly final attempt.
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''Much'' easier (and more tempting) to do with emulators, which often have save state features that allow the player to instantly backtrack anywhere, anytime, making the lives system pointless. This and other emulator features are used to put together or practice for "perfect" runs of pattern-based video games, especially 2D shooters. PlatformHell games are made with this in mind (with [[VideoGame/KaizoMarioWorld horrifying results]]), and SpeedRun players use this to get the exact sequence of events required to make absolute fastest time. These are called "tool-assisted speedruns", and the divide between savescummed and classic speedruns is vast. The gamers on both sides defend their position vehemently. In addition, emulator save states have one major downfall: the ability to save yourself into a corner. Without limits on when you can save, it becomes possible to save the game in situations that make the game {{Unwinnable}}, such as ''saving at the GameOver screen''. Smarter players will use multiple saves in case this happens by accident, but a newcomer to the art of save state scumming can easily find himself trapped.

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''Much'' easier (and more tempting) to do with emulators, which often have save state features that allow the player to instantly backtrack anywhere, anytime, making the lives system pointless. This and other emulator features are used to put together or practice for "perfect" runs of pattern-based video games, especially 2D shooters. PlatformHell games are made with this in mind (with [[VideoGame/KaizoMarioWorld horrifying results]]), and SpeedRun players use this to get the exact sequence of events required to make absolute fastest time. These are called "tool-assisted speedruns", and the divide between savescummed and classic speedruns is vast. The gamers on both sides [[BrokenBase defend their position vehemently.vehemently]]. In addition, emulator save states have one major downfall: the ability to save yourself into a corner. Without limits on when you can save, it becomes possible to save the game in situations that make the game {{Unwinnable}}, such as ''saving at the GameOver screen''. Smarter players will use multiple saves in case this happens by accident, but a newcomer to the art of save state scumming can easily find himself trapped.
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*[[https://www.youtube.com/watch?v=FutTIrFJyo0 This]] WebVideo/CalebCity video shows what happens to your party members when you're the one quicksaving.

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