I don't have a frame of reference for these things, but this page seems to be particularly prone to abuse.
I was doing a wiki walk and noticed a lot of the non-videogame examples weren't actually examples of the trope, so I did some cleaning up. I wasn't familiar with most of the works in question, so I partly went by the language used in each entry.
Of the 76 non-videogame examples present, only 28 entries were actually relevant to the trope as currently described - this works out to about one misplaced entry every other month, given that the last time someone cleaned up was sometime in 2015. Since this estimate is based entirely on past discussion threads, I wouldn't be surprised if the actual rate was higher. Almost everything was examples of mental time travel, reset button, or groundhog day loop (including an entry for the movie Groundhog Day).
I'm not sure if any further action is called for (or even if the action I took was entirely appropriate in the wider context of tvtropes policies), but there you go.
Edit: I also tweaked the disclaimer at the bottom to make its relationship with Reset Button a little clearer.
Edited by Qussow Hide / Show RepliesHmm... Depending on how many of the 1500+ uses are wrong, there might be a solid foundation for a Saving Superpower trope, where it's this, but not a video game, instead in-universe.
Disambig Needed: Help with those issues! tvtropes.org/pmwiki/posts.php?discussion=13324299140A37493800&page=24#comment-576Previous Trope Repair Shop thread: Misused, started by eroock on Oct 20th 2014 at 3:09:57 AM
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanRe: Sierra
- Removed:
- If the player refuses to purchase a Saurus enough times in Quest for Glory II, the game will eventually give a Game Over for undisclosed reasons.
- Well, if you refuse to buy a saurus several times, the shopkeeper will warn you that he'll pack up and leave, and "see how you're going to win the game without it". At that point if you leave without buying the saurus, the game will tell you that he has indeed sold the saurus to somebody else and left, making your game unwinnable - game over. But this has nothing to do with save scumming.
- In Codename: ICEMAN, attempting to reload a save during an entirely Luck-Based Mission of a dice game will cause the person you're playing against to accuse you of cheating and ERASE YOUR SAVE.
- If you reload the game too many times, he'll indeed accuse you of cheating, but this doesn't cause game over (let alone erase your save). He just refuses to play with you again. Apparently, this doesn't actually make the game unwinnable, either. (The dice game is optional and if you refuse to play, there are alternate ways around it, though it is required for maximum points.)
- If the player refuses to purchase a Saurus enough times in Quest for Glory II, the game will eventually give a Game Over for undisclosed reasons.
I'd have figured that there would be some mention of the restore point from Nintendo's Virtual Console. Didn't find any.
The part about Codename Iceman says it'll erase your save after your opponent in the dice game calls you out on cheating. I'm just looking at the game code here, and I can't for the love of me find anything about erasing the save — it just puts you back in the previous screen and removes a key item from play.
"Turn-based strategy" and "turn-based tactics" are the same genre, right? Am I crazy?
One thing i remembered when cheating/modding in Fallout is, like Wasteland is that its stored areas into seperate files.
For example: First savegame, got the Vault Dweller with 30 credits Deposits into a safe area, heh get it ;-) Moves to another area Saves game Backup that area's file Load savegame Move to deposit area, picks up 30 credits and moves away Saves again Rewrite the backup file containing the area with 30 credits Load game, with player character already carrying 30 credits on him/herself picks up 30 credits from deposit area and has 60
Rinse and repeat, for ANY ITEM Also can carry into a new fresh savegame
like 1 savegame got uberarmor and 1+ infinity plasma rifle, almost direct into "Vault13 Cave" Game crashes when loading player within a modified area, or atleast with me
Under the "tools" menu on the main page, there's a "This page needs some moderator assistance with" box. That can be used for stuff related to discussion pages as well, so I've reported it. It should be gone at some point relatively soon now.
Edit: Well, that didn't take long; thanks to whichever mod took care of it!
Edited by Telcontar That was the amazing part. Things just keep going.Isn't save scumming when you backup save files outside of the game (using backup disks, or your operating system to create a duplicate file) rather than using the game's built-in saves? The article is unclear on this and lists many examples of people simply using the game's regular save system as a way to "cheat" by dying and restarting at their last save — but that's the whole point of having a save system. Save scumming is when you take advantage of copying software, or duplicate a saved game file, which is outside of the game designer's control.
The article does mention that it comes from rogue-likes, but that's the point: when the game is designed so that when you die you can't restart, only then does it make sense to call duplicate save files "save scumming." For many games (such as console RP Gs) they offer a "copy save game" function built in to the game, so it's not cheating or "scummy" behavior then.
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Edited by Czigot