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*** Some Speech checks however come up only once, making save scumming useful again since the game has multiple ways to momentarily boost your skills. Without save scumming you'd have to predict when a high skill check is coming up and risk wasting skill boosting items. It's usually just trial and error with this method, seeing how it's a trivial matter to raise a specific skill by more than 20 points (100 being the maximum).
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** The original ''{{Rogue}}'' on Unix used the i-node trick described above for ''[=NetHack=]'' on Unix. It also encrypted the save file, multiple times. Each fresh save added another layer of encryption.
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*** [[Whoring If you have more of a particular spell-scroll piled up than you have lockpicks, you really don't have to worry about saving and reloading. Just double-click the scrolls then drop the picks and pick them all up again.]]
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---->I think the reason was 'terminal stubbornness'
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** [[FalloutNewVegas New Vegas]] evades this with Speech checks; you now need a minimum Speech skill to pass the checks, rather than a percentage chance (same with other skills that can appear in a conversation).
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* According to [[WordOfGod one of the answers]] in [[http://tfwiki.net/wiki/Multiversal_singularity#Multiversal_Dynamics an official Q&A session]], all [[TheMultiverse multiversal beings]]--particularly The Fallen--in {{Transformers}} essentially have this ability. [[MindScrew ...we think]].
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The term SaveScumming comes from the roguelike community, which has long frowned on the practice (most roguelike games prevent this by erasing a save file as soon as you load it) and thus categorized save/reload as one of the many forms of "scummy" behavior honorable players eschew.

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The term SaveScumming comes from the roguelike community, which has long frowned on the practice (most roguelike games prevent this by erasing a save file as soon as you load it) and thus categorized save/reload as one of the many forms of "scummy" behavior honorable players eschew.
eschew. This is not to be confused with LucasArts' SCUMM game engine, when LucasArts' games are generally much more forgiving than their Sierra counterparts.
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* In FalloutNewVegas, save scumming is possible to win big at the casino games, but there are two catches. Firstly, each casino has a limit on how much you can win before they either ban you from gambling or straight up kick you out. Secondly, reloading a save from within a casino starts a countdown on all gambling games (slots, blackjack, and roulette). You can't gamble until one minute after loading the save. Obviously, [[TheDevTeamThinksOfEverything Obsidian were one step ahead of us]].

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* In FalloutNewVegas, save scumming is possible to win big at the casino games, but there are two catches. Firstly, each casino has a limit on how much you can win before they either ban you from gambling or straight up kick you out. Secondly, reloading a save from within a casino starts a countdown on all gambling games (slots, blackjack, and roulette). You can't gamble until one minute after loading the save. Obviously, [[TheDevTeamThinksOfEverything Obsidian were was one step ahead of us]].
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* In FalloutNewVegas, save scumming is possible to win big at the casino games, but there are two catches. Firstly, each casino has a limit on how much you can win before they either ban you from gambling or straight up kick you out. Secondly, reloading a save from within a casino starts a countdown on all gambling games (slots, blackjack, and roulette). You can't gamble until one minute after loading the save. Obviously, [[TheDevsToughtOfEverything the devs were one step ahead of us]].

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* In FalloutNewVegas, save scumming is possible to win big at the casino games, but there are two catches. Firstly, each casino has a limit on how much you can win before they either ban you from gambling or straight up kick you out. Secondly, reloading a save from within a casino starts a countdown on all gambling games (slots, blackjack, and roulette). You can't gamble until one minute after loading the save. Obviously, [[TheDevsToughtOfEverything the devs [[TheDevTeamThinksOfEverything Obsidian were one step ahead of us]].
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* You can do this in FalloutNewVegas to win big at the casinos, but there are two catches. One, each casino has a limit how much you can win before they will ban you from gambling (you can still do other stuff though), and second, if you save inside any of the casinos, when you reload, there will be a 1 minute countdown until you can gamble. This was obviously added to frustrate save scummers.

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* You can do this in FalloutNewVegas In FalloutNewVegas, save scumming is possible to win big at the casinos, casino games, but there are two catches. One, Firstly, each casino has a limit on how much you can win before they will either ban you from gambling (you can still do other stuff though), and second, if or straight up kick you out. Secondly, reloading a save inside any of the casinos, when you reload, there will be from within a 1 minute casino starts a countdown on all gambling games (slots, blackjack, and roulette). You can't gamble until you can gamble. This was obviously added to frustrate save scummers.one minute after loading the save. Obviously, [[TheDevsToughtOfEverything the devs were one step ahead of us]].
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* You can do this in FalloutNewVegas to win big at the casinos, but there are two catches. One, each casino has a limit how much you can win before they will ban you from gambling (you can still do other stuff though), and second, if you save inside any of the casinos, when you reload, there will be a 1 minute countdown until you can gamble. This was obviously added to frustrate save scummers.
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heavy sigh


** In general, most "Strategy" of this game simply involved SaveScumming becuase health didn't regenerate, like in ''other'' games.
*** Says you. I just maxed out the Health Regen augmentation. So, EpicFail.

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Old, old method of playing games. Basically, you save the game whenever you get a result you like, and restore the saved game whenever you get a result you ''don't'' like. It could be because the game demands TrialAndErrorGameplay, or perhaps you have a limited number of tries to get the [[RandomNumberGod RNG]] to get a favorable result. Or maybe you're just not that good at the game. And woe befall you if you save a game after a non-obvious error that makes the game {{Unwinnable}}. Seasoned savescummers will make multiple saves throughout the game so they can go back to the part that they messed up on.

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Old, old method of playing games. Basically, you save the game whenever you get a result you like, and restore the saved game whenever you get a result you ''don't'' like. It could be because the game demands TrialAndErrorGameplay, or perhaps you have a limited number of tries to get the [[RandomNumberGod RNG]] to get a favorable result. Or maybe you're just not that good at the game. Although sometimes, it's the only way to even win a LuckBasedMission, no matter how good you are, or it's the only way to get a very rare item. And woe befall you if you save a game after a non-obvious error that makes the game {{Unwinnable}}. Seasoned savescummers will make multiple saves throughout the game so they can go back to the part that they messed up on.


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Other, games, however, especially Japanese-made games designed with the "maniacs" in mind, not only validate it as a tactic, but make it utterly mandatory for OneHundredPercentCompletion. The InfinityPlusOneSword is not only dropped only by the ultra-difficult BonusBoss, but it only has a 1% chance of dropping it, and there is only one of that boss in the game. Beating the boss once after a theoretically infinite number of save scummings may just be a fluke, but beating a difficult boss 50 to 500 times in a row shows not only mastery of the game, but also superhuman patience.
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**Also in Oblivion the [[LuckBasedMission lock picking mini game]], you have a limited amount of lock-picks and every-time you make a mistake you lose one, solution? save right before the door and if you lose too many lock-picks then reload. Simple.

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* You can only make a certain number of mistakes in cases in the ''PhoenixWrightAceAttorney''. However, if a player is so inclined, they can just save, try something, and if it doesn't work, re-load it and try again, which kind of takes away the bite of the penalty system. One case actually punishes you for doing this, with the "success" and "instant GameOver" responses starting with the ''exact same line'' from Godot, which is generally all you take the time to see after losing once. You can save at nearly any point in the ''AceAttorney'' games, unless the judge is directly asking you a question. This is helpful at GuideDangIt moments, where you can just keep presenting things until you find one that doesn't get you a penalty.

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* You can only make a certain number of mistakes in cases in the ''PhoenixWrightAceAttorney''. However, if a player is so inclined, they can just save, try something, and if it doesn't work, re-load it and try again, which kind of takes away the bite of the penalty system. One case actually punishes you for doing this, with [[spoiler:with the "success" and "instant GameOver" responses starting with the ''exact same line'' from Godot, which is generally all you take the time to see after losing once.once]]. You can save at nearly any point in the ''AceAttorney'' games, unless the judge is directly asking you a question. This is helpful at GuideDangIt moments, where you can just keep presenting things until you find one that doesn't get you a penalty.penalty.
-->'''PROTIP:''' Press L+R+Select+Start to go back to the title screen at any time.
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* Possible in ''Postal 2''; however, abuse will lead to the Postal Dude commenting "My grandmother could beat this if she saved as much as you do."

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* Possible in ''Postal 2''; however, abuse will lead to the Postal Dude commenting [[LampshadeHanging commenting]] "My grandmother could beat this if [[BreakingTheFourthWall she saved as much as you do."]]"
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*** The new HeartGold/SoulSilver titles actually avert this to a degree - if you knock out one of the three Legendary Birds accidentally, no worries. Just beat the Elite Four again and they'll respawn for you. Doesn't work if you actually catch them though.

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*** The new HeartGold/SoulSilver [=HeartGold/SoulSilver=] titles actually avert this to a degree - if you knock out one of the three Legendary Birds accidentally, no worries. Just beat the Elite Four again and they'll respawn for you. Doesn't work if you actually catch them though.
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** That said, as long as you're willing to take a Story Points penalty at the end of the stage (which only affects the treasures you can pick up on subsequent runs and can be made up for later if you'd rather), you can also restart the battle from within the game, which is much faster.
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not fake


Some games modify this by giving you limited amounts of saves (similar to VideoGameLives but perhaps allowing some strategy), bonuses for low numbers of saves, or immediately erasing/saving a game whenever you die or do something important (Iron Man mode, aka, adding FakeDifficulty). Some games kick it up to 11 by actually detecting whether you cheated by Save-Swapping, trying to obfuscate the game which deletes a saved game by manually putting back a copy of the said save file right after deletion by the game into its save folder. Even worse, wiser games will even call you out for actually trying to feed it an invalid saved file!

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Some games modify this by giving you limited amounts of saves (similar to VideoGameLives but perhaps allowing some strategy), bonuses for low numbers of saves, or immediately erasing/saving a game whenever you die or do something important (Iron Man mode, aka, adding FakeDifficulty).mode). Some games kick it up to 11 by actually detecting whether you cheated by Save-Swapping, trying to obfuscate the game which deletes a saved game by manually putting back a copy of the said save file right after deletion by the game into its save folder. Even worse, wiser games will even call you out for actually trying to feed it an invalid saved file!
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** They even give you about 50 save slots, just to set you up for disappointment from the get-go.
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* Cruelly averted in SakuraWars V. It has tons of branching dialog which basically replaces LevelGrinding if you choose the right response. As if to make it worse, it's on a time limit and you automatically fail if you take too long to decide. Yet you can only save at the end of the chapter (usually between half an hour to an hour depending on your reading speed and if you listen to the [[Horrible/VoiceActing voice work]]) and before battle.
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* Possible in ''Postal 2''; however, abuse will lead to the Postal Dude commenting "My grandmother could beat this if she saved as much as you do."
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*** The new HeartGold/SoulSilver titles actually avert this to a degree - if you knock out one of the three Legendary Birds accidentally, no worries. Just beat the Elite Four again and they'll respawn for you. Doesn't work if you actually catch them though.
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** The two most recent games, ''Grand Bazaar'' and ''Twin Villages'' avert this altogether by 1) Doing away with mining and 2) Making it so you can only save once a day when you sleep, which automatically leads you to the next day.
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* Spoofed in BaldursGate Throne of Bhaal: a party of "noobs" assaults your group while flinging insults, resulting in their complete extermination. After a fake "reload" screen, the same party of adventurers encounters you again, greets you nicely and walks away.

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* Spoofed in BaldursGate ''BaldursGate Throne of Bhaal: Bhaal'': a party of "noobs" assaults your group while flinging insults, resulting in their complete extermination. After a fake "reload" screen, the same party of adventurers encounters you again, greets you nicely and walks away.
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*** In the older games. Newer ones just have them respawn later to discourage this. Of course, this gets abused for LevelGrinding but hey, you can't have everything.
**** Don't mean to be Mr. Negative here but repeating legendaries would be one of the worst possible ways to level grind. The only respawn methods so far include waiting a week or so and beating the entire Elite 4 to respawn them. Add that to the fact that wild pokemon give less experience than trainers' pokemon and you can see that grinding the Elite 4 is generally FAR better for leveling.
** In Pokemon you end up saving a LOT because any major fight could become a rout. The mechanics contain copious amounts of random chance at times.
*** Then again, saving after narrowly beating the first Elite Four member with underlevelled Pokémon and then discovering that you forgot to bring Revives and Full Restores might be a bad idea.
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** Unfortunately, the DS remake severely limits your ability to save. To recap Nippon Ichi's train of though: Allow nearly unlimited saving on consoles. Give players exactly one SavePoint in the ''entire game'' for the handheld. SoYeah.

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** Unfortunately, the DS remake severely limits your ability to save. To recap Nippon Ichi's train of though: Allow nearly unlimited saving on consoles. Give players exactly one SavePoint in the ''entire game'' for the handheld. SoYeah.
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* The first TombRaider had save crystals, so save scumming was impossible. People complained about the time between saves, so they implemented a save anywhere feature for the sequel. Unfortunately to compensate they raised the difficulty level to the point where some sections required SaveScumming to get through.
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* Final Fantasy Crystal Chronicles: Ring of Fates. When you beat the final boss, he will try to go to another reality to defeat you, but gets trapped in a stable time loop. He's stuck Save Scumming the rest of his life!
** FridgeBrilliance: YIKES.

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