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* ''VideoGame/{{Bleed}}''
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It should not be confused with {{Metroidvania}}, a close cousin more focused on [[ActionAdventure adventure and exploration]] with light RPGElements and the opposite side of the Action Platformer genre. In Run-and-Gun, '''[[BigHeroicRun RUN]]''' is the key word. It implies moving forward and not looking back which can be enforced by a RatchetScrolling, and going for a more traditional [[NoSidepathsNoExplorationNoFreedom linear]] level structure with [[SingleUseShield one-hit-and-you-lose-it power-ups]] to emphasize the feelings of stress and urgency, where Metroidvanias offer an [[WideOpenSandbox open world]] filled with locks and permanents upgrades unlocking those locks. [[SlidingScaleOfLinearityVsOpenness It's not absolute though]], and some games are able to balance the two by borrowing some mechanics from the other side. But it should be clear: having a gun in a performer doesn't ''necessarily'' turns your game into a Run-and-Gun.

to:

It should not be confused with {{Metroidvania}}, a close cousin more focused on [[ActionAdventure adventure and exploration]] with light RPGElements and the opposite side of the Action Platformer genre. In Run-and-Gun, '''[[BigHeroicRun RUN]]''' is the key word. It implies moving forward and not looking back which can be enforced by a RatchetScrolling, and going for a more traditional [[NoSidepathsNoExplorationNoFreedom linear]] level structure with [[SingleUseShield one-hit-and-you-lose-it power-ups]] to emphasize the feelings of stress and urgency, where Metroidvanias offer an [[WideOpenSandbox open world]] filled with locks and permanents upgrades unlocking those locks. [[SlidingScaleOfLinearityVsOpenness It's not absolute though]], and some games are able to balance the two by borrowing some mechanics from the other side. But it should be clear: having a gun in a performer platformer doesn't ''necessarily'' turns your game into a Run-and-Gun.
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It is characterized by its [[EverythingTryingToKillYou hordes of vicious enemies]] who -- unlike most regular platformers -- cannot be harmed by {{Goomba Stomp}}ing them, a long-ranged weaponry (distinguishing it from [[BeatEmUp Beat 'em Ups]]) that can -- despite the name -- be something other than CoolGuns, BottomlessMagazines, and various PowerUps changing the weapon or its function. Close combat move are sometimes available, which could bring the game closer to the BeatEmUp genre, which is also about going forward and beating up bad guys.

to:

It is characterized by its [[EverythingTryingToKillYou hordes of vicious enemies]] who -- unlike most regular platformers -- cannot be harmed by {{Goomba Stomp}}ing them, a long-ranged weaponry (distinguishing it from [[BeatEmUp Beat 'em Ups]]) that can -- despite the name -- be something other than CoolGuns, BottomlessMagazines, and various PowerUps changing the weapon or its function. Expect a SpreadShot as a weapon type to deal with swarms of Mooks. Close combat move are sometimes available, which could bring the game closer to the BeatEmUp genre, which is also about going forward and beating up bad guys.
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* ''VideoGame/{{Gunforce}}''
* ''VideoGame/{{Gunforce 2}}'', notable for being the spiritual predecessor to ''Metal Slug'' but plays more like ''Contra''.
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* ''[[VideoGame/TheRealGhostbustersDataEast The Real Ghostbusters]]'' (1987, Data East)
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Do not confuse with the game ''VideoGame/RunNGun'', nor with DoNotRunWithAGun (an advice that is ''largely'' ignored here).

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Do not confuse with the game ''VideoGame/RunNGun'', nor with DoNotRunWithAGun (an (a piece of advice that is ''largely'' ignored here).
here). Also not to be confused with the tactic used in the sport of UsefulNotes/{{Basketball}}.
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It is characterized by its [[EverythingTryingToKillYou hordes of vicious enemies]] who -- unlike most regular platformers -- cannot be harmed by {{Goomba Stomp}}ing them, a long-ranged weaponry (distinguishing it from [[BeatEmUp Beat 'em Ups]]) that can -- despite the name -- be something other than CoolGuns, BottomlessMagazines, and various PowerUps changing the weapon or its function. Close combat move are sometimes available, which could bring the game closer to the BeatEmUp genre, which is also about going forward and beating up bad guys .

to:

It is characterized by its [[EverythingTryingToKillYou hordes of vicious enemies]] who -- unlike most regular platformers -- cannot be harmed by {{Goomba Stomp}}ing them, a long-ranged weaponry (distinguishing it from [[BeatEmUp Beat 'em Ups]]) that can -- despite the name -- be something other than CoolGuns, BottomlessMagazines, and various PowerUps changing the weapon or its function. Close combat move are sometimes available, which could bring the game closer to the BeatEmUp genre, which is also about going forward and beating up bad guys .
guys.
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* ''VideoGame/{{Rosenkreuzstilette}}

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* ''VideoGame/{{Rosenkreuzstilette}}''VideoGame/{{Rosenkreuzstilette}}''
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* ''VideoGame/HolyDiver''
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* ''VideoGame/KonoSubarashiiSekaiNiShukufukuOFukkatsuNoBeldia''
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* ''VideoGame/GhostsNGoblins'' is a run-and-gun, despite its MedievalEuropeanFantasy aesthetic, as most of the weapons are long-ranged.

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* ''VideoGame/GhostsNGoblins'' is a run-and-gun, despite its MedievalEuropeanFantasy [[{{Fantasy}} Fantasy]] aesthetic, as most of the weapons are long-ranged.

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Unnecessary Past Edit of Kiki Kaikai/Pocky & Rocky since it already has a standard TV Tropes page.


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''VideoGame/KikiKaiKai''
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** ''VideoGame/HardCorpsUprising''



* ''VideoGame/HardCorpsUprising''
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Although it should be noted that Run-and-Gun is also a name given to ShootEmUp games with a top-down perspective where players can control a character or a grounded vehicle (contrasting the usual SpaceFighter, usually a {{tank|Goodness}}) with a 360 degrees liberty of movement, unlike traditional [[ShootEmUp Shoot 'em Ups]] which lock the facing of the shooter in a single direction. The TropeCodifier of this specific genre from UsefulNotes/TheGoldenAgeOfVideoGames should be ''VideoGame/{{Commando}}''.

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Although it should be noted that Run-and-Gun is also a name given to ShootEmUp games with a top-down perspective where players can control a character or a grounded vehicle (contrasting the usual SpaceFighter, usually a {{tank|Goodness}}) with a 360 degrees liberty of movement, unlike traditional [[ShootEmUp Shoot 'em Ups]] which lock the facing of the shooter in a single direction. The TropeCodifier of this specific genre from UsefulNotes/TheGoldenAgeOfVideoGames should be ''VideoGame/{{Commando}}''.
''VideoGame/{{Commando}}'', and the success of ''VideoGame/TheBindingOfIsaac'' brought a wind of fresh air to the genre by adding [[{{Roguelike}} Procedural Death Labyrinths]] into the mix.


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Grammar


Although previous examples existed before, it was mostly [[TropeCodifier codified]] during the [[UsefulNotes/The8bitEraOfConsoleVideoGames NES era]] where various popular titles like ''VideoGame/{{Mega Man|Classic}}'' and ''VideoGame/{{Contra}}'' generated [[FollowTheLeader tons of clones]] with various degrees of success. Because of this time period, games like this are expected to be NintendoHard. The genre is a staple of 2D video games as it never really successfully passed the VideoGame3DLeap, although one can argue that it stealthily evolved into the ThirdPersonShooter genre (thanks to games like ''VideoGame/{{Cabal}}'' and ''VideoGame/WildGuns'') and HackAndSlash (who is historically a cross between ThirdPersonShooter and BeatEmUp, but some also include platforming sections and firearms). Platformer subgenres like {{Platform Fighter}}s and {{Elimination Platformer}}s could also be considered run-and-gun games if they mostly focus on gunplay and/or range combat.

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Although previous examples existed before, it was mostly [[TropeCodifier codified]] during the [[UsefulNotes/The8bitEraOfConsoleVideoGames NES era]] where various popular titles like ''VideoGame/{{Mega Man|Classic}}'' and ''VideoGame/{{Contra}}'' generated [[FollowTheLeader tons of clones]] with various degrees of success. Because of this time period, games like this are expected to be NintendoHard. The genre is a staple of 2D video games as it never really successfully passed the VideoGame3DLeap, although one can argue that it stealthily evolved into the ThirdPersonShooter genre (thanks to games like ''VideoGame/{{Cabal}}'' and ''VideoGame/WildGuns'') and HackAndSlash (who (which is historically a cross between ThirdPersonShooter and BeatEmUp, but some also include platforming sections and firearms). Platformer subgenres like {{Platform Fighter}}s and {{Elimination Platformer}}s could also be considered run-and-gun games if they mostly focus on gunplay and/or range combat.
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When a PlatformGame uses gameplay mechanics borrowed from the ShootEmUp genre. Or a ShootEmUp with plarformer elements, that works too. Also known as '''Action Platformer'''.

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When a PlatformGame uses gameplay mechanics borrowed from the ShootEmUp genre. Or a ShootEmUp with plarformer platformer elements, that works too. Also known as '''Action Platformer'''.
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%%* GunsAndGunplayTropes
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%%** ''VideoGame/AlienHominid'' (bottom-right)
%%** ''VideoGame/{{Contra}} '' (top-right)
%%** ''VideoGame/GhostsNGoblins'' (bottom-left)
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%%* GunsAndGunplayTropes
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%%** ''VideoGame/AlienHominid'' (bottom-right)
%%** ''VideoGame/{{Contra}} '' (top-right)
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Although previous examples existed before, it was mostly [[TropeCodifier codified]] during the [[UsefulNotes/The8bitEraOfConsoleVideoGames NES era]] where various popular titles like ''VideoGame/MegaMan'' and ''VideoGame/{{Contra}}'' generated [[FollowTheLeader tons of clones]] with various degrees of success. Because of this time period, games like this are expected to be NintendoHard. The genre is a staple of 2D video games as it never really successfully passed the VideoGame3DLeap, although one can argue that it stealthily evolved into the ThirdPersonShooter genre (thanks to games like ''VideoGame/{{Cabal}}'' and ''VideoGame/WildGuns'') and HackAndSlash (who is historically a cross between ThirdPersonShooter and BeatEmUp, but some also include platforming sections and firearms). Platformer subgenres like {{Platform Fighter}}s and {{Elimination Platformer}}s could also be considered run-and-gun games if they mostly focus on gunplay and/or range combat.

to:

Although previous examples existed before, it was mostly [[TropeCodifier codified]] during the [[UsefulNotes/The8bitEraOfConsoleVideoGames NES era]] where various popular titles like ''VideoGame/MegaMan'' ''VideoGame/{{Mega Man|Classic}}'' and ''VideoGame/{{Contra}}'' generated [[FollowTheLeader tons of clones]] with various degrees of success. Because of this time period, games like this are expected to be NintendoHard. The genre is a staple of 2D video games as it never really successfully passed the VideoGame3DLeap, although one can argue that it stealthily evolved into the ThirdPersonShooter genre (thanks to games like ''VideoGame/{{Cabal}}'' and ''VideoGame/WildGuns'') and HackAndSlash (who is historically a cross between ThirdPersonShooter and BeatEmUp, but some also include platforming sections and firearms). Platformer subgenres like {{Platform Fighter}}s and {{Elimination Platformer}}s could also be considered run-and-gun games if they mostly focus on gunplay and/or range combat.



* ''VideoGame/MalditaCastilla''



* GunsAndGunplayTropes
* [[ImageSource/VideoGamesAToM ImageSource/Video Games A to M]]
** ''VideoGame/AlienHominid'' (bottom-right)
** ''VideoGame/{{Contra}} '' (top-right)
** ''VideoGame/GhostsNGoblins'' (bottom-left)
** ''VideoGame/MegaManX1'' (middle-left)
** ''VideoGame/MetalSlug'' (top-left)
* [[ImageSource/VideoGamesNToZ ImageSource/Video Games N to Z]]
** ''VideoGame/SmashTV'' (middle-right)
* VideogameGenres

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* %%* GunsAndGunplayTropes
* %%* [[ImageSource/VideoGamesAToM ImageSource/Video Games A to M]]
** %%** ''VideoGame/AlienHominid'' (bottom-right)
** %%** ''VideoGame/{{Contra}} '' (top-right)
** %%** ''VideoGame/GhostsNGoblins'' (bottom-left)
** %%** ''VideoGame/MegaManX1'' (middle-left)
** %%** ''VideoGame/MetalSlug'' (top-left)
* %%* [[ImageSource/VideoGamesNToZ ImageSource/Video Games N to Z]]
** %%** ''VideoGame/SmashTV'' (middle-right)
* %%* VideogameGenres
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Created from YKTTW

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rungun.png]]
[[caption-width-right:350:'''[[WebVideo/{{Sequelitis}} JUMP 'N SHOOT MAN!]]''' [[labelnote:Games]]Clockwise from top left: ''VideoGame/MetalSlug 3'', ''[[VideoGame/{{Contra}} Super C]]'', ''VideoGame/SmashTV'', ''VideoGame/AlienHominid'', ''[[VideoGame/GhostsNGoblins Super Ghouls 'n Ghosts]]'', and ''VideoGame/MegaManX1''[[/labelnote]]]]

When a PlatformGame uses gameplay mechanics borrowed from the ShootEmUp genre. Or a ShootEmUp with plarformer elements, that works too. Also known as '''Action Platformer'''.

It is characterized by its [[EverythingTryingToKillYou hordes of vicious enemies]] who -- unlike most regular platformers -- cannot be harmed by {{Goomba Stomp}}ing them, a long-ranged weaponry (distinguishing it from [[BeatEmUp Beat 'em Ups]]) that can -- despite the name -- be something other than CoolGuns, BottomlessMagazines, and various PowerUps changing the weapon or its function. Close combat move are sometimes available, which could bring the game closer to the BeatEmUp genre, which is also about going forward and beating up bad guys .

Although previous examples existed before, it was mostly [[TropeCodifier codified]] during the [[UsefulNotes/The8bitEraOfConsoleVideoGames NES era]] where various popular titles like ''VideoGame/MegaMan'' and ''VideoGame/{{Contra}}'' generated [[FollowTheLeader tons of clones]] with various degrees of success. Because of this time period, games like this are expected to be NintendoHard. The genre is a staple of 2D video games as it never really successfully passed the VideoGame3DLeap, although one can argue that it stealthily evolved into the ThirdPersonShooter genre (thanks to games like ''VideoGame/{{Cabal}}'' and ''VideoGame/WildGuns'') and HackAndSlash (who is historically a cross between ThirdPersonShooter and BeatEmUp, but some also include platforming sections and firearms). Platformer subgenres like {{Platform Fighter}}s and {{Elimination Platformer}}s could also be considered run-and-gun games if they mostly focus on gunplay and/or range combat.

It should not be confused with {{Metroidvania}}, a close cousin more focused on [[ActionAdventure adventure and exploration]] with light RPGElements and the opposite side of the Action Platformer genre. In Run-and-Gun, '''[[BigHeroicRun RUN]]''' is the key word. It implies moving forward and not looking back which can be enforced by a RatchetScrolling, and going for a more traditional [[NoSidepathsNoExplorationNoFreedom linear]] level structure with [[SingleUseShield one-hit-and-you-lose-it power-ups]] to emphasize the feelings of stress and urgency, where Metroidvanias offer an [[WideOpenSandbox open world]] filled with locks and permanents upgrades unlocking those locks. [[SlidingScaleOfLinearityVsOpenness It's not absolute though]], and some games are able to balance the two by borrowing some mechanics from the other side. But it should be clear: having a gun in a performer doesn't ''necessarily'' turns your game into a Run-and-Gun.

Although it should be noted that Run-and-Gun is also a name given to ShootEmUp games with a top-down perspective where players can control a character or a grounded vehicle (contrasting the usual SpaceFighter, usually a {{tank|Goodness}}) with a 360 degrees liberty of movement, unlike traditional [[ShootEmUp Shoot 'em Ups]] which lock the facing of the shooter in a single direction. The TropeCodifier of this specific genre from UsefulNotes/TheGoldenAgeOfVideoGames should be ''VideoGame/{{Commando}}''.

Do not confuse with the game ''VideoGame/RunNGun'', nor with DoNotRunWithAGun (an advice that is ''largely'' ignored here).

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!! Examples:
!!! Platformers:
[[index]]
* ''VideoGame/AlienHominid''
* ''VideoGame/AlienSoldier''
* ''VideoGame/{{Awesomenauts}}'' is a run-an-gun {{MOBA}}.
* ''VideoGame/AzureStrikerGunvolt''
* ''VideoGame/BatmanSunsoft''
* ''VideoGame/{{Broforce}}''
* ''[[ComicBook/BuckyOHareAndTheToadWars Bucky O'Hare]]''
* ''Franchise/{{Castlevania}}'' before receiving a [[{{Metroidvania}} genre creating]] [[GenreShift shift]] inspired by ''VideoGame/{{Metroid|1}}'' starting with ''VideoGame/CastlevaniaIISimonsQuest'' and completely embracing it with ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''. Its categorization as run-and-gun is anbiguous in the first place, as the protagonists mostly use their {{whip|ItGood}}s and the ranged attacks are in very limited quantities.
** ''VideoGame/CastlevaniaI''
** ''VideoGame/CastlevaniaIIIDraculasCurse''
** ''VideoGame/KidDracula''
** ''VideoGame/CastlevaniaIIBelmontsRevenge''
** ''VideoGame/SuperCastlevaniaIV''
** ''VideoGame/CastlevaniaChronicles''
** ''VideoGame/CastlevaniaRondoOfBlood''
** ''VideoGame/CastlevaniaBloodlines''
** ''VideoGame/CastlevaniaDraculaX''
* ''VideoGame/Commando2'' (do not confuse with the top-down R&G ''VideoGame/{{Commando}}'')
* ''VideoGame/{{Contra}}'' (a.k.a. ''Probotector'') and its numerous sequels.
* ''VideoGame/{{Cuphead}}''
* ''VideoGame/DoomTroopers''
* ''Franchise/DukeNukem'' before [[GenreShift shifting]] to FirstPersonShooter starting with ''VideoGame/DukeNukem3D''.
** ''VideoGame/DukeNukemI''
** ''VideoGame/DukeNukemII''
* ''VideoGame/EarthwormJim''
* ''VideoGame/GhostsNGoblins'' is a run-and-gun, despite its MedievalEuropeanFantasy aesthetic, as most of the weapons are long-ranged.
* ''VideoGame/GunmanClive''
* ''VideoGame/GunstarHeroes''
* ''VideoGame/HardCorpsUprising''
* ''VideoGame/JazzJackrabbit''
* ''VideoGame/JourneyToSilius''
* ''VideoGame/KidIcarus'' is almost a {{Metroidvania}}, but the lack of {{backtracking}} forbids him to be considered that.
** ''VideoGame/KidIcarusUprising'' is one of the rare examples of 3D run-and-gun.
* ''VideoGame/MegaMan'' is somewhere in-between run-and-gun and {{Metroidvania}}, as the PowerUps received during the game aren't temporary and can sometime be used to access specific places in the levels. Some of its sub-series continued this crossed genre, but ''VideoGame/MegaManZX'' is however a complete {{Metroidvania}}.
** ''VideoGame/MegaManClassic''
*** ''VideoGame/MegaMan1''
*** ''VideoGame/MegaMan2''
*** ''VideoGame/MegaMan3''
*** ''VideoGame/MegaMan4''
*** ''VideoGame/MegaMan5''
*** ''VideoGame/MegaMan6''
*** ''VideoGame/MegaMan7''
*** ''VideoGame/MegaMan8''
*** ''VideoGame/MegaMan9''
*** ''VideoGame/MegaMan10''
*** ''VideoGame/MegaManAndBass''
*** ''VideoGame/MegaManDrWilysRevenge''
*** ''VideoGame/MegaManPoweredUp''
*** ''VideoGame/StreetFighterXMegaMan''
** ''VideoGame/MegaManX''
*** ''VideoGame/MegaManX1''
*** ''VideoGame/MegaManX2''
*** ''VideoGame/MegaManX3''
*** ''VideoGame/MegaManX4''
*** ''VideoGame/MegaManX5''
*** ''VideoGame/MegaManX6''
*** ''VideoGame/MegaManX7''
*** ''VideoGame/MegaManX8''
*** ''VideoGame/MegaManXtreme''
*** ''VideoGame/MegaManXtreme2''
*** ''VideoGame/MegaManMaverickHunterX''
** ''VideoGame/MegaManZero'' might be the last extreme from this franchise to be considered a run-and-gun before being called a {{Metroidvania}}, with its central hub leading to linear levels and permanent upgrades.
* ''VideoGame/MetalSlug''
* The ''VideoGame/MightySwitchForce'' series, mixed with PuzzlePlatformer.
* ''VideoGame/MightyNo9''
* ''VideoGame/MutantMudds''
* ''VideoGame/NoituLove''
* ''VideoGame/NoTimeToExplain''
* ''VideoGame/{{Pulseman}}'', although the gunplay is rather downplayed.
* ''VideoGame/RogueStormers''
* ''VideoGame/RushNAttack'' (a.k.a. ''Green Beret'')
* ''VideoGame/SunsetRiders''
* ''VideoGame/SuperStarWars''
* ''VideoGame/{{Vectorman}}'' and its sequel, ''Vectorman 2''.
* ''VideoGame/ViceProjectDoom''
* ''VideoGame/WonderBoy''
** ''VideoGame/WonderBoyIIIMonsterLair''
** ''VideoGame/AdventureIsland''

!!! Top-down view:
* ''VideoGame/{{Commando}}''
* ''VideoGame/HeavyBarrel''
* ''VideoGame/HyperPrincessPitch''
* ''VideoGame/IkariWarriors'' is often described as a run-and-gun game despite not being able to shoot in multiple directions, mostly due to the fact that you control an on-foot soldier which was mostly unseen at the time.
* ''VideoGame/{{Jackal}}''
* ''VideoGame/KikiKaiKai''
* ''VideoGame/HotlineMiami''
** ''VideoGame/HotlineMiami2WrongNumber''
* ''VideoGame/SmashTV''
* ''VideoGame/TotalCarnage''
* ''VideoGame/ZombiesAteMyNeighbors''
[[/index]]

!!! Non [=R&G=] games with [=R&G=] elements:
* ''VideoGame/CaveStory'' is very much a {{Metroidvania}}. However, its mechanic of dynamic upgrade/downgrade of Quote's weapon thanks to enemy drops are inspired by traditional run-and-gun games.
* The level "Honeycomb Starway" from ''VideoGame/SuperMario3DWorld'' is a ShoutOut to traditional ShootEmUp games, with its top-down view, AutoScrolling, and lines of flying enemies defeated thanks to the boomerang PowerUp.
* ''VideoGame/SuperMarioMaker'' allows the creators to take the classical ''Mario'' formula and turn the action UpToEleven by throwing tons of power-ups and enemies at the player. One particular trend was to use the Koopa Clown Car and a Flower Flower to give to the game a ShootEmUp flavor. Nintendo noticed it, and later included a fire-shooting Clown Car in an update.
* [[http://nintendoenthusiast.com/wp-content/uploads/2015/01/9i6L9pZl.jpg A quick shot]] of an Inkling in a seemingly run-and-gun {{retraux}} MiniGame was featured in an early ''VideoGame/{{Splatoon}}'' trailer, but there is [[MissingTrailerScene no trace of it]] in the actual game. It is unknown if this was just an early concept of the actual retraux mini-game presnent in the game or if it was only supposed to be a stylized scene made only for the trailer.
* The PuzzlePlatformer series ''VideoGame/{{Trine}}'' has a very slight run-and-gun vibe at some points with its occasional waves of enemies and long-ranged attacks you could unlock, though permanently.
* The hunting sections of ''VideoGame/TheOregonTrail'' could actually be considered the UrExample of overhead view run-and-gun games. Parody games like ''VideoGame/OrganTrail'' and ''VideoGame/SuperAmazingWagonAdventure'' still feature them.
* In some respects, the ''Franchise/RatchetAndClank'' series could be considered a 3D run-and-gun due to the focus on crazy gun fights, unlike its two Creator/{{Sony}} platformer brothers ''VideoGame/JakAndDaxter'' and ''Franchise/SlyCooper'' even though they both started to integrate gunplay in their sequels. ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' also features a series of ''Franchise/MegaMan''-like [[GameWithinAGame Games Within a Game]] starring Captain Qwark.
* One of the arcade machine in ''VideoGame/{{Overwatch}}'''s level Hanamura is named ''[[FictionalVideoGame Siege Mode 3]]'' and looks like a ''VideoGame/MetalSlug''-like run-and-gun featuring characters from Creator/{{Blizzard|Entertainment}}'s ''VideoGame/StarCraft'' franchise.

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* GunsAndGunplayTropes
* [[ImageSource/VideoGamesAToM ImageSource/Video Games A to M]]
** ''VideoGame/AlienHominid'' (bottom-right)
** ''VideoGame/{{Contra}} '' (top-right)
** ''VideoGame/GhostsNGoblins'' (bottom-left)
** ''VideoGame/MegaManX1'' (middle-left)
** ''VideoGame/MetalSlug'' (top-left)
* [[ImageSource/VideoGamesNToZ ImageSource/Video Games N to Z]]
** ''VideoGame/SmashTV'' (middle-right)
* VideogameGenres

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