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You've decided to play through a game series you like. After the third game, you start to notice a pattern: some of these guys look or act suspiciously similar to a boss from the last few games, possibly even sharing similar moves and patterns to a scary degree in spite of there being no official relation between the both of them. You have discovered the Recurring Boss Template.

This is when a game series seems to reuse a specific boss formula in some way, but with something changed, often repeatedly throughout the series. The new boss is very much an {{Expy}} of an old one, at least appearance and gameplay-wise. It doesn't matter if it has more attacks than the one you fought last time, or if it is a completely distinct character of its own; at its core, this is still the same CosmicHorror you faced two games ago, just under a different paint job.

to:

You've decided to play through a game series you like. After the third game, you start to notice a pattern: some of these guys look or act suspiciously similar to a boss from the last few games, possibly even sharing similar moves and patterns to a scary degree in spite of there being no official relation officially existing between the both of them. You have discovered the Recurring Boss Template.

This is when a game series seems to reuse a specific boss formula in some way, but with something changed, often repeatedly throughout the series. The new boss is very much an {{Expy}} of an old one, at least appearance and gameplay-wise. It doesn't matter if it has more attacks than the one you fought last time, or if it is a completely distinct character of its own; at its core, on practice, this is still the same CosmicHorror you faced two games ago, just under a different paint job.
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You've decided to play through a game series you like. After the third game, you start to notice a pattern: some of these guys look or act similar to a boss from the last few games, possibly even sharing similar moves and patterns to a scary degree despite technically having no particular relation between each other. You have discovered the Recurring Boss Template.

to:

You've decided to play through a game series you like. After the third game, you start to notice a pattern: some of these guys look or act suspiciously similar to a boss from the last few games, possibly even sharing similar moves and patterns to a scary degree despite technically having in spite of there being no particular official relation between each other.the both of them. You have discovered the Recurring Boss Template.
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You've decided to play through a game series you like. After the third game, you start to notice a pattern: some of these guys look or act similar to a boss from the last few games, sharing similar moves and patterns to a scary degree even if they technically should have no particular relation to each other. You have discovered the Recurring Boss Template.

This is when a game series seems to reuse a specific boss formula in some way, but with something changed, often repeatedly throughout the series. The new boss is very much an {{Expy}} of an old one, at least gameplay-wise. It doesn't matter if it has more attacks than the one you fought last time, or if it is a completely distinct character of its own; at its core, this is still the same CosmicHorror you faced two games ago, just under a different paint job.

to:

You've decided to play through a game series you like. After the third game, you start to notice a pattern: some of these guys look or act similar to a boss from the last few games, possibly even sharing similar moves and patterns to a scary degree even if they despite technically should have having no particular relation to between each other. You have discovered the Recurring Boss Template.

This is when a game series seems to reuse a specific boss formula in some way, but with something changed, often repeatedly throughout the series. The new boss is very much an {{Expy}} of an old one, at least appearance and gameplay-wise. It doesn't matter if it has more attacks than the one you fought last time, or if it is a completely distinct character of its own; at its core, this is still the same CosmicHorror you faced two games ago, just under a different paint job.
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This is when a game series seems to reuse a specific boss formula in some way, but with something changed, often repeatedly throughout the series. The new boss is very much an {{Expy}} of an old one, at least gameplay-wise. It doesn't matter if it has more attacks than the one you fought last time, or if it is a completely distinct character of its own; at its core, this is still the same CosmicHorror you faced two games ago, just under a different paint job. And the series for some reason can't enough of that.

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This is when a game series seems to reuse a specific boss formula in some way, but with something changed, often repeatedly throughout the series. The new boss is very much an {{Expy}} of an old one, at least gameplay-wise. It doesn't matter if it has more attacks than the one you fought last time, or if it is a completely distinct character of its own; at its core, this is still the same CosmicHorror you faced two games ago, just under a different paint job. And the series for some reason can't enough of that.\n
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This is when a game series seems to reuse a specific boss formula in some way, but with something changed, often repeatedly throughout the series. The new boss is very much an {{Expy}} of an old one, at least gameplay-wise. It doesn't matter if it has more attacks than the one you fought last time, or if it is a completely distinct character of its own; at its core, this is still the same CosmicHorror you faced two games ago, just under a different paint job.

to:

This is when a game series seems to reuse a specific boss formula in some way, but with something changed, often repeatedly throughout the series. The new boss is very much an {{Expy}} of an old one, at least gameplay-wise. It doesn't matter if it has more attacks than the one you fought last time, or if it is a completely distinct character of its own; at its core, this is still the same CosmicHorror you faced two games ago, just under a different paint job.
job. And the series for some reason can't enough of that.

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You've decided to play through a game series you like. After the third game, you start to notice a pattern: some of these guys look or act similar to a boss from the last few games, sharing similar moves and patterns to a scary degree even if they technically should have no particular relation to each other.

You have discovered the Recurring Boss Template.

to:

You've decided to play through a game series you like. After the third game, you start to notice a pattern: some of these guys look or act similar to a boss from the last few games, sharing similar moves and patterns to a scary degree even if they technically should have no particular relation to each other. \n\n You have discovered the Recurring Boss Template.

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You've decided to play through a game series you like. After the third game, you start to notice a pattern: some of these guys look or act similar to a boss from the last few games, sharing similar moves and patterns to a scary degree even if they should have no particular relation to each other. You have discovered the Recurring Boss Template.

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You've decided to play through a game series you like. After the third game, you start to notice a pattern: some of these guys look or act similar to a boss from the last few games, sharing similar moves and patterns to a scary degree even if they technically should have no particular relation to each other. other.

You have discovered the Recurring Boss Template.

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You've decided to play through a game series you like. After the third game, you start to notice a pattern: some of these guys look or act similar to a boss from the last few games, even if they technically should have no particular relation to each other. You have discovered the Recurring Boss Template.

This is when a game series seems to reuse a specific boss formula in some way, but with something changed, often repeatedly throughout the series. It doesn't matter if it has more attacks than the one you fought last time, or if it is a completely distinct character of its own; at its core, this is still the same CosmicHorror you faced two games ago, just under a different paint job.

to:

You've decided to play through a game series you like. After the third game, you start to notice a pattern: some of these guys look or act similar to a boss from the last few games, sharing similar moves and patterns to a scary degree even if they technically should have no particular relation to each other. You have discovered the Recurring Boss Template.

This is when a game series seems to reuse a specific boss formula in some way, but with something changed, often repeatedly throughout the series. The new boss is very much an {{Expy}} of an old one, at least gameplay-wise. It doesn't matter if it has more attacks than the one you fought last time, or if it is a completely distinct character of its own; at its core, this is still the same CosmicHorror you faced two games ago, just under a different paint job.

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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/whispies_fight.png]]

You've decided to play through a game series you like. After the third game, you start to notice a pattern: Some of these guys look or act similar to a boss from the last few games. You have discovered the Recurring Boss Template.

This is when a game series seems to reuse a specific boss formula in some way, but with something changed, often repeatedly throughout the series. It doesn't matter if it has more attacks than the one you fought last time, or if it is a completely distinct or unrelated character of its own; at its core, this is still the same CosmicHorror you faced two games ago, just under a different paint job.

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[[quoteright:240:https://static.[[quoteright:240:[[Franchise/{{Kirby}} https://static.tvtropes.org/pmwiki/pub/images/whispies_fight.png]]

png]]]]

You've decided to play through a game series you like. After the third game, you start to notice a pattern: Some some of these guys look or act similar to a boss from the last few games.games, even if they technically should have no particular relation to each other. You have discovered the Recurring Boss Template.

This is when a game series seems to reuse a specific boss formula in some way, but with something changed, often repeatedly throughout the series. It doesn't matter if it has more attacks than the one you fought last time, or if it is a completely distinct or unrelated character of its own; at its core, this is still the same CosmicHorror you faced two games ago, just under a different paint job.

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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/whispies_fight.png]]



This is when a game series seems to reuse a boss in some way, but with something changed, often repeatedly throughout the series. It may have more attacks than the last time, or it may look different, but at the core it's still the same CosmicHorror you faced two games ago.

to:

This is when a game series seems to reuse a specific boss formula in some way, but with something changed, often repeatedly throughout the series. It may have doesn't matter if it has more attacks than the one you fought last time, or if it may look different, but is a completely distinct or unrelated character of its own; at the core it's its core, this is still the same CosmicHorror you faced two games ago.
ago, just under a different paint job.
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Cackletta's Soul is a fan-name. She's just called Cackletta during that specific battle in general.


** The ''VideoGame/MarioAndLuigi'' series for the Nintendo handhelds take pride in using ghostly, (most of the time) purple final bosses [[spoiler:[[VideoGame/MarioAndLuigiSuperstarSaga (Cackletta Soul,]] [[VideoGame/MarioAndLuigiPartnersInTime Elder Princess Shroob,]] [[VideoGame/MarioAndLuigiBowsersInsideStory Dark Bowser.]])]] [[spoiler:And Bowser getting possessed/mind controlled/fused with/whatever else by the BigBad ([[VideoGame/MarioAndLuigiSuperstarSaga Bowletta,]] [[VideoGame/MarioAndLuigiPartnersInTime Shrowser,]] [[VideoGame/MarioAndLuigiDreamTeam Dreamy Bowser,]] [[VideoGame/MarioAndLuigiPaperJam Shiny RoboBowser]].)]] And every game in the series has a Wiggler boss (the Swiggler from ''Partners in Time'' being a Shroob variation), which will have a ShockwaveStomp.

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** The ''VideoGame/MarioAndLuigi'' series for the Nintendo handhelds take pride in using ghostly, (most of the time) purple final bosses [[spoiler:[[VideoGame/MarioAndLuigiSuperstarSaga (Cackletta Soul,]] (Cackletta,]] [[VideoGame/MarioAndLuigiPartnersInTime Elder Princess Shroob,]] [[VideoGame/MarioAndLuigiBowsersInsideStory Dark Bowser.]])]] [[spoiler:And Bowser getting possessed/mind controlled/fused with/whatever else by the BigBad ([[VideoGame/MarioAndLuigiSuperstarSaga Bowletta,]] [[VideoGame/MarioAndLuigiPartnersInTime Shrowser,]] [[VideoGame/MarioAndLuigiDreamTeam Dreamy Bowser,]] [[VideoGame/MarioAndLuigiPaperJam Shiny RoboBowser]].)]] And every game in the series has a Wiggler boss (the Swiggler from ''Partners in Time'' being a Shroob variation), which will have a ShockwaveStomp.
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* ''VideoGame/ShadowHearts'' has Tamacoss. Based on a semi rare monster from ''Koudelka'', every game on the trilogy features a version of this grotesque aberration as a boss: Orb Chaos in ''Shadow Hearts 1'', King Tamakos from ''Covenant'' and Tamaris from ''From the New World''.

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* All games in the ''VideoGame/ShadowHearts'' has Tamacoss. Based series have a boss based on a semi rare monster Tamacoss from ''Koudelka'', every game on the trilogy features ''VideoGame/{{Koudelka}}''. It's a version of this grotesque aberration as ball of flesh with limbs sticking out, and the upper body of a boss: CreepyDoll on top. Examples include Orb Chaos in ''Shadow Hearts 1'', from ''VideoGame/ShadowHearts1'', King Tamakos from ''Covenant'' ''[[VideoGame/ShadowHeartsCovenant Covenant]]'', and Tamaris from ''From ''[[VideoGame/ShadowHeartsFromTheNewWorld From the New World''. World]]''.
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** There's an entire archetype of "Knight" bosses, from the four so far with Knight in their name (Meta Knight, Dark Meta Knight, Galacta Knight, and [[spoiler:Morpho Knight]]), variants of those (Dark Meta Knight's Revenge, Mecha Knight, Parallel Meta Knight, etc.), to slightly more esoteric ones (Metal General and Security Force).

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** There's an entire archetype of "Knight" bosses, from the four so far with Knight in their name (Meta Knight, Dark Meta Knight, Galacta Knight, and [[spoiler:Morpho Knight]]), variants of those (Dark Meta Knight's Revenge, Mecha Knight, Parallel Meta Knight, etc.), to slightly more esoteric ones (Metal General and Security Force). They share a common tendency of being ''much'' more [[LightningBruiser fast-paced]] [[ConfusionFu and erratic]] than other bosses, shimmying back and forth and sometimes attacking without any warning, and even outright blocking attacks, forcing you to pay close attention to their patterns and get your hits in ''during'' their own attacks rather than after.
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Bonus Boss was renamed by TRS


* The ''VideoGame/DarkSouls'' series tends to have the final boss be a non-traditional, underplayed boss fight with a tragic character, in direct opposition to the common "epic" final bosses in most games. This was initially averted in ''Dark Souls 2'' with [[spoiler:Nashandra]]; [[spoiler:Vendrick]] fits the mold perfectly, but is a BonusBoss instead. ''Scholar of the First Sin'' changes this, however, with [[spoiler:Aldia]], the TrueFinalBoss.

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* The ''VideoGame/DarkSouls'' series tends to have the final boss be a non-traditional, underplayed boss fight with a tragic character, in direct opposition to the common "epic" final bosses in most games. This was initially averted in ''Dark Souls 2'' with [[spoiler:Nashandra]]; [[spoiler:Vendrick]] fits the mold perfectly, but is a BonusBoss OptionalBoss instead. ''Scholar of the First Sin'' changes this, however, with [[spoiler:Aldia]], the TrueFinalBoss.
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** Dracula himself. Aside from his varied OneWingedAngel forms, his first form ''always'' uses TeleportSpam while throwing fireballs. Dracula's "potential hosts" from the ''VideoGame/CastlevaniaChroniclesOfSorrow'' games as well use the teleport and fireball routine, although one switches it up by using an axe and siccing a demon familiar on you.

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** Dracula himself. Aside from his varied OneWingedAngel forms, his first form ''always'' uses TeleportSpam while throwing fireballs. Dracula's "potential hosts" from the ''VideoGame/CastlevaniaChroniclesOfSorrow'' games ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow'' as well use the teleport and fireball routine, although one switches it up by using an axe and siccing a demon familiar on you.
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** ''VideoGame/KirbyStarAllies'' has the [[NunTooHoly Three Mage-Sisters]], [[AnIcePerson Francisca]], [[PlayingWithFire Flamberge]], and [[ShockAndAwe Zan Partizanne]]. Despite all appearing in the same game, they use variations of the same MagicKnight-style moveset: swinging their WeaponOfChoice at Kirby, performing a DashAttack, using [[SpellBlade magically-charged attacks]], and firing an elemental WaveMotionGun from a second weapon that they only bust out at [[TurnsRed half health]]. They also each have an [[ElementalRockPaperScissors elemental weakness]] that can be exploited -- if Kirby or an ally uses the correct elemental attack when the Mage-Sister is readying her special weapon, it'll backfire on her and leave her stunned for several seconds.

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** ''VideoGame/KirbyStarAllies'' has the [[NunTooHoly Three Mage-Sisters]], [[AnIcePerson Francisca]], [[PlayingWithFire Flamberge]], and [[ShockAndAwe Zan Partizanne]]. Despite all appearing in the same game, they use variations of the same MagicKnight-style moveset: swinging their WeaponOfChoice weapon of choice at Kirby, performing a DashAttack, using [[SpellBlade magically-charged attacks]], and firing an elemental WaveMotionGun from a second weapon that they only bust out at [[TurnsRed half health]]. They also each have an [[ElementalRockPaperScissors elemental weakness]] that can be exploited -- if Kirby or an ally uses the correct elemental attack when the Mage-Sister is readying her special weapon, it'll backfire on her and leave her stunned for several seconds.
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An Axe To Grind is no longer a trope


** Dracula himself. Aside from his varied OneWingedAngel forms, his first form ''always'' uses TeleportSpam while throwing fireballs. Dracula's "potential hosts" from the ''VideoGame/CastlevaniaChroniclesOfSorrow'' games as well use the teleport and fireball routine, although one switches it up by using AnAxeToGrind and siccing a demon familiar on you.

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** Dracula himself. Aside from his varied OneWingedAngel forms, his first form ''always'' uses TeleportSpam while throwing fireballs. Dracula's "potential hosts" from the ''VideoGame/CastlevaniaChroniclesOfSorrow'' games as well use the teleport and fireball routine, although one switches it up by using AnAxeToGrind an axe and siccing a demon familiar on you.

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* The ''VideoGame/DevilMayCry'' series has a trend of using {{Blob Monster}}s as an aspect of some late-game bosses, but [[spoiler:the true form of Arkham]] in ''VideoGame/DevilMayCry3DantesAwakening'', and [[spoiler:V's familiar Nightmare]] in the WolfpackBoss fight of ''VideoGame/DevilMayCry5'' are both meant to evoke the original Nightmare from the [[VideoGame/DevilMayCry1 first game]]. The dark colors of their slimy appearance are nearly identical, and all three are the penultimate bosses of their games. [[spoiler:Arkham]] is a different entity but he also shares the original Nightmare's penchant of releasing parts of its blob body to distract you. And although [[spoiler:V's Nightmare]] is not the exact same boss as the original by virtue of [[spoiler:being a LiteralSplitPersonality]], it shares some similar attacks and the same weak spot.

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* The ''VideoGame/DevilMayCry'' series has series:
** There's
a trend of using {{Blob Monster}}s as an aspect of some late-game bosses, but [[spoiler:the true form of Arkham]] in ''VideoGame/DevilMayCry3DantesAwakening'', and [[spoiler:V's familiar Nightmare]] in the WolfpackBoss fight of ''VideoGame/DevilMayCry5'' are both meant to evoke the original Nightmare from the [[VideoGame/DevilMayCry1 first game]]. The dark colors of their slimy appearance are nearly identical, and all three are the penultimate bosses of their games. [[spoiler:Arkham]] is a different entity but he also shares the original Nightmare's penchant of releasing parts of its blob body to distract you. And although [[spoiler:V's Nightmare]] is not the exact same boss as the original by virtue of [[spoiler:being a LiteralSplitPersonality]], it shares some similar attacks and the same weak spot.spot.
** Nelo Angelo/Vergil has his fair share of gameplay imitators in the games past ''VideoGame/DevilMayCry3DantesAwakening''. Fittingly, all of them have the same "Angelo" suffix on their names.
*** In ''VideoGame/DevilMayCry4'', Angelo Credo's fighting style is a [[KingMook souped-up version]] of the Alto Angelo armors, but on the harder difficulty modes, he also shares a few obvious traits with Vergil via the use of Summoned Swords circling around the playable character. This is on top of Alto Angelo and Credo Angelo having {{Teleportation}} or FlashStep abilities just like Nelo Angelo/Vergil.
*** ''VideoGame/DevilMayCry5'' has the Proto Angelos and Cavaliere Angelo as thematic {{Suspiciously Similar Substitute}}s or variants of Nelo Angelo. The former are the EliteMook versions of the recurring boss, sharing almost identical appearances, the same OneHandedZweihander fighting style, defensive gimmicks, and several moves. The latter is a boss who was designed to be an upgrade to Nelo Angelo, but ended up being a SuckSessor instead. Both are armored humanoid {{BFS}} wielders who can block your attacks, and can teleport. Cavaliere Angelo is also a demonic suit of armor [[spoiler:that contains a living being inside powering it. Fittingly, this one contains an ex-servant of Mundus in Trish]].
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** Bowser also has a habit of fighting Mario in arenas with fragile floors that he can be tricked into breaking. First seen in ''VideoGame/SuperMarioBros3'', but makes a comeback in ''VideoGame/MarioParty 5'' and ''VideoGame/SuperMarioGalaxy''.

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** Bowser also has a habit of fighting Mario in arenas with fragile floors that he can be tricked into breaking. First seen in ''VideoGame/SuperMarioBros3'', but makes a comeback in ''VideoGame/MarioParty 5'' ''VideoGame/MarioParty5'' and ''VideoGame/SuperMarioGalaxy''.
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* The ''VideoGame/DevilMayCry'' series has a trend of using {{Blob Monster}}s as an aspect of some late-game bosses, but [[spoiler:the true form of Arkham]] in ''VideoGame/DevilMayCry3DantesAwakening'', and [[spoiler:V's familiar Nightmare]] in the WolfpackBoss fight of ''VideoGame/DevilMayCry5'' are both meant to evoke the original Nightmare from the [[VideoGame/DevilMayCry1 first game]]. The dark colors of their slimy appearance are nearly identical, and all three are fought immediately before the FinalBoss. [[spoiler:Arkham]] is a different entity but he also shares the original Nightmare's penchant of releasing parts of its blob body to distract you. And although [[spoiler:V's Nightmare]] is not the exact same boss as the original by virtue of [[spoiler:being a LiteralSplitPersonality]], it shares some similar attacks and the same weak spot.

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* The ''VideoGame/DevilMayCry'' series has a trend of using {{Blob Monster}}s as an aspect of some late-game bosses, but [[spoiler:the true form of Arkham]] in ''VideoGame/DevilMayCry3DantesAwakening'', and [[spoiler:V's familiar Nightmare]] in the WolfpackBoss fight of ''VideoGame/DevilMayCry5'' are both meant to evoke the original Nightmare from the [[VideoGame/DevilMayCry1 first game]]. The dark colors of their slimy appearance are nearly identical, and all three are fought immediately before the FinalBoss.penultimate bosses of their games. [[spoiler:Arkham]] is a different entity but he also shares the original Nightmare's penchant of releasing parts of its blob body to distract you. And although [[spoiler:V's Nightmare]] is not the exact same boss as the original by virtue of [[spoiler:being a LiteralSplitPersonality]], it shares some similar attacks and the same weak spot.
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Per this thread... Moving and expanding an example from Legacy Boss Battle as it fits better here.

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* The ''VideoGame/DevilMayCry'' series has a trend of using {{Blob Monster}}s as an aspect of some late-game bosses, but [[spoiler:the true form of Arkham]] in ''VideoGame/DevilMayCry3DantesAwakening'', and [[spoiler:V's familiar Nightmare]] in the WolfpackBoss fight of ''VideoGame/DevilMayCry5'' are both meant to evoke the original Nightmare from the [[VideoGame/DevilMayCry1 first game]]. The dark colors of their slimy appearance are nearly identical, and all three are fought immediately before the FinalBoss. [[spoiler:Arkham]] is a different entity but he also shares the original Nightmare's penchant of releasing parts of its blob body to distract you. And although [[spoiler:V's Nightmare]] is not the exact same boss as the original by virtue of [[spoiler:being a LiteralSplitPersonality]], it shares some similar attacks and the same weak spot.
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Added DiffLines:

* 4/5ths of the bosses in ''Haggle Man 3'', one of the games collected in ''VideoGame/RetroGameChallenge'', are the same boss - screen-sized masses of flesh and skulls that slowly crawls towards the player while firing shots out of the three main faces that also serve as their [[AttackItsWeakpoint weak spots]] - only differentiated by the different AttackDrones they're accompanied by [[spoiler: and the second to last boss deploying a secret fourth head after the first three are destroyed]].
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Updating Link


** ''VideoGame/MegaManX''. Sigma. Two- to three-stage boss, first with a robot body with [[Franchise/StarWars lightsaber]]/[[{{Wolverine}} twin claws]]/[[ComicBook/CaptainAmerica a spiked throwing shield]]/[[GrimReaper energy scythe]]/whatever, then more on the level of OneWingedAngel variants.

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** ''VideoGame/MegaManX''. Sigma. Two- to three-stage boss, first with a robot body with [[Franchise/StarWars lightsaber]]/[[{{Wolverine}} lightsaber]]/[[ComicBook/{{Wolverine}} twin claws]]/[[ComicBook/CaptainAmerica a spiked throwing shield]]/[[GrimReaper energy scythe]]/whatever, then more on the level of OneWingedAngel variants.
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* ''Franchise/{{Metroid}}'' games have a few examples of this. For example, the final bosses of ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidZeroMission'' have a eary similar attack pattern (walk slowly forwards, stop, swing their claws in a huge arc) and weak spot (in the chest), although the one in ''Zero Mission'' spices things up a bit by also firing missiles and lasers.

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* ''Franchise/{{Metroid}}'' games have a few examples of this. For example, the final bosses of ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidZeroMission'' have a eary similar early attack pattern (walk slowly forwards, stop, swing their claws in a huge arc) and weak spot (in the chest), although the one in ''Zero Mission'' spices things up a bit by also firing missiles and lasers.
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** The FinalBoss that ends with an elaborate sword duel.

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** The FinalBoss that ends with an elaborate sword duel.duel (Ganon, Ganondorf, Demise).
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** [[PlayingTennisWithTheBoss Play tennis with Link]] (Fireblight Ganon, Ganondorf.)

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** [[PlayingTennisWithTheBoss Play tennis with Link]] (Fireblight Ganon, Ganondorf.Ganondorf, Phantom Ganon.)



** Are killed [[FeedItABomb by throwing bombs into their mouths]] (Molduga, King Dodongo.)

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** Are killed [[FeedItABomb by throwing bombs into their mouths]] (Molduga, King Dodongo.Dodongo, Snake Dodongos.)
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** ''Kirby'' games traditionally have [[WhenTreesAttack Whispy Woods]] as a boss, but if he doesn't appear, and sometimes even if he does, you can bet there will be some tall, tree-like object with a similar appearance, name, and attack pattern. Examples include [[VideoGame/KirbyAndTheAmazingMirror King Golem]], [[VideoGame/KirbysEpicYarn Wicked Willow]], [[VideoGame/KirbyMassAttack Floaty Woods]], [[VideoGame/KirbyTripleDeluxe Flowery Woods]], [[VideoGame/KirbyPlanetRobobot Clanky Woods]], [[VideoGame/KirbyStarAllies Yggy Woods, and Parallel Woods]]. In fact, ''VideoGame/KirbySqueakSquad'' is the only main series ''Kirby'' game not to have ''some'' variant of Whispy Woods.

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** ''Kirby'' games traditionally have [[WhenTreesAttack Whispy Woods]] as a boss, but if he doesn't appear, and sometimes even if he does, you can bet there will be some tall, tree-like object with a similar appearance, name, and attack pattern. Examples include [[VideoGame/KirbyAndTheAmazingMirror King Golem]], [[VideoGame/KirbysEpicYarn Wicked Willow]], [[VideoGame/KirbyMassAttack Floaty Woods]], [[VideoGame/KirbyTripleDeluxe Flowery Woods]], [[VideoGame/KirbyPlanetRobobot Clanky Woods]], [[VideoGame/KirbyStarAllies Yggy Woods, and Parallel Woods]], and [[VideoGame/KirbyAndTheForgottenLand Tropic Woods]]. In fact, ''VideoGame/KirbySqueakSquad'' is the only main series ''Kirby'' game not to have ''some'' variant of Whispy Woods.
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** ''VideoGame/KirbyStarAllies'' has the [[NunTooHoly Three Mage-Sisters]], [[AnIcePerson Francisca]], [[PlayingWithFire Flamberge]], and [[PsychoElectro Zan Partizanne]]. Despite all appearing in the same game, they use variations of the same MagicKnight-style moveset: swinging their WeaponOfChoice at Kirby, performing a DashAttack, using [[SpellBlade magically-charged attacks]], and firing an elemental WaveMotionGun from a second weapon that they only bust out at [[TurnsRed half health]].

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** ''VideoGame/KirbyStarAllies'' has the [[NunTooHoly Three Mage-Sisters]], [[AnIcePerson Francisca]], [[PlayingWithFire Flamberge]], and [[PsychoElectro [[ShockAndAwe Zan Partizanne]]. Despite all appearing in the same game, they use variations of the same MagicKnight-style moveset: swinging their WeaponOfChoice at Kirby, performing a DashAttack, using [[SpellBlade magically-charged attacks]], and firing an elemental WaveMotionGun from a second weapon that they only bust out at [[TurnsRed half health]]. They also each have an [[ElementalRockPaperScissors elemental weakness]] that can be exploited -- if Kirby or an ally uses the correct elemental attack when the Mage-Sister is readying her special weapon, it'll backfire on her and leave her stunned for several seconds.
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** ''VideoGame/KirbyStarAllies'' has the [[NunTooHoly Three Mage-Sisters]], [[AnIcePerson Francisca]], [[PlayingWithFire Flamberge]], and [[PsychoElectro Zan Partizanne]]. Despite all appearing in the same game, they use variations of the same MagicKnight-style moveset: swinging their WeaponOfChoice at Kirby, performing a DashAttack, using [[SpellBlade magically-charged attacks]], and firing an elemental WaveMotionGun from a second weapon that they only bust out at [[TurnsRed half health]].
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** Dracula himself. Aside from his varied OneWingedAngel forms, his first form ''always'' uses TeleportSpam while throwing fireballs. Dracula's "potential hosts" from the ''VideoGame/CastlevaniaChroniclesOfSorrow'' games as well use the teleport and fireball routine.

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** Dracula himself. Aside from his varied OneWingedAngel forms, his first form ''always'' uses TeleportSpam while throwing fireballs. Dracula's "potential hosts" from the ''VideoGame/CastlevaniaChroniclesOfSorrow'' games as well use the teleport and fireball routine.routine, although one switches it up by using AnAxeToGrind and siccing a demon familiar on you.

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