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* ''MetalGearSolid'' games are guaranteed to end with a melee battle. You can ''try'' to shoot The Boss in [=MGS3=], but she'll deflect your bullets, strip you of your gun (surprise!) and force you into CQC.

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* ''MetalGearSolid'' ''Franchise/MetalGear'' games are guaranteed to end with a melee battle. You can ''try'' to shoot The Boss in [=MGS3=], ''VideoGame/MetalGearSolid3'', but she'll deflect your bullets, strip you of your gun (surprise!) and force you into CQC.
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** IV has several bosses in the form of "main boss and two flunkies," such as Baigan, the Magus Sisters, and the CPU. For these bosses, it is unwise to kill off (both of) the flunkies first: not only will they be revived to full health by the main boss, but in the case of the CPU, said revival is accompanied by a devastating attack. VIII takes the formula and changes it up a bit: in fights such as the NORG Pod and Mobile Type-8, [[InvincibleMinorMinion the flunkies are invulnerable,]] serving mainly as sources of Muggable items and Drawable magic for the player in addition to whatever they do for their bosses.
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* The ''Mario And Luigi'' series for the Nintendo handhelds take pride in using ghostly, (most of the time) purple final bosses. [[spoiler:And Bowser getting possessed/mind controlled/fused with/whatever else by the Big Bad.]]

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* The ''Mario And Luigi'' ''MarioAndLuigi'' series for the Nintendo handhelds take pride in using ghostly, (most of the time) purple final bosses. [[spoiler:And Bowser getting possessed/mind controlled/fused with/whatever else by the Big Bad.]]
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* Oh, ''TheLegendOfZelda'', where would you be without that boss that you [[PlayingTennisWithTheBoss play tennis with]]?

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* Oh, ''TheLegendOfZelda'', ''Franchise/TheLegendOfZelda'', where would you be without that boss that you [[PlayingTennisWithTheBoss play tennis with]]?
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** There's quite a variety of Devils to be seen throughout the entire series. Whether they're Yellow, Green, Black, or Rainbow, they are all able to split themselves into globs to launch at you and form into various weapons. They also tend to be ThatOneBoss; the exception is in ''VideoGame/MegaManX: Command Mission'', where they're [[DegradedBoss demoted into regular enemies]]. That being said, if you purposefully beef them 2 of them up by hitting them with the attacks of their own element, they not only get healed but become stronger as well at the benefit of increased experience and [[ItemCrafting FME]]: the effect is cumulative and once you power the experience-increasing variety to the point where killing one will practically guarantee a level-up for the entire cast, they can easily kill anyone in 1 hit and get a boatload of turns to easily do so as well. Although usually at that point, they rarely if ever take advantage of their massively powered up status and actually attack you and instead opt to run away on their next turn, taking the EXP with them.

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** There's quite a variety of Devils to be seen throughout the entire series. Whether they're Yellow, Green, Black, or Rainbow, they are all able to split themselves into globs to launch at you and form into various weapons. They also tend to be ThatOneBoss; the exception is in ''VideoGame/MegaManX: Command Mission'', ''VideoGame/MegaManXCommandMission'', where they're [[DegradedBoss demoted into regular enemies]]. That being said, if you purposefully beef them 2 of them up by hitting them with the attacks of their own element, they not only get healed but become stronger as well at the benefit of increased experience and [[ItemCrafting FME]]: the effect is cumulative and once you power the experience-increasing variety to the point where killing one will practically guarantee a level-up for the entire cast, they can easily kill anyone in 1 hit and get a boatload of turns to easily do so as well. Although usually at that point, they rarely if ever take advantage of their massively powered up status and actually attack you and instead opt to run away on their next turn, taking the EXP with them.
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* ''MajorStryker'' has three templates, each used once in each episode, though with differences.

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* ''MajorStryker'' ''VideoGame/MajorStryker'' has three templates, each used once in each episode, though with differences.
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** Or you could just use a machine gun.
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* ''Game/MegaMan''. Doctor Wily. Big, two-stage mecha with TeleportSpam second stage.
** ''MegaManX''. Sigma. Two- to three-stage boss, first with a robot body with [[StarWars lightsaber]]/[[{{Wolverine}} twin claws]]/[[CaptainAmerica a spiked throwing shield]]/[[GrimReaper energy scythe]]/whatever, then more on the level of OneWingedAngel variants.
** ''MegaManZero'' and ''MegaManZX''. Various characters. A human form, followed by a OneWingedAngel. Reversed for Omega and [[spoiler:Albert]].
** There's quite a variety of Devils to be seen throughout the entire series. Whether they're Yellow, Green, Black, or Rainbow, they are all able to split themselves into globs to launch at you and form into various weapons. They also tend to be ThatOneBoss; the exception is in ''MegaManX: Command Mission'', where they're [[DegradedBoss demoted into regular enemies]]. That being said, if you purposefully beef them 2 of them up by hitting them with the attacks of their own element, they not only get healed but become stronger as well at the benefit of increased experience and [[ItemCrafting FME]]: the effect is cumulative and once you power the experience-increasing variety to the point where killing one will practically guarantee a level-up for the entire cast, they can easily kill anyone in 1 hit and get a boatload of turns to easily do so as well. Although usually at that point, they rarely if ever take advantage of their massively powered up status and actually attack you and instead opt to run away on their next turn, taking the EXP with them.

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* ''Game/MegaMan''.''VideoGame/MegaMan''. Doctor Wily. Big, two-stage mecha with TeleportSpam second stage.
** ''MegaManX''.''VideoGame/MegaManX''. Sigma. Two- to three-stage boss, first with a robot body with [[StarWars lightsaber]]/[[{{Wolverine}} twin claws]]/[[CaptainAmerica a spiked throwing shield]]/[[GrimReaper energy scythe]]/whatever, then more on the level of OneWingedAngel variants.
** ''MegaManZero'' ''VideoGame/MegaManZero'' and ''MegaManZX''. Various characters. A human form, followed by a OneWingedAngel. Reversed for Omega and [[spoiler:Albert]].
** There's quite a variety of Devils to be seen throughout the entire series. Whether they're Yellow, Green, Black, or Rainbow, they are all able to split themselves into globs to launch at you and form into various weapons. They also tend to be ThatOneBoss; the exception is in ''MegaManX: ''VideoGame/MegaManX: Command Mission'', where they're [[DegradedBoss demoted into regular enemies]]. That being said, if you purposefully beef them 2 of them up by hitting them with the attacks of their own element, they not only get healed but become stronger as well at the benefit of increased experience and [[ItemCrafting FME]]: the effect is cumulative and once you power the experience-increasing variety to the point where killing one will practically guarantee a level-up for the entire cast, they can easily kill anyone in 1 hit and get a boatload of turns to easily do so as well. Although usually at that point, they rarely if ever take advantage of their massively powered up status and actually attack you and instead opt to run away on their next turn, taking the EXP with them.
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** Gruul petrifies the party and shatters them if they're too close. Later in Wrath, another boss does the same thing.

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** Gruul petrifies the party and shatters them if they're too close. Later in Wrath, another boss does the same thing. In Cataclysm, Ozruk does the same thing ''again''.
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* ''{{Contra}}'' has quite a few.
** The Gun Wall boss of the original game is reused many times in the series, usually as a early-game boss or a minor obstacle.
** The FinalBoss of the original ''Contra'', a giant heart with mook-spawning capsules, is a good contender for the most-reused boss in the series.
** The FinalBoss of the arcade Super Contra (a skeletal dragon-thing with [[CognizantLimbs snake-like arms]]) is a close runner up.
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* ''{{Castlevania}}'' has several:
** First off, Dracula himself. Aside from his varied OneWingedAngel forms, his first form ''always'' uses TeleportSpam while throwing fireballs.
** His aide, Death, often uses different tricks from game to game, but he ''always'' summons mini-sickles out of thin air to hunt you down.
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** Or the ones that [[FeedItABomb you kill by throwing bombs into their mouths]]?
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** ''SuperSmashBros'', which was also made by HAL Laboratories, also uses this pattern with Master Hand, Crazy Hand and [[spoiler:Tabuu]].

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** ''SuperSmashBros'', ''VideoGame/SuperSmashBros.'', which was also made by HAL Laboratories, also uses this pattern with Master Hand, Crazy Hand and [[spoiler:Tabuu]].
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Moving to appropriate namespace.


** The Koopalings in ''VideoGame/NewSuperMarioBrosWii'' take their cues from ''SuperMarioBros3'' (especially with the magic scepter attacks), with a dash of ''VideoGame/SuperMarioWorld'' for good measure.

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** The Koopalings in ''VideoGame/NewSuperMarioBrosWii'' take their cues from ''SuperMarioBros3'' ''VideoGame/SuperMarioBros3'' (especially with the magic scepter attacks), with a dash of ''VideoGame/SuperMarioWorld'' for good measure.



** Bowser also has a habit of fighting Mario in arenas with fragile floors that he can be tricked into breaking. First seen in ''SuperMarioBros3'', but makes a comeback in ''VideoGame/SuperMarioGalaxy''.

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** Bowser also has a habit of fighting Mario in arenas with fragile floors that he can be tricked into breaking. First seen in ''SuperMarioBros3'', ''VideoGame/SuperMarioBros3'', but makes a comeback in ''VideoGame/SuperMarioGalaxy''.
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** The Koopalings in ''NewSuperMarioBrosWii'' take their cues from ''SuperMarioBros3'' (especially with the magic scepter attacks), with a dash of ''VideoGame/SuperMarioWorld'' for good measure.
** Every time you fight Bowser in the ''NewSuperMarioBros'' series, the battle is some variant of the battles against him in the original ''VideoGame/SuperMarioBros'' (the ones with the bridge and the axe). [[spoiler:Yes, even the final battle.]]

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** The Koopalings in ''NewSuperMarioBrosWii'' ''VideoGame/NewSuperMarioBrosWii'' take their cues from ''SuperMarioBros3'' (especially with the magic scepter attacks), with a dash of ''VideoGame/SuperMarioWorld'' for good measure.
** Every time you fight Bowser in the ''NewSuperMarioBros'' ''VideoGame/NewSuperMarioBros'' series, the battle is some variant of the battles against him in the original ''VideoGame/SuperMarioBros'' (the ones with the bridge and the axe). [[spoiler:Yes, even the final battle.]]
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** The Koopalings in ''NewSuperMarioBrosWii'' take their cues from ''SuperMarioBros3'' (especially with the magic scepter attacks), with a dash of ''SuperMarioWorld'' for good measure.

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** The Koopalings in ''NewSuperMarioBrosWii'' take their cues from ''SuperMarioBros3'' (especially with the magic scepter attacks), with a dash of ''SuperMarioWorld'' ''VideoGame/SuperMarioWorld'' for good measure.
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** Bowser also has a habit of fighting Mario in arenas with fragile floors that he can be tricked into breaking. First seen in ''SuperMarioBros3'', but makes a comeback in ''SuperMarioGalaxy''.

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** Bowser also has a habit of fighting Mario in arenas with fragile floors that he can be tricked into breaking. First seen in ''SuperMarioBros3'', but makes a comeback in ''SuperMarioGalaxy''.''VideoGame/SuperMarioGalaxy''.

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** IV, V and VI all have bosses who rely heavily on Quake and may have abiltiies to remove Float (The White Dragon, Catastrophe and the Dirt Dragon, respectively).



** Gruul petrifies the party and shatters them if they're too close. Later in Wrath, another boss does the same thing.

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** Gruul petrifies the party and shatters them if they're too close. Later in Wrath, another boss does the same thing. thing.
** Brutallus and Argaloth share the same model and a very similar Meteor Slash mechanic (an attack that must be absorbed by several people stacking up to split the damage, then switching off after a while), albeit with Argaloth being a considerably simpler fight.
** Sapphiron's ice bomb mechanic and the required LOS cover is reused in the Sindragosa encounter. The two also happen to be reanimated blue dragons.
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** Every time you fight Bowser in the ''NewSuperMarioBros'' series, the battle is some variant of the battles against him in the original ''Game/SuperMarioBros'' (the ones with the bridge and the axe). [[spoiler:Yes, even the final battle.]]

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** Every time you fight Bowser in the ''NewSuperMarioBros'' series, the battle is some variant of the battles against him in the original ''Game/SuperMarioBros'' ''VideoGame/SuperMarioBros'' (the ones with the bridge and the axe). [[spoiler:Yes, even the final battle.]]
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** Bowser also has a habit of fighting Mario in arenas with fragile floors that he can be tricked into breaking. First seen in ''SuperMarioBros3'', but makes a comeback in ''SuperMarioGalaxy''.
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* ''MajorStryker'' has three templates, each used once in each episode, though with differences.
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** Final Fantasy is really the king of this trope, from the Demon Wall to Bahamut to those giant eye-balls with bat-wings, pretty much every game will have at least a handful of bosses that are (at the very least) homages to recurring types or specific enemies of previous games.
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* Its not just the final melee battles(Liquid Snake\Solidus Snake\The Boss\Liquid Ocelot), Metal Gear Solid has this with every boss battle in the series in a same yet different way. There is almost always the following;

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* Its not just the final melee battles(Liquid Snake\Solidus Snake\The Boss\Liquid Ocelot), Metal {{Metal Gear Solid Solid}} has this with every boss battle in the series in a same yet different way. There is almost always the following;
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*** Its not just the final melee battles(Liquid Snake\Solidus Snake\The Boss\Liquid Ocelot), Metal Gear Solid has this with every boss battle in the series in a same yet different way. There is almost always the following;

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*** * Its not just the final melee battles(Liquid Snake\Solidus Snake\The Boss\Liquid Ocelot), Metal Gear Solid has this with every boss battle in the series in a same yet different way. There is almost always the following;

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*** C4 and land mines are also a valid option
** Its not just the final melee battles(Liquid Snake\Solidus Snake\The Boss\Liquid Ocelot), Metal Gear Solid has this with every boss battle in the series in a same yet different way. There is almost always the following; A battle against a giant robot that must be taken down with missles(Metal Gear Rex\Metal Gear Rays\The Shagohad\Metal Gear Ray), a battle where you use a sniper rifle(Sniper Wolf\Vamp\The End\Crying Wolf), a battle against someone in a maze like area(Vulcan Raven\Fatman\The Fury\Raging Raven), a battle against an opponent who can hide from you and attacks from above(Gray Fox\Vamp\The Fear\Laughing Octopus), etc.

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*** ** C4 and land mines are also a valid option
** *** Its not just the final melee battles(Liquid Snake\Solidus Snake\The Boss\Liquid Ocelot), Metal Gear Solid has this with every boss battle in the series in a same yet different way. There is almost always the following; A battle following;
** Battle
against a giant robot that must be taken down with missles(Metal Gear Rex\Metal Gear Rays\The Shagohad\Metal Gear Ray), a battle Ray)
** Battle
where you use a sniper rifle(Sniper Wolf\Vamp\The End\Crying Wolf), a battle Wolf)
** Battle
against someone in a maze like area(Vulcan Raven\Fatman\The Fury\Raging Raven), a battle Raven)
** Battle
against an opponent who can hide from you and attacks from above(Gray Fox\Vamp\The Fear\Laughing Octopus), etc.Octopus)

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** C4 and land mines are also a valid option.

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** *** C4 and land mines are also a valid option.option
** Its not just the final melee battles(Liquid Snake\Solidus Snake\The Boss\Liquid Ocelot), Metal Gear Solid has this with every boss battle in the series in a same yet different way. There is almost always the following; A battle against a giant robot that must be taken down with missles(Metal Gear Rex\Metal Gear Rays\The Shagohad\Metal Gear Ray), a battle where you use a sniper rifle(Sniper Wolf\Vamp\The End\Crying Wolf), a battle against someone in a maze like area(Vulcan Raven\Fatman\The Fury\Raging Raven), a battle against an opponent who can hide from you and attacks from above(Gray Fox\Vamp\The Fear\Laughing Octopus), etc.
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* KingdomHearts has several of these, most notably the giant "leader" boss who summons lesser foes from the ground and the "armor" boss who's made up of mechanized limbs that attack both together and separately.
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This is when a game series seems to reuse a boss in some way, but with something changed, often repeatedly thoughout the series. It may have more attacks than the last time, or it may look different, but at the core it's still the same CosmicHorror you faced two games ago.

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This is when a game series seems to reuse a boss in some way, but with something changed, often repeatedly thoughout throughout the series. It may have more attacks than the last time, or it may look different, but at the core it's still the same CosmicHorror you faced two games ago.
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*** '''If''' you were lucky enough to find the Snow Camo without a guide on your first playthrough.

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*** '''If''' you were lucky enough to find the Snow Camo [[GuideDangIt without a guide guide]] on your first playthrough.
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*''MegaMan''. Doctor Wily. Big, two-stage mecha with TeleportSpam second stage.

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*''MegaMan''.*''Game/MegaMan''. Doctor Wily. Big, two-stage mecha with TeleportSpam second stage.

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