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* Similarly, the observatory climax of ''Film/BatmanAndRobin'' unfolds in 11 real-time minutes starting when Mr. Freeze engulfs the city with his ice cannon [[spoiler: to when the Batheroes successfully thaw the city]], with 11 minutes having been established as how long it takes for his freezing process to become fatal.
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* ''Film/{{Unfriended}}'' and its sequel, ''Film/UnfriendedDarkWeb'', take place in the same length of time as their runtimes. Each is presented as one continuous web session, most of which is spent on a Skype call. There are no time skips, not even minor ones.
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* The entirety of ''Film/TheWhiteBalloon'' takes place in real time.
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* ''VideoGame/TheLonging'' takes this to perhaps its most logical extreme - the events of the game take place in real time over 400 24-hour days, during which the player is free to do whatever they want (including not even playing the game at all) with no actual end goal other than successfully passing this time.
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* ''Series/TheTwilightZone1959'': "[[Recap/TheTwilightZoneS1E36AWorldOfHisOwn A World of His Own]]" takes place in real time as there are no discernible time skips in the narrative.
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* ''Series/TheTwilightZone1959'': "[[Recap/TheTwilightZoneS1E36AWorldOfHisOwn "[[Recap/TheTwilightZone1959S1E36AWorldOfHisOwn A World of His Own]]" takes place in real time as there are no discernible time skips in the narrative.
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** ''Franchise/{{Pokemon}}'' also does real-time progression in this manner (''VideoGame/PokemonGoldAndSilver'' was one of the first to do this), which is especially unique because [=RPGs=] in general rarely use this trope at all.
*** ''VideoGame/PokemonBlackAndWhite'' and [[VideoGame/PokemonBlack2AndWhite2 its sequel]] {{zigzag|ged Trope}} this trope. While the clock advances in real time, the seasons pass ''faster'' than real time, so a year's worth of seasons take place in four months.
*** ''VideoGame/PokemonBlackAndWhite'' and [[VideoGame/PokemonBlack2AndWhite2 its sequel]] {{zigzag|ged Trope}} this trope. While the clock advances in real time, the seasons pass ''faster'' than real time, so a year's worth of seasons take place in four months.
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***
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* Also from Mechner, ''VideoGame/PrinceOfPersia'' (the 1989 original); the protagonist of the game has one hour to rescue the DamselInDistress, and you have one real-life hour to beat the game. The 1992 sequel does the same, but gives you slightly more time.
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* Also from Mechner, In ''VideoGame/PrinceOfPersia'' (the 1989 original); original), the protagonist of the game has one hour to rescue the DamselInDistress, and you have one real-life hour to beat the game. The 1992 sequel does the same, but gives you slightly more time.
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* While not entirely in real time, ''Fable II'' has the player receiving rent from owned properties in real time, even when the Xbox isn't on.
** Which of course, means it's laughable easy to become a gazillionaire by simply setting the clock on your Xbox forward a few hundred years. Not that there's anything to buy with the real estate money anyway except...more real estate.
** Which of course, means it's laughable easy to become a gazillionaire by simply setting the clock on your Xbox forward a few hundred years. Not that there's anything to buy with the real estate money anyway except...more real estate.
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* While not entirely in real time, ''Fable II'' has the player receiving rent from owned properties in real time, even when the Xbox isn't on.
**on. Which of course, course means it's laughable laughably easy to become a gazillionaire by simply setting the clock on your Xbox forward a few hundred years. Not that there's anything to buy with the real estate money anyway except... more real estate.
**
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* Famously, ''[[VideoGame/PennAndTellersSmokeAndMirrors Desert Bus]]'' plays out in real time, simulating the 360 mile drive from Tuscon to Las Vegas with the bus travelling 45 miles an hour, necessitating eight real-world hours to complete the journey. And your reward for doing so? Driving all the way back. Also in real time. Back and forth, [[EndlessGame endlessly]].
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* Famously, ''[[VideoGame/PennAndTellersSmokeAndMirrors Desert Bus]]'' plays out in real time, simulating the 360 mile drive from Tuscon Tucson to Las Vegas with the bus travelling 45 miles an hour, necessitating eight real-world hours to complete the journey. And your reward for doing so? Driving all the way back. Also in real time. Back and forth, [[EndlessGame endlessly]].
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* ''Creator/JamesRolfe'' has done this a couple times in his videos, albeit very subtly. In his ''WebVideo/BoardJames'' review of ''Dream Phone'', the scene when he's talking to the killer over the phone with ''Film/NightOfTheLivingDead'' playing on his tv in the background is done in real time and exactly a minute and thirty seconds of the movie go by in that minute and a half scene. He also, as a shout-out to the popular theory that ''/Music/TheDarkSideOfTheMoon'' was deliberately made to sync up with ''Film/TheWizardOfOz'', actually went so far as to ''sync his review of VideoGame/TheWizardOfOz to the album''.
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* ''Creator/JamesRolfe'' has done this a couple times in his videos, albeit very subtly. In his ''WebVideo/BoardJames'' review of ''Dream Phone'', the scene when he's talking to the killer over the phone with ''Film/NightOfTheLivingDead'' ''Film/{{Night of the Living Dead|1968}}'' playing on his tv in the background is done in real time and exactly a minute and thirty seconds of the movie go by in that minute and a half scene. He also, as a shout-out to the popular theory that ''/Music/TheDarkSideOfTheMoon'' was deliberately made to sync up with ''Film/TheWizardOfOz'', actually went so far as to ''sync his review of VideoGame/TheWizardOfOz to the album''.
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* The ''WesternAnimation/JusticeLeague'' episode "Wild Cards" takes place in real time, with Joker's timer in the corner of the screen keeping track for most of the events. In between part 1 and part 2 there's a minor "rewind".
** {{Lampshade|Hanging}}d by ComicBook/TheJoker when the clock ''starts'' at 22:51. "Oh what were you expecting from me? A ''round'' number?" The creators obviously designed the number to be the exact time between the timer's appearance and the Flash dealing with the final bomb, rather than trying to forcibly edit the length of that time to an exact number.
** {{Lampshade|Hanging}}d by ComicBook/TheJoker when the clock ''starts'' at 22:51. "Oh what were you expecting from me? A ''round'' number?" The creators obviously designed the number to be the exact time between the timer's appearance and the Flash dealing with the final bomb, rather than trying to forcibly edit the length of that time to an exact number.
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* The ''WesternAnimation/JusticeLeague'' episode "Wild Cards" "[[Recap/JusticeLeagueS2E21And22WildCards Wild Cards]]" takes place in real time, with the Joker's timer in the corner of the screen keeping track for most of the events. In between part 1 and part 2 2, there's a minor "rewind".
**"rewind". {{Lampshade|Hanging}}d by ComicBook/TheJoker Joker when the clock ''starts'' at 22:51. "Oh what were you expecting from me? A ''round'' number?" The creators obviously designed the number to be the exact time between the timer's appearance and the Flash dealing with the final bomb, rather than trying to forcibly edit the length of that time to an exact number.
**
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Not a subversion but worth mentioning, so "played with" is the best of a bad bunch of options.
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* Subverted in the ''[[UsefulNotes/GermanTVStations KiKa]]'' teen drama ''Series/AlleinGegenDieZeit'' (''Alone Against The Clock''), which has thirteen episodes per season, each covering one hour in thirty minutes (thus, [[ExtremelyShortTimeSpan each season lasts little more than half a day]]). Despite making two hours one, there is a frequent clock focus, the essence of urgency and (reasonable) passing of time is always present, and the plot is furthered greatly by various timespans and deadlines.
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* Subverted Played with in the ''[[UsefulNotes/GermanTVStations KiKa]]'' teen drama ''Series/AlleinGegenDieZeit'' (''Alone Against The Clock''), which has thirteen episodes per season, each covering one hour in thirty minutes (thus, [[ExtremelyShortTimeSpan each season lasts little more than half a day]]). Despite making two hours one, there is a frequent clock focus, the essence of urgency and (reasonable) passing of time is always present, and the plot is furthered greatly by various timespans and deadlines.
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%%* ''Series/{{Friends}}'' episode "The One Where No One's Ready"
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* ''Film/CrimsonTide''. The second half of the film takes place in real time, beginning when the USS ''Alabama'', an American nuclear missile submarine, receives orders to fire their nukes on a hostile target within the next sixty minutes. The following hour includes ''two'' [[HotSubOnSubAction submarine combat sequences]], three [[TheMutiny mutinies]], philosophical discussions about the nature of warfare in the nuclear age, [[OverlyNervousFlopSweat excessive amounts of sweating]], and a ''lot'' of clock-watching.