Follow TV Tropes

Following

History Main / ReactorBoss

Go To

OR

Is there an issue? Send a MessageReason:
Forgot spoiler tags


* In ''[[Videogame/BattleZone1998 BattleZone II]]'', the final ISDF mission has you entering the depths of the artificial planet, Core, to destroy the Scion's central control computer. [[LoadBearingBoss Destroying the computer causes the world to begin to break apart]] - with you [[CollapsingLair still in its tunnels]], leaving you precious [[TimedMission little time to get to the extraction point before you're left behind]].

to:

* In ''[[Videogame/BattleZone1998 BattleZone II]]'', the final ISDF mission has you entering the depths of the [[spoiler: artificial planet, planet]], Core, to destroy the Scion's [[spoiler: central control computer. computer]]. [[LoadBearingBoss Destroying the computer it causes the world to begin to break apart]] - with you [[CollapsingLair still in its tunnels]], leaving you precious [[TimedMission little time to get to the extraction point before you're left behind]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''[[Videogame/BattleZone1998 BattleZone II]]'', the final ISDF mission has you entering the depths of the artificial planet, Core, to destroy the Scion's central control computer. [[LoadBearingBoss Destroying the computer causes the world to begin to break apart]] - with you [[CollapsingLair still in its tunnels]], leaving you precious [[TimedMission little time to get to the extraction point before you're left behind]].
Is there an issue? Send a MessageReason:
None


* ''X-Men 2: Clone Wars'' on the SegaGenesis featured this on the second level (The Sentinel Factory). There was even a [[ChekovsGun conveniently placed emergency exit]] that you passed halfway through the level.

to:

* ''X-Men 2: Clone Wars'' on the SegaGenesis featured this on the second level (The Sentinel Factory). There was even a [[ChekovsGun [[ChekhovsGun conveniently placed emergency exit]] that you passed halfway through the level.

Added: 82

Changed: 40

Is there an issue? Send a MessageReason:
None


* ''[[RaySeries RayStorm]]'' has the final boss. Beating it causes the colony to explode and [[ColonyDrop drop into]] a [[HurlItIntoTheSun nearby sun]], destroying any threat of the Secilian Empire... and killing loads of innocent lives in the process.
* The Mammon Machine from VideoGame/ChronoTrigger, which is an [[BonusBoss optional boss]] fought in the [[OminousFloatingCastle Black Omen]]. It's a bit of a pushover, though...
* X-Men 2 on the SegaGenesis featured this on the second level (The Sentinel Factory). There was even a [[ChekovsGun conveniently placed emergency exit]] that you passed halfway through the level.
* The fourth stage of ''{{Ikaruga}}'' takes place [[BattleshipRaid in and around the flying fortress Misago]], and the end boss is the ship's core.

to:

* ''[[RaySeries ''[[VideoGame/RaySeries RayStorm]]'' has the final boss. Beating it causes the colony to explode and [[ColonyDrop drop into]] a [[HurlItIntoTheSun nearby sun]], destroying any threat of the Secilian Empire... and killing loads of innocent lives in the process.
* The Mammon Machine from VideoGame/ChronoTrigger, ''VideoGame/ChronoTrigger'', which is an [[BonusBoss optional boss]] fought in the [[OminousFloatingCastle Black Omen]]. It's a bit of a pushover, though...
* X-Men 2 ''X-Men 2: Clone Wars'' on the SegaGenesis featured this on the second level (The Sentinel Factory). There was even a [[ChekovsGun conveniently placed emergency exit]] that you passed halfway through the level.
* The fourth stage of ''{{Ikaruga}}'' ''VideoGame/{{Ikaruga}}'' takes place [[BattleshipRaid in and around the flying fortress Misago]], and the end boss is the ship's core.core.
* ''Gate of Thunder'' had the reactor of the enemy space station as the FinalBoss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The fourth stage of ''{{Ikaruga}}'' takes place [[BattleshipRaid in and around the flying fortress Misago]], and the end boss is the ship's core.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* X-Men 2 on the SegaGenesis featured this on the second level (The Sentinel Factory). There was even a [[ChekovsGun conveniently placed emergency exit]] that you passed halfway through the level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Mammon Machine from VideoGame/ChronoTrigger, which is an [[BonusBoss optional boss]] fought in the [[OminousFloatingCastle Black Omen]]. It's a bit of a pushover, though...
Is there an issue? Send a MessageReason:
None


* Instead of a straight-out duel against the BigBad, like in ''Legend'' and ''Aniversary'', in ''TombRaider: Underworld'', the "final battle" is basically Lara running around the building-sized ForgottenSuperweapon dismantling it keystone by keystone, while the invincible BigBad [[spoiler: Natla]] flies around tossing fireballs at her.

to:

* Instead of a straight-out duel against the BigBad, like in ''Legend'' ''[[VideoGame/TombRaiderLegend Legend]]'' and ''Aniversary'', ''[[VideoGame/TombRaiderAniversary Anniversary]]'', in ''TombRaider: ''Franchise/TombRaider: Underworld'', the "final battle" is basically Lara running around the building-sized ForgottenSuperweapon dismantling it keystone by keystone, while the invincible BigBad [[spoiler: Natla]] flies around tossing fireballs at her.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[[RaySeries RayStorm]]'' has the final boss. Beating it causes the colony to explode and [[ColonyDrop drop into]] a [[HurlItIntoTheSun nearby sun]], destroying any threat of the Secilian Empire... and killing loads of innocent lives in the process.

Added: 168

Changed: 10

Is there an issue? Send a MessageReason:
None


* ''AirFortress'' on the original NES required you to fight one of these for every level. Miniature versions were also scattered throughout.

to:

* ''AirFortress'' ''VideoGame/AirFortress'' on the original NES required you to fight one of these for every level. Miniature versions were also scattered throughout.throughout.
* The ''Film/{{Batman}}'' game for the NES had the Machine Intelligence System and the Dual-Container Alarm as the bosses of the second and fourth stages, respectively.
Is there an issue? Send a MessageReason:
None


* ''{{Resistance}}: Fall of Man'' ends with you and a squad of British commandoes attempting to destroy the Chimera Master Tower's main reactor. This is actually one of the better ReactorBoss fights out there, as it involves a small war between the British commandoes and a small army of Chimera Advanced Hybrids, a couple Titans, and even an Angel or two.

to:

* ''{{Resistance}}: ''VideoGame/{{Resistance}}: Fall of Man'' ends with you and a squad of British commandoes commandos attempting to destroy the Chimera Master Tower's main reactor. This is actually one of the better ReactorBoss fights out there, as it involves a small war between the British commandoes commandos and a small army of Chimera Advanced Hybrids, a couple Titans, and even an Angel or two.
Is there an issue? Send a MessageReason:
None


* The ''SouthPark'' game for the N64 had one of these for the third level featuring the Visitors. You go to the center of their spaceship and try to destroy the core. The room is zero gravity and the core will shoot out lightning at you.

to:

* The ''SouthPark'' ''WesternAnimation/SouthPark'' game for the N64 had one of these for the third level featuring the Visitors. You go to the center of their spaceship and try to destroy the core. The room is zero gravity and the core will shoot out lightning at you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''AirFortress'' on the original NES required you to fight one of these for every level. Miniature versions were also scattered throughout.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the level "Tip of the Spear" from ''HaloReach'', your main objective is to take down the Spire by blowing its core.
Is there an issue? Send a MessageReason:
None


* The second half of the final boss battle in ''VideoGame/{{Ys}}: The Ark of Napishtim''.

to:

* The second half of the final boss battle in ''VideoGame/{{Ys}}: The Ark of Napishtim''.Napishtim'' is against the core of the titular WeatherControlMachine.
Is there an issue? Send a MessageReason:
None


* Most levels of ''{{PN03}}'', other than the true boss battles or {{Multi Mook Melee}}s, have you destroy CAMS energy cores, which are usually guarded by a number of {{sentry gun}}s.

to:

* Most Many levels of ''{{PN03}}'', other than the those ending with true boss battles or {{Multi Mook Melee}}s, have you destroy CAMS CAMS's energy cores, which are usually guarded by a number of {{sentry gun}}s.
Is there an issue? Send a MessageReason:
None


* Most levels of ''{{PN03}}'' (other than the true boss battles) have these at the end.

to:

* Most levels of ''{{PN03}}'' (other ''{{PN03}}'', other than the true boss battles) battles or {{Multi Mook Melee}}s, have these at the end.you destroy CAMS energy cores, which are usually guarded by a number of {{sentry gun}}s.
Is there an issue? Send a MessageReason:
None


** Its predecessor, Starfox had two reactor bosses. One in the Space Armada and one in Sector Z, which was twice as hard. Macbeth's boss could also be seen as a reactor boss.

to:

** Its predecessor, Starfox ''VideoGame/StarFox1'', had two reactor bosses. One in the Space Armada and one in Sector Z, which was twice as hard. Macbeth's boss could also be seen as a reactor boss.

Added: 237

Changed: 28

Is there an issue? Send a MessageReason:
None


* The final "boss" of the FirstPersonShooter ''Area 51'' is the alien spaceship's main reactor. It puts up slightly more of a fight than the ''Half Life 2'' reactor, but not by much.

to:

* The final "boss" of the FirstPersonShooter ''Area 51'' ''VideoGame/{{Area 51}}'' is the alien spaceship's main reactor. It puts up slightly more of a fight than the ''Half Life 2'' reactor, but not by much.



* The final battle against Nexus in ''Breakdown'' is in many ways a ReactorBoss fight, since he's essentially a giant red ball in the center of the room (which you punch to death after breaking out of a hallucinary LSD sequence it tries to send you into).

to:

* The final battle against Nexus in ''Breakdown'' ''VideoGame/{{Breakdown}}'' is in many ways a ReactorBoss fight, since he's essentially a giant red ball in the center of the room (which you punch to death after breaking out of a hallucinary LSD sequence it tries to send you into).


Added DiffLines:

* The ''SouthPark'' game for the N64 had one of these for the third level featuring the Visitors. You go to the center of their spaceship and try to destroy the core. The room is zero gravity and the core will shoot out lightning at you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The sixth boss of ''ChimeraBeast'' has your [[HordeOfAlienLocusts eater]] [[VillainProtagonist character]] attacking humanity, culminating in a fight against a nuclear reactor. From the outside.
** And using your "[[PowerCopying eat]]" move on it will [[FridgeBrilliance give you the Cancer ability]].

Added: 644

Changed: 1

Is there an issue? Send a MessageReason:
None


* Chapters 15 and 16 of ''KidIcarusUprising'' (i.e. the [[spoiler: Aurum]] chapters) feature these. Pit even lampshades the lack of a traditional boss. Chapter 17's counts too, but with a twist: [[spoiler: you're technically fighting the Aurum Brain, but Pyrrhon is controling it. Or is it controling him...]]

to:

* Chapters 15 and 16 of ''KidIcarusUprising'' (i.e. the [[spoiler: Aurum]] chapters) feature these. Pit even lampshades the lack of a traditional boss. Chapter 17's counts too, but with a twist: [[spoiler: you're technically fighting the Aurum Brain, but Pyrrhon is controling it. Or is it controling him...]] ]]
* VideoGame/MightAndMagic VI plays with this trope. The final quest is to enter the main Kreegan hive, destroy the reactor, and (preferably, though you can skip this step [[NonStandardGameOver and get an alternate game-over video for the trouble]]) perform a ritual that'll keep the resulting explosion from destroying the ''world'' rather than merely the hive. You fight through hordes of Kreegan and their confusing architecture, destroy the Kreegan reactor in a suspiciously easy battle... and are promptly teleported to right in front of the Kreegan Hive Queen, the ''actual'' final boss of the game, backed up by a horde of lesser Kreegan.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Chapters 15 and 16 of ''KidIcarusUprising'' (i.e. the [[spoiler: Aurum]] chapters) feature these. Pit even lampshades the lack of a traditional boss. Chapter 17's counts too, but with a twist: [[spoiler: you're technically fighting the Aurum Brain, but Pyrrhon is controling it. Or is it controling him...]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The final mission is initially presented this way, before [[spoiler:the human-Reaper turns out to be able to move around and hit things]].
Is there an issue? Send a MessageReason:
None


* ''Gang Garrison 2'' has an original gamemode not in ''VideoGame/TeamFortress2'', where the goal is to destroy the enemy team's generator while defending your own.
* ''{{Halo}}: Combat Evolved'''s final battle consists of you trying to destroy the 4 cooling vents in your starship's engine room, in order to make the ship's reactor melt down and obliterate Halo. Meanwhile, Flood and Sentinels are attacking you the entire time you're running around the engine room trying to do this. In an oblique way, the final battle is against Guilty Spark, since he and his Sentinels are in the engine room trying to stop you, and defeating him is the reason you're trying to nuke Halo in the first place.
** Similarly in the penultimate level of ''{{Halo3}}'', you have to destroy the reactor of the Flood-infested High Charity, setting off a chain reaction to destroy the massive ship. Could be considered as a fight against the Gravemind itself, as the ship is literally covered wall-to-wall in Flood biomass.
* ''HalfLife 2'' ends with you blowing up the Citadel's main [[TeleportersAndTransporters teleporter]]. It's a TimedMission because you're trying to prevent Breen from teleporting away, and two gunships come in to shoot at you, but the teleporter itself does not move or defend itself.

to:

* ''Gang Garrison 2'' ''GangGarrison2'' has an original gamemode not in ''VideoGame/TeamFortress2'', where the goal is to destroy the enemy team's generator while defending your own.
* ''{{Halo}}: Combat Evolved'''s ''HaloCombatEvolved'''s final battle consists of you trying to destroy the 4 cooling vents in your starship's engine room, in order to make the ship's reactor melt down and obliterate Halo. Meanwhile, Flood and Sentinels are attacking you the entire time you're running around the engine room trying to do this. In an oblique way, the final battle is against Guilty Spark, since he and his Sentinels are in the engine room trying to stop you, and defeating him is the reason you're trying to nuke Halo in the first place.
** Similarly in the penultimate level of ''{{Halo3}}'', ''{{Halo 3}}'', you have to destroy the reactor of the Flood-infested High Charity, setting off a chain reaction to destroy the massive ship. Could be considered as a fight against the Gravemind itself, as the ship is literally covered wall-to-wall in Flood biomass.
* ''HalfLife 2'' ''VideoGame/{{Half-Life 2}}'' ends with you blowing up the Citadel's main [[TeleportersAndTransporters teleporter]].{{teleporter|sAndTransporters}}. It's a TimedMission because you're trying to prevent Breen from teleporting away, and two gunships come in to shoot at you, but the teleporter itself does not move or defend itself.



* ''VideoGame/StarFox 64'' had a ReactorBoss late in the game, with the Bolse satellite. (Any remaining members of the Star Wolf team--all of them, if you didn't take a route through Fortuna--would also appear). This reactor would eventually start fighting back, as any panels on the core that were blown up would start firing lasers. Arguably, the mothership from Katina also might count, since it doesn't directly attack, instead just releasing {{Mook}}s and then revealing its core after you destroyed the four hatches or took too long, at which point you had all of one minute to destroy said core. (Yes, it would eventually reveal the core even if you didn't shoot the hatches, presumably to keep you from running up the score. Which was annoying, since it was tough to hit the medal total before this happened.)

to:

* ''VideoGame/StarFox 64'' ''VideoGame/StarFox64'' had a ReactorBoss late in the game, with the Bolse satellite. (Any remaining members of the Star Wolf team--all of them, if you didn't take a route through Fortuna--would also appear). This reactor would eventually start fighting back, as any panels on the core that were blown up would start firing lasers. Arguably, the mothership from Katina also might count, since it doesn't directly attack, instead just releasing {{Mook}}s and then revealing its core after you destroyed the four hatches or took too long, at which point you had all of one minute to destroy said core. (Yes, it would eventually reveal the core even if you didn't shoot the hatches, presumably to keep you from running up the score. Which was annoying, since it was tough to hit the medal total before this happened.)



* The arcade rail shooter ''Starblade'' has ''two'' of these. ''Galaxian³'', which is basically a six-player ''Starblade'', has one as a [[TimedMission Timed]] FinalBoss.
* ''{{Kirby}} Super Star'' and its remake have the Halberd's Reactor as a boss. Defeating it requires getting it to shoot lasers at itself.

to:

* The arcade rail shooter ''Starblade'' has ''two'' of these. ''Galaxian³'', which is basically a six-player ''Starblade'', has one as a [[TimedMission Timed]] {{Time|LimitBoss}}d FinalBoss.
* ''{{Kirby}} Super Star'' ''VideoGame/KirbySuperStar'' and its remake have the Halberd's Reactor as a boss. Defeating it requires getting it to shoot lasers at itself.



** Revisited in ''VideoGame/KirbysEpicYarn'' with the halberd reactor and the Shmup level at the same time.

to:

** Revisited in ''VideoGame/KirbysEpicYarn'' with the halberd Halberd reactor and the Shmup level at the same time.



* The boss of ''SonicAdventure2'' level "Eternal Engine" is the power generator of the space colony ARK, which you fight as Tails riding his missile-equipped mecha.

to:

* The boss of ''SonicAdventure2'' ''VideoGame/SonicAdventure2'' level "Eternal Engine" is the power generator of the space colony ARK, which you fight as Tails riding his missile-equipped mecha.



* The [[spoiler:derelict Reaper]] mission in ''MassEffect2'' ends this way.
* The final Gummi Ship mission in ''KingdomHeartsII'', "Assault of the Dreadnought", has you flying inside a huge battleship and destroying the core. You don't actually need to destroy the core to finish the stage, but it does gets you bonuses.

to:

* The [[spoiler:derelict Reaper]] mission in ''MassEffect2'' ''VideoGame/MassEffect2'' ends this way.
* The final Gummi Ship mission in ''KingdomHeartsII'', ''VideoGame/KingdomHeartsII'', "Assault of the Dreadnought", has you flying inside a huge battleship and destroying the core. You don't actually need to destroy the core to finish the stage, but it does gets you bonuses.



* One possible path in ''R-Type Final'' has you facing off with the source of all the enemies in the game: a stationary generator which can spontaneously create every single type of enemy and object in-game.
* The final boss of Chapter 5 of ''{{Mother 3}}'' is Mr. Genetor, which is Thunder Tower's generator.
* The second half of the final boss battle in ''{{Ys}}: The Ark of Napishtim''.

to:

* One possible path in ''R-Type ''RType Final'' has you facing off with the source of all the enemies in the game: a stationary generator which can spontaneously create every single type of enemy and object in-game.
* The final boss of Chapter 5 of ''{{Mother ''VideoGame/{{Mother 3}}'' is Mr. Genetor, which is Thunder Tower's generator.
* The second half of the final boss battle in ''{{Ys}}: ''VideoGame/{{Ys}}: The Ark of Napishtim''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The second half of the final boss battle in ''{{Ys}}: The Ark of Napishtim''.
Is there an issue? Send a MessageReason:
None


* ''BionicCommando''. "So you think you can destroy the main system? You have no chance!"

to:

* ''BionicCommando''.''VideoGame/BionicCommando''. "So you think you can destroy the main system? You have no chance!"
Is there an issue? Send a MessageReason:
None


* Somewhat subverted in ''FinalFantasyVII'' as there are two Reactor Bosses... at the start of the game, and the actual destruction of the reactors occurs via cutscene, with actual bosses you have to beat anyway.
Is there an issue? Send a MessageReason:
None


* Somewhat subverted in Final Fantasy VII as there are two Reactor Bosses... at the start of the game, and the actual destruction of the reactors occurs via cutscene, with actual bosses you have to beat anyway.

to:

* Somewhat subverted in Final Fantasy VII ''FinalFantasyVII'' as there are two Reactor Bosses... at the start of the game, and the actual destruction of the reactors occurs via cutscene, with actual bosses you have to beat anyway.



* The final Gummi Ship mission in KingdomHeartsII, "Assault of the Dreadnought", has you flying inside a huge battleship and destroying the core. You don't actually need to destroy the core to finish the stage, but it does gets you bonuses.

to:

* The final Gummi Ship mission in KingdomHeartsII, ''KingdomHeartsII'', "Assault of the Dreadnought", has you flying inside a huge battleship and destroying the core. You don't actually need to destroy the core to finish the stage, but it does gets you bonuses.



* The final boss of Chapter 5 of ''VideoGame/{{Mother 3}}'' is Mr. Genetor, which is Thunder Tower's generator.

to:

* The final boss of Chapter 5 of ''VideoGame/{{Mother ''{{Mother 3}}'' is Mr. Genetor, which is Thunder Tower's generator.
Is there an issue? Send a MessageReason:
None


* ''Gang Garrison 2'' has an original gamemode not in ''TeamFortress2'', where the goal is to destroy the enemy team's generator while defending your own.

to:

* ''Gang Garrison 2'' has an original gamemode not in ''TeamFortress2'', ''VideoGame/TeamFortress2'', where the goal is to destroy the enemy team's generator while defending your own.
Is there an issue? Send a MessageReason:
None


* The FinalBoss of ''{{Xenosaga}}'' Episode I is a giant reactor fused with a giant gnosis. Defeating it is necessary to shut down the Proto Merkahba and save the planet of Second Miltia from it.

to:

* The FinalBoss of ''{{Xenosaga}}'' ''VideoGame/{{Xenosaga}}'' Episode I is a giant reactor fused with a giant gnosis. Defeating it is necessary to shut down the Proto Merkahba and save the planet of Second Miltia from it.

Top