Follow TV Tropes

Following

History Main / RatStomp

Go To

OR

Is there an issue? Send a MessageReason:
None


Giant rats? It's like the start of every bad adventure tale my grandfather used to tell
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->"''Giant rats? It's like the start of every bad adventure tale my grandfather used to tell.''"
-->--'''Ser Gilmore''', ''DragonAge: Origins''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Giant rats? It's like the start of every bad adventure tale my grandfather used to tell
Is there an issue? Send a MessageReason:
None


* Any time you start out on lower levels in ''DungeonsAndDragons'', you will be killing rats. Just like [[YouMeetInAnInn starting in a tavern]]. More recently, goblins are becoming the staple of low-level adventurers, but they're not a big step up.

to:

* Any time you start out on lower levels in ''DungeonsAndDragons'', you will be killing rats. Just like [[YouMeetInAnInn [[YouAllMeetInAnInn starting in a tavern]]. More recently, goblins are becoming the staple of low-level adventurers, but they're not a big step up.

Added: 248

Removed: 229

Is there an issue? Send a MessageReason:
None


* Any time you start out on lower levels in ''DungeonsAndDragons'', you will be killing rats. Just like starting in a tavern. More recently, goblins are becoming the staple of low-level adventurers, but they're not a big step up.


Added DiffLines:

* Any time you start out on lower levels in ''DungeonsAndDragons'', you will be killing rats. Just like [[YouMeetInAnInn starting in a tavern]]. More recently, goblins are becoming the staple of low-level adventurers, but they're not a big step up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Oddly enough, it's the only time in the entire franchise thus far that giant rats are an enemy.


Added DiffLines:

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** However, the rats [[MookMaker just keep coming]] until you find and turn off the [[RuleOfFunny rat faucet]].

Added: 177

Changed: 76

Is there an issue? Send a MessageReason:
None


* Your first task in the original ''{{Fallout}}'' game is to head over to Vault 15 and see if they've got a spare water chip. As it happens, Vault 15 is now a bomb shelter full of mutant rats.

to:

* Your first task in the original ''{{Fallout}}'' game is to head over to Vault 15 and see if they've got a spare water chip. As it happens, Vault 15 is now a bomb shelter full of mutant rats, and of course you start in Vault 13, also full of rats.




to:

[[AC: Tabletop RPG]]
* [[SavageWorlds Evernight]] true to its [[ClicheStorm stereotypical]] [[AffectionateParody fantasy RPG]] roots has one of the very first quests: kill the rats under the tavern.
Is there an issue? Send a MessageReason:
Just clearing up an error; the rat-stomping did not take place in Candlkeep Inn but in another building in Candlekeep.


* At the beginning of ''BaldursGate'', you're asked to kill all the rats in a room beneath the Candlekeep inn as part of the tutorial. [[DeadpanSnarker CHARNAME's journal contains a several-lines long sarcastic rant on his/her thoughts on the 'quest'.]]

to:

* At the beginning of ''BaldursGate'', you're asked to kill all the rats in a room beneath the Candlekeep inn warehouse as part of the tutorial. [[DeadpanSnarker CHARNAME's journal contains a several-lines long sarcastic rant on his/her thoughts on the 'quest'.]]
Is there an issue? Send a MessageReason:
None


* At the beginning of ''BaldursGate'', you're asked to kill all the rats in a room beneath the Candlekeep inn as part of the tutorial.

to:

* At the beginning of ''BaldursGate'', you're asked to kill all the rats in a room beneath the Candlekeep inn as part of the tutorial. [[DeadpanSnarker CHARNAME's journal contains a several-lines long sarcastic rant on his/her thoughts on the 'quest'.]]
Is there an issue? Send a MessageReason:
None



to:

*While not the first mission in FinalFantasyXII, the [[SupportingProtagonist viewpoint character]] Vaan is introduced fighting some rat-like monsters in an AbsurdlySpaciousSewer. Later another character jokes about him being a great hero for "conquering" the vermin.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Mostly averted in Facebook game ''{{Mousehunt}}'', where ''everything'' you fight is a mouse. However, played straight with the three weakest mice (White, Brown and Grey) which are based off regular varieties of real-life mice/rats while everything else is a NinjaPirateZombieRobot.

Added: 373

Changed: 439

Is there an issue? Send a MessageReason:
None


* In ''Hex Coda'', a ''NeverwinterNights'' module by [[{{Tropers/Twoflower}} Stefan Gagne]], you're asked to get rid of the rats in the basement of a bar. Except that these are mutant, anthropomorphic rats, and the best course of action is not violence, but diplomacy -- you can simply ask them to leave nicely. The Journal entry for this quest is called "Ratstomp", making this the TropeNamer.

to:

* In ''Hex Coda'', a ''NeverwinterNights'' has a [[http://nwn.bioware.com/support/patchdetails127.html demo module]] for rats and dire rats, named "[[TalkLikeAPirate Thar be Rats! Yarrr!]]".
** In ''Hex Coda'', a
module by [[{{Tropers/Twoflower}} Stefan Gagne]], you're asked to get rid of the rats in the basement of a bar. Except that these are mutant, anthropomorphic rats, and the best course of action is not violence, but diplomacy -- you can simply ask them to leave nicely. The Journal entry for this quest is called "Ratstomp", making this the TropeNamer.


Added DiffLines:

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Your first quests in Noobshire from ''AdventureQuestWorlds'' has you ''saving'' rats rather than killing them, though one of the quests for Yulgar does involve cleaning out his rat-infested basement.
ccoa MOD

Added: 42

Is there an issue? Send a MessageReason:
None

Added DiffLines:


Subtrope of MassMonsterSlaughterSidequest.
Is there an issue? Send a MessageReason:
None


** ''Fallout 2'''s Trapper Town has a serious rat problem.
*** And then, in ''Fallout 3,'' one of the first quests you can obtain involves testing out a rat repellent. It involves hitting rats with a stick.

to:

** ''Fallout 2'''s ''{{Fallout 2}}'''s Trapper Town has a serious rat problem.
*** And then, in ''Fallout 3,'' ''{{Fallout 3}}'', one of the first quests you can obtain involves testing out a rat repellent. It involves hitting rats with a stick. That makes their heads explode.

Added: 147

Changed: 4

Is there an issue? Send a MessageReason:
None


** ''{{Fallout}} 2'''s Trapper Town has a serious rat problem.

to:

** ''{{Fallout}} ''Fallout 2'''s Trapper Town has a serious rat problem.problem.
*** And then, in ''Fallout 3,'' one of the first quests you can obtain involves testing out a rat repellent. It involves hitting rats with a stick.

Added: 1125

Changed: 457

Is there an issue? Send a MessageReason:
None


* The first quest for the Fighter's Guild in ''{{Morrowind}}'' has you killing a room full of rats

to:

* The first quest for the Fighter's Guild in ''{{Morrowind}}'' has you killing a room full of ratsrats.



* In ''Hex Coda'', a ''NeverwinterNights'' module by [[{{Tropers/Twoflower}} Stefan Gagne]], you're asked to get rid of the rats in the basement of a bar. Except that these are mutant, anthropomorphic rats, and the best course of action is not violence, but diplomacy- you can simply ask them to leave nicely. The Journal entry for this quest is called "Ratstomp", making this the TropeNamer.

to:

** ''BaldursGateDarkAlliance'' also begins with one of these, in the cellar beneath the Elfsong Tavern.
* In ''Hex Coda'', a ''NeverwinterNights'' module by [[{{Tropers/Twoflower}} Stefan Gagne]], you're asked to get rid of the rats in the basement of a bar. Except that these are mutant, anthropomorphic rats, and the best course of action is not violence, but diplomacy- diplomacy -- you can simply ask them to leave nicely. The Journal entry for this quest is called "Ratstomp", making this the TropeNamer.



* Most of the starter quests in ''WorldOfWarcraft'' are simple, mundane, and seemingly insignificant
* Mardek RPG: The rats have strange pipes instead of tails

to:

* Most of the starter quests in ''WorldOfWarcraft'' are simple, mundane, and seemingly insignificant
insignificant. The "Deeprun Rat Roundup" quest is a variation on this theme.
* Mardek RPG: ''Mardek RPG'': The rats have strange pipes instead of tails



* TalesOfSymphonia had a subversion; you don't fight rats until around halfway through the game.
* DragonAgeOrigins has the human noble fight off an invasion of rats in their family's pantry in their origin story. Like all classic RPG tropes in the game, it's [[LampshadeHanging lampshaded.]]

to:

* TalesOfSymphonia ''TalesOfSymphonia'' had a subversion; you don't fight rats until around halfway through the game.
* DragonAgeOrigins ''DragonAgeOrigins'' has the human noble fight off an invasion of rats in their family's pantry in their origin story. Like all classic RPG tropes in the game, it's [[LampshadeHanging lampshaded.]]


Added DiffLines:

* In ''{{Arcanum}}'', a Tarantian businessman asks you to clear the rats out of his warehouse, although this actually occurs in the second town you visit. There are a couple of opportunities earlier in the game to kill rats in dark rooms, though.
* Your first task in the original ''{{Fallout}}'' game is to head over to Vault 15 and see if they've got a spare water chip. As it happens, Vault 15 is now a bomb shelter full of mutant rats.
** ''{{Fallout}} 2'''s Trapper Town has a serious rat problem.
* ''{{Drakensang}}'' features a brewery full of rats. This is, however, not a low-level quest.
* ''{{Sacred}}'' 2 asks you to clear out a couple of cellars toward the beginning of the game. One of them is, predictably, full of rats.
Is there an issue? Send a MessageReason:
None


* The first thing you are required to do in ''FinalFantasyXII'' is to clear out the rats in a sewer.

to:

* The first thing you are required to do in ''FinalFantasyXII'' is to clear out the rats in a sewer. One of the local old guys even calls Vaan "Vaan Ratsbane" jokingly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the original ''AloneInTheDark'' you must dodge rats in a wine cellar while looking for ammunition in that room. The rats can't be killed, but if they touch you, they wear down your life force and you are liable to die.
Is there an issue? Send a MessageReason:
sorry, meant to add \"merging own misnamed example\"

Changed: 295

Removed: 101

Is there an issue? Send a MessageReason:
None


* The NoobCave in ''RuneQuest'' includes combat 101, where you'll be killing — you guessed it — rats.



* The old Tutorial Island in ''{{RuneScape}}'' included a segment in which you had to enter a jail and kill some rats. It was done specifically to train you in combat though, as those were giant rats and you were tasked by a Slayer master. Afterwards you had to get out and practice Archery on them from the outside.

to:

* The old [[NoobCave Tutorial Island Island]] in ''{{RuneScape}}'' included a segment in which Battle 101 section, where you had to enter a jail and kill some killed - you guessed it - giant brown rats. It was done specifically to train you in combat though, as those were giant The rats and you were tasked by a Slayer master. Afterwards you had to get out and practice Archery on them from in the outside."real world" are much smaller.

Added: 664

Changed: 3

Is there an issue? Send a MessageReason:
Restoring a couple of my examples that went missing when someone else edited my YKTTW. Had no idea this was ever launched.


* In ''Hex Coda'', a ''NeverwinterNights'' module by [[{{Tropers/Twoflower}} Stefan Gagne]], you're asked to get rid of the rats in the basement of a bar. Except that these are mutant, anthropomorphic rats, and the best course of action is not violence, but diplomacy- you can simply ask them to leave nicely. The Journal entry for this quest is called "Ratstomp", making this the TropeNamer.
* The reboot of ''TheBardsTale'' starts with the Bard trying to impress a Barmaid by taking care of her rat problem. Turns out that the 'problem' is a giant, fire-breathing rat, and the locals regularly get a kick out of watching cocky adventurer types being beaten by it.



* The first thing you are required to do in ''FinalFantasyXII'' is yo clear ot the rats in a sewer.

to:

* The first thing you are required to do in ''FinalFantasyXII'' is yo to clear ot out the rats in a sewer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DragonAgeOrigins has the human noble fight off an invasion of rats in their family's pantry in their origin story. Like all classic RPG tropes in the game, it's [[LampshadeHanging lampshaded.]]
Is there an issue? Send a MessageReason:
adding an example.

Added DiffLines:

* TalesOfSymphonia had a subversion; you don't fight rats until around halfway through the game.
Is there an issue? Send a MessageReason:
None


* ''PlanescapeTorment'' has a quest that gives you a bounty on rat tails. The difference is that the bounty is on ''Cranium'' rats, who become increasingly deadly sorcerers when in the presence of more of their kind.

to:

* ''PlanescapeTorment'' has a quest that gives you a bounty on rat tails. The difference is that the bounty In keeping with Sigil's utter bizzarness, it is on ''Cranium'' rats, who become increasingly deadly sorcerers when in the presence of more of their kind.

Added: 4

Changed: 70

Is there an issue? Send a MessageReason:
None


You're a brand new adventurer, setting out for fame, fortune, and probably about to get caught up in an epic plot to unmake reality as we known it, which only you can foil.

to:

You're a brand new adventurer, setting out for fame, fame and fortune, and probably about to get caught up in an epic plot to unmake reality as we known it, which only you can foil.



A common early quest in many [[RolePlayingGame RPGs]], particularly of the Western, tabletop-derived variety. Rats may be substituted with some similarly non-threatening and easy to kill critter, and indeed the basement may well be a different room entirely. This may even be part of the combat tutorial. Whatever the specifics, there's an area filled with small squishy things that need squishing. Get to it.

to:

A common early quest in many [[RolePlayingGame RPGs]], particularly of the Western, tabletop-derived variety. Rats may be substituted with some similarly non-threatening and easy to kill easily killed critter, and indeed the basement may well be a different room entirely. This may even be part of the combat tutorial. Whatever the specifics, there's an area filled with small squishy things that need squishing. Get to it.



* Any time you start out on lower levels in D&D, you will be killing rats. Just like starting in a tavern. More recently, goblins are becoming the staple of low-level adventurers, but they're not a big step up.

to:

* Any time you start out on lower levels in D&D, ''DungeonsAndDragons'', you will be killing rats. Just like starting in a tavern. More recently, goblins are becoming the staple of low-level adventurers, but they're not a big step up.



* The NoobCave in RuneQuest includes combat 101, where you'll be killing - you guessed it - rats.
* One of the weakest enemies and most common first encounters in DungeonCrawl is the common brown rat.

to:

* The NoobCave in RuneQuest ''RuneQuest'' includes combat 101, where you'll be killing - you guessed it - rats.
* One of the weakest enemies and most common first encounters in DungeonCrawl ''DungeonCrawl'' is the common brown rat.



* PlanescapeTorment has a quest that gives you a bounty on rat tails. The difference being they are on ''Cranium'' rats, who become increasingly deadly sorcerers when in the presence of more of their kind.

to:

* PlanescapeTorment ''PlanescapeTorment'' has a quest that gives you a bounty on rat tails. The difference being they are is that the bounty is on ''Cranium'' rats, who become increasingly deadly sorcerers when in the presence of more of their kind.kind.
----
Is there an issue? Send a MessageReason:
None


* The old Tutorial Island in ''{{RuneScape}}'' included a segment in which you had to enter a jail and kill some rats. It was done specifically to train you in combat though, as those were giant rats and you were tasked by a Slayer master. Afterwards you had to get out and practice Archery on them from the outside.

to:

* The old Tutorial Island in ''{{RuneScape}}'' included a segment in which you had to enter a jail and kill some rats. It was done specifically to train you in combat though, as those were giant rats and you were tasked by a Slayer master. Afterwards you had to get out and practice Archery on them from the outside.outside.
* PlanescapeTorment has a quest that gives you a bounty on rat tails. The difference being they are on ''Cranium'' rats, who become increasingly deadly sorcerers when in the presence of more of their kind.
Is there an issue? Send a MessageReason:
None


---

to:

-------

Added: 316

Changed: 4

Is there an issue? Send a MessageReason:
None



!!!Examples

to:

\n!!!Examples---
!!!Examples:



* One of the weakest enemies and most common first encounters in DungeonCrawl is the common brown rat.

to:

* One of the weakest enemies and most common first encounters in DungeonCrawl is the common brown rat.rat.
* The old Tutorial Island in ''{{RuneScape}}'' included a segment in which you had to enter a jail and kill some rats. It was done specifically to train you in combat though, as those were giant rats and you were tasked by a Slayer master. Afterwards you had to get out and practice Archery on them from the outside.

Top