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* ''VideoGame/LethalEnforcers'': Most enemies located on high ground will fall off their perch when shot. This is especially visible in the second stage, when a lot of goons pop up from second floor windows.

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* ''VideoGame/LethalEnforcers'': ''VideoGame/LethalEnforcers1'': Most enemies located on high ground will fall off their perch when shot. This is especially visible in the second stage, when a lot of goons pop up from second floor windows.
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Moving a complaining quote to the quotes page per cleanup thread.


->''"If someone is shot, do they really need to stagger towards the nearest railing and topple unconvincingly over it? From our records, it appears they do [sigh]."''
-->-- '''Movie Deaths Database''', "Falling"
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Trope was cut/disambiguated due to cleanup


* ''Franchise/TheElderScrolls'': Due to the conversion of overkill damage to momentum, any stealth/archer or destruction mage character in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' is bound to get a railing kill or two as they make their way through the game. Also, anybody who uses [[MakeMeWannaShout Unrelenting Force]] heavily will do this a lot, since blasting somebody off a cliff or balcony is an easy kill. FUS RO DAH!

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* ''Franchise/TheElderScrolls'': Due to the conversion of overkill damage to momentum, any stealth/archer or destruction mage character in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' or ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' is bound to get a railing kill or two as they make their way through the game. Also, anybody who uses [[MakeMeWannaShout Unrelenting Force]] Force heavily will do this a lot, since blasting somebody off a cliff or balcony is an easy kill. FUS RO DAH!
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Corrected the name of the folder.


[[folder:Film -- Animated]]

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[[folder:Film -- Animated]]Animation]]
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* ''VideoGame/HalfLife2'''s [[UsefulNotes/GameEngine Source engine]] actually features an entity (named [[http://developer.valvesoftware.com/wiki/Phys_ragdollmagnet Phys_ragdollmagnet]]) created ''explicitly'' for recreating this effect in-game. Considering how many game engines throw dead bodies over railings, this could be a common feature of many engines.

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* ''VideoGame/HalfLife2'''s [[UsefulNotes/GameEngine [[MediaNotes/GameEngine Source engine]] actually features an entity (named [[http://developer.valvesoftware.com/wiki/Phys_ragdollmagnet Phys_ragdollmagnet]]) created ''explicitly'' for recreating this effect in-game. Considering how many game engines throw dead bodies over railings, this could be a common feature of many engines.
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* ''Film/GodsGun'': The first member of the Clayton Gang to die in Lewis' RoaringRampageOfRevenge is startled by Lewis' appearance on the roof--thinking him to be the priest's ghost--and falls trough the railing on the saloon roof to his death.
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* ''VideoGame/LethalEnforcers'': Most enemies located on high ground will fall off their perch when shot. This is especially visible in the second stage, when a lot of goons pop up from second floor windows.
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* ''VideoGame/MidnightFightExpress'': With the Environmental Finisher unlocked, defeating an enemy near railings will have you toss them over it.

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!!As this is a {{Death Trope|s}}, [[Administrivia/SpoilersOff unmarked spoilers abound]]. [[Administrivia/YouHaveBeenWarned Beware]].






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** All three games in the ''VideoGame/WorldOfAssassinationTrilogy'' also allows you to throw someone over a railing, though this time they need to fall a decent amount to actually be killed by it, rather than knocked out.



* ''VideoGame/MetalGear'':

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* ''VideoGame/MetalGear'':In the ''VideoGame/MetalGear'' series, it's possible in most of the games to just run up and toss an enemy over a railing to their death. Specific instances of it are:
** In ''VideoGame/MetalGearSolid'', there is a level with two elevators that Snake must take downward. As he descends, armed guards jump down to do battle with him. However, instead of engaging in the rather annoying task of dodging their bullets and shooting them all down, you can simply run up to them and punch/throw them over the edge of the railing for an instant kill. The only disadvantage is that you don't get the items they drop.



** In ''VideoGame/MetalGearSolid'', there is a level with two elevators that Snake must take downward. As he descends, armed guards jump down to do battle with him. However, instead of engaging in the rather annoying task of dodging their bullets and shooting them all down, you can simply run up to them and punch/throw them over the edge of the railing for an instant kill. The only disadvantage is that you don't get the items they drop.


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** ''VideoGame/ResidentEvilCodeVeronica'': It's possible to shove zombies off and over railings in a few places, killing them instantly. This is a great way to save ammo early in the game.
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* During the Website/ThatGuyWithTheGlasses[=/=][=MST4K=] [[http://thatguywiththeglasses.com/bt/aj/ajs/14481-rdrag riffing]] of the Chinese ''Manga/DragonBall'' movie, [[WebVideo/AtopTheFourthWall Linkara]], a professed fan of ''[=MST3K=]'', declares a railing kill.

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* During the Website/ThatGuyWithTheGlasses[=/=][=MST4K=] Website/ChannelAwesome[=/=][=MST4K=] [[http://thatguywiththeglasses.com/bt/aj/ajs/14481-rdrag riffing]] of the Chinese ''Manga/DragonBall'' movie, [[WebVideo/AtopTheFourthWall Linkara]], a professed fan of ''[=MST3K=]'', declares a railing kill.
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** In ''Film/ReturnOfTheJedi'', an Imperial Officer goes over a railing inside the Endor base after getting hit in the face with an [[HeyCatch improvised projectile]]. That's sound engineer Ben Burtt (the voice of WesternAnimation/WallE, by the way) who goes over the railing; he even attempts his own version of the [[StockScream Wilhelm Scream]] on the way down.

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** In ''Film/ReturnOfTheJedi'', an Imperial Officer goes over a railing inside the Endor base after getting hit in the face with an [[HeyCatch improvised projectile]]. That's sound engineer Ben Burtt Creator/BenBurtt (the voice of WesternAnimation/WallE, by the way) who goes over the railing; he even attempts his own version of the [[StockScream Wilhelm Scream]] on the way down.
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* ''Anime/CowboyBebop''. During the church shoot-out in "Ballad of Fallen Angels", Faye Valentine complains about several bullets barely missing her, then a mook Spike shoots falls over the railing above her and nearly hits her as well.

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* ''Anime/CowboyBebop''. ''Anime/CowboyBebop'': During the church shoot-out in "Ballad "[[Recap/CowboyBebopSession5BalladOfFallenAngels Ballad of Fallen Angels", Angels]]", Faye Valentine complains about several bullets barely missing her, then a mook Spike shoots falls over the railing above her and nearly hits her as well.



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** In the ''VideoGame/ResidentEvil2Remake'', it's G1 Birkin that ends up taking a fall over a railing, after being damaged enough by either Leon or Claire. The railing he falls over; however, leads to a BottomlessPit and his death turns out to be [[NotQuiteDead not so final]].

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** In the ''VideoGame/ResidentEvil2Remake'', it's G1 Birkin that ends up taking a fall over a railing, after being damaged enough by either Leon or Claire. The railing he falls over; however, leads to a BottomlessPit {{Bottomless Pit|s}} and his death turns out to be [[NotQuiteDead not so final]].
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* In ''VideoGame/{{Doom}}'', if a monster is killed while they are standing on a ledge, they will be thrust off that ledge, regardless of direction.

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* In ''VideoGame/{{Doom}}'', if a any monster is killed while at a certain height above the player then it will push their corpse toward the player to achieve this effect for monsters near ledges, though it does result in a few oddities like Lost Souls and Cacodemons being pulled toward the player as they are standing on a ledge, they will be thrust off that ledge, regardless of direction.die.
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* ''Series/{{Andor}}'': During the prison break, Melshi runs a floor down and shoots a guard at the top of the elevator, sending him tumbling over the railing.
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* A common occurrence in all three ''VideoGame/VirtuaCop'' games. Sooner or later, you'll shoot a random {{Mook}} who will go over a railing and fall to their death below. Likely as a homage to 1980's and 1990's action movies.
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* ''Film/LoneHero'': In the cowboy show where John, Pablo and Tim perform as outlaws, Pablo stages a railing kill when shot by the marshal, landing in a hay wagon that conceals a crash mat. After the show, Pablo complains that one of the other two can do the fall next time as he is sick of getting bruised. Becomes a ChekhovsSkill during the final shootout, when Tim is shoot by one of the bikers and falls off the roof and lands in the wagon: setting up that he has actually survived.
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* In ''Film/SuperMarioBros'', this happens nearly as often as in ''Space Mutiny''.

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* In ''Film/SuperMarioBros'', ''Film/SuperMarioBros1993'', this happens nearly as often as in ''Space Mutiny''.
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* ''Film/DeathShip'': In a failed attempt to regain control over the titular GhostShip and stop Marshall from escaping in a life raft after the ship finds a new target, the possessed Capt. Ashland starts shooting at the nearby machinery, [[spoiler:only to slip and fall off the railing and plunge into the ship's steering gear, crushing him to death]].
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* In ''Film/TheBride'', Frankenstein's [[TheIgor hunchbacked assistant]] Paulus [[ManOnFire catches fire]] and then falls to his death off the gantry during the laboratory explosion.
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* In ''Series/TheBookOfBobaFett'' episode "In the Name of Honor", Boba and [[Series/TheMandalorian Din Djarin]] both simultaneously blast a Pyke Syndicate goon that tries to shoot them from a rooftop. Then they [[ThereIsNoKillLikeOverkill shoot him about a dozen times total on his way down]].

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