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* TrappedAtTheDinnerTable: Forcing a child to sit at the table until they eat all their food.

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Example Indentation In Trope Lists: All tropes in a list should be at the same level of indentation, and in alphabetical order. Subtropes should not be listed in sub-bullets beneath their parent tropes.


** ArmorPiercingResponse

to:

** * ArmorPiercingResponse



* BreakThemByTalking
** CowardiceCallout: Someone gets called out on their cowardly behavior/conduct.
** HannibalLecture
** TheReasonYouSuckSpeech

to:

* BreakThemByTalking
**
BreakThemByTalking: Breaking someone down just by talking to them.
*
CowardiceCallout: Someone gets called out on their cowardly behavior/conduct.
** HannibalLecture
** TheReasonYouSuckSpeech
behavior/conduct.



** StaringDownCthulhu
* ForgotToGagHim
* IShallTauntYou
* PassiveAggressiveKombat
* ScheherezadeGambit
* ShamingTheMob

to:

** StaringDownCthulhu
* ForgotToGagHim
DefusingTheTykeBomb: A character tries to convince a person raised to be a weapon to be their own person.
* IShallTauntYou
ForgotToGagHim: A character is restrained, but not prevented from talking, which lets them be a threat anyway.
* PassiveAggressiveKombat
HannibalLecture: A prisoner turns the tables on their interrogator via psychologically clever speech.
* ScheherezadeGambit
IShallTauntYou: A character deliberately insults and goads another as a calculated ploy.
* ShamingTheMobKirkSummation: The hero verbally deconstructs the villain.
* PassiveAggressiveKombat: A social situation presented as a battle.
* TheReasonYouSuckSpeech: A character delivers a harsh tirade to a second character that is designed to dissect that second character's flaws, weaknesses or failures.
* ScheherezadeGambit: A character attempts to stave off death by being too interesting to kill.
* ShamingTheMob: A character calls out a mob, and the mob feels guilty.



* ShutUpKirk: A villain (or an at best antiheroic character) brushes aside a speech about heroism or the futility of evil.



* StaringDownCthulhu



* TalkingYourWayOut
* VerbalJudo
* VillainsNeverLie

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* TalkingYourWayOut
TalkingYourWayOut: Someone has been captured by their enemies but manages to use smooth talking to get away.
* VerbalJudo
VerbalJudo: Defusing an explosive situation via communication.
* VillainsNeverLieVillainsNeverLie: A villain manipulates a hero by telling the truth.


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* WarriorTherapist: A warrior who can understand and affect their opponent's psychology.
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** CowardiceCallout: Someone gets called out on their cowardly behavior/conduct.
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* BerserkButton


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* VillainousBreakdown
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* StaredownFaceoff: The villain gets up close and personal into the hero's personal space for intimidation and vice versa.

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Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation. Compare with SocialEngineering.

to:

Ways for a character to "attack" others or "defend" themselves without [[NoHoldsBarredBeatdown physical violence, violence]], talking or otherwise. It's all about gaining an advantage in the immediate situation. Compare with SocialEngineering.


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* IShallTauntYou
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* ScheherezadeGambit
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* AndThenWhat

to:

* AndThenWhatAndThenWhat: The villain is caught off-guard by asking what they intend to do once their plan succeeds.



* ShutUpHannibal

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* ShutUpHannibalShutUpHannibal: The villain makes fun of the hero by claiming they're no different from their opposition or that their idealism makes them a naive fool. The hero responds by addressing that the villain's claims are complete nonsense and/or a very poor rationalization for giving up on punishing the villain.
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** ArmorPiercingResponse
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Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation. Compare with [[SocialEngineering]].

to:

Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation. Compare with [[SocialEngineering]].
SocialEngineering.

Changed: 36

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Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation.

to:

Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation.
situation. Compare with [[SocialEngineering]].

Added: 21

Removed: 20

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** StaringDownCthulhu



* StaringDownCthulhu

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Removed: 24

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** TheReasonYouSuckSpeech



* TheReasonYouSuckSpeech
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* ForgotToGagHim
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Fixing PAK link to fix its indexing


* PassiveAggressiveCombat

to:

* PassiveAggressiveCombatPassiveAggressiveKombat

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Removed: 17

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* BreakThemByTalking
** HannibalLecture



* HannibalLecture
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[[/index]]

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[[/index]][[/index]]
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Might need a better title. At least this sounds better than "Psychological Warfare", which I thought of first but which sounded too large-scale
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Might need a better title. At least this sounds better than "Psychological Warfare", which I thought of first but which sounded too large-scale

Ways for a character to "attack" others or "defend" themselves without physical violence, talking or otherwise. It's all about gaining an advantage in the immediate situation.

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[[index]]
* AndThenWhat
* ArmorPiercingQuestion
* DeathGlare
* HannibalLecture
* PassiveAggressiveCombat
* TheReasonYouSuckSpeech
* ShamingTheMob
* ShutUpHannibal
* StaringDownCthulhu
* TalkingTheMonsterToDeath
* TalkingYourWayOut
* VerbalJudo
* VillainsNeverLie
[[/index]]

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