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!!Examples

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!!Examples
!!Examples:



* In the 4-part advertisement ''Advertising/TheChasePepsi'', Music/MichaelJackson, being chased by an overzealous mob of fans and reporters, gets cornered in a museum atrium, [[spoiler:but is heavily implied to have escaped through one of the paintings, despite there being no obvious signs of magic or some other supernatural influence. He pulled it off again with a television almost immediately after.]]

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* In the 4-part advertisement ''Advertising/TheChasePepsi'', Music/MichaelJackson, being chased by an overzealous mob of fans and reporters, gets cornered in a museum atrium, [[spoiler:but is heavily implied to have escaped through one of the paintings, despite there being no obvious signs of magic or some other supernatural influence. He pulled it off again with a television almost immediately after.]]after]].



[[folder:Film]]

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[[folder:Film]][[folder:Film - Live-Action]]



* ''Film/TwinPeaksFireWalkWithMe.'' Mrs. Tremond and her mask-wearing grandson surprise Laura in the parking lot of the diner with a framed picture of a door of a room of an abandoned house. Tremond says, [[http://farm4.static.flickr.com/3454/3295991354_23c2718789.jpg "This would look nice on your wall."]] Laura then hangs the picture on her bedroom wall and has the world's worst [[DreamSequence acid trip]] that involves seeing herself standing in the doorway in the picture and then entering the picture...

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* ''Film/TwinPeaksFireWalkWithMe.'' ''Film/TwinPeaksFireWalkWithMe'': Mrs. Tremond and her mask-wearing grandson surprise Laura in the parking lot of the diner with a framed picture of a door of a room of an abandoned house. Tremond says, [[http://farm4.static.flickr.com/3454/3295991354_23c2718789.jpg "This would look nice on your wall."]] Laura then hangs the picture on her bedroom wall and has the world's worst [[DreamSequence acid trip]] that involves seeing herself standing in the doorway in the picture and then entering the picture...



* There is a short story called "The Rose Window" where a cleric (also the narrator) in a mild fantasy setting has a large rose window brought to his church from the one where he grew up. Then bad things start happening and members of the clergy start seeing something in the window move at night. Then the cleric comes to realize that something other than his god was secretly being worshiped in the church he grew up in. In the end he plans to smash it [[spoiler: and then destroy his journals if breaking the window fixes the problem. The journal entries are what the reader (you) are reading right now.]]
* The protagonist in George [=MacDonald's=] ''Lilith'' enters the imaginary world through a painting in the attic on one occasion. The painting portrays the moor where he winds up.
* [[http://nothotbutspicy.com/para/50fa3 Site Kilo-29,]] a secret nuclear shelter somewhere in the US, has, for whatever reason, [[spoiler: a giant poster of the 2/19th, a US Army base in Germany where a demonic being nicknamed Tandy (after the guy whose body he likes to wear) hunted and killed the narrator's unit every winter for years. It appears that the poster is not just a portal but also the source of Tandy's power in Kilo-29.]]



* ''Literature/TheChroniclesOfAmber'' had the "Trumps," which were most commonly the size and shape of Tarot cards, but people skilled in using them could mentally communicate (or combat) the individuals depicted thereon. They also facilitated travel across the dimensions, as either person could offer to bring the other through. Trumps could also depict particular locations, which made them handy escape tools. In the course of the novels, it is revealed that it is not so much the materials of which Trumps are composed as the skills of the Trump artist that gives them their powers: two are scribed onto prison cell walls and become significant plot points later on. Later on, we also find two main characters within a Wonderland (as in Carroll) bar that's being painted onto a wall by an artist. The point between reality and mural moves back and forth.
* in ''Literature/HarryPotterAndTheDeathlyHallows'' Aberforth has a portrait of his sister Ariana that functions as a portal between the Hog's Head and the Room of Requirement that is used to supply Nevile, Luna, and Ginny's reinstated version of Dumbledore's Army, allow the trio to get into the castle, and evacuate students.

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* ''Literature/TheChroniclesOfAmber'' had the "Trumps," "Trumps", which were most commonly the size and shape of Tarot cards, but people skilled in using them could mentally communicate (or combat) the individuals depicted thereon. They also facilitated travel across the dimensions, as either person could offer to bring the other through. Trumps could also depict particular locations, which made them handy escape tools. In the course of the novels, it is revealed that it is not so much the materials of which Trumps are composed as the skills of the Trump artist that gives them their powers: two are scribed onto prison cell walls and become significant plot points later on. Later on, we also find two main characters within a Wonderland (as in Carroll) bar that's being painted onto a wall by an artist. The point between reality and mural moves back and forth.
* ''Literature/TheChroniclesOfNarnia'': In ''Literature/TheVoyageOfTheDawnTreader'', this was how Edmund, Lucy and Eustace got to Narnia: via a painting located in ''Literature/HarryPotterAndTheDeathlyHallows'' Eustace's house. Quite likely a homage to George [=MacDonald=].
* In ''Literature/HarryPotterAndTheDeathlyHallows'',
Aberforth has a portrait of his sister Ariana that functions as a portal between the Hog's Head and the Room of Requirement that is used to supply Nevile, Luna, and Ginny's reinstated version of Dumbledore's Army, allow the trio to get into the castle, and evacuate students.students.
* ''Literature/InheritanceTrilogy'' has the BlindSeer and artist Oree Shoth, who can create these ''by accident''. Complete with gruesome accidental PortalCut when they close on someone's middle.
* In Creator/LarryNiven's ''Literature/KnownSpace'' stories, Gil "The Arm" Hamilton has a limited form of telekinesis and remote tactile sense that manifests as an "imaginary arm". It's limited to the range of his real arm, except that he can also reach into a [[ClapYourHandsIfYouBelieve sufficiently realistic-looking]] video image and "touch" things near the camera.



* In Creator/LarryNiven's ''Literature/KnownSpace'' stories, Gil "The Arm" Hamilton has a limited form of telekinesis and remote tactile sense that manifests as an "imaginary arm". It's limited to the range of his real arm, except that he can also reach into a [[ClapYourHandsIfYouBelieve sufficiently realistic-looking]] video image and "touch" things near the camera.
* ''[[Literature/TheLegendsOfEthshar With a Single Spell]]'' by Creator/LawrenceWattEvans, though its portals depict locations elsewhere in the same world, rather than other worlds. Later books in the series show the same magic being used to transport to other worlds and back.

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* In Creator/LarryNiven's ''Literature/KnownSpace'' stories, Gil "The Arm" Hamilton has a limited form of telekinesis and remote tactile sense that manifests as an "imaginary arm". It's limited to the range of his real arm, except that he can also reach into a [[ClapYourHandsIfYouBelieve sufficiently realistic-looking]] video image and "touch" things near the camera.
* ''[[Literature/TheLegendsOfEthshar With
Creator/LawrenceWattEvans ''Literature/TheLegendsOfEthshar'': One appears in ''With a Single Spell]]'' by Creator/LawrenceWattEvans, Spell'', though its portals depict locations elsewhere in the same world, rather than other worlds. Later books in the series show the same magic being used to transport to other worlds and back.back.
* The protagonist in George [=MacDonald's=] ''Lilith'' enters the imaginary world through a painting in the attic on one occasion. The painting portrays the moor where he winds up.



* In ''[[Literature/TheMoomins Moominpappa at Sea]]'', Moominmamma misses home, paints picture of it and is able to go into the picture.

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* ''Literature/TheMoomins'': In ''[[Literature/TheMoomins Moominpappa ''Moominpappa at Sea]]'', Sea'', Moominmamma misses home, paints picture of it and is able to go into the picture.



* There is a short story called "The Rose Window" where a cleric (also the narrator) in a mild fantasy setting has a large rose window brought to his church from the one where he grew up. Then bad things start happening and members of the clergy start seeing something in the window move at night. Then the cleric comes to realize that something other than his god was secretly being worshiped in the church he grew up in. In the end he plans to smash it [[spoiler:and then destroy his journals if breaking the window fixes the problem. The journal entries are what the reader (you) are reading right now]].
* [[http://nothotbutspicy.com/para/50fa3 Site Kilo-29]], a secret nuclear shelter somewhere in the US, has, for whatever reason, [[spoiler:a giant poster of the 2/19th, a US Army base in Germany where a demonic being nicknamed Tandy (after the guy whose body he likes to wear) hunted and killed the narrator's unit every winter for years. It appears that the poster is not just a portal but also the source of Tandy's power in Kilo-29]].



* In ''Literature/TheVoyageOfTheDawnTreader'', this was how Edmund, Lucy and Eustace got to Narnia: via a painting located in Eustace's house. Quite likely a homage to George [=MacDonald=].



** The entire premise of ''CrewelLye'' is that the main character is reduced in size and transported into the world that is depicted in a tapestry. Another character, (fullsized and outside the tapestry) can follow his progress by watching him in the tapestry.

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** The entire premise of ''CrewelLye'' ''[=CrewelLye=]'' is that the main character is reduced in size and transported into the world that is depicted in a tapestry. Another character, (fullsized and outside the tapestry) can follow his progress by watching him in the tapestry.



* ''Literature/InheritanceTrilogy'' has the BlindSeer and artist Oree Shoth, who can create these ''by accident''. Complete with gruesome accidental PortalCut when they close on someone's middle.



* ''Series/{{The Sandman|2022}}'', "[[Recap/TheSandman2022S01E07TheDollsHouse The Doll's House]]": Matthew the raven is given the task of travelling from the Dreaming to the waking world and keeping an eye on Rose. The briefing takes place in a room in Dream's palace with a ceiling painted to resemble a sunny sky full of fluffy clouds. At the end of the briefing, Matthew flies up to and then into the ceiling, which gradually becomes a real sky, and then down to perch on the roof of the building where Rose is staying.



* ''Series/{{The Sandman|2022}}'', "[[Recap/TheSandman2022S01E07TheDollsHouse The Doll's House]]": Matthew the raven is given the task of travelling from the Dreaming to the waking world and keeping an eye on Rose. The briefing takes place in a room in Dream's palace with a ceiling painted to resemble a sunny sky full of fluffy clouds. At the end of the briefing, Matthew flies up to and then into the ceiling, which gradually becomes a real sky, and then down to perch on the roof of the building where Rose is staying.
* This happens in Film/TheThreeStooges ''I'll Never Heil Again'' with a portrait of Napoleon that makes itself the winner of Moe and Curly's attempt to keep a roast turkey away from one other.



* This happens in Three Stooges short ''I'll Never Heil Again'' with a portrait of Napoleon that makes itself the winner of Moe and Curly's attempt to keep a roast turkey away from one other.



* Music/EltonJohn steps into a wall-sized poster on the cover of ''Music/GoodbyeYellowBrickRoad''.



%%* Music/JasonMraz's "Not So Usual."



%%* Music/JasonMraz's "Not So Usual."
* Music/EltonJohn steps into a wall-sized poster on the cover of ''Music/GoodbyeYellowBrickRoad''.



* In ''VideoGame/TheSeventhGuest'', this is the only way to enter and exit the Art Gallery. Access to it involves traveling through a rug that turns into a portal leading there, and a painting of the Music Room acts as the exit, with the frame expanding and becoming the room itself. Course, this just fits right at home with other, more bizarre transitions elsewhere in the house.
** Since all the passages have changed over time, the sequel subverts this by using the [[ConcealingCanvas canvas of the painting as a door in the wall behind the frame]].



* Nellie visits six worlds by jumping into portraits in the hidden object game ''Treasure Seekers 2: The Enchanted Canvasses'', in order to rescue her brother Tom, who is trapped in the last world.
* ''Haunted Manor 3: Painted Beauties'' has several paintings you can enter.
* Text-adventure ''Multi-Dimensional Thief'' has a painting in the south-west corner of the map, the title plaque reading "Kansas", which then leads to a setting referencing the Wizard of Oz. Once you clear that, the painting switches to a starscape titled "The Night Sky" - which is some distance above a planet.



* In the InteractiveFiction game ''{{Videogame/Curses}}'', images projected by the slide projector are Portal Pictures.

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* In the InteractiveFiction game ''{{Videogame/Curses}}'', ''Videogame/{{Curses}}'', images projected by the slide projector are Portal Pictures.



* A plot point in ''VideoGame/DragonQuestV'', where a painting of a real-life scene allows the protagonist to travel to it... even going [[TimeTravel back in time]].

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* ''Franchise/DragonQuest'':
**
A plot point in ''VideoGame/DragonQuestV'', where a painting of a real-life scene allows the protagonist to travel to it... even going [[TimeTravel back in time]].



* In ''VideoGame/FinalFantasyRecordKeeper'', the Record Realms are accessed by entering a portrait depicting a scene from a ''Franchise/FinalFantasy'' game.
* In ''VideoGame/FinalFantasyVI'', the optional quest to find Relm in the World of Ruin involves fighting your way through an art gallery in a wealthy man's house. Most paintings come to life to attack you, but some can draw you into it, effectively acting as a portal.

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* In ''VideoGame/FinalFantasyRecordKeeper'', the Record Realms are accessed by entering a portrait depicting a scene from a ''Franchise/FinalFantasy'' game.
*
''Franchise/FinalFantasy'':
**
In ''VideoGame/FinalFantasyVI'', the optional quest to find Relm in the World of Ruin involves fighting your way through an art gallery in a wealthy man's house. Most paintings come to life to attack you, but some can draw you into it, effectively acting as a portal.portal.
** In ''VideoGame/FinalFantasyRecordKeeper'', the Record Realms are accessed by entering a portrait depicting a scene from a ''Franchise/FinalFantasy'' game.



* ''Haunted Manor 3: Painted Beauties'' has several paintings you can enter.



* Text-adventure ''Multi-Dimensional Thief'' has a painting in the south-west corner of the map, the title plaque reading "Kansas", which then leads to a setting referencing the Wizard of Oz. Once you clear that, the painting switches to a starscape titled "The Night Sky" - which is some distance above a planet.



* In ''VideoGame/TheSeventhGuest'', this is the only way to enter and exit the Art Gallery. Access to it involves traveling through a rug that turns into a portal leading there, and a painting of the Music Room acts as the exit, with the frame expanding and becoming the room itself. Course, this just fits right at home with other, more bizarre transitions elsewhere in the house.
** Since all the passages have changed over time, the sequel subverts this by using the [[ConcealingCanvas canvas of the painting as a door in the wall behind the frame.]]



* Nellie visits six worlds by jumping into portraits in the hidden object game ''Treasure Seekers 2: The Enchanted Canvasses'', in order to rescue her brother Tom, who is trapped in the last world.



%%* One episode of ''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius'' had the FiveManBand (With [[RomanticFalseLead Betty]] replacing Libby) falling into an alternate dimension due to a long list of exposition that wont be typed here. The first room they enter is a stark white box with one of these on the wall.



* In a DreamSequence in the ''WesternAnimation/{{Arthur}}'' story "D.W.'s Name Game," D.W.'s deer friend Walter tells her that Thesaurus "dwells beyond the woods." D.W. says that that's a long way away and asks him if he has a picture. He pulls one out and D.W. jumps into it, then [[BreakingTheFourthWall breaks the fourth wall]] to comment "You didn't want to watch me walk through the woods, did you? That would be soooo boring."

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* In a DreamSequence in the ''WesternAnimation/{{Arthur}}'' story "D.W.'s Name Game," Game", D.W.'s deer friend Walter tells her that Thesaurus "dwells beyond the woods." woods". D.W. says that that's a long way away and asks him if he has a picture. He pulls one out and D.W. jumps into it, then [[BreakingTheFourthWall breaks the fourth wall]] to comment "You didn't want to watch me walk through the woods, did you? That would be soooo boring."



%%* A similar premise was later used for Nickelodeon's ''WesternAnimation/ChalkZone''.

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%%* %%** A similar premise was later used for Nickelodeon's ''WesternAnimation/ChalkZone''.



%%* One episode of ''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius'' had the FiveManBand (With [[RomanticFalseLead Betty]] replacing Libby) falling into an alternate dimension due to a long list of exposition that wont be typed here. The first room they enter is a stark white box with one of these on the wall.

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%%* One episode of ''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius'' had the FiveManBand (With [[RomanticFalseLead Betty]] replacing Libby) falling into an alternate dimension due to a long list of exposition that wont be typed here. The first room they enter is a stark white box with one of these on the wall.* This was done more than once in ''WesternAnimation/LooneyTunes'' by Roadrunner making it through Wile E. Coyote's fake tunnels.



* This was done more than once in ''WesternAnimation/LooneyTunes'' by Roadrunner making it through Wile E. Coyote's fake tunnels.
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* ''Literature/PrincessesOfThePizzaParlor'': The paintings in the mansion in the fourth book, take the princesses to other parts of the mansion.
* ''Literature/RoseMadder'' by Creator/StephenKing.
** His short story "The Road Virus Heads North."
* ''Literature/SixtyEightRooms'': The rooms work as this trope with the painted outdoor scene backgrounds becoming the real world outside.

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* ''Literature/PrincessesOfThePizzaParlor'': The In the fourth book, the paintings in the mansion in the fourth book, take the princesses to other parts of the mansion.
* %%* ''Literature/RoseMadder'' by Creator/StephenKing.
** %%** His short story "The Road Virus Heads North."
* ''Literature/SixtyEightRooms'': ''Literature/TheSixtyEightRooms'': The rooms work as this trope this, with the painted outdoor scene backgrounds becoming the real world outside.
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* Sasano Hiroyuki's ability in "Literature/SagradaReset" allows anyone who rips one of his photographs to enter the picture for a period of 10 minutes.

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SubTrope to AnomalousArt. Compare with PortalBook and TrappedInTVLand, for different media acting as a portal. See also ArtInitiatesLife. When this is done symbolically as a SceneTransition, that's PicturePerfectPresentation.

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SubTrope to AnomalousArt. Compare with PortalBook and TrappedInTVLand, for different media acting as a portal. See also ArtInitiatesLife. When this is done symbolically as a SceneTransition, that's PicturePerfectPresentation.PicturePerfectPresentation by way of LivingPhoto. See also TheManInTheMirrorTalksBack and TheTelevisionTalksBack, which usually leads to this trope.
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* [[JourneyToTheCenterOfTheMind When traveling inside someone's head]] in ''WesternAnimation/TheOwlHouse'', strong memories are depicted as lifelike paintings hanging on trees in a dense forest. Visitors can then view the memories by traveling through the painting. [[spoiler:This property actually gives away the fact that the memories Luz sees inside of Belos' mind at the beginning of "Hollow Mind" [[SelfServingMemory are not an accurate depiction of past events]] as they're all stylized and solid to the touch.]]
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* The video of Music/{{Enya}}'s [[https://youtu.be/EeYL3uhYv48 "Caribbean Blue."]]
* Also the video of Rick Springfield's "Don't Walk Away", although that one may have been a metaphor for the {{painter|s}}'s imagination.
* Music/JasonMraz's "Not So Usual."

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* %%* The video of Music/{{Enya}}'s [[https://youtu.be/EeYL3uhYv48 "Caribbean Blue."]]
* %%* Also the video of Rick Springfield's "Don't Walk Away", although that one may have been a metaphor for the {{painter|s}}'s imagination.
* %%* Music/JasonMraz's "Not So Usual."



* ''TabletopGame/CallOfCthulhu''

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* ''TabletopGame/CallOfCthulhu''''TabletopGame/CallOfCthulhu'':
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Zero Context Example that admits it's being lazy.


* One episode of ''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius'' had the FiveManBand (With [[RomanticFalseLead Betty]] replacing Libby) falling into an alternate dimension due to a long list of exposition that wont be typed here. The first room they enter is a stark white box with one of these on the wall.

to:

* %%* One episode of ''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius'' had the FiveManBand (With [[RomanticFalseLead Betty]] replacing Libby) falling into an alternate dimension due to a long list of exposition that wont be typed here. The first room they enter is a stark white box with one of these on the wall.
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Added example(s)

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* ''Literature/InheritanceTrilogy'' has the BlindSeer and artist Oree Shoth, who can create these ''by accident''. Complete with gruesome accidental PortalCut when they close on someone's middle.
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* ''Film/TheDutchMaster'': A sexually frustrated young woman, Teresa, begins having erotic fantasies about a handsome man in a 17th century painting that she saw in a museum. Eventually she crosses the portal, stepping through the frame and going into the painting's world where she seeks out the man.
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* Also the video of Rick Springfield's "Don't Walk Away", although that one may have been a metaphor for the painter's imagination.

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* Also the video of Rick Springfield's "Don't Walk Away", although that one may have been a metaphor for the painter's {{painter|s}}'s imagination.
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Typo correction


* In ''Film/WeeSing in [=SillyVille=]'', Scott, Laurie, and their dog Barney get pulled into the world of Sillyville through a colouring book.

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* In ''Film/WeeSing in [=SillyVille=]'', Sillyville'', Scott, Laurie, and their dog Barney get pulled into the world of Sillyville through a colouring book.
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* In ''Film/WeeSing in [=SillyVille=]'', Scott, Laurie, and their dog Barney get pulled into the world of Sillyville through a colouring book.
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** The entire premise of ''CrewelLye'' is that the main character is reduced in size and transported into the world that is depicted in a tapestry. Another chaarcter, (fullsized and outside the tapestry) can follow his progress by watching him in the tapestry.

to:

** The entire premise of ''CrewelLye'' is that the main character is reduced in size and transported into the world that is depicted in a tapestry. Another chaarcter, character, (fullsized and outside the tapestry) can follow his progress by watching him in the tapestry.
Is there an issue? Send a MessageReason:
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* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', this is one of the basic gimmicks for the boss fight against Phantom Ganon in the Forest Temple. Occurring during the first phase of the battle, Phantom Ganon leaped in and out of paintings with his horse and Link had to determine which painting he will pop out of so he can strike with his arrow. Link needs to scan each painting carefully for the real Phantom Ganon so he isn't fooled by one of his clones, [[DoppelgangerSpin which will immediately turn around and run off at the last second when it reaches the picture frame]] while the real one comes out and delivers [[ShockAndAwe a devastating electric attack]]. After this phase, Phantom Ganon's horse vanishes, and it becomes a TennisBoss fight.

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* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', this is one of the basic gimmicks for the boss fight against Phantom Ganon in the Forest Temple. Occurring during the first phase of the battle, Phantom Ganon leaped in and out of paintings {{Spooky Painting}}s with his horse and Link had to determine which painting he will pop out of so he can strike with his arrow. Link needs to scan each painting carefully for the real Phantom Ganon so he isn't fooled by one of his clones, [[DoppelgangerSpin which will immediately turn around and run off at the last second when it reaches the picture frame]] while the real one comes out and delivers [[ShockAndAwe a devastating electric attack]]. After this phase, Phantom Ganon's horse vanishes, and it becomes a TennisBoss fight.

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* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', this is one of the basic gimmicks for the boss fight against Phantom Ganon in the Forest Temple. Occurring during the first phase of the battle, Phantom Ganon leaped in and out of paintings with his horse and Link had to determine which painting he will pop out of so he can strike with his arrow. Link needs to scan each painting carefully for the real Phantom Ganon so he isn't fooled by one of his clones, [[DoppelgangerSpin which will immediately turn around and run off when it reaches the picture frame]] while the real one comes out and delivers [[ShockAndAwe a devastating electric attack]]. After this phase, Phantom Ganon's horse vanishes, and it becomes a TennisBoss fight.

to:

* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', this is one of the basic gimmicks for the boss fight against Phantom Ganon in the Forest Temple. Occurring during the first phase of the battle, Phantom Ganon leaped in and out of paintings with his horse and Link had to determine which painting he will pop out of so he can strike with his arrow. Link needs to scan each painting carefully for the real Phantom Ganon so he isn't fooled by one of his clones, [[DoppelgangerSpin which will immediately turn around and run off at the last second when it reaches the picture frame]] while the real one comes out and delivers [[ShockAndAwe a devastating electric attack]]. After this phase, Phantom Ganon's horse vanishes, and it becomes a TennisBoss fight.



* Also happens very briefly in Poshley Heights in ''VideoGame/PaperMarioTheThousandYearDoor''.



* ''Franchise/SuperMarioBros'':

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* ''Franchise/SuperMarioBros'':''Franchise/SuperMarioBros'' series:


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** Also happens very briefly in Poshley Heights in ''VideoGame/PaperMarioTheThousandYearDoor''.
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* ''VideoGame/{{Viewfinder}}'':
** This trope features this as a central game mechanic. Any image you find lying around can be used to rewrite reality when placed in front of you, allowing for such phenomena as getting to otherwise inaccessible areas or grabbing objects within. You can even take photos that do the same with fixed cameras found within levels, and later a portable camera of your own!
** In the endgame, there's a variant where you can use [[spoiler:timed fixed cameras to take selfies and then use those selfies]] to teleport somewhere else. In that case, you swap places with [[spoiler:your silhouette]] the instant you place the photo.
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SubTrope to AnomalousArt. Compare with PortalBook and TrappedInTVLand, for different mediums acting as a portal. See also ArtInitiatesLife. When this is done symbolically as a SceneTransition, that's PicturePerfectPresentation.

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SubTrope to AnomalousArt. Compare with PortalBook and TrappedInTVLand, for different mediums media acting as a portal. See also ArtInitiatesLife. When this is done symbolically as a SceneTransition, that's PicturePerfectPresentation.
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Paintings are sometimes described as a 'window into another world'. Some series, especially in video games, take this all too literally. A magic painting will contain an entire world or dungeon which the heroes must [[CoolGate enter]] to defeat the enemies within. In some cases, the [[ArtShift art style will shift]] to match that of the painting, emphasizing the otherness of the painting world.

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Paintings {{Paintings}} are sometimes described as a 'window into another world'. Some series, especially in video games, take this all too literally. A magic painting will contain an entire world or dungeon which the heroes must [[CoolGate enter]] to defeat the enemies within. In some cases, the [[ArtShift art style will shift]] to match that of the painting, emphasizing the otherness of the painting world.
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* One episode of ''WesternAnimation/JimmyNeutron'' had the FiveManBand (With [[RomanticFalseLead Betty]] replacing Libby) falling into an alternate dimension due to a long list of exposition that wont be typed here. The first room they enter is a stark white box with one of these on the wall.

to:

* One episode of ''WesternAnimation/JimmyNeutron'' ''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius'' had the FiveManBand (With [[RomanticFalseLead Betty]] replacing Libby) falling into an alternate dimension due to a long list of exposition that wont be typed here. The first room they enter is a stark white box with one of these on the wall.
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Spelling fix.


* This was done more than once in ''WesternAnimation/LooneyToons'' by Roadrunner making it through Wile E. Coyote's fake tunnels.

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* This was done more than once in ''WesternAnimation/LooneyToons'' ''WesternAnimation/LooneyTunes'' by Roadrunner making it through Wile E. Coyote's fake tunnels.
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* This was done more than once in ''WesternAnimation/LooneyToons'' by Roadrunner making it through Wile E. Coyote's fake tunnels.
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* This happens in Three Stooges short ''I'll Never Heil Again'' with a portrait of Napoleon that makes itself the winner of Moe and Curly's attempt to keep a roast turkey away from one other.
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* ''VideoGame/ShadowHearts: From the New World'' has its BonusLevelOfHell (okay, Purgatory) in a painting.

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* ''VideoGame/ShadowHearts: From the New World'' ''VideoGame/ShadowHeartsFromTheNewWorld'' has its BonusLevelOfHell (okay, Purgatory) in a painting.
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* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', this is one of the basic gimmicks for the boss fight against Phantom Ganon in the Forest Temple. Occurring during the first phase of the battle, Phantom Ganon leaped in and out of paintings with his horse and Link had to determine which painting he will pop out of so he can strike with his arrow. Link needs to scan each painting carefully for the real Phantom Ganon so he isn't fooled by one of his clones, [[DoppelgangerSpin which will immediately turn around and run off when it reaches the picture frame]] while the real Phantom Ganon comes out and attacks with a devastating electric attack. After this phase, Phantom Ganon's horse vanishes, and it becomes a TennisBoss fight.

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* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', this is one of the basic gimmicks for the boss fight against Phantom Ganon in the Forest Temple. Occurring during the first phase of the battle, Phantom Ganon leaped in and out of paintings with his horse and Link had to determine which painting he will pop out of so he can strike with his arrow. Link needs to scan each painting carefully for the real Phantom Ganon so he isn't fooled by one of his clones, [[DoppelgangerSpin which will immediately turn around and run off when it reaches the picture frame]] while the real Phantom Ganon one comes out and attacks with delivers [[ShockAndAwe a devastating electric attack.attack]]. After this phase, Phantom Ganon's horse vanishes, and it becomes a TennisBoss fight.
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* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Phantom Ganon leaped in and out of pictures.

to:

* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', this is one of the basic gimmicks for the boss fight against Phantom Ganon in the Forest Temple. Occurring during the first phase of the battle, Phantom Ganon leaped in and out of pictures.paintings with his horse and Link had to determine which painting he will pop out of so he can strike with his arrow. Link needs to scan each painting carefully for the real Phantom Ganon so he isn't fooled by one of his clones, [[DoppelgangerSpin which will immediately turn around and run off when it reaches the picture frame]] while the real Phantom Ganon comes out and attacks with a devastating electric attack. After this phase, Phantom Ganon's horse vanishes, and it becomes a TennisBoss fight.
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* In ''ComicBook/TheSandman'', each of [[PowersThatBe the Endless]] has a family gallery with which they can summon each other to their domain. Most appear to be picture galleries, but Despair has a [[HallOfMirrors Hall Of]] {{Magic Mirror}}s and Destiny a garden of colossal statues.

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* In ''ComicBook/TheSandman'', ''ComicBook/TheSandman1989'', each of [[PowersThatBe the Endless]] has a family gallery with which they can summon each other to their domain. Most appear to be picture galleries, but Despair has a [[HallOfMirrors Hall Of]] {{Magic Mirror}}s and Destiny a garden of colossal statues.
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* ''WesternAnimation/{{WITCH}}'': In "Framed", Will, Taranee, Cornelia and Hay Lin are pulled into a painting which served as the prison for an artist whose work had offended Phobos. Irma and Caleb come to their rescue by entering the painting's world through another copy in Phobos's castle.
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[[folder:Web Original]]
* Website/SCPFoundation: [[http://www.scp-wiki.net/scp-105 Iris Thompson, a.k.a. SCP-105]], has the ability to use any photograph in this way; when she holds a photograph, it changes from a fixed image to a real-time view of the target, which she can reach through to physically manipulate objects in the target location. Originally, she could only reach through photographs taken using her personal Polaroid camera (designated SCP-105-B), but she's since demonstrated this ability with photographs taken using other cameras, with doing so being easier for her the faster the image develops after being taken. The effect extends to photos taken and displayed electronically (for instance, on a smartphone's screen), although this apparently feels like pushing through wet sand (and, indeed, she scratches up her hand badly enough to draw blood at least once while doing so).
[[/folder]]
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* ''Wiki/RPCAuthority'': [[https://rpcauthority.wikidot.com/rpc-478 RPC-478]]'s power before it became depowered was to transport people into the world it depicts.

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* ''Wiki/RPCAuthority'': ''Website/RPCAuthority'': [[https://rpcauthority.wikidot.com/rpc-478 RPC-478]]'s power before it became depowered was to transport people into the world it depicts.

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* Played for laughs several times in ''ComicBook/MortadeloYFilemon''. In one example, Mortadelo hides from the ''[[BadBoss Súper]]'' in a picture of a marine landscape, submerged and [[MasterOfDisguise disguised]] as Neptune (or Poseidon, take your pick)
* In ''ComicBook/TheSandman'', each of [[PowersThatBe the Endless]] has a family gallery with which they can summon each other to their domain. Most appear to be picture galleries, but Despair has a [[HallOfMirrors Hall Of]] {{Magic Mirror}}s and Destiny a garden of colossal statues.



* Played for laughs several times in ''ComicBook/MortadeloYFilemon''. In one example, Mortadelo hides from the ''[[BadBoss Súper]]'' in a picture of a marine landscape, submerged and [[MasterOfDisguise disguised]] as Neptune (or Poseidon, take your pick)
* In ''ComicBook/TheSandman'', each of [[PowersThatBe the Endless]] has a family gallery with which they can summon each other to their domain. Most appear to be picture galleries, but Despair has a [[HallOfMirrors Hall Of]] {{Magic Mirror}}s and Destiny a garden of colossal statues.



* In ''Film/ArtOfTheDead'', the seven paintings can not only corrupt the souls of those in contact with them, but once they are fully corrupted, they will be drawn into the painting and trapped there permanently. Wilde can also cause the paintings to reach and snatch people and objects into them.
* ''Film/DeuceBigalowEuropeanGigolo'' has a scene were Deuce, high on "space cakes," enters a painting of a Dutch maid and starts fondling her... only problem is, he was actually fondling his best friend...
* In ''Film/HarryPotter'', portraits cannot be entered, but their inhabitants can move freely from one frame to another, so long as they're close enough. In addition, a person in their own portrait can move to any other of their own portraits at will, and from there into any other portraits that are close enough.



* ''Film/VanHelsing'' has a PortalPicture, it's where Dracula the BigBad has hidden his castle. Literally. His castle is inaccessible unless you enter through a painting.
* ''Film/DeuceBigalowEuropeanGigolo'' has a scene were Deuce, high on "space cakes," enters a painting of a Dutch maid and starts fondling her... only problem is, he was actually fondling his best friend...



* In ''Film/HarryPotter'', portraits cannot be entered, but their inhabitants can move freely from one frame to another, so long as they're close enough. In addition, a person in their own portrait can move to any other of their own portraits at will, and from there into any other portraits that are close enough.

to:

* In ''Film/HarryPotter'', portraits cannot be entered, but their inhabitants can move freely The opening title animation for ''Film/ThePinkPantherStrikesAgain'' has the Inspector tailing the Panther into a movie theater, then into the screen through several parody movie clips -- he ends up trapped in the screen as the Panther watches from one frame to another, so long as they're close enough. In addition, a person in their own portrait can move to any other of their own portraits at will, and from there into any other portraits that are close enough.the seats.



* ''Film/VanHelsing'' has a PortalPicture, it's where Dracula the BigBad has hidden his castle. Literally. His castle is inaccessible unless you enter through a painting.
* Played with in ''Film/WhatDreamsMayCome''. What is being painted on paintings is created as reality in the Painted World of the afterlife.



* The opening title animation for ''Film/ThePinkPantherStrikesAgain'' has the Inspector tailing the Panther into a movie theater, then into the screen through several parody movie clips -- he ends up trapped in the screen as the Panther watches from the seats.
* Played with in ''Film/WhatDreamsMayCome''. What is being painted on paintings is created as reality in the Painted World of the afterlife.
* In ''Film/ArtOfTheDead'', the seven paintings can not only corrupt the souls of those in contact with them, but once they are fully corrupted, they will be drawn into the painting and trapped there permanently. Wilde can also cause the paintings to reach and snatch people and objects into them.



* ''Literature/RoseMadder'' by Creator/StephenKing.
** His short story "The Road Virus Heads North."
* In ''Literature/TheVoyageOfTheDawnTreader'', this was how Edmund, Lucy and Eustace got to Narnia: via a painting located in Eustace's house. Quite likely a homage to George [=MacDonald=].

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* ''Literature/RoseMadder'' by Creator/StephenKing.
** His short story "The Road Virus Heads North."
* In ''Literature/TheVoyageOfTheDawnTreader'', this was how Edmund, Lucy and Eustace got to Narnia: via
The protagonist in George [=MacDonald's=] ''Lilith'' enters the imaginary world through a painting located in Eustace's house. Quite likely the attic on one occasion. The painting portrays the moor where he winds up.
* [[http://nothotbutspicy.com/para/50fa3 Site Kilo-29,]]
a homage secret nuclear shelter somewhere in the US, has, for whatever reason, [[spoiler: a giant poster of the 2/19th, a US Army base in Germany where a demonic being nicknamed Tandy (after the guy whose body he likes to George [=MacDonald=]. wear) hunted and killed the narrator's unit every winter for years. It appears that the poster is not just a portal but also the source of Tandy's power in Kilo-29.]]
* The ''Series/{{Angel}}'' tie-in novel ''Image'' does this. When a person is under the influence a certain type of magic, they can paint pictures that are portals to the worlds in the paintings.



* ''Literature/{{Xanth}}'' series:
** The entire premise of ''CrewelLye'' is that the main character is reduced in size and transported into the world that is depicted in a tapestry. Another chaarcter, (fullsized and outside the tapestry) can follow his progress by watching him in the tapestry.
** The Sorceress [[MeaningfulName Tapis]] creates ''tapestries'' that function this way. (She's the one who created the tapestry in ''Crewel Lye''
** A later book also involved a painting which transported the characters into the world of one of the author's other series.
* ''[[Literature/TheLegendsOfEthshar With a Single Spell]]'' by Creator/LawrenceWattEvans, though its portals depict locations elsewhere in the same world, rather than other worlds. Later books in the series show the same magic being used to transport to other worlds and back.
* The protagonist in George [=MacDonald's=] ''Lilith'' enters the imaginary world through a painting in the attic on one occasion. The painting portrays the moor where he winds up.



* The ''Series/{{Angel}}'' tie-in novel ''Image'' does this. When a person is under the influence a certain type of magic, they can paint pictures that are portals to the worlds in the paintings.
* [[http://nothotbutspicy.com/para/50fa3 Site Kilo-29,]] a secret nuclear shelter somewhere in the US, has, for whatever reason, [[spoiler: a giant poster of the 2/19th, a US Army base in Germany where a demonic being nicknamed Tandy (after the guy whose body he likes to wear) hunted and killed the narrator's unit every winter for years. It appears that the poster is not just a portal but also the source of Tandy's power in Kilo-29.]]



* ''Literature/SixtyEightRooms'': The rooms work as this trope with the painted outdoor scene backgrounds becoming the real world outside.
* In ''[[Literature/TheMoomins Moominpappa at Sea]]'', Moominmamma misses home, paints picture of it and is able to go into the picture.
* "Chapter Two: A Day Out" of ''Literature/MaryPoppins'' is the inspiration for the chalk-drawing scene in the film, Mary and Bert the Match Man (but not Jane and Michael) enter one of his pavement sketches, where they have afternoon tea and travel to Yarmouth on merry-go-round horses.

to:

* ''Literature/SixtyEightRooms'': The rooms work as this trope with the painted outdoor scene backgrounds becoming the real world outside.
* In ''[[Literature/TheMoomins Moominpappa at Sea]]'', Moominmamma misses home, paints picture of it and is able to go into the picture.
* "Chapter Two: A Day Out" of ''Literature/MaryPoppins'' is the inspiration for the chalk-drawing scene
''[[Literature/TheLegendsOfEthshar With a Single Spell]]'' by Creator/LawrenceWattEvans, though its portals depict locations elsewhere in the film, Mary same world, rather than other worlds. Later books in the series show the same magic being used to transport to other worlds and Bert the Match Man (but not Jane and Michael) enter one of his pavement sketches, where they have afternoon tea and travel to Yarmouth on merry-go-round horses.back.



* "Chapter Two: A Day Out" of ''Literature/MaryPoppins'' is the inspiration for the chalk-drawing scene in the film, Mary and Bert the Match Man (but not Jane and Michael) enter one of his pavement sketches, where they have afternoon tea and travel to Yarmouth on merry-go-round horses.



* In ''[[Literature/TheMoomins Moominpappa at Sea]]'', Moominmamma misses home, paints picture of it and is able to go into the picture.



* ''Literature/RoseMadder'' by Creator/StephenKing.
** His short story "The Road Virus Heads North."
* ''Literature/SixtyEightRooms'': The rooms work as this trope with the painted outdoor scene backgrounds becoming the real world outside.
* In ''Literature/TheVoyageOfTheDawnTreader'', this was how Edmund, Lucy and Eustace got to Narnia: via a painting located in Eustace's house. Quite likely a homage to George [=MacDonald=].
* ''Literature/{{Xanth}}'' series:
** The entire premise of ''CrewelLye'' is that the main character is reduced in size and transported into the world that is depicted in a tapestry. Another chaarcter, (fullsized and outside the tapestry) can follow his progress by watching him in the tapestry.
** The Sorceress [[MeaningfulName Tapis]] creates ''tapestries'' that function this way. (She's the one who created the tapestry in ''Crewel Lye''
** A later book also involved a painting which transported the characters into the world of one of the author's other series.



* ''Series/{{The Sandman|2022}}'', "[[Recap/TheSandman2022S01E07TheDollsHouse The Doll's House]]": Matthew the raven is given the task of travelling from the Dreaming to the waking world and keeping an eye on Rose. The briefing takes place in a room in Dream's palace with a ceiling painted to resemble a sunny sky full of fluffy clouds. At the end of the briefing, Matthew flies up to and then into the ceiling, which gradually becomes a real sky, and then down to perch on the roof of the building where Rose is staying.



* ''Series/{{The Sandman|2022}}'', "[[Recap/TheSandman2022S01E07TheDollsHouse The Doll's House]]": Matthew the raven is given the task of travelling from the Dreaming to the waking world and keeping an eye on Rose. The briefing takes place in a room in Dream's palace with a ceiling painted to resemble a sunny sky full of fluffy clouds. At the end of the briefing, Matthew flies up to and then into the ceiling, which gradually becomes a real sky, and then down to perch on the roof of the building where Rose is staying.



* The classic video for Music/{{Aha}}'s [[https://www.youtube.com/watch?v=RMWXyEHoN88 "Take On Me."]]
* The video of Music/{{Enya}}'s [[https://www.youtube.com/watch?v=EeYL3uhYv48 "Caribbean Blue."]]

to:

* The classic video for Music/{{Aha}}'s [[https://www.youtube.com/watch?v=RMWXyEHoN88 [[https://youtu.be/RMWXyEHoN88 "Take On Me."]]
* The video of Music/{{Enya}}'s [[https://www.youtube.com/watch?v=EeYL3uhYv48 [[https://youtu.be/EeYL3uhYv48 "Caribbean Blue."]]



* ''TabletopGame/DungeonsAndDragons'', ''Magazine/{{Dungeon}}'' magazine #45 adventure "Prism Keep". In the title castle is a magical picture of a beach at sunset. The picture acts as a Gate to a distant land. Anyone who touches the picture is transported to the beach.



* ''TabletopGame/DungeonsAndDragons'', ''Magazine/{{Dungeon}}'' magazine #45 adventure "Prism Keep". In the title castle is a magical picture of a beach at sunset. The picture acts as a Gate to a distant land. Anyone who touches the picture is transported to the beach.



* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMario64'' used paintings as the gateways to most non-hub worlds. Other gateways were located inside a model mansion in a small cage, an invisible portrait that only appears in the mirror in front, a seemingly normal wall, two small pools of water, a clock's face, a bunch of small wells, a trap door, and holes.
** In ''VideoGame/SuperMarioSunshine'', Shadow Mario painted his M symbol on various landmarks all over the place and these became portals to levels.
** In ''VideoGame/LuigisMansion'', Mario was captured in a portrait, and when you finish a big boss fight, you turn all of the major bosses you faced into portraits, the frame color depending on how well you did.
** ''VideoGame/SuperMarioOdyssey'' brings back the paintings from Mario 64, this time as shortcuts between the various kingdoms. They're also used to refight certain bosses (from towers in the Mushroom Kingdom), to rebattle Bowser again (in the chapel on the Moon) and as part of the BrutalBonusLevel Culmina Crater (specifically, [[spoiler:to access the part where you play as a captured Bowser]]).
* ''VideoGame/CastlevaniaPortraitOfRuin'' had this as one of its gimmicks, allowing players to explore very different settings from the 'typical' environs of Dracula's castle.
* One of ''VideoGame/SoulBlazer'''s early dungeons was contained within a painting.



* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Phantom Ganon leaped in and out of pictures.
* In ''VideoGame/TheElderScrollsIVOblivion'', there was a side quest involving the "Painted World."
* ''VideoGame/ShadowHearts: From the New World'' has its BonusLevelOfHell (okay, Purgatory) in a painting.

to:

* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Phantom Ganon leaped Nellie visits six worlds by jumping into portraits in and out the hidden object game ''Treasure Seekers 2: The Enchanted Canvasses'', in order to rescue her brother Tom, who is trapped in the last world.
* ''Haunted Manor 3: Painted Beauties'' has several paintings you can enter.
* Text-adventure ''Multi-Dimensional Thief'' has a painting in the south-west corner
of pictures.
the map, the title plaque reading "Kansas", which then leads to a setting referencing the Wizard of Oz. Once you clear that, the painting switches to a starscape titled "The Night Sky" - which is some distance above a planet.
* In ''VideoGame/TheElderScrollsIVOblivion'', there was a side quest involving ''VideoGame/AvencastRiseOfTheMage'', the "Painted World."
* ''VideoGame/ShadowHearts: From
player character discovers a set of portraits painted by a condemned mage, which transport him back in time to [[SetRightWhatOnceWentWrong prevent the New World'' mage's execution]].
* The second ''VideoGame/{{Azada}}'' game does this with the illustrations in {{Expy}} versions of several literary classics.
* The main character in ''VideoGame/BlueLacuna''
has the ability to draw a picture of a previously unvisited reality and then travel to it by entering the picture.
* ''VideoGame/CastlevaniaPortraitOfRuin'' had this as one of
its BonusLevelOfHell (okay, Purgatory) in a painting.gimmicks, allowing players to explore very different settings from the 'typical' environs of Dracula's castle.



* The linking books in ''VideoGame/{{Myst}}''. The books have a picture window at the beginning which shows the user the world they will be linking to. Overlaps a bit with PortalBook since the book must have a description of the world it's linking to written in it, although it generally links to a place, not a story.

to:

* The linking books In the InteractiveFiction game ''{{Videogame/Curses}}'', images projected by the slide projector are Portal Pictures.
* In ''VideoGame/DarkSouls'', there is a giant painting of a rope bridge
in ''VideoGame/{{Myst}}''. The books the snow inside a large building in Anor Londo. [[GuideDangIt If you have a picture window at the beginning which shows right item]] (the Strange Doll found in your cell upon returning to the user tutorial level), you can touch the world they will painting and be linking to. Overlaps a bit with PortalBook since sucked inside to the book must have a description Painted World of the world it's linking to written in it, although it generally links to a place, not a story.Ariamis.



* Also happens very briefly in Poshley Heights in ''VideoGame/PaperMarioTheThousandYearDoor''.
* In ''VideoGame/FinalFantasyVI'', the optional quest to find Relm in the World of Ruin involves fighting your way through an art gallery in a wealthy man's house. Most paintings come to life to attack you, but some can draw you into it, effectively acting as a portal.
* In ''VideoGame/FinalFantasyRecordKeeper'', the Record Realms are accessed by entering a portrait depicting a scene from a ''Franchise/FinalFantasy'' game.
* [[LampshadeHanging Explicitly invoked]] in ''VideoGame/KingdomOfLoathing'', in the Haunted Art Gallery. The painting is apparently an Escher drawing, which has links to other artworks ...
* A central point to ''VideoGame/LegacyOfTheAncients'', where your character's begins the adventure by discovering a Galactic Museum filled with these. You do most of your traveling trying to get jewel coins to unlock and use the exhibits.
* The second ''VideoGame/{{Azada}}'' game does this with the illustrations in {{Expy}} versions of several literary classics.

to:

* Also happens very briefly in Poshley Heights in ''VideoGame/PaperMarioTheThousandYearDoor''.
* In ''VideoGame/FinalFantasyVI'', the optional quest to find Relm in the World of Ruin involves fighting your way through an art gallery in a wealthy man's house. Most ''VideoGame/DevilMayCry1'', there are several strategically-placed paintings come to life to attack you, but some can draw you into it, effectively acting that serve as a portal.
* In ''VideoGame/FinalFantasyRecordKeeper'', the Record Realms are accessed by entering a portrait depicting a scene from a ''Franchise/FinalFantasy'' game.
* [[LampshadeHanging Explicitly invoked]] in ''VideoGame/KingdomOfLoathing'',
gateways floating in the Haunted Art Gallery. The painting is apparently an Escher drawing, which has links air when you return to other artworks ...
* A central point to ''VideoGame/LegacyOfTheAncients'', where your character's begins
the adventure by discovering a Galactic Museum filled with these. You do most of your traveling trying to get jewel coins to unlock and use the exhibits.
* The second ''VideoGame/{{Azada}}'' game does this with the illustrations in {{Expy}} versions of
castle. Pretty convenient, as several literary classics.doors have disappeared.



* In ''VideoGame/DevilMayCry1'', there are several strategically-placed paintings that serve as gateways floating in the air when you return to the castle. Pretty convenient, as several doors have disappeared.



* Invoked in ''VideoGame/TheLongestJourney'', where April's dimension-traveling abilities seem to be tied to her painting talents. The first time she travels to another world without external assistance, she paints the place she wants to go until it turns into a Shift that takes her there.
* In the InteractiveFiction game ''{{Videogame/Curses}}'', images projected by the slide projector are Portal Pictures.
* Nellie visits six worlds by jumping into portraits in the hidden object game ''Treasure Seekers 2: The Enchanted Canvasses'', in order to rescue her brother Tom, who is trapped in the last world.

to:

* Invoked in ''VideoGame/TheLongestJourney'', where April's dimension-traveling abilities seem to be tied to her In ''VideoGame/TheElderScrollsIVOblivion'', there was a side quest involving the "Painted World."
* Frogman's
painting talents. from ''VideoGame/EmeraldCityConfidential'' is a portal to his secret files on his illegal activities. The first time she travels painting allows him to another world without external assistance, she paints the place she wants to go until it turns into a Shift that takes her there.
[[HiddenInPlainSight hide his books in plain sight]].
* In the InteractiveFiction game ''{{Videogame/Curses}}'', images projected by the slide both ''VideoGame/EpicMickey'' games, there are film projector screens showing [[WesternAnimation/ClassicDisneyShorts old Disney shorts]] on them. These screens showing the cartoons act as bridges of sorts from area to area.
* In ''VideoGame/FinalFantasyRecordKeeper'', the Record Realms
are Portal Pictures.
* Nellie visits six worlds
accessed by jumping into portraits entering a portrait depicting a scene from a ''Franchise/FinalFantasy'' game.
* In ''VideoGame/FinalFantasyVI'', the optional quest to find Relm
in the hidden object game ''Treasure Seekers 2: World of Ruin involves fighting your way through an art gallery in a wealthy man's house. Most paintings come to life to attack you, but some can draw you into it, effectively acting as a portal.
*
The Enchanted Canvasses'', in order heroine of the ''VideoGame/GrimTales'' series has the ability to rescue enter photos or drawings that have something to do with her brother Tom, who is trapped in the last world.family.



* The main character in ''VideoGame/BlueLacuna'' has the ability to draw a picture of a previously unvisited reality and then travel to it by entering the picture.
* The heroine of the ''Grim Tales'' series has the ability to enter photos or drawings that have something to do with her family.
* In ''VideoGame/TheSeventhGuest'', this is the only way to enter and exit the Art Gallery. Access to it involves traveling through a rug that turns into a portal leading there, and a painting of the Music Room acts as the exit, with the frame expanding and becoming the room itself. Course, this just fits right at home with other, more bizarre transitions elsewhere in the house.
** Since all the passages have changed over time, the sequel subverts this by using the [[ConcealingCanvas canvas of the painting as a door in the wall behind the frame.]]

to:

* The main character [[LampshadeHanging Explicitly invoked]] in ''VideoGame/BlueLacuna'' has ''VideoGame/KingdomOfLoathing'', in the ability to draw a picture of a previously unvisited reality and then travel to it by entering the picture.
* The heroine of the ''Grim Tales'' series has the ability to enter photos or drawings that have something to do with her family.
* In ''VideoGame/TheSeventhGuest'', this is the only way to enter and exit the
Haunted Art Gallery. Access The painting is apparently an Escher drawing, which has links to it involves other artworks ...
* A central point to ''VideoGame/LegacyOfTheAncients'', where your character's begins the adventure by discovering a Galactic Museum filled with these. You do most of your
traveling through a rug that trying to get jewel coins to unlock and use the exhibits.
* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Phantom Ganon leaped in and out of pictures.
* Invoked in ''VideoGame/TheLongestJourney'', where April's dimension-traveling abilities seem to be tied to her painting talents. The first time she travels to another world without external assistance, she paints the place she wants to go until it
turns into a portal leading there, and Shift that takes her there.
* ''VideoGame/TheMaidOfFairewellHeights'': Marshmallow enters the landscape picture world by being painted into it.
* The linking books in ''VideoGame/{{Myst}}''. The books have
a painting picture window at the beginning which shows the user the world they will be linking to. Overlaps a bit with PortalBook since the book must have a description of the Music Room acts as world it's linking to written in it, although it generally links to a place, not a story.
* In ''VideoGame/MysteryOfMortlakeMansion'',
the exit, with the frame expanding and becoming the room itself. Course, this just fits right at home with other, more bizarre transitions elsewhere real-world mansion's pictures all become these in the house.
** Since
"shadowy" version, with all of them looking into the passages have changed over time, same realm. Indeed, one set of pictures on the sequel subverts this by using the [[ConcealingCanvas canvas of the painting as a door same wall in the wall behind shadowy hall all look out onto the frame.]]same ''scene'', as if they were simply panes in a large window.



* In ''VideoGame/DarkSouls'', there is a giant painting of a rope bridge in the snow inside a large building in Anor Londo. [[GuideDangIt If you have the right item]] (the Strange Doll found in your cell upon returning to the tutorial level), you can touch the painting and be sucked inside to the Painted World of Ariamis.
* In both ''VideoGame/EpicMickey'' games, there are film projector screens showing [[WesternAnimation/ClassicDisneyShorts old Disney shorts]] on them. These screens showing the cartoons act as bridges of sorts from area to area.
* ''Haunted Manor 3: Painted Beauties'' has several paintings you can enter.
* Frogman's painting from ''VideoGame/EmeraldCityConfidential'' is a portal to his secret files on his illegal activities. The painting allows him to [[HiddenInPlainSight hide his books in plain sight]].
* ''Franchise/ShinMegamiTensei: Devil Summoner: VideoGame/SoulHackers'' has a part where you need to enter different paintings in a virtual art gallery, in which Tomoko's soul has been trapped.
* Text-adventure ''Multi-Dimensional Thief'' has a painting in the south-west corner of the map, the title plaque reading "Kansas", which then leads to a setting referencing the Wizard of Oz. Once you clear that, the painting switches to a starscape titled "The Night Sky" - which is some distance above a planet.
* In ''VideoGame/MysteryOfMortlakeMansion'', the real-world mansion's pictures all become these in the "shadowy" version, with all of them looking into the same realm. Indeed, one set of pictures on the same wall in the shadowy hall all look out onto the same ''scene'', as if they were simply panes in a large window.

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* In ''VideoGame/DarkSouls'', there is a giant painting of a rope bridge Also happens very briefly in the snow inside a large building Poshley Heights in Anor Londo. [[GuideDangIt If you have the right item]] (the Strange Doll found in your cell upon returning to the tutorial level), you can touch the painting and be sucked inside to the Painted World of Ariamis.
* In both ''VideoGame/EpicMickey'' games, there are film projector screens showing [[WesternAnimation/ClassicDisneyShorts old Disney shorts]] on them. These screens showing the cartoons act as bridges of sorts from area to area.
* ''Haunted Manor 3: Painted Beauties'' has several paintings you can enter.
* Frogman's painting from ''VideoGame/EmeraldCityConfidential'' is a portal to his secret files on his illegal activities. The painting allows him to [[HiddenInPlainSight hide his books in plain sight]].
* ''Franchise/ShinMegamiTensei: Devil Summoner: VideoGame/SoulHackers'' has a part where you need to enter different paintings in a virtual art gallery, in which Tomoko's soul has been trapped.
* Text-adventure ''Multi-Dimensional Thief'' has a painting in the south-west corner of the map, the title plaque reading "Kansas", which then leads to a setting referencing the Wizard of Oz. Once you clear that, the painting switches to a starscape titled "The Night Sky" - which is some distance above a planet.
* In ''VideoGame/MysteryOfMortlakeMansion'', the real-world mansion's pictures all become these in the "shadowy" version, with all of them looking into the same realm. Indeed, one set of pictures on the same wall in the shadowy hall all look out onto the same ''scene'', as if they were simply panes in a large window.
''VideoGame/PaperMarioTheThousandYearDoor''.



* In ''VideoGame/SnoopyVsTheRedBaron'', you enter levels by flying through billboards in the HubLevel.
* ''VideoGame/TheMaidOfFairewellHeights'': Marshmallow enters the landscape picture world by being painted into it.
* In ''VideoGame/AvencastRiseOfTheMage'', the player character discovers a set of portraits painted by a condemned mage, which transport him back in time to [[SetRightWhatOnceWentWrong prevent the mage's execution]].



* In ''VideoGame/TheSeventhGuest'', this is the only way to enter and exit the Art Gallery. Access to it involves traveling through a rug that turns into a portal leading there, and a painting of the Music Room acts as the exit, with the frame expanding and becoming the room itself. Course, this just fits right at home with other, more bizarre transitions elsewhere in the house.
** Since all the passages have changed over time, the sequel subverts this by using the [[ConcealingCanvas canvas of the painting as a door in the wall behind the frame.]]
* ''VideoGame/ShadowHearts: From the New World'' has its BonusLevelOfHell (okay, Purgatory) in a painting.
* ''Franchise/ShinMegamiTensei: Devil Summoner: VideoGame/SoulHackers'' has a part where you need to enter different paintings in a virtual art gallery, in which Tomoko's soul has been trapped.
* In ''VideoGame/SnoopyVsTheRedBaron'', you enter levels by flying through billboards in the HubLevel.
* One of ''VideoGame/SoulBlazer'''s early dungeons was contained within a painting.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMario64'' used paintings as the gateways to most non-hub worlds. Other gateways were located inside a model mansion in a small cage, an invisible portrait that only appears in the mirror in front, a seemingly normal wall, two small pools of water, a clock's face, a bunch of small wells, a trap door, and holes.
** In ''VideoGame/SuperMarioSunshine'', Shadow Mario painted his M symbol on various landmarks all over the place and these became portals to levels.
** In ''VideoGame/LuigisMansion'', Mario was captured in a portrait, and when you finish a big boss fight, you turn all of the major bosses you faced into portraits, the frame color depending on how well you did.
** ''VideoGame/SuperMarioOdyssey'' brings back the paintings from Mario 64, this time as shortcuts between the various kingdoms. They're also used to refight certain bosses (from towers in the Mushroom Kingdom), to rebattle Bowser again (in the chapel on the Moon) and as part of the BrutalBonusLevel Culmina Crater (specifically, [[spoiler:to access the part where you play as a captured Bowser]]).



* ''The Angel and the Soldier Boy'' was an incredible animation with no words, just music by Clannad. During one sequence a toy soldier and angel follow Pirates onto a ship that jumps into a painting of a sea scene.
* In a DreamSequence in the ''WesternAnimation/{{Arthur}}'' story "D.W.'s Name Game," D.W.'s deer friend Walter tells her that Thesaurus "dwells beyond the woods." D.W. says that that's a long way away and asks him if he has a picture. He pulls one out and D.W. jumps into it, then [[BreakingTheFourthWall breaks the fourth wall]] to comment "You didn't want to watch me walk through the woods, did you? That would be soooo boring."



* An episode of ''WesternAnimation/CourageTheCowardlyDog'' had the paintings and various exhibits in a museum brought to life after being affected by the full moon.



* An episode of ''WesternAnimation/CourageTheCowardlyDog'' had the paintings and various exhibits in a museum brought to life after being affected by the full moon.



* The Chameleon from ''Super WesternAnimation/SecretSquirrel'' did this with stolen paintings for recreation, until the titular protagonist subjected him to and trapped him within modern art.



* In a DreamSequence in the ''WesternAnimation/{{Arthur}}'' story "D.W.'s Name Game," D.W.'s deer friend Walter tells her that Thesaurus "dwells beyond the woods." D.W. says that that's a long way away and asks him if he has a picture. He pulls one out and D.W. jumps into it, then [[BreakingTheFourthWall breaks the fourth wall]] to comment "You didn't want to watch me walk through the woods, did you? That would be soooo boring."
* ''The Angel and the Soldier Boy'' was an incredible animation with no words, just music by Clannad. During one sequence a toy soldier and angel follow Pirates onto a ship that jumps into a painting of a sea scene.


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* The Chameleon from ''Super WesternAnimation/SecretSquirrel'' did this with stolen paintings for recreation, until the titular protagonist subjected him to and trapped him within modern art.

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