Follow TV Tropes

Following

History Main / PopCultureIsolation

Go To

OR

Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BattleGaregga'' is easily one of the most infamous {{shmup}}s within the shmup community, thanks mainly due to its [[DynamicDifficulty rank]] system that cranks up the game difficulty as the player collects items, fires their weapons, and simply survives, and if not managed ''deliberately'' (through [[ViolationOfCommonSense abstaining from picking up power-up items and intentionally dying]]), the rank can spike to a point where the game goes from NintendoHard to nigh-UnwinnableByDesign. The RealIsBrown aesthetic that was unique at its time, the more iconic boss designs like that of [[ClimaxBoss Black Heart]], and the game being Creator/ManabuNamiki's debut as a game music composer also further establish ''Battle Garegga'' as one of the most iconic shmups, and nearly everyone in the shmup community has a strong opinion on it (whether good or bad). Outside of said community, however, almost nobody has even heard of it. While this can be attributed to the game being largely inaccessible to the Western world due to its arcade release being limited outside of Japan and its only port for almost 20 years being a UsefulNotes/SegaSaturn port that, in addition to being on a system that sold poorly, was released in Japan only, even after the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne ports made it to the West it's still not something that is going to catch the average gamer's eye, not helped by its high price for a shmup at 34.99 USD.

to:

* ''VideoGame/BattleGaregga'' is easily one of the most infamous {{shmup}}s within the shmup community, thanks mainly due to its [[DynamicDifficulty rank]] system that cranks up the game difficulty as the player collects items, fires their weapons, and simply survives, and if not managed ''deliberately'' (through [[ViolationOfCommonSense abstaining from picking up power-up items and intentionally dying]]), the rank can spike to a point where the game goes from NintendoHard to nigh-UnwinnableByDesign. The RealIsBrown aesthetic that was unique at its time, the more iconic boss designs like that of [[ClimaxBoss Black Heart]], and the game being Creator/ManabuNamiki's debut as a game music composer also further establish ''Battle Garegga'' as one of the most iconic shmups, and nearly everyone in the shmup community has a strong opinion on it (whether good or bad). Outside of said community, however, almost nobody has even heard of it. While this can be attributed to the game being largely inaccessible to the Western world due to its arcade release being limited outside of Japan and its only port for almost 20 years being a UsefulNotes/SegaSaturn port that, in addition to being on a system that sold poorly, was released in Japan only, even after the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne ports made it to the West it's still not something that is going to catch the average gamer's eye, not helped by its high price for a shmup at 34.99 USD. Likely, by the time the game got a home port in the West, the lack of pre-existing brand name recognition (like for ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Raiden}}''), middling bullet counts (as opposed to the [[BulletHell "dodge THIS" factor]] of games like ''VideoGame/{{Touhou}}'' and Creator/{{CAVE}} games) and lack of colorful visuals made it [[SeinfeldIsUnfunny seem like just another arcade shmup from the 90s]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BattleGaregga'' is easily one of the most infamous {{shmup}}s within the shmup community, thanks mainly due to its [[DynamicDifficulty rank]] system that cranks up the game difficulty as the player collects items, fires their weapons, and simply survives, and if not managed ''deliberately'' (through [[ViolationOfCommonSense abstaining from picking up power-up items and intentionally dying]]), the rank can spike to a point where the game goes from NintendoHard to nigh-UnwinnableByDesign. The RealIsBrown aesthetic and the game being Creator/ManabuNamiki's debut as a game music composer also further establish ''Battle Garegga'' as one of the most iconic shmups, and nearly everyone in the shmup community has a strong opinion on it (whether good or bad). Outside of said community, however, almost nobody has even heard of it. While this can be attributed to the game being largely inaccessible to the Western world due to its arcade release being limited outside of Japan and its only port for almost 20 years being a UsefulNotes/SegaSaturn port that, in addition to being on a system that sold poorly, was released in Japan only, even after the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne ports made it to the West it's still not something that is going to catch the average gamer's eye, not helped by its high price for a shmup at 34.99 USD.

to:

* ''VideoGame/BattleGaregga'' is easily one of the most infamous {{shmup}}s within the shmup community, thanks mainly due to its [[DynamicDifficulty rank]] system that cranks up the game difficulty as the player collects items, fires their weapons, and simply survives, and if not managed ''deliberately'' (through [[ViolationOfCommonSense abstaining from picking up power-up items and intentionally dying]]), the rank can spike to a point where the game goes from NintendoHard to nigh-UnwinnableByDesign. The RealIsBrown aesthetic that was unique at its time, the more iconic boss designs like that of [[ClimaxBoss Black Heart]], and the game being Creator/ManabuNamiki's debut as a game music composer also further establish ''Battle Garegga'' as one of the most iconic shmups, and nearly everyone in the shmup community has a strong opinion on it (whether good or bad). Outside of said community, however, almost nobody has even heard of it. While this can be attributed to the game being largely inaccessible to the Western world due to its arcade release being limited outside of Japan and its only port for almost 20 years being a UsefulNotes/SegaSaturn port that, in addition to being on a system that sold poorly, was released in Japan only, even after the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne ports made it to the West it's still not something that is going to catch the average gamer's eye, not helped by its high price for a shmup at 34.99 USD.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BattleGaregga'' is easily one of the most infamous {{shmup}}s within the shmup community, thanks mainly due to its [[DynamicDifficulty rank]] system that cranks up the game difficulty as the player collects items, fires their weapons, and simply survives, and if not managed ''deliberately'', the rank can spike to a point where the game goes from NintendoHard to nigh-UnwinnableByDesign. The RealIsBrown aesthetic and the game being Creator/ManabuNamiki's debut as a game music composer also further establish ''Battle Garegga'' as one of the most iconic shmups, and nearly everyone in the shmup community has a strong opinion on it (whether good or bad). Outside of said community, however, almost nobody has even heard of it. While this can be attributed to the game being largely inaccessible to the Western world due to its arcade release being limited outside of Japan and its only port for almost 20 years being a UsefulNotes/SegaSaturn port that, in addition to being on a system that sold poorly, was released in Japan only, even after the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne ports made it to the West it's still not something that is going to catch the average gamer's eye, not helped by its high price for a shmup at 34.99 USD.

to:

* ''VideoGame/BattleGaregga'' is easily one of the most infamous {{shmup}}s within the shmup community, thanks mainly due to its [[DynamicDifficulty rank]] system that cranks up the game difficulty as the player collects items, fires their weapons, and simply survives, and if not managed ''deliberately'', ''deliberately'' (through [[ViolationOfCommonSense abstaining from picking up power-up items and intentionally dying]]), the rank can spike to a point where the game goes from NintendoHard to nigh-UnwinnableByDesign. The RealIsBrown aesthetic and the game being Creator/ManabuNamiki's debut as a game music composer also further establish ''Battle Garegga'' as one of the most iconic shmups, and nearly everyone in the shmup community has a strong opinion on it (whether good or bad). Outside of said community, however, almost nobody has even heard of it. While this can be attributed to the game being largely inaccessible to the Western world due to its arcade release being limited outside of Japan and its only port for almost 20 years being a UsefulNotes/SegaSaturn port that, in addition to being on a system that sold poorly, was released in Japan only, even after the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne ports made it to the West it's still not something that is going to catch the average gamer's eye, not helped by its high price for a shmup at 34.99 USD.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BattleGaregga'' is easily one of the most infamous {{shmup}}s within the shmup community, thanks mainly due to its [[DynamicDifficulty rank]] system that cranks up the game difficulty as the player collects items, fires their weapons, and simply survives, and if not managed ''deliberately'', the rank can spike to a point where the game goes from NintendoHard to nigh-UnwinnableByDesign. The RealIsBrown aesthetic and the game being Creator/ManabuNamiki's debut as a game music composer also further establish ''Battle Garegga'' as one of the most iconic shmups, and nearly everyone in the shmup community has a strong opinion on it (whether good or bad). Outside of said community, however, almost nobody has even heard of it. While this can be attributed to the game being largely inaccessible to the Western world due to its arcade release being limited outside of Japan and its only port for almost 20 years being a UsefulNotes/SegaSaturn port that, in addition to being on a system that sold poorly, was released in Japan only, even after the UsefulNotes/PlayStation4 and UsefulNots/XboxOne ports made it to the West it's still not something that is going to catch the average gamer's eye, not helped by its high price for a shmup at 34.99 USD.

to:

* ''VideoGame/BattleGaregga'' is easily one of the most infamous {{shmup}}s within the shmup community, thanks mainly due to its [[DynamicDifficulty rank]] system that cranks up the game difficulty as the player collects items, fires their weapons, and simply survives, and if not managed ''deliberately'', the rank can spike to a point where the game goes from NintendoHard to nigh-UnwinnableByDesign. The RealIsBrown aesthetic and the game being Creator/ManabuNamiki's debut as a game music composer also further establish ''Battle Garegga'' as one of the most iconic shmups, and nearly everyone in the shmup community has a strong opinion on it (whether good or bad). Outside of said community, however, almost nobody has even heard of it. While this can be attributed to the game being largely inaccessible to the Western world due to its arcade release being limited outside of Japan and its only port for almost 20 years being a UsefulNotes/SegaSaturn port that, in addition to being on a system that sold poorly, was released in Japan only, even after the UsefulNotes/PlayStation4 and UsefulNots/XboxOne UsefulNotes/XboxOne ports made it to the West it's still not something that is going to catch the average gamer's eye, not helped by its high price for a shmup at 34.99 USD.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BattleGaregga'' is easily one of the most infamous {{shmup}}s within the shmup community, thanks mainly due to its [[DynamicDifficulty rank]] system that cranks up the game difficulty as the player collects items, fires their weapons, and simply survives, and if not managed ''deliberately'', the rank can spike to a point where the game goes from NintendoHard to nigh-UnwinnableByDesign. The RealIsBrown aesthetic and the game being Creator/ManabuNamiki's debut as a game music composer also further establish ''Battle Garegga'' as one of the most iconic shmups, and nearly everyone in the shmup community has a strong opinion on it (whether good or bad). Outside of said community, however, almost nobody has even heard of it. While this can be attributed to the game being largely inaccessible to the Western world due to its arcade release being limited outside of Japan and its only port for almost 20 years being a UsefulNotes/SegaSaturn port that, in addition to being on a system that sold poorly, was released in Japan only, even after the UsefulNotes/PlayStation4 and UsefulNots/XboxOne ports made it to the West it's still not something that is going to catch the average gamer's eye, not helped by its high price for a shmup at 34.99 USD.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* As with the WGN example listed in Western Animation, the 1937 Christmas-themed children's RadioDrama ''The Cinnamon Bear'' has fallen into obscurity except in a few locations where it airs daily each December. Most notable among these is UsefulNotes/{{Portland}}, which has been crazy for ''The Cinnamon Bear'' since its debut, when it aired on two different stations. Even today multiple stations in Portland air it, and many other stations in Oregon do as well.
Is there an issue? Send a MessageReason:
None


* Radio/JohnPeel was one of the most influential trend-setters in the British music industry, and famed for his willingness to play just about ''anything'' if he liked the sound of it, [[TheLastDJ regardless of what the higher-ups might think of it]]. A number of artists who would go on to be big names in the punk, metal and alternative scenes got their big break by mailing a demo-tape to his PO box at the BBC. Outside the UK, however, he's almost unknown except, outside of a few people who might have heard his show on the BBC World Service, and various ''Peel Sessions'' albums by artists who appeared on his show being released.

to:

* Radio/JohnPeel was one of the most influential trend-setters in the British music industry, and famed for his willingness to play just about ''anything'' if he liked the sound of it, [[TheLastDJ regardless of what the higher-ups might think of it]]. A number of artists who would go on to be big names in the punk, metal and alternative scenes got their big break by mailing a demo-tape to his PO box at the BBC. Outside the UK, however, he's almost unknown except, unknown, outside of a few people who might have heard his show on the BBC World Service, and various ''Peel Sessions'' albums by artists who appeared on his show being released.

Added: 728

Changed: 98

Is there an issue? Send a MessageReason:
None


* Radio/JohnPeel was one of the most influential trend-setters in the British music industry, and famed for his willingness to play just about ''anything'' if he liked the sound of it, [[TheLastDJ regardless of what the higher-ups might think of it]]. A number of artists who would go on to be big names in the punk, metal and alternative scenes got their big break by mailing a demo-tape to his PO box at the BBC. Outside the UK, however, he's almost unknown except to a few people who might have heard his show on the BBC World Service.

to:

* Radio/JohnPeel was one of the most influential trend-setters in the British music industry, and famed for his willingness to play just about ''anything'' if he liked the sound of it, [[TheLastDJ regardless of what the higher-ups might think of it]]. A number of artists who would go on to be big names in the punk, metal and alternative scenes got their big break by mailing a demo-tape to his PO box at the BBC. Outside the UK, however, he's almost unknown except to except, outside of a few people who might have heard his show on the BBC World Service.Service, and various ''Peel Sessions'' albums by artists who appeared on his show being released.
* Willis Conover hosted a daily {{Jazz}} show on the Voice of America that had a huge audience in Eastern Europe during the height of the UsefulNotes/ColdWar, and he's often credited with singlehandedly spurring interest in jazz in the region. But nobody in America had any clue of who he was. There were two main reasons why: one was that VOA only broadcast on shortwave, and just a small fraction of Americans had shortwave radios. The other was that, while VOA was easily heard by Americans with shortwave sets, federal law prohibited VOA from targeting a domestic American audience, so the station couldn't promote Conover's show at all in his home country. What fans he had in America had to discover the show on their own.
Is there an issue? Send a MessageReason:
None


%%* {{Pinball}} has been hit with this extremely hard. Despite being a major part of American culture for nearly a century, most people would be hard-pressed to name more than one or two pinball manufacturers or [[PinballCreators designers]], if at all, and as far as the games themselves, you won't hear much beyond ''Pinball/TheAddamsFamily'', ''Pinball/Terminator2JudgmentDay'', or ''Pinball/JurassicParkDataEast''. The history of the field is an even bigger mystery to most -- folks who recall the controversy behind [[UsefulNotes/AlGore Tipper Gore]] and the Parental Advisory labels, ''VideoGame/{{Mortal Kombat|1}}'' and the [[UsefulNotes/EntertainmentSoftwareRatingsBoard ESRB,]] or [[UsefulNotes/TheComicsCode Frederic Wertham and "Seduction of the Innocent"]] will seldom have any knowledge of the nation's ''thirty-year ban'' against pinball.

to:

%%* {{Pinball}} has been hit with this extremely hard. Despite being a major part of American culture for nearly a century, most people would be hard-pressed to name more than one or two pinball manufacturers or [[PinballCreators designers]], if at all, and as far as the games themselves, you won't hear much beyond ''Pinball/TheAddamsFamily'', ''Pinball/Terminator2JudgmentDay'', or ''Pinball/JurassicParkDataEast''. The history of the field is an even bigger mystery to most -- folks who recall the controversy behind [[UsefulNotes/AlGore Tipper Gore]] and the Parental Advisory labels, ''VideoGame/{{Mortal Kombat|1}}'' and the [[UsefulNotes/EntertainmentSoftwareRatingsBoard [[UsefulNotes/EntertainmentSoftwareRatingBoard ESRB,]] or [[UsefulNotes/TheComicsCode Frederic Wertham and "Seduction of the Innocent"]] will seldom have any knowledge of the nation's ''thirty-year ban'' against pinball.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': Popular to the point of ubiquity on the internet, but still relatively obscure to a lot of people who don't go online much, or don't get the cable channel the show is broadcast on; other media are [[FirstInstallmentWins more likely to reference or parody]] Franchise/MyLittlePony in general rather than ''Friendship Is Magic'' specifically. If anything, it's likely to get most of its exposure from mainstream media poking fun at its [[PeripheryDemographic adult fanbase]], i.e. "bronies". This may lead to the impression that most of the fanbase is just weird.

to:

* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': Popular Early during its run, it became popular to the point of ubiquity on the internet, especially in animation fan circles, but was still relatively obscure to a lot of people who don't go online didn't frequent forums and imageboards much, or don't get the cable channel the show is broadcast on; other media are [[FirstInstallmentWins more likely to reference or parody]] Franchise/MyLittlePony in general rather than ''Friendship Is Magic'' specifically. If anything, it's likely to get most Most of its exposure from mainstream media was poking fun at the sudden rise of its [[PeripheryDemographic adult male fanbase]], i.e. "bronies". This may lead to the impression "bronies", with such coverage assuming that most they were fans of the fanbase is just weird.older cartoons rather than the 2010s one.
Is there an issue? Send a MessageReason:
None


* ''Franchise/{{Pokemon}}'' is a juggernaut CashCowFranchise that has been a best-seller for over twenty years, but people born after the mid-1980s often don't know of it. When ''VideoGame/PokemonGo'' became big with the mobile market, older adults and former fans who had "outgrown" the franchise were often confused that the series was still ongoing (which led to [[CowboyBebopAtHisComputer articles and newsites]] citing ''Go'' as a reboot of a 1990s classic).

to:

* ''Franchise/{{Pokemon}}'' is a juggernaut the biggest CashCowFranchise in the world, but due to its early years during the 1990s being also being the height of its popularity, many assumed that has been a best-seller for over twenty years, but people born after it was another FlashInThePanFad once it stopped dominating the mid-1980s often don't know of it. conversation. When ''VideoGame/PokemonGo'' became big with the mobile market, market in the late 2010s, older adults and former fans who had "outgrown" the franchise were often confused that the series was still ongoing (which ongoing; which led to [[CowboyBebopAtHisComputer countless articles and newsites]] citing ''Go'' as a reboot of a 1990s classic).classic.
Is there an issue? Send a MessageReason:
None


%%* Female and black superheroes are a big victim of this trope. Whenever a new (or newly popular) black or female character is mentioned in a news story (especially when the entire point of the story is that most superheroes are white men, such as when a paper interviews a local artist who's just getting into the industry, almost always involving a quote along the lines of "reading comics as a kid, I always wondered why there weren't more characters who looked like me") the article will act as if there are, at most, three black superheroes (the average non-comic-reader ''might'' recognise Storm, ComicBook/{{Luke Cage|HeroForHire}} and ComicBook/BlackPanther, and [[Franchise/GreenLantern John Stewart]] if they [[WesternAnimation/JusticeLeague grew up in the nineties]]) and no superheroines except Wonder Woman. It's the same with gay and lesbian characters, except worse, because trying to discuss gay or lesbian superheroes often seems to attract homophobic trolls, plus there's still the assumption that only kids read comic books. Anytime an article in mainstream media talks about a gay or lesbian superhero, you can expect to see a shitload of comments about the "gay agenda" or "gays forcing acceptance down children's throats"...

to:

%%* Female and black superheroes are a big victim of this trope. Whenever a new (or newly popular) black or female character is mentioned in a news story (especially when the entire point of the story is that most superheroes are white men, such as when a paper interviews a local artist who's just getting into the industry, almost always involving a quote along the lines of "reading comics as a kid, I always wondered why there weren't more characters who looked like me") the article will act as if there are, at most, three black superheroes (the average non-comic-reader ''might'' recognise Storm, ComicBook/{{Luke Cage|HeroForHire}} ComicBook/LukeCage and ComicBook/BlackPanther, and [[Franchise/GreenLantern John Stewart]] if they [[WesternAnimation/JusticeLeague grew up in the nineties]]) and no superheroines except Wonder Woman. It's the same with gay and lesbian characters, except worse, because trying to discuss gay or lesbian superheroes often seems to attract homophobic trolls, plus there's still the assumption that only kids read comic books. Anytime an article in mainstream media talks about a gay or lesbian superhero, you can expect to see a shitload of comments about the "gay agenda" or "gays forcing acceptance down children's throats"...
Is there an issue? Send a MessageReason:
None


%%* The MagicalGirl genre is one of the longest-standing and most profitable genres of anime and manga. Yet, few have much of an international reach outside of the original ''Anime/SailorMoon'' anime. The few that are internationally dubbed either fall into the GirlShowGhetto, are ScrewedByTheMerchandise, or are derided as niche ripoffs of ''Sailor Moon''. Even works with strong internet fandoms, such as the DarkerAndEdgier ''Franchise/LyricalNanoha'' and MagicalGirlGenreDeconstruction pioneer ''Franchise/PuellaMagiMadokaMagica'', haven't reached the mainstream. In Japan, ''Franchise/PrettyCure'' is a CashCowFranchise but it suffers strongly from NoExportForYou.

to:

%%* The MagicalGirl genre is one of the longest-standing and most profitable genres of anime and manga. Yet, few have much of an international reach outside of the original ''Anime/SailorMoon'' anime. The few that are internationally dubbed either fall into the GirlShowGhetto, are ScrewedByTheMerchandise, or are derided as niche ripoffs of ''Sailor Moon''. Even works with strong internet fandoms, such as the DarkerAndEdgier ''Franchise/LyricalNanoha'' and MagicalGirlGenreDeconstruction pioneer ''Franchise/PuellaMagiMadokaMagica'', haven't reached the mainstream. In Japan, ''Franchise/PrettyCure'' ''Anime/PrettyCure'' is a CashCowFranchise but it suffers strongly from NoExportForYou.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** As of 2021, with Olivia Rodrigo now being a world-famous pop star, people now acknowledge it as the show that Olivia was on before she made it big.
Is there an issue? Send a MessageReason:
None


* ''Manga/SazaeSan' is an incredibly popular anime and manga franchise in its native Japan. Airings of ''Sazae-san'' on Sunday evening regularly have viewership numbering over a tenth of the Japanese population. However, it has never been released outside of its country nor has it been dubbed in any other language besides Japanese.

to:

* ''Manga/SazaeSan' ''Manga/SazaeSan'' is an incredibly popular anime and manga franchise in its native Japan. Airings of ''Sazae-san'' on Sunday evening regularly have viewership numbering over a tenth of the Japanese population. However, it has never been released outside of its country nor has it been dubbed in any other language besides Japanese.
Is there an issue? Send a MessageReason:
None


* Manga/SazaeSan is an incredibly popular anime and manga franchise in its native Japan. Airings of 'Sazae-san'' on Sunday evening regularly have viewership numbering over a tenth of the Japanese population. However, it has never been released outside of its country nor has it been dubbed in any other language besides Japanese.

to:

* Manga/SazaeSan ''Manga/SazaeSan' is an incredibly popular anime and manga franchise in its native Japan. Airings of 'Sazae-san'' ''Sazae-san'' on Sunday evening regularly have viewership numbering over a tenth of the Japanese population. However, it has never been released outside of its country nor has it been dubbed in any other language besides Japanese.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Manga/SazaeSan is an incredibly popular anime and manga franchise in its native Japan. Airings of 'Sazae-san'' on Sunday evening regularly have viewership numbering over a tenth of the Japanese population. However, it has never been released outside of its country nor has it been dubbed in any other language besides Japanese.
Is there an issue? Send a MessageReason:
None


* There are two giants in the Japanese VirtualYouTuber scene: WebAnimation/{{Nijisanji}} and WebAnimation/{{hololive}}. However, international fans heavily gravitated towards hololive, leaving Nijisanji as a non-entity outside of its home country; this was cemented by hololive being the first to introduce a branch of Vtubers aimed at English-speaking fans that quickly exploded in popularity. For perspective, hololive's EN "Vsinger" [=IRyS=], with no content except a single tweet and the promise of a debut five days later, accrued more Twitter and [=YouTube=] followers than Nijisanji EN's fastest-growing talent at the time (Elira Pendora) accrued in a full month of streaming.

to:

* There are two giants in the Japanese VirtualYouTuber scene: WebAnimation/{{Nijisanji}} and WebAnimation/{{hololive}}. However, international fans heavily gravitated towards hololive, leaving Nijisanji as a non-entity outside of its home country; this was cemented by hololive being the first to introduce a branch of Vtubers aimed at English-speaking fans that quickly exploded in popularity. For perspective, hololive's EN "Vsinger" [=IRyS=], with no content except a single tweet and the promise of a debut five days later, accrued more Twitter and [=YouTube=] followers in a single day than Nijisanji EN's fastest-growing talent at the time (Elira Pendora) accrued in a full month of streaming.
Is there an issue? Send a MessageReason:
None


%%[[folder: WebAnimation]]

to:

%%[[folder: WebAnimation]][[folder:WebAnimation]]



%%[[/folder]]

to:

%%[[/folder]]
* There are two giants in the Japanese VirtualYouTuber scene: WebAnimation/{{Nijisanji}} and WebAnimation/{{hololive}}. However, international fans heavily gravitated towards hololive, leaving Nijisanji as a non-entity outside of its home country; this was cemented by hololive being the first to introduce a branch of Vtubers aimed at English-speaking fans that quickly exploded in popularity. For perspective, hololive's EN "Vsinger" [=IRyS=], with no content except a single tweet and the promise of a debut five days later, accrued more Twitter and [=YouTube=] followers than Nijisanji EN's fastest-growing talent at the time (Elira Pendora) accrued in a full month of streaming.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Ask anybody who wasn't a internet user in the 2000s or a site member what Website/{{Fark}}.com is, and expect to receive blank stares.

Changed: 84

Is there an issue? Send a MessageReason:
None


Expecting Pop-Culture Isolation not to be an issue is a sure way to incur PopCulturalOsmosisFailure. Can also result in people outside the subculture experiencing InformedRealLifeFame.

to:

Expecting Pop-Culture Isolation not to be an issue is a sure way to incur PopCulturalOsmosisFailure. Can also result in people outside the subculture experiencing InformedRealLifeFame.
PopCulturalOsmosisFailure.
Is there an issue? Send a MessageReason:
None


%%* A lot of Internet culture and {{meme|ticMutation}}s cause this. Anything that becomes popular on the Internet tends to stay in that particular sector of the Internet and completely unknown to those who don't use the Internet much or stay in a few social circles. {{Meme|ticMutation}}s are an especially visible example: Familiarity with very popular ones like Longcat or Trollface is a good Internet-savviness litmus test. {{Periphery Demographic}}s are another example; ''Franchise/{{Pokemon}}'' is still seen as weird for adults to enjoy, for instance, among casual Internet users. Because things that become popular on the Internet rarely make much headway offline, spending large amounts of time on the Internet can cause a pretty skewed idea of general trends. There are exceptions though, most notably teenage girl phenomena that lead towards mainstream commercial success, like Music/JustinBieber, or concepts that get popularized in mainstream media such as the [=YouTube=] memetic videos referenced in the ''WesternAnimation/SouthPark'' episode "Canada on Strike." Whether or not an Internet meme has been featured on mainstream media is generally considered a good indicator of whether or not that meme is now DeaderThanDisco.

to:

%%* A lot of Internet culture and {{meme|ticMutation}}s cause this. Anything that becomes popular on the Internet tends to stay in that particular sector of the Internet and completely unknown to those who don't use the Internet much or stay in a few social circles. {{Meme|ticMutation}}s are an especially visible example: Familiarity with very popular ones like Longcat or Trollface is a good Internet-savviness litmus test. {{Periphery Demographic}}s are another example; ''Franchise/{{Pokemon}}'' is still seen as weird for adults to enjoy, for instance, among casual Internet users. Because things that become popular on the Internet rarely make much headway offline, spending large amounts of time on the Internet can cause a pretty skewed idea of general trends. There are exceptions though, most notably teenage girl phenomena that lead towards mainstream commercial success, like Music/JustinBieber, or concepts that get popularized in mainstream media such as the [=YouTube=] memetic videos referenced in the ''WesternAnimation/SouthPark'' episode "Canada on Strike." Whether or not an Internet meme has been featured on mainstream media is generally considered a good indicator of whether or not that meme is now DeaderThanDisco.a DiscreditedMeme.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Series/DegrassiTheNextGeneration'' is mostly known to younger and non-Canadian audiences as the show that Aubrey Graham was on before he became Music/{{Drake}}. Finding someone in that demographic who actually saw the show is a lot harder.

Changed: 128

Removed: 130

Is there an issue? Send a MessageReason:
None


%%* Speaking of the assumption that comic books are for kids, whenever a comic that is specifically ''not'' kid-friendly gets adapted into a movie, such as ''ComicBook/TheCrow'', ''ComicBook/{{Watchmen}}'', or ''ComicBook/{{Deadpool}}'', you're definitely going to hear stories of [[WhatDoYouMeanItsNotForKids unsuspecting parents bringing their kids to see it (despite the R-rating!) and then being shocked and appalled when an R-rated movie based on comics meant for adults is filled with graphic violence and sex]]. In fact, the creators of ''Deadpool'' outright predicted this and warned those unknowing parents "don't bring the kids" right in the trailers - not that this kept them from doing it anyway, of course. Even reviewers get in on this at times. One reviewer of ''Watchmen'' spent most of the review lamenting that we were now marketing extreme violence and adult content to children. When tons of readers commented that the movie and comic both were meant for adults, the reviewer stood by her words, stating that the existence of ''Watchmen'' action figures proved this movie was meant for children. Evidently, she had no clue that nerd culture includes grown men and women collecting action figures and that there are ''many'' lines of action figures marketed exclusively to adults.

to:

%%* Speaking of the assumption that comic books are for kids, whenever a comic that is specifically ''not'' kid-friendly gets adapted into a movie, such as ''ComicBook/TheCrow'', ''ComicBook/{{Watchmen}}'', or ''ComicBook/{{Deadpool}}'', you're definitely going to hear stories of [[WhatDoYouMeanItsNotForKids unsuspecting parents bringing their kids to see it (despite the R-rating!) and then being shocked and appalled when an R-rated movie based on comics meant for adults is filled with graphic violence and sex]]. In fact, the creators of ''Deadpool'' outright predicted this and warned those unknowing parents "don't bring the kids" right in the trailers - -- not that this kept them from doing it anyway, of course. Even reviewers get in on this at times. One reviewer of ''Watchmen'' spent most of the review lamenting that we were now marketing extreme violence and adult content to children. When tons of readers commented that the movie and comic both were meant for adults, the reviewer stood by her words, stating that the existence of ''Watchmen'' action figures proved this movie was meant for children. Evidently, she had no clue that nerd culture includes grown men and women collecting action figures and that there are ''many'' lines of action figures marketed exclusively to adults.



%%* You probably know the Franchise/CthulhuMythos. You probably also know who Creator/HPLovecraft is. But do you know the names of Jim Turner, Creator/RobertBloch,[[note]]At least outside of writing the novel ''Film/{{Psycho}}'' was based on[[/note]] or Robert M. Price? No, Lovecraft didn't write ''all'' the Mythos. It's actually sort of like Franchise/StarWarsExpandedUniverse. Moreover, could you name any of the actual ''works'' of the Mythos? Probably ''Call of Cthulhu'' or if you're really in the know, ''At the Mountains of Madness'' may ring a bell. Same goes for any deities other than Cthulhu like Yog-Sothoth, Azazoth, or Nyarlathotep.
** Although the Mythos [[GermansLoveDavidHasselhoff are quite popular in places]] like France, Spain and Latin America in general.

to:

%%* You probably know the Franchise/CthulhuMythos. You probably also know who Creator/HPLovecraft is. But do you know the names of Jim Turner, Creator/RobertBloch,[[note]]At least outside of writing the novel ''Film/{{Psycho}}'' was based on[[/note]] or Robert M. Price? No, Lovecraft didn't write ''all'' the Mythos. It's actually sort of like Franchise/StarWarsExpandedUniverse. Moreover, could you name any of the actual ''works'' of the Mythos? Probably ''Call of Cthulhu'' or if you're really in the know, ''At the Mountains of Madness'' may ring a bell. Same goes for any deities other than Cthulhu like Yog-Sothoth, Azazoth, or Nyarlathotep.
**
Nyarlathotep. Although the Mythos [[GermansLoveDavidHasselhoff are is quite popular in places]] like France, Spain and Latin America in general.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/ClubPenguin'' was a casual {{Massively Multiplayer Online Game}}s that was especially popular amongst [[TurnOfTheMillennium 2000s]] children, but it rarely gets mentioned outside of the fanbase due to being a "kid-only" game that older gamers and reviewers weren't interested in, contrasted to more "adult" and well-known [=MMOs=] like ''VideoGame/WorldOfWarcraft''.

to:

* ''VideoGame/ClubPenguin'' was a casual {{Massively Multiplayer Online Game}}s Game}} that was especially popular amongst [[TurnOfTheMillennium 2000s]] children, but it rarely gets mentioned outside of the fanbase due to being a "kid-only" game that older gamers and reviewers weren't interested in, contrasted to more "adult" and well-known [=MMOs=] like ''VideoGame/WorldOfWarcraft''.
Is there an issue? Send a MessageReason:
None


* InUniverse in ''ComicStrip/{{Dilbert}}'' when a schoolboy sarcastically comments on the fact that Dilbert considers it a shocking failure of public education that the boy can't name the highest waterfall in Africa, but Dilbert himself doesn't know who Music/MCHammer is and dismisses it as worthless trivia.

to:

* InUniverse {{Conversed}} in ''ComicStrip/{{Dilbert}}'' when a schoolboy sarcastically comments on the fact that Dilbert considers it a shocking failure of public education that the boy can't name the highest waterfall in Africa, but Dilbert himself doesn't know who Music/MCHammer is and dismisses it as worthless trivia.
Is there an issue? Send a MessageReason:
None


* Referenced in ''ComicStrip/{{Dilbert}}'' when a schoolboy sarcastically comments on the fact that Dilbert considers it a shocking failure of public education that the boy can't name the highest waterfall in Africa, but Dilbert himself doesn't know who Music/MCHammer is and dismisses it as worthless trivia.

to:

* Referenced InUniverse in ''ComicStrip/{{Dilbert}}'' when a schoolboy sarcastically comments on the fact that Dilbert considers it a shocking failure of public education that the boy can't name the highest waterfall in Africa, but Dilbert himself doesn't know who Music/MCHammer is and dismisses it as worthless trivia.
Is there an issue? Send a MessageReason:
None


* Manga/OnePiece is exceptionally well known in its country of origin, but outside of Japan it the manga and anime were hampered by an incredibly poor English dub from 4Kids that fundamentally changed large swaths of the dialogue and edited scenes to make it more kid friendly. Despite this, a cult following found itself watching the subbed version of the original Japanese and people eventually found the English dub from Funimation that keeps most of the dialogue intact without removing any scenes. Bringing up scenes to someone who hasn't kept up to it, or pointing out to them how there is over 900 episodes of the anime can catch someone entirely off guard, and even if they ''want'' to join the series at this point, they have a lot of catching up to do.

to:

* Manga/OnePiece ''Manga/OnePiece'' is exceptionally well known in its country of origin, but outside of Japan it the manga and anime were hampered by an incredibly poor English dub from 4Kids that fundamentally changed large swaths of the dialogue and edited scenes to make it more kid friendly. Despite this, a cult following found itself watching the subbed version of the original Japanese and people eventually found the English dub from Funimation that keeps most of the dialogue intact without removing any scenes. Bringing up scenes to someone who hasn't kept up to it, or pointing out to them how there is over 900 episodes of the anime can catch someone entirely off guard, and even if they ''want'' to join the series at this point, they have a lot of catching up to do.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Manga/OnePiece is exceptionally well known in its country of origin, but outside of Japan it the manga and anime were hampered by an incredibly poor English dub from 4Kids that fundamentally changed large swaths of the dialogue and edited scenes to make it more kid friendly. Despite this, a cult following found itself watching the subbed version of the original Japanese and people eventually found the English dub from Funimation that keeps most of the dialogue intact without removing any scenes. Bringing up scenes to someone who hasn't kept up to it, or pointing out to them how there is over 900 episodes of the anime can catch someone entirely off guard, and even if they ''want'' to join the series at this point, they have a lot of catching up to do.


Added DiffLines:

* To the average board game player who tends to play the classics like Monopoly, Sorry, Trouble, etc, specifically ewith kids because those games are functionally designed for families, they may be surprised to find that companies like Fantasy Flights or others like Cool Mini or Not have a catalogue of dozens of games with decent rulebooks that are designed for adults. The market on these games is not particularly large (which is why major retailers don't tend to carry them), but is big enough that they are met with large numbers of preorders.


Added DiffLines:

* Because the series of WebVideo/UnusAnnus was shortlived by design (376 videos posted once a day for a year and then the channel was deleted deliberately), fans within the sphere of LetsPlay/{{Markiplier}} frequently reference the Unnus Annus merchandise, quotes, memes, and screenshots to the bewilderment of other Markiplier fans who may have known about Unnus Annus or had seen a few episodes of it, but now have no way of watching it themselves outside of finding an archive by someone who downloaded all of the episodes via an external video downloader. As such, scrolling through the Markiplier reddit can be confusing even for people who have diligently watched Markiplier. This can be made even more confusing as Mark has several LetsPlay videos directly referncing Unus Annus or at least showing the countdown timer to when it is deleted. People who saw Unus Annus will get it. Anyone who missed out or didn't want to watch it will just be confused.

Top