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Trope was cut/disambiguated due to cleanup
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* InactionSequence: Characters ostensibly in the middle of an action sequence spend most of the time talking.
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None
Added DiffLines:
* DramaticallyDelayedDrug: A drug doesn't work until it's most dramatic — or inconvenient.
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Formatting
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UsefulNotes/AlbertEinstein amazed the world in 1905 when he published his paper on special UsefulNotes/{{relativity}}, which predicted -- among other things -- that time was, indeed, relative.
to:
UsefulNotes/AlbertEinstein amazed the world in 1905 when he published his paper on special UsefulNotes/{{relativity}}, which predicted -- among --among other things -- things-- that time was, indeed, relative.
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This phenomenon is known as Plot Time, and it crops up in a lot of {{Trope}}s, such as:
to:
This phenomenon is known as Plot Time, and it crops up in a lot of {{Trope}}s, such as:{{Trope}}s.
Not to be confused with TimeTravelTropes, though the two do frequently cooperate. Compare TwentyFourHourTropeClock, for how times are used in plots.
Not to be confused with TimeTravelTropes, though the two do frequently cooperate. Compare TwentyFourHourTropeClock, for how times are used in plots.
!!Tropes:
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----
Not to be confused with TimeTravelTropes, though the two do frequently cooperate. Compare TwentyFourHourTropeClock, for how times are used in plots.
Not to be confused with TimeTravelTropes, though the two do frequently cooperate. Compare TwentyFourHourTropeClock, for how times are used in plots.
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None
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* ComicBookTime: The in-universe amount of time that has progressed in a work is much shorter than how long it has taken for the series to progress in real life.
to:
* ComicBookTime: The in-universe amount A long-running series fudges the passage of time so that has progressed in a work is much shorter than how long it has taken the main characters barely age (if at all) while time appears to pass as normal for the series to progress in real life.rest of the world.
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Removing Linking To An Article Within The Article and adding descriptions.
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This phenomenon is known as PlotTime, and it crops up in a lot of {{Trope}}s, such as:
to:
This phenomenon is known as PlotTime, Plot Time, and it crops up in a lot of {{Trope}}s, such as:
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* ConversationCut
* CorrelationCausationGag
* FrozenInTime
* InactionSequence
* JustInTime
* CorrelationCausationGag
* FrozenInTime
* InactionSequence
* JustInTime
to:
* ConversationCut
ConversationCut: A conversation continues across a scene change without interruption.
*CorrelationCausationGag
CorrelationCausationGag: A gag where a small action is mistaken for the cause of a large action because they correlate.
*FrozenInTime
FrozenInTime: A fictional universe is limited to a specific time period, no matter how much time passes in real life.
*InactionSequence
InactionSequence: Characters ostensibly in the middle of an action sequence spend most of the time talking.
*JustInTimeJustInTime: A rescue arrives just in the nick of time.
*
*
*
*
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* PlotDetour
* RealTime
* RefugeeFromTime
* RidiculouslyFastConstruction
* ScottyTime
* SneezeCut
* RealTime
* RefugeeFromTime
* RidiculouslyFastConstruction
* ScottyTime
* SneezeCut
to:
* PlotDetour
PlotDetour: The plot is put on hold for a trivial reason.
*RealTime
RealTime: Media shown in real time, with nothing sped up, slowed down, or cut.
*RefugeeFromTime
RefugeeFromTime: A character's backstory never changes with the time period.
*RidiculouslyFastConstruction
RidiculouslyFastConstruction: Buildings and units are produced at improbably high speed.
*ScottyTime
ScottyTime: Someone has much less time than they need to get the job done, yet they get it done.
*SneezeCutSneezeCut: You sneeze when people elsewhere are talking about you.
*
*
*
*
*
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* TransformationAtTheSpeedOfPlot
to:
* TransformationAtTheSpeedOfPlotTransformationAtTheSpeedOfPlot: TheVirus progresses as quickly or slowly as required for dramatic effect.
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* TravelingAtTheSpeedOfPlot
* VideoGameTime
* WebcomicTime
* VideoGameTime
* WebcomicTime
to:
* TravelingAtTheSpeedOfPlot
TravelingAtTheSpeedOfPlot: Characters or vehicles travel as quickly or slowly as the plot demands.
*VideoGameTime
VideoGameTime: A video game trope where actions that should require vastly different timescales occur at the same rate.
*WebcomicTimeWebcomicTime: Real time progresses much faster than in-universe time due to the rate at which a serialized story is produced.
*
*
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None
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UsefulNotes/AlbertEinstein amazed the world in 1905 when he published his paper on special UsefulNotes/{{relativity}}, which predicted - among other things - that time was, indeed, relative.
to:
UsefulNotes/AlbertEinstein amazed the world in 1905 when he published his paper on special UsefulNotes/{{relativity}}, which predicted - -- among other things - -- that time was, indeed, relative.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
The writers, however, were left unimpressed, because they have been familiar with a similar principle for ages untold: for you see, it is a trivial matter to derive from the TheoryOfNarrativeCausality that - just as things happen because the plot damn well needs them to - they also happen ''when'' it is convenient for the story.
to:
The writers, however, were left unimpressed, because they have been familiar with a similar principle for ages untold: for you see, it is a trivial matter to derive from the TheoryOfNarrativeCausality that - -- just as things happen because the plot damn well needs them to - -- they also happen ''when'' it is convenient for the story.
Added DiffLines:
* ScottyTime
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None
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[[http://en.wikipedia.org/wiki/Albert_einstein Albert Einstein]] amazed the world in 1905 when he published his paper on [[http://en.wikipedia.org/wiki/Special_relativity special relativity]], which predicted - among other things - that time was, indeed, relative.
to:
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* NoOneTalksDuringTheRideHome: When the characters return home from a previous scene only to carry on their conversation then instead of on the journey.
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None
Added DiffLines:
* NoOneTalksDuringTheRideHome: When the characters return home from a previous scene only to carry on their conversation then instead of on the journey.
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None
Added DiffLines:
* BaitAndSwitchTimeSkip: It ''seems'' like a long time has passed, but it's only been a little while.
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None
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* ComicBookTime
to:
* ComicBookTimeComicBookTime: The in-universe amount of time that has progressed in a work is much shorter than how long it has taken for the series to progress in real life.
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* MagicCountdown
to:
* MagicCountdownMagicCountdown: Time flows differently on time counters that are currently not onscreen or discussed.
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* SoapOperaRapidAgingSyndrome
* TalkingIsAFreeAction
* TimeSkip
* TalkingIsAFreeAction
* TimeSkip
to:
* SoapOperaRapidAgingSyndrome
SoapOperaRapidAgingSyndrome: A character inexplicably becomes older between appearances.
*TalkingIsAFreeAction
TalkingIsAFreeAction: When a character is in danger, they somehow have enough time to talk about something right before getting out of harm's way or falling victim to the disaster.
*TimeSkipTimeSkip: A work skips to a specific amount of time later.
*
*
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* TransformationIsAFreeAction
to:
* TransformationIsAFreeActionTransformationIsAFreeAction: When a character goes through a transformation sequence, no one does anything until after the transformation is complete.
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None
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* DoesntWorkOnWood
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Other trope didn\'t belong.
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* TransformationSequence
to:
* TransformationSequenceTransformationIsAFreeAction
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None
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* {{SORAS}}
to:
* {{SORAS}}SoapOperaRapidAgingSyndrome
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vandalism revert
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helena mattsonvs kristanna loken
to:
The writers, however, were left unimpressed, because they have been familiar with a similar principle for ages untold: for you see, it is a trivial matter to derive from the TheoryOfNarrativeCausality that - just as things happen because the plot damn well needs them to - they also happen ''when'' it is convenient for the story.
This phenomenon is known as PlotTime, and it crops up in a lot of {{Trope}}s, such as:
----
[[index]]
* ComicBookTime
* ConversationCut
* FrozenInTime
* InactionSequence
* JustInTime
* PlotDetour
* RealTime
* RefugeeFromTime
* RidiculouslyFastConstruction
* SneezeCut
* {{SORAS}}
* TalkingIsAFreeAction
* TimeSkip
* TransformationAtTheSpeedOfPlot
* TransformationSequence
* TravelingAtTheSpeedOfPlot
* VideoGameTime
* WebcomicTime
[[/index]]
----
Not to be confused with TimeTravelTropes, though the two do frequently cooperate. Compare TwentyFourHourTropeClock, for how times are used in plots.
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,30 (click to see context) from:
[[http://en.wikipedia.org/wiki/Albert_einstein Albert Einstein]] amazed the world in 1905 when he published his paper on [[http://en.wikipedia.org/wiki/Special_relativity special relativity]], which predicted - among other things - that time was, indeed, relative.
The writers, however, were left unimpressed, because they have been familiar with a similar principle for ages untold: for you see, it is a trivial matter to derive from the TheoryOfNarrativeCausality that - just as things happen because the plot damn well needs them to - they also happen ''when'' it is convenient for the story.
This phenomenon is known as PlotTime, and it crops up in a lot of {{Trope}}s, such as:
----
[[index]]
* ComicBookTime
* ConversationCut
* FrozenInTime
* InactionSequence
* JustInTime
* PlotDetour
* RealTime
* RefugeeFromTime
* RidiculouslyFastConstruction
* SneezeCut
* {{SORAS}}
* TalkingIsAFreeAction
* TimeSkip
* TransformationAtTheSpeedOfPlot
* TransformationSequence
* TravelingAtTheSpeedOfPlot
* VideoGameTime
* WebcomicTime
[[/index]]
----
Not to be confused with TimeTravelTropes, though the two do frequently cooperate. Compare TwentyFourHourTropeClock, for how times are used in plots.
----
The writers, however, were left unimpressed, because they have been familiar with a similar principle for ages untold: for you see, it is a trivial matter to derive from the TheoryOfNarrativeCausality that - just as things happen because the plot damn well needs them to - they also happen ''when'' it is convenient for the story.
This phenomenon is known as PlotTime, and it crops up in a lot of {{Trope}}s, such as:
----
[[index]]
* ComicBookTime
* ConversationCut
* FrozenInTime
* InactionSequence
* JustInTime
* PlotDetour
* RealTime
* RefugeeFromTime
* RidiculouslyFastConstruction
* SneezeCut
* {{SORAS}}
* TalkingIsAFreeAction
* TimeSkip
* TransformationAtTheSpeedOfPlot
* TransformationSequence
* TravelingAtTheSpeedOfPlot
* VideoGameTime
* WebcomicTime
[[/index]]
----
Not to be confused with TimeTravelTropes, though the two do frequently cooperate. Compare TwentyFourHourTropeClock, for how times are used in plots.
----
to:
The writers, however, were left unimpressed, because they have been familiar with a similar principle for ages untold: for you see, it is a trivial matter to derive from the TheoryOfNarrativeCausality that - just as things happen because the plot damn well needs them to - they also happen ''when'' it is convenient for the story.
This phenomenon is known as PlotTime, and it crops up in a lot of {{Trope}}s, such as:
----
[[index]]
* ComicBookTime
* ConversationCut
* FrozenInTime
* InactionSequence
* JustInTime
* PlotDetour
* RealTime
* RefugeeFromTime
* RidiculouslyFastConstruction
* SneezeCut
* {{SORAS}}
* TalkingIsAFreeAction
* TimeSkip
* TransformationAtTheSpeedOfPlot
* TransformationSequence
* TravelingAtTheSpeedOfPlot
* VideoGameTime
* WebcomicTime
[[/index]]
----
Not to be confused with TimeTravelTropes, though the two do frequently cooperate. Compare TwentyFourHourTropeClock, for how times are used in plots.
----
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None
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Not to be confused with TimeTravelTropes, though the two do frequently cooperate.
to:
Not to be confused with TimeTravelTropes, though the two do frequently cooperate. Compare TwentyFourHourTropeClock, for how times are used in plots.
Is there an issue? Send a MessageReason:
None
[[index]]
[[/index]]
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<<|ContinuityTropes|>>