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* ''VideoGame/GranblueFantasy'' has an absurd amount of things restricted to daily, weekly and monthly caps. You get a free item or currency of some kind whenever you open the game once a day; certain quests that are great for farming (like every [[HarderThanHard Maniac]] difficulty event quest) can only be completed two or three times a day; there are 3 Co-Op missions to be completed each day to win a Blue Sky Crystal (a somewhat rare item used in upgrading); if your account is bound to Website/{{Twitter}}, [[SocializationBonus you can only post there once a day to recharge AP and EP]]; you can draw low-value items for [[FictionalCurrency Rupies]] only 100 times a day; you can only buy Half-Elixirs up to a certain daily cap depending on the currency used or items traded for them; you can win a maximum of 1000 Renown pendants daily and 2000 weekly, alongside a maximum of 500 Prestige pendants weekly. [[LongList In short]], the game really gives you a lot of homework if you try to be efficient at it, which has earned it the FanNickname of ''Grindblue Fantasy'' among long time fans.

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* ''VideoGame/GranblueFantasy'' has an absurd amount of things restricted to daily, weekly and monthly caps. You get a free item or currency of some kind whenever you open the game once a day; certain quests that are great for farming (like every [[HarderThanHard Maniac]] difficulty event quest) can only be completed two or three times a day; there are 3 Co-Op missions to be completed each day to win a Blue Sky Crystal (a somewhat rare item used in upgrading); if your account is bound to Website/{{Twitter}}, [[SocializationBonus you can only post there once a day to recharge AP and EP]]; you can draw low-value items for [[FictionalCurrency Rupies]] only 100 times a day; you can only buy Half-Elixirs up to a certain daily cap depending on the currency used or items traded for them; you can win a maximum of 1000 Renown pendants daily and 2000 weekly, alongside a maximum of 500 Prestige pendants weekly. [[LongList In short]], the game really gives you a lot of homework if you try to be efficient at it, which has earned it the FanNickname of ''Grindblue Fantasy'' among long time fans.it.

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** Daily quests may only be completed once a day, rewarding gold, reputation, and other rewards based on the zone. For some factions this is the only way to gain reputation or progress an in-game event.
** Random dungeons and heroic dungeons offer bonus loot for players, with an extra bonus on top for the first one run each day.
** World bosses and raids can be run once per week for a reward.
** The 2014 expansion, ''Warlords of Draenor'', introduced Garrisons, which allows you to have your Followers perform tasks for you. In many cases, you can queue up several days worth of "work orders", but for the Garrison Supplies you need most, you'll be sending your minions on their own daily missions (usually 8 hours real-time), visiting your Trading Post (which accepts a different resource every day) or collecting "free" supplies (which can hold a maximum of 500 supplies, so if you don't keep it cleared every day, you'll end up wasting potential supplies.)

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** Daily The game initially started light on this, with the main daily incentive being high level crafting material which could only be created on a daily cooldown.
** ''Burning Crusade'' introduced daily
quests which may only be completed once a day, rewarding gold, reputation, and other rewards based on the zone. For some factions this is the only way to gain reputation or progress an in-game event.
** Random dungeons With the introduction of the Dungeon Finder, running a random dungeon and heroic dungeons offer dungeon offers bonus loot for players, with an extra bonus on top for the first one run each day.
** World bosses and raids can be run once per week for a reward.
reward. Similarly, the bonus caches for completing a certain difficulty of mythic plus activity is on a weekly rotation.
** ''Mists of Pandaria'' introduced a large number of rare mobs with special rare drops, some of which were linked to achievements. The 2014 expansion, loot table of the rares resets daily, encouraging players to farm them daily.
**
''Warlords of Draenor'', Draenor'' introduced Garrisons, which allows allow you to have your Followers perform tasks for you. In many cases, you can queue up several days worth of "work orders", but for the Garrison Supplies you need most, you'll be sending your minions on their own daily missions (usually 8 hours real-time), visiting your Trading Post (which accepts a different resource every day) or collecting "free" supplies (which can hold a maximum of 500 supplies, so if you don't keep it cleared every day, you'll end up wasting potential supplies.)


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** The Covenants of ''Shadowlands'' require massive amounts of anima to unlock all rewards which can only be acquired in limited amounts via daily activities such as world quests. Some of the more lucrative methods, such as anima conductor quests, are limited to once per day.
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Updating namespace


* This is ''Videogame/{{Tamagotchi}}'s'' main shtick, as not attending to the creature's needs on a daily basis will eventually result in its death.

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* This is ''Videogame/{{Tamagotchi}}'s'' ''Toys/{{Tamagotchi}}'s'' main shtick, as not attending to the creature's needs on a daily basis will eventually result in its death.

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* ''VideoGame/FireEmblemHeroes'' has various daily login bonuses and daily quests that are easy to complete and offer good rewards, encouraging players to log in and play at least a few battles every day.



* ''VideoGame/TheWorldEndsWithYou'', at a certain point early in the game, gives you the ability to level up your pins by not playing the game. The PP earned this way starts diminishing after 24 hours, though, so if you really need that SDPP, you'll want to load up your file every day. Also, the food system. 24 bytes per day (sort of). [[SubvertedTrope Until you get the Hollow Leg]], then you can eat as much as you want.

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* ''VideoGame/TheWorldEndsWithYou'', at a certain point early in the game, gives you the ability to level up your pins by not playing the game. The PP earned this way starts diminishing after 24 hours, though, so if you really need that SDPP, you'll want to load up your file every day. Also, the food system. 24 bytes per day (sort of).of)[[labelnote:Explanation]]Each food item takes a certain number of "bytes" to digest, with one byte being used up in batle. While the maximum number of bytes per day is 24(for example, you can only eat three 8-byte items or one 13-byte item per day), you will always have at least six bytes. For example, if you have 12 bytes left and eat an 8-byte item, you will have six bytes left rather than four.[[/labelnote]]. [[SubvertedTrope Until you get the Hollow Leg]], then you can eat as much as you want.
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* ''VideoGame/PunishingGrayRaven'' encourages consistent play for those aiming to spend as little as possible. The daily and weekly quests are major sources of Black Cards that can be used for Gacha, and include playing the War Zone and Phantom Pain Cage modes that give rewards based on current player rankings, giving incentive to not fall behind.
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* ''Videogame/{{Splitgate}}:'' There's a daily reward just for logging in, which increases until the seventh day and resets, as well as an experience bonus per match which increases for every day in a row you actually complete matches in.
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* ''Videogame/{{Warframe}}'' gives players a random reward (credits, real money currency discounts, etc; formerly a couple thousand XP) every day they log in. Before Update 18 the rewards scaled up 'til the the player has continuously logged in for a week. Nowadays the rewards run on two tables, [[RandomDrops common and rare]], with special rewards at 50 day intervals -- and no penalty for missing a day besides having your 50 day special reward postponed by one day.

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* ''Videogame/{{Warframe}}'' gives players a random reward (credits, real money currency discounts, etc; formerly a couple thousand XP) every day they log in. Before Update 18 the rewards scaled up 'til the the player has continuously logged in for a week. Nowadays the rewards run on two tables, [[RandomDrops common and rare]], with special rewards at 50 day intervals -- and no penalty for missing a day besides having your 50 day special reward postponed by one day. Players also get a doubled credit reward on the first completed mission of the day.



* ''Videogame/WorldOfTanks'' gives players double experience for the first winning match in each tank every day.

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* ''Videogame/WorldOfTanks'' gives players double experience for the first winning match in each tank every day. There are also daily missions, which rewards players for actions ranging from those as basic as "cause five critical hits" up to challenges such as "be the top scoring player on your team." Incomplete missions simply roll over to the next day (or can be rerolled if the challenge seems daunting). Being on Premium time doubles the number of available missions to six, and any player that succeeds in all ''those'' missions in a single day is granted an exclusive final mission with a larger challenge, but correspondingly greater rewards such as a large block of bonus XP, in-game credits, or rare items such as garage slots and Bonds (a highly desirable game currency that unlike Gold can only be earned, not purchased). A dedicated player can therefore receive up to seven bonus rewards for daily play.
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** In ''VideoGame/PokemonUnite'', daily missions such as partaking in three battles and winning a battle provide a small amount of currency.
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* In ''VideoGame/{{Arknights}}'', there are daily log-in bonuses and daily missions that reward useful items. For the first week of play, there is an additional week-long log-in bonus that awards the Operator Cliffheart on the last day. Many mini-events tend to encourage this in general, offering significant incentives for the player to check in each day, such as free sanity potions, headhunting tickets, rare resources, and usually an exclusive operator outfit and article of furniture at the higher tiers.

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* In ''VideoGame/{{Arknights}}'', there are daily log-in bonuses and daily missions that reward useful items. For the first week of play, there is an additional week-long log-in bonus that awards the Operator operator Cliffheart on the last day. Many mini-events tend to encourage this in general, offering significant incentives for the player to check in each day, such as free sanity potions, headhunting tickets, rare resources, and usually an exclusive operator outfit and article of furniture at the higher tiers.
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crosswicking example not originally written by myself

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* In ''VideoGame/{{Arknights}}'', there are daily log-in bonuses and daily missions that reward useful items. For the first week of play, there is an additional week-long log-in bonus that awards the Operator Cliffheart on the last day. Many mini-events tend to encourage this in general, offering significant incentives for the player to check in each day, such as free sanity potions, headhunting tickets, rare resources, and usually an exclusive operator outfit and article of furniture at the higher tiers.
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* ''VideoGame/CozyGrove'' has Achievements for "playing on multiple days," specifically 7 and 90.
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crosswicking example not originally written by myself

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* As one would expect from a [[Creator/MiHoYo mobile game developer]], ''VideoGame/GenshinImpact'' has plenty of these mechanics. There are daily login bonuses (sort of, anyway, with a bi-weekly set of 7 daily rewards, plus a small amount of battle-pass EXP for logging in), random daily guild commissions with rewards both for each quest and for completing all 4, and a slowly-regenerating supply of "resin" needed to collect certain mission rewards (capped at 160, so ideally you should use it all up every day and let it [[AntiPoopSocking replenish when you're not playing]]).
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* ''VideoGame/PathOfExile'' gave daily Master missions each day, which was important for back when Master levels were required to unlock new crafting recipes. It was replaced with Atlas missions for each Master which are given out by just logging in once per day, downplaying this trope.
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* Downplayed example in ''VideoGame/{{Ninjala}}'': The game provides endless, randomized goals that provide Tier Points when reached, which unlock customization options at certain quantities. However, once a particular time has passed, depending on the time zone, the next five goals given to you will provide many more Tier Points when reached. This amount is usually 5 to 6 times higher, but Ninjala Pass Matsuri events can push them as far as 40 times higher.
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* ''VideoGame/HarvestTown'' offers daily log-in rewards in the form of coins, diamonds, boosts and the like. The game also has a series of daily quests (e.g. complete orders, give gifts to NPC, mine ores, log trees, kill monsters, etc.) that gives additional rewards when completed.
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Fixed a typo.


* ''VidoeGame/{{Clockwords}}'' encourages you to use the word of the day on dictionary.com to deal double damage once per level. Of course, the word can turn out to be useless if it has hyphens or other special characters, and even then, it doesn't seem like the feature works these days even if you can type in that word.

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* ''VidoeGame/{{Clockwords}}'' ''VideoGame/{{Clockwords}}'' encourages you to use the word of the day on dictionary.com to deal double damage once per level. Of course, the word can turn out to be useless if it has hyphens or other special characters, and even then, it doesn't seem like the feature works these days even if you can type in that word.
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Added an example from the new work page.

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* ''VidoeGame/{{Clockwords}}'' encourages you to use the word of the day on dictionary.com to deal double damage once per level. Of course, the word can turn out to be useless if it has hyphens or other special characters, and even then, it doesn't seem like the feature works these days even if you can type in that word.
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* ''VideoGame/{{Tekken}} Revolution'' is set up with this in mind and even advises it; players get daily bonuses each day they sign in.
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* ''VideoGame/DisneyMagicKingdoms'': Players can log in every day to receive a daily reward and count progress towards a reward streak to receive special rewards, such as Tinker Bell. Note that an Internet connection is required to claim daily rewards.
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* ''VideoGame/{{Neopets}}'' has a lot of freebies that are given only once per day, ranging from the savings interest[[note]]yes, the site doesn't credit your interest directly to your virtual bank account; you must login and collect the interest manually.[[/note]], freebies found in certain locations in-game, allowing you to earn Neopoints[[note]]in-game money[[/note]] from games three times a day per game etc. The trope is taken UpToEleven with Trudy's Surprise, which gives you a certain amount of Neopoints each day, gradually increasing the amount over a 25-day period with a 100,000-neopoint prize on the 25th day. If at any point you skip a day, you have to start over at day 1 with the smallest amount.

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* ''VideoGame/{{Neopets}}'' has a lot of freebies that are given only once per day, ranging from the savings interest[[note]]yes, the site doesn't credit your interest directly to your virtual bank account; you must login and collect the interest manually.[[/note]], freebies found in certain locations in-game, allowing you to earn Neopoints[[note]]in-game money[[/note]] from games three times a day per game etc. The trope is taken UpToEleven with Trudy's Surprise, which gives you a certain amount of Neopoints each day, gradually increasing the amount over a 25-day period to culminate with a 100,000-neopoint prize of 100,000 Neopoints on the 25th day.day, after which it starts over. If at any point you skip a day, you have to start over at day 1 with the smallest amount.
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* ''VideoGame/{{Neopets}}'' has a lot of freebies that are given only once per day, ranging from the savings interest[[note]]yes, the site doesn't credit your interest directly to your virtual bank account; you must login and collect the interest manually.[[/note]], freebies found in certain locations in-game, allowing you to earn Neopoints[[note]]in-game money[[/note]] from games three times a day per game etc.

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* ''VideoGame/{{Neopets}}'' has a lot of freebies that are given only once per day, ranging from the savings interest[[note]]yes, the site doesn't credit your interest directly to your virtual bank account; you must login and collect the interest manually.[[/note]], freebies found in certain locations in-game, allowing you to earn Neopoints[[note]]in-game money[[/note]] from games three times a day per game etc. The trope is taken UpToEleven with Trudy's Surprise, which gives you a certain amount of Neopoints each day, gradually increasing the amount over a 25-day period with a 100,000-neopoint prize on the 25th day. If at any point you skip a day, you have to start over at day 1 with the smallest amount.

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* Downplayed with the amiibo functionality in ''Franchise/TheLegendOfZelda'': ''VideoGame/HyruleWarriors'': they can be used to receive a random reward each day (rare materials, weapons, or a random amount of Rupees), but there is no real punishment for not bothering.

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* Downplayed with the in ''Franchise/TheLegendOfZelda'' franchise:
** The
amiibo functionality in ''Franchise/TheLegendOfZelda'': ''VideoGame/HyruleWarriors'': they can be used to receive a random reward each day (rare materials, weapons, or a random amount of Rupees), but there is no real punishment for not bothering.bothering.
** Similarly, both ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks'' have a random selection of ship/train parts in shops, sidequests and a long and annoying dungeon, reshuffled daily. You can completely ignore it if you simply want to finish the game, but if you want to collect one of each ship/train parts...
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* ''VideoGame/GuildWars2'':
** World boss loot is significantly reduced after the first kill per day while major chests may only be opened once per day.
** Ascended crafting is limited by the daily cooldown on crafting items such as Essence of Mithrillium.
** The player's home instance can be fitted with a variety of gathering nodes that reset daily, granting everything from basic materials to event- and zone-specific material. A bounty board can also be procured to receive daily supplies but they will only be mailed if the player logs on for the day.
** Daily achievements reward no points but come with a number of rewards such as chests of crafting materials, karma, and a full 2 gold from the Daily Completionist, a notable sum.
** Log-in bonuses grant the player based on a calendar of rewards that resets each time it is completed. While some of the rewards are unremarkable, others are quite valuable such as an item that permanently increases the amount of gold dropped by enemies.

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Updated Wo W to reflect current conditions, plus some other additions


* ''VideoGame/GuildWars'' added a daily bounty system in 2009, rewarding gold and tokens to buy items such as the rare Zaishen key. The War in Kryta sub-story received a similar bounty system while Pre-Searing Ascalon got a daily bounty quest that increased the level of enemies, significantly easing the difficulty of acquiring the title "Legendary Defender of Ascalon".



** ''VideoGame/PokemonSwordAndShield'' has a daily reset when the Switch clock reads midnight. This refills all berry trees and Wild Zone random items; changes weather in the Wild Zone, impacting what Pokémon spawn there; changes the items sold by certain vendors and traders; spawns a new set of Raid battles; and replaces the non-respawning wander Pokémon.



* ''Videogame/WorldOfWarcraft'' offers daily quests, which provide you with gold. There are also daily random heroic dungeons, and a weekly raid boss kill which provides you with gold and Frost emblems, a hard to get currency used to buy high level gear. If you don't do the daily heroic every day, you'll miss out on some very nice gear.[[note]]Technically, you can still get Frost Emblem gear without doing a daily random heroic or the weekly. However this requires that you get involved in raiding, which many people opt not to do.[[/note]]
** The 2014 expansion, "Warlords of Draenor", introduced Garrisons, which allows you to have your minions perform tasks for you. In many cases, you can queue up several days worth of "work orders", but for the Garrison Supplies you need most, you'll be sending your minions on their own daily missions (usually 8 hours real-time), visiting your Trading Post (which accepts a different resource every day) or collecting "free" supplies (which can hold a maximum of 500 supplies, so if you don't keep it cleared every day, you'll end up wasting potential supplies.)

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* ''Videogame/WorldOfWarcraft'' offers daily quests, which provide you with gold. There are also daily random ''Videogame/WorldOfWarcraft'':
** Daily quests may only be completed once a day, rewarding gold, reputation, and other rewards based on the zone. For some factions this is the only way to gain reputation or progress an in-game event.
** Random dungeons and
heroic dungeons, and a weekly raid boss kill which provides you dungeons offer bonus loot for players, with gold an extra bonus on top for the first one run each day.
** World bosses
and Frost emblems, a hard to get currency used to buy high level gear. If you don't do the daily heroic every day, you'll miss out on some very nice gear.[[note]]Technically, you raids can still get Frost Emblem gear without doing be run once per week for a daily random heroic or the weekly. However this requires that you get involved in raiding, which many people opt not to do.[[/note]]
reward.
** The 2014 expansion, "Warlords ''Warlords of Draenor", Draenor'', introduced Garrisons, which allows you to have your minions Followers perform tasks for you. In many cases, you can queue up several days worth of "work orders", but for the Garrison Supplies you need most, you'll be sending your minions on their own daily missions (usually 8 hours real-time), visiting your Trading Post (which accepts a different resource every day) or collecting "free" supplies (which can hold a maximum of 500 supplies, so if you don't keep it cleared every day, you'll end up wasting potential supplies.))
*** The Garrison also comes equipped with a garden and mine which can be harvested once per day. The amount of money that could be generated just harvesting these materials resulted in a major gold glut in the game and more than a bit of exhaustion from the players.
** ''Legion'' introduced the World Quest and Emissary system. A random selection of World Quests spawn throughout the map while a randomly selected faction will reward the player with extra supplies and reputation for completing four World Quests, with up to three Emissaries active at any given time. The addition of Paragon chests which reward extra gold, supplies, and cosmetic items for reputation earned beyond the current cap just gave players more reason to keep playing.
** Invasions and Assaults, from ''Legion'' and ''Battle for Azeroth'' respectively, are a rotating set of events where players must complete World Quests and a final plotted quest to receive bonus loot and reputation. These generally occur once per day at varying times.
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* Averted and heavily discouraged by the developers of ''VideoGame/FinalFantasyXIV''. Since the game was designed to be played casually (as in you don't need to play everyday to get good gear for your characters and the like), there's no pressure in having to play everyday. Breaks from the game are encouraged so that players don't get bored with the game and quit playing entirely.
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* Many, many {{Mobile Phone Game}}s and FreeToPlay games. Usually to balance the nature of the AllegedlyFreeGame, BribingYourWayToVictory, and LootBoxes that are ubiquitous to them.
* Temporary version: Some {{MMORPG}}s have events, usually lasting a month or two, where you receive one or more items each day, with better rewards for logging in each day (some of them reset the list if you miss a day, starting you off with the first day's reward again if you miss any days, while others base the item you receive on the total number of days you've logged in during the event, in which case you can only receive the best reward if you log in at least once every single day).
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* Many, many ''MobilePhoneGame''s and FreeToPlay games. Usually to balance the nature of the AllegedlyFreeGame, BribingYourWayToVictory, and LootBoxes that are ubiquitous to them.

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* Many, many ''MobilePhoneGame''s {{Mobile Phone Game}}s and FreeToPlay games. Usually to balance the nature of the AllegedlyFreeGame, BribingYourWayToVictory, and LootBoxes that are ubiquitous to them.
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* While ''VideoGame/{{Splatoon}}'' doesn't try to punish you for not playing, it does have several incentives to check in regularly. For example, the shops in Inkopolis Plaza will restock daily with different items, and Spyke or Murch can order one piece of gear per day. ''VideoGame/Splatoon2'' also has its Salmon Run shifts, which last between one and two days on average. Since August 2019, the exclusive gear item that can be earned by playing Salmon Run rotates each shift.
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* ''VideoGame/Bloons'':

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* ''VideoGame/Bloons'':''VideoGame/{{Bloons}}'':

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* ''VideoGame/Bloons'':
** ''Bloons TD 5'' has a daily reward system, four randomized daily challenges, and one player-created level every day.
** ''Bloons TD 6'' brings back the daily rewards from ''5''. It also introduces ''three'' player-created daily challenges (a normal one, a super hard one, and a co-op one), and weekly Odyssey and Race events.



* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has a new Pinata Party challenge game every day, with extra rewards for playing them every day.

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* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has a new multiple incentives to play every day:
** New Travel Log quests are added, encouraging you to play special levels, play the Battlez game mode, or [[ProductPlacement watch ads]].
** Daily
Pinata Party events have you playing a special level in order to get rewards. Winning five Pinata Parties in a row gives you a bonus prize.
** New items, such as plant costumes and seed packet pinatas, are added to the shop every day.
** The Zen Garden is dependent on real-life time; check in every day to see your plants grow, water them, or plant new ones.
* In ''VideoGame/PlantsVsZombiesHeroes'', a new daily
challenge game is playable every day, with extra rewards day. Beating this gives you tickets towards a weekly event plant, and the more daily challenges you complete for playing them every day.that week, the more tickets you'll earn.



%% * ''VideoGame/{{Webkinz}}'' does this in some fashion.



* ''VideoGame/{{Webkinz}}'' gives a daily gift, daily log-in bonuses, and reward games that can be played daily (Wishing Well 2, Wheel of WOW). In fact, the game encourages checking back every ''hour'' by having a "Today's Activities" list of potential rewards players can receive if logged in at certain times.

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* ''VideoGame/{{Webkinz}}'' gives is heavily relaint on players logging in every day.
** Mining for gems at the Curio Shop is
a daily gift, daily log-in bonuses, event, and reward games that requires at least a month to get the Crown of Wonder.
** Every day, you
can participate in three classes at the Kinzville Academy. 15 days in a row gets you a free "recess," which is a minigame collection with extra prizes.
** The Employment Center has small minigames as jobs, and you can play one each day.
** Certain arcade games, such as Spree, Jumbleberry Fields, Wishing Well 2, and Wheel of Wow can only
be played daily (Wishing Well 2, Wheel of WOW). In fact, once per day.
** Exaggerated further in that
the game encourages checking back every ''hour'' by having has ''hourly'' events, which range from being able to play a "Today's Activities" list of potential rewards players can receive if logged in at certain times.unique minigame, a coupon for a store item, a free food item, or bonuses on ''other'' daily events.

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