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* ''Videogame/{{FarmVille}}'': The crops take a few hours to a couple days to grow, and if you don't harvest them in the time that it took for them to grow, they die. The only way to avoid this trope is to ([[BribingYourWayToVictory literally]]) buy time. This is how Zynga makes its money -- they call this "[[AppointmentTelevision Appointment Gaming]]", and quite a few Website/{{Facebook}} games have taken this mechanic [[FollowTheLeader and run with it]]. For example, ''VideoGame/TheSims [[Website/{{Facebook}} Social]]'' refilled[[hottip:*:before its eventual demise, alongside ''PetSociety'' and several other games]] your energy bar every 45 minutes. Now you can Play Every ''Hour''. (Farmville is the GenrePopularizer and TropeCodifier for the Facebook Casual Game.)

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* ''Videogame/{{FarmVille}}'': The crops take a few hours to a couple days to grow, and if you don't harvest them in the time that it took for them to grow, they die. The only way to avoid this trope is to ([[BribingYourWayToVictory literally]]) buy time. This is how Zynga makes its money -- they call this "[[AppointmentTelevision Appointment Gaming]]", and quite a few Website/{{Facebook}} Platform/{{Facebook}} games have taken this mechanic [[FollowTheLeader and run with it]]. For example, ''VideoGame/TheSims [[Website/{{Facebook}} [[Platform/{{Facebook}} Social]]'' refilled[[hottip:*:before its eventual demise, alongside ''PetSociety'' and several other games]] your energy bar every 45 minutes. Now you can Play Every ''Hour''. (Farmville is the GenrePopularizer and TropeCodifier for the Facebook Casual Game.)



* ''VideoGame/GranblueFantasy'' has an absurd amount of things restricted to daily, weekly, and monthly caps. You get a free item or currency of some kind whenever you open the game once a day; certain quests that are great for farming (like every [[HarderThanHard Maniac]] difficulty event quest) can only be completed two or three times a day; there are 3 Co-Op missions to be completed each day to win a Blue Sky Crystal (a somewhat rare item used in upgrading); if your account is bound to Website/{{Twitter}}, [[SocializationBonus you can only post there once a day to recharge AP and EP]]; you can draw low-value items for [[FictionalCurrency Rupies]] only 100 times a day; you can only buy Half-Elixirs up to a certain daily cap depending on the currency used or items traded for them; you can win a maximum of 1000 Renown pendants daily and 2000 weekly, alongside a maximum of 500 Prestige pendants weekly. [[LongList In short]], the game really gives you a lot of homework if you try to be efficient at it.

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* ''VideoGame/GranblueFantasy'' has an absurd amount of things restricted to daily, weekly, and monthly caps. You get a free item or currency of some kind whenever you open the game once a day; certain quests that are great for farming (like every [[HarderThanHard Maniac]] difficulty event quest) can only be completed two or three times a day; there are 3 Co-Op missions to be completed each day to win a Blue Sky Crystal (a somewhat rare item used in upgrading); if your account is bound to Website/{{Twitter}}, Platform/{{Twitter}}, [[SocializationBonus you can only post there once a day to recharge AP and EP]]; you can draw low-value items for [[FictionalCurrency Rupies]] only 100 times a day; you can only buy Half-Elixirs up to a certain daily cap depending on the currency used or items traded for them; you can win a maximum of 1000 Renown pendants daily and 2000 weekly, alongside a maximum of 500 Prestige pendants weekly. [[LongList In short]], the game really gives you a lot of homework if you try to be efficient at it.
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* In ''VideoGame/PotionPunch'', you can complete a daily task for a reward, which resets every 24 hours. If you can complete the daily tasks for 30 days in a row, you'll receive a special prize.

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* "VideoGame/GeometryDash" got this in it eleventh update, 2.1, back in 2017. Daily chests drop orbs (shop currency), diamonds (new stat), sometimes keys (for treasure room) and shards (for achievements). Daily levels allow you to get double rewards as well as diamonds. Quests reward diamonds. Update 2.11 added weekly demons that have same completion reward as daily chests (but more). All daily levels and weekly demons were and are, hand picked by RobTop himself.

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* "VideoGame/GeometryDash" ''VideoGame/GeometryDash'' got this in it eleventh update, 2.1, back in 2017. Daily chests drop orbs (shop currency), diamonds (new stat), sometimes keys (for treasure room) and shards (for achievements). Daily levels allow you to get double rewards as well as diamonds. Quests reward diamonds. Update 2.11 added weekly demons that have same completion reward as daily chests (but more). All daily levels and weekly demons were and are, hand picked by RobTop himself.



* ''Videogame/HaloReach'' offers extra credits for completing challenges of varying difficulty each day, and one per week as well.



* ''Videogame/HaloReach'' offers extra credits for completing challenges of varying difficulty each day, and one per week as well
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* "VideoGame/GeometryDash" got this in it eleventh update, 2.1, back in 2017. Daily chests drop orbs (shop currency), diamonds (new stat), sometimes keys (for treasure room) and shards (for achievements). Daily levels allow you to get double rewards as well as diamonds. Quests reward diamonds. Update 2.11 added weekly demons that have same completion reward as daily chests (but more). All daily levels and weekly demons were and are, hand picked by RobTop himself.
** Basically, in this game, daily content is purely optional since it does not impact on gameplay, only on stats, achievements and cosmetics. In one of 2.2 patches, RobTop removed diamonds from leaderboards, basically making stats almost independent on the daily rewards.
*** Still, 2.2 added an achievement for beating 365 daily levels. If before then, players could just theoritise how much time it takes to [[HundredPercentCompletion 100% the game]], after this update it became at least one year for just the daily level achievements.
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* ''VideoGame/{{Afterzoom}}'' for UsefulNotes/DSiWare is all about capturing microscopic bacteria with the built-in camera. The catch is having to feed these creatures with different substances every period of time (which can be very short, as in hours), or else they begin to die.

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* ''VideoGame/{{Afterzoom}}'' for UsefulNotes/DSiWare Platform/DSiWare is all about capturing microscopic bacteria with the built-in camera. The catch is having to feed these creatures with different substances every period of time (which can be very short, as in hours), or else they begin to die.



* The UsefulNotes/Nintendo3DS rewards you for walking by giving you 1 Play Coin per 100 steps registered with the 3DS's accelerometer, up to 10 Play Coins for 1,000 steps in one day. This is the only way to earn Play Coins, which can be used in a number of games for many different features. The [[{{Cap}} full stock of 300 Play Coins]] requires walking 1,000 steps per day for 30 days. [[ComicallyMissingThePoint (Or, you could, you know, shake it to game the accelerometer that tracks your steps...)]]

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* The UsefulNotes/Nintendo3DS Platform/Nintendo3DS rewards you for walking by giving you 1 Play Coin per 100 steps registered with the 3DS's accelerometer, up to 10 Play Coins for 1,000 steps in one day. This is the only way to earn Play Coins, which can be used in a number of games for many different features. The [[{{Cap}} full stock of 300 Play Coins]] requires walking 1,000 steps per day for 30 days. [[ComicallyMissingThePoint (Or, you could, you know, shake it to game the accelerometer that tracks your steps...)]]

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crosswicking (Pokemon Sleep), deliberately redlinking games without pages


* ''Afterzoom'' for UsefulNotes/DSiWare is all about capturing microscopic bacteria with the built-in camera. The catch is having to feed these creatures with different substances every period of time (which can be very short, as in hours), or else they begin to die.

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* ''Afterzoom'' ''VideoGame/{{Afterzoom}}'' for UsefulNotes/DSiWare is all about capturing microscopic bacteria with the built-in camera. The catch is having to feed these creatures with different substances every period of time (which can be very short, as in hours), or else they begin to die.



* The ''Earth 2025'' browser-based game gives you bonus turns the longer you go without logging in, but after a day or two you'll hit your maximum amount, with diminishing returns in the process, leading to the player playing once a day as the optimum amount.

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* The ''Earth 2025'' ''VideoGam/Earth2025'' browser-based game gives you bonus turns the longer you go without logging in, but after a day or two you'll hit your maximum amount, with diminishing returns in the process, leading to the player playing once a day as the optimum amount.



* The music-based browser game Popmundo, being a persistent world, requires you to log in at least once a week to take care of business. You set an activity (e.g. record a music video) and after a while, the game will get updated and the action will get completed. You can busk on the streets but that is not recommended since it can make your character ill if they do it long enough. It is also possible to rest too much but that isn't as detrimental. If you neglect your character they will get sick and their mood will drop, and they will eventually die. You can have a premature death as a 16-year-old teenager for no reason other than not logging in regularly. You age every in-game year, by the way, something that takes a few real-life months to pass. There are hospitals in case you get a disease like chlamydia. (Yes, that exists). What if you go on a vacation and don't have Internet? Best you can do is leave your character at a safe place (like their own apartment) and let them rest until you're back home.

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** In ''VideoGame/PokemonSleep'', the General Store has a daily gift, which is a random item.
* The music-based browser game Popmundo, ''VideoGame/{{Popmundo}}'', being a persistent world, requires you to log in at least once a week to take care of business. You set an activity (e.g. record a music video) and after a while, the game will get updated and the action will get completed. You can busk on the streets but that is not recommended since it can make your character ill if they do it long enough. It is also possible to rest too much but that isn't as detrimental. If you neglect your character they will get sick and their mood will drop, and they will eventually die. You can have a premature death as a 16-year-old teenager for no reason other than not logging in regularly. You age every in-game year, by the way, something that takes a few real-life months to pass. There are hospitals in case you get a disease like chlamydia. (Yes, that exists). What if you go on a vacation and don't have Internet? Best you can do is leave your character at a safe place (like their own apartment) and let them rest until you're back home.



* ''Puzzle Craft 2'' gives you free coins, influence or runes every day you log into the game and logging in 30 days in a row unlocks a special cattle type that can't be unlocked in any other manner.

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* ''Puzzle Craft ''VideoGame/PuzzleCraft 2'' gives you free coins, influence or runes every day you log into the game and logging in 30 days in a row unlocks a special cattle type that can't be unlocked in any other manner.
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* ''VideoGame/FZero99'':
** Every day that you log in, you are awarded a free ticket. On weekends, it's three tickets instead, to encourage participating in a Grand Prix (which occur every 30 minutes on weekends as opposed to every 2 hours on weekdays), which costs that many tickets.
** Your first play of the day will award bonus ticket XP.
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* ''VideoGame/ToontownCorporateClash'':
** Different days of the week increase the amount of experience or rewards you earn in certain departments. For example, you earn extra currency on Wednesdays and more battle experience on Fridays.
** Every day, you are given a new Daily Task you can complete for PremiumCurrency.
** Each boss has a Sweetener that gives you bonus rewards when you beat them. Sweeteners reset every day, to unincentivize you from grinding the same boss over and over again. [[AntiPoopSocking There's also a weekly limit to how many Sweetener rewards you can earn.]]
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Many games now feature persistent worlds, ones which are always on -- and, in many cases, which cater to people from around the globe, meaning that someone is always playing, always doing activities within the game-world, at every hour of the day. This can be looped into a "Play Every Day" system in several ways:

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Many games now feature persistent worlds, ones which are always on -- and, in many cases, which cater to people from around the globe, meaning that someone is always playing, always doing activities within the game-world, game world, at every hour of the day. This can be looped into a "Play Every Day" system in several ways:



The psychology behind this is fairly simple: the game wants you to become psychologically addicted to it. Playing the game becomes a habit entwined with a sense of achievement. It can also help players who don't have the time or energy to spend hours grinding away feel like they're still making good progress towards their particular goals. Detractors have no doubted called out on this for making people only play for the sake of finishing the tasks over actual intended playtime like the FreemiumTimer, turning playing into a chore.

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The psychology behind this is fairly simple: the game wants you to become psychologically addicted to it. Playing the game becomes a habit entwined with a sense of achievement. It can also help players who don't have the time or energy to spend hours grinding away feel like they're still making good progress towards toward their particular goals. Detractors have no doubted doubt called out on this for making people only play for the sake of finishing the tasks over actual intended playtime like the FreemiumTimer, turning playing into a chore.



* Tom Nook's shop in ''VideoGame/AnimalCrossing'' restocks every day. He might have that spaceship you want, and if you don't check, who knows when it'll be in stock again? More mundanely, the game rewards loyal players with more loyalty from the local resident animals that manifests in them being less likely to move out and more likely to give the player presents. Miss more than a couple of days, though, and you'll get teased and scolded for being gone so long. Further, the town itself requires a little near-daily maintenance: saplings and flowers need watering, weeds need pulling, etc. And in ''VideoGame/AnimalCrossingWildWorld'' for the DS, you sometimes get a random letter that gives you little tidbits of wisdom, one of which is "avoid boredom by playing an hour a day". ''VideoGame/AnimalCrossingNewLeaf'' alters this a bit with the "Keep Your Town Beautiful" town ordinance, which makes your town "decay" more slowly when you're not playing...so now it's "play like twice a week or something". It's an optional AntiFrustrationFeature for people who like the game but don't have the time to play every single day. Playing every day also allows a diligent player to keep track of villagers about to move, instead of coming back to town after a week with one of their friends missing.

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* Tom Nook's shop in ''VideoGame/AnimalCrossing'' restocks every day. He might have that spaceship you want, and if you don't check, who knows when it'll be in stock again? More mundanely, the game rewards loyal players with more loyalty from the local resident animals that which manifests in them being less likely to move out and more likely to give the player presents. Miss more than a couple of days, though, and you'll get teased and scolded for being gone so long. Further, the town itself requires a little near-daily maintenance: saplings and flowers need watering, weeds need pulling, etc. And in ''VideoGame/AnimalCrossingWildWorld'' for the DS, you sometimes get a random letter that gives you little tidbits of wisdom, one of which is "avoid boredom by playing an hour a day". ''VideoGame/AnimalCrossingNewLeaf'' alters this a bit with the "Keep Your Town Beautiful" town ordinance, which makes your town "decay" more slowly when you're not playing...so now it's "play like twice a week or something". It's an optional AntiFrustrationFeature for people who like the game but don't have the time to play every single day. Playing every day also allows a diligent player to keep track of villagers about to move, instead of coming back to town after a week with one of their friends missing.



** There are quests that can be repeated once a day, including an Attendance quest that rewards you for attendence streak.

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** There are quests that can be repeated once a day, including an Attendance quest that rewards you for attendence attendance streak.



** There's the daily log-ins that'll give you rewards just from logging into the game.
** Every two days, the ''Cube Miracle'' gamemode will reset and be explorable.

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** There's the daily log-ins that'll give you rewards just from for logging into the game.
** Every two days, the ''Cube Miracle'' gamemode game mode will reset and be explorable.



** Stamina, Admission Certificates and Expedition Warrants are replenished over the day.

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** Stamina, Admission Certificates Certificates, and Expedition Warrants are replenished over the day.



* In ''VideoGame/DragonQuestIX'', the online store changes its inventory every (realtime) day.

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* In ''VideoGame/DragonQuestIX'', the online store changes its inventory every (realtime) (real-time) day.



* The ''Earth 2025'' browser-based game give you bonus turns the longer you go without logging in, but after a day or two you'll hit your maximum amount, with diminishing returns in the process, leading to the player playing once a day as the optimum amount.

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* The ''Earth 2025'' browser-based game give gives you bonus turns the longer you go without logging in, but after a day or two you'll hit your maximum amount, with diminishing returns in the process, leading to the player playing once a day as the optimum amount.



* Discussed and heavily discouraged by the developers of ''VideoGame/FinalFantasyXIV''. Since the game was designed to be played casually (as in you don't need to play everyday to get good gear for your characters and the like), there's no pressure in having to play everyday. Breaks from the game are encouraged so that players don't get bored with the game and quit playing entirely. That said, there's a daily roulette system where you can get matched with a random party into a random duty within certain categories for bonus rewards of gil, EXP, and tomestones to help keep queues popping, encouraging those in a rush to grind out materials to login and play to amass resources via these roulettes.

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* Discussed and heavily discouraged by the developers of ''VideoGame/FinalFantasyXIV''. Since the game was designed to be played casually (as in you don't need to play everyday every day to get good gear for your characters and the like), there's no pressure in having to play everyday.every day. Breaks from the game are encouraged so that players don't get bored with the game and quit playing entirely. That said, there's a daily roulette system where you can get matched with a random party into a random duty within certain categories for bonus rewards of gil, EXP, and tomestones to help keep queues popping, encouraging those in a rush to grind out materials to login and play to amass resources via these roulettes.



* The ''VideoGame/{{Forza}}'' games have something called Forzathon where every weekend, occasionally at other times to celebrate special events, you will be offered specific challenges with oft times substantial rewards: smash the record on a Surfers event to gain cash and XP, win a race in a Ford to unlock a specially modified version, play a event that ends in a certain location to be gifted a valuable machine you otherwise have to download and pay real money for, play these online events for something from the new car pack, and such.

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* The ''VideoGame/{{Forza}}'' games have something called Forzathon where every weekend, occasionally at other times to celebrate special events, you will be offered specific challenges with oft times substantial rewards: smash the record on a Surfers event to gain cash and XP, win a race in a Ford to unlock a specially modified version, play a an event that ends in a certain location to be gifted a valuable machine you otherwise have to download and pay real money for, play these online events for something from the new car pack, and such.



* ''VideoGame/GhostInTheShellFirstAssaultOnline'' had a 10-day daily log-in system that rewards with steadily increasing XP and GP boosters every day.
* ''VideoGame/{{Godus}}'' as Freemium game has long wait times for construction and slowly regenerating resources. Of course you can make things go fasted if you pay. Oddly this carries over onto the PC version where you don't/can't pay money but instead can pay gems. In both cases its best just to wait half a day between hour sessions.
* ''VideoGame/GranblueFantasy'' has an absurd amount of things restricted to daily, weekly and monthly caps. You get a free item or currency of some kind whenever you open the game once a day; certain quests that are great for farming (like every [[HarderThanHard Maniac]] difficulty event quest) can only be completed two or three times a day; there are 3 Co-Op missions to be completed each day to win a Blue Sky Crystal (a somewhat rare item used in upgrading); if your account is bound to Website/{{Twitter}}, [[SocializationBonus you can only post there once a day to recharge AP and EP]]; you can draw low-value items for [[FictionalCurrency Rupies]] only 100 times a day; you can only buy Half-Elixirs up to a certain daily cap depending on the currency used or items traded for them; you can win a maximum of 1000 Renown pendants daily and 2000 weekly, alongside a maximum of 500 Prestige pendants weekly. [[LongList In short]], the game really gives you a lot of homework if you try to be efficient at it.

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* ''VideoGame/GhostInTheShellFirstAssaultOnline'' had a 10-day daily log-in system that rewards with steadily increasing XP and GP boosters every day.
* ''VideoGame/{{Godus}}'' as Freemium game has long wait times for construction and slowly regenerating resources. Of course you can make things go fasted faster if you pay. Oddly this carries over onto the PC version where you don't/can't pay money but instead can pay gems. In both cases its cases. it's best just to wait half a day between hour sessions.
* ''VideoGame/GranblueFantasy'' has an absurd amount of things restricted to daily, weekly weekly, and monthly caps. You get a free item or currency of some kind whenever you open the game once a day; certain quests that are great for farming (like every [[HarderThanHard Maniac]] difficulty event quest) can only be completed two or three times a day; there are 3 Co-Op missions to be completed each day to win a Blue Sky Crystal (a somewhat rare item used in upgrading); if your account is bound to Website/{{Twitter}}, [[SocializationBonus you can only post there once a day to recharge AP and EP]]; you can draw low-value items for [[FictionalCurrency Rupies]] only 100 times a day; you can only buy Half-Elixirs up to a certain daily cap depending on the currency used or items traded for them; you can win a maximum of 1000 Renown pendants daily and 2000 weekly, alongside a maximum of 500 Prestige pendants weekly. [[LongList In short]], the game really gives you a lot of homework if you try to be efficient at it.



** A literal daily reward has been added as well. Every day you play grants a reward shown on the screen. Completing seven days improves the rewards. Festivals and other events often have bonus gifts such a reward points added in to the daily prizes. Missing days will not reset anything.
* ''VideoGame/HarvestTown'' offers daily log-in rewards in the form of coins, diamonds, boosts and the like. The game also has a series of daily quests (e.g. complete orders, give gifts to NPC, mine ores, log trees, kill monsters, etc.) that gives additional rewards when completed.
* ''VideoGame/HearthstoneHeroesOfWarcraft'' has an interesting variation: Every day whether you log in or not, you are given a random daily quest that you can either complete that day, or save it up in your quest log to complete some other time. However, you can only keep up to three quests in your log before you must clear them to receive additional quests. Additionally, you are also given one option per day to reroll one quest that you don't like to get another quest, although this is just as randomized.

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** A literal daily reward has been added as well. Every day you play grants a reward shown on the screen. Completing seven days improves the rewards. Festivals and other events often have bonus gifts such a as reward points added in to the daily prizes. Missing days will not reset anything.
* ''VideoGame/HarvestTown'' offers daily log-in rewards in the form of coins, diamonds, boosts boosts, and the like. The game also has a series of daily quests (e.g. complete orders, give gifts to NPC, mine ores, log trees, kill monsters, etc.) that gives give additional rewards when completed.
* ''VideoGame/HearthstoneHeroesOfWarcraft'' has an interesting variation: Every day whether you log in or not, you are given a random daily quest that you can either complete that day, day or save it up in your quest log to complete some other time. However, you can only keep up to three quests in your log before you must clear them to receive additional quests. Additionally, you are also given one option per day to reroll one quest that you don't like to get another quest, although this is just as randomized.



* ''VideoGame/{{Ingress}}'' has the Sojourner medal, which revolves around the player's "Hacking Streak" that is incremented by performing at least one hack every 24-hour period[[note]]The game has a daily check in which it checks every single player to see if they have hacked at least once since the last check. The player's hacking streak is incremented by one if they've done so, reset back to zero otherwise. This means you don't have to ''actually'' hack every 24 hours or less -- you could hack once one second after a check, and then wait 47 hours, 59 minutes, and 58 seconds to hack again, and still be in the running -- but since the exact time of the check is deliberately hidden from players, you effectively have to just to be safe.[[/note]]. The lowest level of the badge is at 15 days and the highest level is at 360 days (i.e. ''almost a full year'').

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* ''VideoGame/{{Ingress}}'' has the Sojourner medal, which revolves around the player's "Hacking Streak" that is incremented by performing at least one hack every 24-hour period[[note]]The game has a daily check in check-in which it checks every single player to see if they have hacked at least once since the last check. The player's hacking streak is incremented by one if they've done so, reset back to zero otherwise. This means you don't have to ''actually'' hack every 24 hours or less -- you could hack once one second after a check, and then wait 47 hours, 59 minutes, and 58 seconds to hack again, and still be in the running -- but since the exact time of the check is deliberately hidden from players, you effectively have to just to be safe.[[/note]]. The lowest level of the badge is at 15 days and the highest level is at 360 days (i.e. ''almost a full year'').



* In ''VideoGame/KingdomHeartsX'', you get rewards for each day you log in, typically in the form of the premium currency of jewels. So not so much play every day as "log in every day." Played more straight with the daily missions added in a late 2017 update, which grant 30 jewels each (a total of 300 if all completed) for fairly simply objectives such as gathering a certain amount of lux or defeating a couple of raid bosses. If you're in a party, there are also weekly challenges that grant 100 jewels each for a possible total of 1,000. Additionally, there are event challenges which tend to change from day-to-day that can grant various bonuses and perks.

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* In ''VideoGame/KingdomHeartsX'', you get rewards for each day you log in, typically in the form of the premium currency of jewels. So not so much play every day as "log in every day." Played more straight with the daily missions added in a late 2017 update, which grant 30 jewels each (a total of 300 if all completed) for fairly simply simple objectives such as gathering a certain amount of lux or defeating a couple of raid bosses. If you're in a party, there are also weekly challenges that grant 100 jewels each for a possible total of 1,000. Additionally, there are event challenges which tend to change from day-to-day day to day that can grant various bonuses and perks.



** Also, there are many one per day, use it or lose it things, like the 4000-5000 free meat from completing the optional Organic Produce Stand sidequest, or the use of the He-Boulder's yellow ray (OneHitKill that leaves all of the things a monster RandomlyDrops). A list of more examples can be found [[http://kol.coldfront.net/thekolwiki/index.php/Daily_Activities here]]. You find yourself logging in daily just for these things. Note that many of these are offered as rewards for completing a quest, or are unique benefits associated with Mr. Store, the place where [[BribingYourWayToVictory real-life money is the standard currency]].
** One of the strongest incentives to log in every day is filthy lucre. You earn filthy lucre by completing bounties, which involves defeating a certain number of a specific monster, usually enough that it would take around 40 adventures to complete. Filthy lucre can be traded in for unique and valuable items, including (non-tradeable) high-end equipment to boost [[RandomlyDrops item drops]], a familiar that raises combat frequency and boosts item drops more than any other, and a special skill that lets you increase the likelihood of encountering a specific monster. You can only get three assignment per day, and you'd need 345 filthy lucre to collect all five of the rewards, so you'd need to play seriously every day for four months just to be able to get them.

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** Also, there are many one per day, use it or lose it one-per-day, use-it-or-lose-it things, like the 4000-5000 free meat from completing the optional Organic Produce Stand sidequest, or the use of the He-Boulder's yellow ray (OneHitKill that leaves all of the things a monster RandomlyDrops). A list of more examples can be found [[http://kol.coldfront.net/thekolwiki/index.php/Daily_Activities here]]. You find yourself logging in daily just for these things. Note that many of these are offered as rewards for completing a quest, or are unique benefits associated with Mr. Store, the place where [[BribingYourWayToVictory real-life money is the standard currency]].
** One of the strongest incentives to log in every day is filthy lucre. You earn filthy lucre by completing bounties, which involves defeating a certain number of a specific monster, usually enough that it would take around 40 adventures to complete. Filthy lucre can be traded in for unique and valuable items, including (non-tradeable) high-end equipment to boost [[RandomlyDrops item drops]], a familiar that raises combat frequency and boosts item drops more than any other, and a special skill that lets you increase the likelihood of encountering a specific monster. You can only get three assignment assignments per day, and you'd need 345 filthy lucre to collect all five of the rewards, so you'd need to play seriously every day for four months just to be able to get them.



* The [[WebGame webgames]] created by fifth planet games (''VideoGame/LegacyOfAThousandSuns'', ''VideoGame/LegacyOfHeroes'',...) offer a daily reward on a 7-days basis: for the best reward, you have to play 7 days in a row.

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* The [[WebGame webgames]] created by fifth planet games (''VideoGame/LegacyOfAThousandSuns'', ''VideoGame/LegacyOfHeroes'',...) offer a daily reward on a 7-days 7-day basis: for the best reward, you have to play 7 days in a row.



** Similarly, both ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks'' have a random selection of ship/train parts in shops, sidequests and a long and annoying dungeon, reshuffled daily. You can completely ignore it if you simply want to finish the game, but if you want to collect one of each ship/train parts...
* ''Videogame/LeagueOfLegends'' offers a bonus 150 influence points for your first win of the day. Winning this sets a 22 hour countdown until it becomes available again.

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** Similarly, both ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks'' have a random selection of ship/train parts in shops, sidequests sidequests, and a long and annoying dungeon, reshuffled daily. You can completely ignore it if you simply want to finish the game, but if you want to collect one of each ship/train parts...
part...
* ''Videogame/LeagueOfLegends'' offers a bonus of 150 influence points for your first win of the day. Winning this sets a 22 hour 22-hour countdown until it becomes available again.



** Both offered daily login bonus, daily-quests, and rotating features on daily basis, though they instrumented a bit different.

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** Both offered daily login bonus, daily-quests, daily quests, and rotating features on daily basis, though they instrumented a bit different.



* ''VideoGame/MortalKombatX'' has various daily challenges that players can complete as well as living towers that change hourly, daily and weekly with a few event towers cropping up every now and then.

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* ''VideoGame/MortalKombatX'' has various daily challenges that players can complete as well as living towers that change hourly, daily daily, and weekly with a few event towers cropping up every now and then.



* ''VideoGame/MurderInTheAlps '' operates entirely around a FreemiumTimer. It takes energy points to progress in any way, and it takes 24 hours for your energy meter to refill. In addition, your energy meter caps at 200, just over 24 hours of inactivity, encouraging you to play daily so not to waste it. It also includes bonus hidden objects scenes which unlock daily.

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* ''VideoGame/MurderInTheAlps '' operates entirely around a FreemiumTimer. It takes energy points to progress in any way, and it takes 24 hours for your energy meter to refill. In addition, your energy meter caps at 200, just over 24 hours of inactivity, encouraging you to play daily so as not to waste it. It also includes bonus hidden objects scenes which that unlock daily.



* ''Website/{{Neopets}}'' has a lot of freebies that are given only once per day, ranging from the savings interest[[note]]yes, the site doesn't credit your interest directly to your virtual bank account; you must login and collect the interest manually.[[/note]], freebies found in certain locations in-game, allowing you to earn Neopoints[[note]]in-game money[[/note]] from games three times a day per game etc. Trudy's Surprise gives you a certain amount of Neopoints each day, gradually increasing the amount over a 25-day period to culminate with a prize of 100,000 Neopoints on the 25th day, after which it starts over. If at any point you skip a day, you have to start over at day 1 with the smallest amount.
* ''VideoGame/{{Neverwinter}}'' has the Ardent/Celestial Coin system. Ardent coins can be gotten one every day by praying in specific locations, and can be used to buy a number of special things. Celstial coins work and are gotten the same way (with different things that can be bought)... except that the ones you've already gotten disappear if you don't pray again within a day.
* ''Videogame/{{NIER}}'' uses this with the 'cultivation' section -- though it isn't really very obvious about it, so it might take you a bit of time to even realize it. [[note]]Basically, you can plant various crops on a field next to your home, but unlike everything else in the game, these crops grow in 'real time', which means that the best way to get a quick harvest is to plant, go to sleep, and return to your field the next day. On the other hand, if you leave your crops standing for more than a day or two, they'll wither -- causing you to lose whatever seeds and fertilizer you put into the project, without any harvest to show for it. ...on the bright side, this means that you can greatly accelerate any cultivation-project you might have by moving the console's clock forwards in steps. You can even use it to make fast money... and, if you DO end up leaving your crops around long enough to wither, you can turn back time and harvest them anyway.[[/note]]

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* ''Website/{{Neopets}}'' has a lot of freebies that are given only once per day, ranging from the savings interest[[note]]yes, the site doesn't credit your interest directly to your virtual bank account; you must login log in and collect the interest manually.[[/note]], freebies found in certain locations in-game, allowing you to earn Neopoints[[note]]in-game money[[/note]] from games three times a day per game game, etc. Trudy's Surprise gives you a certain amount of Neopoints each day, gradually increasing the amount over a 25-day period to culminate with a prize of 100,000 Neopoints on the 25th day, after which it starts over. If at any point you skip a day, you have to start over at day 1 with the smallest amount.
* ''VideoGame/{{Neverwinter}}'' has the Ardent/Celestial Coin system. Ardent coins can be gotten one every day by praying in specific locations, locations and can be used to buy a number of special things. Celstial coins work and are gotten the same way (with different things that can be bought)... except that the ones you've already gotten disappear if you don't pray again within a day.
* ''Videogame/{{NIER}}'' uses this with the 'cultivation' section -- though it isn't really very obvious about it, so it might take you a bit of time to even realize it. [[note]]Basically, you can plant various crops on a field next to your home, but unlike everything else in the game, these crops grow in 'real time', which means that the best way to get a quick harvest is to plant, go to sleep, and return to your field the next day. On the other hand, if you leave your crops standing for more than a day or two, they'll wither -- causing you to lose whatever seeds and fertilizer you put into the project, without any harvest to show for it. ...on the bright side, this means that you can greatly accelerate any cultivation-project cultivation project you might have by moving the console's clock forwards forward in steps. You can even use it to make fast money... and, if you DO end up leaving your crops around long enough to wither, you can turn back time and harvest them anyway.[[/note]]



* ''VideoGame/NiNoKuniCrossWorlds'' has a number of quests and activities that refresh every day, as well as daily rewards. Some of the quests will roll over the next day a certain number of times if you're not able to login on a particular day, but others you just miss out.

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* ''VideoGame/NiNoKuniCrossWorlds'' has a number of quests and activities that refresh every day, as well as daily rewards. Some of the quests will roll over the next day a certain number of times if you're not able to login log in on a particular day, but others you just miss out.



* ''VideoGame/PathOfExile'' gave daily Master missions each day, which was important for back when Master levels were required to unlock new crafting recipes. It was replaced with Atlas missions for each Master which are given out by just logging in once per day, downplaying this trope.
* ''VideoGame/PhantasyStarOnline2'' has several levels of rewarding daily play. Simply logging in nets you some minor rewards, with milestone rewards every few days. Logging in every day without missing any increases those rewards slightly. Finally, there are daily client orders that net you extra experience and money. You only have a day to accept them before they change over to a new set, though the game is kind enough to give you unlimited time to complete them and turn them in once accepted, so it is possible to login, grab the ones you want, and complete them during a longer binge of gameplay when you have the time to play properly.

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* ''VideoGame/PathOfExile'' gave daily Master missions each day, which was important for back when Master levels were required to unlock new crafting recipes. It was replaced with Atlas missions for each Master which are given out by just logging in once per day, downplaying this trope.
* ''VideoGame/PhantasyStarOnline2'' has several levels of rewarding daily play. Simply logging in nets you some minor rewards, with milestone rewards every few days. Logging in every day without missing any increases those rewards slightly. Finally, there are daily client orders that net you extra experience and money. You only have a day to accept them before they change over to a new set, though the game is kind enough to give you unlimited time to complete them and turn them in once accepted, so it is possible to login, log in, grab the ones you want, and complete them during a longer binge of gameplay when you have the time to play properly.



* ''VideoGame/PlanetSide 2'' gave players a free certification point (used to unlock weapons and upgrades) every two hours whether they were actively playing or not. You can only backlog twelves certs (24 hours worth) before they stop accumulating, so you want to get on at least once a day if only to collect your passives. Later became a part of the Membership subscription program, with Members accumulating 48 certs per day.

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* ''VideoGame/PlanetSide 2'' gave players a free certification point (used to unlock weapons and upgrades) every two hours whether they were actively playing or not. You can only backlog twelves twelve certs (24 hours hours' worth) before they stop accumulating, so you want to get on at least once a day if only to collect your passives. Later became a part of the Membership subscription program, with Members accumulating 48 certs per day.



* The music-based browser game Popmundo, being a persistent world, requires you to log in at least once a week to take care of business. You set an activity (e.g. record a music video) and after a while, the game will get updated and the action will get completed. You can busk on the streets but that is not recommended since it can make your character ill if they do it long enough. It is also possible to rest too much but that isn't as detrimental. If you neglect your character they will get sick and their mood will drop, and they will eventually die. You can have a premature death as a 16-year old teenager for no reason other than not logging in regularly. You age every in-game year, by the way, something which takes a few real life months to pass. There are hospitals in case you get a disease like chlamydia. (Yes, that exists). What if you go to a vacation and don't have Internet? Best you can do is leave your character at a safe place (like their own apartment) and let them rest until you're back home.
** You can now choose your starting age, meaning if you'd rather die at age 30, that's available right off the bat without any waiting. The oldest you can get ever is about 55 and you do eventually die of old age. The oldest characters are usually veterans who have played for a long time. For some odd reason, it is possible for a 20-year old to adopt a 50 year old.

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* The music-based browser game Popmundo, being a persistent world, requires you to log in at least once a week to take care of business. You set an activity (e.g. record a music video) and after a while, the game will get updated and the action will get completed. You can busk on the streets but that is not recommended since it can make your character ill if they do it long enough. It is also possible to rest too much but that isn't as detrimental. If you neglect your character they will get sick and their mood will drop, and they will eventually die. You can have a premature death as a 16-year old 16-year-old teenager for no reason other than not logging in regularly. You age every in-game year, by the way, something which that takes a few real life real-life months to pass. There are hospitals in case you get a disease like chlamydia. (Yes, that exists). What if you go to on a vacation and don't have Internet? Best you can do is leave your character at a safe place (like their own apartment) and let them rest until you're back home.
** You can now choose your starting age, meaning if you'd rather die at age 30, that's available right off the bat without any waiting. The oldest you can get ever is about 55 and you do eventually die of old age. The oldest characters are usually veterans who have played for a long time. For some odd reason, it is possible for a 20-year old 20-year-old to adopt a 50 year old.50-year-old.



** There's a spin-off called The Great Heist, which operates on the same basis... although there is less content and players than Popmundo, which has been running since 2003. It's also slower due to reconnaissance you have to do. This means it's a bit less demanding. You can also get taken to jail so you'll have to wait a while (or, if you're impatient, there's an option to plan an escape, but there are high chances of failure). In both games there is an option to have multiple characters to manage and that is quite stressful.

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** There's a spin-off called The Great Heist, which operates on the same basis... although there is less content and players than Popmundo, which has been running since 2003. It's also slower due to the reconnaissance you have to do. This means it's a bit less demanding. You can also get taken to jail so you'll have to wait a while (or, if you're impatient, there's an option to plan an escape, but there are high chances of failure). In both games games, there is an option to have multiple characters to manage and that is quite stressful.



* ''VideoGame/RuneScape'' is so bad for doing this, players refer to it as 'Dailyscape'. Treasure Hunter keys regenerate each day, daily rewards reset at midnight game time, and there are daily challenges that reward XP and TH Keys upon completion. Add to this the weekly and monthly rewards, and there are plenty of things to get done each day before you even start contemplating what actually you want to do that day.

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* ''VideoGame/RuneScape'' is so bad for doing this, players refer to it as 'Dailyscape'. Treasure Hunter keys regenerate each day, daily rewards reset at midnight game time, and there are daily challenges that reward XP and TH Keys upon completion. Add to this the weekly and monthly rewards, and there are plenty of things to get done each day before you even start contemplating what you actually you want to do that day.



* ''VideoGame/{{Solforge}}'' has three normal daily rewards and one special that you can only obtain daily; One is obtained when you login, another when you win a match, and another when you win three matches that day. In addition, winning your first [[PlayerVersusPlayer PvP]] match of the day gives you an event ticket, which you can spend for tournament entries; subsequent [=PvP=] wins of the day only give you Silvers (in-game currency).

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* ''VideoGame/{{Solforge}}'' has three normal daily rewards and one special that you can only obtain daily; One is obtained when you login, log in, another when you win a match, and another when you win three matches that day. In addition, winning your first [[PlayerVersusPlayer PvP]] match of the day gives you an event ticket, which you can spend for tournament entries; subsequent [=PvP=] wins of the day only give you Silvers (in-game currency).



** Everything important you can do in ''Spiral Knights'' is linked to Energy. Crystal Energy is bought (from players using in-game currency or [[BribingYourWayToVictory with real world cash]]), while Mist Energy slowly recharges itself over time; both are interchangeable and the game will prioritize the use of Mist Energy when it's available. Your Mist Energy takes twenty-''two'' hours to recharge fully, and is capped at 100, so if you don't play every day that free energy goes to waste.

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** Everything important you can do in ''Spiral Knights'' is linked to Energy. Crystal Energy is bought (from players using in-game currency or [[BribingYourWayToVictory with real world real-world cash]]), while Mist Energy slowly recharges itself over time; both are interchangeable and the game will prioritize the use of Mist Energy when it's available. Your Mist Energy takes twenty-''two'' hours to recharge fully, and is capped at 100, so if you don't play every day that free energy goes to waste.



* One of ''Website/{{Wajas}}'' games invokes selecting 1 of 3 blacked out pears (ItMakesSenseInContext, sorta). You receive a [[FictionalCurrency money reward]] regardless of which one you pick, but the amount varies depending on the one you pick, and the reward starts low and stacks for each consecutive day you play the game. Play it long enough, and the reward can get very high, which makes it annoying when the streak is finally broken.

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* One of ''Website/{{Wajas}}'' games invokes selecting 1 of 3 blacked out blacked-out pears (ItMakesSenseInContext, sorta). You receive a [[FictionalCurrency money reward]] regardless of which one you pick, but the amount varies depending on the one you pick, and the reward starts low and stacks for each consecutive day you play the game. Play it long enough, and the reward can get very high, which makes it annoying when the streak is finally broken.
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* The ''VideoGame/{{Sonic|TheHedgehog}} [[CompilationRerelease Gems Collection]]'' unlocks demos of Sonic's various Genesis games in the "museum" if you play every day for X days... Of course, before you can do that, you have to [[DoubleUnlock unlock the museum page they appear on]].

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* The ''VideoGame/{{Sonic|TheHedgehog}} ''Franchise/{{Sonic|TheHedgehog}} [[CompilationRerelease Gems Collection]]'' unlocks demos of Sonic's various Genesis games in the "museum" if you play every day for X days... Of course, before you can do that, you have to [[DoubleUnlock unlock the museum page they appear on]].
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*** This applies to amiibo usage in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/TheLegendOfZeldaTearsOfYheKingdom''; you can only scan each amiibo you own once per day.

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*** This applies to amiibo usage in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/TheLegendOfZeldaTearsOfYheKingdom''; ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom''; you can only scan each amiibo you own once per day.
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*** This applies to amiibo usage in ''VideoGame/TheLegendOfZeldaBreathoftheWild'' and ''VideoGame/TheLegendOfZeldaTearsoftheKingdom''; you can only scan each amiibo you own once per day.

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*** This applies to amiibo usage in ''VideoGame/TheLegendOfZeldaBreathoftheWild'' ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/TheLegendOfZeldaTearsoftheKingdom''; ''VideoGame/TheLegendOfZeldaTearsOfYheKingdom''; you can only scan each amiibo you own once per day.

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