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** Cranked UpToEleven by ''TheSims'' [[{{Facebook}} Social]]'', which refills your SpiralKnights-style energy bar every 45 minutes. Now you can Play Every ''Hour''.

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** Cranked UpToEleven by ''TheSims'' ''TheSims [[{{Facebook}} Social]]'', which refills your SpiralKnights-style energy bar every 45 minutes. Now you can Play Every ''Hour''.
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* Farm Ville is definitely this, with the only way to avoid this trope being that you have to buy time. This is how Zynga makes it's money.

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* Farm Ville is definitely this, with the only way to avoid this trope being that you have to buy time. This is how Zynga makes it's its money.
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** The company that made Farmville calls this "Appointment Gaming", and quite a few Facebook games have taken this mechanic and run with it. (That's not surprising with Farmville being the GenreLaunch and TropeCodifier for the Facebook Casual Game.)

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** The company that made Farmville calls this "Appointment Gaming", and quite a few Facebook games have taken this mechanic and run with it. (That's not surprising with Farmville being the GenreLaunch GenrePopularizer and TropeCodifier for the Facebook Casual Game.)
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* The DLC ''Lair Of The Shadow Broker'' for ''MassEffect2'' offers free resources (and sometimes upgrades) every day, encouraging players to go back and accumulate them.

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* The DLC ''Lair Of The Shadow Broker'' for ''MassEffect2'' offers free resources (and sometimes upgrades) every day, encouraging players to go back and accumulate them. It could be tricked by manipulating your system clock and restarting the game.
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* The DLC ''Lair Of The Shadow Broker'' for ''MassEffect2'' offers free resources (and sometimes upgrades) every day, encouraging players to go back and accumulate them.
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* LeagueOfLegends offers a bonus 150 influence points for your first win of the day. Winning this sets a 22 hour countdown until it becomes available again.

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* LeagueOfLegends ''LeagueOfLegends'' offers a bonus 150 influence points for your first win of the day. Winning this sets a 22 hour countdown until it becomes available again.
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** Berry farming upped the ante on this, and the Global Link put even more pressure to play every day on.
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* Farm Ville is definitely this, with the only way to avoid this trope being that you have to buy time. This is how Zynga makes it's money.
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* LeagueOfLegends offers a bonus 150 influence points for your first win of the day. Winning this sets a 22 hour countdown until it becomes available again.

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** The company that made Farmville calls this "Appointment Gaming", and quite a few Facebook games have this mechanic.

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** The company that made Farmville calls this "Appointment Gaming", and quite a few Facebook games have taken this mechanic.mechanic and run with it. (That's not surprising with Farmville being the GenreLaunch and TropeCodifier for the Facebook Casual Game.)
** Cranked UpToEleven by ''TheSims'' [[{{Facebook}} Social]]'', which refills your SpiralKnights-style energy bar every 45 minutes. Now you can Play Every ''Hour''.
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** Also, there are many one per day, use it or lose it things, like the 4k free meat from the Organic Grocery, or the use of the He-Boulder's yellow ray (OneHitKill that leaves all of the things a monster RandomlyDrops). You find yourself logging in daily just for these things.

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** Also, there are many one per day, use it or lose it things, like the 4k free meat from the Organic Grocery, or the use of the He-Boulder's yellow ray (OneHitKill that leaves all of the things a monster RandomlyDrops). You find yourself logging in daily just for these things. Note that most of them are things that you have paid good money for.
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* ''SpiralKnights'' likes this trope:
** Everything important you can do in ''SpiralKnights'' is linked to Energy. Crystal Energy is bought (from players or with cash), while Mist Energy slowly recharges itself over time; both are interchangable and the game will prioritize the use of Mist Energy when it's available. Your Mist Energy takes twenty-''two'' hours to recharge fully, and is capped at 100, so if you don't play every day that free energy goes to waste.
** Further encouraging frequent play is the fact that the dungeons are semi-randomly generated according to player actions, and the seven dungeon gates rotate every two days, with the one at the bottom of the queue disappearing to make room for a new gate. If one dungeon gate leads to a stratum you're particularly fond of you've got a maximum of two weeks to reap as many rewards from it as possible.
** There are several shops in town and between dungeons with rotating inventories, refreshed daily. Though several low-level items will always be available to you, higher-level items are only available randomly and in limited quantity.
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* {{Halo}} Reach offers extra credits for completing challenges of varying difficulty each day, and one per week as well
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** Also, there are many one per day, use it or lose it things, like the 4k free meat from the Organic Grocery, or the use of the He-Boulder's yellow ray (OneHitKill that leaves all of the things a monster RandomlyDrops). You find yourself logging in daily just for these things.
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* The ''Earth 2025'' browser-based game give you bonus turns the longer you go without logging in, but after a day or two you'll hit your maximum amount, with diminishing returns in the process, leading to the player playing once a day as the optimum amount.
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** And in ''Wild World'' for the DS, you sometimes get a random letter that gives you little tidbits of wisdom, one of which is "avoid boredom by playing an hour a day".
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* WorldOfTanks gives players double experience for the first winning match in each tank every day.

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* WorldOfTanks ''WorldOfTanks'' gives players double experience for the first winning match in each tank every day.
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* WorldOfTanks gives players double experience for the first winning match in each tank every day.

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* ''{{Dissidia}}'' will reward you for checking your Mognet every day for X number of days.

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* ''{{Dissidia}}'' will reward you for checking your Mognet every day for X number of days.15 days.
** There's also a reward for getting 200 messages via Mognet. The most you can get is two per day (and you only get the second one if you haven't been playing for more than three days) so checking every day is the best way to do it.

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* Browser game Legends of {{Zork}} gives a player 30 action points to use for exploring a day. Once they run out, there is nothing else they can do for the day.

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* Browser game Legends of {{Zork}} gives a player 30 action points to use for exploring a day. Once they run out, there is nothing else they can do for the day. day.
* ''MegaMan 9'' has the "Daily Dose" achievement, for completing the game once per day for three days in a row.
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* In ''{{Kingdom Of Loathing}}'', players receive a minimum of forty adventures per day, with a {{Cap}} of 200.

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* In ''{{Kingdom Of Loathing}}'', players receive a minimum of forty adventures per day, with a {{Cap}} of 200. Players can gain extra adventures by consuming food, booze and... uh... spleen damaging items. There is a maximum amount of these you can consume each day, and every day you don't fill up is wasted turns. Given that a player with decent resources can obtain around 150 turns in a day after food, this means that you can only skip one day (Assuming you log on long enough to eat on the off day) before he starts losing turns.
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* Tom Nook's shop in ''AnimalCrossing'' restocks every day. He might have that spaceship you want, and if you don't check, who knows when it'll be in stock again?

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* Tom Nook's shop in ''AnimalCrossing'' restocks every day. He might have that spaceship you want, and if you don't check, who knows when it'll be in stock again?again? More mundanely, the game rewards loyal players with more loyalty from the local resident animals that manifests in them being less likely to move out and more likely to give the player presents. Miss more than a couple of days, though, and you'll get teased and scolded for being gone so long. Further, the town itself requires a little near-daily maintenance: saplings and flowers need watering, weeds need pulling, etc.
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* In ''{{KingdomOfLoathing]]'',players receive a minimum of forty adventures per day, with a {{Cap}} of 200.

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* In ''{{KingdomOfLoathing]]'',players ''{{Kingdom Of Loathing}}'', players receive a minimum of forty adventures per day, with a {{Cap}} of 200.
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*In ''{{KingdomOfLoathing]]'',players receive a minimum of forty adventures per day, with a {{Cap}} of 200.
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* Browser game Legends of {{Zork}} gives a player 30 action points to use for exploring a day. Once they run out, there is nothing else they can do for the day.

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* ''WorldOfWarcraft'' offers daily quests, which provide you with gold, and a daily random heroic dungeon, which provides you with gold and Frost emblems, a hard to get currency used to buy high level gear. If you don't do the daily heroic every day, you'll miss out on some very nice gear.

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* ''WorldOfWarcraft'' offers daily quests, which provide you with gold, and a gold. There are also daily random heroic dungeon, dungeons, and a weekly raid boss kill which provides you with gold and Frost emblems, a hard to get currency used to buy high level gear. If you don't do the daily heroic every day, you'll miss out on some very nice gear.gear.
** Technically, you can still get Frost Emblem gear without doing a daily random heroic or the weekly. However this requires that you get involved in raiding, which many people opt not to do.

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* ''{{Farmville}}''. The crops take a few hours to a couple days to grow, and if you don't harvest them promptly, they die.

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* ''{{Farmville}}''. The crops take a few hours to a couple days to grow, and if you don't harvest them promptly, in the time that it took for them to grow, they die.die.
** The company that made Farmville calls this "Appointment Gaming", and quite a few Facebook games have this mechanic.

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A YinYangBomb of AntiPoopSocking and JustOneMoreLevel, this is when a game encourages you to play every day. ... NeedsABetterDescription.

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A YinYangBomb of AntiPoopSocking and JustOneMoreLevel, this is when a game encourages you to play every day. ... NeedsABetterDescription.
day.

This is the case with pretty much any browser-based persistent world. As well as daily rewards to encourage regular play, you get punished for being offline too long in any of the following ways:
* You accumulate turns, adventures, action points or whatever the game calls them, which cap once they reach a certain value
* You accumulate resources over time; by allowing them to build up, you're making yourself a juicy target for attack
* In addition to either of the above, other people are progressing while you're not.
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* {{Pokemon}} has been doing this since Gold and Silver, mainly with the lotto.
* This is the case with pretty much any browser-based persistent world. As well as daily rewards to encourage regular play, you get punished for being offline too long in any of the following ways:
** You accumulate turns, adventures, action points or whatever the game calls them, which overflow once they reach a certain value
** You accumulate resources over time; by allowing them to build up, you're making yourself a juicy target for attack
** In addition to either of the above, other people are progressing while you're not.

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* {{Pokemon}} ''{{Pokemon}}'' has been doing this since Gold and Silver, mainly with the lotto.
* This is the case with pretty much any browser-based persistent world. As well as daily rewards to encourage regular play, you get punished for being offline too long in any of the following ways:
** You accumulate turns, adventures, action points or whatever the game calls them, which overflow once they reach a certain value
** You accumulate resources over time; by allowing them to build up, you're making yourself a juicy target for attack
** In addition to either of the above, other people are progressing while you're not.
lotto.



* Tom Nook's shop in AnimalCrossing restocks every day. He might have that spaceship you want, and if you don't check, who knows when it'll be in stock again?
* BrainAge gives you a stamp for the first brain-training game you play each day. It also makes the stamp larger if you play three games in a day.

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* Tom Nook's shop in AnimalCrossing ''AnimalCrossing'' restocks every day. He might have that spaceship you want, and if you don't check, who knows when it'll be in stock again?
* BrainAge ''BrainAge'' gives you a stamp for the first brain-training game you play each day. It also makes the stamp larger if you play three games in a day.



* {{Farmville}}. The crops take a few hours to a couple days to grow, and if you don't harvest them promptly, they die.
* {{Dissidia}} will reward you for checking your Mognet every day for X number of days.

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* {{Farmville}}.''{{Farmville}}''. The crops take a few hours to a couple days to grow, and if you don't harvest them promptly, they die.
* {{Dissidia}} ''{{Dissidia}}'' will reward you for checking your Mognet every day for X number of days.



* The [[CompilationRerelease Sonic Gems Collection]] unlocks demos of Sonic's various Genesis games in the "museum" if you play every day for X days... Of course, before you can do that, you have to [[DoubleUnlock unlock the museum page they appear on]].

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* The ''{{Sonic}} [[CompilationRerelease Sonic Gems Collection]] Collection]]'' unlocks demos of Sonic's various Genesis games in the "museum" if you play every day for X days... Of course, before you can do that, you have to [[DoubleUnlock unlock the museum page they appear on]].



* Webkinz does this in some fashion.
* World of Warcraft offers daily quests, which provide you with gold, and a daily random heroic dungeon, which provides you with gold and Frost emblems, a hard to get currency used to buy high level gear. If you dont do the daily heroic every day, you'll miss out on some very nice gear.

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* Webkinz ''Webkinz'' does this in some fashion.
* World of Warcraft ''WorldOfWarcraft'' offers daily quests, which provide you with gold, and a daily random heroic dungeon, which provides you with gold and Frost emblems, a hard to get currency used to buy high level gear. If you dont don't do the daily heroic every day, you'll miss out on some very nice gear.



* In DragonQuestIX, the online store changes its inventory every (realtime) day.

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* In DragonQuestIX, ''DragonQuestIX'', the online store changes its inventory every (realtime) day.day.
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* In ''TheWorldEndsWithYou'', at a certain point early in the game, gives you the ability to level up your pins by not playing the game. The PP earned this way starts diminishing after 24 hours, though, so if you really need that SDPP, you'll want to load up your file every day. Also, the food system. 24 bytes per day (sort of). [[SubvertedTrope Until you get the Hollow Leg]], then you can eat as much as you want.

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* In ''TheWorldEndsWithYou'', at a certain point early in the game, gives you the ability to level up your pins by not playing the game. The PP earned this way starts diminishing after 24 hours, though, so if you really need that SDPP, you'll want to load up your file every day. Also, the food system. 24 bytes per day (sort of). [[SubvertedTrope Until you get the Hollow Leg]], then you can eat as much as you want.

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Launched the page. Never done this before, so if something went horribly wrong...


Click the edit button to start this new page.

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Click the edit button to start A YinYangBomb of AntiPoopSocking and JustOneMoreLevel, this new page. is when a game encourages you to play every day. ... NeedsABetterDescription.

!!Examples:

* {{Pokemon}} has been doing this since Gold and Silver, mainly with the lotto.
* This is the case with pretty much any browser-based persistent world. As well as daily rewards to encourage regular play, you get punished for being offline too long in any of the following ways:
** You accumulate turns, adventures, action points or whatever the game calls them, which overflow once they reach a certain value
** You accumulate resources over time; by allowing them to build up, you're making yourself a juicy target for attack
** In addition to either of the above, other people are progressing while you're not.
* This is the {{Tamagotchi}}'s main shtick, as not attending to the creature's needs on a daily basis will eventually result in its death.
* Tom Nook's shop in AnimalCrossing restocks every day. He might have that spaceship you want, and if you don't check, who knows when it'll be in stock again?
* BrainAge gives you a stamp for the first brain-training game you play each day. It also makes the stamp larger if you play three games in a day.
* ''{{NIER}}'' uses this with the 'cultivation' section - though it isn't really very obvious about it, so it might take you a bit of time to even realize it. [[hottip:*:Basically, you can plant various crops on a field next to your home, but unlike everything else in the game, these crops grow in 'real time', which means that the best way to get a quick harvest is to plant, go to sleep, and return to your field the next day. On the other hand, if you leave your crops standing for more than a day or two, they'll wither - causing you to lose whatever seeds and fertilizer you put into the project, without any harvest to show for it. ...on the bright side, this means that you can greatly accelerate any cultivation-project you might have by moving the console's clock forwards in steps. You can even use it to make fast money... and, if you DO end up leaving your crops around long enough to wither, you can turn back time and harvest them anyway.]]
*In ''TheWorldEndsWithYou'', at a certain point early in the game, gives you the ability to level up your pins by not playing the game. The PP earned this way starts diminishing after 24 hours, though, so if you really need that SDPP, you'll want to load up your file every day. Also, the food system. 24 bytes per day (sort of). [[SubvertedTrope Until you get the Hollow Leg]], then you can eat as much as you want.
* {{Farmville}}. The crops take a few hours to a couple days to grow, and if you don't harvest them promptly, they die.
* {{Dissidia}} will reward you for checking your Mognet every day for X number of days.
* ''WiiFit''[='s=] anthropomorphic Balance Board tries to guilt-trip you if you don't do the body test every day.
* Everything related to boat/train parts at the end of recent ''TheLegendOfZelda'' games.
* The [[CompilationRerelease Sonic Gems Collection]] unlocks demos of Sonic's various Genesis games in the "museum" if you play every day for X days... Of course, before you can do that, you have to [[DoubleUnlock unlock the museum page they appear on]].
* ''Virtual Villagers''. The game is real good at having your villagers starve to death if you don't check in on them every day.
* Webkinz does this in some fashion.
* World of Warcraft offers daily quests, which provide you with gold, and a daily random heroic dungeon, which provides you with gold and Frost emblems, a hard to get currency used to buy high level gear. If you dont do the daily heroic every day, you'll miss out on some very nice gear.
* ''EveOnline'' doesn't let you queue skills for more than 24 hours, and your planetary harvesting will give almost no yield unless you restart it daily.
* In DragonQuestIX, the online store changes its inventory every (realtime) day.

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