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* In ''TimeCrisis'', some harmless "bonus enemies" will pop up from time to time. Shooting one will yield a [[StalkedByTheBell time]] bonus. In ''Time Crisis II'', shooting a bonus enemy yields 5,000 points.

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* In ''TimeCrisis'', some harmless "bonus enemies" will pop up from time to time. Shooting one will yield a [[StalkedByTheBell time]] [[TimedMission timer]] bonus. In ''Time Crisis II'', shooting a bonus enemy yields 5,000 points.
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* The BoardGame ''ArkhamHorror'' has the Mi-go, a fairly weak enemy that gives you a unique item when killed.

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* Most of the ''DragonQuest'' series has golems made of solid gold which dispense a [[strike:great deal of cash]] college fund on death.

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* Most of the ''DragonQuest'' series has golems made of solid gold which dispense a [[strike:great deal of cash]] college fund on death.


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*** In [[DragonQuestIX IX]], we now have [[UpToEleven Gem Jamborees]] and [[BeyondTheImpossible Gem Slimes]]. If the Gold Golems drop college funds, the Gem Jamborees drop retirement funds and the Gem Slimes drop enough to ''buy a goddamn College''.
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** In the original, the second encounter with [[DualBoss Benny and Clyde]]. They keep respawning, give out a lot of money, and by that point in the game you can easily build up enough stat gain to defeat them in a couple of blows every time.
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*** A natural extension of this can be found in the post-game in Undella Town, where you fight The Riches, a whole family of comically-weak-to-pretty-hard trainers that you fight gauntlet style, with a new family member showing up every day till there are six. It can be pretty hard later on, but each member of the family gives you over ''twelve thousand'' cash ''each''.
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** RichBoys, Ladies, and the like give you tons of cash after beating them. In R/S/E, there's a Rich Boy on the third route of the game that gives you $1400 after beating him, 10 times the amount most trainers at that point are giving out. They're also usually pretty weak trainers overall.

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** RichBoys, Rich Boys, Ladies, and the like give you tons of cash after beating them. In R/S/E, there's a Rich Boy on the third route of the game that gives you $1400 after beating him, 10 times the amount most trainers at that point are giving out. They're also usually pretty weak trainers overall.
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** RichBoys, Ladies, and the like give you tons of cash after beating them. In R/S/E, there's a Rich Boy on the third route of the game that gives you $1400 after beating him, 10 times the amount most trainers at that point are giving out. They're also usually pretty weak trainers overall.
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* Numemon is this is DigimonWorld3. They take a lot to kill, but are otherwise weak, and pack a ton of experience. The Numemon in the Asuka Jungle Shrine pack as much experience as some of the late Amaterasu {{Mooks}}. The ones in the Amaterasu Jungle Shrine pack more experience than any other Mook in the game.
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* The ''PaperMario'' series has the Amayzee Dayzees, who are shiny gold and rarely appear instead of the regular white Crayzee Dayzees. Killing them either gets you a lot of coins or a lot of Star Points (I can't remember), and they tend to run from battle almost immediately.

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* The ''PaperMario'' series has the Amayzee Dayzees, who are shiny gold and rarely appear instead of the regular white Crayzee Dayzees. Killing them either gets you a lot of coins or and a lot of Star Points (I can't remember), Points, and they tend to run from battle almost immediately.

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** Sandbag fits the trope name, but not the trope.

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** Sandbag fits as well, when he appears in the trope name, but not the trope.middle of a match. Take your pick: pummel your opponents, or pummel Sandbag and see if he drops a useful item for you to grab.


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** Even [[LampshadeHanging lampshaded]] by an NPC near the first area you can encounter them in. They effectively tell you straight up that Audino is an EXP cow. [[OlympusMons Victini]] is also another case of this... for those who got the Liberty Pass, anyway.
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Fixing a link


* Most of the ''DragonWarrior'' series has golems made of solid gold which dispense a [[strike:great deal of cash]] college fund on death.

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* Most of the ''DragonWarrior'' ''DragonQuest'' series has golems made of solid gold which dispense a [[strike:great deal of cash]] college fund on death.
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If it\'s not an example, the picture is just confusing.


[[VivaPinata http://static.tvtropes.org/pmwiki/pub/images/SourMac.jpg]]
[[caption-width:265:An Enemy Piñata. (But not, it should be said, a Piñata Enemy)]]
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* Not even ''{{Pokemon}}'' can evade having one of these. Whenever you see a bush shaking anywhere in [[PokemonBlackAndWhite Unova]], it usually means an Audino got lost and is ripe for the pummeling. They give disproportionately large amounts of EXP compared to the rest of the local fauna - but unlike Chansey, you'll need to hammer on this one for a while unless you're packing a Fighter.
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* Most of the ''DragonWarrior'' series has golems made of solid gold which dispense a [[strike:great deal of cash]] college fund.

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* Most of the ''DragonWarrior'' series has golems made of solid gold which dispense a [[strike:great deal of cash]] college fund.fund on death.
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* Most of the ''DragonWarrior'' series has golems made of solid gold which dispense a great deal of cash.

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* Most of the ''DragonWarrior'' series has golems made of solid gold which dispense a great [[strike:great deal of cash.cash]] college fund.
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Redundancy. I\'m completely astounded that someone actually thought that line added something new.


** ESPECIALLY don't forget the Gold Golem in most of the games. [[YouFailEconomicsForever Damn things are walking retirement funds.]]
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** [[KingMook Duneslam]] may also count as this, since people farm him intensively for orbs and rings.
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** In ''Time Crisis'' III and IV, they give you ammo for your special weapons instead. However, since then they are capable of actually hurting you.
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* In ''TimeCrisis'', some harmless "bonus enemies" will pop up from time to time. Shooting one will yield a [[StalkedByTheBell time]] bonus. In ''Time Crisis II'', shooting a bonus enemy yields 5,000 points.
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An enemy target or victim in a video game sought out by the player because they are (relatively) easy to kill and have a very high payout. Or, put simply a MetalSlime without the metal.

Often a type of MetalSlime. To a certain extent, the opposite of GoddamnedBats; you ''want'' to see these guys. Differs from MoneySpider, in that they seem to be in the game specifically to be killed for loot.

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An enemy target or victim in a video game sought out by the player because they are (relatively) easy to kill and have a very high payout. Or, put simply

Often
a type of MetalSlime without the metal.

Often a type of MetalSlime.
metal. To a certain extent, the opposite of GoddamnedBats; you ''want'' to see these guys. Differs from MoneySpider, in that they seem to be in the game specifically to be killed for loot.
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** ESPECIALLY don't forget the Gold Golem in most of the games. Damn things are walking retirement funds.

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** ESPECIALLY don't forget the Gold Golem in most of the games. [[YouFailEconomicsForever Damn things are walking retirement funds.]]

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* The gold golem in ''{{Nethack}}''.

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** ESPECIALLY don't forget the Gold Golem in most of the games. Damn things are walking retirement funds.
* The gold golem in ''{{Nethack}}''.''{{Nethack}}'', similar to the ones in the previous entry..
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An enemy target or victim in a video game sought out by the player because they are (relatively) easy to kill and have a very high payout.

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An enemy target or victim in a video game sought out by the player because they are (relatively) easy to kill and have a very high payout.
payout. Or, put simply a MetalSlime without the metal.
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* Despite being more powerful than the average enemy, the Dragon in the Temple of Earth from ''TalesOfSymphonia'' qualifies because it's still relatively easy to defeat (maybe not on your initial trip, but definitely gets to that point long before the end of the game) and has an ''insane'' payoff. And there's a sidequest that requires the donation of copious amounts of money. Guess which enemy you'll be facing repeatedly?

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* Despite being more powerful than the average enemy, the Dragon in the Temple of Earth from ''TalesOfSymphonia'' qualifies because it's still relatively easy to defeat (maybe not on your initial trip, but definitely gets to that point long before the end of the game) and has an ''insane'' payoff.payoff, made even ''more'' insane when you get an item that effectively doubles the monetary output from battles. And there's a sidequest that requires the donation of copious amounts of money. Guess which enemy you'll be facing repeatedly?
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* The original ''MegaManX'' has a cameo from a [[MegaMan classic series]] enemy...which is pretty much an instant one-up. And it respawns the moment you walk off the screen!

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* The original ''MegaManX'' has a cameo from a [[MegaMan [[Game/MegaMan classic series]] enemy...which is pretty much an instant one-up. And it respawns the moment you walk off the screen!
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Adding example from Mother 1.

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** Speaking of Earthbound, its prequel has the Red Snake. It's hard to kill and usually flees, but if you manage to kill one, you can get a Magic Coin, the best defensive Coin in the game.
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* Pindleskin in ''{{Diablo}} 2''.

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* Pindleskin in ''{{Diablo}} 2''.2'' was not intended to be this, if [[{{Nerf}} a recent patch]] is any indication, but before then it [[RandomlyDrops could]] drop the most powerful items in the game.
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*** Except, of course, that you can encounter them while you have no partners. If you're not good at powerbouncing, or don't have enough attack, and the Dayzee decides to attack and put you to sleep... Well, you're just dead, unless it flees.
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** Apparently the amount of money the dragon drops was a bug.

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** Apparently the amount of money the dragon drops was a bug.bug, evidenced by the payoff being significantly lower in the PS2 UpdatedRerelease...[[NoExportForYou not that anyone outside Japan got to know that firsthand.]]
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*''{{Persona 3}}'' includes several varieties of the "Treasure Hand", a harmless monster who dies in one hit (if he doesn't run away first) that drops items required to create custom weapons, worth large amounts of money, or which are required for finishing some of Elizabeth's sidequests (only if you've already accepted the respective sidequest).

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*''{{Persona 3}}'' includes several varieties of the "Treasure Hand", a harmless monster who dies in one hit (if he doesn't run away first) that drops items required to create custom weapons, worth large amounts of money, or which are required for finishing some of Elizabeth's sidequests (only if you've already accepted the respective sidequest). The only downside is that any given hand is immune to all but one [[TacticalRockPaperScissors physical attack type]], and they like to flee as soon as possible.

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