Follow TV Tropes

Following

History Main / PhysicalMysticalTechnological

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Pathologic}}'' features three playable characters. They are all healers, but their methods differ: the Bachelor uses science and modern medicine to try and create a vaccine; the Haruspex is rooted in traditional medicine, and is a surgeon skilled with hands and scalpel (plus he's the most physically imposing of the three); the Changeling can heal with magic powers, and faith drives people to her.
Is there an issue? Send a MessageReason:
None


** Most of Franchise/{{Batman}}'s powers come from the gadgets and technology he builds.

to:

** Most of Franchise/{{Batman}}'s powers come from Franchise/{{Batman}} is a mortal with CharlesAtlasSuperpower, armed to the teeth with gadgets and technology he builds.built.
Is there an issue? Send a MessageReason:
None


* ''Comicbook/TheAvengers'''s most iconic members (and Franchise/{{Marvel Cinematic Universe}}'s core Avengers): Captain America, Thor, and Iron Man

to:

* ''Comicbook/TheAvengers'''s most iconic members (and Franchise/{{Marvel Cinematic Universe}}'s core Avengers): members: Captain America, Thor, and Iron ManMan. Usually also applies in adaptations of the Avengers as well, such as ''ComicBook/TheUltimates'', ''WesternAnimation/TheAvengersEarthsMightiestHeroes'' or the Franchise/MarvelCinematicUniverse.
Is there an issue? Send a MessageReason:
None


Compare FighterMageThief, which can overlap with this trope in various incarnations- say, the thief relies more on tech gadgets and ingenuity than on dexterity and back-stabs, or the fighter employs SupernaturalMartialArts while the mage is a scholar of SufficientlyAnalyzedMagic who uses properly engineered {{Magitek}} in place of all that outdated chanting and hand-waving (and the thief just stabs the monster to death while they argue about it).

to:

SubTrope to ThreeApproachSystem. Compare FighterMageThief, which can overlap with this trope in various incarnations- say, the thief relies more on tech gadgets and ingenuity than on dexterity and back-stabs, or the fighter employs SupernaturalMartialArts while the mage is a scholar of SufficientlyAnalyzedMagic who uses properly engineered {{Magitek}} in place of all that outdated chanting and hand-waving (and the thief just stabs the monster to death while they argue about it).


** Physical: Ookla the mok, one of the PettingZooPeople in form who roars and growls to communicate. He's a WalkingShirtlessScene in a loincloth that does all the team's heavy lifting and much of the melee combat.

to:

** Physical: Ookla the mok, one of the PettingZooPeople {{Beast M|an}}en in form who roars and growls to communicate. He's a WalkingShirtlessScene in a loincloth that does all the team's heavy lifting and much of the melee combat.
Is there an issue? Send a MessageReason:
None


** Superman's powers come from his alien biology
** Most of Batman's powers come from the gadgets and technology he builds.
** Wonder Woman's powers were granted to her by the Greek gods. Though, in some continuities, she is a goddess herself.

to:

** Superman's Franchise/{{Superman}}'s powers come from his alien biology
** Most of Batman's Franchise/{{Batman}}'s powers come from the gadgets and technology he builds.
** Wonder Woman's Franchise/WonderWoman's powers were granted to her by the Greek gods. Though, in some continuities, she is a goddess herself.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ArmoryAndMachine'': The "Surroundings" zone is split into three areas: The Landfill, the Laboratory, and the Forest. The enemies in the Landfill are mainly [[ElementalEmbodiment Earth Elementals]] that [[DishingOutDirt control the Earth]] via unknown forces (Mystical), the enemies in the Laboratory are robots with lasers, electricity and high amounts of shielding (Technological), and the enemies in the forest are beasts and killer plants that attack with {{Natural Weapon}}s (Physical).
Is there an issue? Send a MessageReason:
None


[[Film:Live Action -- TV]]
* In ''SeriesOfTomorrow'', the original TerribleTrio that comprised the LegionOfDoom fits this dynamic.

to:

[[Film:Live [[folder:Live Action -- TV]]
* In ''SeriesOfTomorrow'', ''Series/LegendsOfTomorrow'', the original TerribleTrio that comprised the LegionOfDoom fits this dynamic.



** Malcolm Merlyn is a BadassNormal ProfessionalKiller who uses TrickArrows much like his ArchNemesis Oliver Queen.

to:

** Malcolm Merlyn is a BadassNormal ProfessionalKiller who uses TrickArrows {{Trick Arrow}}s much like his ArchNemesis Oliver Queen.Queen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[Film:Live Action -- TV]]
* In ''SeriesOfTomorrow'', the original TerribleTrio that comprised the LegionOfDoom fits this dynamic.
** Eobard Thawne is a [[SuperSpeed speedster]] and the most physically powerful, making him the Might.
** Damien Darhk, while for the most is depowered, has dabbled in magic and possesses [[LongLived reduced aging]].
** Malcolm Merlyn is a BadassNormal ProfessionalKiller who uses TrickArrows much like his ArchNemesis Oliver Queen.
[[/folder]]
Is there an issue? Send a MessageReason:
None


Compare FighterMageThief, which can overlap with this trope in various incarnations- say, the thief relies more on tech gadgets and ingenuity than on dexterity and back-stabs, or the fighter employs SupernaturalMartialArts while the mage is a scholar of SufficientlyAnalyzedMagic who uses properly engineered {{Magitek}} in place of all that outdated chanting and hand-waving.

to:

Compare FighterMageThief, which can overlap with this trope in various incarnations- say, the thief relies more on tech gadgets and ingenuity than on dexterity and back-stabs, or the fighter employs SupernaturalMartialArts while the mage is a scholar of SufficientlyAnalyzedMagic who uses properly engineered {{Magitek}} in place of all that outdated chanting and hand-waving.
hand-waving (and the thief just stabs the monster to death while they argue about it).
Is there an issue? Send a MessageReason:
None


Compare FighterMageThief, which can overlap with this trope if the thief in question relies more on tech gadgets than on dexterity and back-stabs.

to:

Compare FighterMageThief, which can overlap with this trope if in various incarnations- say, the thief in question relies more on tech gadgets and ingenuity than on dexterity and back-stabs.
back-stabs, or the fighter employs SupernaturalMartialArts while the mage is a scholar of SufficientlyAnalyzedMagic who uses properly engineered {{Magitek}} in place of all that outdated chanting and hand-waving.
Is there an issue? Send a MessageReason:
None


* The ''Franchise/MassEffect'' series has three main skill sets for Shepard and Ryder to develop: combat, tech, and biotics. Combat skills revolve around using common weapons more efficiently while taking more punishment than a normal person could; tech is all about hacking and building multi-purpose drones; and biotics are essentially space magic. This is particularly noticeable in the first ''VideoGame/MassEffect1'', where each player class and each companion have a rating in each of these three parameters, visible on the party selection screen. There are also hybrids of the sets: The Infiltrator (Combat/Tech), who can turn invisible and uses sniper rifles; The Vanguard (Combat/Biotics), who can warp himself into a biotic battering ram; and The Sentinel (Tech/Biotics}, who can combine tech and biotics to create powerful defenses.

to:

* The ''Franchise/MassEffect'' series has three main skill sets for Shepard and Ryder to develop: combat, tech, and biotics. Combat skills revolve around using common weapons more efficiently while taking more punishment than a normal person could; tech is all about hacking and building multi-purpose drones; and biotics are essentially space magic. This is particularly noticeable in the first ''VideoGame/MassEffect1'', where each player class and each companion have a rating in each of these three parameters, visible on the party selection screen. There are also hybrids of the sets: The Infiltrator (Combat/Tech), who can turn invisible and uses sniper rifles; The Vanguard (Combat/Biotics), who can warp himself into a biotic battering ram; and The Sentinel (Tech/Biotics}, (Tech/Biotics), who can combine tech and biotics to create powerful defenses.
Is there an issue? Send a MessageReason:
None


* WesternAnimation/StevenUniverse: The first trio of Homeworld Gems to appear in the show (Jasper, Lapis Lazuli and Peridot).

to:

* WesternAnimation/StevenUniverse: ''WesternAnimation/StevenUniverse'': The first trio of Homeworld Gems to appear in the show (Jasper, Lapis Lazuli and Peridot).
Is there an issue? Send a MessageReason:
None





[[folder:Film]]

to:

[[folder:Film]][[folder:Films -- Live-Action]]



** Spider-Man has genetic based powers which includes an assortment of enhancements to his physiology like SuperStrength, MadeOfIron, SuperReflexes, and agility. He does have a specialized suit provided by Tony himself in this movie (which provides his webbing), but most of his powers come from his own body.

to:

** Spider-Man has genetic based powers which includes an assortment of enhancements to his physiology like SuperStrength, MadeOfIron, SuperToughness, SuperReflexes, and agility. He does have a specialized suit provided by Tony himself in this movie (which provides his webbing), but most of his powers come from his own body.



[[folder:VideoGames]]

to:

[[folder:VideoGames]][[folder:Video Games]]
Is there an issue? Send a MessageReason:
None


** The three villain factions also count. The Fell are the "Physical", being [[EvilIsVisceral fleshy and bony]] organic aliens that use brute strength and OrganicTechnology. The Peripheroids are the "Technological", being [[MechaMooks metallic and mechanical]] robots that utilize lasers and machinery. The Raad are the "Mystical", being EnergyBeings in containment suits that utilize ElementalPowers derived from the plasma they're made of.

to:

** The three villain factions also count. The Fell are the "Physical", being [[EvilIsVisceral fleshy and bony]] organic aliens that use brute strength strength, biological attack and OrganicTechnology. The Peripheroids are the "Technological", being [[MechaMooks metallic and mechanical]] robots that utilize lasers lasers, missiles, electricity and machinery. The Raad are the "Mystical", being EnergyBeings in containment suits that utilize ElementalPowers of fire, electricity, gravity and quantum physics, all derived from the plasma they're made of.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Creator/{{Filmation}}'s animated series ''WesternAnimation/ThundarrTheBarbarian'' fields a PowerTrio of heroes that go WalkingTheEarth (riding, actually) thwarting various villains in an AfterTheEnd world.
** Physical: Ookla the mok, one of the PettingZooPeople in form who roars and growls to communicate. He's a WalkingShirtlessScene in a loincloth that does all the team's heavy lifting and much of the melee combat.
** Mystical: Ariel the mage, who's better dressed than a NubileSavage, and has WaifFu combat skills. While not quite a wizard-class magic wielder, she can and has cast a useful spell when needed.
** Technological: Thundarr, the group leader, wields as his principal weapon the [[LaserBlade Sun Sword]], which he deploys when fighting MechaMooks.
Is there an issue? Send a MessageReason:
None


A variant of ThreeStatSystem which expands the MagicVersusTechnology dichotomy by adding CharlesAtlasSuperpower to the mix: instead of learning magical spells or building crazy gadgets, you can just as well perfect your own body to reach equal levels of personal power. They may be standing against each other in a triangle of TacticalRockPaperScissors, or they may instead be part of the same team/group, using their distinct set of abilities to solve various problems together.

to:

A variant [[PowerTrio trichotomy]] of ThreeStatSystem which character/faction archetypes that expands the MagicVersusTechnology dichotomy by adding CharlesAtlasSuperpower to with the mix: instead of learning CharlesAtlasSuperpower, wherein one archetype learns magical spells or building spells, one builds crazy gadgets, you can just as well perfect your and the third perfects their own body to reach equal levels of personal power. They may be standing against each other in a triangle of TacticalRockPaperScissors, or they may instead be part of the same team/group, using their distinct set of abilities to solve various problems together. \n In games, they can form the basis of a ThreeStatSystem.



Also included are {{Power Trio}}s of characters who each represent one aspect of this trichotomy, without the latter necessarily being expressed in the GameSystem. Compare FighterMageThief, which can overlap with this trope if the thief in question relies more on tech gadgets than on dexterity and back-stabs.

to:

Also included are {{Power Trio}}s of characters who each represent one aspect of this trichotomy, without the latter necessarily being expressed in the GameSystem. Compare FighterMageThief, which can overlap with this trope if the thief in question relies more on tech gadgets than on dexterity and back-stabs.
Is there an issue? Send a MessageReason:
None


* The ''Franchise/MassEffect'' series has three main skill sets for Shepard and Ryder to develop: combat, tech, and biotics. Combat skills revolve around using common weapons more efficiently while taking more punishment than a normal person could; tech is all about hacking and building multi-purpose drones; and biotics are essentially space magic. This is particularly noticeable in the first ''VideoGame/MassEffect1'', where each player class and each companion have a rating in each each of these three parameters, visible on the party selection screen. There are also hybrids of the sets: The Infiltrator (Combat/Tech), who can turn invisible and uses sniper rifles; The Vanguard (Combat/Biotics), who can warp himself into a biotic battering ram; and The Sentinel (Tech/Biotics}, who can combine tech and biotics to create powerful defenses.

to:

* The ''Franchise/MassEffect'' series has three main skill sets for Shepard and Ryder to develop: combat, tech, and biotics. Combat skills revolve around using common weapons more efficiently while taking more punishment than a normal person could; tech is all about hacking and building multi-purpose drones; and biotics are essentially space magic. This is particularly noticeable in the first ''VideoGame/MassEffect1'', where each player class and each companion have a rating in each each of these three parameters, visible on the party selection screen. There are also hybrids of the sets: The Infiltrator (Combat/Tech), who can turn invisible and uses sniper rifles; The Vanguard (Combat/Biotics), who can warp himself into a biotic battering ram; and The Sentinel (Tech/Biotics}, who can combine tech and biotics to create powerful defenses.

Added: 26

Changed: 1

Is there an issue? Send a MessageReason:
None


[[/folder]]

[[folder:Film]]



* The ''Franchise/MassEffect'' series has three main skill sets for Shepard and Ryder to develop: combat, tech, and biotics. Combat skills revolve around using common weapons more efficiently while taking more punishment than a normal person could; tech is all about hacking and building multi-purpose drones; and biotics are essentially space magic. This is particularly noticeable in the first ''VideoGame/MassEffect1'', where each player class and each companion have a rating in each each of these three parameters, visible on the party selection screen. There are also hybrids of the sets: The Infiltrator (Combat/Tech), who can turn invisible and uses sniper rifles; The Vanguard (Combat/Biotics), who can warp himself into a biotic battering ram; and The Sentinel (Tech/Biotics}, who can combine tech and biotics to create powerful defenses

to:

* The ''Franchise/MassEffect'' series has three main skill sets for Shepard and Ryder to develop: combat, tech, and biotics. Combat skills revolve around using common weapons more efficiently while taking more punishment than a normal person could; tech is all about hacking and building multi-purpose drones; and biotics are essentially space magic. This is particularly noticeable in the first ''VideoGame/MassEffect1'', where each player class and each companion have a rating in each each of these three parameters, visible on the party selection screen. There are also hybrids of the sets: The Infiltrator (Combat/Tech), who can turn invisible and uses sniper rifles; The Vanguard (Combat/Biotics), who can warp himself into a biotic battering ram; and The Sentinel (Tech/Biotics}, who can combine tech and biotics to create powerful defensesdefenses.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Videogame/ChronoTrigger'': The first three characters are Crono ([[MagicKnight swordsman who eventually uses Light magic]]), Marle (a SquishyWizard until you get her the [[FixedDamageAttack Venus Bow]]) and Lucca (GadgeteerGenius). Later additions include Ayla (purely physical fighter), Robo (a robot whose tech attacks use the Shadow element), Frog (a water MagicKnight), and possibly [[spoiler:Magus, who has the best Shadow magic]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Film/AvengersInfinityWar'', Iron Man's Avenger faction forms a PowerTrio with this dynamic.
** Iron Man is the tech-based ScienceHero wearing PoweredArmor.
** Doctor Strange is the Master of a Mystic Arts and the premiere mystical hero.
** Spider-Man has genetic based powers which includes an assortment of enhancements to his physiology like SuperStrength, MadeOfIron, SuperReflexes, and agility. He does have a specialized suit provided by Tony himself in this movie (which provides his webbing), but most of his powers come from his own body.


Added DiffLines:


[[folder:Western Animation]]
* ''Franchise/Ben10'':
** The original PowerTrio of ''WesternAnimation/Ben10'' had this dynamic.
*** Ben wields the Omnitrix that gave him raw power by transforming him into a super alien of his choice.
*** Gwen studies arcane arts and was able to fight using magic.
*** Grandpa Max is a BadassNormal who relies on skill and various gadgets at his disposal.
** Played with in regards to Ben's Team from ''WesternAnimation/Ben10AlienForce'' to ''WesternAnimation/Ben10UltimateAlien'':
*** Ben is usually the might as he still relies on the power of his alien transformations granted by the Omnitrix/Ultimatrix. Though he sometimes shifts to technology due to the capabilities of the SuperWristGadget.
*** Kevin is the resident GadgeteerGenius who collates an assortment of alien gear, however he often plays TheBigGuy too with his Osmosian powers granting him SuperStrength and [[MadeOfIron durability]].
*** Gwen still plays the magic part straight, despite her powers being retconned several times to alien heritage rather than straight-up magic.
* WesternAnimation/StevenUniverse: The first trio of Homeworld Gems to appear in the show (Jasper, Lapis Lazuli and Peridot).
** Jasper is a [[SuperSoldier Quartz]] gem that can give a hard fight simply with her innate strenght.
** Lapis Lazuli is not [[SquishyWizard physically tough]], and [[MakingASplash her powers]] could be considered useless in her homeworld, but [[LethalHarmlessPowers NOT on Earth]].
** Peridot, before discovering her [[ExtraOreDinary ferrokinesis]], heavily relied on Homeworld's gadgets and her own limb enhancers for protection.
[[/folder]]
Is there an issue? Send a MessageReason:
None


[[folder:ComicBooks]]

to:

[[folder:ComicBooks]][[folder:Comic Books]]



[[folder:Tabletop RPG]]

to:

[[folder:Tabletop RPG]]Games]]
Is there an issue? Send a MessageReason:
None



[[AC:MMORPG]]




[[AC:Role-Playing Video Game]]




[[AC:Other Genres]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Videogame/HonkaiImpact3rd'': The playable characters and enemies come in one of the 3 attributes: Creature (physical), Psychic (mystical) and Mecha (technological). They also form a TacticalRockPaperScissors, with Creature beating Psychic beating Mecha beating Psychic.

Added: 4049

Changed: 827

Removed: 1869

Is there an issue? Send a MessageReason:
None


A variant of ThreeStatSystem which expands the MagicVersusTechnology dichotomy by adding CharlesAtlasSuperpower to the mix: instead of learning magical spells or building crazy gadgets, you can just as well perfect your own body to reach equal levels of personal power.

to:

A variant of ThreeStatSystem which expands the MagicVersusTechnology dichotomy by adding CharlesAtlasSuperpower to the mix: instead of learning magical spells or building crazy gadgets, you can just as well perfect your own body to reach equal levels of personal power.
power. They may be standing against each other in a triangle of TacticalRockPaperScissors, or they may instead be part of the same team/group, using their distinct set of abilities to solve various problems together.



[[folder:MMORPG]]
* In ''VideoGame/DragonBallOnline'', these are the three classes available for the human race: the physical-based Martial Artist, the magic-based Mystic, and the technology-based Engineer.
* ''VideoGame/RFOnline'': the three playable races/factions are nicely put this way - Accretian Empire are all robots and uses (mostly) high tech equipments, Holy Alliance of Cora are SpaceElves-like race with lots of mysticism, and the Belato Union are normal-ish short people. The last one can be geared towards either tech or magic depending on their class choice, however.

to:

[[folder:MMORPG]]
[[folder:ComicBooks]]
* In ''VideoGame/DragonBallOnline'', these are The holy trinity of Creator/DCComics
** Superman's powers come from his alien biology
** Most of Batman's powers come from
the three classes available for gadgets and technology he builds.
** Wonder Woman's powers were granted to her by
the human race: Greek gods. Though, in some continuities, she is a goddess herself.
* ''Comicbook/TheAvengers'''s most iconic members (and Franchise/{{Marvel Cinematic Universe}}'s core Avengers): Captain America, Thor, and Iron Man
** Cap was turned into a super soldier by SuperScience during WWII.
** Iron Man relies on
the physical-based Martial Artist, suits he builds, all powered by the magic-based Mystic, and the technology-based Engineer.
* ''VideoGame/RFOnline'': the three playable races/factions are nicely put this way - Accretian Empire are all robots and uses (mostly) high tech equipments, Holy Alliance of Cora are SpaceElves-like race
arc reactor he invented.
** Thor is a Norse god,
with lots of mysticism, a mystical power over storms and the Belato Union are normal-ish short people. The last one can be geared towards either tech or magic depending on their class choice, however.lightning.



[[folder:Role-Playing Video Game]]
* The ''Franchise/MassEffect'' series has three main skill sets for Shepard and Ryder to develop: combat, tech, and biotics. Combat skills revolve around using common weapons more efficiently while taking more punishment than a normal person could; tech is all about hacking and building multi-purpose drones; and biotics are essentially space magic. This is particularly noticeable in the first ''VideoGame/MassEffect1'', where each player class and each companion have a rating in each each of these three parameters, visible on the party selection screen.
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'': The main gameplay divide is between tech and magic (using one greatly limits the other), with physical ability supporting either one.
* The canceled WesternRPG ''Project Resurgence'' would have been set in a post-apocalyptic world whose inhabitant tribes take conflicting approaches to rebuilding their world: some rely entirely on science and technology, some go for the newly-emergent magic (which nobody still quite understands), and some reject both in favor of perfecting their combat and other physical skills. The player would have been able to choose any of these approaches and even mix them, if they wanted to.
* ''VideoGame/{{Torchlight}}'' has three classes: the Magic-based Alchemist, the Strength-based Destroyer and the Tech-based Vanquisher.
* The central PowerTrio of ''VideoGame/ChronoTrigger'' consists of the MasterSwordsman Crono, the WhiteMage Marle, and the GadgeteerGenius Lucca.
* In ''VideoGame/SeventhDragon'', most classes are focused on physical or magical damage. Then there's the Hacker and Agent classes from the Tokyo-based games, who have low damage output but provide tactical support by "hacking" enemies to debuff them, inflict status effects, or [[ManaDrain sap Mana]] from them.
[[/folder]]



* ''TableTopGame/{{Starfinder}}'': The core classes of Starfinder revolve around this trope
** Pure Might: The Soldier, who can use all weapons and armor in the game
** Pure Tech: The Mechanic, whose abilities are tied to either their robot or exosuit
** Pure Magic: The Mystic, who channels the power of gods or cosmic forces into spells
** Hybrid Might/Magic: The Solarian, who channels the power of the stars into powerful melee effects
** Hybrid Magic/Tech: The Technomancer, who treats magic as a science and combines it with technology
** Hybrid Might/Tech: The Operative, who uses tactics, stealth, and subtle technology to land critical attacks
** The final base class, the Envoy, is a jack-of-all-trades and can play towards any one of these.



[[folder:Other Genres]]

to:

[[folder:Other [[folder:VideoGames]]

[[AC:MMORPG]]
* In ''VideoGame/DragonBallOnline'', these are the three classes available for the human race: the physical-based Martial Artist, the magic-based Mystic, and the technology-based Engineer.
* ''VideoGame/RFOnline'': the three playable races/factions are nicely put this way - Accretian Empire are all robots and uses (mostly) high tech equipments, Holy Alliance of Cora are SpaceElves-like race with lots of mysticism, and the Belato Union are normal-ish short people. The last one can be geared towards either tech or magic depending on their class choice, however.

[[AC:Role-Playing Video Game]]
* The ''Franchise/MassEffect'' series has three main skill sets for Shepard and Ryder to develop: combat, tech, and biotics. Combat skills revolve around using common weapons more efficiently while taking more punishment than a normal person could; tech is all about hacking and building multi-purpose drones; and biotics are essentially space magic. This is particularly noticeable in the first ''VideoGame/MassEffect1'', where each player class and each companion have a rating in each each of these three parameters, visible on the party selection screen. There are also hybrids of the sets: The Infiltrator (Combat/Tech), who can turn invisible and uses sniper rifles; The Vanguard (Combat/Biotics), who can warp himself into a biotic battering ram; and The Sentinel (Tech/Biotics}, who can combine tech and biotics to create powerful defenses
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'': The main gameplay divide is between tech and magic (using one greatly limits the other), with physical ability supporting either one.
* The canceled WesternRPG ''Project Resurgence'' would have been set in a post-apocalyptic world whose inhabitant tribes take conflicting approaches to rebuilding their world: some rely entirely on science and technology, some go for the newly-emergent magic (which nobody still quite understands), and some reject both in favor of perfecting their combat and other physical skills. The player would have been able to choose any of these approaches and even mix them, if they wanted to.
* ''VideoGame/{{Torchlight}}'' has three classes: the Magic-based Alchemist, the Strength-based Destroyer and the Tech-based Vanquisher.
* The central PowerTrio of ''VideoGame/ChronoTrigger'' consists of the MasterSwordsman Crono, the WhiteMage Marle, and the GadgeteerGenius Lucca.
* In ''VideoGame/SeventhDragon'', most classes are focused on physical or magical damage. Then there's the Hacker and Agent classes from the Tokyo-based games, who have low damage output but provide tactical support by "hacking" enemies to debuff them, inflict status effects, or [[ManaDrain sap Mana]] from them.

[[AC:Other
Genres]]

Added: 740

Changed: 286

Is there an issue? Send a MessageReason:
None


* ''VideoGame/IronMarines'' has three categories of deployable troops. Army, which are base humans wielding guns and armor and closest to the "Physical" units, Empyreans, which are psionic aliens and the "Magical" units, and Mechs, which are MiniMecha with high-tech weaponry and drones and are the "Tech" units.

to:

* ''VideoGame/IronMarines'' ''VideoGame/IronMarines'':
** The player
has three categories of deployable troops. Army, which are base humans wielding guns and armor and closest to the "Physical" units, Empyreans, which are psionic aliens and the "Magical" "Mystical" units, and Mechs, which are MiniMecha with high-tech weaponry and drones and are the "Tech" units.units.
** The three villain factions also count. The Fell are the "Physical", being [[EvilIsVisceral fleshy and bony]] organic aliens that use brute strength and OrganicTechnology. The Peripheroids are the "Technological", being [[MechaMooks metallic and mechanical]] robots that utilize lasers and machinery. The Raad are the "Mystical", being EnergyBeings in containment suits that utilize ElementalPowers derived from the plasma they're made of.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/KingdomRush'' and its sequel fit this in regards to the four tower types. Archers and Barracks are the Physical towers, doing melee damage and in the latter case spawning soldiers to block enemies and attack them with swords. Mage towers are the Magical units, whose attacks deal magic damage and are effective against foes with high physical armor. Finally, the Artillery towers are the Tech units, who specialize in physical SplashDamage via liberal use of explosives, and/or electricity .
* ''VideoGame/IronMarines'' has three categories of deployable troops. Army, which are base humans wielding guns and armor and closest to the Strength units, Empyreans, which are psionic aliens and the "Magic" units, and Mechs, which are MiniMecha with high-tech weaponry and drones and are the "Tech" units.

to:

* ''VideoGame/KingdomRush'' and its sequel fit this in regards to the four tower types. Archers and Barracks are the Physical towers, doing melee damage and in the latter case spawning soldiers to block enemies and attack them with swords. Mage towers are the Magical units, whose attacks deal magic damage and are effective against foes with high physical armor. Finally, the Artillery towers are the Tech units, who specialize in physical SplashDamage via liberal use of explosives, and/or electricity .
electricity.
* ''VideoGame/IronMarines'' has three categories of deployable troops. Army, which are base humans wielding guns and armor and closest to the Strength "Physical" units, Empyreans, which are psionic aliens and the "Magic" "Magical" units, and Mechs, which are MiniMecha with high-tech weaponry and drones and are the "Tech" units.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/SeventhDragon'', most classes are focused on physical or magical damage. Then there's the Hacker and Agent classes from the Tokyo-based games, who have low damage output but provide tactical support by "hacking" enemies to debuff them, inflict status effects, or [[ManaDrain sap Mana]] from them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/KingdomRush'' and its sequel fit this in regards to the four tower types. Archers and Barracks are the Physical towers, doing melee damage and in the latter case spawning soldiers to block enemies and attack them with swords. Mage towers are the Magical units, whose attacks deal magic damage and are effective against foes with high physical armor. Finally, the Artillery towers are the Tech units, who specialize in physical SplashDamage via liberal use of explosives, and/or electricity .
* ''VideoGame/IronMarines'' has three categories of deployable troops. Army, which are base humans wielding guns and armor and closest to the Strength units, Empyreans, which are psionic aliens and the "Magic" units, and Mechs, which are MiniMecha with high-tech weaponry and drones and are the "Tech" units.
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

A variant of ThreeStatSystem which expands the MagicVersusTechnology dichotomy by adding CharlesAtlasSuperpower to the mix: instead of learning magical spells or building crazy gadgets, you can just as well perfect your own body to reach equal levels of personal power.

The "strength" character/faction may symbolize people with low-to-mid technology and looking more down-to-earth compared to the magic and tech characters/factions. In a work that employs multiple (humanoid) races, the "strength" people tend to be [[HumansAreWarriors normal humans]], while [[OurElvesAreBetter elves]] often represent the "magic" faction, and [[OurDwarvesAreAllTheSame dwarves]], the "tech" faction.

Also included are {{Power Trio}}s of characters who each represent one aspect of this trichotomy, without the latter necessarily being expressed in the GameSystem. Compare FighterMageThief, which can overlap with this trope if the thief in question relies more on tech gadgets than on dexterity and back-stabs.
----
!!Examples:

[[foldercontrol]]

[[folder:MMORPG]]
* In ''VideoGame/DragonBallOnline'', these are the three classes available for the human race: the physical-based Martial Artist, the magic-based Mystic, and the technology-based Engineer.
* ''VideoGame/RFOnline'': the three playable races/factions are nicely put this way - Accretian Empire are all robots and uses (mostly) high tech equipments, Holy Alliance of Cora are SpaceElves-like race with lots of mysticism, and the Belato Union are normal-ish short people. The last one can be geared towards either tech or magic depending on their class choice, however.
[[/folder]]

[[folder:Role-Playing Video Game]]
* The ''Franchise/MassEffect'' series has three main skill sets for Shepard and Ryder to develop: combat, tech, and biotics. Combat skills revolve around using common weapons more efficiently while taking more punishment than a normal person could; tech is all about hacking and building multi-purpose drones; and biotics are essentially space magic. This is particularly noticeable in the first ''VideoGame/MassEffect1'', where each player class and each companion have a rating in each each of these three parameters, visible on the party selection screen.
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'': The main gameplay divide is between tech and magic (using one greatly limits the other), with physical ability supporting either one.
* The canceled WesternRPG ''Project Resurgence'' would have been set in a post-apocalyptic world whose inhabitant tribes take conflicting approaches to rebuilding their world: some rely entirely on science and technology, some go for the newly-emergent magic (which nobody still quite understands), and some reject both in favor of perfecting their combat and other physical skills. The player would have been able to choose any of these approaches and even mix them, if they wanted to.
* ''VideoGame/{{Torchlight}}'' has three classes: the Magic-based Alchemist, the Strength-based Destroyer and the Tech-based Vanquisher.
* The central PowerTrio of ''VideoGame/ChronoTrigger'' consists of the MasterSwordsman Crono, the WhiteMage Marle, and the GadgeteerGenius Lucca.
[[/folder]]

[[folder:Tabletop RPG]]
* ''TabletopGame/BladesInTheDark'' has a strict SinglePhlebotinumLimit and everything in the setting is powered by electroplasm, but there are different in-universe approaches to using it: spectrology, rituals, and arcane enchantments take a more mystical stance, while alchemy, spark-craft and plain-old industrial engineering champion the scientific approach. The seven available [[CharacterClass playbooks]] break down (almost) neatly into three equal groups: [[StealthExpert Lurks]] and, particularly, [[SummonMagic Whispers]] have mostly magic/arcane powers; [[TheGunslinger Hounds]] and [[GadgeteerGenius Leeches]] rely heavily on tech; and [[TheBigGuy Cutters]] and [[TheSocialExpert Slides]] are largely all about the physical (whether violence or personal charisma). ([[TheChessmaster Spiders]] sit comfortably in the middle of the net, without any truly superhuman abilities except foresight and management skills.)
* The gameplay divide in early editions of ''TabletopGame/{{Shadowrun}}'' was StreetSamurai (strength), Mage/Shaman (magic), and [[TheCracker Decker]] (tech). Later editions added more archetypes that blurred the lines like the [[DroneDeployer Rigger]], [[{{Technopath}} Technomancer]], and [[MagicKnight Adepts]].
[[/folder]]

[[folder:Other Genres]]
* In ''VideoGame/{{Stellaris}}''' ''Utopia'' expansion, you are able to take on Ascension Perks (special modifiers that grant you a huge boost in certain aspects, such as a massively-increased military limit, or a boost to border size). There are six ascension perks, split up into three groups of two that are mutually exclusive to each other and which fill this purpose. Psionic Theory fills magic ("Mind over Matter" and "Transcendence"), allowing civilizations to gain telepathy and other supernatural abilities, which allows them to communicate with the otherwise-unintelligible endgame crises, as well as pierce the shroud and gain powerful modifiers. Gene Tailoring ("Engineered Evolution" and "Evolutionary Mastery") fills Strength, allowing you to modify your any species within the empire to remove negative traits and replace them with positive ones, with the second-tier Ascended Trait adding special options for gene modding that no one else can access. Synthetic Evolution ("The Flesh is Weak" and "Synthetic Evolution") fill tech, as civilizations may choose to convert their entire citizenry into synthetics/robots, meaning they will never die of natural causes, and do not need food to survive, giving you one less resource to have to worry about.
* ''VideoGame/SystemShock2'' begins with the player choosing a career as a Marine specialising in weapons, a Navy agent capable of hacking into technology or an OSA agent specialising in PsychicPowers.
* ''VideoGame/{{Starbound}}'''s endgame armor features such a branch: The Accelerator (Aegisalt ore) path is the technological path, where ranged weapons like guns receive a damage boost and an efficiency boost due to high energy restoration; the Manipulator (Ferozium) path is the magical path, providing the highest bonuses to staff and wand users; and the Separator (Violium) path is the strength path, providing health and melee damage bonuses when equipped.
[[/folder]]
----

Top