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Updating crosswicking due to Trials Of Mana's official international release.


* In ''VideoGame/SecretOfMana'' characters inflicted with "[[TakenForGranite Petrify]]" [[StandardStatusEffects status]] also lose 50% of their current HP as an immediate side effect.
** The Moon Godbeast Dolan in ''VideoGame/SeikenDensetsu3'' possesses an attack that reduces a party member's current HP by half.

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* ''VideoGame/WorldOfMana'':
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In ''VideoGame/SecretOfMana'' characters inflicted with "[[TakenForGranite Petrify]]" [[StandardStatusEffects status]] also lose 50% of their current HP as an immediate side effect.
** The Moon Godbeast Benevodon Dolan in ''VideoGame/SeikenDensetsu3'' ''VideoGame/TrialsOfMana'' possesses an attack that reduces a party member's current HP by half.

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* ''OutpostDefenders'' has many items that deal a percent of the target's health. Usually, they are more expensive than other items, and they often only deal around 10% damage, making them only good for bosses.

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* ''OutpostDefenders'' ''Roleplay/OutpostDefenders'' has many items that deal a percent of the target's health. Usually, they are more expensive than other items, and they often only deal around 10% damage, making them only good for bosses.bosses.
* Enemies in ''VideoGame/CrashFever'' are able to do this, with how large the percentage is and whether it is based on your current or max hp varying from quest to quest. Some of your units can also do these kinds of attacks as well, mostly through skills.
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* The ''Franchise/KingdomHearts'' games use the Gravity spells from ''Franchise/FinalFantasy'' as well with their strength being determined by how high Sora's max MP to remove a percentage of remaining HP from bosses, with the added benefit of also flattening enemies and leaving them unable to attack. Although [[ContractualBossImmunity most bosses are immune]] and [[spoiler: all Heartless will get an increase in defense after beating Hallow Bastion the first time.]]

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* The ''Franchise/KingdomHearts'' games use the Gravity spells from ''Franchise/FinalFantasy'' as well with their strength being determined by how high Sora's max MP to remove a percentage of remaining HP from bosses, with the added benefit of also flattening enemies and leaving them unable to attack. Although [[ContractualBossImmunity most bosses are immune]] and [[spoiler: all Heartless will get an increase in defense after beating Hallow Hollow Bastion the first time.]]
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* {{Defense Of The Ancients}} has Huskar's ultimate, named Life Break, which does this to [[CastFromHitPoints himself]] as well as his opponent, with the damage he takes being reduced as it's leveled up.

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* {{Defense Of The Ancients}} ''VideoGame/DefenseOfTheAncients'' has Huskar's ultimate, named Life Break, which does this to [[CastFromHitPoints himself]] as well as his opponent, with the damage he takes being reduced as it's leveled up.
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** What, no mention of [[Videogame/StarcraftII Tychus]]? His trait, ''Minigun'', causes him to deal 2.5% of the target's max HP per basic attack. Oh, did I forget to mention that he attacks four times per second by default (With a particular quest talent, this is taken up to five times per second), meaning that that is a whopping 10% of the opponent's max health gone per second by default. He also gets a variant of ''Giant Killer'' for one of his level 20 talents, and the ''Titan Grenade'' Talent applies this to his Frag Grenade, which makes it inflict 10% of the target's maximum health as extra damage.

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** What, no mention of [[Videogame/StarcraftII Tychus]]? His trait, ''Minigun'', causes him to deal 2.5% of the target's max HP per basic attack. Oh, did I forget to mention that he attacks four times per second by default (With a particular quest talent, this is taken up to five times per second), meaning that that is a whopping 10% of the opponent's max health gone per second by default. He also gets a variant of ''Giant Killer'' for one of his level 20 talents, talents (Which, yes, ''does stack with Minigun''), and the ''Titan Grenade'' Talent applies this to his Frag Grenade, which makes it inflict 10% of the target's maximum health as extra damage.
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*** What, no mention of [[Videogame/StarcraftII Tychus]]? His trait, ''Minigun'', causes him to deal 2.5% of the target's max HP per basic attack. Oh, did I forget to mention that he attacks four times per second by default (With a particular quest talent, this is taken up to five times per second), meaning that that is a whopping 10% of the opponent's max health gone per second by default. He also gets a variant of ''Giant Killer'' for one of his level 20 talents, and the ''Titan Grenade'' Talent applies this to his Frag Grenade, which makes it inflict 10% of the target's maximum health in damage.

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*** ** What, no mention of [[Videogame/StarcraftII Tychus]]? His trait, ''Minigun'', causes him to deal 2.5% of the target's max HP per basic attack. Oh, did I forget to mention that he attacks four times per second by default (With a particular quest talent, this is taken up to five times per second), meaning that that is a whopping 10% of the opponent's max health gone per second by default. He also gets a variant of ''Giant Killer'' for one of his level 20 talents, and the ''Titan Grenade'' Talent applies this to his Frag Grenade, which makes it inflict 10% of the target's maximum health in as extra damage.
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***What, no mention of [[Videogame/StarcraftII Tychus]]? His trait, ''Minigun'', causes him to deal 2.5% of the target's max HP per basic attack. Oh, did I forget to mention that he attacks four times per second by default (With a particular quest talent, this is taken up to five times per second), meaning that that is a whopping 10% of the opponent's max health gone per second by default. He also gets a variant of ''Giant Killer'' for one of his level 20 talents, and the ''Titan Grenade'' Talent applies this to his Frag Grenade, which makes it inflict 10% of the target's maximum health in damage.
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* In ''VideoGame/HeroesOfTheStorm'', heroes can choose to pick a talent that can deal this trope, most commonly being ''Giant Killer'' and its variants, which deal anywhere between 1.5% to 3% of the target's HitPoints as damage.
** [[VideoGame/DiabloIII Kharazim]] take this trope further. Kharazim can use one of of his two [[LimitBreak heroic abilities]], ''Seven-Sided Strike'', to deal 7% of the target's HitPoints as damage [[RuleOfSeven seven times]] to enemy heroes in an area.
** Meanwhile, [[VideoGame/DiabloIII Malthael]] is this trope taken to its LogicalExtreme. His trait, ''Reaper's Mark'', marks enemy non-structures he damages with basic attacks, causing them to take an additional ''2.5% of their max health'' in damage every second for 4 seconds. And one of his [[LimitBreak heroic abilities]], ''Last Rites'', is similar to Necrophos' ''Reaper's Scythe'' from ''VideoGame/Dota2''. ''Last Rites'' deals extra damage based on missing HP, making it a FinishingMove if the target has less than 33% of their max HitPoints remaining.
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* The DungeonsAndDragons spell Harm is a 100% damage attack, which reduces the target to one hit point above zero (or 1 to 4 hp above zero in some versions), meaning the next hit that does damage will kill it.

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* The DungeonsAndDragons ''VideoGame/DungeonsAndDragons'' spell Harm is a 100% damage attack, which reduces the target to one hit point above zero (or 1 to 4 hp above zero in some versions), meaning the next hit that does damage will kill it.
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** "Nature's Madness", the signature move of the Tapus, is identical to Super Fang aside from being Fairy-type, a type nothing is immune to. The Tapus also have a signature [[LimitBreak Z-Move]], "Guardian of Alola", which reduces the target's health by 75%.

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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 200 %]] of it. And it has a 100 % chance to [[CriticalHit crit]], making the effective damage 600 %. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.

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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 200 %]] 200%]] of it. And it has a 100 % 100% chance to [[CriticalHit crit]], {{crit|icalHit}}, making the effective damage 600 %. 600%. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.hit.
* Several monsters in ''VideoGame/PuzzleAndDragons'' have percentage damage active skills, which take a percentage of the current health of all opponents, though these skills will have longer cooldowns at higher potencies. Several dungeon monsters have this among their attack, going as far as [[ThereIsNoKillLikeOverkill 1000%]], something that can only be tanked by either a damage nullifying active or stacking damage shield leader and active skills, and there are only a handful that can do that.
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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 200 %]] of it. And it has a 100 % chance to [[CriticalHits crit]], making the effective damage 600 %. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.

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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 200 %]] of it. And it has a 100 % chance to [[CriticalHits [[CriticalHit crit]], making the effective damage 600 %. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.
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backstabs crit


* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 600%]] of it. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.

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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 600%]] 200 %]] of it.it. And it has a 100 % chance to [[CriticalHits crit]], making the effective damage 600 %. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.
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* ''VideoGame/BravelyDefault'' has Bone Crush, which deals damage equal to the difference between the user's maximum and current HP. If the targets are at full or near-full HP, they ScratchDamage, while if they have half their remaining HP or less, it's a OneHitKill. You can get the spell yourself late in the game as BlueMagic (or the equivalent thereof). It also has Dark Breath, Dragon Breath, and Minus Strike, which are somewhere between this and FixedDamageAttack. Dragon Breath deals damage equal to the user's current HP, while the other two deal damage equal to the difference between the user's maximum and current HP. [[HealthDamageAsymmetry (Unfortunately for you, those two are also used by bosses....)]]

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* ''VideoGame/BravelyDefault'' has Bone Crush, which deals damage equal to the difference between the user's maximum and current HP. If the targets are at full or near-full HP, they take ScratchDamage, while if they have half their remaining HP or less, it's a OneHitKill. You can get the spell yourself late in the game as BlueMagic (or the equivalent thereof). It also has Dark Breath, Dragon Breath, and Minus Strike, which are somewhere between this and FixedDamageAttack. Dragon Breath deals damage equal to the user's current HP, while the other two deal damage equal to the difference between the user's maximum and current HP. [[HealthDamageAsymmetry (Unfortunately for you, those two are also used by bosses....)]]
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* In ''{{DROD}} RPG: Tendry's Tale'', stepping on a hot tile takes 5% of HP; stepping through an Aumtlich beam takes 50%. Optimisation often requires leaving healing potions untaken so your HP is low when you incur the percentage attacks, then taking them afterwards.

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* In ''{{DROD}} ''[[VideoGame/DeadlyRoomsOfDeath DROD]] RPG: Tendry's Tale'', stepping on a hot tile takes 5% of HP; stepping through an Aumtlich beam takes 50%. Optimisation often requires leaving healing potions untaken so your HP is low when you incur the percentage attacks, then taking them afterwards.
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* The ''Franchise/KingdomHearts'' games use the Gravity spells from ''Franchise/FinalFantasy'' as well with their strength being determined by how high Sora's max MP to remove a percentage of remaining HP from bosses, with the added benefit of also flattening enemies and leaving them unable to attack. Although [[ContractualBossImmunity most bosses are immune]] and [[spoiler: all Heartless will get an increase in defense after beating Hallow Bastion the first time.]]
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The only Expel skill that can kill in Digital Devil Saga is Xanadu.


** In ''VideoGame/DigitalDevilSaga'', ''most'' Hama/exorcism spells reduce HP by a percentage with a decent chance of working (both of those depending on the spell), but they will instant kill enemies weak to them (Mudo/death is always a OneHitKill).

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** In ''VideoGame/DigitalDevilSaga'', ''most'' Hama/exorcism Hama/Expel spells reduce HP by a percentage with a decent chance of working (both of those depending on the spell), but they will instant kill always hit enemies weak to them (Mudo/death is always (Mudo/Death remains a OneHitKill).
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* Pretty much a staple of LeagueOfLegends in several variations as below. Designed as a major tactical decision for a player, since percent damage works extremely well against characters with lots of HP but few other defenses, but is very ineffective against people with low HP that rely on healing or armor to defend themselves. Certain types of percent damage attacks are more common for certain archetypes:

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* Pretty much a staple of LeagueOfLegends ''VideoGame/LeagueOfLegends'' in several variations as below. Designed as a major tactical decision for a player, since percent damage works extremely well against characters with lots of HP but few other defenses, but is very ineffective against people with low HP that rely on healing or armor to defend themselves. Certain types of percent damage attacks are more common for certain archetypes:
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* The DungeonsAndDragons spell Harm is a 100% damage attack, which reduces the target to one hit point above zero (or 1 to 4 hp above zero in some versions), meaning the next hit that does damage will kill it.
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Added Bravely Default examples.

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* ''VideoGame/BravelyDefault'' has Bone Crush, which deals damage equal to the difference between the user's maximum and current HP. If the targets are at full or near-full HP, they ScratchDamage, while if they have half their remaining HP or less, it's a OneHitKill. You can get the spell yourself late in the game as BlueMagic (or the equivalent thereof). It also has Dark Breath, Dragon Breath, and Minus Strike, which are somewhere between this and FixedDamageAttack. Dragon Breath deals damage equal to the user's current HP, while the other two deal damage equal to the difference between the user's maximum and current HP. [[HealthDamageAsymmetry (Unfortunately for you, those two are also used by bosses....)]]
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Expanded the Fire Emblem Eclipse tome example a bit - added links to the pages of the games that used it


* The Eclipse Dark Tome reduces the target's HP by half in ''FireEmblem''.

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* The Eclipse Dark Tome reduces the target's HP by half in ''FireEmblem''.''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'' and ''VideoGame/FireEmblemTheSacredStones''.

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** The Blood Sword of ''VideoGame/FinalFantasyII'' drains 1/16th of the target's max HP per hit, making it [[GameBreaker ridiculously powerful]] against bosses. Enemies' HP-draining physical attacks in the original Famicom version worked the same way.




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* ''VideoGame/LufiaIIRiseOfTheSinistrals'' and ''VideoGame/LufiaTheLegendReturns'' have [[LimitBreak IP attacks]] that do damage equal to a percentage of the target's current HP. Notably, they always avert ContractualBossImmunity and are typically necessary for overcoming otherwise {{Hopeless Boss Fight}}s or {{Time Limit Boss}}es.
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** In ''DigitalDevilSaga'', ''most'' Hama/exorcism spells reduce HP by a percentage with a decent chance of working (both of those depending on the spell), but they will instant kill enemies weak to them (Mudo/death is always a OneHitKill).

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** In ''DigitalDevilSaga'', ''VideoGame/DigitalDevilSaga'', ''most'' Hama/exorcism spells reduce HP by a percentage with a decent chance of working (both of those depending on the spell), but they will instant kill enemies weak to them (Mudo/death is always a OneHitKill).
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* [[UniversalPoison Continuous Damage]] in ''VideoGame/SummonersWarSkyArena'' deals exactly 5% of the target's health per turn. Notably, it works on even the bosses, and is the only viable way to kill the [[DamageSpongeBoss Water Guardian]].
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* The ''Franchise/FinalFantasy'' series has many examples and frequently classifies them as a "gravity" element, featuring versions that remove 25%, 50%, and 75% of the opponent's HP, respectively. Some can target multiple foes simultaneously, and are far more likely to succeed when used against your party members than against monsters.

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* The ''Franchise/FinalFantasy'' series has many examples and frequently classifies them as a "gravity" element, featuring versions that remove 25%, 50%, and or 75% of the opponent's HP, respectively.HP. Some can target multiple foes simultaneously, and are far more likely to succeed when used against your party members than against monsters.
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* [[InvertedTrope Inverted]] in ''TalesOfMajEyal'': the Chronomancy spell "Echoes from the Past" deals damage equal to a percentage of the damage the target has already taken rather than how much HP it has left.

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* [[InvertedTrope Inverted]] in ''TalesOfMajEyal'': ''VideoGame/TalesOfMajEyal'': the Chronomancy spell "Echoes from the Past" deals damage equal to a percentage of the damage the target has already taken rather than how much HP it has left.

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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 600%]] of it. For most purposes this is makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.

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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 600%]] of it. For most purposes this is makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.hit.
* ''OutpostDefenders'' has many items that deal a percent of the target's health. Usually, they are more expensive than other items, and they often only deal around 10% damage, making them only good for bosses.
Is there an issue? Send a MessageReason:
None


* The ''FinalFantasy'' series has many examples and frequently classifies them as a "gravity" element, featuring versions that remove 25%, 50%, and 75% of the opponent's HP, respectively. Some can target multiple foes simultaneously, and are far more likely to succeed when used against your party members than against monsters.

to:

* The ''FinalFantasy'' ''Franchise/FinalFantasy'' series has many examples and frequently classifies them as a "gravity" element, featuring versions that remove 25%, 50%, and 75% of the opponent's HP, respectively. Some can target multiple foes simultaneously, and are far more likely to succeed when used against your party members than against monsters.



* In ''FinalFantasyCrystalChronicles'', the "Gravity" spell can be used once per battle against a few bosses to inflict a percentage of damage. It also temporarily immobilizes airborne opponents after damaging them, making them easier to defeat.

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* In ''FinalFantasyCrystalChronicles'', ''VideoGame/FinalFantasyCrystalChronicles'', the "Gravity" spell can be used once per battle against a few bosses to inflict a percentage of damage. It also temporarily immobilizes airborne opponents after damaging them, making them easier to defeat.
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*** Some monsters in ''Final Fantasy VII'', including a mini-boss, are ''weak'' to gravity, which means that a 50% damage attack is effectively a one-hit kill if the monster's HP is less than the 9999 damage cap.
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Compare HPToOne, a more extreme attack that removes all ''but'' the last HitPoint from its target. If the damage percentage is 100% then you have a OneHitKill. Contrast RandomizedDamageAttack.

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Compare HPToOne, a more extreme attack that removes all ''but'' the last HitPoint from its target. If the damage percentage is 100% then you have a OneHitKill. Contrast RandomizedDamageAttack.
RandomizedDamageAttack and SituationalDamageAttack.

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