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* In ''VideoGame/FTLFasterThanLight'', you may stumble upon [[TheRevolutionWillNotBeCivilized Rebel]] ships that will start charging up their FTL engines the moment they spot you. If you let them jump away, they will alert [[AdvancingWallOfDoom their fleet]] about your position, making it advance twice as fast on your next jump.



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%% * Bob and Larry from ''Webcomic/{{Zoophobia}}''.

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%% *
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Bob and Larry from ''Webcomic/{{Zoophobia}}''.
''Webcomic/{{Zoophobia}}''.
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* ''Film/SupermanII'': Non kills a guard with a NeckSnap, but not before the guard activates a device on his belt and raises the alarm.

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* Inverted in ''Film/SupermanII'': Non Non, one of the bad guys, kills a guard with a NeckSnap, but not before the guard activates a device on his belt and raises the alarm.
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See also EnemySummoner and TheGuardsMustBeCrazy. Compare RoamingEnemy. Contrast StealthyMook

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See also EnemySummoner and TheGuardsMustBeCrazy. Compare RoamingEnemy. Contrast StealthyMook
StealthyMook.
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* The purpose of the regular soldiers in ''VideoGame/MetalGearSolid2''. When they see you, they'll call for back-up and more heavily armored and better organized soldiers will arrive to assist; these guys are the real killers. These regular soldiers are little threat on their own (except on higher difficulties) and the real threat they pose is calling in these kill-squads.

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* The purpose of the regular soldiers in ''VideoGame/MetalGearSolid2''.''VideoGame/MetalGearSolid2SonsOfLiberty''. When they see you, they'll call for back-up and more heavily armored and better organized soldiers will arrive to assist; these guys are the real killers. These regular soldiers are little threat on their own (except on higher difficulties) and the real threat they pose is calling in these kill-squads.



* Most mooks in the ''MetalGear'' series.

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* Most mooks in the ''MetalGear'' ''VideoGame/MetalGear'' series.
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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Sneaking into Avishun Castle means sneaking around guards that move in set patterns, leaving blind spots that you can use to sneak around.
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* ''VideoGame/{{Detention}}'': Once you approach a lantern spectre, Ray needs to hold her breath and don't look at it the moment it lowers its head to check on her. It will strangle Ray to death once it spots her, should she fails to do any of the actions
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added stealthymook


See also EnemySummoner and TheGuardsMustBeCrazy. Compare RoamingEnemy.

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See also EnemySummoner and TheGuardsMustBeCrazy. Compare RoamingEnemy.
RoamingEnemy. Contrast StealthyMook
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* Gensec guards from ''VideoGame/{{Payday2}} are security guards patrolling various locations you are trying to rob. The only threat they represent is them holding a pager they can use to raise the alarm, which will cause a SWATTeam to respond to your robbery. They also are a case of TheGuardsMustBeCrazy.

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* Gensec guards from ''VideoGame/{{Payday2}} ''VideoGame/Payday2'' are security guards patrolling various locations you are trying to rob. The only threat they represent is them holding a pager they can use to raise the alarm, which will cause a SWATTeam to respond to your robbery. They also are a case of TheGuardsMustBeCrazy.

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* Gensec guards from ''VideoGame/{{Payday2}} are security guards patrolling various locations you are trying to rob. The only threat they represent is them holding a pager they can use to raise the alarm, which will cause a SWATTeam to respond to your robbery. They also are a case of TheGuardsMustBeCrazy.
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* The Stormvermin Patrol from ''[[VideoGame/TheEndTimesVermintide Warhammer: End Times- Vermintide]]''. They consist of 4-6 {{Heavily Armored|Mook}} EliteMooks that patrol a stretch of area, which can easily take down heroes very quickly. Naturally, the best way to deal with them is to find a spot that's far from their patrol route and avoid them altogether.

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* The Stormvermin Patrol [[RatMen Skaven]] from ''[[VideoGame/TheEndTimesVermintide Warhammer: End Times- Vermintide]]''. They consist of 4-6 {{Heavily Armored|Mook}} EliteMooks that patrol a stretch of area, which can easily take down heroes very quickly. Naturally, the best way to deal with them is to find a spot that's far from their patrol route and avoid them altogether.
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* The Stormvermin Patrol from ''[[VideoGame/TheEndTimesVermintide Warhammer: End Times- Vermintide]]''. They consist of 4-6 {{Heavily Armored|Mook}} EliteMooks that patrol a stretch of area, which can easily take down heroes very quickly. Naturally, the best way to deal with them is to find a spot that's far from their patrol route and avoid them altogether.
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* ''VideoGame/AbsoluteDespairGirls'': The Siren Monokuma sounds the alarm on its head to assemble other Monokumas if it spots Komaru.
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* [[ImplacableMan Ustakak]] makes use of little flying bug things at one point in ''VideoGame/ResidentEvil6'' to hunt you down. You had to sneak up and kill them from behind, and if one spotted you you'd better run for dear life for that dumpster. Making matters worse was that Ustanak would [[ItCanThink figure out]] to check the dumpster [[HaveANiceDeath on the third time]].

[[AC:WebComics]]
* Bob and Larry from ''Webcomic/{{Zoophobia}}''.

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* [[ImplacableMan Ustakak]] Ustanak]] makes use of little flying bug things at one point in ''VideoGame/ResidentEvil6'' to hunt you down. You had to sneak up and kill them from behind, and if one spotted you you'd better run for dear life for that dumpster. Making matters worse was that Ustanak would [[ItCanThink figure out]] to check the dumpster [[HaveANiceDeath on the third time]].

%% [[AC:WebComics]]
%% * Bob and Larry from ''Webcomic/{{Zoophobia}}''.
Willbyr MOD

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\n%% Image and caption selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1401373757071484300
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[[quoteright:350:[[VideoGame/ChildrenOfLiberty http://static.tvtropes.org/pmwiki/pub/images/children_of_liberty_guards_4484.jpg]]]]
[[caption-width-right:350:And now with 50% less peripheral vision!]]



** Dragon magazine #64 article "The Assassins' Run". In the ForgottenRealms campaign setting, the Shadow Thieves use the title obstacle course for training purposes. In one of the rooms, trainees must prevent two guards from striking an alarm gong or they will fail the course.

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** Dragon magazine #64 article "The Assassins' Run". In the ForgottenRealms ''TabletopGame/ForgottenRealms'' campaign setting, the Shadow Thieves use the title obstacle course for training purposes. In one of the rooms, trainees must prevent two guards from striking an alarm gong or they will fail the course.



* ''CastleWolfenstein'': If one of the guards sees you while you aren't wearing a uniform (and for SS guards, even if you are), he will call out to alert other guards and possibly activate an alarm.

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* ''CastleWolfenstein'': ''VideoGame/CastleWolfenstein'': If one of the guards sees you while you aren't wearing a uniform (and for SS guards, even if you are), he will call out to alert other guards and possibly activate an alarm.



* Bob and Larry from ''{{Zoophobia}}''.

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* Bob and Larry from ''{{Zoophobia}}''.''Webcomic/{{Zoophobia}}''.

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Makes no sense.


[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/overlord_sc2_2093.jpg]]
[[caption-width-right:225:"Patrolling the area..."]]

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[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/overlord_sc2_2093.jpg]]
[[caption-width-right:225:"Patrolling the area..."]]

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* The first ''VideoGame/{{Boktai}}'' game focused heavily on this mechanic, which was found less and less as the franchise moved on and strayed away from stealth. ''VideoGame/LunarKnights'' brought back these guys in the form of nasty DemonicSpiders that were quick, hard to avoid, even harder to kill, and would [[InstantKill one-shot]] you in exactly 10 seconds if they spotted you.
* [[ImplacableMan Ustakak]] makes use of little flying bug things at one point in ''VideoGame/ResidentEvil6'' to hunt you down. You had to sneak up and kill them from behind, and if one spotted you you'd better run for dear life for that dumpster. Making matters worse was that Ustanak would [[ItCanThink figure out]] to check the dumpster [[HaveANiceDeath on the third time]].
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[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/overlord_sc2_2093.jpg]]
[[caption-width-right:225:"Patrolling the area..."]]
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* Most mooks in the ''MetalGear'' series.
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A type of {{Mook|s}} that patrols around a certain area, alerting its allies if it spots something suspicious or an intruder. In stealth games, these sorts of enemies must be evaded, knocked out, or killed in a certain way lest other mooks discover their downed ally and/or the player or even cause a game over.

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A type of {{Mook|s}} that patrols around a certain area, alerting its allies if it spots something suspicious or an intruder. In stealth games, {{Stealth Based Game}}s, these sorts of enemies must be evaded, knocked out, or killed in a certain way lest other mooks discover their downed ally and/or the player or even cause a game over.

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* ''VideoGame/TheLegendOfZeldaSkywardSword'': The Watcher awakens Guardians in the Silent Realm when it spots Link.
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* ''BatmanArkhamAsylum'' and ''BatmanArkhamCity'': Later in the game, Mooks will have devices on them that alert each other if they are knocked out, causing the rest to be more cautious and more scared.

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* ''BatmanArkhamAsylum'' ''VideoGame/BatmanArkhamAsylum'' and ''BatmanArkhamCity'': ''VideoGame/BatmanArkhamCity'': Later in the game, Mooks will have devices on them that alert each other if they are knocked out, causing the rest to be more cautious and more scared.
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* ''CastleWolfenstein'': if one of the guards sees you while you aren't wearing a uniform (and for SS guards, even if you are), he will call out to alert other guards and possibly activate an alarm.

to:

* ''CastleWolfenstein'': if If one of the guards sees you while you aren't wearing a uniform (and for SS guards, even if you are), he will call out to alert other guards and possibly activate an alarm.



* ''BatmanArkhamAsylum'' and ''BatmanArkhamCity'': later in the game, Mooks will have devices on them that alert each other if they are knocked out, causing the rest to be more cautious and more scared.

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* ''BatmanArkhamAsylum'' and ''BatmanArkhamCity'': later Later in the game, Mooks will have devices on them that alert each other if they are knocked out, causing the rest to be more cautious and more scared.



* ''VideoGame/BioShockInfinite'': the Boys of Silence act like this; if they detect you they will call in other opponents to attack you.
* ''VideoGame/Dishonored'': City Watchmen, Overseers, Street Gangs, and even Assassins.

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* ''VideoGame/BioShockInfinite'': the The Boys of Silence act like this; if they detect you they will call in other opponents to attack you.
* ''VideoGame/Dishonored'': ''VideoGame/{{Dishonored}}'': City Watchmen, Overseers, Street Gangs, and even Assassins.
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[[AC:FanFic]]
* ''Fanfic/TouhouDoujinDawitsusFolly'': Ran Yakumo is notably [[spoiler:the only Shikigami of Dawitsu shown to be capable at dealing with intruders.]]


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* ''VideoGame/Dishonored'': City Watchmen, Overseers, Street Gangs, and even Assassins.
* ''VideoGame/ZoneOfTheEnders'': In the first game. In the map screen, you can see their patrolling routes and where they are.

[[AC:WebComics]]
* Bob and Larry from ''{{Zoophobia}}''.
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* The purpose of the regular soldiers in ''MetalGearSolid 2''. When they see you, they'll call for back-up and more heavily armored and better organized soldiers will arrive to assist; these guys are the real killers. These regular soldiers are little threat on their own (except on higher difficulties) and the real threat they pose is calling in these kill-squads.

to:

* The purpose of the regular soldiers in ''MetalGearSolid 2''.''VideoGame/MetalGearSolid2''. When they see you, they'll call for back-up and more heavily armored and better organized soldiers will arrive to assist; these guys are the real killers. These regular soldiers are little threat on their own (except on higher difficulties) and the real threat they pose is calling in these kill-squads.
Is there an issue? Send a MessageReason:
None


* ''BioshockInfinite'': the Boys of Silence act like this; if they detect you they will call in other opponents to attack you.

to:

* ''BioshockInfinite'': ''VideoGame/BioShockInfinite'': the Boys of Silence act like this; if they detect you they will call in other opponents to attack you.
Is there an issue? Send a MessageReason:
None


** Dragon magazine #64 article "The Assassins' Run". In the ForgottenRealms campaign setting, the Shadow Thieves have an obstacle course called "The Assassins' Run". In one of the rooms, trainees must prevent two guards from striking an alarm gong or they will fail the course.

to:

** Dragon magazine #64 article "The Assassins' Run". In the ForgottenRealms campaign setting, the Shadow Thieves have an use the title obstacle course called "The Assassins' Run".for training purposes. In one of the rooms, trainees must prevent two guards from striking an alarm gong or they will fail the course.

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* ''TabletopGame/DungeonsAndDragons''. A number of adventures have included guards who can summon reinforcements.
** T1 ''The Village of Hommlet''. When one group of guards is encountered, they make a low hooting sound that brings more guards. If they're being defeated they start howling, which summons ''all'' of the remaining opponents.
** T1-4 ''The Temple of Elemental Evil''. A group of hobgoblins will strike a gong to alert other nearby guards and bring them to attack.
** Dragon magazine #132 article "With All the Trappings": a guard in the Grey Griffon Inn can pound on a gong with a mallet and arouse the entire inn.

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* ''TabletopGame/DungeonsAndDragons''. ''TabletopGame/DungeonsAndDragons''.
**
A number of adventures have included guards who can summon reinforcements.
** *** T1 ''The Village of Hommlet''. When one group of guards is encountered, they make a low hooting sound that brings more guards. If they're being defeated they start howling, which summons ''all'' of the remaining opponents.
** *** T1-4 ''The Temple of Elemental Evil''. A group of hobgoblins will strike a gong to alert other nearby guards and bring them to attack.
** *** Dragon magazine #132 article "With All the Trappings": a guard in the Grey Griffon Inn can pound on a gong with a mallet and arouse the entire inn.
** Dragon magazine #64 article "The Assassins' Run". In the ForgottenRealms campaign setting, the Shadow Thieves have an obstacle course called "The Assassins' Run". In one of the rooms, trainees must prevent two guards from striking an alarm gong or they will fail the course.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A type of {{Mook|s}} that patrols around a certain area, alerting its allies if it spots something suspicious or an intruder. In stealth games, these sorts of enemies must be evaded, knocked out, or killed in a certain way lest other mooks discover their downed ally and/or the player or even cause a game over.

Compared to regular Mooks, they can be nearly the same except having equipment used in monitoring for intruders and may have devices to alert allies such as alarms. They may be accompanied by dogs, or some fantastic counterpart, which assist them in sniffing out enemies and [[AttackAnimal attacking them]]. Alternatively they may use {{Surveillance Drone}}s for the same purposes. Stat-wise, they may be frailer than regular Mooks so they can be easily dispatched if done properly.

Typically these sorts of Mooks are classified as "security guards" or just "guards".

See also EnemySummoner and TheGuardsMustBeCrazy. Compare RoamingEnemy.
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!!Examples:
[[AC:{{Film}}]]
* ''Film/SupermanII'': Non kills a guard with a NeckSnap, but not before the guard activates a device on his belt and raises the alarm.

[[AC:TabletopRPG]]
* ''TabletopGame/DungeonsAndDragons''. A number of adventures have included guards who can summon reinforcements.
** T1 ''The Village of Hommlet''. When one group of guards is encountered, they make a low hooting sound that brings more guards. If they're being defeated they start howling, which summons ''all'' of the remaining opponents.
** T1-4 ''The Temple of Elemental Evil''. A group of hobgoblins will strike a gong to alert other nearby guards and bring them to attack.
** Dragon magazine #132 article "With All the Trappings": a guard in the Grey Griffon Inn can pound on a gong with a mallet and arouse the entire inn.

[[AC:VideoGame]]
* ''CastleWolfenstein'': if one of the guards sees you while you aren't wearing a uniform (and for SS guards, even if you are), he will call out to alert other guards and possibly activate an alarm.
* The purpose of the regular soldiers in ''MetalGearSolid 2''. When they see you, they'll call for back-up and more heavily armored and better organized soldiers will arrive to assist; these guys are the real killers. These regular soldiers are little threat on their own (except on higher difficulties) and the real threat they pose is calling in these kill-squads.
* ''BatmanArkhamAsylum'' and ''BatmanArkhamCity'': later in the game, Mooks will have devices on them that alert each other if they are knocked out, causing the rest to be more cautious and more scared.
* Most PreExistingEncounters in ''VideoGame/FinalFantasyXIII'' who aren't nailed to a particular spot are this. They are usually easier than stationary enemies because you can get a preemptive attack on them while their back is turned.
* ''BioshockInfinite'': the Boys of Silence act like this; if they detect you they will call in other opponents to attack you.
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