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** Even the original Green Hill Zone and its successors ([[VideoGame/SonicTheHedgehog2 Emerald Hill Zone]] and [[VideoGame/SonicAdvanceTrilogy Sunset Hill Zone]]) have a coastline and palm trees in the background.

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** Even the original [[VideoGame/SonicTheHedgehog1 Green Hill Zone Zone]] and its successors ([[VideoGame/SonicTheHedgehog2 Emerald Hill Zone]] and [[VideoGame/SonicAdvanceTrilogy Sunset Hill Zone]]) have a coastline and palm trees in the background.

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** ''VideoGame/WarioLandSuperMarioLand3'': Rice Beach, which also serves as the first world of the game, is a coastal region located west of Kitchen Island with a GangplankGalleon motif. There are boxes and barrels with JollyRoger symbols across the sandy beach, caves with ephemeral platforms and lava pits, and Pouncers that must be avoided due to their deadly spikes.



* ''VideoGame/WarioLand'': Rice Beach is this, albeit with less water than most examples (until the tide comes in after beating the world boss) up to around level 4.

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* ''VideoGame/WarioLand'': ''VideoGame/WarioLand'':
** ''VideoGame/WarioLandSuperMarioLand3'':
Rice Beach is this, albeit with less water than most examples (until Beach, which also serves as the tide comes in after beating the first world boss) up of the game, is a coastal region located west of Kitchen Island with a GangplankGalleon motif. There are boxes and barrels with JollyRoger symbols across the sandy beach, caves with ephemeral platforms and lava pits, and Pouncers that must be avoided due to around level 4.their deadly spikes.
** Palm Tree Paradise from ''VideoGame/WarioLand4'', a breezy, straightforward walk that serves to introduce the last few major recurring elements to throw at the player.
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** Super Sonic in the picture above is flying into ''VideoGame/{{Sonic 3|AndKnuckles}}'''s Angel Island Zone.

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** Super Sonic in the picture above is flying into ''VideoGame/{{Sonic 3|AndKnuckles}}'''s Angel Island Zone.Zone also counts.
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** ''VideoGame/WarioLandSuperMarioLand3'': Rice Beach, which also serves as the first world of the game, is a coastal region located west of Kitchen Island with a GangplankGalleon motif. There are boxes and barrels with JollyRoger symbols across the sandy beach, caves with ephemeral platforms and lava pits, and Pouncers that must be avoided due to their deadly spikes.
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See? I told ya I'd return to do this. =3


%%** Goomba's Booty Boardwalk from ''VideoGame/MarioParty8''.

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%%** ** ''VideoGame/MarioParty8'': Goomba's Booty Boardwalk from ''VideoGame/MarioParty8''.is a linear board that starts within a grassy island with several houses, goes across a sandy island with some palm trees, then across a slender island with concrete floor and some assorted features like bushy areas and a cave, and finally reaches a volcanic island with a treasure chest where Captain Goomba gives whoever gets there a Star for free. Once a character finishes the stroll, they're taken back to the start to begin a new one. During the stroll, a character can pay a fee to dolphins to these take them to a spot closer to the volcanic island; the catch is that the exact fee will depend on the character's current position, with the first-placed one paying the most and the last-placed one paying the least. The islands are chained one after another thanks to wooden bridges, which are also part of the board's playable path.
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Zero Context Example. But in the near future I'll give context to them unless someone else beats me to it. =)


** Goomba's Booty Boardwalk from ''Mario Party 8''.
** Blooper Beach from ''Mario Party 9''.
** Megafruit Paradise in ''Super Mario Party'', with a few LevelAte elements.

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** %%** Goomba's Booty Boardwalk from ''Mario Party 8''.
**
''VideoGame/MarioParty8''.
%%**
Blooper Beach from ''Mario Party 9''.
**
''VideoGame/MarioParty9''.
%%**
Megafruit Paradise in ''Super Mario Party'', ''VideoGame/SuperMarioParty'', with a few LevelAte elements.
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[[caption-width-right:320:Sun, sand, and a whole lot of coconuts.[[note]]L - R, top to bottom: ''VideoGame/SonicAdvance'', ''VideoGame/CoolSpot'', ''VideoGame/BanjoKazooie'', ''VideoGame/KingdomHeartsI'', ''VideoGame/EarthBound1994'', and ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dreamland]]''[[/note]]]]

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[[caption-width-right:320:Sun, sand, and a whole lot of coconuts.[[note]]L Just don't let any [[CoconutMeetsCranium fall on your head.]][[note]]L - R, top to bottom: ''VideoGame/SonicAdvance'', ''VideoGame/CoolSpot'', ''VideoGame/BanjoKazooie'', ''VideoGame/KingdomHeartsI'', ''VideoGame/EarthBound1994'', and ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dreamland]]''[[/note]]]]
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This is Port Town. Moving there


** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has a few "lakeside" levels, which are more or less this with wooden piers instead of sand.
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Expanded an example


** The HubLevel DK Isles in ''VideoGame/DonkeyKong64'' is this type of setting as a backseat in all islands except K Rool's (as it's purely mechanical, thus being EternalEngine instead).
** The second world of ''VideoGame/DonkeyKongCountryReturns'', simply named "Beach", is set on DK Isle's tropical beach amid the wrecks of numerous ships (overlapping with GangplankGalleon). Crabs and squid abound.

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** ''VideoGame/DonkeyKong64'': The HubLevel DK Isles in ''VideoGame/DonkeyKong64'' is this type of setting as a backseat in all islands except K Rool's (as it's purely mechanical, thus being EternalEngine instead).
** ''VideoGame/DonkeyKongCountryReturns'': The second world of ''VideoGame/DonkeyKongCountryReturns'', world, simply named "Beach", is set on DK Isle's tropical beach amid the wrecks of numerous ships (overlapping with GangplankGalleon). Crabs and squid abound.abound, as does a very large squid monster that harasses the Kongs in one level. There's also a level with turbulent tides that can only be avoided by taking shelter in rocky spots, as touching the tides spells instant death.

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[[folder:Driving Game]]
* There are a few of these (such as Baroo Coast) in ''VideoGame/StarWarsEpisodeIRacer''. They're a real pain, because sand noticeably slows you down and water just stops you outright.
* The Big Blue stages in ''VideoGame/FZero GX''.
* ''VideoGame/ModNationRacers''' [[LevelEditor track editor]] can let you make tracks in a beach area if you chose to go with a Seaside Setting.
[[/folder]]



* ''VideoGame/PokemonDash'' is set within a series of islands, so of course there is plenty of coastline.

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* ''VideoGame/PokemonDash'' ''VideoGame/BanjoPilot'':
** Treasure Trove Cove, which serves as the first track of the Jiggy Cup.
** Jolly Roger's Lagoon, which serves as the fourth and final track of the Beehive Cup.
** Breegull Beach, which serves as the second track of the Feather Cup.
* The Big Blue stages in ''VideoGame/FZero GX''.
* ''VideoGame/HydroThunder'' has the Lost Island, which
is a racecourse through the rivers of an island in the Pacific with stock tropical setpieces along the sides of the track.
* ''VideoGame/IggysReckinBalls'' has Soft Sun Bay,
set within on a series sunny beach with a lot of islands, so beach-goers. Unlike most examples of course there is plenty of coastline.this trope, however, it's in the mid-game, not the early game. Courses set in Soft Sun Bay do show up right from near the start, but the game does not actually feature it until World 4.



* ''VideoGame/IggysReckinBalls'' has Soft Sun Bay, set on a sunny beach with a lot of beach-goers. Unlike most examples of this trope, however, it's in the mid-game, not the early game. Courses set in Soft Sun Bay do show up right from near the start, but the game does not actually feature it until World 4.
* ''VideoGame/HydroThunder'' has the Lost Island, which is a racecourse through the rivers of an island in the Pacific with stock tropical setpieces along the sides of the track.
* ''VideoGame/BanjoPilot'':
** Treasure Trove Cove, which serves as the first track of the Jiggy Cup.
** Jolly Roger's Lagoon, which serves as the fourth and final track of the Beehive Cup.
** Breegull Beach, which serves as the second track of the Feather Cup.

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* ''VideoGame/IggysReckinBalls'' has Soft Sun Bay, set on ''VideoGame/ModNationRacers''' [[LevelEditor track editor]] can let you make tracks in a sunny beach area if you chose to go with a lot of beach-goers. Unlike most examples of this trope, however, it's in the mid-game, not the early game. Courses Seaside Setting.
* ''VideoGame/PokemonDash'' is
set within a series of islands, so of course there is plenty of coastline.
* There are a few of these (such as Baroo Coast)
in Soft Sun Bay do show up right from near the start, but the game does not actually feature it until World 4.
* ''VideoGame/HydroThunder'' has the Lost Island, which is
''VideoGame/StarWarsEpisodeIRacer''. They're a racecourse through the rivers of an island in the Pacific with stock tropical setpieces along the sides of the track.
* ''VideoGame/BanjoPilot'':
** Treasure Trove Cove, which serves as the first track of the Jiggy Cup.
** Jolly Roger's Lagoon, which serves as the fourth
real pain, because sand noticeably slows you down and final track of the Beehive Cup.
** Breegull Beach, which serves as the second track of the Feather Cup.
water just stops you outright.
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* ''VideoGame/{{Pikmin}}'' has the Distant Spring in [[VideoGame/Pikmin1 the first game]], Perplexing Pool ([[NostalgiaLevel which is a revisited form of Distant Spring]]) in [[VideoGame/Pikmin2 the second]], and Tropical Wilds in [[VideoGame/Pikmin3 the third]], all areas themed around sandy beaches with multiple pools and other areas of shallow water. Due to the abundance of water, the areas are explored more easily with the Blue Pikmin. Enemies are often aquatic or amphibious and, in the Tropical Wilds, the boss is a SandWorm fought on the beachside proper.

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* ''VideoGame/{{Pikmin}}'' has the Distant Spring in [[VideoGame/Pikmin1 [[VideoGame/Pikmin2001 the first game]], Perplexing Pool ([[NostalgiaLevel which is a revisited form of Distant Spring]]) in [[VideoGame/Pikmin2 the second]], and Tropical Wilds in [[VideoGame/Pikmin3 the third]], all areas themed around sandy beaches with multiple pools and other areas of shallow water. Due to the abundance of water, the areas are explored more easily with the Blue Pikmin. Enemies are often aquatic or amphibious and, in the Tropical Wilds, the boss is a SandWorm fought on the beachside proper.
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Crosswicking


** Castaway Bay from ''Mario Party 6''.

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** ''VideoGame/MarioParty6'': The board Castaway Bay from ''Mario Party 6''.takes place in a sunny archipelago that consists of three islands: One at the west with a grassy coast and a pier that extends to the southwest (in fact, that pier marks the starting point for the players), one at the north that is a rocky mountain with a big green faucet serving as the source of water for its river, and one at the east that is a wide grassland with some stone ruins and a lighthouse. The maritime area at the center has a small islet that is being surrounded by a riverboat run by DK and a battleship run by Bowser. Once a player travels through the three islands, they have to reach the Star Space in a pier that is west of the third island, and here come the big twist of the board: If DK has his riverboat docked in the pier, the gorilla will sell the player a Star for 20 coins, and take them back to the start of the board to repeat the cycle. If it's Bowser's battleship that is docked, then the evil Koopa King will give them a Ztar (which reduces the Star count by one) or take away 20 coins if the player has no Stars to begin with.
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** ''VideoGame/YoshisIslandDS'': Island of Peril, the third level of World 3, begins during afternoon in a rocky coast with palm trees occupied by Pirate Guys, and is followed by a pirate ship like that from the preceding level, a rocky island with vines that can be climbed with Baby DK, and ends with another pirate ship during nighttime.

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There are pages on these games now


** Waluigi's Island from ''Mario Party 3'', which also has a few DownInTheDumps elements.
** Koopa's Seaside Soiree from ''Mario Party 4''.

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** ''VideoGame/MarioParty3'': Waluigi's Island is a HailfirePeaks mix between this setting and EternalEngine. This combination of settings derives from the island having an industrial motif: Several Piranha Plants can be seen working on the making of an amusement park in the northeast, as well as ''Mario Party 3'', Party'' board spaces in the northwest and an artificial island made of ribbons tied with large screws in the west and southwest. The mini-island in the south has a large pile of orange dynamite sticks controlled by a countdown poster; when a player lands on a surrounding Event Space, the countdown (which starts at 5) will go down by 1. When it reaches zero (namely when these Event Spaces have been landed on a combined total of five times), the island will explode and all surrounding players will lose all their coins. At the center of the board is an advanced gear that serves as a randomly-operating junction; when a player is in front of it, they must time carefully when to jump onto it as the arrow lights are spinning clockwise, and the direction the player will take will be determined by the lit arrow when they land onto the gear. Lastly, the northwest mini-island is connected to the ones bordering it with two metallic drawbridges, one of which also has lies down and the other is erected; when a few DownInTheDumps elements.
player lands onto an Event Space next to either of them, they'll switch states: The open drawbridge will rise up and the other one will lower..
** ''VideoGame/MarioParty4'':
***
Koopa's Seaside Soiree Soiree. Its Koopa host built the board to fulfill his dream of running a resort so his friends and visitors can have fun and relax. It takes place in a paradisial beach with palmtress in the coast, as well as treasure chests sunken in the lush, crystalline waters of the sea. Across the paths of the board placed above the water, there are three pairs of docks marked each with a distinct engraving: A barrel's cap, a watermelon and a pineapple. When a player stands on an Event Space in front of a dock, they can ride a dolphin to another dock with the same engraving. At the north lies a wide wooden floor where a Koopa is building a resort known as Koopa Cabana; whoever passes by has to pay money to contribute to its construction; if a player lands onto any of the nearby Event Spaces, they're asked to pay money to reserve a week-long stay in the resort. But as soon as the payment is done, [[ShaggyDogStory a tidal wave destroys the building, forcing the Koopa to restart the construction from ''Mario Party 4''.scratch.]]
*** The minigame Pair-a-sailing has the characters form pairings to race in a sunny sea with small palmtree islands. In each duo, one character drives a boat while dodging wooden crates, while the other is gliding with a parachute tied to the boat and tries to grab the coins suspended in the air.
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Crosswicking


** Pirate Land from ''Mario Party 2'', with a few GangplankGalleon elements.

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** ''VideoGame/MarioParty2'': Pirate Land is a board that goes through three islands: Two sandy and one rocky (with some grass). Players roleplay as ship captains (and are accordingly dressed as such); they can get a ride from ''Mario Party 2'', with a few GangplankGalleon elements.Sushi (shark) if they land next to a pier, being taken to another. If they land on an Event Space, they'll be forcefully launched back from a nearby pirate ship's cannon to the board's starter spot.
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Crosswicking


** Yoshi's Tropical Island from the original game, which returns in ''Mario Party Superstars''.

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** ''VideoGame/MarioParty1'': Yoshi's Tropical Island from is a board set in two exotic islands: A sandy one in the original game, which west and a grassy one (with sand borders) in the east. Several giant fruits, such as bananas, pineapples and watermelos grow here; the palm trees have a unique multi-colored pattern in their leaves (green, yellow, red). The bridges that connect both islands are guarded by Thwomps, who won't let anyone pass unless they pay a price (the player can choose how much to pay, but the payment must be at least one coin higher than that of the previous character). The board returns in ''Mario Party Superstars''.Superstars'' as a NostalgiaLevel.
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[[caption-width-right:320:Sun, sand, and a whole lot of coconuts.[[note]]L - R, top to bottom: ''VideoGame/SonicAdvance'', ''VideoGame/CoolSpot'', ''VideoGame/BanjoKazooie'', ''VideoGame/KingdomHeartsI'', ''VideoGame/{{Earthbound}}'', and ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dreamland]]''[[/note]]]]

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[[caption-width-right:320:Sun, sand, and a whole lot of coconuts.[[note]]L - R, top to bottom: ''VideoGame/SonicAdvance'', ''VideoGame/CoolSpot'', ''VideoGame/BanjoKazooie'', ''VideoGame/KingdomHeartsI'', ''VideoGame/{{Earthbound}}'', ''VideoGame/EarthBound1994'', and ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dreamland]]''[[/note]]]]



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* ''VideoGame/EarthBound'' has Summers, a beach resort town about midway through the game. It's quite a bit more relaxed in pace than the previous areas, though not safe - overzealous cops, muscled beach jocks, taxis and street signs are still out to get you, albeit at a low encounter rate. Also references overinflated prices at tourist resorts by jacking up the price on everything at shops.

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* ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' has Summers, a beach resort town about midway through the game. It's quite a bit more relaxed in pace than the previous areas, though not safe - overzealous cops, muscled beach jocks, taxis and street signs are still out to get you, albeit at a low encounter rate. Also references overinflated prices at tourist resorts by jacking up the price on everything at shops.



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** ''VideoGame/MarioKartDoubleDash'' has Peach Beach;

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** ''VideoGame/MarioKartDoubleDash'' has Peach Beach;Beach, which takes the drivers through a sandy coast inhabited by Cataquacks;



** ''VideoGame/MarioKartWii'' - Star Cup has Koopa Cape and [[NostalgiaLevel Banana Cup has GBA Shy Guy Beach]] while the Battle Mode stage Delfino Pier, while closer to a docking zone than a beach level, still qualifies because of the raising water;

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** ''VideoGame/MarioKartWii'' - Star Cup has Koopa Cape and Cape, [[NostalgiaLevel Shell Cup has GCN Peach Beach and Banana Cup has GBA Shy Guy Beach]] Beach]], while the Battle Mode stage Delfino Pier, while closer to a docking zone than a beach level, still qualifies because of the raising water;
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* The beach stage of ''VideoGame/NinjaShadowOfDarkness'' have your titular character landing on the coast of a beach, littered with palm trees. Said trees can hurt you by dropping cocunuts as you pass.

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Jolly Roger's Lagoon has no elements of this trope, as the surface part is based on Gangplank Galleon, while the rest is Under The Sea. Also, the Grunty's Revenge is a ZCE, but one of these days I'll see if I can add context to it!


** Jolly Roger's Lagoon and Nutty Acres in [[VideoGame/BanjoTooie the]] [[VideoGame/BanjoKazooieNutsAndBolts sequels]] are both subversions; the former turns out to be just a small portion of a hidden UnderTheSea level and the latter is a [[HailfirePeaks combination of Palmtree Panic]] with [[GreenHillZone other]] [[LethalLavaLand level]] [[EternalEngine types]]. Breegull Beach from the interquel ''[[VideoGame/BanjoKazooieGruntysRevenge Grunty's Revenge]]'' plays it straight, though.

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** Jolly Roger's Lagoon and ''VideoGame/BanjoKazooieNutsAndBolts'': Nutty Acres in [[VideoGame/BanjoTooie the]] [[VideoGame/BanjoKazooieNutsAndBolts sequels]] are both subversions; the former is a subversion: While it starts out as a tropical landscape, it turns out to be just a small portion of a hidden UnderTheSea level and the latter is a [[HailfirePeaks a combination of Palmtree Panic]] with [[GreenHillZone other]] [[LethalLavaLand level]] [[EternalEngine types]]. other level types (namely GreenHillZone, LethalLavaLand and EternalEngine).
%%** ''VideoGame/BanjoKazooieGruntysRevenge'':
Breegull Beach from the interquel ''[[VideoGame/BanjoKazooieGruntysRevenge Grunty's Revenge]]'' plays it straight, though.Beach.
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Sigh...


** Treasure Trove Cove in the first game, though it also has a large DeathMountain section in the topmost area and GangplankGalleon at the center. Features include beach-dwelling enemies, a shark that aims to repeatedly chew Banjo and Kazooie while they're swimming, a GiantEnemyCrab boss, and a seach for a treasure chest whose underground location changes constantly.

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** Treasure Trove Cove in the first game, though it also has a large DeathMountain section in the topmost area and GangplankGalleon at the center. Features include beach-dwelling enemies, a shark that aims to repeatedly chew Banjo and Kazooie while they're swimming, a GiantEnemyCrab boss, and a seach search for a treasure chest whose underground location changes constantly.

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** ''VideoGame/MonsterHunter2004'': The Jungle leads into coastal areas with palm trees and sandy shores, here you will most commonly confront monsters such as Plesioth.
** In the second generation of games and ''Frontier'' the same case occurs with the (new) Jungle.
** ''Frontier'' also has the Tide Island, where you fight monsters in a tropical island landscape.

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** ''VideoGame/MonsterHunter2004'': The Old Jungle leads into coastal areas with palm trees and sandy shores, here you will most commonly confront monsters such as Plesioth.
** ''VideoGame/MonsterHunter2Dos'': The new Jungle has many of its western areas bordered by a coast. One of them even leads to a small island where certain large monsters come to rest when they're about to be defeated.
** ''VideoGame/MonsterHunterFrontier'':
In addition to featuring the second generation of games and ''Frontier'' new Jungle from ''Dos'', the same case occurs with the (new) Jungle.
** ''Frontier''
game also has the Tide Island, where you fight monsters in a tropical island landscape.landscape.
** ''VideoGame/MonsterHunter4'': One of the villages, Cheeko Sands, is located in a coast southeast of Val Habar and far east of Harth. From there, you can access Sunsnug Isle, which houses a FishingMinigame as well as the Meownster Hunter quests. The trope is averted with the village's associated hunting area (Primel Forest), as while you can see the coast from a distance in its first numbered zone, the area as a whole is located deeper into the dense swamp that geographically borders with the Everwood.
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** ''VideoGame/SuperMario3DWorld'': 5-1 [[spoiler:and Flower-9]] (and to a lesser extent 3-5 [[spoiler:and Flower-7]], leaning more towards UnderTheSea). The former pair is set on a wide, open-ended beach with sandy statues, and the standard version also has a subterranean river traversed with the help of Plessie. The latter pair leans towards UnderTheSea, and the standard versions allows Mario and his friends to witness a beautiful underwater landscape with sunken ships at one point.

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** ''VideoGame/SuperMario3DWorld'': 5-1 [[spoiler:and Flower-9]] (and to a lesser extent 3-5 [[spoiler:and Flower-7]], leaning more towards UnderTheSea). The map of World 5, and the levels Plessie's Plunging Falls, Pipeline Lagoon and Sunshine Seaside. The former pair one has Mario and company riding alongside Plessie across a tropical river with cascades. The second one leans towards UnderTheSea, and has a part where Mario and his friends can witness a beautiful underwater landscape with sunken ships as they travel across a Clear Pipe. The last one is set on a wide, open-ended beach with sandy statues, and the standard version also has continues with a subterranean river traversed with the help of Plessie. The latter pair leans towards UnderTheSea, and the standard versions allows Mario and his friends to witness a beautiful underwater landscape with sunken ships at one point.Plessie.
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* ''WesternAnimation/TheFlintstones'': In the LicensedGame for the UsefulNotes/SegaGenesis, the first level, Leaf Rock, takes place on a beach. At one point, Fred runs off a cliff and is about to fall in the water, but lands on a shark, who takes him to dry land, which the shark immediately starts ripping apart. The boss of the stage is a dinosaur riding a giant eggbeater, who has stolen Wilma's necklace.

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* ''WesternAnimation/TheFlintstones'': In the LicensedGame [[VideoGame/TheFlintstones1993 of the same name for the the]] UsefulNotes/SegaGenesis, the first level, Leaf Rock, takes place on a beach. At one point, Fred runs off a cliff and is about to fall in the water, but lands on a shark, who takes him to dry land, which the shark immediately starts ripping apart. The boss of the stage is a dinosaur riding a giant eggbeater, who has stolen Wilma's necklace.
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* Due to the emphasis on water units many maps in ''VideoGame/CommandAndConquerRedAlert3'' take place in locations like this. This applies to both campaign and skirmish maps.
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* Both ''VideoGame/DivinityOriginalSin'' games have their first Act set along a lovely beach.
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%%** Crescent Coast in ''VideoGame/YoshisSafari'' is one-third this and two-thirds UnderTheSea.
%%** Wavy Beach in ''VideoGame/SuperPrincessPeach''.
* Half the levels of ''VideoGame/{{Plok}}'' consist of these.
* The ''Franchise/{{Kirby}}'' series has plenty:
** Float Islands in the first game.
** Ripple Field in ''Dream Land''s 2 and 3.
** Ice Cream Islands and Orange Ocean from ''VideoGame/KirbysAdventure''.
** ''VideoGame/KirbySuperStar'':
*** The second stage of "Revenge of Meta Knight" and Aqualiss/[[SpellMyNameWithAnS Aquarius]].
*** Illusion Islands in ''Kirby Super Star [[VideoGameRemake Ultra]]''.
** The first and third levels of Aqua Star from ''VideoGame/Kirby64TheCrystalShards''.
** Olive Ocean from ''VideoGame/KirbyAndTheAmazingMirror'' (a cross between this and UnderTheSea).
** The Water Top Ride course from ''VideoGame/KirbyAirRide''.
** Secret Sea from ''VideoGame/KirbySqueakSquad''.
** Onion Ocean in ''VideoGame/KirbysReturnToDreamLand''.
** The first half of Indigo Ocean in ''VideoGame/KirbyAndTheRainbowCurse''.
** Overload Ocean in ''VideoGame/KirbyPlanetRobobot''. Like the entire rest of the game, it's a [[HailfirePeaks combination]] of this trope and EternalEngine.

to:

%%** %%**''VideoGame/YoshisSafari'': Crescent Coast in ''VideoGame/YoshisSafari'' is one-third this and two-thirds UnderTheSea.
%%** ''VideoGame/SuperPrincessPeach'': Wavy Beach in ''VideoGame/SuperPrincessPeach''.
*
Beach.
%%* ''VideoGame/{{Plok}}'':
Half the levels of ''VideoGame/{{Plok}}'' consist of these.
* The %%* ''Franchise/{{Kirby}}'' series has plenty:
** %%** Float Islands in the first game.
** %%** Ripple Field in ''Dream Land''s Land'' 2 and 3.
** %%** ''VideoGame/KirbysAdventure'': Ice Cream Islands and Orange Ocean from ''VideoGame/KirbysAdventure''.
**
Ocean.
%%**
''VideoGame/KirbySuperStar'':
*** %%*** The second stage of "Revenge of Meta Knight" and Aqualiss/[[SpellMyNameWithAnS Aquarius]].
*** %%*** Illusion Islands in ''Kirby Super Star [[VideoGameRemake Ultra]]''.
** %%** ''VideoGame/Kirby64TheCrystalShards'': The first and third levels of Aqua Star from ''VideoGame/Kirby64TheCrystalShards''.
**
Star.
%%** ''VideoGame/KirbyAndTheAmazingMirror'':
Olive Ocean from ''VideoGame/KirbyAndTheAmazingMirror'' (a is a cross between this and UnderTheSea).
**
UnderTheSea.
%%** ''VideoGame/KirbyAirRide'':
The Water Top Ride course from ''VideoGame/KirbyAirRide''.
**
course.
%%** ''VideoGame/KirbySqueakSquad'':
Secret Sea from ''VideoGame/KirbySqueakSquad''.
**
Sea.
%%** ''VideoGame/KirbysReturnToDreamLand'':
Onion Ocean in ''VideoGame/KirbysReturnToDreamLand''.
**
Ocean.
%%** ''VideoGame/KirbyAndTheRainbowCurse'':
The first half of Indigo Ocean in ''VideoGame/KirbyAndTheRainbowCurse''.
**
Ocean.
%%** ''VideoGame/KirbyPlanetRobobot'':
Overload Ocean in ''VideoGame/KirbyPlanetRobobot''.Ocean. Like the entire rest of the game, it's a [[HailfirePeaks combination]] of this trope and EternalEngine.



* [[ExactlyWhatItSaysOnTheTin The Starting Beach]] in ''VideoGame/{{Tomba}} 2'' (or ''Tombi 2'', depending on a region).
* The Sanctuary of Water and Ice and Whale Bay from ''VideoGame/Rayman2TheGreatEscape''.
* Rice Beach in ''VideoGame/WarioLand'' is this, albeit with less water than most examples (until the tide comes in after beating the world boss) up to around level 4.
* ''VideoGame/CoolSpot'' begins with a beach level [[BookEnds and ends with one.]]

to:

* %%* ''VideoGame/{{Tomba}} 2'': [[ExactlyWhatItSaysOnTheTin The Starting Beach]] in ''VideoGame/{{Tomba}} 2'' (or ''Tombi 2'', depending on a region).
*
Beach]]
%%* ''VideoGame/Rayman2TheGreatEscape'':
The Sanctuary of Water and Ice and Whale Bay from ''VideoGame/Rayman2TheGreatEscape''.
Bay.
* ''VideoGame/WarioLand'': Rice Beach in ''VideoGame/WarioLand'' is this, albeit with less water than most examples (until the tide comes in after beating the world boss) up to around level 4.
* ''VideoGame/CoolSpot'' begins with a beach level [[BookEnds and ends with one.]]one]].



* Bummin' It Beach is the beach level in ''[[VideoGame/FancyPantsAdventures The Fancy Pants Adventure: World 3]]''.

to:

* %%* ''VideoGame/FancyPantsAdventures'': Bummin' It Beach is the beach level in ''[[VideoGame/FancyPantsAdventures The Fancy Pants Adventure: World 3]]''.''World 3''.



* In ''Castle Cat 2'' the entire game takes place in one.

to:

* In ''Castle Cat %%* ''VideoGame/CastleCat 2'' the entire game takes place in one.



* In the ''WesternAnimation/TheFlintstones'' LicensedGame for the UsefulNotes/SegaGenesis, the first level, Leaf Rock, takes place on a beach. At one point, Fred runs off a cliff and is about to fall in the water, but lands on a shark, who takes him to dry land, which the shark immediately starts ripping apart. The boss of the stage is a dinosaur riding a giant eggbeater, who has stolen Wilma's necklace.

to:

* ''WesternAnimation/TheFlintstones'': In the ''WesternAnimation/TheFlintstones'' LicensedGame for the UsefulNotes/SegaGenesis, the first level, Leaf Rock, takes place on a beach. At one point, Fred runs off a cliff and is about to fall in the water, but lands on a shark, who takes him to dry land, which the shark immediately starts ripping apart. The boss of the stage is a dinosaur riding a giant eggbeater, who has stolen Wilma's necklace.



* There's an entire Beach faction of VideoGame/{{Lemmings}} in ''Lemmings 2: The Tribes'', with appropriate MacroZone levels.
* World 4 in ''[[VideoGame/PuzzleAndDragons Puzzle & Dragons: Super Mario Bros. Edition]]''.

to:

* %%* ''VideoGame/{{Lemmings}}'': There's an entire Beach faction of VideoGame/{{Lemmings}} in ''Lemmings 2: The Tribes'', with appropriate MacroZone levels.
* %%* ''VideoGame/PuzzleAndDragons'': World 4 in ''[[VideoGame/PuzzleAndDragons Puzzle ''Puzzle & Dragons: Super Mario Bros. Edition]]''.Edition''.



* ''VideoGame/{{Pikmin}}'' has the Distant Spring in the first game, Perplexing Pool ([[NostalgiaLevel which is a revisited form of Distant Spring]]) in [[VideoGame/Pikmin2 the second]], and Tropical Wilds in [[VideoGame/Pikmin3 the third]], all areas themed around sandy beaches with multiple pools and other areas of shallow water. Due to the abundance of water, the areas are explored more easily with the Blue Pikmin.

to:

* ''VideoGame/{{Pikmin}}'' has the Distant Spring in [[VideoGame/Pikmin1 the first game, game]], Perplexing Pool ([[NostalgiaLevel which is a revisited form of Distant Spring]]) in [[VideoGame/Pikmin2 the second]], and Tropical Wilds in [[VideoGame/Pikmin3 the third]], all areas themed around sandy beaches with multiple pools and other areas of shallow water. Due to the abundance of water, the areas are explored more easily with the Blue Pikmin. Enemies are often aquatic or amphibious and, in the Tropical Wilds, the boss is a SandWorm fought on the beachside proper.



[[folder: Role Playing Game]]

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[[folder: Role Playing Role-Playing Game]]

Added: 458

Changed: 1755

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[[folder: First Person Shooter]]

to:

[[folder: First Person First-Person Shooter]]



[[folder: Hack and Slash]]
* ''VideoGame/NoMoreHeroes'': The Rank 6 stage takes Travis to the beaches of Santa Destroy, filled with explosive mines buried beneath the sands. There's a Side Job minigame that is set here as well, and the objective is to remove the mines to bring safety to the tourists.
[[/folder]]



** The non-UnderTheSea levels of World 3 in ''VideoGame/SuperMarioBros3'' hint at this, featuring shallow water where Cheep Cheeps and the man-eating Boss Bass swim, and the world map gives off the theme with relaxing beach music, palmtrees and a canoe.
** Muda Kingdom, the second world of ''VideoGame/SuperMarioLand''. The first two levels take place in the coast, while the third goes UnderTheSea (Mario uses the Marine Pop there).
** The DS remake of ''VideoGame/SuperMario64'' introduces the bonus level Sunshine Isles, in which Mario and his friends look for Silver Stars that make up for a Power Star; the music is a remix of Delfino Plaza from ''Super Mario Sunshine''.
** Gelato and Sirena Beaches and the beach outside of Pinna Park from ''VideoGame/SuperMarioSunshine'', albeit the latter two to a much lesser extent than the former. Gelato Beach includes small plants that, when fed with water, suddenly pop up large sandy dunes of varying shapes; the flagship mooks are the Cataquacks, but only the red ones are harmful. The beach outside Pinna Park is overrun by Snooza Koopas (which prevent the growth of sunflowers) and a Monty Mole operating a cannon. The outdoor area of Sirena Beach is invaded by Phantamanta, a large MiniBoss with the form of a ghostly electric manta ray that leaves an electrified painting (colored yellow and blue) along its way.
** World 3 in ''VideoGame/NewSuperMarioBros1'', ''VideoGame/NewSuperMarioBros2'' ([[HailfirePeaks a combination of this]] and JungleJapes) and ''VideoGame/NewSuperMarioBrosU'' (and by extension ''VideoGame/NewSuperLuigiU''). ''VideoGame/NewSuperMarioBrosWii'' has it a bit later by using the setting in World 4 instead. Features include Huckits (red crabs which throw rocks at Mario and his friends), large-sized Urchins, and thick water geysers. The fan-made ''VideoGame/NewerSuperMarioBrosWii'' has Yoshi's Island, the ''first'' world.
** ''VideoGame/SuperMarioGalaxy'' combines several of its [[UnderTheSea water levels]] with a beach filled with a recurring cast of [[EverythingsBetterWithPenguins penguins]] in a swimming class (Beach Bowl Galaxy, Sea Slide Galaxy, Drip Drop Galaxy, and to a lesser extent Deep Dark Galaxy). The sequel ''VideoGame/SuperMarioGalaxy2'' has the Starshine Beach Galaxy, which is instead inhabited by Piantas.
** 6-1, S1-4, and S4-3 in ''VideoGame/SuperMario3DLand'', as well as 5-1 [[spoiler:and Flower-9]] (and to a lesser extent 3-5 [[spoiler:and Flower-7]], leaning more towards UnderTheSea) in ''VideoGame/SuperMario3DWorld''.
** The Seaside Kingdom in ''VideoGame/SuperMarioOdyssey'' is a French Mediterranean-style beach with carbonated water. It is home to the snail-like Bubblainians, but also overrun by the squid-like Gushens and their KingMook Mollusque-Lanceur.
** Crescent Coast in ''VideoGame/YoshisSafari'' is one-third this and two-thirds UnderTheSea.
** Wavy Beach in ''VideoGame/SuperPrincessPeach''.

to:

** ''VideoGame/SuperMarioBros3'': The non-UnderTheSea levels of World 3 in ''VideoGame/SuperMarioBros3'' hint at this, featuring shallow water where Cheep Cheeps and the man-eating Boss Bass swim, and the world map gives off the theme with relaxing beach music, palmtrees and a canoe.
** ''VideoGame/SuperMarioLand'': Muda Kingdom, the second world of ''VideoGame/SuperMarioLand''.world. The first two levels take place in the coast, while the third goes UnderTheSea (Mario uses the Marine Pop there).
** The DS ''VideoGame/SuperMario64'': Though the original game averts the trope, the UsefulNotes/NintendoDS remake of ''VideoGame/SuperMario64'' introduces the bonus level Sunshine Isles, in which Mario and his friends look for Silver Stars that make up for a Power Star; the music is a remix of Delfino Plaza from ''Super Mario Sunshine''.
** ''VideoGame/SuperMarioSunshine'': Gelato and Sirena Beaches and the beach outside of Pinna Park from ''VideoGame/SuperMarioSunshine'', Park, albeit the latter two to a much lesser extent than the former. Gelato Beach includes small plants that, when fed with water, suddenly pop up large sandy dunes of varying shapes; the flagship mooks are the Cataquacks, but only the red ones are harmful. The beach outside Pinna Park is overrun by Snooza Koopas (which prevent the growth of sunflowers) and a Monty Mole operating a cannon. The outdoor area of Sirena Beach is invaded by Phantamanta, a large MiniBoss with the form of a ghostly electric manta ray that leaves an electrified painting (colored yellow and blue) along its way.
** ''VideoGame/NewSuperMarioBros'': World 3 in ''VideoGame/NewSuperMarioBros1'', ''VideoGame/NewSuperMarioBros2'' ([[HailfirePeaks a combination of this]] and JungleJapes) and ''VideoGame/NewSuperMarioBrosU'' (and by extension ''VideoGame/NewSuperLuigiU''). ''VideoGame/NewSuperMarioBrosWii'' has it a bit later by using the setting in World 4 instead. Features include Huckits (red crabs which throw rocks at Mario and his friends), large-sized Urchins, and thick water geysers. The fan-made ''VideoGame/NewerSuperMarioBrosWii'' has Yoshi's Island, the ''first'' world.
** ''VideoGame/SuperMarioGalaxy'' combines several of its [[UnderTheSea water levels]] with a beach filled with a recurring cast of [[EverythingsBetterWithPenguins penguins]] in a swimming class (Beach Bowl Galaxy, Sea Slide Galaxy, Drip Drop Galaxy, and to a lesser extent Deep Dark Galaxy). Galaxy).
** ''VideoGame/SuperMarioGalaxy2'':
The sequel ''VideoGame/SuperMarioGalaxy2'' game has one in World 4, namely the Starshine Beach Galaxy, which is instead inhabited by Piantas.
Piantas. The large amount of water makes the collection of the Silver Stars (used to assemble a golded Power Star) difficult, but Yoshi's powerups make it easier.
** ''VideoGame/SuperMario3DLand'': 6-1, S1-4, and S4-3 in ''VideoGame/SuperMario3DLand'', as well as are coastal levels modeled after rocky capes with underwater areas.
** ''VideoGame/SuperMario3DWorld'':
5-1 [[spoiler:and Flower-9]] (and to a lesser extent 3-5 [[spoiler:and Flower-7]], leaning more towards UnderTheSea) in ''VideoGame/SuperMario3DWorld''.
UnderTheSea). The former pair is set on a wide, open-ended beach with sandy statues, and the standard version also has a subterranean river traversed with the help of Plessie. The latter pair leans towards UnderTheSea, and the standard versions allows Mario and his friends to witness a beautiful underwater landscape with sunken ships at one point.
** ''VideoGame/SuperMarioOdyssey'': The Seaside Kingdom in ''VideoGame/SuperMarioOdyssey'' is a French Mediterranean-style beach with carbonated water. It is home to the snail-like Bubblainians, but also overrun by the squid-like Gushens and their KingMook Mollusque-Lanceur.
** %%** Crescent Coast in ''VideoGame/YoshisSafari'' is one-third this and two-thirds UnderTheSea.
** %%** Wavy Beach in ''VideoGame/SuperPrincessPeach''.
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** Yoshi's Tropical Island from the original game.

to:

** Yoshi's Tropical Island from the original game.game, which returns in ''Mario Party Superstars''.
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Added DiffLines:

* ''VideoGame/MetroidDread'': Artaria is an unusual example. It has sandy environments, water-filled caves, and enemies resembling sea life such as crabs and mantas, giving it a strong beachlike vibe. But its predominantly grey color palette and lack of plantlife, combined with typical ''Franchise/{{Metroid}}'' elements like high-tech corridors and StarfishAliens, give it a more otherworldly feel than usual.

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