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* ''WebAnimation/RedVsBlue: Revelation'': Done with a fist. The Meta is slowed down by his malfunctioning [[TimeStandsStill temporal distortion unit]] but keeps charging at Doc, who jokes about the Meta's attempt to very slowly kick his ass. Simmons notes that while the Meta is appearing to move slowly relative to them, he's still technically moving as fast as he was before, therefore his punch would have the same amount of force. Doc laughs... right up until the point the Meta ''taps'' him, which sends Doc flying into a wall.

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* ''WebAnimation/RedVsBlue: Revelation'': [[WebAnimation/RedVsBlueTheRecollection Revelation]]'': Done with a fist. The Meta is slowed down by his malfunctioning [[TimeStandsStill temporal distortion unit]] but keeps charging at Doc, who jokes about the Meta's attempt to very slowly kick his ass. Simmons notes that while the Meta is appearing to move slowly relative to them, he's still technically moving as fast as he was before, therefore his punch would have the same amount of force. Doc laughs... right up until the point the Meta ''taps'' him, which sends Doc flying into a wall.
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* ''VideoGame/LethalEnforcers'' has the bosses use rocket launchers, grenade launchers, or blades. The second has cannons, barrels, and arrows, being in a wild west setting.

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* ''VideoGame/LethalEnforcers'' ''VideoGame/LethalEnforcers1'' has the bosses use rocket launchers, grenade launchers, or blades. The second has cannons, barrels, and arrows, being in a wild west setting.
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* ''VideoGame/MissionImpossibleKonami'': Enemy bullets tend to be quite slow, and can be maneuvered around, or even outran by your fastest agent. The molotov cocktails thrown by some enemies travel about as fast as them. Fortunately, your bullets travel a lot faster, though still slow enough to be visible.

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* ''VideoGame/MissionImpossibleKonami'': ''VideoGame/MissionImpossible1990'': Enemy bullets tend to be quite slow, and can be maneuvered around, or even outran by your fastest agent. The molotov cocktails thrown by some enemies travel about as fast as them. Fortunately, your bullets travel a lot faster, though still slow enough to be visible.
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* Angels and demons in ''Literature/WarsOfTheRealm'' have [[SuperReflexes impossibly fast reaction times]], so, to them, bullets (all projectiles, really) are slow and easy to dodge or parry. Drew Carter's SuperReflexes and SuperSenses let him see and dodge bullets as well.
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* The UsefulNotes/Xbox360 game ''VideoGame/EarthDefenseForce2017' has a line of missile launchers called, fittingly, the Air Tortoise. Once fired, you can run ahead of the missile and soften up the target with a machine gun while you wait for it to kill the thing five or ten seconds later. The only advantage to it is that later versions are really powerful and relentless in tracking a target.

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* The UsefulNotes/Xbox360 Platform/Xbox360 game ''VideoGame/EarthDefenseForce2017' has a line of missile launchers called, fittingly, the Air Tortoise. Once fired, you can run ahead of the missile and soften up the target with a machine gun while you wait for it to kill the thing five or ten seconds later. The only advantage to it is that later versions are really powerful and relentless in tracking a target.
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[[folder:Films -- Animation]]
* Downplayed in ''WesternAnimation/TurningRed''. Mei throws a dodgeball fast enough to apparently break the sound barrier but it is still portrayed as taking a couple seconds to cross the length of a basketball court.
[[/folder]]

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* ''VideoGame/VirtuaCop'' series:
** ''Virtua Cop'', in all its incarnations, feature grenades, rockets, and knives that can be shot out of the air. The first boss of the second game even throws a ''van'' at you, which is deflected with six bullets.
** ''Virtua Cop 3'' features a BulletTime ability where your VeryHighVelocityRounds can be used to shoot enemy bullets out of the air. Repeat: Shoot enemy ''bullets'' out of the air!
* ''VideoGame/ZombieRaid'', aside from the usual fireballs, mixes in wooden stakes, (Which travel far too slowly to be of any real threat) mummy wrappings, and thrown beakers.
* ''VideoGame/Police911'' has bullets so slow you can easily follow their trajectories. The game's premise revolves around moving your body to dodge attacks, and if bullets moved at realistic speeds the game would be even more NintendoHard than it already is.

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* ''VideoGame/VirtuaCop'' series:
** ''Virtua Cop'',
Any non-bullet projectiles in all its incarnations, feature grenades, rockets, ''VideoGame/Area51'' and knives that can be shot out of the air. The first boss of the second game even throws a ''van'' at you, which is deflected with six bullets.
** ''Virtua Cop 3'' features a BulletTime ability where your VeryHighVelocityRounds can be used to shoot enemy bullets out of the air. Repeat: Shoot enemy ''bullets'' out of the air!
* ''VideoGame/ZombieRaid'', aside from the usual fireballs, mixes in wooden stakes, (Which travel far too slowly to be of any real threat) mummy wrappings, and thrown beakers.
* ''VideoGame/Police911'' has bullets so slow you can easily follow their trajectories. The game's premise revolves around moving your body to dodge attacks, and if bullets moved at realistic speeds the game would be even more NintendoHard than it already is.
''VideoGame/MaximumForce''.



* ''VideoGame/ConfidentialMission'', like many Light Gun games, features thrown grenades or blades that can be seen and shot out of the air. The bosses also use rocket launchers or other thrown projectiles in some variety.



* ''VideoGame/LethalEnforcers'' has the bosses use rocket launchers or blades. The second has cannons, barrels, and arrows, being in a wild west setting.

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* ''VideoGame/LethalEnforcers'' has the bosses use rocket launchers launchers, grenade launchers, or blades. The second has cannons, barrels, and arrows, being in a wild west setting.setting.
* Knives and grenades in ''VideoGame/OperationWolf''.
* ''VideoGame/Police911'' has bullets so slow you can easily follow their trajectories. The game's premise revolves around moving your body to dodge attacks, and if bullets moved at realistic speeds the game would be even more NintendoHard than it already is.



* Any non-bullet projectiles in ''VideoGame/Area51'' and ''VideoGame/MaximumForce''.
* Knives and grenades in ''VideoGame/OperationWolf''.

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* Any non-bullet projectiles ''VideoGame/VirtuaCop'' series:
** ''Virtua Cop'',
in ''VideoGame/Area51'' all its incarnations, feature grenades, rockets, and ''VideoGame/MaximumForce''.
knives that can be shot out of the air. The first boss of the second game even throws a ''van'' at you, which is deflected with six bullets.
** ''Virtua Cop 3'' features a BulletTime ability where your VeryHighVelocityRounds can be used to shoot enemy bullets out of the air.
* Knives ''VideoGame/ZombieRaid'', aside from the usual fireballs, mixes in wooden stakes, (Which travel far too slowly to be of any real threat) mummy wrappings, and grenades in ''VideoGame/OperationWolf''.thrown beakers.
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** In the Red Ribbon Army arc, there's a scene where Roshi is confronted by a {{mook}} with a Sten submachine gun, only to [[ParryingBullets block all the bullets with his bare hands and drop them on the floor,]] freaking the mook out. The bullets are visibly very slow. Even assuming this scene is ''meant'' to be seen from Roshi's perspective (and ignoring how the mook is still moving at normal speed...), it still doesn't work because in both the manga and anime the mook has managed to fire over half a dozen shots from his gun specifically ''before'' the first bullet has made it to Roshi, who's standing quite close to him. With the gun having a 500-600 RPM rate of fire, that would indicate it took the first bullet more than a ''full second'' to cross about 5 meters. The manga makes it even more blatant as Roshi seems to be alerted to the fact that bullets are coming at him by the sound of the gun firing, even though the real-world equivalents of those bullets are faster than sound.
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** This and their "Jumping is useless" line actually made a bit more sense for [[WhatCouldHaveBeen the Mooninites' original origin, which was cut for time,]] of them being the spirit of [[UsefulNotes/TheGreatVideoGameCrashOf1983 hundreds of old video games buried underground]] - most of those games were entirely 2D, so a projectile too big to jump over would inevitably kill you no matter how slow it traveled.

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** This and their "Jumping is useless" line actually made a bit more sense for [[WhatCouldHaveBeen the Mooninites' original origin, which was cut for time,]] of them being the spirit of [[UsefulNotes/TheGreatVideoGameCrashOf1983 [[MediaNotes/TheGreatVideoGameCrashOf1983 hundreds of old video games buried underground]] - most of those games were entirely 2D, so a projectile too big to jump over would inevitably kill you no matter how slow it traveled.
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** Which is why archers would train to [[SpreadShot synchronize their shots]], the strategy being to cover an area with arrows at the same time rather than trying to pick off individual targets.
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tyop


* Similarly with paintpalls, airsoft pellets rarely go above around 300 ft (91 m)/sec. However, due to the projectile being really light, they lose velocity quickly to the point where the pellets are easily seen and can be dodged at not that far of a range.

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* Similarly with paintpalls, paintballs, airsoft pellets rarely go above around 300 ft (91 m)/sec. However, due to the projectile being really light, they lose velocity quickly to the point where the pellets are easily seen and can be dodged at not that far of a range.
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* ''VideoGame/{{Contra}}'' has enemies attack with bullets and missiles that travel at a shockingly slow pace across the screen. Their deadliness usually comes in [[MoreDakka waves]], from the fact you're a OneHitPointWonder, and from the fact that it's 2D so you can't just casually sidestep the shots. This is particularly WTF-inducing in ''Contra 3'', where on lower difficulties, an enemy behind you fires a bullet at you traveling ''slightly faster'' than the character. Since the animation of your character makes it look like he's merely jogging, dodging the bullet would simply be a matter of him picking up the pace and literally ''outrunning the bullet''. [[note]]To ''really'' drive in the WTF factor, note that this means that if your character could sprint, you could jump out of the bullet's path, let it pass under you, and then, as it lazily floats away from you, run after it and '''kill yourself by hitting it from behind'''.[[/note]]

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* ''VideoGame/{{Contra}}'' has enemies attack with bullets and missiles that travel at a shockingly slow pace across the screen. Their deadliness usually comes in [[MoreDakka waves]], from the fact you're a OneHitPointWonder, and from the fact that it's 2D so you can't just casually sidestep the shots. This is particularly WTF-inducing in ''Contra 3'', ''VideoGame/ContraIIITheAlienWars'', where on lower difficulties, an enemy behind you fires a bullet at you traveling ''slightly faster'' than the character. Since the animation of your character makes it look like he's merely jogging, dodging the bullet would simply be a matter of him picking up the pace and literally ''outrunning the bullet''. [[note]]To ''really'' drive in the WTF factor, note that this means that if your character could sprint, you could jump out of the bullet's path, let it pass under you, and then, as it lazily floats away from you, run after it and '''kill yourself by hitting it from behind'''.[[/note]]
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** The cryonis constructs fired by Vah Medoh and Waterblight Ganon are big and slow-moving. They make up for it with numbers.

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** The cryonis constructs fired by Vah Medoh Ruta and Waterblight Ganon are big and slow-moving. They make up for it with numbers.
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** PlayedForLaughs in one episode of ''Anime/DragonBallSuper'', where during a baseball match between Universes 6 and 7, Goku is told to hold back on his pitches after his first destroyed a good track of land and vaporized the ball. Goku takes this [[LiteralMinded very literally]] as he tosses the ball with enough force to make it slowly move towards the current batter Champa, slow enough that a fly is comfortable enough to land on it. While Champa ''is'' able to hit it, his impatience causes him to make it a foul ball
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** [[spoiler:Dark Beast Ganon]] has a very, very slow mouth beam that takes forever to reach you. [[MightyGlacier IF it hits, it deals massive damage.]]

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* ''VideoGame/MissionImpossibleKonami'': Enemy bullets tend to be quite slow, and can be maneuvered around, or even outran by your fastest agent. The molotov cocktails thrown by some enemies travel about as fast as them. Fortunately, your bullets travel a lot faster,
though still slow enough to be visible.

to:

* ''VideoGame/MissionImpossibleKonami'': Enemy bullets tend to be quite slow, and can be maneuvered around, or even outran by your fastest agent. The molotov cocktails thrown by some enemies travel about as fast as them. Fortunately, your bullets travel a lot faster,
faster, though still slow enough to be visible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MissionImpossibleKonami'': Enemy bullets tend to be quite slow, and can be maneuvered around, or even outran by your fastest agent. The molotov cocktails thrown by some enemies travel about as fast as them. Fortunately, your bullets travel a lot faster,
though still slow enough to be visible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The first ''Film/IronMan'' movie has the titular character (who doesn't have superhuman reflexes) dodging a tank shell after it left the barrel, a feat duplicated by [[EarlyInstallmentWeirdness no one else in the setting, even ones who explicitly have super speed.]] Luckily for him, the round moves considerably slower than a thrown baseball, instead of borderline-to-outright ''hypersonic'' like a real one.

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