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* ''RedDeadRedemption''. You ''can'' minimize all killing in the game with your trusty lasso - aside from times you ''must'' kill, such as the gatling gun missions - but it's NintendoHard to do the ''entire'' game that way.

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* ''RedDeadRedemption''.''VideoGame/RedDeadRedemption''. You ''can'' minimize all killing in the game with your trusty lasso - aside from times you ''must'' kill, such as the gatling gun missions - but it's NintendoHard to do the ''entire'' game that way.
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* ''{{Painkiller}}'' sort of has this as one of the card conditions in ''Battle Out of Hell''. The card condition for the Loony Park level is to finish with no more than 88 kills, meaning that the last section of the level has to be finished with minimal casualties. Fortunately, it's a rail shooter section to boot, so if the player has enough health, there's nothing stopping him from going and fetching another cup of coffee while the rail section plays out.

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* ''{{Painkiller}}'' sort of has this as one of the card conditions in ''Battle Out of Hell''. The card condition for the Loony Park level is to finish with no more than 88 kills, meaning that the last section of the level has to be finished with minimal casualties. Fortunately, it's a rail shooter section to boot, so if the player has enough health, there's nothing stopping him them from going and fetching another cup of coffee while the rail section plays out.
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* In QuestForGlory, the Thief can make it through the first three games only killing two [[BigBad Big Bads]]. The fourth game also requires you to kill two [[EldritchAbomination Eldritch Abominations]], a wraith, and the BigBad. The fifth game does not really allow for a pacifist run.

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* In QuestForGlory, ''VideoGame/QuestForGlory'', the Thief can make it through the first three games only killing two [[BigBad Big Bads]]. The fourth game also requires you to kill two [[EldritchAbomination Eldritch Abominations]], a wraith, and the BigBad. The fifth game does not really allow for a pacifist run.
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** The game also features an inversion known as the No Mercy or Genocide route. In order to accomplish this, you need to kill EVERYONE, including all the bosses and all random encounters until they stop spawning. Your reward? [[spoiler: Two ridiculously tough [[BonusBoss Bonus Bosses]] and an ending so bad that it taints all future playthroughs.]]
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** Lampshaded in that if you play a pacifist run, some of the characters will ridicule you for playing the game in this manner.
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* This is enforced for one character in ''VideoGame/CryptOfTheNecrodancer''. The character [[MeaningfulName Dove]] can only attack with a flower, and this doesn't even hurt enemies. It only stuns them (though they drop gold all the same). Attempting to bypass this by picking up a weapon or using a [[PowerAtAPrice shrine of blood]] will instantly kill her thanks to "[[TakeThatPlayer Cowardice]]". Thankfully, the exits for the levels (which are sealed by a MiniBoss or MookMaker) are automatically unlocked and all bosses are absent.

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* ''VideoGame/DeusExHumanRevolution'', like its predecessors, can be played in a pacifist manner, except for a handful of forced boss battles. Unlike the first two games though, the bosses can't be circumvented so you have to fight and kill them. There is an achievement for doing a pacifist run (excepting the boss battles). Storyline wise, it makes sense, because the bosses are absolutely insane and have very much crossed the MoralEventHorizon.

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* ''VideoGame/DeusExHumanRevolution'', like its predecessors, can be played in a pacifist manner, except for a handful of forced boss battles. Unlike the first two games though, the bosses can't be circumvented so you have to fight and kill them. There is an achievement for doing a pacifist run (excepting the boss battles). Storyline wise, it makes sense, because the bosses are absolutely insane and have very much crossed the MoralEventHorizon.\\
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The Director's Cut went one step further, making the pacifist fighting methods a little easier to use in the boss fights. The base game itself encourages the pacifist run through giving bonus EXP for non-lethal takedowns.
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->[[BewareTheNiceOnes *A hundred turns later*]]

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->[[BewareTheNiceOnes *A ->*A hundred turns later*]]later*
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* In ''PerfectDark'', the player has the ability to disarm opponents. Most enemies who get disarmed will give up, but some may pull out another gun, pick up the dropped weapon, or attempt to punch the player, in which case you can simply knock them unconscious with a punch or [[PistolWhipping pistol whip]].

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* In ''PerfectDark'', ''VideoGame/PerfectDark'', the player has the ability to disarm opponents. Most enemies who get disarmed will give up, but some may pull out another gun, pick up the dropped weapon, or attempt to punch the player, in which case you can simply knock them unconscious with a punch or [[PistolWhipping pistol whip]].
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** Though every Commander Keen playthrough is arguably pacifist, as the blaster merely stuns enemies.


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** However, it's not possible to avoid [[spoiler: dying and reviving a number of times. And every time you "die," someone else dies instead, making you somewhat responsible for their death.]]
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* ''VideoGame/{{Undertale}}'' heavily advertises the ability to Spare enemies instead of fighting them. A totally pacifist run, without killing any enemies whatsoever, gets you [[spoiler: the True Ending, which is by far the happiest ending. Also, if you ''do'' kill enemies, the game ''will'' call you out on it severely.]]
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* ''{{Oddworld}}: Stranger's Wrath'', being a BountyHunter themed game, allows you to choose between killing an enemy, or simply stunning them long enough for you to trap then in your [[BagOfHolding bounty bag]]. Live enemies are worth more than dead enemies. Challenges could include bringing in all bounties alive, bringing in all outlaws alive, or bringing in all enemies in the game alive. Minor challenges could also include never attacking a non hostile NPC for Moolah, or neglecting to collect two optional Moolah rewards that require robbing innocents. [[spoiler:Due to a GenreShift late in the game, this becomes more difficult. You are required to kill several enemies (including the BigBad) during the final levels. In addition, the previously pacifistic Bounty Bag is replaced with a Bait Bag that is used to breed your living ammo. Guess what they eat?]]

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* ''{{Oddworld}}: ''VideoGame/{{Oddworld}}: Stranger's Wrath'', being a BountyHunter themed game, allows you to choose between killing an enemy, or simply stunning them long enough for you to trap then in your [[BagOfHolding bounty bag]]. Live enemies are worth more than dead enemies. Challenges could include bringing in all bounties alive, bringing in all outlaws alive, or bringing in all enemies in the game alive. Minor challenges could also include never attacking a non hostile NPC for Moolah, or neglecting to collect two optional Moolah rewards that require robbing innocents. [[spoiler:Due to a GenreShift late in the game, this becomes more difficult. You are required to kill several enemies (including the BigBad) during the final levels. In addition, the previously pacifistic Bounty Bag is replaced with a Bait Bag that is used to breed your living ammo. Guess what they eat?]]
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** Sometimes enforced in ''Splinter Cell: Double Agent'', where you're free to kill or spare the enemy, but killing them will lower the NSA's trust in you which, if it's low to begin with, might be something you can't afford. [[spoiler:The GameCube version forcibly averts this in the final mission where you're forced to kill certain JBA members where no matter what you do to them counts as a kill. Even grabbing and using the knockout button triggers his stab move instead.]]

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** Sometimes enforced in ''Splinter Cell: Double Agent'', where you're free to kill or spare the enemy, but killing them will lower the NSA's trust in you which, if it's low to begin with, might be something you can't afford. [[spoiler:The GameCube UsefulNotes/NintendoGameCube version forcibly averts this in the final mission where you're forced to kill certain JBA members where no matter what you do to them counts as a kill. Even grabbing and using the knockout button triggers his stab move instead.]]



* The remake of ''VideoGame/ResidentEvil'' for the GameCube has what is called "One Dangerous Zombie" mode, wherein a zombie completely strapped with explosives constantly follows you around through the game. Attack him even passively, and you get a game over. For the series proper, you obviously need to kill bosses in the main plotlines, but for standard {{Mook}}s and some of the minigames, you're free to try this challenge out.

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* The remake of ''VideoGame/ResidentEvil'' for the GameCube UsefulNotes/NintendoGameCube has what is called "One Dangerous Zombie" mode, wherein a zombie completely strapped with explosives constantly follows you around through the game. Attack him even passively, and you get a game over. For the series proper, you obviously need to kill bosses in the main plotlines, but for standard {{Mook}}s and some of the minigames, you're free to try this challenge out.

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never trust a trailer


* ''VideoGame/DeusExMankindDivided'': Much to the celebration of the fans, this game will require no deaths. Even bosses.

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* ''VideoGame/DeusExMankindDivided'': Much to the celebration of the fans, the developers have promised that this game will require no deaths. Even bosses.
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* Most missions in the various ''VideoGame/{{Hitman}}'' games can be completed without killing anyone other than the mission's intended target(s). In ''Hitman 2'' and onward, doing so earns the player the rating "Silent Assassin" and usually comes with a reward of some sort.[[note]]Which, ironically, always seem to be some sort of firearms.[[/note]]
** In the 4th game, ''Blood Money'', killing anyone other than the target(s) can make later missions more difficult as your notoriety will grow, especially if you leave witnesses and/or get caught on camera. However, you can obtain the surveillance tape if you get caught on camera before leaving the mission, and pay money to cover up the crime after the mission. Killing witnesses, however, can make things worse.

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* Most missions in the various ''VideoGame/{{Hitman}}'' games can be completed without killing anyone other than the mission's intended target(s). In ''Hitman 2'' ''[[VideoGame/Hitman2SilentAssassin Hitman 2]]'' and onward, doing so earns the player the rating "Silent Assassin" and usually comes with a reward of some sort.[[note]]Which, ironically, always seem to be some sort of firearms.[[/note]]
** In the 4th game, ''Blood Money'', ''[[VideoGame/HitmanBloodMoney Blood Money]]'', killing anyone other than the target(s) can make later missions more difficult as your notoriety will grow, especially if you leave witnesses and/or get caught on camera. However, you can obtain the surveillance tape if you get caught on camera before leaving the mission, and pay money to cover up the crime after the mission. Killing witnesses, however, can make things worse.

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Added a Doom The Roguelike entry.



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* ''DoomTheRoguelike'' enforces this behavior on players in the Angel of Pacifisim challenge by simply disallowing any use of weapons. The player wins by running through all the levels and finally nuking the Spider Mastermind (the player gets the nuke at the start), and to ease things up (somewhat), the player gets a levelup after descending every third stairs. This encourages players to enter certain special levels that have the entrance and exit close to each other, and any and all monsters killing themselves or others (through infighting, running through lava or [[TooDumbToLive shooting barrels while standing next to them]] are credited to the player, with an according experience gain.
** However, there are [[UpToEleven extra challenges]] that take this concept to the extreme - the Archangel of Pacifisim takes away the "levelup at every third floor" mechanic, and even worse, the Angelic Pacifist badge requires the player to win the game with exactly ''one kill'' (that one being the Mastermind) - if any monster is killed by other monster's attack, or even more unluckily, if a monster is generated on acid or lava, you can just kiss your run goodbye.
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Use adverbs wisely.


* ''VideoGame/StarFox64'' offered an interesting variant since bosses are worth more "kills" if they are defeated fast, so players attempting this had to wait a while in those fights while dodging the attacks and (depending on the exact definition and route) protecting their teammates in those cases where they can actually get attacked by these bosses.

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* ''VideoGame/StarFox64'' offered an interesting variant since bosses are worth more "kills" if they are defeated fast, quickly, so players attempting this had to wait a while in those fights while dodging the attacks and (depending on the exact definition and route) protecting their teammates in those cases where they can actually get attacked by these bosses.
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** Sometimes enforced in ''Splinter Cell: Double Agent'', where you're free to kill or spare the enemy, but killing them will lower the NSA's trust in you which, if it's low to begin with, might be something you can't afford. [[spoiler:The GameCube version forcibly averts this in the final mission where you're forced to kill certain JBA members where no matter what you do to them counts as a kill. Even grabbing and using the knockout button triggers his stab move instead.]]
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* ''VideoGame/SilentHillDownpour'', going through the game without killing so much as a single enemy is [[spoiler:mandatory to get the best ending in the game. You're allowed to incapacitate enemies (where they're downed but still twitching) and to knock over Tormented Souls to slow down The Void, but given how aggressive and persistent some enemies are and how tricky it can be to not accidentally kill them while defending yourself, this amounted to one massive ScrappyMechanic.]]
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[[AC:FourX]]
* ''Videogame/EndlessSpace'' encourages this with an achievement that is rewarded for winning a game without ever placing a weapons module on a ship (bar the StartingUnits). However, due to either an oversight or [[TechnicalPacifist intentional exception]], planetary invasion modules don't count as weapons, allowing Amoeba ships [[StoneWall covered in defenses but with no "weapons"]] to invade and annex other empires' planets.
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* In the Bakumatsu chapter of ''LiveALive,'' Oboro keeps a running mental tally of how many people he's killed (only humans; ghosts, demons, and machines don't count towards this total) over the course of the chapter. Somewhat overlapping with the StealthRun, finishing the chapter with zero kills (which requires a good number of [[GuideDangIt counterintuitive steps]]) nets you his [[InfinityPlusOneSword Infinity Plus 0.5 Sword]] for use in the final chapter. It's possible to get an equivalent weapon by beating a rather difficult BonusBoss.

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* In the Bakumatsu chapter of ''LiveALive,'' ''VideoGame/LiveALive,'' Oboro keeps a running mental tally of how many people he's killed (only humans; ghosts, demons, and machines don't count towards this total) over the course of the chapter. Somewhat overlapping with the StealthRun, finishing the chapter with zero kills (which requires a good number of [[GuideDangIt counterintuitive steps]]) nets you his [[InfinityPlusOneSword Infinity Plus 0.5 Sword]] for use in the final chapter. It's possible to get an equivalent weapon by beating a rather difficult BonusBoss.
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** Two of the endings however, require the death of the BigBad. One ending is explicit, as the [[spoiler: player presses a button that causes him to blow up quite violently]] where as the other he dies as a result of the player [[spoiler: blowing up the final level. The third ending might have him die, but the game never states his fate.]]


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* ''VideoGame/DeusExMankindDivided'': Much to the celebration of the fans, this game will require no deaths. Even bosses.
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* ''VideoGame/DevilSurvivor'' ''[[UpdatedRerelease Overclocked]]'' gives you this as an in-game option on Naoya's 8th Day. Now that you are the King Of Bel and are about to declare war on God and his army, the humans in the Yamanote Lockdown areas are pretty angry at you and want to kill you for causing demons to run free now. You are given the option to fight all battles against the army of angels ''and'' kill all humans who oppose you or you can choose to only fight the angels and leave all humans alive. Both options net you a title each and minor differences in dialogue and battles.
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* In ''JaggedAlliance 2'' you can finish the game without killing anyone except the queen and without liberating any towns just by cutting across country to the capital, sneaking past the soldiers there, and killing the queen before any of her guards arrive.

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* In ''JaggedAlliance ''VideoGame/JaggedAlliance 2'' you can finish the game without killing anyone except the queen and without liberating any towns just by cutting across country to the capital, sneaking past the soldiers there, and killing the queen before any of her guards arrive.

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* ''Mars: War Logs'' allows you to spare the life of every NPC you fight.



* ''Mars: War Logs'' allows you to spare the life of every NPC you fight.
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* ''Mars: War Logs'' allows you to spare the life of every NPC you fight.
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-->-- [[http://www.computerandvideogames.com/195920/blog/galactic-civilizations-diary-days-1-26/ This]] LetsPlay of ''[[GalacticCivilizations Galactic Civilizations 2]]''.

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-->-- [[http://www.computerandvideogames.com/195920/blog/galactic-civilizations-diary-days-1-26/ This]] LetsPlay of ''[[GalacticCivilizations ''[[VideoGame/GalacticCivilizations Galactic Civilizations 2]]''.



* ''GalacticCivilizations'': you don't get an achievement for it, but you can win by forming Alliances with all the other races, forming an Alliance with one race and having ''them'' crush your enemies, or by using heavily upgraded influence starbases to either culture-hug enemy worlds into defecting to your side, or to mark most of the map as your territory (which brings with it the incidental bonus that you can ram through any result you want at the United Planets and nobody will have the voting power to stop you).

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* ''GalacticCivilizations'': ''VideoGame/GalacticCivilizations'': you don't get an achievement for it, but you can win by forming Alliances with all the other races, forming an Alliance with one race and having ''them'' crush your enemies, or by using heavily upgraded influence starbases to either culture-hug enemy worlds into defecting to your side, or to mark most of the map as your territory (which brings with it the incidental bonus that you can ram through any result you want at the United Planets and nobody will have the voting power to stop you).
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[[AC:LightGunGame]]
* In ''VideoGame/VirtuaCop'', [[BlastingItOutOfTheirHands shooting an enemy's weapon]] or hand disables them and awards you with a "Justice Shot" that is worth a lot more points than simply killing them. Bosses and vehicle-bound enemies still have to be killed though.
* ''Confidential Mission'', another light gun game by Creator/{{Sega}} using many of the mechanics from ''Virtua Cop'' also featured "Justice Shots."

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