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* ''VideoGame/{{Qwak}}'' has the "Peacefully done" level bonus.

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* ''VideoGame/{{Qwak}}'' has the "Peacefully done" level bonus.bonus for killing no enemies on a level.
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* In an old computer game, ''Pharoah's Tomb'', you only have to kill two monsters in the first part. You do get a reward though: you have a maximum of 5 spears, and getting a 6th gives you a lot of points.

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* In an old computer game, ''Pharoah's Tomb'', ''VideoGame/PharaohsTomb'', you only have to kill two monsters in the first part. You do get a reward though: you have a maximum of 5 spears, and getting a 6th gives you a lot of points.



* ''Qwak'' has the "Peacefully done" level bonus.
* ''NewSuperMarioBrosU'' has some challenges such as "Be Gentle To Giants" revolving around doing a level from the Story Mode without attacking any enemies.

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* ''Qwak'' ''VideoGame/{{Qwak}}'' has the "Peacefully done" level bonus.
* ''NewSuperMarioBrosU'' ''VideoGame/NewSuperMarioBrosU'' has some challenges such as "Be Gentle To Giants" revolving around doing a level from the Story Mode without attacking any enemies.



* In ''{{Nethack}}'', 'pacifism' is one of the many voluntary conduct challenges that is tracked by the game (along with atheism, vegetarianism, breatharianism, illiteracy, etc). Put in scare-quotes since in ''{{Nethack}}'' '[[TechnicalPacifist pacifism]]' means that your ''pets'' do all the killing instead of you; you can attack the monsters all you want as long as it's not you that lands the killing blow. (You can also wear a ring of conflict to make the monsters kill each other, though then you have to make sure your (usually very powerful) pets don't kill ''you''.) There actually isn't a single creature in the game who must die (as you can steal any important items instead - this applies to Quest Nemesis, Vlad, Rodney, and the High priest), but winning without you '''or''' your pets killing anything is impossible.

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* In ''{{Nethack}}'', ''VideoGame/NetHack'', 'pacifism' is one of the many voluntary conduct challenges that is tracked by the game (along with atheism, vegetarianism, breatharianism, illiteracy, etc). Put However, in scare-quotes since in ''{{Nethack}}'' ''[=NetHack=]'' '[[TechnicalPacifist pacifism]]' means that your ''pets'' do all the killing instead of you; you can attack the monsters all you want as long as it's not you that lands the killing blow. (You can also wear a ring of conflict to make the monsters kill each other, though then you have to make sure your (usually very powerful) pets don't kill ''you''.) There actually isn't a single creature in the game who must die (as you can steal any important items instead - this applies to Quest Nemesis, Vlad, Rodney, and the High priest), but winning without you '''or''' your pets killing anything is impossible.
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* There are two ways to gain [[ExperiencePoints AP]] in ''VideoGame/{{Ingress}}'': Building portal infrastructure such as resonators and portal links, and attacking enemy portals with weapon items. It is possible, though potentially tedious, to achieve [[{{Cap}} Level 8]] without ever using weapons.

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* There are two three ways to gain [[ExperiencePoints AP]] in ''VideoGame/{{Ingress}}'': Building portal infrastructure such as resonators and portal links, hacking enemy portals, and attacking enemy portals with weapon items. It is possible, though potentially tedious, to achieve [[{{Cap}} Level 8]] without ever using weapons.
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[[AC:AlternateRealityGame]]
* There are two ways to gain [[ExperiencePoints AP]] in ''VideoGame/{{Ingress}}'': Building portal infrastructure such as resonators and portal links, and attacking enemy portals with weapon items. It is possible, though potentially tedious, to achieve [[{{Cap}} Level 8]] without ever using weapons.
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->''"Rank: Dot Eater!"''
-->--'''VideoGame/{{Ikaruga}}'', after completing a stage without firing at all
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->''"Rank: Dot Eater!"''
-->--'''VideoGame/{{Ikaruga}}'', after completing a stage without firing at all
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Person trying to level to 70 hit level 70


* There is one player in ''WorldOfWarcraft'' who is actually attempting to level to 70 [[http://www.wowinsider.com/2008/01/08/15-minutes-of-fame-noor-the-pacifist/ without killing anything.]]

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* There is one player in ''WorldOfWarcraft'' who is actually attempting to has reached level to 70 [[http://www.wowinsider.com/2008/01/08/15-minutes-of-fame-noor-the-pacifist/ without killing anything.]]
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* The Culture, Diplomatic and (to a certain extent) Space Race victories in ''{{Civilization}}'' can be achieved without a single battle (although the higher levels will manipulate you into conflicts with other Civs).

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* The Culture, Diplomatic and (to a certain extent) Space Race victories in ''{{Civilization}}'' ''VideoGame/{{Civilization}}'' can be achieved without a single battle (although the higher levels will manipulate you into conflicts with other Civs).
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** ''[[TwentyTwentySeven 2027]]'' also allows this, however, you will not be able to complete the final [[spoiler: Judician mission.]]

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** ''[[TwentyTwentySeven ''[[VideoGame/TwentyTwentySeven 2027]]'' also allows this, however, you will not be able to complete the final [[spoiler: Judician mission.]]
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I\'m totally wrong about this one; sorry.


* The various ''SilentHill'' games are slightly schizophrenic on whether or not killing the monsters is "bad." Some of the games give more stars/points the fewer monsters you kill and some give you the bad ending if you kill too many, and others require you to kill as many as you can to get the best ending/points. Given the MindScrew nature of the series perhaps it means the monsters represent something different to each character.

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* The various ''SilentHill'' games are slightly schizophrenic on whether or not killing the monsters is "bad." Some of the games give more stars/points the fewer monsters you kill and some give you the bad ending if you kill too many, and others require you to kill as many as you can to get the best ending/points. Given the MindScrew nature of the series perhaps it means the monsters represent something different to each character.
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* Many of the ''Franchise/TombRaider'' games have been criticized for not allowing for pacifist runs, as the player is often required to kill wildlife and human characters in order to proceed.

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* Many of the ''Franchise/TombRaider'' games have been criticized for not allowing for pacifist runs, as the player is often required to kill wildlife and human characters in order to proceed.
Is there an issue? Send a MessageReason:
None


* The various ''SilentHill'' games is slightly schizophrenic on whether or not killing the monsters is "bad." Some of the games give more stars/points the fewer monsters you kill and some give you the bad ending if you kill too many, and others require you to kill as many as you can to get the best ending/points. Given the MindScrew nature of the series perhaps it means the monsters represent something different to each character.

to:

* The various ''SilentHill'' games is are slightly schizophrenic on whether or not killing the monsters is "bad." Some of the games give more stars/points the fewer monsters you kill and some give you the bad ending if you kill too many, and others require you to kill as many as you can to get the best ending/points. Given the MindScrew nature of the series perhaps it means the monsters represent something different to each character.
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None


* ''SuperMarioBrosU'' has some challenges such as "Be Gentle To Giants" revolving around doing a level from the Story Mode without attacking any enemies.

to:

* ''SuperMarioBrosU'' ''NewSuperMarioBrosU'' has some challenges such as "Be Gentle To Giants" revolving around doing a level from the Story Mode without attacking any enemies.

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* ''SuperMarioBrosU'' has some challenges such as "Be Gentle To Giants" revolving around doing a level from the Story Mode without attacking any enemies.


* Most missions in the various ''VideoGame/{{Hitman}}'' games can be completed without killing anyone other than the mission's intended target(s). In ''Hitman 2'' and onward, doing so earns the player the rating "Silent Assassin" and usually comes with a reward of some sort.[[hottip:*:Which, ironically, always seem to be some sort of firearms.]]

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* Most missions in the various ''VideoGame/{{Hitman}}'' games can be completed without killing anyone other than the mission's intended target(s). In ''Hitman 2'' and onward, doing so earns the player the rating "Silent Assassin" and usually comes with a reward of some sort.[[hottip:*:Which, [[note]]Which, ironically, always seem to be some sort of firearms.]][[/note]]
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Off the top of my head, I recall Halo 3 has a mission requiring to destroy anti-air Wraiths, and kill their drivers. Therefore, cutting this.


* In the ''{{Halo}}'' trilogy, not counting bosses in 2/3 you can kill 0 enemies and win.
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* ''SonicGenerations'' on the 3DS includes missions that require this. It's guaranteed to require multiple tries [[DamnYouMuscleMemory simply because of the homing attack]].

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* ''SonicGenerations'' ''VideoGame/SonicGenerations'' on the 3DS includes missions that require this. It's guaranteed to require multiple tries [[DamnYouMuscleMemory simply because of the homing attack]].
* ''Qwak'' has the "Peacefully done" level bonus.
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* The ''{{Thief}}'' games, on higher difficulties, sometimes ''require'' you not to kill anyone in a mission. Ideally, you do so by just getting around without being noticed. If you must pop someone, though, you have a blackjack which can knock the unaware victim out in a single strike. You can play through the 1st game ''and'' 2nd game without knocking out anyone or anything, let alone killing them.

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* The ''{{Thief}}'' games, on higher difficulties, sometimes ''require'' you not to kill anyone in a mission. Ideally, you do so by just getting around without being noticed. If you must pop someone, though, you have a blackjack which can knock the unaware victim out in a single strike. You can play through the 1st game ''and'' 2nd game without knocking out anyone or anything, let alone killing them. In rare missions, you may be restricted from even knocking out people, or from even being detected.
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* ''VideoGame/DeusExHumanRevolution'', like its predecessors, can be played in a pacifist manner, except for a handful of forced boss battles. Unlike the first two games though, the bosses can't be circumvented so you have to fight and kill them. (The upcoming Wii U version and the UpdatedRerelease for PC based on it will have optional methods to non-fatally subdue bosses.) There is an achievement for doing a pacifist run (excepting the boss battles). Storyline wise, it makes sense, because the bosses are absolutely insane and have very much crossed the MoralEventHorizon.

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* ''VideoGame/DeusExHumanRevolution'', like its predecessors, can be played in a pacifist manner, except for a handful of forced boss battles. Unlike the first two games though, the bosses can't be circumvented so you have to fight and kill them. (The upcoming Wii U version and the UpdatedRerelease for PC based on it will have optional methods to non-fatally subdue or at least skip past bosses.) There is an achievement for doing a pacifist run (excepting the boss battles). Storyline wise, it makes sense, because the bosses are absolutely insane and have very much crossed the MoralEventHorizon.
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None


* ''VideoGame/DeusExHumanRevolution'', like its predecessors, can be played in a pacifist manner, except for a handful of forced boss battles. Unlike the first two games though, the bosses can't be circumvented so you have to fight and kill them. (The upcoming Wii U verison will have optional methods to non-fatally subdue bosses.) There is an achievement for doing a pacifist run (excepting the boss battles). Storyline wise, it makes sense, because the bosses are absolutely insane and have very much crossed the MoralEventHorizon.

to:

* ''VideoGame/DeusExHumanRevolution'', like its predecessors, can be played in a pacifist manner, except for a handful of forced boss battles. Unlike the first two games though, the bosses can't be circumvented so you have to fight and kill them. (The upcoming Wii U verison version and the UpdatedRerelease for PC based on it will have optional methods to non-fatally subdue bosses.) There is an achievement for doing a pacifist run (excepting the boss battles). Storyline wise, it makes sense, because the bosses are absolutely insane and have very much crossed the MoralEventHorizon.
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* ''VideoGame/NightStriker'' has a bonus called the Pacifist Bonus, where if you do not shoot at anything, you earn 2,000,000 points. This bonus stacks up per stage for six stages. (ST.1 - 2 mil, ST.2 - 4 mil, ST.3 - 6 mil, etc.) [[http://www.youtube.com/watch?v=q5LdKuLE4hU An example of this in action can be seen here]]

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* ''VideoGame/NightStriker'' has a bonus called the Pacifist Bonus, where if you do not shoot at anything, anything ''and'' [[NoDamageRun not take damage either]], you earn 2,000,000 points. This bonus stacks up per stage for six stages. (ST.1 - 2 mil, ST.2 - 4 mil, ST.3 - 6 mil, etc.) [[http://www.youtube.com/watch?v=q5LdKuLE4hU An example of this in action can be seen here]]
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Changing link to the original upload rather than the stolen version.


* Webcomic/BrawlInTheFamily's ''Ode to Minions'' inspired at least one person with a Youtube account to play ''Super Mario World'' without killing anything. And really, [[TearJerker it would inspire anyone to.]] [[http://www.youtube.com/watch?v=cEojI5-IueI Just listen to it.]]

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* Webcomic/BrawlInTheFamily's ''Ode to Minions'' inspired at least one person with a Youtube account to play ''Super Mario World'' without killing anything. And really, [[TearJerker it would inspire anyone to.]] [[http://www.youtube.com/watch?v=cEojI5-IueI com/watch?v=VrO2KDT8jCw Just listen to it.]]
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* Suprisingly possible in ''{{Eador}}'', TBS similar to ''HeroesOfMightAndMagic'', ''MasterOfMagic'' and ''AgeOfWonders''. You can capture most provinces by bribing guards, making alliances with local population/thugs/baron. Even if you've started battle you haven't to kill opposition: most units can be frightened (usually by magic) so they simply run away and the battle is won. If your empire becomes powerful enough other Lords may just give up and you've won the scenario.
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** Considering they're literally TooDumbToLive, walking and driving around (and diving under the treads of that tank you just stole) in an active plague zone like nothing's wrong until an Infected runs up and decides to have a snack, you could simply stress it as a "no deliberate kills of civilians" run and ignore collateral damage. It's also impossible to get through the game without wasting a few hundred soldiers, but you could feasibly keep your [[SemperFi Marine]] [[PunchClockVillian casualties]] to a minimum besides the required consume targets, only feasting on the [[AssholeVictim Blackwatch]] [[GasMaskMooks goons]] and Infected.

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** Considering they're literally TooDumbToLive, walking and driving around (and diving under the treads of that tank you just stole) in an active plague zone like nothing's wrong until an Infected runs up and decides to have a snack, you could simply stress it as a "no deliberate kills of civilians" run and ignore collateral damage. It's also nearly impossible to get through the game without wasting a few hundred soldiers, soldiers in the course of the missions, but you could feasibly keep your [[SemperFi Marine]] [[PunchClockVillian [[PunchClockVillain casualties]] to a minimum besides the required consume targets, only feasting on the [[AssholeVictim Blackwatch]] [[GasMaskMooks goons]] and Infected.
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** The [[VideoGame/MetroLastLight sequel]] also has multiple achievements and morality points for a pacifist run or StealthRun. It's possible to go the entire game barring the last level without killing any human enemies or being detected thanks to the ruthlessly efficient (and hilarious) silent takedown that involves punching a poor {{Mook}} in the face. You essentially have to do this to get the good ending.


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** Considering they're literally TooDumbToLive, walking and driving around (and diving under the treads of that tank you just stole) in an active plague zone like nothing's wrong until an Infected runs up and decides to have a snack, you could simply stress it as a "no deliberate kills of civilians" run and ignore collateral damage. It's also impossible to get through the game without wasting a few hundred soldiers, but you could feasibly keep your [[SemperFi Marine]] [[PunchClockVillian casualties]] to a minimum besides the required consume targets, only feasting on the [[AssholeVictim Blackwatch]] [[GasMaskMooks goons]] and Infected.
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* Killing is kind of unavoidable in the ''VideoGame/GrandTheftAuto'' series, but many people have tried to not kill anyone as they go about the optional objectives - trying not to run over people on the sidewalk, etc. Doing their best to kill the absolute ''minimum'' number of people to finish the game.
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* Feros in MassEffect has a mission where you can choose to simply knock out the colonists being controlled by the local EldritchAbomination instead of killing them. While this makes the mission much more difficult it is definitely worth it for a Paragon Shepard.

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* Feros in MassEffect ''VideoGame/MassEffect1'' has a mission where you can choose to simply knock out the colonists being controlled by the local EldritchAbomination instead of killing them. While this makes the mission much more difficult it is definitely worth it for a Paragon Shepard.
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* Many of the ''TombRaider'' games have been criticized for not allowing for pacifist runs, as the player is often required to kill wildlife and human characters in order to proceed.

to:

* Many of the ''TombRaider'' ''Franchise/TombRaider'' games have been criticized for not allowing for pacifist runs, as the player is often required to kill wildlife and human characters in order to proceed.
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* The Culture, Diplomatic and (to a certain extent) Space Race victories in ''{{Civilization}}'' can be achieved without a single battle (although the higher levels will manipulate you into conflicts with other Civs).

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