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* ''VideoGame/MissionImpossibleKonami'':

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* ''VideoGame/MissionImpossibleKonami'':''VideoGame/MissionImpossible1990'':
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* ''VideoGame/KingdomComeDeliverance'' allows for stealth as an option, although some level of stealth is mandatory for one story mission. It's dependent on both Henry's skill level and whatever clothing he's wearing; darker clothing will make him less conspicuous and armour will make more noise, as the various pieces will rattle as he moves. Henry can also perform takedowns (nonlethal at first, but he can learn how to BackStab at stealth level 5, provided he has a dagger on his person) or sneak into enemy camps to poison their food if he's feeling particularly nasty. Carrying out jobs for the millers is a useful way to practice stealth skills, as they generally involve sneaking into houses, lockpicking and/or pickpocketing.
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* The third chapter of ''VideoGame/MaxPayne 3'' has several rooms where you can either directly engage the enemy, or wait in hiding until they leave.

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* The third chapter of ''VideoGame/MaxPayne 3'' ''VideoGame/MaxPayne3'' has several rooms where you can either directly engage the enemy, enemy or wait in hiding until they leave.leave, while a specific moment towards the beginning of the fifth chapter provides the opportunity to silently dispatch a pair of thugs and avoid confronting their backup; Max will even comment on how out-of-character this sort of subtlety is for him after doing so.
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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': To reach the Arbiter's Grounds, Link must pass through the Bokoblin Compound, a mini-fortress/guard station.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'': To reach the Arbiter's Grounds, Link must pass through the Bokoblin Compound, a mini-fortress/guard station.



** In ''VideoGame/TheLegendOfZeldaMajorasMask'', it appears to be necessary to infiltrate the Pirate Fortress via stealth, as the pirates will throw him out of spotted. However, if he has the Stone Mask, the pirates will not notice his presence at all.
** The same goes for the Gerudo Fortress in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', where you can either spend a good amount of time memorizing the guards' patrol routes and sneaking by them to avoid capture, or --since [[TheGuardsMustBeCrazy they don't have the sense to confiscate your gear when they capture you]]-- you can use arrows to KO their asses and simply explore the compound at your leisure.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' adds a stealth mechanic where you can sneak up on enemies to do more damage, or even to rob their camps blind with them none the wiser. The game lets you know if you're too loud with a waveform indicator showing all the sounds Link is making.

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** In ''VideoGame/TheLegendOfZeldaMajorasMask'', ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', it appears to be necessary to infiltrate the Pirate Fortress via stealth, as the pirates will throw him out of spotted. However, if he has the Stone Mask, the pirates will not notice his presence at all.
** The same goes for the Gerudo Fortress in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', where you can either spend a good amount of time memorizing the guards' patrol routes and sneaking by them to avoid capture, or --since [[TheGuardsMustBeCrazy they don't have the sense to confiscate your gear when they capture you]]-- you can use arrows to KO their asses and simply explore the compound at your leisure.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' adds a stealth mechanic where you can sneak up on enemies to do more damage, or even to rob their camps blind with them none the wiser. The game lets you know if you're too loud with a waveform indicator showing all the sounds Link is making.
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* ''VideoGame/MissionImpossibleKonami'':
** Stealth is a big part of the game, though not strictly speaking is it necessary. Various enemies are on constant patrols, and will only attack once they spot your agent. Taking them out before they see you will save you considerable grief.
** Nicholas' disguises are quite useful for this purpose. Though they only last for a few seconds, that's enough time to run past an enemy and/or take him out with your weapons.
** Many rooms feature security cameras, laser tripwires, or spy bots that patrol the room. You don't need to avoid them, but doing so will avoid triggering an attack by the powerful Iron Claw enemies. Be aware that Nicholas' disguises won't fool any electronic sensors.
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* In the ''VideoGame/{{Hitman}}'' series, you can play the game like a typical ThirdPersonShooter; however, you get a better rating (and thus unlock better weapons) by using stealth and deception to off your targets. The protagonist 47 is quite vulnerable to gunfire however, and for the first few instalments, 47 was unable to heal in the course of a mission, so even you wish to kill everyone in sight you will have to do it somewhat carefully. ''[[VideoGame/HitmanBloodMoney Blood Money]]'' added the ability to purchase bulletproof vests and medication to stave off injury, and all games after this have RegeneratingHealth that kicks in after a few seconds in cover, mitigating this somewhat.

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* In the ''VideoGame/{{Hitman}}'' ''Franchise/{{Hitman}}'' series, you can play the game like a typical ThirdPersonShooter; however, you get a better rating (and thus unlock better weapons) by using stealth and deception to off your targets. The protagonist 47 is quite vulnerable to gunfire however, and for the first few instalments, 47 was unable to heal in the course of a mission, so even you wish to kill everyone in sight you will have to do it somewhat carefully. ''[[VideoGame/HitmanBloodMoney Blood Money]]'' added the ability to purchase bulletproof vests and medication to stave off injury, and all games after this have RegeneratingHealth that kicks in after a few seconds in cover, mitigating this somewhat.



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*** Freeing Divine Beast Vah Ruta requires you to collect Shock Arrows from a nearby [[BossInMookClothing Lynel]]'s camp -- while this Lynel is always the weakest variety, it's likely you'll get to this part of the game early enough that it'll still vastly outmatch you, so you'll probably want to avoid its wrath and just collect the arrows stuck in the environment because even if you have the skill to defeat it, you're likely to [[DurabilitySystem run out of weapons]] mid battle.

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*** Freeing Divine Beast Vah Ruta requires you to collect Shock Arrows from a nearby [[BossInMookClothing Lynel]]'s camp -- while this Lynel is always the weakest variety, it's likely you'll get to this part of the game early enough that it'll still vastly outmatch you, so you'll probably want to avoid its wrath and just collect the arrows stuck in the environment because even if you have the skill to defeat it, you're likely to [[DurabilitySystem [[BreakableWeapons run out of weapons]] mid battle.

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Expanded the Bot W examples


*** The game intends for you to be stealthy when infiltrating the Yiga Clan's hideout. You won't get a GameOver if you're caught, but the patrolling sentries have a OneHitKill attack that even ignores AutoRevive. The official player's guide mentions that with luck, skill, or [[SequenceBreaking cheesing your way into areas with better equipment]], fighting them is ''technically'' an option, but stealth is the better way to go.
*** Freeing Divine Beast Vah Ruta requires you to collect Shock Arrows from a nearby [[BossInMookClothing Lynel]]'s camp -- while this Lynel is always the weakest variety, it's likely you'll get to this part of the game early enough that it'll still vastly outmatch you, so you'll probably want to avoid its wrath and just collect the arrows stuck in the environment.
*** Vah Rudaniah uses drones to try to detect Link and his GuestStarPartyMember Yunobo's presence, but alternatively, Link can instead use Magnesis on a metal crate then just smash the drones with it.

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*** The game intends for you to be stealthy when infiltrating the Yiga Clan's hideout. You won't get a GameOver if you're caught, but the patrolling sentries have a OneHitKill attack that even ignores AutoRevive. The official player's guide mentions that with luck, skill, or [[SequenceBreaking cheesing your way into areas with better equipment]], fighting them is ''technically'' an option, but stealth is the better way to go. \n However, each of the 2 rooms also provides vantage points where you can't be spotted while having a lookout on the entire room, so you can also snipe them with [[OneHitKill Ancient Arrows]]. Whether this option is an example or a subversion shall be left up to the reader.
*** Freeing Divine Beast Vah Ruta requires you to collect Shock Arrows from a nearby [[BossInMookClothing Lynel]]'s camp -- while this Lynel is always the weakest variety, it's likely you'll get to this part of the game early enough that it'll still vastly outmatch you, so you'll probably want to avoid its wrath and just collect the arrows stuck in the environment.
environment because even if you have the skill to defeat it, you're likely to [[DurabilitySystem run out of weapons]] mid battle.
*** Vah Rudaniah uses drones to try to detect Link and his GuestStarPartyMember Yunobo's presence, but alternatively, Link can instead use Magnesis on a metal crate then just smash the drones with it. Or attack them with any other weapon in his arsenal.
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* Nothing in ''VideoGame/ThePersistence'' requires you to sneak around, so if you just want to go around smacking ten-foot tall hulks and gunning down defective robots, more power to you. Just get used to the GameOver screen.
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An Axe To Grind is no longer a trope


** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', both the ThievesGuild and the local [[MurderInc assassin's guild]] (the Morag Tong and Dark Brotherhood, respectively) generally ''encourage'' stealth, but don't really enforce it. In fact, the Morag Tong, being an honorable and legal (within Morrowind) entity, encourages their agents to turn themselves in and present their "Writs of Execution" to ensure that the "[[DoubleSpeak honorable execution]]" remains above board. ''Oblivion''[='s=] Dark Brotherhood includes a [[MightyGlacier heavily-armored]] and [[AnAxeToGrind axe-wielding]] [[OurOrcsAreDifferent Orc]] assassin, who [[LeeroyJenkins disposes with stealth entirely]] and encourages you to do the same if you ask for mission advice. Save for occasionally giving better rewards for using stealth, you can typically advance in all of the above factions by completing the missions without using stealth.

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** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', both the ThievesGuild and the local [[MurderInc assassin's guild]] (the Morag Tong and Dark Brotherhood, respectively) generally ''encourage'' stealth, but don't really enforce it. In fact, the Morag Tong, being an honorable and legal (within Morrowind) entity, encourages their agents to turn themselves in and present their "Writs of Execution" to ensure that the "[[DoubleSpeak honorable execution]]" remains above board. ''Oblivion''[='s=] Dark Brotherhood includes a [[MightyGlacier heavily-armored]] and [[AnAxeToGrind axe-wielding]] axe-wielding [[OurOrcsAreDifferent Orc]] assassin, who [[LeeroyJenkins disposes with stealth entirely]] and encourages you to do the same if you ask for mission advice. Save for occasionally giving better rewards for using stealth, you can typically advance in all of the above factions by completing the missions without using stealth.
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* ''VideoGame/PAYDAY2'' has Plan B approaches for almost every heist: if you want to go in dressed in heavy armor and carrying a huge gun, feel free: you'll be assured of having to fight it out with the cops, but at least now you have the equipment to handle them. The only exceptions are "Loud-Only" heists, where you start under siege already or there's functionally no way to avoid setting off an alarm, and Shadow Raid, Car Shop, and Murky Station, which are Stealth Required: trigger the alarm and you have 1 minute, 4 minutes, or 13 seconds respectively to flee.

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* ''VideoGame/PAYDAY2'' has Plan B approaches for almost every heist: if you want to go in dressed in heavy armor and carrying a huge gun, feel free: you'll be assured of having to fight it out with the cops, but at least now you have the equipment to handle them. The only exceptions are "Loud-Only" heists, where you start under siege already or there's functionally no way to avoid setting off an alarm, and Shadow Raid, Car Shop, and Murky Station, The Yacht Heist, and Breakin' Feds, which are Stealth Required: trigger the alarm and you have 1 minute, 4 only minutes, or 13 even mere seconds respectively depending on the heist and difficulty, to flee.
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* ''VideoGame/GhostRecon'': ''Future Soldier'' offers higher scores for sync-shots, neck-snaps, and stealth kills, but they're not necessary except for a few short no-alarm segments. And even then, unsuppressed weapons can be used stealthily by ensuring no one is left alive to sound the alarm.

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* ''VideoGame/GhostRecon'': ''Future Soldier'' ''VideoGame/GhostReconFutureSoldier'' offers higher scores for sync-shots, neck-snaps, and stealth kills, but they're not necessary except for a few short no-alarm segments. And even then, unsuppressed weapons can be used stealthily by ensuring no one is left alive to sound the alarm.
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** ''VideoGame/LuminousAvengeriX'' has a couple of stages that feature grounded Patrol Bots with a line of sight represented by an infared sight. If hit or when spotted, the head will lock in place (doubling their HP) and fire a continuous stream of lasers until they are destroyed or when the target is of their sight. Bullit Dashing onto them while unaware will disable them permanently.

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** ''VideoGame/LuminousAvengeriX'' ''VideoGame/LuminousAvengerIX'' has a couple of stages that feature grounded Patrol Bots with a line of sight represented by an infared sight. If hit or when spotted, the head will lock in place (doubling their HP) and fire a continuous stream of lasers until they are destroyed or when the target is of their sight. Bullit Dashing onto them while unaware will disable them permanently.

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* ''VideoGame/LuminousAvengerIx'' has a couple of stages that feature grounded Patrol Bots with a line of sight represented by an infared sight. If hit or when spotted, the head will lock in place (doubling their HP) and fire a continuous stream of lasers until they are destroyed or when the target is of their sight. Bullit Dashing onto them while unaware will disable them permanently.

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* ''VideoGame/LuminousAvengerIx'' ''VideoGame/AzureStrikerGunvoltSeries''
** ''VideoGame/LuminousAvengeriX''
has a couple of stages that feature grounded Patrol Bots with a line of sight represented by an infared sight. If hit or when spotted, the head will lock in place (doubling their HP) and fire a continuous stream of lasers until they are destroyed or when the target is of their sight. Bullit Dashing onto them while unaware will disable them permanently.permanently.
** The gimmick for the Forest stage in ''VideoGame/AzureStrikerGunvolt3'' is that you have to move in stealthily while avoiding mooks and security systems with a detection sensor, and being spotted results in said mooks firing their HMG's relentlessly at you. While you can blitz your way in, being stealthy is the preferred method and the dialogue will change if you managed to sneak your way in undetected.

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* ''VideoGame/ResidentEvil6'' has the Submarine Sequence in Ada's scenario. There's plenty of ammo and cover to go MoreDakka with her machine pistol and [[StuffBlowingUp exploding crossbow bolts]] and mow the J'avo down, but it is possible (and a ''lot'' more satisfying) to sneak through without ever firing a shot and never being seen.

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* ''VideoGame/ResidentEvil6'' has the Submarine Sequence in Ada's scenario. There's plenty of ammo and cover to go MoreDakka with her machine pistol and [[StuffBlowingUp exploding crossbow bolts]] and mow the J'avo down, but it is possible (and a ''lot'' more satisfying) to sneak through without ever firing a shot and never being seen. There's also an achievement for going the stealth route too.



* ''VideoGame/TheEvilWithin''
** Stealth is very important in the early stages of the first installment. As you upgrade stats and get hold of better weapons it no longer becomes an absolute necessity (in fact it becomes a hindrance since there are no upgrades to stealth), but you'll still want to use sneak kills because they save ammo and are quite satisfying to perform. This is not the case in the DLC chapters, though, as your character can't receive any upgrades and is unarmed for a very long stretch of the two missions, so her only choice most of the time is to stay out of sight.
** ''VideoGame/TheEvilWithin2'' works in much the same way, except stealth is way more encouraged given the addition of a whole tree of upgrades that enhance it.

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* ''VideoGame/TheEvilWithin''
** Stealth
In ''VideoGame/TheEvilWithin'', stealth is very important in the early stages of the first installment. As you upgrade stats and get hold of better weapons it no longer becomes an absolute necessity (in fact it becomes a hindrance since there are no upgrades to stealth), but you'll still want to use sneak kills because they save ammo and are quite satisfying to perform. This is not the case in the DLC chapters, though, as your character can't receive any upgrades and is unarmed for a very long stretch of the two missions, so her only choice most of the time is to stay out of sight.
** ''VideoGame/TheEvilWithin2''
sight. Its [[VideoGame/TheEvilWithin2 sequel]] works in much the same way, except stealth is way more encouraged given the addition of a whole tree of that there are upgrades that to enhance it.your stealth performance this time around.
* Stealth in ''VideoGame/TheLastOfUs'' is a core gameplay mechanic, but as you start getting your hands on more weapons and begin upgrading your skills, it slowly becomes less necessary unless your resources are at an absolute minimum. It's far more encouraged in [[VideoGame/TheLastOfUsPartII the sequel]] due to the enhanced enemy AI and overall providing better options for stealth (such as the ability to craft temporary silencers for your starter pistol).
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* ''VideoGame/XCOM2'' has a "concealment" system wherein when a mission begins, the aliens are unaware of your presence. Upon firing a weapon or wandering into an alien's detection radius, concealment breaks and the aliens will come down on you. While concealment is always temporary and you are within your rights to simply dash in guns-blazing, the game encourages you to set up ambushes first, so that when you do break concealment, you can gun down and weaken enemies as they react to your presence.

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* The video game adaptation of ''VideoGame/TheAmazingSpiderMan'' allows the player to have plenty of opportunities to stealth-KO any opponents who don't see them, and is the easiest way to dispose of enemies as opposed to a normal battle.

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* The video game adaptation of ''VideoGame/TheAmazingSpiderMan'' allows the player to have plenty of opportunities to stealth-KO any opponents who don't see them, and is the easiest way to dispose of enemies as opposed to a normal battle.
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* ''[[VideoGame/LuminousAvengerIX]] has a couple of stages that feature grounded Patrol Bots with a line of sight represented by an infared sight. If hit or when spotted, the head will lock in place (doubling their HP) and fire a continuous stream of lasers until they are destroyed or when the target is of their sight. Bullit Dashing onto them while unaware will disable them permanently.

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* ''[[VideoGame/LuminousAvengerIX]] ''VideoGame/LuminousAvengerIx'' has a couple of stages that feature grounded Patrol Bots with a line of sight represented by an infared sight. If hit or when spotted, the head will lock in place (doubling their HP) and fire a continuous stream of lasers until they are destroyed or when the target is of their sight. Bullit Dashing onto them while unaware will disable them permanently.

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* In ''VideoGame/HardCorpsUprising'', mission 5 has you sneaking into a laboratory. You can sneak past the {{Mooks}}, or just shoot them as normal (though doing this will put them on permanent alert and a whole strew of tougher enemies to contend with).

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* In ''VideoGame/HardCorpsUprising'', mission 5 has you sneaking into a laboratory. You can sneak past the {{Mooks}}, or just shoot them as normal (though doing this will put them on permanent alert and a whole strew of tougher endless enemies and a closed gate to contend with).


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* ''[[VideoGame/LuminousAvengerIX]] has a couple of stages that feature grounded Patrol Bots with a line of sight represented by an infared sight. If hit or when spotted, the head will lock in place (doubling their HP) and fire a continuous stream of lasers until they are destroyed or when the target is of their sight. Bullit Dashing onto them while unaware will disable them permanently.
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* In ''VideoGame/HardCorpsUprising'', mission 5 has you sneaking into a laboratory. You can sneak past the {{Mooks}}, or just shoot them as normal.

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* In ''VideoGame/HardCorpsUprising'', mission 5 has you sneaking into a laboratory. You can sneak past the {{Mooks}}, or just shoot them as normal.normal (though doing this will put them on permanent alert and a whole strew of tougher enemies to contend with).
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* ''VideoGame/HotlineMiami'': Some enemies have fixed patrol routes, so striking, retreating and hiding in a nearby room is possible. Silenced guns exist as a mechanic and can be chosen for a level with the Charlie mask. Despite this, playing exposed and taking risks is the encouraged route, as performing actions in a quick succession chains into a combo and allows you to score more points. Playing primarily stealthily or cautiously in a level awards the player the "Coward" playstyle.

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* ''VideoGame/HotlineMiami'': Some enemies have fixed patrol routes, so striking, retreating and hiding in a nearby room is possible. Silenced guns exist as a mechanic and can be chosen for a level with the Charlie "Peter" mask. Despite this, these features, playing exposed and taking risks is the encouraged route, as performing actions in a quick succession chains into a combo and allows you to score more points. Playing primarily stealthily or cautiously in a level awards the player the "Coward" playstyle.
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* ''VideoGame/HotlineMiami'': Some enemies have fixed patrol routes, so striking, retreating and hiding in a nearby room is possible. Silenced guns exist as a mechanic and can be chosen for a level with the Charlie mask. Despite this, playing exposed and taking risks is the encouraged route, as performing actions in a quick succession chains into a combo and allows you to score more points. Playing primarily stealthily or cautiously in a level awards the player the "Coward" playstyle.
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* You can defeat a good chunk of the combat encounters throughout ''VideoGame/SpiderManMilesMorales'' without an enemy noticing you with a good mix of invisibility, quick web-slinging, and tactical use of gadgets. You can also just smash right in front of enemies and smack them as loudly as possible until they're all unconscious. When it comes to progression, all the game cares about is that the enemies get beat.

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* ''VideoGame/{{Crysis}}'' allows you to pull this off thanks to the [[PoweredArmor Nanosuit's]] cloak function. The official strategy guide for the third game even has two separate campaign walkthroughs-one for stealth-focused players, and one for those take a more head-on approach.

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* ''VideoGame/{{Crysis}}'' allows doesn't require you to pull this off thanks to the be stealthy, but your [[PoweredArmor Nanosuit's]] cloak function.InvisibilityCloak certainly helps. The official strategy guide for the third game even has two separate campaign walkthroughs-one for stealth-focused players, and one for those take a more head-on approach.



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[[folder: Real-Time [[folder:Real-Time Strategy]]



* In the ''VideoGame/{{Thief}}'' series, you can also ditch stealth and kill everyone in sight, but is a lot more dangerous. Alternately, if the environment is big enough, you can just run past the guard and keep running. While they might follow you, their attention span will lapse before they find you. However, there are some missions where killing or even simply getting spotted results in a GameOver. The hardest difficulty setting pretty much forces the player to play as stealthy as possible.

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* In the ''VideoGame/{{Thief}}'' series, you can also ditch stealth and kill everyone in sight, but is a lot more dangerous. Alternately, if the environment is big enough, you can just run past the guard and keep running. While they might follow you, their attention span will lapse before they find you. However, there are some missions where killing or even simply getting spotted results in a GameOver. The hardest difficulty setting pretty much forces the player to play as stealthy as possible.



* Many missions in ''VideoGame/{{Warframe}}'' reward stealthy approach in the form of extra [[ExperiencePoints affinity]] awarded for performing {{back stab}}s on enemies, but chances are likely that your loadout will let you [[OneManArmy eliminate entire platoons in the blink of an eye]] without much trouble. You can disregard caution even in Spy missions, where tripping the vault's security will still give you up to a whole minute to get into the databank, just remember that you may then have to eliminate more enemies to keep the word from getting out.



* UsefulNotes/{{Geocaching}} is one of these activities. Some members use stealth, others think it only attracts more attention.

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* Some UsefulNotes/{{Geocaching}} is one of these activities. Some members use stealth, others think it only attracts more attention.
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[[folder:Mecha Game]]
* ''VideoGame/{{Brigador}}'' includes a number of mechanics that allow for stealthy approaches. At the start of each mission, enemies are idling or patrolling with shields powered down, and they won't move unless you walk into their cone of vision or make noise by firing a weapon. Different guns have different noise values, so you can pick quieter guns that won't alert too many enemies at once. Attacking someone from the sides grants a damage bonus, with an even bigger bonus for attacking from the back. Smaller mechs are short enough to hide behind buildings, which block line of sight. You can equip a camouflage system that makes you invisible for short periods. Combined, these allow for a playstyle centered around sneaking past enemy patrols to reach objectives or assassinating enemy captains through crafty backstabs. Alternatively, you can always use the more traditional option of hopping into a giant assault mech covered in guns and armor and marching straight through enemy positions.
[[/folder]]
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Moving wicks to a new namespace per hard-split.


* In ''VideoGame/FreedomFighters'', stealth is crucial in earlier missions, and mission descriptions typically warn you to stay out of Soviet floodlights, but with a large enough squad and some good weaponry, you can easily just charge straight through enemy defenses.

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* In ''VideoGame/FreedomFighters'', ''VideoGame/FreedomFighters2003'', stealth is crucial in earlier missions, and mission descriptions typically warn you to stay out of Soviet floodlights, but with a large enough squad and some good weaponry, you can easily just charge straight through enemy defenses.
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* In ''VideoGame/GrandTheftAutoV'', some missions allow the player to take out enemies silently with silenced weapons and melee takedowns. Special mention goes to [[spoiler:kidnapping Devin Weston in Ending C]]: if you go in loud, he'll be hiding in a trunk, but if you reach him without alerting the guards, he'll be calmly sunning himself-though he'll still freak out and climb into the trunk when he sees you.

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